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- command /iteminfo:
- trigger:
- send "%player's held item%"
- command /pyro:
- trigger:
- clear player's inventory
- give player wooden sword of fire aspect 1 and sharpness 1
- give player bow of flame 1
- give player 32 arrow
- give player 4 golden apple
- give player potion of fire resistance
- set player's helmet to leather cap of fire protection 2 and protection 2
- set player's chestplate to leather tunic of fire protection 2 and protection 2
- set player's leggings to leather pants of fire protection 2 and protection 2
- set player's boots to leather boots of fire protection 2 and protection 2
- dye player's helmet orange
- dye player's chestplate orange
- dye player's leggings orange
- dye player's boots orange
- command /marksman:
- trigger:
- clear player's inventory
- give player wooden sword of sharpness 1
- give player bow of power 2, infinity 1 and punch 1
- give player 1 arrow
- give player 4 golden apple
- give player potion of regeneration
- set player's helmet to leather cap of protection 2
- set player's chestplate to leather tunic of protection 2
- set player's leggings to leather pants of protection 2
- set player's boots to leather boots of protection 2
- dye player's helmet gray
- dye player's chestplate gray
- dye player's leggings gray
- dye player's boots gray
- command /alchemist:
- trigger:
- clear player's inventory
- give player wooden sword of sharpness 1
- give player 4 golden apple
- give player potion of strength
- give player potion of strong speed
- give player potion of strong regeneration
- set player's helmet to leather cap of protection 2
- set player's chestplate to leather tunic of protection 2
- set player's leggings to leather pants of protection 2
- set player's boots to leather boots of protection 2
- dye player's helmet pink
- dye player's chestplate pink
- dye player's leggings pink
- dye player's boots pink
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