SSilver

BWR - Changelog 17/12/22

Dec 17th, 2022 (edited)
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  1. General Changes
  2. ~ Holster penalties on weapons are enforced, keeping the slower switch speed until a weapon is fully drawn
  3. Intent on making sure holster speed nerfs cannot be exploited through switching to a 3rd weapon.
  4.  
  5. Natascha
  6. + Increased health-on-hit to max of 12 per hit at a 1:3 ratio
  7. The health gain was seen as inconsequential prior, this change intends on fixing that.
  8.  
  9. Phlogistinator
  10. ~ No longer deletes teammate projectiles
  11. + Increased damage bonus during MMMPH to 30%
  12. The damage buff was not seen as a substantial enough to make up for the loss of crits. This brings total increase of damage to 1.75 which should be a closer middle-ground between minicrits and crits.
  13.  
  14. Claidheamh Mor
  15. + Holster penalty fully negated
  16. Simplifying the change as there was a small percentage difference.
  17.  
  18. Ubersaw
  19. ~ Uber-on-hit scaling changed
  20. + Gain +25% uber-on-hit when below 50% ubercharge
  21. - Gain +15% uber-on-hit when at or above 50% ubercharge
  22. Simplifying the uber gained to make the risk/reward of using this more clear.
  23.  
  24. Vaccinator
  25. + Reverted ubercharge revamp and passive damage resistances
  26. + Reverted ubercharge rate bonus
  27. - Reverted overheal build rate penalty
  28. - Reduced ubercharge damage resistance to 50%
  29. - Reduced ubercharge critical resistance to 50%
  30. - Ubercharges bubbles cannot be stacked
  31. This reversion intends on bringing it closer to its original version, while making resistances less intense and more in-line with their intended disposable design.
  32.  
  33. Spy
  34. + Increased Max Health by +15 to 140
  35. - Increased time to cloak by 0.5 second
  36. - Increased time to decloak by 0.5 second
  37. Spy can be very polarizing in interactions, either slipping in and out of situations annoyingly easily or being incredibly easy to dispose of when caught out. The intent of this is to raise his general survivability while making his cloaking require more deliberate usage, in order to make these aspects of his play less polarized.
  38.  
  39. Conniver's Kunai
  40. + Removed overheal drain penalty
  41. ~ Increased max health penalty to maintain the 70 starting HP
  42. - Health gained is not instant, giving about 120/s
  43. The faster overheal drain, while requiring a spy to get more stabs to keep it up, didn't seem to change its effectiveness in curtailing chainstabs wherein a spy would instantly regain the lost health. In contrast, this change should make those chain stab sprees less free to get away with, while still allowing a spy successfully flee with health gained if they are skillful enough.
  44.  
  45. Sappers
  46. ~ Press RELOAD to activate Spy Radar with a 30 second recharge
  47. + Outlines nearby enemies for all players to see for 3 seconds
  48. - Activating Spy Radar makes a loud ping noise from your position
  49. - Does not highlight cloaked spies
  50. This features is meant to gives spies an additional means of gathering information on a team, either for their own benefit to avoid surprise or for their teams benefit in highlighting potential threats. The downside of revealing one's own location with sounds should be a fair trade-off for the intel.
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