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Oct 17th, 2018
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  1. private Map<Projectile, Particle> sipi = new HashMap<Projectile, Particle>();
  2.  
  3. //Toto jede v loopu
  4. Main.get().getSipi().forEach((ena, enb) -> ena.getLocation().getWorld().spawnParticle(enb, ena.getLocation(), 2, 0.2, 0.2, 0.2));
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