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  1. Version: 115191, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: ListenServer
  2.  
  3. Unhandled exception
  4.  
  5. FactoryGame_Win64_Shipping!AFGBuildableTradingPost::TogglePendingDismantleMaterial() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableTradingPost.cpp:283]
  6. FactoryGame_Win64_Shipping!AFGBuildableTradingPost::StartIsLookedAtForDismantle_Implementation() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableTradingPost.cpp:170]
  7. FactoryGame_Win64_Shipping!IFGColorInterface::execStartIsAimedAtForColor() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Public\FGColorInterface.h:20]
  8. FactoryGame_Win64_Shipping!UFunction::Invoke() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4644]
  9. FactoryGame_Win64_Shipping!UObject::ProcessEvent() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1464]
  10. FactoryGame_Win64_Shipping!AActor::ProcessEvent() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:825]
  11. FactoryGame_Win64_Shipping!IFGDismantleInterface::Execute_StartIsLookedAtForDismantle() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\FGDismantleInterface.gen.cpp:504]
  12. FactoryGame_Win64_Shipping!UFGBuildGunStateDismantle::SetAimedAtActor() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunDismantle.cpp:316]
  13. FactoryGame_Win64_Shipping!UFGBuildGunStateDismantle::TickState_Implementation() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunDismantle.cpp:69]
  14. FactoryGame_Win64_Shipping!UFGBuildGunState::execTickState() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Public\Equipment\FGBuildGun.h:34]
  15. FactoryGame_Win64_Shipping!UFunction::Invoke() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4644]
  16. FactoryGame_Win64_Shipping!UObject::CallFunction() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:906]
  17. FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:974]
  18. FactoryGame_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:809]
  19. FactoryGame_Win64_Shipping!UObject::execLocalFinalFunction() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2441]
  20. FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:974]
  21. FactoryGame_Win64_Shipping!UObject::ProcessInternal() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1060]
  22. FactoryGame_Win64_Shipping!UFunction::Invoke() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4644]
  23. FactoryGame_Win64_Shipping!UObject::ProcessEvent() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1464]
  24. FactoryGame_Win64_Shipping!UFGBuildGunState::TickState() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\FGBuildGun.gen.cpp:294]
  25. FactoryGame_Win64_Shipping!AFGBuildGun::Tick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGun.cpp:347]
  26. FactoryGame_Win64_Shipping!AActor::TickActor() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1020]
  27. FactoryGame_Win64_Shipping!FActorTickFunction::ExecuteTick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:167]
  28. FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:290]
  29. FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:847]
  30. FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:592]
  31. FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:578]
  32. FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1517]
  33. FactoryGame_Win64_Shipping!UWorld::Tick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1583]
  34. FactoryGame_Win64_Shipping!UGameEngine::Tick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1366]
  35. FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:9]
  36. FactoryGame_Win64_Shipping!FEngineLoop::Tick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3976]
  37. FactoryGame_Win64_Shipping!GuardedMain() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:168]
  38. FactoryGame_Win64_Shipping!GuardedMainWrapper() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:145]
  39. FactoryGame_Win64_Shipping!WinMain() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:275]
  40. FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
  41. kernel32
  42. ntdll
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