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- # Configuration file
- ####################
- # biomes
- ####################
- biomes {
- ####################
- # biome ids
- ####################
- "biome ids" {
- I:"Alps ID"=150
- I:"Autumn Forest ID"=151
- I:"Badlands ID"=152
- I:"Birch Hills ID"=153
- I:"Bog ID"=154
- I:"Cliffs ID"=155
- I:"Desert Mountains ID"=156
- I:"Dunes ID"=157
- I:"Estuary ID"=158
- I:"Flying Mountains ID"=159
- I:"Glacier ID"=160
- I:"Highlands ID"=161
- I:"Improved Oceans ID"=179
- I:"Lowlands ID"=162
- I:"Meadow ID"=163
- I:"Outback ID"=164
- I:"Pinelands ID"=165
- I:"Rainforest ID"=166
- I:"Redwood Forest ID"=167
- I:"Rock Mountains ID"=168
- I:"Sahel ID"=169
- I:"Savannah ID"=170
- I:"Snow Mountains ID"=172
- I:"Steppe ID"=171
- I:"Tall Pine Forest ID"=173
- I:"Tropical Islands ID"=175
- I:"Tropics ID"=174
- I:"Tundra ID"=176
- I:"Woodland Mountains ID"=178
- I:"Woodlands ID"=177
- }
- ####################
- # generate biomes true/false?
- ####################
- "generate biomes true/false?" {
- B:"Alps Generate"=true
- B:"Autumn Forest Generate"=true
- B:"Badlands Generate"=true
- B:"Birch Hills Generate"=true
- B:"Bog Generate"=true
- B:"Cliffs Generate"=true
- B:"Desert Mountains Generate"=false
- B:"Dunes Generate"=true
- B:"Estuary Generate"=true
- B:"Flying Mountains Generate"=true
- B:"Glacier Generate"=true
- B:"Highlands Generate"=true
- # If this is false you will have regular Minecraft oceans instead.
- B:"Improved Oceans Generate"=true
- B:"Lowlands Generate"=true
- B:"Meadow Generate"=true
- B:"Outback Generate"=true
- B:"Pinelands Generate"=true
- B:"Rainforest Generate"=true
- B:"Redwood Forest Generate"=true
- B:"Rock Mountains Generate"=false
- B:"Sahel Generate"=true
- B:"Savannah Generate"=true
- B:"Snow Mountains Generate"=false
- B:"Steppe Generate"=true
- B:"Tall Pine Forest Generate"=true
- B:"Tropical Islands Generate"=true
- B:"Tropics Generate"=true
- B:"Tundra Generate"=true
- B:"Woodland Mountains Generate"=true
- B:"Woodlands Generate"=true
- }
- ####################
- # sub-biome ids
- ####################
- "sub-biome ids" {
- I:"Bald Hill ID"=188
- I:"Canyon ID"=192
- I:"DesertIsland ID"=180
- I:"Forest Island ID"=181
- I:"Jungle Island ID"=182
- I:"Lake ID"=187
- I:"Mesa ID"=189
- I:"Oasis ID"=191
- I:"Rock Island ID"=185
- I:"Shrublands ID"=193
- I:"Snow Island ID"=184
- I:"Valley ID"=190
- I:"Volcano Island ID"=183
- I:"Windy Island ID"=186
- }
- ####################
- # generate sub-biomes true/false?
- ####################
- "generate sub-biomes true/false?" {
- B:"Bald Hill Generate"=true
- B:"Canyon Generate"=true
- B:"Desert Island Generate"=true
- B:"Forest Island Generate"=true
- B:"Jungle Island Generate"=true
- B:"Lake Generate"=true
- B:"Mesa Generate"=true
- B:"Oasis Generate"=true
- B:"Rock Island Generate"=true
- B:"Shrublands Generate"=true
- B:"Snow Island Generate"=true
- B:"Valley Generate"=true
- B:"Volcano Island Generate"=true
- B:"Windy Island Generate"=true
- }
- ####################
- # generate vanilla biomes true/false?
- ####################
- "generate vanilla biomes true/false?" {
- B:"Desert Generate"=true
- B:"Extreme Hills Generate"=true
- B:"Forest Generate"=true
- B:"Ice Plains Generate"=true
- B:"Jungle Generate"=true
- B:"Plains Generate"=true
- B:"Swampland Generate"=true
- B:"Taiga Generate"=true
- }
- }
- ####################
- # block ids
- ####################
- "block ids" {
- I:"Acacia Leaves ID"=739
- I:"Acacia Log ID"=730
- I:"Acacia Sapling ID"=714
- I:"Ash Tree Leaves ID"=747
- I:"Ash Tree Log ID"=738
- I:"Ash Tree Sapling ID"=727
- I:"Autumn Orange Leaves ID"=749
- I:"Autumn Orange Sapling ID"=729
- I:"Autumn Yellow Leaves ID"=748
- I:"Autumn Yellow Sapling ID"=728
- I:"Beech Sapling ID"=715
- I:"Berries ID"=766
- I:"Blue Flower ID"=750
- I:"Blueberry Bush ID"=756
- I:"Canopy Tree Leaves ID"=740
- I:"Canopy Tree Log ID"=731
- I:"Canopy Tree Sapling ID"=716
- I:"Cattail ID"=753
- I:"Cotton ID"=758
- I:"Dead Tree Sapling ID"=717
- I:"Deciduous Bush Sapling ID"=723
- I:"Evergreen Bush Sapling ID"=722
- I:"Fir Leaves ID"=741
- I:"Fir Log ID"=732
- I:"Fir Sapling ID"=719
- I:"Great Oak Sapling ID"=718
- I:"Grey Wood Stairs ID"=763
- I:"Highlands Planks Double Halfblock ID"=765
- I:"Highlands Planks Halfblock ID"=764
- I:"Highlands Planks ID"=759
- I:"Ironwood Leaves ID"=745
- I:"Ironwood Log ID"=736
- I:"Ironwood Sapling ID"=725
- I:"Lavender ID"=754
- I:"Leafy Fern ID"=751
- I:"Mangrove Leaves ID"=746
- I:"Mangrove Log ID"=737
- I:"Mangrove Sapling ID"=726
- I:"Palm Leaves ID"=744
- I:"Palm Log ID"=735
- I:"Palm Sapling ID"=724
- I:"Poplar Leaves ID"=742
- I:"Poplar Log ID"=733
- I:"Poplar Sapling ID"=720
- I:"Raspberry Bush ID"=755
- I:"Red Wood Stairs ID"=762
- I:"Redwood Leaves ID"=743
- I:"Redwood Log ID"=734
- I:"Redwood Sapling ID"=721
- I:"Thornbush ID"=757
- I:"White Flower ID"=752
- I:"White Wood Stairs ID"=761
- I:"Yellow Wood Stairs ID"=760
- }
- ####################
- # general
- ####################
- general {
- # use a prefix of "Highlands_" + biome name for all biomes?
- B:"Biome Prefix"=false
- # Biome size in Highlands worlds - 4 is default (same as Default worldtype)
- I:"Biome Size"=4
- # Set to false to disable extra ores of different types in different biomes.
- B:"Generate Biome-specific Ores"=true
- # Set to false to disable this mod's small plants.
- B:"Generate Small Plants"=true
- # Should Highlands generate in the Default and Large Biomes worldtype (for compatibilty with other biome and worldgen mods)
- B:"Highands biomes in Default worlds"=false
- # Set to false to use vanilla wood and leaves instead of this mod's wood and leaves.
- B:"Highlands Wood and Leaves"=true
- # How often should Islands spawn in the ocean. Higher = less islands.
- I:"Island Rarity"=14
- # Biome size in Highlands LB worlds - 6 is default (same as Large Biomes worldtype)
- I:"Large Biomes Biome Size"=6
- # DOES NOT WORK WITH MO CREATURES. See Readme for more information.
- B:"Mob Mod Compatiblity"=false
- # How often oceans appear in your world (not less than 0). 1 is default.
- I:"More Oceans"=1
- # Disables sub-biomes, borders, and improved oceans. See Readme for more information.
- B:"Safe Mode"=false
- # Use custom sky colors?
- B:"Sky Colors"=false
- }
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