Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Version: 115191, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: ListenServer
- Unhandled exception
- FactoryGame_Win64_Shipping!AFGBuildableTradingPost::TogglePendingDismantleMaterial() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableTradingPost.cpp:283]
- FactoryGame_Win64_Shipping!AFGBuildableTradingPost::StartIsLookedAtForDismantle_Implementation() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableTradingPost.cpp:170]
- FactoryGame_Win64_Shipping!IFGColorInterface::execStartIsAimedAtForColor() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Public\FGColorInterface.h:20]
- FactoryGame_Win64_Shipping!UFunction::Invoke() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4644]
- FactoryGame_Win64_Shipping!UObject::ProcessEvent() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1464]
- FactoryGame_Win64_Shipping!AActor::ProcessEvent() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:825]
- FactoryGame_Win64_Shipping!IFGDismantleInterface::Execute_StartIsLookedAtForDismantle() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\FGDismantleInterface.gen.cpp:504]
- FactoryGame_Win64_Shipping!UFGBuildGunStateDismantle::SetAimedAtActor() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunDismantle.cpp:316]
- FactoryGame_Win64_Shipping!UFGBuildGunStateDismantle::TickState_Implementation() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunDismantle.cpp:69]
- FactoryGame_Win64_Shipping!UFGBuildGunState::execTickState() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Public\Equipment\FGBuildGun.h:34]
- FactoryGame_Win64_Shipping!UFunction::Invoke() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4644]
- FactoryGame_Win64_Shipping!UObject::CallFunction() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:906]
- FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:974]
- FactoryGame_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:809]
- FactoryGame_Win64_Shipping!UObject::execLocalFinalFunction() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2441]
- FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:974]
- FactoryGame_Win64_Shipping!UObject::ProcessInternal() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1060]
- FactoryGame_Win64_Shipping!UFunction::Invoke() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4644]
- FactoryGame_Win64_Shipping!UObject::ProcessEvent() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1464]
- FactoryGame_Win64_Shipping!UFGBuildGunState::TickState() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\FGBuildGun.gen.cpp:294]
- FactoryGame_Win64_Shipping!AFGBuildGun::Tick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGun.cpp:347]
- FactoryGame_Win64_Shipping!AActor::TickActor() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1020]
- FactoryGame_Win64_Shipping!FActorTickFunction::ExecuteTick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:167]
- FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:290]
- FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:847]
- FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:592]
- FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:578]
- FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1517]
- FactoryGame_Win64_Shipping!UWorld::Tick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1583]
- FactoryGame_Win64_Shipping!UGameEngine::Tick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1366]
- FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:9]
- FactoryGame_Win64_Shipping!FEngineLoop::Tick() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3976]
- FactoryGame_Win64_Shipping!GuardedMain() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:168]
- FactoryGame_Win64_Shipping!GuardedMainWrapper() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:145]
- FactoryGame_Win64_Shipping!WinMain() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:275]
- FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
- kernel32
- ntdll
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement