BlackDragonBE

Tekken.json

Mar 19th, 2023
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  1. {
  2.   "name": "Tekken",
  3.   "type": "character",
  4.   "img": "icons/skills/melee/unarmed-punch-fist.webp",
  5.   "system": {
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  74.     "attributes": {
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  119.     "details": {
  120.       "biography": {
  121.         "value": "<p><b>Age</b>: </p><p><b>Height</b>: </p><p><b>Weight</b>: </p><p><b>Eyes</b>: </p><p><b>Skin</b>: </p><p><b>Hair</b>: </p><p><b>Allies</b>: </p>",
  122.         "public": ""
  123.       },
  124.       "alignment": "Neutral",
  125.       "race": " Half-elf",
  126.       "background": "Acolyte",
  127.       "originalClass": "kMkZuWEnk44MBJ9A",
  128.       "xp": {
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  134.       "appearance": "",
  135.       "trait": "I see portents in all things. The gods attempt to communicate to us, we just need to pay attention. I quote (or misquote) holy scripture and aphorisms in nearly all circumstances.",
  136.       "ideal": "Charity: I always attempt to assist those in need, regardless of the personal cost. (Good)",
  137.       "bond": "I would sacrifice anything to recover a long lost ancient relic of my temple (or faith).",
  138.       "flaw": "Once I choose an objective, I become so single minded that the rest of my life fades into the background.",
  139.       "level": 0
  140.     },
  141.     "traits": {
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  143.       "di": {
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  162.       "languages": {
  163.         "value": [
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  165.           "celestial",
  166.           "sylvan",
  167.           "elvish",
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  172.       "weaponProf": {
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  176.         "custom": "Shortsword"
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  178.       "armorProf": {
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  181.       "toolProf": {
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  184.       }
  185.     },
  186.     "currency": {
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  384.     "bonuses": {
  385.       "mwak": {},
  386.       "rwak": {},
  387.       "msak": {},
  388.       "rsak": {},
  389.       "abilities": {},
  390.       "spell": {}
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  392.     "resources": {
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  410.   "prototypeToken": {
  411.     "flags": {},
  412.     "name": "Tekken",
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  448.     "texture": {
  449.       "src": "icons/skills/melee/unarmed-punch-fist.webp"
  450.     },
  451.     "sight": {
  452.       "enabled": true,
  453.       "range": 30
  454.     },
  455.     "detectionModes": []
  456.   },
  457.   "items": [
  458.     {
  459.       "name": "Monk",
  460.       "type": "class",
  461.       "system": {
  462.         "description": {
  463.           "value": "<table>\n<tr><th>Level</th><th>Class Features</th></tr><tr><td>1</td><td>Martial Arts (PHB p76)<br>Monk Weapons (UAClassFeatureVariants p6)<br>Unarmored Defense (PHB p76)<br></td></tr>\n<tr><td>2</td><td>Dedicated Weapon (TCE p48)<br>Flurry of Blows (PHB p76)<br>Ki (PHB p76)<br>Ki Features (UAClassFeatureVariants p6)<br>Ki-Fueled Strike (UAClassFeatureVariants p6)<br>Patient Defense (PHB p76)<br>Step of the Wind (PHB p76)<br>Unarmored Movement (PHB p76)<br></td></tr>\n<tr><td>3</td><td>Deflect Missiles (PHB p76)<br>Ki-Fueled Attack (TCE p48)<br>Monastic Tradition (PHB p76)<br></td></tr>\n<tr><td>4</td><td>Ability Score Improvement (PHB p76)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Quickened Healing (TCE p48)<br>Slow Fall (PHB p76)<br></td></tr>\n<tr><td>5</td><td>Extra Attack (PHB p76)<br>Focused Aim (TCE p48)<br>Stunning Strike (PHB p76)<br></td></tr>\n<tr><td>6</td><td>Ki-Empowered Strikes (PHB p76)<br>Monastic Tradition feature (PHB p76)<br></td></tr>\n<tr><td>7</td><td>Evasion (PHB p76)<br>Stillness of Mind (PHB p76)<br></td></tr>\n<tr><td>8</td><td>Ability Score Improvement (PHB p76)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>9</td><td>Unarmored Movement improvement (PHB p76)<br></td></tr>\n<tr><td>10</td><td>Purity of Body (PHB p76)<br></td></tr>\n<tr><td>11</td><td>Monastic Tradition feature (PHB p76)<br></td></tr>\n<tr><td>12</td><td>Ability Score Improvement (PHB p76)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>13</td><td>Tongue of the Sun and Moon (PHB p76)<br></td></tr>\n<tr><td>14</td><td>Diamond Soul (PHB p76)<br></td></tr>\n<tr><td>15</td><td>Timeless Body (PHB p76)<br></td></tr>\n<tr><td>16</td><td>Ability Score Improvement (PHB p76)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>17</td><td>Monastic Tradition feature (PHB p76)<br></td></tr>\n<tr><td>18</td><td>Empty Body (PHB p76)<br></td></tr>\n<tr><td>19</td><td>Ability Score Improvement (PHB p76)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>20</td><td>Perfect Self (PHB p76)<br></td></tr>\n</table><p>Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone.</p>\n<p>Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he exhales and a blast of fire roars from his mouth, engulfing his foes.</p>\n<p>Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky shadow on a balcony a stone's throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep.</p>\n<p>Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.</p>\n<h2>Subclasses</h2><ul><li> Way of Shadow (PHB p80)</li>\n<li> Way of the Four Elements (PHB p80)</li>\n<li> Way of the Open Hand (PHB p79)</li>\n<li> Way of the Long Death (SCAG p130)</li>\n<li> Way of the Kensei (UA) (UAMonk p1)</li>\n<li> Way of Tranquility (UA) (UAMonk p1)</li>\n<li> Way of the Drunken Master (UA) (UAATrioOfSubclasses p1)</li>\n<li> Way of the Kensei v2 (UA) (UARevisedSubclasses p4)</li>\n<li> Way of the Drunken Master (XGE p33)</li>\n<li> Way of the Kensei (XGE p34)</li>\n<li> Way of the Sun Soul (XGE p35)</li>\n<li> Way of the Astral Self (UA) (UABarbarianAndMonk p2)</li>\n<li> Way of Mercy (UA) (UA2020SubclassesPt1 p2)</li>\n<li> Way of the Ascendant Dragon (UA) (UA2020SubclassesPt5 p1)</li>\n<li> Way of Mercy (TCE p49)</li>\n<li> Way of the Astral Self (TCE p50)</li>\n<li> Way of the Ascendant Dragon (FTD p13)</li>\n</ul>"
  464.         },
  465.         "source": "PHB",
  466.         "identifier": "monk",
  467.         "levels": 1,
  468.         "hitDice": "d8",
  469.         "spellcasting": {
  470.           "progression": "none",
  471.           "ability": "empty"
  472.         }
  473.       },
  474.       "img": "icons/skills/melee/unarmed-punch-fist.webp"
  475.     },
  476.     {
  477.       "name": "Acolyte",
  478.       "type": "background",
  479.       "system": {
  480.         "description": {
  481.           "value": "<p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.</p><p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.</p><p>It's said that every faith in the world has a believer in Baldur's Gate. Not only are most established faiths tolerated—even if some of them, including most of the openly evil faiths, are relegated to the Outer City's Twin Songs neighborhood—but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this background might aspire to greater things, not for themselves, but for their faith.</p><p>Every acolyte is a servant of some god. But you serve the Luxon, a being that you believe transcends godhood and created the cosmos. No mere priest, you are a student of potential, for the Luxon is potentiality incarnate. Your Shelter of the Faithful feature applies to all who venerate the Luxon, and to all who practice the art of dunamancy that the Luxon bestowed upon the world.</p>"
  482.         },
  483.         "source": "PHB"
  484.       },
  485.       "img": "icons/sundries/documents/document-bound-white-tan.webp"
  486.     },
  487.     {
  488.       "name": "Background Feature: Shelter of the Faithful",
  489.       "type": "feat",
  490.       "system": {
  491.         "description": {
  492.           "value": "<p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.</p><p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p>"
  493.         },
  494.         "source": "PHB",
  495.         "requirements": "Acolyte"
  496.       },
  497.       "img": "icons/sundries/documents/document-bound-white-tan.webp"
  498.     },
  499.     {
  500.       "name": "Racial Trait: Half-Elf",
  501.       "type": "feat",
  502.       "system": {
  503.         "description": {
  504.           "value": "+2 Charisma and +1 to two other ability scores of my choice"
  505.         },
  506.         "source": "MPMB",
  507.         "requirements": ""
  508.       },
  509.       "img": "icons/environment/people/group.webp"
  510.     },
  511.     {
  512.       "name": "Racial Trait: Skill Versatility",
  513.       "type": "feat",
  514.       "system": {
  515.         "description": {
  516.           "value": "I gain proficiency in two skills of my choice."
  517.         },
  518.         "source": "MPMB",
  519.         "requirements": ""
  520.       },
  521.       "img": "icons/environment/people/group.webp"
  522.     },
  523.     {
  524.       "name": "Class Feature: Martial Arts   [1d4]",
  525.       "type": "feat",
  526.       "system": {
  527.         "description": {
  528.           "value": "Monk weapons: any simple melee (not two-handed/heavy), unarmed strike, shortsword\nWith monk weapons, I can use Dex instead of Str and use the Martial Arts damage die\nWhen taking an Attack action with these, I get one unarmed strike as a bonus action\n"
  529.         },
  530.         "source": " SRD 26) [1d4]",
  531.         "activation": {
  532.           "type": "bonus",
  533.           "cost": 1
  534.         },
  535.         "requirements": "Monk 1"
  536.       },
  537.       "img": "icons/skills/melee/unarmed-punch-fist.webp"
  538.     },
  539.     {
  540.       "name": "Class Feature: Unarmored Defense  ",
  541.       "type": "feat",
  542.       "system": {
  543.         "description": {
  544.           "value": "Without armor and no shield, my AC is 10 + Dexterity modifier + Wisdom modifier\nMonk features:\n"
  545.         },
  546.         "source": " SRD 26)",
  547.         "requirements": "Monk 1"
  548.       },
  549.       "img": "icons/skills/melee/unarmed-punch-fist.webp"
  550.     },
  551.     {
  552.       "name": "Class Feature: If I wear armor/shield, I lose Unarmored Defense, Martial Arts, and Unarmored Movement",
  553.       "type": "feat",
  554.       "system": {
  555.         "description": {
  556.           "value": ""
  557.         },
  558.         "source": "",
  559.         "requirements": ""
  560.       },
  561.       "img": "icons/skills/melee/unarmed-punch-fist.webp"
  562.     },
  563.     {
  564.       "name": "Feat: Grappler",
  565.       "type": "feat",
  566.       "system": {
  567.         "description": {
  568.           "value": "I have advantage on attack rolls against a creature I am grappling. As an action, I can try to pin a creature grappled by me. If I succeed on a grapple check, both the creature and I are restrained until the grapple ends."
  569.         },
  570.         "source": "MPMB",
  571.         "activation": {
  572.           "type": "action",
  573.           "cost": 1
  574.         },
  575.         "requirements": ""
  576.       },
  577.       "img": "icons/skills/social/intimidation-impressing.webp"
  578.     },
  579.     {
  580.       "name": "Backpack",
  581.       "type": "backpack",
  582.       "system": {
  583.         "description": {
  584.           "value": "A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack."
  585.         },
  586.         "source": "Phb",
  587.         "quantity": 1,
  588.         "weight": 5.0
  589.       },
  590.       "img": "icons/containers/bags/pack-leather-tan.webp"
  591.     },
  592.     {
  593.       "name": "Book of lore",
  594.       "type": "loot",
  595.       "system": {
  596.         "description": {
  597.           "value": "No description yet"
  598.         },
  599.         "source": "PHB",
  600.         "quantity": 1
  601.       },
  602.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  603.     },
  604.     {
  605.       "name": "Ink, 1 ounce bottle of",
  606.       "type": "loot",
  607.       "system": {
  608.         "description": {
  609.           "value": "No description yet"
  610.         },
  611.         "source": "PHB",
  612.         "quantity": 1
  613.       },
  614.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  615.     },
  616.     {
  617.       "name": "Ink Pen",
  618.       "type": "consumable",
  619.       "system": {
  620.         "description": {
  621.           "value": ""
  622.         },
  623.         "source": "Phb",
  624.         "quantity": 1
  625.       },
  626.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  627.     },
  628.     {
  629.       "name": "Parchment, sheets of",
  630.       "type": "loot",
  631.       "system": {
  632.         "description": {
  633.           "value": "No description yet"
  634.         },
  635.         "source": "PHB",
  636.         "quantity": 10
  637.       },
  638.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  639.     },
  640.     {
  641.       "name": "Little bag of sand",
  642.       "type": "loot",
  643.       "system": {
  644.         "description": {
  645.           "value": "No description yet"
  646.         },
  647.         "source": "PHB",
  648.         "quantity": 1
  649.       },
  650.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  651.     },
  652.     {
  653.       "name": "Small knife",
  654.       "type": "loot",
  655.       "system": {
  656.         "description": {
  657.           "value": "No description yet"
  658.         },
  659.         "source": "PHB",
  660.         "quantity": 1
  661.       },
  662.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  663.     },
  664.     {
  665.       "name": "Prayer book/wheel",
  666.       "type": "loot",
  667.       "system": {
  668.         "description": {
  669.           "value": "No description yet"
  670.         },
  671.         "source": "PHB",
  672.         "quantity": 1
  673.       },
  674.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  675.     },
  676.     {
  677.       "name": "Incense, sticks of",
  678.       "type": "loot",
  679.       "system": {
  680.         "description": {
  681.           "value": "No description yet"
  682.         },
  683.         "source": "PHB",
  684.         "quantity": 5
  685.       },
  686.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  687.     },
  688.     {
  689.       "name": "Vestments",
  690.       "type": "loot",
  691.       "system": {
  692.         "description": {
  693.           "value": "No description yet"
  694.         },
  695.         "source": "PHB",
  696.         "quantity": 1
  697.       },
  698.       "img": "icons/equipment/chest/vest-leather-brown.webp"
  699.     },
  700.     {
  701.       "name": "Common Clothes",
  702.       "type": "consumable",
  703.       "system": {
  704.         "description": {
  705.           "value": ""
  706.         },
  707.         "source": "Phb",
  708.         "quantity": 1,
  709.         "weight": 3.0
  710.       },
  711.       "img": "icons/equipment/chest/shirt-collared-yellow.webp"
  712.     },
  713.     {
  714.       "name": "Holy symbol (type)",
  715.       "type": "loot",
  716.       "system": {
  717.         "description": {
  718.           "value": "No description yet"
  719.         },
  720.         "source": "PHB",
  721.         "quantity": 1
  722.       },
  723.       "img": "icons/magic/holy/barrier-shield-winged-blue.webp"
  724.     },
  725.     {
  726.       "name": "Pouch",
  727.       "type": "backpack",
  728.       "system": {
  729.         "description": {
  730.           "value": "A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear."
  731.         },
  732.         "source": "Phb",
  733.         "quantity": 1,
  734.         "weight": 1.0
  735.       },
  736.       "img": "icons/containers/bags/coinpouch-simple-leather-brown.webp"
  737.     },
  738.     {
  739.       "name": "Potion of Healing",
  740.       "type": "consumable",
  741.       "system": {
  742.         "description": {
  743.           "value": "You regain [[/r 2d4+2]] hit points when you drink this potion. The potion's red liquid glimmers when agitated."
  744.         },
  745.         "source": "Dmg",
  746.         "quantity": 4,
  747.         "weight": 0.5,
  748.         "consumableType": "potion"
  749.       },
  750.       "img": "icons/consumables/potions/bottle-round-corked-red.webp"
  751.     },
  752.     {
  753.       "name": "Unarmed Strike",
  754.       "type": "weapon",
  755.       "system": {
  756.         "description": {
  757.           "value": "<br>"
  758.         },
  759.         "source": "MPMB",
  760.         "activation": {
  761.           "type": "action",
  762.           "cost": 1
  763.         },
  764.         "range": {
  765.           "value": 5,
  766.           "units": "ft"
  767.         },
  768.         "ability": "dex",
  769.         "actionType": "mwak",
  770.         "damage": {
  771.           "parts": [
  772.             [
  773.               "1d4 + @mod",
  774.               "bludgeoning"
  775.             ]
  776.           ]
  777.         },
  778.         "quantity": 1,
  779.         "weight": 0.0,
  780.         "equipped": true,
  781.         "rarity": "common",
  782.         "weaponType": "simpleM",
  783.         "properties": {},
  784.         "proficient": true
  785.       },
  786.       "img": "icons/skills/melee/unarmed-punch-fist.webp"
  787.     }
  788.   ],
  789.   "effects": [],
  790.   "flags": {
  791.     "dnd5E": {
  792.       "diamondSoul": false,
  793.       "initiativeAdv": false,
  794.       "initiativeAlert": false,
  795.       "jackOfAllTrades": false,
  796.       "observantFeat": false,
  797.       "reliableTalent": false,
  798.       "remarkableAthlete": false,
  799.       "elvenAccuracy": false,
  800.       "halflingLucky": false,
  801.       "powerfulBuild": false
  802.     }
  803.   }
  804. }
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