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- private void LoadNextLevel()
- {
- int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
- SceneManager.LoadScene(currentSceneIndex);
- int nextSceneIndex = currentSceneIndex + 1;
- if (nextSceneIndex == SceneManager.sceneCountInBuildSettings)
- {
- nextSceneIndex = 0; // loop back to start
- }
- SceneManager.LoadScene(nextSceneIndex);
- }
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