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- options:
- GEXP: 5
- VEXP: 6
- SVEXP: 7
- Poziom: 80
- DropGJabko: 2
- DropGDiament: 4
- DropGSzmaragd: 4
- DropGZloto: 4.5
- DropGZelazo: 3
- DropGWegiel: 3
- DropGRedStone: 2
- DropGLapis: 2
- DropGKsiazka: 2
- DropGPerla: 0.5
- DropGSand: 2
- DropGTnT: 2
- DropGSlimeball: 1
- DropGObsidian: 2
- DropVJabko: 3
- DropVDiament: 5
- DropVSzmaragd: 5
- DropVZloto: 5.5
- DropVZelazo: 4
- DropVWegiel: 4
- DropVRedStone: 3
- DropVLapis: 3
- DropVKsiazka: 3
- DropVPerla: 1
- DropVSand: 2.5
- DropVTnT: 3
- DropVSlimeball: 2
- DropVObsidian: 3
- DropSVJabko: 4
- DropSVDiament: 6
- DropSVSzmaragd: 6
- DropSVZloto: 6.5
- DropSVZelazo: 5
- DropSVWegiel: 4
- DropSVRedStone: 4
- DropSVLapis: 3
- DropSVKsiazka: 2.5
- DropSVPerla: 1.5
- DropSVSand: 3
- DropSVTnT: 4
- DropSVSlimeball: 3
- DropSVObsidian: 4
- DropTurboDiament: 15
- DropTurboPerla: 5
- DropTurboSzmaragdy: 15
- DropTurboZloto: 7
- FortunaJabko: &cNIE
- FortunaDiament: &aTAK
- FortunaSzmaragd: &aTAK
- FortunaZloto: &aTAK
- FortunaZelazo: &aTAK
- FortunaWegiel: &cNIE
- FortunaRedStone: &cNIE
- FortunaLapis: &cNIE
- FortunaKsiazka: &aTAK
- FortunaPerla: &cNIE
- FortunaSand: &cNIE
- FortunaTnT: &cNIE
- FortunaSlimeball: &cNIE
- FortunaObsidian: &cNIE
- on break of stone:
- tool is pickaxe:
- player's gamemode is survival
- add 1 to {Ilosc::%player%}
- player has permission "drop.gracz":
- if {Exp::Drop::%player%} is true:
- give {@GEXP} xp to the player
- if player is holding any pickaxe of fortune 0:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGDiament}%:
- if player can hold 1 diamond:
- add 1 diamond to player
- else:
- drop 1 diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSzmaragd}%:
- if player can hold 1 emerald:
- add 1 emerald to player
- else:
- drop 1 emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGZloto}%:
- if player can hold 1 gold ingot:
- add 1 gold ingot to player
- else:
- drop 1 gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGZelazo}%:
- if player can hold 1 iron ingot:
- add 1 iron ingot to player
- else:
- drop 1 iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGKsiazka}%:
- if player can hold 1 book:
- add 1 book to player
- else:
- drop 1 book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- if player is holding any pickaxe of fortune 1:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGDiament}%:
- if player can hold 1 diamond:
- add a random number between 1 and 2 of diamond to the player
- else:
- drop a random number between 1 and 2 of diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSzmaragd}%:
- if player can hold 1 emerald:
- add a random number between 1 and 2 of emerald to the player
- else:
- drop a random number between 1 and 2 of emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGZloto}%:
- if player can hold 1 gold ingot:
- add a random number between 1 and 2 of gold ingot to the player
- else:
- drop a random number between 1 and 2 of gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGZelazo}%:
- if player can hold 1 iron ingot:
- add a random number between 1 and 2 of iron ingot to the player
- else:
- drop a random number between 1 and 2 of iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGKsiazka}%:
- if player can hold 1 book:
- add a random number between 1 and 2 of book to the player
- else:
- drop a random number between 1 and 2 of book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- if player is holding any pickaxe of fortune 2:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGDiament}%:
- if player can hold 1 diamond:
- add a random number between 1 and 2 of diamond to the player
- else:
- drop a random number between 1 and 2 of diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSzmaragd}%:
- if player can hold 1 emerald:
- add a random number between 1 and 2 of emerald to the player
- else:
- drop a random number between 1 and 2 of emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGZloto}%:
- if player can hold 1 gold ingot:
- add a random number between 1 and 2 of gold ingot to the player
- else:
- drop a random number between 1 and 2 of gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGZelazo}%:
- if player can hold 1 iron ingot:
- add a random number between 1 and 2 of iron ingot to the player
- else:
- drop a random number between 1 and 2 of iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGKsiazka}%:
- if player can hold 1 book:
- add a random number between 1 and 2 of book to the player
- else:
- drop a random number between 1 and 2 of book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- if player is holding any pickaxe of fortune 3:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGDiament}%:
- if player can hold 1 diamond:
- add a random number between 1 and 3 of diamond to the player
- else:
- drop a random number between 1 and 3 of diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSzmaragd}%:
- if player can hold 1 emerald:
- add a random number between 1 and 3 of emerald to the player
- else:
- drop a random number between 1 and 3 of emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGZloto}%:
- if player can hold 1 gold ingot:
- add a random number between 1 and 3 of gold ingot to the player
- else:
- drop a random number between 1 and 3 of gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGZelazo}%:
- if player can hold 1 iron ingot:
- add a random number between 1 and 3 of iron ingot to the player
- else:
- drop a random number between 1 and 3 of iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGKsiazka}%:
- if player can hold 1 book:
- add a random number between 1 and 3 of book to the player
- else:
- drop a random number between 1 and 3 of book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropGSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- player has permission "drop.vip":
- if {Exp::Drop::%player%} is true:
- give {@VEXP} xp to the player
- if player is holding any pickaxe of fortune 0:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVDiament}%:
- if player can hold 1 diamond:
- add 1 diamond to player
- else:
- drop 1 diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSzmaragd}%:
- if player can hold 1 emerald:
- add 1 emerald to player
- else:
- drop 1 emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVZloto}%:
- if player can hold 1 gold ingot:
- add 1 gold ingot to player
- else:
- drop 1 gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVZelazo}%:
- if player can hold 1 iron ingot:
- add 1 iron ingot to player
- else:
- drop 1 iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVKsiazka}%:
- if player can hold 1 book:
- add 1 book to player
- else:
- drop 1 book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- if player is holding any pickaxe of fortune 1:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVDiament}%:
- if player can hold 1 diamond:
- add a random number between 1 and 2 of diamond to the player
- else:
- drop a random number between 1 and 2 of diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSzmaragd}%:
- if player can hold 1 emerald:
- add a random number between 1 and 2 of emerald to the player
- else:
- drop a random number between 1 and 2 of emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVZloto}%:
- if player can hold 1 gold ingot:
- add a random number between 1 and 2 of gold ingot to the player
- else:
- drop a random number between 1 and 2 of gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVZelazo}%:
- if player can hold 1 iron ingot:
- add a random number between 1 and 2 of iron ingot to the player
- else:
- drop a random number between 1 and 2 of iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVKsiazka}%:
- if player can hold 1 book:
- add a random number between 1 and 2 of book to the player
- else:
- drop a random number between 1 and 2 of book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- if player is holding any pickaxe of fortune 2:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVDiament}%:
- if player can hold 1 diamond:
- add a random number between 1 and 2 of diamond to the player
- else:
- drop a random number between 1 and 2 of diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSzmaragd}%:
- if player can hold 1 emerald:
- add a random number between 1 and 2 of emerald to the player
- else:
- drop a random number between 1 and 2 of emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVZloto}%:
- if player can hold 1 gold ingot:
- add a random number between 1 and 2 of gold ingot to the player
- else:
- drop a random number between 1 and 2 of gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVZelazo}%:
- if player can hold 1 iron ingot:
- add a random number between 1 and 2 of iron ingot to the player
- else:
- drop a random number between 1 and 2 of iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVKsiazka}%:
- if player can hold 1 book:
- add a random number between 1 and 2 of book to the player
- else:
- drop a random number between 1 and 2 of book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- if player is holding any pickaxe of fortune 3:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVDiament}%:
- if player can hold 1 diamond:
- add a random number between 1 and 3 of diamond to the player
- else:
- drop a random number between 1 and 3 of diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSzmaragd}%:
- if player can hold 1 emerald:
- add a random number between 1 and 3 of emerald to the player
- else:
- drop a random number between 1 and 3 of emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVZloto}%:
- if player can hold 1 gold ingot:
- add a random number between 1 and 3 of gold ingot to the player
- else:
- drop a random number between 1 and 3 of gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVZelazo}%:
- if player can hold 1 iron ingot:
- add a random number between 1 and 3 of iron ingot to the player
- else:
- drop a random number between 1 and 3 of iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVKsiazka}%:
- if player can hold 1 book:
- add a random number between 1 and 3 of book to the player
- else:
- drop a random number between 1 and 3 of book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropVSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- player has permission "drop.svip":
- if {Exp::Drop::%player%} is true:
- give {@SVEXP} xp to the player
- if player is holding any pickaxe of fortune 0:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVDiament}%:
- if player can hold 1 diamond:
- add 1 diamond to player
- else:
- drop 1 diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSzmaragd}%:
- if player can hold 1 emerald:
- add 1 emerald to player
- else:
- drop 1 emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVZloto}%:
- if player can hold 1 gold ingot:
- add 1 gold ingot to player
- else:
- drop 1 gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVZelazo}%:
- if player can hold 1 iron ingot:
- add 1 iron ingot to player
- else:
- drop 1 iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVKsiazka}%:
- if player can hold 1 book:
- add 1 book to player
- else:
- drop 1 book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- if player is holding any pickaxe of fortune 1:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVDiament}%:
- if player can hold 1 diamond:
- add a random number between 1 and 2 of diamond to the player
- else:
- drop a random number between 1 and 2 of diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSzmaragd}%:
- if player can hold 1 emerald:
- add a random number between 1 and 2 of emerald to the player
- else:
- drop a random number between 1 and 2 of emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVZloto}%:
- if player can hold 1 gold ingot:
- add a random number between 1 and 2 of gold ingot to the player
- else:
- drop a random number between 1 and 2 of gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVZelazo}%:
- if player can hold 1 iron ingot:
- add a random number between 1 and 2 of iron ingot to the player
- else:
- drop a random number between 1 and 2 of iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVKsiazka}%:
- if player can hold 1 book:
- add a random number between 1 and 2 of book to the player
- else:
- drop a random number between 1 and 2 of book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- if player is holding any pickaxe of fortune 2:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVDiament}%:
- if player can hold 1 diamond:
- add a random number between 1 and 2 of diamond to the player
- else:
- drop a random number between 1 and 2 of diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSzmaragd}%:
- if player can hold 1 emerald:
- add a random number between 1 and 2 of emerald to the player
- else:
- drop a random number between 1 and 2 of emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVZloto}%:
- if player can hold 1 gold ingot:
- add a random number between 1 and 2 of gold ingot to the player
- else:
- drop a random number between 1 and 2 of gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVZelazo}%:
- if player can hold 1 iron ingot:
- add a random number between 1 and 2 of iron ingot to the player
- else:
- drop a random number between 1 and 2 of iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVKsiazka}%:
- if player can hold 1 book:
- add a random number between 1 and 2 of book to the player
- else:
- drop a random number between 1 and 2 of book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- if player is holding any pickaxe of fortune 3:
- if {Jabko::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVJabko}%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVDiament}%:
- if player can hold 1 diamond:
- add a random number between 1 and 3 of diamond to the player
- else:
- drop a random number between 1 and 3 of diamond
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSzmaragd}%:
- if player can hold 1 emerald:
- add a random number between 1 and 3 of emerald to the player
- else:
- drop a random number between 1 and 3 of emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVZloto}%:
- if player can hold 1 gold ingot:
- add a random number between 1 and 3 of gold ingot to the player
- else:
- drop a random number between 1 and 3 of gold ingot
- if {Zelazo::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVZelazo}%:
- if player can hold 1 iron ingot:
- add a random number between 1 and 3 of iron ingot to the player
- else:
- drop a random number between 1 and 3 of iron ingot
- if {Wegiel::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVWegiel}%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- if {RedStone::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVRedStone}%:
- if player can hold 1 redstone:
- add 1 redstone to player
- else:
- drop 1 redstone
- if {Lapis::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVLapis}%:
- if player can hold 1 lapis:
- add 1 lapis to player
- else:
- drop 1 lapis
- if {Ksiazka::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVKsiazka}%:
- if player can hold 1 book:
- add a random number between 1 and 3 of book to the player
- else:
- drop a random number between 1 and 3 of book
- if {Obsidian::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVObsidian}%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- if {TnT::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVTnT}%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Slimeball::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSlimeball}%:
- if player can hold 1 slimeball:
- add 1 slimeball to player
- else:
- drop 1 slimeball
- if {Sand::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropSVSand}%:
- if player can hold 1 sand:
- add 1 sand to player
- else:
- drop 1 sand
- if {Tryb::CB::%player%} is false:
- cancel event
- set block to air
- drop nothing
- if {Turbo::Drop} is true:
- if {Exp::Drop::%player%} is true:
- give 3 xp to the player
- if {Diament::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropTurboDiament}%:
- if player can hold 1 diamond:
- add 1 diamond to player
- else:
- drop 1 diamond
- if {Perla::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropTurboPerla}%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- if {Szmaragd::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropTurboSzmaragdy}%:
- if player can hold 1 emerald:
- add 1 emerald to player
- else:
- drop 1 emerald
- if {Zloto::Drop::%player%} is true:
- if player's y-coordinate is less than {@Poziom}:
- chance of {@DropTurboZloto}%:
- if player can hold 1 gold ingot:
- add 1 gold ingot to player
- else:
- drop 1 gold ingot
- command /rundropcmd [<player>] [<text>]:
- permission: run.command
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- run arg 1 command "drop" as op
- run arg 1 command "%arg 2%" as op
- command /drop [<text>]:
- trigger:
- wait 1 tick
- open chest with 3 rows named "&aDROP Z KAMIENIA" to player
- wait 2 tick
- if {Diament::Drop::%player%} is true:
- format slot 0 of player with 1 of diamond named "&9DIAMENT" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaDiament}||&7Szansa dla gracza: &e{@DropGDiament}%%||&7Szansa dla vipa: &e{@DropVDiament}%%||&7Szansa dla svipa: &e{@DropSVDiament}%%" to run "rundropcmd %player% /admin:drop diament"
- else:
- format slot 0 of player with 1 of diamond named "&9DIAMENT" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaDiament}||&7Szansa dla gracza: &e{@DropGDiament}%%||&7Szansa dla vipa: &e{@DropVDiament}%%||&7Szansa dla svipa: &e{@DropSVDiament}%%" to run "rundropcmd %player% /admin:drop diament"
- if {Szmaragd::Drop::%player%} is true:
- format slot 1 of player with 1 of emerald named "&9SZMARAGD" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaSzmaragd}||&7Szansa dla gracza: &e{@DropGSzmaragd}%%||&7Szansa dla vipa: &e{@DropVSzmaragd}%%||&7Szansa dla svipa: &e{@DropSVSzmaragd}%%" to run "rundropcmd %player% /admin:drop szmaragd"
- else:
- format slot 1 of player with 1 of emerald named "&9SZMARAGD" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaSzmaragd}||&7Szansa dla gracza: &e{@DropGSzmaragd}%%||&7Szansa dla vipa: &e{@DropVSzmaragd}%%||&7Szansa dla svipa: &e{@DropSVSzmaragd}%%" to run "rundropcmd %player% /admin:drop szmaragd"
- if {Zloto::Drop::%player%} is true:
- format slot 2 of player with 1 of gold ingot named "&9ZLOTO" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaZloto}||&7Szansa dla gracza: &e{@DropGZloto}%%||&7Szansa dla vipa: &e{@DropVZloto}%%||&7Szansa dla svipa: &e{@DropSVZloto}%%" to run "rundropcmd %player% /admin:drop zloto"
- else:
- format slot 2 of player with 1 of gold ingot named "&9ZLOTO" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaZloto}||&7Szansa dla gracza: &e{@DropGZloto}%%||&7Szansa dla vipa: &e{@DropVZloto}%%||&7Szansa dla svipa: &e{@DropSVZloto}%%" to run "rundropcmd %player% /admin:drop zloto"
- if {Zelazo::Drop::%player%} is true:
- format slot 3 of player with 1 of iron ingot named "&9ZELAZO" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaZelazo}||&7Szansa dla gracza: &e{@DropGZelazo}%%||&7Szansa dla vipa: &e{@DropVZelazo}%%||&7Szansa dla svipa: &e{@DropSVZelazo}%%" to run "rundropcmd %player% /admin:drop zelazo"
- else:
- format slot 3 of player with 1 of iron ingot named "&9ZELAZO" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaZelazo}||&7Szansa dla gracza: &e{@DropGZelazo}%%||&7Szansa dla vipa: &e{@DropVZelazo}%%||&7Szansa dla svipa: &e{@DropSVZelazo}%%" to run "rundropcmd %player% /admin:drop zelazo"
- if {TnT::Drop::%player%} is true:
- format slot 4 of player with 1 of TnT named "&9TNT" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaTnT}||&7Szansa dla gracza: &e{@DropGTnT}%%||&7Szansa dla vipa: &e{@DropVTnT}%%||&7Szansa dla svipa: &e{@DropSVTnT}%%" to run "rundropcmd %player% /admin:drop TnT"
- else:
- format slot 4 of player with 1 of TnT named "&9TNT" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaTnT}||&7Szansa dla gracza: &e{@DropGTnT}%%||&7Szansa dla vipa: &e{@DropVTnT}%%||&7Szansa dla svipa: &e{@DropSVTnT}%%" to run "rundropcmd %player% /admin:drop TnT"
- if {Obsidian::Drop::%player%} is true:
- format slot 5 of player with 1 of Obsidian named "&9OBSIDIAN" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaObsidian}||&7Szansa dla gracza: &e{@DropGObsidian}%%||&7Szansa dla vipa: &e{@DropVObsidian}%%||&7Szansa dla svipa: &e{@DropSVObsidian}%%" to run "rundropcmd %player% /admin:drop Obsidian"
- else:
- format slot 5 of player with 1 of Obsidian named "&9OBSIDIAN" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaObsidian}||&7Szansa dla gracza: &e{@DropGObsidian}%%||&7Szansa dla vipa: &e{@DropVObsidian}%%||&7Szansa dla svipa: &e{@DropSVObsidian}%%" to run "rundropcmd %player% /admin:drop Obsidian"
- if {Ksiazka::Drop::%player%} is true:
- format slot 6 of player with 1 of book named "&9KSIAZKA" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaKsiazka}||&7Szansa dla gracza: &e{@DropGKsiazka}%%||&7Szansa dla vipa: &e{@DropVKsiazka}%%||&7Szansa dla svipa: &e{@DropSVKsiazka}%%" to run "rundropcmd %player% /admin:drop Ksiazka"
- else:
- format slot 6 of player with 1 of book named "&9KSIAZKA" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaKsiazka}||&7Szansa dla gracza: &e{@DropGKsiazka}%%||&7Szansa dla vipa: &e{@DropVKsiazka}%%||&7Szansa dla svipa: &e{@DropSVKsiazka}%%" to run "rundropcmd %player% /admin:drop Ksiazka"
- if {Perla::Drop::%player%} is true:
- format slot 7 of player with 1 of ender pearl named "&9PERLA" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaPerla}||&7Szansa dla gracza: &e{@DropGPerla}%%||&7Szansa dla vipa: &e{@DropVPerla}%%||&7Szansa dla svipa: &e{@DropSVPerla}%%" to run "rundropcmd %player% /admin:drop Perla"
- else:
- format slot 7 of player with 1 of ender pearl named "&9PERLA" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaPerla}||&7Szansa dla gracza: &e{@DropGPerla}%%||&7Szansa dla vipa: &e{@DropVPerla}%%||&7Szansa dla svipa: &e{@DropSVPerla}%%" to run "rundropcmd %player% /admin:drop Perla"
- if {Jabko::Drop::%player%} is true:
- format slot 8 of player with 1 of apple named "&9JABKO" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaJabko}||&7Szansa dla gracza: &e{@DropGJabko}%%||&7Szansa dla vipa: &e{@DropVJabko}%%||&7Szansa dla svipa: &e{@DropSVJabko}%%" to run "rundropcmd %player% /admin:drop Jabko"
- else:
- format slot 8 of player with 1 of apple named "&9JABKO" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaJabko}||&7Szansa dla gracza: &e{@DropGJabko}%%||&7Szansa dla vipa: &e{@DropVJabko}%%||&7Szansa dla svipa: &e{@DropSVJabko}%%" to run "rundropcmd %player% /admin:drop Jabko"
- if {Lapis::Drop::%player%} is true:
- format slot 9 of player with 1 of Lapis named "&9LAPIS" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaLapis}||&7Szansa dla gracza: &e{@DropGLapis}%%||&7Szansa dla vipa: &e{@DropVLapis}%%||&7Szansa dla svipa: &e{@DropSVLapis}%%" to run "rundropcmd %player% /admin:drop Lapis"
- else:
- format slot 9 of player with 1 of Lapis named "&9LAPIS" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaLapis}||&7Szansa dla gracza: &e{@DropGLapis}%%||&7Szansa dla vipa: &e{@DropVLapis}%%||&7Szansa dla svipa: &e{@DropSVLapis}%%" to run "rundropcmd %player% /admin:drop Lapis"
- if {RedStone::Drop::%player%} is true:
- format slot 10 of player with 1 of RedStone named "&9REDSTONE" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaRedStone}||&7Szansa dla gracza: &e{@DropGRedStone}%%||&7Szansa dla vipa: &e{@DropVRedStone}%%||&7Szansa dla svipa: &e{@DropSVRedStone}%%" to run "rundropcmd %player% /admin:drop redstone"
- else:
- format slot 10 of player with 1 of RedStone named "&9REDSTONE" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaRedStone}||&7Szansa dla gracza: &e{@DropGRedStone}%%||&7Szansa dla vipa: &e{@DropVRedStone}%%||&7Szansa dla svipa: &e{@DropSVRedStone}%%" to run "rundropcmd %player% /admin:drop redstone"
- if {Wegiel::Drop::%player%} is true:
- format slot 11 of player with 1 of Coal named "&9WEGIEL" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaWegiel}||&7Szansa dla gracza: &e{@DropGWegiel}%%||&7Szansa dla vipa: &e{@DropVWegiel}%%||&7Szansa dla svipa: &e{@DropSVWegiel}%%" to run "rundropcmd %player% /admin:drop wegiel"
- else:
- format slot 11 of player with 1 of Coal named "&9WEGIEL" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaWegiel}||&7Szansa dla gracza: &e{@DropGWegiel}%%||&7Szansa dla vipa: &e{@DropVWegiel}%%||&7Szansa dla svipa: &e{@DropSVWegiel}%%" to run "rundropcmd %player% /admin:drop wegiel"
- if {Slimeball::Drop::%player%} is true:
- format slot 12 of player with 1 of slimeball named "&9SLIMEBALL" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaSlimeball}||&7Szansa dla gracza: &e{@DropGSlimeball}%%||&7Szansa dla vipa: &e{@DropVSlimeball}%%||&7Szansa dla svipa: &e{@DropSVSlimeball}%%" to run "rundropcmd %player% /admin:drop slimeball"
- else:
- format slot 12 of player with 1 of slimeball named "&9SLIMEBALL" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaSlimeball}||&7Szansa dla gracza: &e{@DropGSlimeball}%%||&7Szansa dla vipa: &e{@DropVSlimeball}%%||&7Szansa dla svipa: &e{@DropSVSlimeball}%%" to run "rundropcmd %player% /admin:drop slimeball"
- if {Sand::Drop::%player%} is true:
- format slot 13 of player with 1 of sand named "&9PIASEK" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaSand}||&7Szansa dla gracza: &e{@DropGSand}%%||&7Szansa dla vipa: &e{@DropVSand}%%||&7Szansa dla svipa: &e{@DropSVSand}%%" to run "rundropcmd %player% /admin:drop sand"
- else:
- format slot 13 of player with 1 of sand named "&9PIASEK" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaSand}||&7Szansa dla gracza: &e{@DropGSand}%%||&7Szansa dla vipa: &e{@DropVSand}%%||&7Szansa dla svipa: &e{@DropSVSand}%%" to run "rundropcmd %player% /admin:drop sand"
- if {Exp::Drop::%player%} is true:
- format slot 26 of player with 1 of experience bottle named "&9EXP" with lore "&7Aktywny: &aTAK||&7Exp dla gracza: &e{@GEXP}%%||&7Exp dla vipa: &e{@VEXP}%%||&7Exp dla svipa: &e{@SVEXP}%%" to run "rundropcmd %player% /admin:drop exp"
- else:
- format slot 26 of player with 1 of experience bottle named "&9EXP" with lore "&7Aktywny: &cNIE||&7Exp dla gracza: &e{@GEXP}%%||&7Exp dla vipa: &e{@VEXP}%%||&7Exp dla svipa: &e{@SVEXP}%%" to run "rundropcmd %player% /admin:drop exp"
- if {Tryb::CB::%player%} is true:
- format slot 25 of player with 1 of cobblestone named "&9Cobble" with lore "&7Aktywny: &aTAK||&7Wykopany stone: &e%{Ilosc::%player%}%" to run "rundropcmd %player% /admin:drop cobble"
- else:
- format slot 25 of player with 1 of cobblestone named "&9Cobble" with lore "&7Aktywny: &cNIE||&7Wykopany stone: &e%{Ilosc::%player%}%" to run "rundropcmd %player% /admin:drop cobble"
- if {Turbo::Drop::%player%} is set:
- format slot 24 of player with 1 of diamond pickaxe named "&9TurboDrop" with lore "&7Aktywny: &aTAK||&7Mozna kupic tutaj: &ehttp://www.47976.enmc.pl/sklep/" to run "run %player% /drop"
- else:
- format slot 24 of player with 1 of diamond pickaxe named "&9TurboDrop" with lore "&7Aktywny: &cNIE||&7Mozna kupic tutaj: &ehttp://www.47976.enmc.pl/sklep/" to run "run %player% /drop"
- command /admin:drop [<text>]:
- permission: drop.wylaczanie
- permission message: &8[&6EASYPROT.NET&8] &cWylaczanie dropow jest tylko dla &aVIP &coraz &aSVIP&c!
- trigger:
- if arg 1 is "perla":
- if {Perla::Drop::%player%} is true:
- set {Perla::Drop::%player%} to false
- else:
- set {Perla::Drop::%player%} to true
- if arg 1 is "Jabko":
- if {Jabko::Drop::%player%} is true:
- set {Jabko::Drop::%player%} to false
- else:
- set {Jabko::Drop::%player%} to true
- if arg 1 is "Nic":
- if {Nic::Drop::%player%} is true:
- set {Nic::Drop::%player%} to false
- else:
- set {Nic::Drop::%player%} to true
- if arg 1 is "Strzala":
- if {Strzala::Drop::%player%} is true:
- set {Strzala::Drop::%player%} to false
- else:
- set {Strzala::Drop::%player%} to true
- if arg 1 is "Kosc":
- if {Kosc::Drop::%player%} is true:
- set {Kosc::Drop::%player%} to false
- else:
- set {Kosc::Drop::%player%} to true
- if arg 1 is "Obsidian":
- if {Obsidian::Drop::%player%} is true:
- set {Obsidian::Drop::%player%} to false
- else:
- set {Obsidian::Drop::%player%} to true
- if arg 1 is "TnT":
- if {TnT::Drop::%player%} is true:
- set {TnT::Drop::%player%} to false
- else:
- set {TnT::Drop::%player%} to true
- if arg 1 is "cobble":
- if {Tryb::CB::%player%} is false:
- set {Tryb::CB::%player%} to true
- else:
- set {Tryb::CB::%player%} to false
- if arg 1 is "Lapis":
- if {Lapis::Drop::%player%} is true:
- set {Lapis::Drop::%player%} to false
- else:
- set {Lapis::Drop::%player%} to true
- if arg 1 is "RedStone":
- if {RedStone::Drop::%player%} is true:
- set {RedStone::Drop::%player%} to false
- else:
- set {RedStone::Drop::%player%} to true
- if arg 1 is "Wegiel":
- if {Wegiel::Drop::%player%} is true:
- set {Wegiel::Drop::%player%} to false
- else:
- set {Wegiel::Drop::%player%} to true
- if arg 1 is "Zelazo":
- if {Zelazo::Drop::%player%} is true:
- set {Zelazo::Drop::%player%} to false
- else:
- set {Zelazo::Drop::%player%} to true
- if arg 1 is "Zloto":
- if {Zloto::Drop::%player%} is true:
- set {Zloto::Drop::%player%} to false
- else:
- set {Zloto::Drop::%player%} to true
- if arg 1 is "Ksiazka":
- if {Ksiazka::Drop::%player%} is true:
- set {Ksiazka::Drop::%player%} to false
- else:
- set {Ksiazka::Drop::%player%} to true
- if arg 1 is "Szmaragd":
- if {Szmaragd::Drop::%player%} is true:
- set {Szmaragd::Drop::%player%} to false
- else:
- set {Szmaragd::Drop::%player%} to true
- if arg 1 is "diament":
- if {Diament::Drop::%player%} is true:
- set {Diament::Drop::%player%} to false
- else:
- set {Diament::Drop::%player%} to true
- if arg 1 is "sand":
- if {Sand::Drop::%player%} is true:
- set {Sand::Drop::%player%} to false
- else:
- set {Sand::Drop::%player%} to true
- if arg 1 is "slimeball":
- if {Slimeball::Drop::%player%} is true:
- set {Slimeball::Drop::%player%} to false
- else:
- set {Slimeball::Drop::%player%} to true
- if arg 1 is "exp":
- if {Exp::Drop::%player%} is true:
- set {Exp::Drop::%player%} to false
- else:
- set {Exp::Drop::%player%} to true
- on join:
- set {Tryb::CB::%player%} to true
- set {Perla::Drop::%player%} to true
- set {Exp::Drop::%player%} to true
- set {Nic::Drop::%player%} to true
- set {Kosc::Drop::%player%} to true
- set {Obsidian::Drop::%player%} to true
- set {TnT::Drop::%player%} to true
- set {Lapis::Drop::%player%} to true
- set {RedStone::Drop::%player%} to true
- set {Strzala::Drop::%player%} to true
- set {Wegiel::Drop::%player%} to true
- set {Zloto::Drop::%player%} to true
- set {Jabko::Drop::%player%} to true
- set {Zelazo::Drop::%player%} to true
- set {Szmaragd::Drop::%player%} to true
- set {Diament::Drop::%player%} to true
- set {Ksiazka::Drop::%player%} to true
- set {Slimeball::Drop::%player%} to true
- set {Sand::Drop::%player%} to true
- on mine of any ore:
- cancel event
- delete event-block
- send "&4Blad: &cTen surowiec nie dropi z rud tylko ze stona!"
- command /turbodrop [<player>] [<text>] [<text>]:
- permission message: &4Blad: &cBrak uprawnien! (easyprot.turbodrop)
- permission: turbodrop.wlacz
- executable by: players and console
- trigger:
- if arg 1 is not set:
- send "&cPoprawne uzycie &a/&7turbodrop &7<&aGRACZ&7> &7<&aon,off&7> &7<&aon: 5m,10m,15m&7>"
- if arg 2 is not set:
- send "&cPoprawne uzycie &a/&7turbodrop &7<&aGRACZ&7> &7<&aon,off&7> &7<&aon: 5m,10m,15m&7>"
- if arg 2 is "on":
- if arg 3 is "5m":
- if {Turbo::Drop} is false:
- set {Turbo::Drop} to true
- set {Turbo::Drop::%arg 1%} to "on"
- loop all players:
- create timed bar with text "&a&lTURBO DROP &7od &e%arg 1%&7!" to loop-player for 300 seconds
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- broadcast "&aWykupil: &e%arg 1%"
- broadcast "&aCzas trwania: &e5 minut"
- broadcast "&aDodaje do dropu:"
- broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
- broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
- broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
- broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- wait 300 seconds
- set {Turbo::Drop} to false
- delete {Turbo::Drop::%arg 1%}
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- broadcast "&aWykupil: &e%arg 1%"
- broadcast "&aTrwal: &e5 minut"
- broadcast "&aDodawal do dropu:"
- broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
- broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
- broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
- broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- if arg 3 is "10m":
- if {Turbo::Drop} is false:
- set {Turbo::Drop} to true
- set {Turbo::Drop::%arg 1%} to "on"
- loop all players:
- create timed bar with text "&a&lTURBO DROP &7od &e%arg 1%&7!" to loop-player for 600 seconds
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- broadcast "&aWykupil: &e%arg 1%"
- broadcast "&aCzas trwania: &e10 minut"
- broadcast "&aDodaje do dropu:"
- broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
- broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
- broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
- broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- wait 600 seconds
- set {Turbo::Drop} to false
- delete {Turbo::Drop::%arg 1%}
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- broadcast "&aWykupil: &e%arg 1%"
- broadcast "&aTrwal: &e10 minut"
- broadcast "&aDodawal do dropu:"
- broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
- broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
- broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
- broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- if arg 3 is "15m":
- if {Turbo::Drop} is false:
- set {Turbo::Drop} to true
- set {Turbo::Drop::%arg 1%} to "on"
- loop all players:
- create timed bar with text "&a&lTURBO DROP &7od &e%arg 1%&7!" to loop-player for 900 seconds
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- broadcast "&aWykupil: &e%arg 1%"
- broadcast "&aCzas trwania: &e15 minut"
- broadcast "&aDodaje do dropu:"
- broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
- broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
- broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
- broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- wait 900 seconds
- set {Turbo::Drop} to false
- delete {Turbo::Drop::%arg 1%}
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- broadcast "&aWykupil: &e%arg 1%"
- broadcast "&aTrwal: &e15 minut"
- broadcast "&aDodawal do dropu:"
- broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
- broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
- broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
- broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- if arg 2 is "off":
- if {Turbo::Drop} is true:
- set {Turbo::Drop} to false
- delete {Turbo::Drop::%arg 1%}
- loop all players:
- create timed bar with text "&e%arg 1% &7wylaczyl &a&lTURBO DROP&7!" to loop-player for 10 seconds
- broadcast "&8&m---------&3TURBODROP&8&m---------"
- broadcast "&aWylaczyl: &e%arg 1%"
- broadcast "&aDodawal do dropu:"
- broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
- broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
- broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
- broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
- broadcast "&8&m---------&3TURBODROP&8&m---------"
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