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- Ability_CastPlayer
- Ability_CastPlayerToPos
- Ability_CastPlayerToPosWithFacing
- Ability_DoesTargetEntity
- Ability_DoesTargetPosition
- Ability_DoesTargetSquad
- Ability_GetCost
- Ability_GetEntityFunc
- Ability_GetFilterFunc
- Ability_GetPlayerAt
- Ability_GetPlayerCount
- Ability_GetPositionFunc
- Ability_GetSquadFunc
- Ability_IsFacing
- Ability_IsPlayerAbilityReady
- Ability_IsTargeted
- AI_CapturePoint
- AI_ClearCaptureImportanceBonus
- AI_ClearImportance
- AI_ConvertToSimSquad
- AI_CreateObjective
- AI_DebugAttackEncounterPositionScoringEnable
- AI_DebugAttackEncounterPositionScoringIsEnabled
- AI_DebugLuaEnable
- AI_DebugLuaIsEnabled
- AI_DebugRatingEnable
- AI_DebugRatingIsEnabled
- AI_DebugRenderAllTaskChildrenEnable
- AI_DebugRenderAllTaskChildrenIsEnabled
- AI_DebugSkirmishCaptureEnable
- AI_DebugSkirmishCaptureIsEnabled
- AI_DebugSkirmishCombatTargetEnable
- AI_DebugSkirmishCombatTargetIsEnabled
- AI_DebugSkirmishObjectiveEnable
- AI_DebugSkirmishObjectiveIsEnabled
- AI_DebugSkirmishParadropEnable
- AI_DebugSkirmishParadropIsEnabled
- AI_DisableAllEconomyOverrides
- AI_DrawHighPath
- AI_Enable
- AI_EnableAll
- AI_EnableEconomyOverride
- AI_FindAISquadByID
- AI_FindClosestEnemyPos
- AI_FindOpenNearPos
- AI_FindPosOnPathInControlArea
- AI_GetAIDebugging
- AI_GetAISquadID
- AI_GetDifficulty
- AI_GetPersonality
- AI_GetPersonalityLuaFileName
- AI_GetPlayer
- AI_GetPlayerID
- AI_GetRenderClumps
- AI_GetRenderObstructions
- AI_GetRenderThreatHistory
- AI_GetTacticRenderFlag
- AI_GetThreatMap
- AI_GetUnitStatus
- AI_GetUnlockedAISquadID
- AI_IsAIPlayer
- AI_IsDebugDisplay
- AI_IsEnabled
- AI_IsRTM
- AI_IsSP
- AI_IsSquadValid
- AI_LockEntity
- AI_LockSquad
- AI_LockSquads
- AI_ProductionQueue
- AI_RandRange
- AI_RestartAsCampaignLua
- AI_RestartAsSkirmishLua
- AI_RestoreDefaultPersonalitySettings
- AI_SetAIDebugging
- AI_SetCaptureImportanceBonus
- AI_SetDebugDisplay
- AI_SetDifficulty
- AI_SetImportance
- AI_SetPersonality
- AI_SetRenderClumps
- AI_SetRenderObstructions
- AI_SetRenderThreatHistory
- AI_SetTacticRenderFlag
- AI_SetThreatMap
- AI_SetUnitStatus
- AI_Squad
- AI_ToggleDebugDisplay
- AI_UnlockAll
- AI_UnlockEntity
- AI_UnlockSquad
- AI_UnlockSquads
- AI_UpdateStatics
- BP_GetAbilityBlueprint
- BP_GetCamouflageStanceBlueprint
- BP_GetCriticalBlueprint
- BP_GetEntityBlueprint
- BP_GetID
- BP_GetMoveTypeBlueprint
- BP_GetName
- BP_GetPropertyBagGroupCount
- BP_GetPropertyBagGroupPathName
- BP_GetSlotItemBlueprint
- BP_GetSquadBlueprint
- BP_GetUpgradeBlueprint
- BP_GetWeaponBlueprint
- Camera_AutoRotate
- Camera_ClampToMarker
- Camera_Dump
- Camera_FocusOnPosition
- Camera_FollowEntity
- Camera_FollowSelection
- Camera_FollowSquad
- Camera_GetCurrentTargetPos
- Camera_GetDeclination
- Camera_GetOrbit
- Camera_GetTargetPos
- Camera_GetTuningValue
- Camera_GetZoomDist
- Camera_IsInputEnabled
- Camera_OrbitTarget
- Camera_Reload
- Camera_ResetFocus
- Camera_ResetToDefault
- Camera_SetDeclination
- Camera_SetInputEnabled
- Camera_SetOrbit
- Camera_SetSlideTargetRate
- Camera_SetTuningValue
- Camera_SetZoomDist
- Camera_StopAutoRotating
- Camera_Unclamp
- Command_Entity
- Command_EntityAbility
- Command_EntityBuildSquad
- Command_EntityEntity
- Command_EntityExt
- Command_EntityPos
- Command_EntityPosAbility
- Command_EntityPosDirAbility
- Command_EntityPosSquad
- Command_EntitySquad
- Command_EntityTargetEntityAbility
- Command_EntityTargetSquadAbility
- Command_EntityUpgrade
- Command_Player
- Command_PlayerAbility
- Command_PlayerEntity
- Command_PlayerEntityCriticalHit
- Command_PlayerExt
- Command_PlayerPos
- Command_PlayerPosAbility
- Command_PlayerPosDirAbility
- Command_PlayerPosExt
- Command_PlayerSquadConstructBuilding
- Command_PlayerSquadConstructFence
- Command_PlayerSquadConstructField
- Command_PlayerSquadCriticalHit
- Command_PlayerUpgrade
- Command_Produce
- Command_Squad
- Command_SquadAbility
- Command_SquadAbilityTargeted
- Command_SquadAbilityToggleOff
- Command_SquadAttack
- Command_SquadAttackMovePos
- Command_SquadCapture
- Command_SquadCaptureTeamWeapon
- Command_SquadConstruct
- Command_SquadDoCustomPlan
- Command_SquadDoCustomPlanTarget
- Command_SquadEntity
- Command_SquadEntityAbility
- Command_SquadEntityAttack
- Command_SquadEntityBool
- Command_SquadEntityExt
- Command_SquadEntityLoad
- Command_SquadExt
- Command_SquadHelpConstruct
- Command_SquadLoad
- Command_SquadMove
- Command_SquadMovePos
- Command_SquadMovePosFacing
- Command_SquadPath
- Command_SquadPickUp
- Command_SquadPos
- Command_SquadPosAbility
- Command_SquadPosExt
- Command_SquadPositionAttack
- Command_SquadRecrew
- Command_SquadRetreat
- Command_SquadSquad
- Command_SquadSquadAbility
- Command_SquadSquadAttack
- Command_SquadSquadExt
- Command_SquadSquadLoad
- Command_SquadStop
- Command_SquadUnload
- Command_SquadUpgrade
- dr_clear
- dr_drawCircle
- dr_drawline
- dr_setautoclear
- dr_setdisplay
- dr_terraincircle
- dr_terrainrect
- dr_text2d
- dr_text3d
- EGroup_Add
- EGroup_AddEGroup
- EGroup_Clear
- EGroup_Compare
- EGroup_Count
- EGroup_CountDeSpawned
- EGroup_CountSpawned
- EGroup_Create
- EGroup_Destroy
- EGroup_Exists
- EGroup_ForEach
- EGroup_ForEachAllOrAny
- EGroup_ForEachAllOrAnyEx
- EGroup_ForEachEx
- EGroup_FromName
- EGroup_GetDeSpawnedEntityAt
- EGroup_GetName
- EGroup_GetPosition
- EGroup_GetSpawnedEntityAt
- EGroup_Intersection
- EGroup_Remove
- Entity_0_to_1
- Entity_ApplyCritical
- Entity_BuildingPanelInfo
- Entity_BuildingReset
- Entity_CanAttackNow
- Entity_CancelProductionQueueItem
- Entity_CanLoadSquad
- Entity_CanSeeEntity
- Entity_CanSeeSquad
- Entity_ClearPostureSuggestion
- Entity_ClearTagDebug
- Entity_CompleteUpgrade
- Entity_Create
- Entity_CreateENV
- Entity_DeSpawn
- Entity_Destroy
- Entity_DisableBuildingDeath
- Entity_DoBuildingDamageRay
- Entity_DoBurnDamage
- Entity_EnableAttention
- Entity_EnableProductionQueue
- Entity_EnableStrategicPoint
- Entity_ExtensionEnabled
- Entity_ExtensionExecuting
- Entity_ExtensionName
- Entity_ForceConstruct
- Entity_FromWorldID
- Entity_GetActiveCommand
- Entity_GetBlueprint
- Entity_GetBuildingProgress
- Entity_GetCoverValue
- Entity_GetGameID
- Entity_GetHeading
- Entity_GetHealth
- Entity_GetHealthMax
- Entity_GetHealthPercentage
- Entity_GetInvulnerableMinCap
- Entity_GetInvulnerableToCritical
- Entity_GetLastAttacker
- Entity_GetLastAttackers
- Entity_GetMaxCaptureCrewSize
- Entity_GetPlayerOwner
- Entity_GetPosition
- Entity_GetProductionQueueItem
- Entity_GetProductionQueueItemType
- Entity_GetProductionQueueSize
- Entity_GetRadius
- Entity_GetResourceType
- Entity_GetSightInnerHeight
- Entity_GetSightInnerRadius
- Entity_GetSightOuterHeight
- Entity_GetSightOuterRadius
- Entity_GetSquad
- Entity_GetSquadsHeld
- Entity_GetTotalPanelCount
- Entity_GetUndestroyedPanelCount
- Entity_GetWeaponBlueprint
- Entity_GetWeaponHardpointCount
- Entity_HasAnyCritical
- Entity_HasCritical
- Entity_HasProductionQueue
- Entity_HasUpgrade
- Entity_InstantCaptureStrategicPoint
- Entity_InstantRevertOccupiedBuilding
- Entity_IsAlive
- Entity_IsAttacking
- Entity_IsBuilding
- Entity_IsBurning
- Entity_IsCamouflaged
- Entity_IsCapturableBuilding
- Entity_IsCasualty
- Entity_IsCuttable
- Entity_IsDemolitionReady
- Entity_IsEBPBuilding
- Entity_IsEBPObjCover
- Entity_IsHardpointActive
- Entity_IsHoldingAny
- Entity_IsMoving
- Entity_IsOfType
- Entity_IsPartOfSquad
- Entity_IsPlane
- Entity_IsSlotItem
- Entity_IsSoldier
- Entity_IsSpawned
- Entity_IsStartingPosition
- Entity_IsStrategicPoint
- Entity_IsStrategicPointCapturedBy
- Entity_IsSyncWeapon
- Entity_IsUnderAttack
- Entity_IsUnderAttackByPlayer
- Entity_IsUnderAttackFromDirection
- Entity_IsValid
- Entity_IsVaultable
- Entity_IsVehicle
- Entity_IsVictoryPoint
- Entity_Kill
- Entity_RemoveBoobyTraps
- Entity_RemoveCritical
- Entity_RemoveDemolitions
- Entity_RemoveUpgrade
- Entity_SetAnimatorAction
- Entity_SetAnimatorActionParameter
- Entity_SetAnimatorEvent
- Entity_SetAnimatorState
- Entity_SetAnimatorVariable
- Entity_SetBuildingVisualFireState
- Entity_SetCrushable
- Entity_SetCrushMode
- Entity_SetDemolitions
- Entity_SetEnableCasualty
- Entity_SetHeading
- Entity_SetHealth
- Entity_SetInvulnerableMinCap
- Entity_SetInvulnerableToCritical
- Entity_SetOnFire
- Entity_SetPlayerOwner
- Entity_SetPosition
- Entity_SetProjectileCanExplode
- Entity_SetRecrewable
- Entity_SetSharedProductionQueue
- Entity_SetStrategicPointNeutral
- Entity_SetWorldOwned
- Entity_SimHide
- Entity_Spawn
- Entity_StopAbility
- Entity_SuggestPosture
- Entity_SupportsDemolition
- Entity_TagDebug
- Entity_VisHide
- Event_AbilityComplete
- Event_AbilityExecuted
- Event_AbilityRecharged
- Event_AccessoryWeaponFired
- Event_AIObjectiveNotification
- Event_AIPlayerMigrated
- Event_AITakeOver
- Event_ArtilleryFired
- Event_BoobyTrapTriggered
- Event_BuildItemComplete
- Event_BuildItemStart
- Event_CasualtySquadSpawned
- Event_CasualtyStatus
- Event_CompleteIntelBulletinTask
- Event_ConstructionComplete
- Event_ConstructionFenceComplete
- Event_ConstructionFieldComplete
- Event_ConstructionPlanComplete
- Event_ConstructionStart
- Event_CriticalDamage
- Event_CriticalRepaired
- Event_CustomUIEvent
- Event_DamageArea
- Event_DefaultCommandIssued
- Event_Delay
- Event_DriverDecrewed
- Event_DriverRecrewed
- Event_DynamicsComplete
- Event_EntityAbandoned
- Event_EntityAttentionChange
- Event_EntityCommandIssued
- Event_EntityCrushed
- Event_EntityCrushedNotify
- Event_EntityGarrisoned
- Event_EntityKilled
- Event_EntityKilledNotify
- Event_EntityParadropComplete
- Event_EntityParadropStart
- Event_EntityRecrewed
- Event_EntityUnGarrisoned
- Event_EntityWeaponChange
- Event_FieldSupportChange
- Event_FlankKilled
- Event_GameOver
- Event_GameStart
- Event_Garrison
- Event_GarrisonSquad
- Event_HasSectorOutOfLink
- Event_ImportantUnitSighted
- Event_IsAnyQueuedInternal
- Event_IsAnyRunningInternal
- Event_IsQueued
- Event_IsRunning
- Event_LOSMove
- Event_MineDefused
- Event_MoveFailed
- Event_NonGlobalCamoDetected
- Event_ObjectiveChanged
- Event_ObjectiveCreated
- Event_OccupiedBuildingChangedOwner
- Event_OwnerChanged
- Event_ParadropCompleted
- Event_PathFound
- Event_Ping
- Event_PlannedStructureCancelled
- Event_PlannedStructurePlaced
- Event_PlayerBeingAttacked
- Event_PlayerCheat
- Event_PlayerCommanderSelected
- Event_PlayerCommandIssued
- Event_PlayerDropped
- Event_PlayerKicked
- Event_PlayerKilled
- Event_PlayerLose
- Event_PlayerNameChanged
- Event_PlayerReceivedDonation
- Event_PlayerResourcesAwarded
- Event_PlayerSkipNIS
- Event_PlayerSurrendered
- Event_PlayerWin
- Event_ProjectileExploded
- Event_ProjectileFired
- Event_ProjectileLanded
- Event_RebuiltEntityCreated
- Event_ReinforcementCreated
- Event_ResourceDepleted
- Event_SectorLinkProviderChanged
- Event_Simulation
- Event_Skip
- Event_SpawnActionComplete
- Event_SpeechAction
- Event_SquadBuildCommandIssued
- Event_SquadCalledIn
- Event_SquadCold
- Event_SquadCommandIssued
- Event_SquadElementMoveOrder
- Event_SquadElementWaitOrder
- Event_SquadFreezing
- Event_SquadIdle
- Event_SquadItemPickup
- Event_SquadKilled
- Event_SquadMerge
- Event_SquadParadropComplete
- Event_SquadPinned
- Event_SquadProductionQueue
- Event_SquadReplaced
- Event_SquadRetreat
- Event_SquadRetreatMsgReceived
- Event_SquadSplit
- Event_SquadSuppressedStateChange
- Event_SquadVeterancyRank
- Event_Start
- Event_StartEx
- Event_StrategicPointChanged
- Event_StructureNotify
- Event_SuperAbility
- Event_TerritorySectorNotify
- Event_UpgradeComplete
- Event_UpgradeStart
- Event_WeaponFired
- Event_WeaponHardpointChanged
- Event_WeaponManualFireExited
- Event_WeaponSetEnabled
- Event_Visualization
- FOW_Blockers
- FOW_DrawAccurate
- FOW_EnableTint
- FOW_IsTintEnabled
- FOW_modifier
- FOW_PlayerExploreAll
- FOW_PlayerRevealAll
- FOW_PlayerRevealArea
- FOW_PlayerUnExploreAll
- FOW_PlayerUnRevealAll
- FOW_PlayerUnRevealArea
- FOW_Reveal
- FOW_RevealAll
- FOW_RevealArea
- FOW_RevealEGroup
- FOW_RevealEGroupOnly
- FOW_RevealEntity
- FOW_RevealSGroup
- FOW_RevealSGroupOnly
- FOW_RevealSquad
- FOW_RevealTerritory
- FOW_Toggle
- FOW_UnRevealAll
- FOW_UnRevealArea
- FOW_UnRevealTerritory
- Game_AssignIntelBulletin
- Game_CurrentSystemTime
- Game_DoMoveCommander
- Game_DoPlayMission
- Game_DoRandomOpportunity
- Game_EnableInput
- Game_EndSubTextFade
- Game_EndTextTitleFade
- Game_GetLocalPlayer
- Game_GetMode
- Game_GetRenderFrameCount
- Game_GetSPDifficulty
- Game_HasLocalPlayer
- Game_IsCommandLineOptionSet
- Game_IsLetterboxed
- Game_IsPerformanceTest
- Game_IsRTM
- Game_Letterbox
- Game_LoadAtmosphere
- Game_LoadPersistentCampaign
- Game_LockRandom
- Game_OnExit
- Game_ProfileDumpFrames
- Game_Quit
- Game_QuitApp
- Game_QuitToMenu
- Game_SavePersistentCampaign
- Game_ScreenFade
- Game_SelectCommander
- Game_SelectLocation
- Game_SetCursorPosition
- Game_SetFixedFrameRate
- Game_SetGroupFrames
- Game_SetLocalPlayer
- Game_SetMode
- Game_SetupProfileDump
- Game_ShowPauseMenu
- Game_SkipAllEvents
- Game_SkipEvent
- Game_SpeedFast
- Game_StartMuted
- Game_StartSinglePlayer
- Game_StartSkirmish
- Game_SubTextFadeInternal
- Game_TextTitleFade
- Game_TriggerLightning
- Game_UnassignIntelBulletin
- Game_UnlockInputOnLetterBox
- Game_UnLockRandom
- Game_Wait
- GE_AbilityComplete
- GE_AbilityExecuted
- GE_AbilityRecharged
- GE_AccessoryWeaponFired
- GE_AITakeOver
- GE_ArtilleryFired
- GE_AttentionChange
- GE_BoobyTrapTriggered
- GE_BuildItemComplete
- GE_BuildItemStart
- GE_CasualtySquadSpawned
- GE_CasualtyStatus
- GE_CompleteIntelBulletinTask
- GE_ConstructionComplete
- GE_ConstructionFenceComplete
- GE_ConstructionFieldComplete
- GE_ConstructionPlanComplete
- GE_ConstructionStart
- GE_CriticalDamage
- GE_CriticalRepaired
- GE_CustomUIEvent
- GE_DamageArea
- GE_DefaultCommandIssued
- GE_DriverDecrewed
- GE_DriverRecrewed
- GE_EnemyTerritoryEntered
- GE_EntityAbandoned
- GE_EntityCommandIssued
- GE_EntityCrushed
- GE_EntityKilled
- GE_EntityParadropComplete
- GE_EntityParadropStart
- GE_EntityRecrewed
- GE_FieldSupportChange
- GE_FlankKilled
- GE_GameOver
- GE_GameStart
- GE_Garrison
- GE_GarrisonSquad
- GE_ImportantUnitSighted
- GE_InfoPointActivated
- GE_LOSMove
- GE_MineDefused
- GE_MoveFailed
- GE_NonGlobalCamoDetected
- GE_OccupiedBuildingChangedOwner
- GE_PathFound
- GE_Ping
- GE_PlannedStructureCancelled
- GE_PlannedStructurePlaced
- GE_PlayerBeingAttacked
- GE_PlayerCheat
- GE_PlayerCommanderSelected
- GE_PlayerCommandIssued
- GE_PlayerDonation
- GE_PlayerDropped
- GE_PlayerHostMigrated
- GE_PlayerKicked
- GE_PlayerKilled
- GE_PlayerLagComplaint
- GE_PlayerLose
- GE_PlayerNameChanged
- GE_PlayerObjectiveChanged
- GE_PlayerObjectiveCreated
- GE_PlayerObjectiveDeleted
- GE_PlayerPhaseUp
- GE_PlayerPingOfShame
- GE_PlayerPingOfShameLocal
- GE_PlayerResourcesAwarded
- GE_PlayerSkipNIS
- GE_PlayerSurrendered
- GE_PlayerWin
- GE_ProjectileFired
- GE_ProjectileLanded
- GE_RebuiltEntityCreated
- GE_ReinforcementCreated
- GE_ResourceDepleted
- GE_SectorLinkProviderChanged
- GE_SectorOutOfLink
- GE_SpawnActionComplete
- GE_SpeechAction
- GE_SquadBuildCommandIssued
- GE_SquadCalledIn
- GE_SquadCold
- GE_SquadCommandIssued
- GE_SquadElementMoveOrder
- GE_SquadElementWaitOrder
- GE_SquadFreezing
- GE_SquadIdle
- GE_SquadItemPickup
- GE_SquadKilled
- GE_SquadMerge
- GE_SquadParadropComplete
- GE_SquadPinned
- GE_SquadProductionQueue
- GE_SquadReplaced
- GE_SquadRetreat
- GE_SquadRetreatMsgReceived
- GE_SquadSplit
- GE_SquadSuppressedStateChange
- GE_SquadVeterancyRank
- GE_StrategicPointChanged
- GE_SuperAbility
- GE_TerritoryEntered
- GE_UpgradeComplete
- GE_UpgradeStart
- GE_WeaponFire
- Ghost_DisableSpotting
- Ghost_EnableSpotting
- HintPoint_AddToEGroup
- HintPoint_AddToEntity
- HintPoint_AddToPosition
- HintPoint_AddToSGroup
- HintPoint_AddToSquad
- HintPoint_ClearFacing
- HintPoint_RemoveAll
- HintPoint_RemoveInternal
- HintPoint_SetDisplayOffsetInternal
- HintPoint_SetFacingEntity
- HintPoint_SetFacingPosition
- HintPoint_SetFacingSquad
- HintPoint_SetVisibleInternal
- License_CanPlayRace
- Loc_ConvertNumber
- Loc_Empty
- Loc_FormatText1
- Loc_FormatText2
- Loc_FormatText3
- Loc_FormatText4
- Loc_FormatTime
- Loc_ToAnsi
- Loc_ToAnsi2
- Marker_DoesNumberAttributeExist
- Marker_DoesStringAttributeExist
- Marker_Exists
- Marker_FromName
- Marker_FX_UI
- Marker_GetDirection
- Marker_GetName
- Marker_GetNumberAttribute
- Marker_GetPosition
- Marker_GetProximityRadius
- Marker_GetProximityType
- Marker_GetRandomPositionInternal
- Marker_GetStringAttribute
- Marker_GetType
- Marker_InProximity
- Misc_AbortToFE
- Misc_AddRestrictCommandsMarker
- Misc_ApplyDeformation
- Misc_AreDefaultCommandsEnabled
- Misc_DetectKeyboardInput
- Misc_DetectMouseInput
- Misc_DoWeaponHitEffectOnEntity
- Misc_DoWeaponHitEffectOnPosition
- Misc_DumpMemStats
- Misc_EnablePerformanceTest
- Misc_GetCameraPos
- Misc_GetCommandLineString
- Misc_GetControlGroupContents
- Misc_GetDesignerSplatsVisibility
- Misc_GetEntityControlGroup
- Misc_GetHiddenPositionOnPath
- Misc_GetMouseOnTerrain
- Misc_GetMouseOverEntity
- Misc_GetScarFullFilename
- Misc_GetSelectedEntities
- Misc_GetSelectedSquads
- Misc_GetSpeechDebugEnabled
- Misc_GetSquadControlGroup
- Misc_GetTerrainHeight
- Misc_IsCommandLineOptionSet
- Misc_IsDevMode
- Misc_IsEntityOnScreen
- Misc_IsEntitySelected
- Misc_IsMouseOverEntity
- Misc_IsPosOnScreen
- Misc_IsSelectionInputEnabled
- Misc_IsSquadOnScreen
- Misc_IsSquadSelected
- Misc_MakeCasualtyAction
- Misc_MakeWreckAction
- Misc_OOCAction
- Misc_RemoveCommandRestriction
- Misc_RestrictCommandsToMarker
- Misc_ScreenFadeChange
- Misc_ScreenFadeRemove
- Misc_ScreenFadeStart
- Misc_Screenshot
- Misc_ScreenshotExt
- Misc_SelectEntity
- Misc_SelectSquad
- Misc_SetAmbientFXVisibility
- Misc_SetDefaultCommandsEnabled
- Misc_SetDesignerSplatsVisibility
- Misc_SetEntityControlGroup
- Misc_SetEntitySelectable
- Misc_SetSelectionInputEnabled
- Misc_SetSpeechDebugEnabled
- Misc_SetSquadControlGroup
- Misc_SetSquadSelectable
- Misc_SetSuperScreenshotSize
- Misc_SpawnEffect
- Misc_SuperScreenshot
- Misc_SyncCheckVariable
- Modifier_ApplyToEntity
- Modifier_ApplyToPlayer
- Modifier_ApplyToSquad
- Modifier_Create
- Modifier_Destroy
- Modifier_IsEnabled
- Modifier_RemoveInternal
- Obj_Create
- Obj_CreatePopup
- Obj_Delete
- Obj_DeleteAll
- Obj_Game
- Obj_GetState
- Obj_GetVisible
- Obj_HideProgress
- Obj_HighlightEntity
- Obj_HighlightPosition
- Obj_HighlightSquad
- Obj_SetDescription
- Obj_SetIcon
- Obj_SetObjectiveFunction
- Obj_SetProgressBlinking
- Obj_SetRadioShown
- Obj_SetState
- Obj_SetTitle
- Obj_SetVisible
- Obj_ShowProgress
- Obj_ShowProgress2
- Obj_ShowProgressTimer
- Objective_AbilityGuidance_SetAbilityPBG
- Objective_Cancel
- Objective_CombatGuidance_EnableCombatGarrison
- Objective_CombatGuidance_EnableRetaliateAttacks
- Objective_CombatGuidance_SetRetaliateAttackTargetAreaRadius
- Objective_DefenseGuidance_AddFacingPosition
- Objective_DefenseGuidance_EnableIdleGarrison
- Objective_DefenseGuidance_ResetFacingPositions
- Objective_EngagementGuidance_EnableAggressiveEngagementMove
- Objective_EngagementGuidance_SetAllowReturnToPreviousStages
- Objective_EngagementGuidance_SetCoordinatedSetup
- Objective_EngagementGuidance_SetMaxEngagementTime
- Objective_EngagementGuidance_SetMaxIdleTime
- Objective_FallbackGuidance_EnableRetreatOnPinned
- Objective_FallbackGuidance_EnableRetreatOnSuppression
- Objective_FallbackGuidance_SetEntitiesRemainingThreshold
- Objective_FallbackGuidance_SetFallbackCapacityPercentage
- Objective_FallbackGuidance_SetFallbackCombatRatingPercentage
- Objective_FallbackGuidance_SetFallbackSquadHealthPercentage
- Objective_FallbackGuidance_SetFallbackVehicleHealthPercentage
- Objective_FallbackGuidance_SetGlobalFallbackPercentage
- Objective_FallbackGuidance_SetGlobalFallbackRetreat
- Objective_FallbackGuidance_SetRetreatCapacityPercentage
- Objective_FallbackGuidance_SetRetreatCombatRatingPercentage
- Objective_FallbackGuidance_SetRetreatDelayTime
- Objective_FallbackGuidance_SetRetreatHealthPercentage
- Objective_FallbackGuidance_SetTargetPosition
- Objective_IsValid
- Objective_MoveGuidance_EnableAggressiveMove
- Objective_MoveGuidance_ResetPathingLengthFactor
- Objective_MoveGuidance_ResetSafePathingWeight
- Objective_MoveGuidance_SetPathingLengthFactor
- Objective_MoveGuidance_SetSafePathingWeight
- Objective_MoveGuidance_SetSquadCoherenceRadius
- Objective_Notify_ClearCallbacks
- Objective_Notify_SetFailureCallback
- Objective_Notify_SetOnTransitionCallback
- Objective_Notify_SetPlayerEventObjectiveID
- Objective_Notify_SetSuccessCallback
- Objective_ResourceGuidance_ClearSquads
- Objective_ResourceGuidance_SquadGroup
- Objective_SetName
- Objective_TacticFilter_DisableAbility
- Objective_TacticFilter_DisableAbilityForSquadGroup
- Objective_TacticFilter_EnableCloseGround
- Objective_TacticFilter_Reset
- Objective_TacticFilter_ResetAbilityGuidance
- Objective_TacticFilter_ResetPriority
- Objective_TacticFilter_ResetTacticGuidance
- Objective_TacticFilter_ResetTargetGuidance
- Objective_TacticFilter_SetAbilityGuidance
- Objective_TacticFilter_SetDefaultAbilityGuidance
- Objective_TacticFilter_SetDefaultTacticGuidance
- Objective_TacticFilter_SetDefaultTargetGuidance
- Objective_TacticFilter_SetPriority
- Objective_TacticFilter_SetPriorityForSquadGroup
- Objective_TacticFilter_SetTacticGuidance
- Objective_TacticFilter_SetTargetPolicy
- Objective_TargetGuidance_GetTargetAreaRadius
- Objective_TargetGuidance_GetTargetLeashRadius
- Objective_TargetGuidance_GetTargetPos
- Objective_TargetGuidance_SetTargetArea
- Objective_TargetGuidance_SetTargetEntity
- Objective_TargetGuidance_SetTargetLeash
- Objective_TargetGuidance_SetTargetPathByName
- Objective_TargetGuidance_SetTargetPathWander
- Objective_TargetGuidance_SetTargetPosition
- Objective_TargetGuidance_SetTargetSquad
- Player_AddAbility
- Player_AddAbilityLockoutZone
- Player_AddUnspentCommandPoints
- Player_AllyThreatAtPos
- Player_AreCommandersAvailable
- Player_CanCastAbilityOnEntity
- Player_CanCastAbilityOnPlayer
- Player_CanCastAbilityOnPosition
- Player_CanCastAbilityOnSquad
- Player_CanPlaceStructureOnPosition
- Player_CanPlayerCastAbility
- Player_CanSee
- Player_CanSeeEntity
- Player_CanSeePosition
- Player_CanSeeSquad
- Player_CanUseAbilities
- Player_ClearAvailabilities
- Player_ClearPopCapOverride
- Player_CompleteUpgrade
- Player_EnemyThreatAtPos
- Player_FindClosestBuilder
- Player_FindFirstEnemyPlayer
- Player_FromId
- Player_GetAIType
- Player_GetAvailableCommanderAt
- Player_GetBestClumpIdx
- Player_GetBestPosClumpIdx
- Player_GetClosestEnemy
- Player_GetClumpPosition
- Player_GetCurrentPopulation
- Player_GetDisplayName
- Player_GetEntities
- Player_GetEntityCount
- Player_GetEntityName
- Player_GetFatalityFunctionName
- Player_GetHomePosition
- Player_GetID
- Player_GetLocal
- Player_GetMapEntryPosition
- Player_GetMaxPopulation
- Player_GetNumberSecurablePoints
- Player_GetNumCommandersAvailable
- Player_GetNumStrategicPoints
- Player_GetNumVictoryPoints
- Player_GetPBGCost
- Player_GetProductionCost
- Player_GetRace
- Player_GetRaceName
- Player_GetRelationship
- Player_GetResource
- Player_GetResourceRate
- Player_GetSide
- Player_GetSquadCount
- Player_GetSquads
- Player_GetStartingPosition
- Player_GetStrategicPointCaptureProgress
- Player_GetStructureCost
- Player_GetTeam
- Player_GetTeamID
- Player_GetUnitCount
- Player_GetUpgradeCost
- Player_HasAbility
- Player_HasCapturingSquadNearStrategicPoint
- Player_HasChosenCommander
- Player_HasMapEntryPosition
- Player_HasUpgrade
- Player_IsAlive
- Player_IsDebugEnabled
- Player_IsEnabled
- Player_IsHuman
- Player_IsSurrendered
- Player_Migrated
- Player_NumUpgradeComplete
- Player_ObjectiveNotification
- Player_RemoveAbilityLockoutZone
- Player_RemoveUpgrade
- Player_ResetResource
- Player_SetAbilityAvailabilityInternal
- Player_SetAllCommandAvailabilityInternal
- Player_SetCommandAvailability
- Player_SetCommandAvailabilityInternal
- Player_SetConstructionMenuAvailability
- Player_SetConstructionMenuAvailabilityInternal
- Player_SetDefaultSquadMoodMode
- Player_SetEntityProductionAvailabilityInternal
- Player_SetHeatGainRate
- Player_SetHeatLossRate
- Player_SetPopCapOverride
- Player_SetResource
- Player_SetSquadProductionAvailabilityInternal
- Player_SetUpgradeAvailabilityInternal
- Player_SimulatePre
- Player_SpawnGlider
- Player_StopAbility
- Player_ThreatAtBase
- Player_Triangulate
- PlayerColour
- PlayerColour_Disable
- PlayerColour_Enable
- PlayerColourManager
- PlayerColourOverride
- Print
- PrintBestTarget
- Printing
- PrintIO
- PrintJob
- PrintJobOptions
- PrintJobOrientation
- PrintNodeSerializer
- PrintRequest
- PrintScreen
- PrintTable
- PrintTypeInfo
- PrintUpdate
- Prox_AreSquadsNearMarker
- Prox_AreSquadsNearPosition
- Prox_AreSquadsWithinTerritory
- Prox_GetEntityCostScore
- Prox_GetEntityHealthScore
- Prox_GetEntityPopulationScore
- Prox_GetSquadCostScore
- Prox_GetSquadHealthScore
- Prox_GetSquadPopulationScore
- Rule_Add
- Rule_AddEntityEvent
- Rule_AddEvent
- Rule_AddInterval
- Rule_AddIntervalEx
- Rule_AddOneShot
- Rule_AddPlayerEvent
- Rule_AddRuleIDEvent
- Rule_AddSquadEvent
- Rule_ChangeInterval
- Rule_Exists
- Rule_GetNextUniqueRuleID
- Rule_Refresh
- Rule_Remove
- Rule_RemoveAll
- Rule_RemoveEntityEvent
- Rule_RemoveEvent
- Rule_RemoveMe
- Rule_RemovePlayerEvent
- Rule_RemoveRuleIDEvent
- Rule_RemoveSquadEvent
- Rule_Replace
- Scar_AddInit
- Scar_Autosave
- Scar_CompleteIntelBulletinTask
- Scar_DebugConsoleExecute
- Scar_DoFile
- Scar_DoString
- Scar_DrawMarkers
- Scar_GroupInfo
- Scar_GroupList
- Scar_InitExists
- Scar_PlayNIS
- Scar_PlayNIS2
- Scar_PlayNISEx
- Scar_Reload
- Scar_ReloadScripts
- Scar_RemoveInit
- Scar_SetSimRate
- Setup_GetVictoryPointTickerOption
- Setup_SetPlayerName
- Setup_SetPlayerRace
- Setup_SetPlayerTeam
- SGroup_Add
- SGroup_AddGroup
- SGroup_Clear
- SGroup_ClearPostureSuggestion
- SGroup_Compare
- SGroup_ContainsSGroup
- SGroup_ContainsSquad
- SGroup_Count
- SGroup_CountDeSpawned
- SGroup_CountSpawned
- SGroup_Create
- SGroup_Destroy
- SGroup_Exists
- SGroup_FacePosition
- SGroup_ForEach
- SGroup_ForEachAllOrAny
- SGroup_ForEachAllOrAnyEx
- SGroup_ForEachEx
- SGroup_FromName
- SGroup_GetDeSpawnedSquadAt
- SGroup_GetName
- SGroup_GetPosition
- SGroup_GetSpawnedSquadAt
- SGroup_Intersection
- SGroup_Remove
- SGroup_SnapFacePosition
- SGroup_SuggestPosture
- Sim_CheckRequirements
- Sim_CollisionSystemDraw
- Sim_DamageIce
- Sim_DebugIce
- Sim_DebugIceKillEntity
- Sim_DebugRightOfWay
- Sim_DebugVeterancy
- Sim_DrawAttention
- Sim_DrawConstructionSpots
- Sim_DrawEntityCrusherOBB
- Sim_DrawEntityStateMove
- Sim_DrawFormation
- Sim_DrawGlider
- Sim_EntityAbility
- Sim_EntityActions
- Sim_EntityCoverInfo
- Sim_EntityDelay
- Sim_EntityDrawPosture
- Sim_EntityFind
- Sim_EntityHistory
- Sim_EntityInfo
- Sim_EntityModifier
- Sim_EntityOBB
- Sim_EntityOOCTarget
- Sim_EntityTargetFiredInfo
- Sim_EntityTerritory
- Sim_EntityUpgrades
- Sim_LogEntities
- Sim_LogSquads
- Sim_PilferInfo
- Sim_PlayerInfo
- Sim_PlayerModifiers
- Sim_RefreezeIce
- Sim_ShotBlockers
- Sim_SimBox
- Sim_SquadAI
- Sim_SquadHistory
- Sim_SquadInfo
- Sim_SquadStateDebugRender
- Sim_SquadSuppression
- Sim_TestPathfinding
- Sim_ToggleDrawBoobyTraps
- Sim_ToggleDrawDOTs
- SitRep_PlayMovie
- SitRep_PlaySpeech
- SitRep_StopMovie
- Sound_Container_Name
- Sound_ContainerDebug
- Sound_DisableSpeechEvent
- Sound_IsPlaying
- Sound_PerfTest_Play2D
- Sound_Play2D
- Sound_Play3D
- Sound_PlayMusic
- Sound_PlayStreamed
- Sound_PreCacheSinglePlayerSpeech
- Sound_PreCacheSound
- Sound_PreCacheSoundFolder
- Sound_SetGlobalControlSource
- Sound_SetMusicCombatFactor
- Sound_SetMusicCombatMaxDistance
- Sound_SetMusicCombatMinDistance
- Sound_SetMusicCombatValue
- Sound_SetMusicFilterFactor
- Sound_SetMusicFoWFilterFactor
- Sound_SetVolume
- Sound_SetVolumeDefault
- Sound_SetVolumeInv
- Sound_StartRecording
- Sound_Stop
- Sound_StopAll
- Sound_StopMusic
- Sound_StopRecording
- Sound_ToggleMusicDebug
- Sound_ToggleRainSurfaceDebug
- Speech_DrawCodesEnabled
- Speech_EnableDrawCodes
- Speech_SetGlobalStealthRead
- Squad_AddAbility
- Squad_AddSlotItemToDropOnDeath
- Squad_CanCaptureStrategicPoint
- Squad_CanCaptureTeamWeapon
- Squad_CanCastAbilityOnEntity
- Squad_CanCastAbilityOnPosition
- Squad_CanCastAbilityOnSquad
- Squad_CancelProductionQueueItem
- Squad_CanHold
- Squad_CanInstantReinforceNow
- Squad_CanLoadSquad
- Squad_CanPickupSlotItem
- Squad_CanRecrew
- Squad_CanSeeEntity
- Squad_CanSeeSquad
- Squad_ClearPostureSuggestion
- Squad_CompleteUpgrade
- Squad_Count
- Squad_CreateAndSpawnToward
- Squad_DeSpawn
- Squad_Destroy
- Squad_EnableProductionQueue
- Squad_EnableSurprise
- Squad_EntityAt
- Squad_ExtensionEnabled
- Squad_ExtensionName
- Squad_FacePosition
- Squad_FaceSquad
- Squad_FindCover
- Squad_FindCoverCompareCurrent
- Squad_FindFilteredCoverCompareCurrent
- Squad_ForceReleaseFromTasks
- Squad_Formations
- Squad_FromWorldID
- Squad_GetActiveCommand
- Squad_GetAttackPlan
- Squad_GetAttackTargets
- Squad_GetBlueprint
- Squad_GetClosestCuttableObstruction
- Squad_GetClosestObstruction
- Squad_GetClosestObstructionOfType
- Squad_GetDestination
- Squad_GetGameID
- Squad_GetHeading
- Squad_GetHealth
- Squad_GetHealthMax
- Squad_GetHealthPercentage
- Squad_GetHoldEntity
- Squad_GetHoldSquad
- Squad_GetInvulnerableEntityCount
- Squad_GetInvulnerableMinCap
- Squad_GetLastAttacker
- Squad_GetLastAttackers
- Squad_GetLastEntityAttacker
- Squad_GetMax
- Squad_GetMinArmor
- Squad_GetNumSlotItem
- Squad_GetPinnedPlan
- Squad_GetPlayerOwner
- Squad_GetPosition
- Squad_GetPositionDeSpawned
- Squad_GetProductionQueueItem
- Squad_GetProductionQueueItemType
- Squad_GetProductionQueueSize
- Squad_GetReactionPlan
- Squad_GetRetaliationPlan
- Squad_GetSlotItemAt
- Squad_GetSlotItemCount
- Squad_GetSquadsHeld
- Squad_GetSuppression
- Squad_GetTaskRadius
- Squad_GetVeterancyExperience
- Squad_GetVeterancyRank
- Squad_GiveSlotItem
- Squad_HasActiveCommand
- Squad_HasAnyCritical
- Squad_HasBeenAttacked
- Squad_HasDestination
- Squad_HasFiredWeapon
- Squad_HasProductionQueue
- Squad_HasUpgrade
- Squad_IncreaseVeterancyExperience
- Squad_IncreaseVeterancyRank
- Squad_InstantSetupTeamWeapon
- Squad_IsAttacking
- Squad_IsDoingAbility
- Squad_IsFemale
- Squad_IsHoldingAny
- Squad_IsInHoldEntity
- Squad_IsInHoldSquad
- Squad_IsMoving
- Squad_IsPinned
- Squad_IsPopCapPreventingInstantReinforce
- Squad_IsPosThreateningToSquad
- Squad_IsReinforcing
- Squad_IsSuppressed
- Squad_IsUnderAttack
- Squad_IsUnderAttackByPlayer
- Squad_IsUnderAttackFromDirection
- Squad_IsUpgrading
- Squad_IsUpgradingAny
- Squad_IsValid
- Squad_Kill
- Squad_RemoveAbility
- Squad_RemoveUpgrade
- Squad_RewardActionPoints
- Squad_SetAttackPlan
- Squad_SetHealth
- Squad_SetInvulnerableEntityCount
- Squad_SetInvulnerableMinCap
- Squad_SetInvulnerableToCritical
- Squad_SetMoodMode
- Squad_SetMoveType
- Squad_SetPinnedPlan
- Squad_SetPlayerOwner
- Squad_SetPosition
- Squad_SetReactionPlan
- Squad_SetRecrewable
- Squad_SetRetaliationPlan
- Squad_SetSharedProductionQueue
- Squad_SetSuppression
- Squad_SetVeterancyDisplayVisibility
- Squad_SetWorldOwned
- Squad_Spawn
- Squad_SpawnToward
- Squad_Split
- Squad_StopAbility
- Squad_SuggestPosture
- Stats_ActiveArmyCost
- Stats_Balanc
- Stats_BeginBalanceStatsDump
- Stats_BuildingsLost
- Stats_Disable
- Stats_DumpFramesToDisk
- Stats_DumpToLogFile
- Stats_Enable
- Stats_EndBalanceStatsDump
- Stats_Get
- Stats_GetCost
- Stats_GetMilitaryPointPBGCount
- Stats_GetMilitaryPointPBGNameCount
- Stats_GetPop
- Stats_GetScenarioName
- Stats_GetSquadPBGCount
- Stats_InfantryLost
- Stats_KillsTotal
- Stats_PlayerAt
- Stats_PlayerCount
- Stats_ReportGameStats
- Stats_ResGathered
- Stats_ResSpent
- Stats_Set
- Stats_SetUpdateTime
- Stats_SoldiersKilled
- Stats_SortPixelCount
- Stats_SortShaderNames
- Stats_StructuresKilled
- Stats_Toggle
- Stats_TotalDuration
- Stats_TotalSquadsLost
- Stats_UnitSoldierKills
- Stats_UnitStructureKills
- Stats_UnitTotalKills
- Stats_UnitVehicleKills
- Stats_VehiclesKilled
- Stats_VehiclesLost
- Subtitle_EndAllSpeech
- Subtitle_EndCurrentSpeech
- Subtitle_PlaySpeech
- Subtitle_UnstickCurrentSpeech
- Taskbar_IsVisible
- Taskbar_SetVisibility
- Team_Colour
- UI_AutosaveMessageHide
- UI_AutosaveMessageShow
- UI_Cinematic
- UI_ClearEventCues
- UI_ClearModalAbilityPhaseCallback
- UI_ClearNISEndCallback
- UI_CoverPreviewHide
- UI_CoverPreviewShow
- UI_CreateColouredEntityKickerMessage
- UI_CreateColouredPositionKickerMessage
- UI_CreateColouredSquadKickerMessage
- UI_CreateEntityKickerMessage
- UI_CreateEventCueClickable
- UI_CreateMinimapBlipOnEGroup
- UI_CreateMinimapBlipOnEntity
- UI_CreateMinimapBlipOnMarker
- UI_CreateMinimapBlipOnPos
- UI_CreateMinimapBlipOnSGroup
- UI_CreateMinimapBlipOnSquad
- UI_CreatePositionKickerMessage
- UI_CreateSquadKickerMessage
- UI_ctrl
- UI_DeleteMinimapBlipInternal
- UI_dup_error_string
- UI_dup_info_string
- UI_dup_input_boolean
- UI_dup_input_string
- UI_dup_verify_string
- UI_EnableEntityDecorator
- UI_EnableEntityMinimapIndicator
- UI_EnableEntitySelectionVisuals
- UI_EnableGameEventCueType
- UI_EnableResourceTypeKicker
- UI_EnableSquadDecorator
- UI_EnableSquadMinimapIndicator
- UI_EnableUIEventCueType
- UI_FlashAbilityButton
- UI_FlashConstructionButton
- UI_FlashConstructionMenu
- UI_FlashEntity
- UI_FlashEntityCommandButton
- UI_FlashEventCue
- UI_FlashMinimap
- UI_FlashObjectiveCounter
- UI_FlashObjectiveIcon
- UI_FlashProductionBuildingButton
- UI_FlashProductionButton
- UI_FlashResourceItem
- UI_FlashSquadCommandButton
- UI_ForceHudArrowOnObjective
- UI_Fullscreen
- UI_get0_result
- UI_GetAbilityIconName
- UI_GetAllowLoadAndSave
- UI_GetDecoratorsEnabled
- UI_HideTacticalMap
- UI_HighlightSquad
- UI_IsTacticalMapShown
- UI_MessageBoxHide
- UI_MessageBoxSetButton
- UI_MessageBoxSetText
- UI_MessageBoxShow
- UI_new_method
- UI_NewHUDFeature
- UI_Normal
- UI_OutOfBoundsLinesHide
- UI_OutOfBoundsLinesShow
- UI_RestrictBuildingPlacement
- UI_ScreenFade
- UI_Selection
- UI_set_result
- UI_SetAbilityCardVisibility
- UI_SetAlliedBandBoxSelection
- UI_SetAllowLoadAndSave
- UI_SetCPMeterVisibility
- UI_SetDecoratorsEnabled
- UI_SetForceShowSubtitles
- UI_SetModalAbilityPhaseCallback
- UI_SetNISEndCallback
- UI_SetSoviet227Blinking
- UI_SetSoviet227Visibility
- UI_SetUIReveallAll
- UI_ShowTacticalMap
- UI_StopFlashing
- UI_SystemMessageHide
- UI_SystemMessageShow
- UI_TacticalMap
- UI_Territory
- UI_TerritoryHide
- UI_TerritoryShow
- UI_TitleDestroy
- UI_ToggleDecorators
- UI_UnrestrictBuildingPlacement
- Weather_SetType
- WinWarning_PublishLoseReminder
- WinWarning_SetTickers
- WinWarning_ShowLoseWarning
- VIS_ToggleDebugDeferredPasses
- VIS_ToggleTopDownView
- VIS_ToggleTrackView
- World_AddPilferLockArea
- World_ClearCasualties
- World_DamageIce
- World_DestroyWallsNearMarker
- World_DistanceEGroupToPoint
- World_DistancePointToPoint
- World_DistanceSGroupToPoint
- World_DistanceSquaredPointToPoint
- World_EnableReplacementObjectForEmptyPlayers
- World_EnableSharedLineOfSight
- World_EndSP
- World_GetCurrentInteractionStage
- World_GetEntitiesNearMarker
- World_GetEntitiesNearPoint
- World_GetEntitiesWithinTerritorySector
- World_GetEntity
- World_GetEnviroCount
- World_GetEnviroName
- World_GetGameTime
- World_GetHeightAt
- World_GetLength
- World_GetNearestInteractablePoint
- World_GetNeutralEntitiesNearMarker
- World_GetNeutralEntitiesNearPoint
- World_GetNeutralEntitiesWithinTerritorySector
- World_GetNumEntities
- World_GetNumEntitiesNearPoint
- World_GetNumStrategicPoints
- World_GetNumVictoryPoints
- World_GetOffsetPosition
- World_GetPlayerAt
- World_GetPlayerCount
- World_GetPlayerIndex
- World_GetPossibleEntitiesBlueprint
- World_GetPossibleEntitiesCount
- World_GetPossibleSquadsBlueprint
- World_GetPossibleSquadsCount
- World_GetRaceIndex
- World_GetRand
- World_GetSpawnablePosition
- World_GetSquadsNearMarker
- World_GetSquadsNearPoint
- World_GetSquadsWithinTerritorySector
- World_GetStrategyPoints
- World_GetTeamTerritoryGaps
- World_GetTeamVictoryTicker
- World_GetTerritorySectorID
- World_GetTerritorySectorPosition
- World_GetWidth
- World_IncreaseInteractionStage
- World_Intersect
- World_IsGameOver
- World_IsInSupply
- World_IsPointInPlayerTerritory
- World_IsTerritorySectorOwnedByPlayer
- World_KillAllNeutralEntitiesNearMarker
- World_OwnsEntity
- World_OwnsSquad
- World_PointPointProx
- World_Pos
- World_RemoveAllResourcePoints
- World_RemovePilferLockArea
- World_SetDesignerSupply
- World_SetGameOver
- World_SetIceHealingRate
- World_SetPlayerLose
- World_SetPlayerWin
- World_SetSnowHealingRate
- World_SetTeamWin
- World_SpawnDemolitionCharge
- World_TeamTerritoryPointsConnected
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