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kolton

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Nov 1st, 2011
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  1. enum CollisionFlag {
  2. None = 0x00000,
  3. BlockWalk = 0x00001,
  4. BlockLineOfSight = 0x00002,
  5. Wall = 0x00004,
  6. BlockPlayer = 0x00008,
  7. AlternateTile = 0x00010,
  8. Blank = 0x00020,
  9. Missile = 0x00040,
  10. Player = 0x00080,
  11. NPCLocation = 0x00100,
  12. Item = 0x00200,
  13. Object = 0x00400,
  14. ClosedDoor = 0x00800,
  15. NPCCollision = 0x01000,
  16. FriendlyNPC = 0x02000,
  17. Unknown = 0x04000,
  18. DeadBody = 0x08000, // also portal
  19. ThickenedWall = 0x10000,
  20. Avoid = 0x20000
  21. };
  22.  
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