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- enum CollisionFlag {
- None = 0x00000,
- BlockWalk = 0x00001,
- BlockLineOfSight = 0x00002,
- Wall = 0x00004,
- BlockPlayer = 0x00008,
- AlternateTile = 0x00010,
- Blank = 0x00020,
- Missile = 0x00040,
- Player = 0x00080,
- NPCLocation = 0x00100,
- Item = 0x00200,
- Object = 0x00400,
- ClosedDoor = 0x00800,
- NPCCollision = 0x01000,
- FriendlyNPC = 0x02000,
- Unknown = 0x04000,
- DeadBody = 0x08000, // also portal
- ThickenedWall = 0x10000,
- Avoid = 0x20000
- };
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