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Feb 25th, 2016
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  1. options:
  2. GEXP: 5
  3. VEXP: 6
  4. SVEXP: 7
  5. Poziom: 80
  6.  
  7. DropGJabko: 2
  8. DropGDiament: 4
  9. DropGSzmaragd: 4
  10. DropGZloto: 4.5
  11. DropGZelazo: 3
  12. DropGWegiel: 3
  13. DropGRedStone: 2
  14. DropGLapis: 2
  15. DropGKsiazka: 2
  16. DropGPerla: 0.5
  17. DropGSand: 2
  18. DropGTnT: 2
  19. DropGSlimeball: 1
  20. DropGObsidian: 2
  21.  
  22. DropVJabko: 3
  23. DropVDiament: 5
  24. DropVSzmaragd: 5
  25. DropVZloto: 5.5
  26. DropVZelazo: 4
  27. DropVWegiel: 4
  28. DropVRedStone: 3
  29. DropVLapis: 3
  30. DropVKsiazka: 3
  31. DropVPerla: 1
  32. DropVSand: 2.5
  33. DropVTnT: 3
  34. DropVSlimeball: 2
  35. DropVObsidian: 3
  36.  
  37. DropSVJabko: 4
  38. DropSVDiament: 6
  39. DropSVSzmaragd: 6
  40. DropSVZloto: 6.5
  41. DropSVZelazo: 5
  42. DropSVWegiel: 4
  43. DropSVRedStone: 4
  44. DropSVLapis: 3
  45. DropSVKsiazka: 2.5
  46. DropSVPerla: 1.5
  47. DropSVSand: 3
  48. DropSVTnT: 4
  49. DropSVSlimeball: 3
  50. DropSVObsidian: 4
  51.  
  52. DropTurboDiament: 15
  53. DropTurboPerla: 5
  54. DropTurboSzmaragdy: 15
  55. DropTurboZloto: 7
  56.  
  57. FortunaJabko: &cNIE
  58. FortunaDiament: &aTAK
  59. FortunaSzmaragd: &aTAK
  60. FortunaZloto: &aTAK
  61. FortunaZelazo: &aTAK
  62. FortunaWegiel: &cNIE
  63. FortunaRedStone: &cNIE
  64. FortunaLapis: &cNIE
  65. FortunaKsiazka: &aTAK
  66. FortunaPerla: &cNIE
  67. FortunaSand: &cNIE
  68. FortunaTnT: &cNIE
  69. FortunaSlimeball: &cNIE
  70. FortunaObsidian: &cNIE
  71.  
  72. on break of stone:
  73. tool is pickaxe:
  74. player's gamemode is survival
  75. add 1 to {Ilosc::%player%}
  76. player has permission "drop.gracz":
  77. if {Exp::Drop::%player%} is true:
  78. give {@GEXP} xp to the player
  79. if player is holding any pickaxe of fortune 0:
  80. if {Jabko::Drop::%player%} is true:
  81. if player's y-coordinate is less than {@Poziom}:
  82. chance of {@DropGJabko}%:
  83. if player can hold 1 apple:
  84. add 1 apple to player
  85. else:
  86. drop 1 apple
  87. if {Diament::Drop::%player%} is true:
  88. if player's y-coordinate is less than {@Poziom}:
  89. chance of {@DropGDiament}%:
  90. if player can hold 1 diamond:
  91. add 1 diamond to player
  92. else:
  93. drop 1 diamond
  94. if {Szmaragd::Drop::%player%} is true:
  95. if player's y-coordinate is less than {@Poziom}:
  96. chance of {@DropGSzmaragd}%:
  97. if player can hold 1 emerald:
  98. add 1 emerald to player
  99. else:
  100. drop 1 emerald
  101. if {Zloto::Drop::%player%} is true:
  102. if player's y-coordinate is less than {@Poziom}:
  103. chance of {@DropGZloto}%:
  104. if player can hold 1 gold ingot:
  105. add 1 gold ingot to player
  106. else:
  107. drop 1 gold ingot
  108. if {Zelazo::Drop::%player%} is true:
  109. if player's y-coordinate is less than {@Poziom}:
  110. chance of {@DropGZelazo}%:
  111. if player can hold 1 iron ingot:
  112. add 1 iron ingot to player
  113. else:
  114. drop 1 iron ingot
  115. if {Wegiel::Drop::%player%} is true:
  116. if player's y-coordinate is less than {@Poziom}:
  117. chance of {@DropGWegiel}%:
  118. if player can hold 1 coal:
  119. add 1 coal to player
  120. else:
  121. drop 1 coal
  122. if {RedStone::Drop::%player%} is true:
  123. if player's y-coordinate is less than {@Poziom}:
  124. chance of {@DropGRedStone}%:
  125. if player can hold 1 redstone:
  126. add 1 redstone to player
  127. else:
  128. drop 1 redstone
  129. if {Lapis::Drop::%player%} is true:
  130. if player's y-coordinate is less than {@Poziom}:
  131. chance of {@DropGLapis}%:
  132. if player can hold 1 lapis:
  133. add 1 lapis to player
  134. else:
  135. drop 1 lapis
  136. if {Ksiazka::Drop::%player%} is true:
  137. if player's y-coordinate is less than {@Poziom}:
  138. chance of {@DropGKsiazka}%:
  139. if player can hold 1 book:
  140. add 1 book to player
  141. else:
  142. drop 1 book
  143. if {Obsidian::Drop::%player%} is true:
  144. if player's y-coordinate is less than {@Poziom}:
  145. chance of {@DropGObsidian}%:
  146. if player can hold 1 obsidian:
  147. add 1 obsidian to player
  148. else:
  149. drop 1 obsidian
  150. if {TnT::Drop::%player%} is true:
  151. if player's y-coordinate is less than {@Poziom}:
  152. chance of {@DropGTnT}%:
  153. if player can hold 1 tnt:
  154. add 1 tnt to player
  155. else:
  156. drop 1 tnt
  157. if {Perla::Drop::%player%} is true:
  158. if player's y-coordinate is less than {@Poziom}:
  159. chance of {@DropGPerla}%:
  160. if player can hold 1 ender pearl:
  161. add 1 ender pearl to player
  162. else:
  163. drop 1 ender pearl
  164. if {Slimeball::Drop::%player%} is true:
  165. if player's y-coordinate is less than {@Poziom}:
  166. chance of {@DropGSlimeball}%:
  167. if player can hold 1 slimeball:
  168. add 1 slimeball to player
  169. else:
  170. drop 1 slimeball
  171. if {Sand::Drop::%player%} is true:
  172. if player's y-coordinate is less than {@Poziom}:
  173. chance of {@DropGSand}%:
  174. if player can hold 1 sand:
  175. add 1 sand to player
  176. else:
  177. drop 1 sand
  178. if player is holding any pickaxe of fortune 1:
  179. if {Jabko::Drop::%player%} is true:
  180. if player's y-coordinate is less than {@Poziom}:
  181. chance of {@DropGJabko}%:
  182. if player can hold 1 apple:
  183. add 1 apple to player
  184. else:
  185. drop 1 apple
  186. if {Diament::Drop::%player%} is true:
  187. if player's y-coordinate is less than {@Poziom}:
  188. chance of {@DropGDiament}%:
  189. if player can hold 1 diamond:
  190. add a random number between 1 and 2 of diamond to the player
  191. else:
  192. drop a random number between 1 and 2 of diamond
  193. if {Szmaragd::Drop::%player%} is true:
  194. if player's y-coordinate is less than {@Poziom}:
  195. chance of {@DropGSzmaragd}%:
  196. if player can hold 1 emerald:
  197. add a random number between 1 and 2 of emerald to the player
  198. else:
  199. drop a random number between 1 and 2 of emerald
  200. if {Zloto::Drop::%player%} is true:
  201. if player's y-coordinate is less than {@Poziom}:
  202. chance of {@DropGZloto}%:
  203. if player can hold 1 gold ingot:
  204. add a random number between 1 and 2 of gold ingot to the player
  205. else:
  206. drop a random number between 1 and 2 of gold ingot
  207. if {Zelazo::Drop::%player%} is true:
  208. if player's y-coordinate is less than {@Poziom}:
  209. chance of {@DropGZelazo}%:
  210. if player can hold 1 iron ingot:
  211. add a random number between 1 and 2 of iron ingot to the player
  212. else:
  213. drop a random number between 1 and 2 of iron ingot
  214. if {Wegiel::Drop::%player%} is true:
  215. if player's y-coordinate is less than {@Poziom}:
  216. chance of {@DropGWegiel}%:
  217. if player can hold 1 coal:
  218. add 1 coal to player
  219. else:
  220. drop 1 coal
  221. if {RedStone::Drop::%player%} is true:
  222. if player's y-coordinate is less than {@Poziom}:
  223. chance of {@DropGRedStone}%:
  224. if player can hold 1 redstone:
  225. add 1 redstone to player
  226. else:
  227. drop 1 redstone
  228. if {Lapis::Drop::%player%} is true:
  229. if player's y-coordinate is less than {@Poziom}:
  230. chance of {@DropGLapis}%:
  231. if player can hold 1 lapis:
  232. add 1 lapis to player
  233. else:
  234. drop 1 lapis
  235. if {Ksiazka::Drop::%player%} is true:
  236. if player's y-coordinate is less than {@Poziom}:
  237. chance of {@DropGKsiazka}%:
  238. if player can hold 1 book:
  239. add a random number between 1 and 2 of book to the player
  240. else:
  241. drop a random number between 1 and 2 of book
  242. if {Obsidian::Drop::%player%} is true:
  243. if player's y-coordinate is less than {@Poziom}:
  244. chance of {@DropGObsidian}%:
  245. if player can hold 1 obsidian:
  246. add 1 obsidian to player
  247. else:
  248. drop 1 obsidian
  249. if {TnT::Drop::%player%} is true:
  250. if player's y-coordinate is less than {@Poziom}:
  251. chance of {@DropGTnT}%:
  252. if player can hold 1 tnt:
  253. add 1 tnt to player
  254. else:
  255. drop 1 tnt
  256. if {Perla::Drop::%player%} is true:
  257. if player's y-coordinate is less than {@Poziom}:
  258. chance of {@DropGPerla}%:
  259. if player can hold 1 ender pearl:
  260. add 1 ender pearl to player
  261. else:
  262. drop 1 ender pearl
  263. if {Slimeball::Drop::%player%} is true:
  264. if player's y-coordinate is less than {@Poziom}:
  265. chance of {@DropGSlimeball}%:
  266. if player can hold 1 slimeball:
  267. add 1 slimeball to player
  268. else:
  269. drop 1 slimeball
  270. if {Sand::Drop::%player%} is true:
  271. if player's y-coordinate is less than {@Poziom}:
  272. chance of {@DropGSand}%:
  273. if player can hold 1 sand:
  274. add 1 sand to player
  275. else:
  276. drop 1 sand
  277. if player is holding any pickaxe of fortune 2:
  278. if {Jabko::Drop::%player%} is true:
  279. if player's y-coordinate is less than {@Poziom}:
  280. chance of {@DropGJabko}%:
  281. if player can hold 1 apple:
  282. add 1 apple to player
  283. else:
  284. drop 1 apple
  285. if {Diament::Drop::%player%} is true:
  286. if player's y-coordinate is less than {@Poziom}:
  287. chance of {@DropGDiament}%:
  288. if player can hold 1 diamond:
  289. add a random number between 1 and 2 of diamond to the player
  290. else:
  291. drop a random number between 1 and 2 of diamond
  292. if {Szmaragd::Drop::%player%} is true:
  293. if player's y-coordinate is less than {@Poziom}:
  294. chance of {@DropGSzmaragd}%:
  295. if player can hold 1 emerald:
  296. add a random number between 1 and 2 of emerald to the player
  297. else:
  298. drop a random number between 1 and 2 of emerald
  299. if {Zloto::Drop::%player%} is true:
  300. if player's y-coordinate is less than {@Poziom}:
  301. chance of {@DropGZloto}%:
  302. if player can hold 1 gold ingot:
  303. add a random number between 1 and 2 of gold ingot to the player
  304. else:
  305. drop a random number between 1 and 2 of gold ingot
  306. if {Zelazo::Drop::%player%} is true:
  307. if player's y-coordinate is less than {@Poziom}:
  308. chance of {@DropGZelazo}%:
  309. if player can hold 1 iron ingot:
  310. add a random number between 1 and 2 of iron ingot to the player
  311. else:
  312. drop a random number between 1 and 2 of iron ingot
  313. if {Wegiel::Drop::%player%} is true:
  314. if player's y-coordinate is less than {@Poziom}:
  315. chance of {@DropGWegiel}%:
  316. if player can hold 1 coal:
  317. add 1 coal to player
  318. else:
  319. drop 1 coal
  320. if {RedStone::Drop::%player%} is true:
  321. if player's y-coordinate is less than {@Poziom}:
  322. chance of {@DropGRedStone}%:
  323. if player can hold 1 redstone:
  324. add 1 redstone to player
  325. else:
  326. drop 1 redstone
  327. if {Lapis::Drop::%player%} is true:
  328. if player's y-coordinate is less than {@Poziom}:
  329. chance of {@DropGLapis}%:
  330. if player can hold 1 lapis:
  331. add 1 lapis to player
  332. else:
  333. drop 1 lapis
  334. if {Ksiazka::Drop::%player%} is true:
  335. if player's y-coordinate is less than {@Poziom}:
  336. chance of {@DropGKsiazka}%:
  337. if player can hold 1 book:
  338. add a random number between 1 and 2 of book to the player
  339. else:
  340. drop a random number between 1 and 2 of book
  341. if {Obsidian::Drop::%player%} is true:
  342. if player's y-coordinate is less than {@Poziom}:
  343. chance of {@DropGObsidian}%:
  344. if player can hold 1 obsidian:
  345. add 1 obsidian to player
  346. else:
  347. drop 1 obsidian
  348. if {TnT::Drop::%player%} is true:
  349. if player's y-coordinate is less than {@Poziom}:
  350. chance of {@DropGTnT}%:
  351. if player can hold 1 tnt:
  352. add 1 tnt to player
  353. else:
  354. drop 1 tnt
  355. if {Perla::Drop::%player%} is true:
  356. if player's y-coordinate is less than {@Poziom}:
  357. chance of {@DropGPerla}%:
  358. if player can hold 1 ender pearl:
  359. add 1 ender pearl to player
  360. else:
  361. drop 1 ender pearl
  362. if {Slimeball::Drop::%player%} is true:
  363. if player's y-coordinate is less than {@Poziom}:
  364. chance of {@DropGSlimeball}%:
  365. if player can hold 1 slimeball:
  366. add 1 slimeball to player
  367. else:
  368. drop 1 slimeball
  369. if {Sand::Drop::%player%} is true:
  370. if player's y-coordinate is less than {@Poziom}:
  371. chance of {@DropGSand}%:
  372. if player can hold 1 sand:
  373. add 1 sand to player
  374. else:
  375. drop 1 sand
  376. if player is holding any pickaxe of fortune 3:
  377. if {Jabko::Drop::%player%} is true:
  378. if player's y-coordinate is less than {@Poziom}:
  379. chance of {@DropGJabko}%:
  380. if player can hold 1 apple:
  381. add 1 apple to player
  382. else:
  383. drop 1 apple
  384. if {Diament::Drop::%player%} is true:
  385. if player's y-coordinate is less than {@Poziom}:
  386. chance of {@DropGDiament}%:
  387. if player can hold 1 diamond:
  388. add a random number between 1 and 3 of diamond to the player
  389. else:
  390. drop a random number between 1 and 3 of diamond
  391. if {Szmaragd::Drop::%player%} is true:
  392. if player's y-coordinate is less than {@Poziom}:
  393. chance of {@DropGSzmaragd}%:
  394. if player can hold 1 emerald:
  395. add a random number between 1 and 3 of emerald to the player
  396. else:
  397. drop a random number between 1 and 3 of emerald
  398. if {Zloto::Drop::%player%} is true:
  399. if player's y-coordinate is less than {@Poziom}:
  400. chance of {@DropGZloto}%:
  401. if player can hold 1 gold ingot:
  402. add a random number between 1 and 3 of gold ingot to the player
  403. else:
  404. drop a random number between 1 and 3 of gold ingot
  405. if {Zelazo::Drop::%player%} is true:
  406. if player's y-coordinate is less than {@Poziom}:
  407. chance of {@DropGZelazo}%:
  408. if player can hold 1 iron ingot:
  409. add a random number between 1 and 3 of iron ingot to the player
  410. else:
  411. drop a random number between 1 and 3 of iron ingot
  412. if {Wegiel::Drop::%player%} is true:
  413. if player's y-coordinate is less than {@Poziom}:
  414. chance of {@DropGWegiel}%:
  415. if player can hold 1 coal:
  416. add 1 coal to player
  417. else:
  418. drop 1 coal
  419. if {RedStone::Drop::%player%} is true:
  420. if player's y-coordinate is less than {@Poziom}:
  421. chance of {@DropGRedStone}%:
  422. if player can hold 1 redstone:
  423. add 1 redstone to player
  424. else:
  425. drop 1 redstone
  426. if {Lapis::Drop::%player%} is true:
  427. if player's y-coordinate is less than {@Poziom}:
  428. chance of {@DropGLapis}%:
  429. if player can hold 1 lapis:
  430. add 1 lapis to player
  431. else:
  432. drop 1 lapis
  433. if {Ksiazka::Drop::%player%} is true:
  434. if player's y-coordinate is less than {@Poziom}:
  435. chance of {@DropGKsiazka}%:
  436. if player can hold 1 book:
  437. add a random number between 1 and 3 of book to the player
  438. else:
  439. drop a random number between 1 and 3 of book
  440. if {Obsidian::Drop::%player%} is true:
  441. if player's y-coordinate is less than {@Poziom}:
  442. chance of {@DropGObsidian}%:
  443. if player can hold 1 obsidian:
  444. add 1 obsidian to player
  445. else:
  446. drop 1 obsidian
  447. if {TnT::Drop::%player%} is true:
  448. if player's y-coordinate is less than {@Poziom}:
  449. chance of {@DropGTnT}%:
  450. if player can hold 1 tnt:
  451. add 1 tnt to player
  452. else:
  453. drop 1 tnt
  454. if {Perla::Drop::%player%} is true:
  455. if player's y-coordinate is less than {@Poziom}:
  456. chance of {@DropGPerla}%:
  457. if player can hold 1 ender pearl:
  458. add 1 ender pearl to player
  459. else:
  460. drop 1 ender pearl
  461. if {Slimeball::Drop::%player%} is true:
  462. if player's y-coordinate is less than {@Poziom}:
  463. chance of {@DropGSlimeball}%:
  464. if player can hold 1 slimeball:
  465. add 1 slimeball to player
  466. else:
  467. drop 1 slimeball
  468. if {Sand::Drop::%player%} is true:
  469. if player's y-coordinate is less than {@Poziom}:
  470. chance of {@DropGSand}%:
  471. if player can hold 1 sand:
  472. add 1 sand to player
  473. else:
  474. drop 1 sand
  475. player has permission "drop.vip":
  476. if {Exp::Drop::%player%} is true:
  477. give {@VEXP} xp to the player
  478. if player is holding any pickaxe of fortune 0:
  479. if {Jabko::Drop::%player%} is true:
  480. if player's y-coordinate is less than {@Poziom}:
  481. chance of {@DropVJabko}%:
  482. if player can hold 1 apple:
  483. add 1 apple to player
  484. else:
  485. drop 1 apple
  486. if {Diament::Drop::%player%} is true:
  487. if player's y-coordinate is less than {@Poziom}:
  488. chance of {@DropVDiament}%:
  489. if player can hold 1 diamond:
  490. add 1 diamond to player
  491. else:
  492. drop 1 diamond
  493. if {Szmaragd::Drop::%player%} is true:
  494. if player's y-coordinate is less than {@Poziom}:
  495. chance of {@DropVSzmaragd}%:
  496. if player can hold 1 emerald:
  497. add 1 emerald to player
  498. else:
  499. drop 1 emerald
  500. if {Zloto::Drop::%player%} is true:
  501. if player's y-coordinate is less than {@Poziom}:
  502. chance of {@DropVZloto}%:
  503. if player can hold 1 gold ingot:
  504. add 1 gold ingot to player
  505. else:
  506. drop 1 gold ingot
  507. if {Zelazo::Drop::%player%} is true:
  508. if player's y-coordinate is less than {@Poziom}:
  509. chance of {@DropVZelazo}%:
  510. if player can hold 1 iron ingot:
  511. add 1 iron ingot to player
  512. else:
  513. drop 1 iron ingot
  514. if {Wegiel::Drop::%player%} is true:
  515. if player's y-coordinate is less than {@Poziom}:
  516. chance of {@DropVWegiel}%:
  517. if player can hold 1 coal:
  518. add 1 coal to player
  519. else:
  520. drop 1 coal
  521. if {RedStone::Drop::%player%} is true:
  522. if player's y-coordinate is less than {@Poziom}:
  523. chance of {@DropVRedStone}%:
  524. if player can hold 1 redstone:
  525. add 1 redstone to player
  526. else:
  527. drop 1 redstone
  528. if {Lapis::Drop::%player%} is true:
  529. if player's y-coordinate is less than {@Poziom}:
  530. chance of {@DropVLapis}%:
  531. if player can hold 1 lapis:
  532. add 1 lapis to player
  533. else:
  534. drop 1 lapis
  535. if {Ksiazka::Drop::%player%} is true:
  536. if player's y-coordinate is less than {@Poziom}:
  537. chance of {@DropVKsiazka}%:
  538. if player can hold 1 book:
  539. add 1 book to player
  540. else:
  541. drop 1 book
  542. if {Obsidian::Drop::%player%} is true:
  543. if player's y-coordinate is less than {@Poziom}:
  544. chance of {@DropVObsidian}%:
  545. if player can hold 1 obsidian:
  546. add 1 obsidian to player
  547. else:
  548. drop 1 obsidian
  549. if {TnT::Drop::%player%} is true:
  550. if player's y-coordinate is less than {@Poziom}:
  551. chance of {@DropVTnT}%:
  552. if player can hold 1 tnt:
  553. add 1 tnt to player
  554. else:
  555. drop 1 tnt
  556. if {Perla::Drop::%player%} is true:
  557. if player's y-coordinate is less than {@Poziom}:
  558. chance of {@DropVPerla}%:
  559. if player can hold 1 ender pearl:
  560. add 1 ender pearl to player
  561. else:
  562. drop 1 ender pearl
  563. if {Slimeball::Drop::%player%} is true:
  564. if player's y-coordinate is less than {@Poziom}:
  565. chance of {@DropVSlimeball}%:
  566. if player can hold 1 slimeball:
  567. add 1 slimeball to player
  568. else:
  569. drop 1 slimeball
  570. if {Sand::Drop::%player%} is true:
  571. if player's y-coordinate is less than {@Poziom}:
  572. chance of {@DropVSand}%:
  573. if player can hold 1 sand:
  574. add 1 sand to player
  575. else:
  576. drop 1 sand
  577. if player is holding any pickaxe of fortune 1:
  578. if {Jabko::Drop::%player%} is true:
  579. if player's y-coordinate is less than {@Poziom}:
  580. chance of {@DropVJabko}%:
  581. if player can hold 1 apple:
  582. add 1 apple to player
  583. else:
  584. drop 1 apple
  585. if {Diament::Drop::%player%} is true:
  586. if player's y-coordinate is less than {@Poziom}:
  587. chance of {@DropVDiament}%:
  588. if player can hold 1 diamond:
  589. add a random number between 1 and 2 of diamond to the player
  590. else:
  591. drop a random number between 1 and 2 of diamond
  592. if {Szmaragd::Drop::%player%} is true:
  593. if player's y-coordinate is less than {@Poziom}:
  594. chance of {@DropVSzmaragd}%:
  595. if player can hold 1 emerald:
  596. add a random number between 1 and 2 of emerald to the player
  597. else:
  598. drop a random number between 1 and 2 of emerald
  599. if {Zloto::Drop::%player%} is true:
  600. if player's y-coordinate is less than {@Poziom}:
  601. chance of {@DropVZloto}%:
  602. if player can hold 1 gold ingot:
  603. add a random number between 1 and 2 of gold ingot to the player
  604. else:
  605. drop a random number between 1 and 2 of gold ingot
  606. if {Zelazo::Drop::%player%} is true:
  607. if player's y-coordinate is less than {@Poziom}:
  608. chance of {@DropVZelazo}%:
  609. if player can hold 1 iron ingot:
  610. add a random number between 1 and 2 of iron ingot to the player
  611. else:
  612. drop a random number between 1 and 2 of iron ingot
  613. if {Wegiel::Drop::%player%} is true:
  614. if player's y-coordinate is less than {@Poziom}:
  615. chance of {@DropVWegiel}%:
  616. if player can hold 1 coal:
  617. add 1 coal to player
  618. else:
  619. drop 1 coal
  620. if {RedStone::Drop::%player%} is true:
  621. if player's y-coordinate is less than {@Poziom}:
  622. chance of {@DropVRedStone}%:
  623. if player can hold 1 redstone:
  624. add 1 redstone to player
  625. else:
  626. drop 1 redstone
  627. if {Lapis::Drop::%player%} is true:
  628. if player's y-coordinate is less than {@Poziom}:
  629. chance of {@DropVLapis}%:
  630. if player can hold 1 lapis:
  631. add 1 lapis to player
  632. else:
  633. drop 1 lapis
  634. if {Ksiazka::Drop::%player%} is true:
  635. if player's y-coordinate is less than {@Poziom}:
  636. chance of {@DropVKsiazka}%:
  637. if player can hold 1 book:
  638. add a random number between 1 and 2 of book to the player
  639. else:
  640. drop a random number between 1 and 2 of book
  641. if {Obsidian::Drop::%player%} is true:
  642. if player's y-coordinate is less than {@Poziom}:
  643. chance of {@DropVObsidian}%:
  644. if player can hold 1 obsidian:
  645. add 1 obsidian to player
  646. else:
  647. drop 1 obsidian
  648. if {TnT::Drop::%player%} is true:
  649. if player's y-coordinate is less than {@Poziom}:
  650. chance of {@DropVTnT}%:
  651. if player can hold 1 tnt:
  652. add 1 tnt to player
  653. else:
  654. drop 1 tnt
  655. if {Perla::Drop::%player%} is true:
  656. if player's y-coordinate is less than {@Poziom}:
  657. chance of {@DropVPerla}%:
  658. if player can hold 1 ender pearl:
  659. add 1 ender pearl to player
  660. else:
  661. drop 1 ender pearl
  662. if {Slimeball::Drop::%player%} is true:
  663. if player's y-coordinate is less than {@Poziom}:
  664. chance of {@DropVSlimeball}%:
  665. if player can hold 1 slimeball:
  666. add 1 slimeball to player
  667. else:
  668. drop 1 slimeball
  669. if {Sand::Drop::%player%} is true:
  670. if player's y-coordinate is less than {@Poziom}:
  671. chance of {@DropVSand}%:
  672. if player can hold 1 sand:
  673. add 1 sand to player
  674. else:
  675. drop 1 sand
  676. if player is holding any pickaxe of fortune 2:
  677. if {Jabko::Drop::%player%} is true:
  678. if player's y-coordinate is less than {@Poziom}:
  679. chance of {@DropVJabko}%:
  680. if player can hold 1 apple:
  681. add 1 apple to player
  682. else:
  683. drop 1 apple
  684. if {Diament::Drop::%player%} is true:
  685. if player's y-coordinate is less than {@Poziom}:
  686. chance of {@DropVDiament}%:
  687. if player can hold 1 diamond:
  688. add a random number between 1 and 2 of diamond to the player
  689. else:
  690. drop a random number between 1 and 2 of diamond
  691. if {Szmaragd::Drop::%player%} is true:
  692. if player's y-coordinate is less than {@Poziom}:
  693. chance of {@DropVSzmaragd}%:
  694. if player can hold 1 emerald:
  695. add a random number between 1 and 2 of emerald to the player
  696. else:
  697. drop a random number between 1 and 2 of emerald
  698. if {Zloto::Drop::%player%} is true:
  699. if player's y-coordinate is less than {@Poziom}:
  700. chance of {@DropVZloto}%:
  701. if player can hold 1 gold ingot:
  702. add a random number between 1 and 2 of gold ingot to the player
  703. else:
  704. drop a random number between 1 and 2 of gold ingot
  705. if {Zelazo::Drop::%player%} is true:
  706. if player's y-coordinate is less than {@Poziom}:
  707. chance of {@DropVZelazo}%:
  708. if player can hold 1 iron ingot:
  709. add a random number between 1 and 2 of iron ingot to the player
  710. else:
  711. drop a random number between 1 and 2 of iron ingot
  712. if {Wegiel::Drop::%player%} is true:
  713. if player's y-coordinate is less than {@Poziom}:
  714. chance of {@DropVWegiel}%:
  715. if player can hold 1 coal:
  716. add 1 coal to player
  717. else:
  718. drop 1 coal
  719. if {RedStone::Drop::%player%} is true:
  720. if player's y-coordinate is less than {@Poziom}:
  721. chance of {@DropVRedStone}%:
  722. if player can hold 1 redstone:
  723. add 1 redstone to player
  724. else:
  725. drop 1 redstone
  726. if {Lapis::Drop::%player%} is true:
  727. if player's y-coordinate is less than {@Poziom}:
  728. chance of {@DropVLapis}%:
  729. if player can hold 1 lapis:
  730. add 1 lapis to player
  731. else:
  732. drop 1 lapis
  733. if {Ksiazka::Drop::%player%} is true:
  734. if player's y-coordinate is less than {@Poziom}:
  735. chance of {@DropVKsiazka}%:
  736. if player can hold 1 book:
  737. add a random number between 1 and 2 of book to the player
  738. else:
  739. drop a random number between 1 and 2 of book
  740. if {Obsidian::Drop::%player%} is true:
  741. if player's y-coordinate is less than {@Poziom}:
  742. chance of {@DropVObsidian}%:
  743. if player can hold 1 obsidian:
  744. add 1 obsidian to player
  745. else:
  746. drop 1 obsidian
  747. if {TnT::Drop::%player%} is true:
  748. if player's y-coordinate is less than {@Poziom}:
  749. chance of {@DropVTnT}%:
  750. if player can hold 1 tnt:
  751. add 1 tnt to player
  752. else:
  753. drop 1 tnt
  754. if {Perla::Drop::%player%} is true:
  755. if player's y-coordinate is less than {@Poziom}:
  756. chance of {@DropVPerla}%:
  757. if player can hold 1 ender pearl:
  758. add 1 ender pearl to player
  759. else:
  760. drop 1 ender pearl
  761. if {Slimeball::Drop::%player%} is true:
  762. if player's y-coordinate is less than {@Poziom}:
  763. chance of {@DropVSlimeball}%:
  764. if player can hold 1 slimeball:
  765. add 1 slimeball to player
  766. else:
  767. drop 1 slimeball
  768. if {Sand::Drop::%player%} is true:
  769. if player's y-coordinate is less than {@Poziom}:
  770. chance of {@DropVSand}%:
  771. if player can hold 1 sand:
  772. add 1 sand to player
  773. else:
  774. drop 1 sand
  775. if player is holding any pickaxe of fortune 3:
  776. if {Jabko::Drop::%player%} is true:
  777. if player's y-coordinate is less than {@Poziom}:
  778. chance of {@DropVJabko}%:
  779. if player can hold 1 apple:
  780. add 1 apple to player
  781. else:
  782. drop 1 apple
  783. if {Diament::Drop::%player%} is true:
  784. if player's y-coordinate is less than {@Poziom}:
  785. chance of {@DropVDiament}%:
  786. if player can hold 1 diamond:
  787. add a random number between 1 and 3 of diamond to the player
  788. else:
  789. drop a random number between 1 and 3 of diamond
  790. if {Szmaragd::Drop::%player%} is true:
  791. if player's y-coordinate is less than {@Poziom}:
  792. chance of {@DropVSzmaragd}%:
  793. if player can hold 1 emerald:
  794. add a random number between 1 and 3 of emerald to the player
  795. else:
  796. drop a random number between 1 and 3 of emerald
  797. if {Zloto::Drop::%player%} is true:
  798. if player's y-coordinate is less than {@Poziom}:
  799. chance of {@DropVZloto}%:
  800. if player can hold 1 gold ingot:
  801. add a random number between 1 and 3 of gold ingot to the player
  802. else:
  803. drop a random number between 1 and 3 of gold ingot
  804. if {Zelazo::Drop::%player%} is true:
  805. if player's y-coordinate is less than {@Poziom}:
  806. chance of {@DropVZelazo}%:
  807. if player can hold 1 iron ingot:
  808. add a random number between 1 and 3 of iron ingot to the player
  809. else:
  810. drop a random number between 1 and 3 of iron ingot
  811. if {Wegiel::Drop::%player%} is true:
  812. if player's y-coordinate is less than {@Poziom}:
  813. chance of {@DropVWegiel}%:
  814. if player can hold 1 coal:
  815. add 1 coal to player
  816. else:
  817. drop 1 coal
  818. if {RedStone::Drop::%player%} is true:
  819. if player's y-coordinate is less than {@Poziom}:
  820. chance of {@DropVRedStone}%:
  821. if player can hold 1 redstone:
  822. add 1 redstone to player
  823. else:
  824. drop 1 redstone
  825. if {Lapis::Drop::%player%} is true:
  826. if player's y-coordinate is less than {@Poziom}:
  827. chance of {@DropVLapis}%:
  828. if player can hold 1 lapis:
  829. add 1 lapis to player
  830. else:
  831. drop 1 lapis
  832. if {Ksiazka::Drop::%player%} is true:
  833. if player's y-coordinate is less than {@Poziom}:
  834. chance of {@DropVKsiazka}%:
  835. if player can hold 1 book:
  836. add a random number between 1 and 3 of book to the player
  837. else:
  838. drop a random number between 1 and 3 of book
  839. if {Obsidian::Drop::%player%} is true:
  840. if player's y-coordinate is less than {@Poziom}:
  841. chance of {@DropVObsidian}%:
  842. if player can hold 1 obsidian:
  843. add 1 obsidian to player
  844. else:
  845. drop 1 obsidian
  846. if {TnT::Drop::%player%} is true:
  847. if player's y-coordinate is less than {@Poziom}:
  848. chance of {@DropVTnT}%:
  849. if player can hold 1 tnt:
  850. add 1 tnt to player
  851. else:
  852. drop 1 tnt
  853. if {Perla::Drop::%player%} is true:
  854. if player's y-coordinate is less than {@Poziom}:
  855. chance of {@DropVPerla}%:
  856. if player can hold 1 ender pearl:
  857. add 1 ender pearl to player
  858. else:
  859. drop 1 ender pearl
  860. if {Slimeball::Drop::%player%} is true:
  861. if player's y-coordinate is less than {@Poziom}:
  862. chance of {@DropVSlimeball}%:
  863. if player can hold 1 slimeball:
  864. add 1 slimeball to player
  865. else:
  866. drop 1 slimeball
  867. if {Sand::Drop::%player%} is true:
  868. if player's y-coordinate is less than {@Poziom}:
  869. chance of {@DropVSand}%:
  870. if player can hold 1 sand:
  871. add 1 sand to player
  872. else:
  873. drop 1 sand
  874. player has permission "drop.svip":
  875. if {Exp::Drop::%player%} is true:
  876. give {@SVEXP} xp to the player
  877. if player is holding any pickaxe of fortune 0:
  878. if {Jabko::Drop::%player%} is true:
  879. if player's y-coordinate is less than {@Poziom}:
  880. chance of {@DropSVJabko}%:
  881. if player can hold 1 apple:
  882. add 1 apple to player
  883. else:
  884. drop 1 apple
  885. if {Diament::Drop::%player%} is true:
  886. if player's y-coordinate is less than {@Poziom}:
  887. chance of {@DropSVDiament}%:
  888. if player can hold 1 diamond:
  889. add 1 diamond to player
  890. else:
  891. drop 1 diamond
  892. if {Szmaragd::Drop::%player%} is true:
  893. if player's y-coordinate is less than {@Poziom}:
  894. chance of {@DropSVSzmaragd}%:
  895. if player can hold 1 emerald:
  896. add 1 emerald to player
  897. else:
  898. drop 1 emerald
  899. if {Zloto::Drop::%player%} is true:
  900. if player's y-coordinate is less than {@Poziom}:
  901. chance of {@DropSVZloto}%:
  902. if player can hold 1 gold ingot:
  903. add 1 gold ingot to player
  904. else:
  905. drop 1 gold ingot
  906. if {Zelazo::Drop::%player%} is true:
  907. if player's y-coordinate is less than {@Poziom}:
  908. chance of {@DropSVZelazo}%:
  909. if player can hold 1 iron ingot:
  910. add 1 iron ingot to player
  911. else:
  912. drop 1 iron ingot
  913. if {Wegiel::Drop::%player%} is true:
  914. if player's y-coordinate is less than {@Poziom}:
  915. chance of {@DropSVWegiel}%:
  916. if player can hold 1 coal:
  917. add 1 coal to player
  918. else:
  919. drop 1 coal
  920. if {RedStone::Drop::%player%} is true:
  921. if player's y-coordinate is less than {@Poziom}:
  922. chance of {@DropSVRedStone}%:
  923. if player can hold 1 redstone:
  924. add 1 redstone to player
  925. else:
  926. drop 1 redstone
  927. if {Lapis::Drop::%player%} is true:
  928. if player's y-coordinate is less than {@Poziom}:
  929. chance of {@DropSVLapis}%:
  930. if player can hold 1 lapis:
  931. add 1 lapis to player
  932. else:
  933. drop 1 lapis
  934. if {Ksiazka::Drop::%player%} is true:
  935. if player's y-coordinate is less than {@Poziom}:
  936. chance of {@DropSVKsiazka}%:
  937. if player can hold 1 book:
  938. add 1 book to player
  939. else:
  940. drop 1 book
  941. if {Obsidian::Drop::%player%} is true:
  942. if player's y-coordinate is less than {@Poziom}:
  943. chance of {@DropSVObsidian}%:
  944. if player can hold 1 obsidian:
  945. add 1 obsidian to player
  946. else:
  947. drop 1 obsidian
  948. if {TnT::Drop::%player%} is true:
  949. if player's y-coordinate is less than {@Poziom}:
  950. chance of {@DropSVTnT}%:
  951. if player can hold 1 tnt:
  952. add 1 tnt to player
  953. else:
  954. drop 1 tnt
  955. if {Perla::Drop::%player%} is true:
  956. if player's y-coordinate is less than {@Poziom}:
  957. chance of {@DropSVPerla}%:
  958. if player can hold 1 ender pearl:
  959. add 1 ender pearl to player
  960. else:
  961. drop 1 ender pearl
  962. if {Slimeball::Drop::%player%} is true:
  963. if player's y-coordinate is less than {@Poziom}:
  964. chance of {@DropSVSlimeball}%:
  965. if player can hold 1 slimeball:
  966. add 1 slimeball to player
  967. else:
  968. drop 1 slimeball
  969. if {Sand::Drop::%player%} is true:
  970. if player's y-coordinate is less than {@Poziom}:
  971. chance of {@DropSVSand}%:
  972. if player can hold 1 sand:
  973. add 1 sand to player
  974. else:
  975. drop 1 sand
  976. if player is holding any pickaxe of fortune 1:
  977. if {Jabko::Drop::%player%} is true:
  978. if player's y-coordinate is less than {@Poziom}:
  979. chance of {@DropSVJabko}%:
  980. if player can hold 1 apple:
  981. add 1 apple to player
  982. else:
  983. drop 1 apple
  984. if {Diament::Drop::%player%} is true:
  985. if player's y-coordinate is less than {@Poziom}:
  986. chance of {@DropSVDiament}%:
  987. if player can hold 1 diamond:
  988. add a random number between 1 and 2 of diamond to the player
  989. else:
  990. drop a random number between 1 and 2 of diamond
  991. if {Szmaragd::Drop::%player%} is true:
  992. if player's y-coordinate is less than {@Poziom}:
  993. chance of {@DropSVSzmaragd}%:
  994. if player can hold 1 emerald:
  995. add a random number between 1 and 2 of emerald to the player
  996. else:
  997. drop a random number between 1 and 2 of emerald
  998. if {Zloto::Drop::%player%} is true:
  999. if player's y-coordinate is less than {@Poziom}:
  1000. chance of {@DropSVZloto}%:
  1001. if player can hold 1 gold ingot:
  1002. add a random number between 1 and 2 of gold ingot to the player
  1003. else:
  1004. drop a random number between 1 and 2 of gold ingot
  1005. if {Zelazo::Drop::%player%} is true:
  1006. if player's y-coordinate is less than {@Poziom}:
  1007. chance of {@DropSVZelazo}%:
  1008. if player can hold 1 iron ingot:
  1009. add a random number between 1 and 2 of iron ingot to the player
  1010. else:
  1011. drop a random number between 1 and 2 of iron ingot
  1012. if {Wegiel::Drop::%player%} is true:
  1013. if player's y-coordinate is less than {@Poziom}:
  1014. chance of {@DropSVWegiel}%:
  1015. if player can hold 1 coal:
  1016. add 1 coal to player
  1017. else:
  1018. drop 1 coal
  1019. if {RedStone::Drop::%player%} is true:
  1020. if player's y-coordinate is less than {@Poziom}:
  1021. chance of {@DropSVRedStone}%:
  1022. if player can hold 1 redstone:
  1023. add 1 redstone to player
  1024. else:
  1025. drop 1 redstone
  1026. if {Lapis::Drop::%player%} is true:
  1027. if player's y-coordinate is less than {@Poziom}:
  1028. chance of {@DropSVLapis}%:
  1029. if player can hold 1 lapis:
  1030. add 1 lapis to player
  1031. else:
  1032. drop 1 lapis
  1033. if {Ksiazka::Drop::%player%} is true:
  1034. if player's y-coordinate is less than {@Poziom}:
  1035. chance of {@DropSVKsiazka}%:
  1036. if player can hold 1 book:
  1037. add a random number between 1 and 2 of book to the player
  1038. else:
  1039. drop a random number between 1 and 2 of book
  1040. if {Obsidian::Drop::%player%} is true:
  1041. if player's y-coordinate is less than {@Poziom}:
  1042. chance of {@DropSVObsidian}%:
  1043. if player can hold 1 obsidian:
  1044. add 1 obsidian to player
  1045. else:
  1046. drop 1 obsidian
  1047. if {TnT::Drop::%player%} is true:
  1048. if player's y-coordinate is less than {@Poziom}:
  1049. chance of {@DropSVTnT}%:
  1050. if player can hold 1 tnt:
  1051. add 1 tnt to player
  1052. else:
  1053. drop 1 tnt
  1054. if {Perla::Drop::%player%} is true:
  1055. if player's y-coordinate is less than {@Poziom}:
  1056. chance of {@DropSVPerla}%:
  1057. if player can hold 1 ender pearl:
  1058. add 1 ender pearl to player
  1059. else:
  1060. drop 1 ender pearl
  1061. if {Slimeball::Drop::%player%} is true:
  1062. if player's y-coordinate is less than {@Poziom}:
  1063. chance of {@DropSVSlimeball}%:
  1064. if player can hold 1 slimeball:
  1065. add 1 slimeball to player
  1066. else:
  1067. drop 1 slimeball
  1068. if {Sand::Drop::%player%} is true:
  1069. if player's y-coordinate is less than {@Poziom}:
  1070. chance of {@DropSVSand}%:
  1071. if player can hold 1 sand:
  1072. add 1 sand to player
  1073. else:
  1074. drop 1 sand
  1075. if player is holding any pickaxe of fortune 2:
  1076. if {Jabko::Drop::%player%} is true:
  1077. if player's y-coordinate is less than {@Poziom}:
  1078. chance of {@DropSVJabko}%:
  1079. if player can hold 1 apple:
  1080. add 1 apple to player
  1081. else:
  1082. drop 1 apple
  1083. if {Diament::Drop::%player%} is true:
  1084. if player's y-coordinate is less than {@Poziom}:
  1085. chance of {@DropSVDiament}%:
  1086. if player can hold 1 diamond:
  1087. add a random number between 1 and 2 of diamond to the player
  1088. else:
  1089. drop a random number between 1 and 2 of diamond
  1090. if {Szmaragd::Drop::%player%} is true:
  1091. if player's y-coordinate is less than {@Poziom}:
  1092. chance of {@DropSVSzmaragd}%:
  1093. if player can hold 1 emerald:
  1094. add a random number between 1 and 2 of emerald to the player
  1095. else:
  1096. drop a random number between 1 and 2 of emerald
  1097. if {Zloto::Drop::%player%} is true:
  1098. if player's y-coordinate is less than {@Poziom}:
  1099. chance of {@DropSVZloto}%:
  1100. if player can hold 1 gold ingot:
  1101. add a random number between 1 and 2 of gold ingot to the player
  1102. else:
  1103. drop a random number between 1 and 2 of gold ingot
  1104. if {Zelazo::Drop::%player%} is true:
  1105. if player's y-coordinate is less than {@Poziom}:
  1106. chance of {@DropSVZelazo}%:
  1107. if player can hold 1 iron ingot:
  1108. add a random number between 1 and 2 of iron ingot to the player
  1109. else:
  1110. drop a random number between 1 and 2 of iron ingot
  1111. if {Wegiel::Drop::%player%} is true:
  1112. if player's y-coordinate is less than {@Poziom}:
  1113. chance of {@DropSVWegiel}%:
  1114. if player can hold 1 coal:
  1115. add 1 coal to player
  1116. else:
  1117. drop 1 coal
  1118. if {RedStone::Drop::%player%} is true:
  1119. if player's y-coordinate is less than {@Poziom}:
  1120. chance of {@DropSVRedStone}%:
  1121. if player can hold 1 redstone:
  1122. add 1 redstone to player
  1123. else:
  1124. drop 1 redstone
  1125. if {Lapis::Drop::%player%} is true:
  1126. if player's y-coordinate is less than {@Poziom}:
  1127. chance of {@DropSVLapis}%:
  1128. if player can hold 1 lapis:
  1129. add 1 lapis to player
  1130. else:
  1131. drop 1 lapis
  1132. if {Ksiazka::Drop::%player%} is true:
  1133. if player's y-coordinate is less than {@Poziom}:
  1134. chance of {@DropSVKsiazka}%:
  1135. if player can hold 1 book:
  1136. add a random number between 1 and 2 of book to the player
  1137. else:
  1138. drop a random number between 1 and 2 of book
  1139. if {Obsidian::Drop::%player%} is true:
  1140. if player's y-coordinate is less than {@Poziom}:
  1141. chance of {@DropSVObsidian}%:
  1142. if player can hold 1 obsidian:
  1143. add 1 obsidian to player
  1144. else:
  1145. drop 1 obsidian
  1146. if {TnT::Drop::%player%} is true:
  1147. if player's y-coordinate is less than {@Poziom}:
  1148. chance of {@DropSVTnT}%:
  1149. if player can hold 1 tnt:
  1150. add 1 tnt to player
  1151. else:
  1152. drop 1 tnt
  1153. if {Perla::Drop::%player%} is true:
  1154. if player's y-coordinate is less than {@Poziom}:
  1155. chance of {@DropSVPerla}%:
  1156. if player can hold 1 ender pearl:
  1157. add 1 ender pearl to player
  1158. else:
  1159. drop 1 ender pearl
  1160. if {Slimeball::Drop::%player%} is true:
  1161. if player's y-coordinate is less than {@Poziom}:
  1162. chance of {@DropSVSlimeball}%:
  1163. if player can hold 1 slimeball:
  1164. add 1 slimeball to player
  1165. else:
  1166. drop 1 slimeball
  1167. if {Sand::Drop::%player%} is true:
  1168. if player's y-coordinate is less than {@Poziom}:
  1169. chance of {@DropSVSand}%:
  1170. if player can hold 1 sand:
  1171. add 1 sand to player
  1172. else:
  1173. drop 1 sand
  1174. if player is holding any pickaxe of fortune 3:
  1175. if {Jabko::Drop::%player%} is true:
  1176. if player's y-coordinate is less than {@Poziom}:
  1177. chance of {@DropSVJabko}%:
  1178. if player can hold 1 apple:
  1179. add 1 apple to player
  1180. else:
  1181. drop 1 apple
  1182. if {Diament::Drop::%player%} is true:
  1183. if player's y-coordinate is less than {@Poziom}:
  1184. chance of {@DropSVDiament}%:
  1185. if player can hold 1 diamond:
  1186. add a random number between 1 and 3 of diamond to the player
  1187. else:
  1188. drop a random number between 1 and 3 of diamond
  1189. if {Szmaragd::Drop::%player%} is true:
  1190. if player's y-coordinate is less than {@Poziom}:
  1191. chance of {@DropSVSzmaragd}%:
  1192. if player can hold 1 emerald:
  1193. add a random number between 1 and 3 of emerald to the player
  1194. else:
  1195. drop a random number between 1 and 3 of emerald
  1196. if {Zloto::Drop::%player%} is true:
  1197. if player's y-coordinate is less than {@Poziom}:
  1198. chance of {@DropSVZloto}%:
  1199. if player can hold 1 gold ingot:
  1200. add a random number between 1 and 3 of gold ingot to the player
  1201. else:
  1202. drop a random number between 1 and 3 of gold ingot
  1203. if {Zelazo::Drop::%player%} is true:
  1204. if player's y-coordinate is less than {@Poziom}:
  1205. chance of {@DropSVZelazo}%:
  1206. if player can hold 1 iron ingot:
  1207. add a random number between 1 and 3 of iron ingot to the player
  1208. else:
  1209. drop a random number between 1 and 3 of iron ingot
  1210. if {Wegiel::Drop::%player%} is true:
  1211. if player's y-coordinate is less than {@Poziom}:
  1212. chance of {@DropSVWegiel}%:
  1213. if player can hold 1 coal:
  1214. add 1 coal to player
  1215. else:
  1216. drop 1 coal
  1217. if {RedStone::Drop::%player%} is true:
  1218. if player's y-coordinate is less than {@Poziom}:
  1219. chance of {@DropSVRedStone}%:
  1220. if player can hold 1 redstone:
  1221. add 1 redstone to player
  1222. else:
  1223. drop 1 redstone
  1224. if {Lapis::Drop::%player%} is true:
  1225. if player's y-coordinate is less than {@Poziom}:
  1226. chance of {@DropSVLapis}%:
  1227. if player can hold 1 lapis:
  1228. add 1 lapis to player
  1229. else:
  1230. drop 1 lapis
  1231. if {Ksiazka::Drop::%player%} is true:
  1232. if player's y-coordinate is less than {@Poziom}:
  1233. chance of {@DropSVKsiazka}%:
  1234. if player can hold 1 book:
  1235. add a random number between 1 and 3 of book to the player
  1236. else:
  1237. drop a random number between 1 and 3 of book
  1238. if {Obsidian::Drop::%player%} is true:
  1239. if player's y-coordinate is less than {@Poziom}:
  1240. chance of {@DropSVObsidian}%:
  1241. if player can hold 1 obsidian:
  1242. add 1 obsidian to player
  1243. else:
  1244. drop 1 obsidian
  1245. if {TnT::Drop::%player%} is true:
  1246. if player's y-coordinate is less than {@Poziom}:
  1247. chance of {@DropSVTnT}%:
  1248. if player can hold 1 tnt:
  1249. add 1 tnt to player
  1250. else:
  1251. drop 1 tnt
  1252. if {Perla::Drop::%player%} is true:
  1253. if player's y-coordinate is less than {@Poziom}:
  1254. chance of {@DropSVPerla}%:
  1255. if player can hold 1 ender pearl:
  1256. add 1 ender pearl to player
  1257. else:
  1258. drop 1 ender pearl
  1259. if {Slimeball::Drop::%player%} is true:
  1260. if player's y-coordinate is less than {@Poziom}:
  1261. chance of {@DropSVSlimeball}%:
  1262. if player can hold 1 slimeball:
  1263. add 1 slimeball to player
  1264. else:
  1265. drop 1 slimeball
  1266. if {Sand::Drop::%player%} is true:
  1267. if player's y-coordinate is less than {@Poziom}:
  1268. chance of {@DropSVSand}%:
  1269. if player can hold 1 sand:
  1270. add 1 sand to player
  1271. else:
  1272. drop 1 sand
  1273. if {Tryb::CB::%player%} is false:
  1274. cancel event
  1275. set block to air
  1276. drop nothing
  1277. if {Turbo::Drop} is true:
  1278. if {Exp::Drop::%player%} is true:
  1279. give 3 xp to the player
  1280. if {Diament::Drop::%player%} is true:
  1281. if player's y-coordinate is less than {@Poziom}:
  1282. chance of {@DropTurboDiament}%:
  1283. if player can hold 1 diamond:
  1284. add 1 diamond to player
  1285. else:
  1286. drop 1 diamond
  1287. if {Perla::Drop::%player%} is true:
  1288. if player's y-coordinate is less than {@Poziom}:
  1289. chance of {@DropTurboPerla}%:
  1290. if player can hold 1 ender pearl:
  1291. add 1 ender pearl to player
  1292. else:
  1293. drop 1 ender pearl
  1294. if {Szmaragd::Drop::%player%} is true:
  1295. if player's y-coordinate is less than {@Poziom}:
  1296. chance of {@DropTurboSzmaragdy}%:
  1297. if player can hold 1 emerald:
  1298. add 1 emerald to player
  1299. else:
  1300. drop 1 emerald
  1301. if {Zloto::Drop::%player%} is true:
  1302. if player's y-coordinate is less than {@Poziom}:
  1303. chance of {@DropTurboZloto}%:
  1304. if player can hold 1 gold ingot:
  1305. add 1 gold ingot to player
  1306. else:
  1307. drop 1 gold ingot
  1308. command /rundropcmd [<player>] [<text>]:
  1309. permission: run.command
  1310. trigger:
  1311. if arg 1 is set:
  1312. if arg 2 is set:
  1313. run arg 1 command "drop" as op
  1314. run arg 1 command "%arg 2%" as op
  1315. command /drop [<text>]:
  1316. trigger:
  1317. wait 1 tick
  1318. open chest with 3 rows named "&aDROP Z KAMIENIA" to player
  1319. wait 2 tick
  1320. if {Diament::Drop::%player%} is true:
  1321. format slot 0 of player with 1 of diamond named "&9DIAMENT" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaDiament}||&7Szansa dla gracza: &e{@DropGDiament}%%||&7Szansa dla vipa: &e{@DropVDiament}%%||&7Szansa dla svipa: &e{@DropSVDiament}%%" to run "rundropcmd %player% /admin:drop diament"
  1322. else:
  1323. format slot 0 of player with 1 of diamond named "&9DIAMENT" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaDiament}||&7Szansa dla gracza: &e{@DropGDiament}%%||&7Szansa dla vipa: &e{@DropVDiament}%%||&7Szansa dla svipa: &e{@DropSVDiament}%%" to run "rundropcmd %player% /admin:drop diament"
  1324. if {Szmaragd::Drop::%player%} is true:
  1325. format slot 1 of player with 1 of emerald named "&9SZMARAGD" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaSzmaragd}||&7Szansa dla gracza: &e{@DropGSzmaragd}%%||&7Szansa dla vipa: &e{@DropVSzmaragd}%%||&7Szansa dla svipa: &e{@DropSVSzmaragd}%%" to run "rundropcmd %player% /admin:drop szmaragd"
  1326. else:
  1327. format slot 1 of player with 1 of emerald named "&9SZMARAGD" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaSzmaragd}||&7Szansa dla gracza: &e{@DropGSzmaragd}%%||&7Szansa dla vipa: &e{@DropVSzmaragd}%%||&7Szansa dla svipa: &e{@DropSVSzmaragd}%%" to run "rundropcmd %player% /admin:drop szmaragd"
  1328. if {Zloto::Drop::%player%} is true:
  1329. format slot 2 of player with 1 of gold ingot named "&9ZLOTO" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaZloto}||&7Szansa dla gracza: &e{@DropGZloto}%%||&7Szansa dla vipa: &e{@DropVZloto}%%||&7Szansa dla svipa: &e{@DropSVZloto}%%" to run "rundropcmd %player% /admin:drop zloto"
  1330. else:
  1331. format slot 2 of player with 1 of gold ingot named "&9ZLOTO" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaZloto}||&7Szansa dla gracza: &e{@DropGZloto}%%||&7Szansa dla vipa: &e{@DropVZloto}%%||&7Szansa dla svipa: &e{@DropSVZloto}%%" to run "rundropcmd %player% /admin:drop zloto"
  1332. if {Zelazo::Drop::%player%} is true:
  1333. format slot 3 of player with 1 of iron ingot named "&9ZELAZO" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaZelazo}||&7Szansa dla gracza: &e{@DropGZelazo}%%||&7Szansa dla vipa: &e{@DropVZelazo}%%||&7Szansa dla svipa: &e{@DropSVZelazo}%%" to run "rundropcmd %player% /admin:drop zelazo"
  1334. else:
  1335. format slot 3 of player with 1 of iron ingot named "&9ZELAZO" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaZelazo}||&7Szansa dla gracza: &e{@DropGZelazo}%%||&7Szansa dla vipa: &e{@DropVZelazo}%%||&7Szansa dla svipa: &e{@DropSVZelazo}%%" to run "rundropcmd %player% /admin:drop zelazo"
  1336. if {TnT::Drop::%player%} is true:
  1337. format slot 4 of player with 1 of TnT named "&9TNT" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaTnT}||&7Szansa dla gracza: &e{@DropGTnT}%%||&7Szansa dla vipa: &e{@DropVTnT}%%||&7Szansa dla svipa: &e{@DropSVTnT}%%" to run "rundropcmd %player% /admin:drop TnT"
  1338. else:
  1339. format slot 4 of player with 1 of TnT named "&9TNT" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaTnT}||&7Szansa dla gracza: &e{@DropGTnT}%%||&7Szansa dla vipa: &e{@DropVTnT}%%||&7Szansa dla svipa: &e{@DropSVTnT}%%" to run "rundropcmd %player% /admin:drop TnT"
  1340. if {Obsidian::Drop::%player%} is true:
  1341. format slot 5 of player with 1 of Obsidian named "&9OBSIDIAN" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaObsidian}||&7Szansa dla gracza: &e{@DropGObsidian}%%||&7Szansa dla vipa: &e{@DropVObsidian}%%||&7Szansa dla svipa: &e{@DropSVObsidian}%%" to run "rundropcmd %player% /admin:drop Obsidian"
  1342. else:
  1343. format slot 5 of player with 1 of Obsidian named "&9OBSIDIAN" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaObsidian}||&7Szansa dla gracza: &e{@DropGObsidian}%%||&7Szansa dla vipa: &e{@DropVObsidian}%%||&7Szansa dla svipa: &e{@DropSVObsidian}%%" to run "rundropcmd %player% /admin:drop Obsidian"
  1344. if {Ksiazka::Drop::%player%} is true:
  1345. format slot 6 of player with 1 of book named "&9KSIAZKA" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaKsiazka}||&7Szansa dla gracza: &e{@DropGKsiazka}%%||&7Szansa dla vipa: &e{@DropVKsiazka}%%||&7Szansa dla svipa: &e{@DropSVKsiazka}%%" to run "rundropcmd %player% /admin:drop Ksiazka"
  1346. else:
  1347. format slot 6 of player with 1 of book named "&9KSIAZKA" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaKsiazka}||&7Szansa dla gracza: &e{@DropGKsiazka}%%||&7Szansa dla vipa: &e{@DropVKsiazka}%%||&7Szansa dla svipa: &e{@DropSVKsiazka}%%" to run "rundropcmd %player% /admin:drop Ksiazka"
  1348. if {Perla::Drop::%player%} is true:
  1349. format slot 7 of player with 1 of ender pearl named "&9PERLA" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaPerla}||&7Szansa dla gracza: &e{@DropGPerla}%%||&7Szansa dla vipa: &e{@DropVPerla}%%||&7Szansa dla svipa: &e{@DropSVPerla}%%" to run "rundropcmd %player% /admin:drop Perla"
  1350. else:
  1351. format slot 7 of player with 1 of ender pearl named "&9PERLA" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaPerla}||&7Szansa dla gracza: &e{@DropGPerla}%%||&7Szansa dla vipa: &e{@DropVPerla}%%||&7Szansa dla svipa: &e{@DropSVPerla}%%" to run "rundropcmd %player% /admin:drop Perla"
  1352. if {Jabko::Drop::%player%} is true:
  1353. format slot 8 of player with 1 of apple named "&9JABKO" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaJabko}||&7Szansa dla gracza: &e{@DropGJabko}%%||&7Szansa dla vipa: &e{@DropVJabko}%%||&7Szansa dla svipa: &e{@DropSVJabko}%%" to run "rundropcmd %player% /admin:drop Jabko"
  1354. else:
  1355. format slot 8 of player with 1 of apple named "&9JABKO" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaJabko}||&7Szansa dla gracza: &e{@DropGJabko}%%||&7Szansa dla vipa: &e{@DropVJabko}%%||&7Szansa dla svipa: &e{@DropSVJabko}%%" to run "rundropcmd %player% /admin:drop Jabko"
  1356. if {Lapis::Drop::%player%} is true:
  1357. format slot 9 of player with 1 of Lapis named "&9LAPIS" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaLapis}||&7Szansa dla gracza: &e{@DropGLapis}%%||&7Szansa dla vipa: &e{@DropVLapis}%%||&7Szansa dla svipa: &e{@DropSVLapis}%%" to run "rundropcmd %player% /admin:drop Lapis"
  1358. else:
  1359. format slot 9 of player with 1 of Lapis named "&9LAPIS" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaLapis}||&7Szansa dla gracza: &e{@DropGLapis}%%||&7Szansa dla vipa: &e{@DropVLapis}%%||&7Szansa dla svipa: &e{@DropSVLapis}%%" to run "rundropcmd %player% /admin:drop Lapis"
  1360. if {RedStone::Drop::%player%} is true:
  1361. format slot 10 of player with 1 of RedStone named "&9REDSTONE" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaRedStone}||&7Szansa dla gracza: &e{@DropGRedStone}%%||&7Szansa dla vipa: &e{@DropVRedStone}%%||&7Szansa dla svipa: &e{@DropSVRedStone}%%" to run "rundropcmd %player% /admin:drop redstone"
  1362. else:
  1363. format slot 10 of player with 1 of RedStone named "&9REDSTONE" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaRedStone}||&7Szansa dla gracza: &e{@DropGRedStone}%%||&7Szansa dla vipa: &e{@DropVRedStone}%%||&7Szansa dla svipa: &e{@DropSVRedStone}%%" to run "rundropcmd %player% /admin:drop redstone"
  1364. if {Wegiel::Drop::%player%} is true:
  1365. format slot 11 of player with 1 of Coal named "&9WEGIEL" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaWegiel}||&7Szansa dla gracza: &e{@DropGWegiel}%%||&7Szansa dla vipa: &e{@DropVWegiel}%%||&7Szansa dla svipa: &e{@DropSVWegiel}%%" to run "rundropcmd %player% /admin:drop wegiel"
  1366. else:
  1367. format slot 11 of player with 1 of Coal named "&9WEGIEL" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaWegiel}||&7Szansa dla gracza: &e{@DropGWegiel}%%||&7Szansa dla vipa: &e{@DropVWegiel}%%||&7Szansa dla svipa: &e{@DropSVWegiel}%%" to run "rundropcmd %player% /admin:drop wegiel"
  1368. if {Slimeball::Drop::%player%} is true:
  1369. format slot 12 of player with 1 of slimeball named "&9SLIMEBALL" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaSlimeball}||&7Szansa dla gracza: &e{@DropGSlimeball}%%||&7Szansa dla vipa: &e{@DropVSlimeball}%%||&7Szansa dla svipa: &e{@DropSVSlimeball}%%" to run "rundropcmd %player% /admin:drop slimeball"
  1370. else:
  1371. format slot 12 of player with 1 of slimeball named "&9SLIMEBALL" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaSlimeball}||&7Szansa dla gracza: &e{@DropGSlimeball}%%||&7Szansa dla vipa: &e{@DropVSlimeball}%%||&7Szansa dla svipa: &e{@DropSVSlimeball}%%" to run "rundropcmd %player% /admin:drop slimeball"
  1372. if {Sand::Drop::%player%} is true:
  1373. format slot 13 of player with 1 of sand named "&9PIASEK" with lore "&7Aktywny: &aTAK||&7Fortuna: {@FortunaSand}||&7Szansa dla gracza: &e{@DropGSand}%%||&7Szansa dla vipa: &e{@DropVSand}%%||&7Szansa dla svipa: &e{@DropSVSand}%%" to run "rundropcmd %player% /admin:drop sand"
  1374. else:
  1375. format slot 13 of player with 1 of sand named "&9PIASEK" with lore "&7Aktywny: &cNIE||&7Fortuna: {@FortunaSand}||&7Szansa dla gracza: &e{@DropGSand}%%||&7Szansa dla vipa: &e{@DropVSand}%%||&7Szansa dla svipa: &e{@DropSVSand}%%" to run "rundropcmd %player% /admin:drop sand"
  1376. if {Exp::Drop::%player%} is true:
  1377. format slot 26 of player with 1 of experience bottle named "&9EXP" with lore "&7Aktywny: &aTAK||&7Exp dla gracza: &e{@GEXP}%%||&7Exp dla vipa: &e{@VEXP}%%||&7Exp dla svipa: &e{@SVEXP}%%" to run "rundropcmd %player% /admin:drop exp"
  1378. else:
  1379. format slot 26 of player with 1 of experience bottle named "&9EXP" with lore "&7Aktywny: &cNIE||&7Exp dla gracza: &e{@GEXP}%%||&7Exp dla vipa: &e{@VEXP}%%||&7Exp dla svipa: &e{@SVEXP}%%" to run "rundropcmd %player% /admin:drop exp"
  1380. if {Tryb::CB::%player%} is true:
  1381. format slot 25 of player with 1 of cobblestone named "&9Cobble" with lore "&7Aktywny: &aTAK||&7Wykopany stone: &e%{Ilosc::%player%}%" to run "rundropcmd %player% /admin:drop cobble"
  1382. else:
  1383. format slot 25 of player with 1 of cobblestone named "&9Cobble" with lore "&7Aktywny: &cNIE||&7Wykopany stone: &e%{Ilosc::%player%}%" to run "rundropcmd %player% /admin:drop cobble"
  1384. if {Turbo::Drop::%player%} is set:
  1385. format slot 24 of player with 1 of diamond pickaxe named "&9TurboDrop" with lore "&7Aktywny: &aTAK||&7Mozna kupic tutaj: &ehttp://www.47976.enmc.pl/sklep/" to run "run %player% /drop"
  1386. else:
  1387. format slot 24 of player with 1 of diamond pickaxe named "&9TurboDrop" with lore "&7Aktywny: &cNIE||&7Mozna kupic tutaj: &ehttp://www.47976.enmc.pl/sklep/" to run "run %player% /drop"
  1388. command /admin:drop [<text>]:
  1389. permission: drop.wylaczanie
  1390. permission message: &8[&6EASYPROT.NET&8] &cWylaczanie dropow jest tylko dla &aVIP &coraz &aSVIP&c!
  1391. trigger:
  1392. if arg 1 is "perla":
  1393. if {Perla::Drop::%player%} is true:
  1394. set {Perla::Drop::%player%} to false
  1395. else:
  1396. set {Perla::Drop::%player%} to true
  1397. if arg 1 is "Jabko":
  1398. if {Jabko::Drop::%player%} is true:
  1399. set {Jabko::Drop::%player%} to false
  1400. else:
  1401. set {Jabko::Drop::%player%} to true
  1402. if arg 1 is "Nic":
  1403. if {Nic::Drop::%player%} is true:
  1404. set {Nic::Drop::%player%} to false
  1405. else:
  1406. set {Nic::Drop::%player%} to true
  1407. if arg 1 is "Strzala":
  1408. if {Strzala::Drop::%player%} is true:
  1409. set {Strzala::Drop::%player%} to false
  1410. else:
  1411. set {Strzala::Drop::%player%} to true
  1412. if arg 1 is "Kosc":
  1413. if {Kosc::Drop::%player%} is true:
  1414. set {Kosc::Drop::%player%} to false
  1415. else:
  1416. set {Kosc::Drop::%player%} to true
  1417. if arg 1 is "Obsidian":
  1418. if {Obsidian::Drop::%player%} is true:
  1419. set {Obsidian::Drop::%player%} to false
  1420. else:
  1421. set {Obsidian::Drop::%player%} to true
  1422. if arg 1 is "TnT":
  1423. if {TnT::Drop::%player%} is true:
  1424. set {TnT::Drop::%player%} to false
  1425. else:
  1426. set {TnT::Drop::%player%} to true
  1427. if arg 1 is "cobble":
  1428. if {Tryb::CB::%player%} is false:
  1429. set {Tryb::CB::%player%} to true
  1430. else:
  1431. set {Tryb::CB::%player%} to false
  1432. if arg 1 is "Lapis":
  1433. if {Lapis::Drop::%player%} is true:
  1434. set {Lapis::Drop::%player%} to false
  1435. else:
  1436. set {Lapis::Drop::%player%} to true
  1437. if arg 1 is "RedStone":
  1438. if {RedStone::Drop::%player%} is true:
  1439. set {RedStone::Drop::%player%} to false
  1440. else:
  1441. set {RedStone::Drop::%player%} to true
  1442. if arg 1 is "Wegiel":
  1443. if {Wegiel::Drop::%player%} is true:
  1444. set {Wegiel::Drop::%player%} to false
  1445. else:
  1446. set {Wegiel::Drop::%player%} to true
  1447. if arg 1 is "Zelazo":
  1448. if {Zelazo::Drop::%player%} is true:
  1449. set {Zelazo::Drop::%player%} to false
  1450. else:
  1451. set {Zelazo::Drop::%player%} to true
  1452. if arg 1 is "Zloto":
  1453. if {Zloto::Drop::%player%} is true:
  1454. set {Zloto::Drop::%player%} to false
  1455. else:
  1456. set {Zloto::Drop::%player%} to true
  1457. if arg 1 is "Ksiazka":
  1458. if {Ksiazka::Drop::%player%} is true:
  1459. set {Ksiazka::Drop::%player%} to false
  1460. else:
  1461. set {Ksiazka::Drop::%player%} to true
  1462. if arg 1 is "Szmaragd":
  1463. if {Szmaragd::Drop::%player%} is true:
  1464. set {Szmaragd::Drop::%player%} to false
  1465. else:
  1466. set {Szmaragd::Drop::%player%} to true
  1467. if arg 1 is "diament":
  1468. if {Diament::Drop::%player%} is true:
  1469. set {Diament::Drop::%player%} to false
  1470. else:
  1471. set {Diament::Drop::%player%} to true
  1472. if arg 1 is "sand":
  1473. if {Sand::Drop::%player%} is true:
  1474. set {Sand::Drop::%player%} to false
  1475. else:
  1476. set {Sand::Drop::%player%} to true
  1477. if arg 1 is "slimeball":
  1478. if {Slimeball::Drop::%player%} is true:
  1479. set {Slimeball::Drop::%player%} to false
  1480. else:
  1481. set {Slimeball::Drop::%player%} to true
  1482. if arg 1 is "exp":
  1483. if {Exp::Drop::%player%} is true:
  1484. set {Exp::Drop::%player%} to false
  1485. else:
  1486. set {Exp::Drop::%player%} to true
  1487. on join:
  1488. set {Tryb::CB::%player%} to true
  1489. set {Perla::Drop::%player%} to true
  1490. set {Exp::Drop::%player%} to true
  1491. set {Nic::Drop::%player%} to true
  1492. set {Kosc::Drop::%player%} to true
  1493. set {Obsidian::Drop::%player%} to true
  1494. set {TnT::Drop::%player%} to true
  1495. set {Lapis::Drop::%player%} to true
  1496. set {RedStone::Drop::%player%} to true
  1497. set {Strzala::Drop::%player%} to true
  1498. set {Wegiel::Drop::%player%} to true
  1499. set {Zloto::Drop::%player%} to true
  1500. set {Jabko::Drop::%player%} to true
  1501. set {Zelazo::Drop::%player%} to true
  1502. set {Szmaragd::Drop::%player%} to true
  1503. set {Diament::Drop::%player%} to true
  1504. set {Ksiazka::Drop::%player%} to true
  1505. set {Slimeball::Drop::%player%} to true
  1506. set {Sand::Drop::%player%} to true
  1507. on mine of any ore:
  1508. cancel event
  1509. delete event-block
  1510. send "&4Blad: &cTen surowiec nie dropi z rud tylko ze stona!"
  1511. command /turbodrop [<player>] [<text>] [<text>]:
  1512. permission message: &4Blad: &cBrak uprawnien! (easyprot.turbodrop)
  1513. permission: turbodrop.wlacz
  1514. executable by: players and console
  1515. trigger:
  1516. if arg 1 is not set:
  1517. send "&cPoprawne uzycie &a/&7turbodrop &7<&aGRACZ&7> &7<&aon,off&7> &7<&aon: 5m,10m,15m&7>"
  1518. if arg 2 is not set:
  1519. send "&cPoprawne uzycie &a/&7turbodrop &7<&aGRACZ&7> &7<&aon,off&7> &7<&aon: 5m,10m,15m&7>"
  1520. if arg 2 is "on":
  1521. if arg 3 is "5m":
  1522. if {Turbo::Drop} is false:
  1523. set {Turbo::Drop} to true
  1524. set {Turbo::Drop::%arg 1%} to "on"
  1525. loop all players:
  1526. create timed bar with text "&a&lTURBO DROP &7od &e%arg 1%&7!" to loop-player for 300 seconds
  1527. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1528. broadcast "&aWykupil: &e%arg 1%"
  1529. broadcast "&aCzas trwania: &e5 minut"
  1530. broadcast "&aDodaje do dropu:"
  1531. broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
  1532. broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
  1533. broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
  1534. broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
  1535. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1536. wait 300 seconds
  1537. set {Turbo::Drop} to false
  1538. delete {Turbo::Drop::%arg 1%}
  1539. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1540. broadcast "&aWykupil: &e%arg 1%"
  1541. broadcast "&aTrwal: &e5 minut"
  1542. broadcast "&aDodawal do dropu:"
  1543. broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
  1544. broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
  1545. broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
  1546. broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
  1547. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1548. if arg 3 is "10m":
  1549. if {Turbo::Drop} is false:
  1550. set {Turbo::Drop} to true
  1551. set {Turbo::Drop::%arg 1%} to "on"
  1552. loop all players:
  1553. create timed bar with text "&a&lTURBO DROP &7od &e%arg 1%&7!" to loop-player for 600 seconds
  1554. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1555. broadcast "&aWykupil: &e%arg 1%"
  1556. broadcast "&aCzas trwania: &e10 minut"
  1557. broadcast "&aDodaje do dropu:"
  1558. broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
  1559. broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
  1560. broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
  1561. broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
  1562. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1563. wait 600 seconds
  1564. set {Turbo::Drop} to false
  1565. delete {Turbo::Drop::%arg 1%}
  1566. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1567. broadcast "&aWykupil: &e%arg 1%"
  1568. broadcast "&aTrwal: &e10 minut"
  1569. broadcast "&aDodawal do dropu:"
  1570. broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
  1571. broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
  1572. broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
  1573. broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
  1574. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1575. if arg 3 is "15m":
  1576. if {Turbo::Drop} is false:
  1577. set {Turbo::Drop} to true
  1578. set {Turbo::Drop::%arg 1%} to "on"
  1579. loop all players:
  1580. create timed bar with text "&a&lTURBO DROP &7od &e%arg 1%&7!" to loop-player for 900 seconds
  1581. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1582. broadcast "&aWykupil: &e%arg 1%"
  1583. broadcast "&aCzas trwania: &e15 minut"
  1584. broadcast "&aDodaje do dropu:"
  1585. broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
  1586. broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
  1587. broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
  1588. broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
  1589. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1590. wait 900 seconds
  1591. set {Turbo::Drop} to false
  1592. delete {Turbo::Drop::%arg 1%}
  1593. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1594. broadcast "&aWykupil: &e%arg 1%"
  1595. broadcast "&aTrwal: &e15 minut"
  1596. broadcast "&aDodawal do dropu:"
  1597. broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
  1598. broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
  1599. broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
  1600. broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
  1601. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1602. if arg 2 is "off":
  1603. if {Turbo::Drop} is true:
  1604. set {Turbo::Drop} to false
  1605. delete {Turbo::Drop::%arg 1%}
  1606. loop all players:
  1607. create timed bar with text "&e%arg 1% &7wylaczyl &a&lTURBO DROP&7!" to loop-player for 10 seconds
  1608. broadcast "&8&m---------&3TURBODROP&8&m---------"
  1609. broadcast "&aWylaczyl: &e%arg 1%"
  1610. broadcast "&aDodawal do dropu:"
  1611. broadcast " &8>> &e{@DropTurboDiament}%% do diamentow!"
  1612. broadcast " &8>> &e{@DropTurboPerla}%% do perel!"
  1613. broadcast " &8>> &e{@DropTurboZloto}%% do zlota!"
  1614. broadcast " &8>> &e{@DropTurboSzmaragdy}%% do emeralda!"
  1615. broadcast "&8&m---------&3TURBODROP&8&m---------"
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