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- Musician
- Health: 40
- Attack: 25
- Sp. Attack: 32
- Defense: 30
- Sp. Defense: 40
- Charisma: 33
- Tch. Energy: 15
- Ability: Serenade- When attacking an opponent with their weapon, the Musician and any nearby players participating in the battle will be healed as well. The formula for how much everyone involved is healed by is (Dmg * Skill)/3.4. "Skill" will be a multiplier for the genre of music the Musician is playing. The Musician can set any sort of music they'd wish in order to influence the skill stat, but if not, skill will be set to 1. The Musician's skill stat will be hidden, and the skill stat for every genre of music will average 1. The formula for attacking for Musicians is [Power * (Attack/Defense)] * Skill
- Every song will fall in one of these five categories:
- Modern:
- Classic:
- Country:
- NES-age:
- Vaporwave:
- EDIT: Musicians will also be able to equip Sheet Music in their weapon slots. As each player has three weapon slots, a player could have one weapon and two Sheet Musics, if they wanted. Sheet Music will assume one of the five above multipliers, or even unique attacking multipliers if they do not fit under those categories. For example, a Musician with a 10 power weapon and a set Multiplier of 0.9x may also have two Sheet Musics, one with a 1.4x multiplier and another with a 1.25x multiplier. As these stack multiplicatively, the Musician will have a damage boost of 1.57x
- -------------------------
- Starting Skills-
- 1: Soothe- Target will recover (0.2 * Sp. Defense). This move costs 3 SpE.
- 2: Orchestra- 5.5 power special sound-typed move, uses Classic skill. This move costs 5 SpE
- 4: Ammonia Clouds- 6 power special electric-typed move, uses Vaporwave skill. This move costs 6 SpE
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