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- <?xml version="1.0"?><gameList>
- <game>
- <path>/home/pi/RetroPie/roms/snes/3 Ninjas Kick Back (U).smc</path>
- <name>3 Ninjas Kick Back</name>
- <desc>3 Ninjas Kick Back follows 3 young ninja brothers, Rocky, Colt and Tum-Tum as they assist an old Samurai in retrieving a prized dagger which has been stolen by his rival. The dagger, once given to the Samurai as a reward, will be passed along to younger generations once it is restored to its rightful owner. The boys learn ninjitsu and karate as they fight evil forces that are older, more powerful, and bigger than them.</desc>
- <image>/home/pi/RetroPie/roms/snes/3 Ninjas Kick Back (U).png</image>
- <releasedate>06/01/1994</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Malibu Interactive</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/AAAHH!!! Real Monsters (U).smc</path>
- <name>AAAHH!! Real Monsters</name>
- <desc>In this game, based on popular Nickelodeon comics, you control three monsters: Ickis, Oblina, and Krumm. The Gromble, a headmaster in monster school, needs you to perform the final test - monster Midterm Exam - in order to prove yourselves to be real monsters. You should collect trash, throw it on people, and scare them!</desc>
- <image>/home/pi/RetroPie/roms/snes/AAAHH!!! Real Monsters (U).jpeg</image>
- <releasedate>08/15/1995</releasedate>
- <publisher>Viacom New Media</publisher>
- <developer>Realtime Associates</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/ABC Monday Night Football (U).smc</path>
- <name>ABC Monday Night Football</name>
- <desc>ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology.</desc>
- <image>/home/pi/RetroPie/roms/snes/ABC Monday Night Football (U).jpeg</image>
- <releasedate>1989</releasedate>
- <publisher>Data East</publisher>
- <developer>Data East</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/ACME Animation Factory (U).smc</path>
- <name>Acme Animation Factory</name>
- <desc>In ACME Animation Factory, the player is given a series of tools to create his or her own cartoons, using the most famous characters of Looney Tunes, including graphics, animation and music. When the cartoon has been created, it can be saved and later replayed.</desc>
- <image>/home/pi/RetroPie/roms/snes/ACME Animation Factory (U).jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Sunsoft</publisher>
- <developer>Sunsoft</developer>
- <genres>
- <genre>Sandbox</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/ActRaiser (U) [!].smc</path>
- <name>Actraiser</name>
- <desc>During game play the player fills the role of the 'Master', a powerful being awakened from a long sleep to find the civilizations of his former world in shambles. Through a combination of side-scrolling action stages and overhead-view "god" simulation mode the Master slowly rebuilds his world and regains his followers and powers. He is not referred to as a deity of any kind, and it is stated in the manual that he is mortal, and this is the reason he hid away from the demons he was fighting when he had just enough power to seal himself away and wait them out.</desc>
- <image>/home/pi/RetroPie/roms/snes/ActRaiser (U) [!].jpeg</image>
- <releasedate>12/06/1990</releasedate>
- <publisher>Square</publisher>
- <developer>Quintet</developer>
- <genres>
- <genre>Action</genre>
- <genre>Construction and Management Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/ActRaiser 2 (U) [!].smc</path>
- <name>Actraiser 2</name>
- <desc>The game begins with the universe overrun with evil, with the Master battling with Tanzra. Tanzra, once the Master's servant, led a rebellion against him, but lost and was banished from Heaven.
- Ripped and torn, the slain body of Tanzra fell to the underworld. Feeding on the intense hatred each held for the Master, Tanzra's seven deadly sins and their minions combined their power to raise the spirit of their mighty leader. Tanzra, now vowing revenge for his defeat by The Master, unleashed these demons upon the world. The player in this game assumes the role of the Master, aided by an angel associate, known as Crystalis.</desc>
- <image>/home/pi/RetroPie/roms/snes/ActRaiser 2 (U) [!].jpeg</image>
- <releasedate>10/29/1993</releasedate>
- <publisher>Enix</publisher>
- <developer>Quintet</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Addams Family Values (U).smc</path>
- <name>Addams Family Values</name>
- <desc>The evil Debbie Jelinksi is harming the Addams family once again... She has kidnapped Baby Pubert, and Uncle Fester is the one who must find him and to bring him back to his loving family. The game is based on the live-action movie of the same name.</desc>
- <image>/home/pi/RetroPie/roms/snes/Addams Family Values (U).jpeg</image>
- <releasedate>1995</releasedate>
- <publisher>Ocean Software</publisher>
- <developer>Ocean Software</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Addams Family, The - Pugsley's Scavenger Hunt (U).smc</path>
- <name>The Addams Family: Pugsley's Scavenger Hunt</name>
- <desc>The Addams Family: Pugsley's Scavenger Hunt is a side-scrolling platformer based on the second animated TV series The Addams Family (1992). The player takes the role of Pugsley who gets challenged to a scavenger hunt by his sister Wednesday. He has to retrieve six items which are of course hidden in six levels which can be accessed in any order. The gameplay follows the usual platforming standards: Pugsley moves from left to right while jumping a lot, avoiding enemies and sometimes solving switch puzzles. Pugsley can take three hits before dying but if he collects enough dollar symbols he can replenish his health.</desc>
- <image>/home/pi/RetroPie/roms/snes/Addams Family, The - Pugsley's Scavenger Hunt (U).jpeg</image>
- <releasedate>02/01/1993</releasedate>
- <publisher>Ocean</publisher>
- <developer>Ocean</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Adventures of Batman & Robin, The (U).smc</path>
- <name>The Adventures of Batman & Robin</name>
- <desc>For the most part, is an action-adventure platformer in which the player only controls Batman, and follows him to the end of each stage, where a villain is set to appear. However, the style and design of the stages themselves are different between each other, which gives notable diversity to the game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Adventures of Batman & Robin, The (U).jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Adventures of Dr. Franken, The (U).smc</path>
- <name>The Adventures of Dr. Franken</name>
- <desc>The game features Franky, a Frankenstein Monster on a mission to collect the scattered body parts of his girlfriend.</desc>
- <image>/home/pi/RetroPie/roms/snes/Adventures of Dr. Franken, The (U).jpeg</image>
- <releasedate>12/01/1993</releasedate>
- <publisher>Kemco, DTMC</publisher>
- <developer>Elite Systems</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Adventures of Kid Kleets, The (U) [!].smc</path>
- <name>The Adventures of Kid Kleets</name>
- <desc>The World Cup trophy has been stolen, and it's up to Kid Kleets to retrieve it. Apparently, the soccer world's coveted prize has been shattered and pieces of it are scattered throughout the world. It's your responsibility to take control of the Kid and locate those pieces. Armed with a trusty soccer ball that doubles as a devastating weapon, you'll have to scour the globe and fight an army of nasties that want to make sure you don't succeed in your mission. Make your way through the snow-covered streets of Moscow; the ancient ruins of Rome; and, a speeding bullet train headed for downtown on your quest to find the cherished World Cup. The soccer community will never be the same unless the trophy is brought home are you fleet-footed enough to do the job?</desc>
- <image>/home/pi/RetroPie/roms/snes/Adventures of Kid Kleets, The (U) [!].jpeg</image>
- <releasedate>04/01/1994</releasedate>
- <publisher>Ocean</publisher>
- <developer>Krisalis Software Limited</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Adventures of Rocky and Bullwinkle and Friends, The (U).smc</path>
- <name>The Adventures of Rocky and Bullwinkle and Friends</name>
- <desc>The Adventures of Rocky and Bullwinkle is the video game adaptation of the 60's cartoon series staring Bullwinkle, a moose, and Rocky, a flying squirrel. The game plays out much like an episode of the show. The story begins at the dedication of the Frostbite Falls Rocky and Bullwinkle museum. Unfortunately, the not-so-nice Boris and Natasha have disguised themselves as security guards for the museum and managed to steal some of the priceless artifacts.
- Bullwinkle and Rocky must track down the stolen artifacts and return order to Frostbite Falls. Most of the action is of the side-scrolling platformer variety, but along the way, you will get to play lots of mini-games involving characters from the show. During the platforming sections you can switch instantly between the two protagonists. Both play differently: Bullwinkle can throw bombs at enemies and Rocky can fly for short instances.</desc>
- <image>/home/pi/RetroPie/roms/snes/Adventures of Rocky and Bullwinkle and Friends, The (U).png</image>
- <releasedate>06/01/1993</releasedate>
- <publisher>THQ</publisher>
- <developer>Imagineering Inc.</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Aero Fighters (U).smc</path>
- <name>Aero Fighters</name>
- <desc>Aero Fighters (known as Sonic Wings in Japan) is a vertical-scrolling shoot 'em up ("shmup") arcade game released in 1992 by Video System, ported to the Super Famicom in 1993 and the Super Nintendo in 1994.
- There are 8 stages in this game. The beginning stages consists of randomly chosen areas from nations of unselected fighters (assuming those fighters have nations). If Rabio or Lepus is chosen, all 4 rival nation stages become playable. After completing all rival nation stages, there are 4 more stages.</desc>
- <image>/home/pi/RetroPie/roms/snes/Aero Fighters (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Tecmo</publisher>
- <developer>Video System</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Aero the Acro-Bat (U) [!].smc</path>
- <name>Aero the Acro-Bat</name>
- <desc>You play as bat Aero, who have to stop the mad scientist Edgar Ektor, who is trying to rid the world of amusement and fun. So you jump through the circus-style levels, using different kinds of machines such as catapults, cannons, bubble machines, platforms, etc., collecting various power-ups such as cheese, soda, keys, clocks, etc. and avoiding lethal obstacles.</desc>
- <image>/home/pi/RetroPie/roms/snes/Aero the Acro-Bat (U) [!].jpeg</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>Sunsoft</publisher>
- <developer>Iguana Entertainment</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Aero the Acro-Bat 2 (U).smc</path>
- <name>Aero the Acro-Bat 2</name>
- <desc>In the sequel to Aero the Acro-Bat you have to defeat evil industrialist Edgar Ektor once again. He is back and again with bad ideas, so you - in the role of Aero - have to find and destroy him before he carries out his diabolical "Plan B". Like in the last installment, you have to jump, escape lethal obstacles and progress in time. This game features more moves for Aero, more mechanisms to use and more items to collect.</desc>
- <image>/home/pi/RetroPie/roms/snes/Aero the Acro-Bat 2 (U).png</image>
- <releasedate>04/01/1994</releasedate>
- <publisher>Sunsoft</publisher>
- <developer>Iguana Entertainment</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Aerobiz (U).smc</path>
- <name>Aerobiz</name>
- <desc>You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You must also pay attention to statistics like quarterly and annual sales reports, as well as city data. World events also affect your airline, from natural disasters to war and even the Olympic games, all of which will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Boeing 747 and the Concorde.</desc>
- <image>/home/pi/RetroPie/roms/snes/Aerobiz (U).jpeg</image>
- <releasedate>02/01/1993</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Construction and Management Simulation</genre>
- <genre>Life Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Aerobiz Supersonic (U).smc</path>
- <name>Aerobiz Supersonic</name>
- <desc>You have just been elected as the CEO of a brand new airline company that must compete against 3 other airlines for global dominance. Set up new routes, buy businesses, and manage all your resources including planes, cashflow, and company representatives.
- The basic premise of the game is the same as that of the original Aerobiz, but this time you have more planes to choose from, more city airports spanned over 7 different global regions, and 4 different time period scenarios complete with historically accurate political relationships and events.
- Do you have what it takes to make your company fly high? Or will it crash and burn?</desc>
- <image>/home/pi/RetroPie/roms/snes/Aerobiz Supersonic (U).jpeg</image>
- <releasedate>08/01/1994</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Construction and Management Simulation</genre>
- <genre>Life Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Air Cavalry (U).smc</path>
- <name>Air Cavalry</name>
- <desc>A standard helicopter war-game, featuring the Air Cavalry division. The game is played in a third person view using mode 7 graphics, with the cockpit displayed in splitscreen. There are three campaign areas to fly in: Middle East, Indonesia, and Central America. There are also 2 player versus and co-op split-screen modes.</desc>
- <image>/home/pi/RetroPie/roms/snes/Air Cavalry (U).jpeg</image>
- <releasedate>06/01/1995</releasedate>
- <publisher>Cybersoft, Inc.</publisher>
- <developer>Synergistic Software, Inc.</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Al Unser Jr's Road to the Top (U).smc</path>
- <name>Al Unser Jr.'s Road to the Top</name>
- <desc>Al Unser Jr.'s Road to the Top is a Super NES racing video game where the player has to progress from go-karts to snowmobiles, IROC racing cars, and eventually to Indy racing cars.
- If the player does well, then his/her final challenge is to take on Al Unser, Jr. in the final event at Vancouver, British Columbia, Canada. This race uses the Molson Indy Vancouver as a final test of the player's hard-earned skills. Of course, the player can also practice every stage of the game except the final stage. Go-kart racing involves regional action in the United States of America while snowmobiles provide challenge for the game's simulated winter months. Competing in the stock cars of the IROC is considered to be gaining experience for the faster and lighter open wheel vehicles of the Indy league.</desc>
- <image>/home/pi/RetroPie/roms/snes/Al Unser Jr's Road to the Top (U).jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Software Toolworks</publisher>
- <developer>Radical Entertainment</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Aladdin (U) [!].smc</path>
- <name>Disney's Aladdin</name>
- <desc>Discover a Whole New World of Adventure
- For years, Jafar, the Sultan's evil advisor has sought a magic treasure - a single lamp that holds the key to the greatest power in the world. With this goal in sight, Jafar learns that only one person in the world can claim the magic lamp from the dreaded Cave of Wonders - one whose rags hide a heart that is pure - a diamond in the rough!
- Join Aladdin and his pet monkey Abu, as they race through the marketplace toward their date with destiny. Watch as Jafar tricks our hero and his friend into retrieving the lamp from the dangerous Cave of Wonders. But Aladdin and Abu outwit Jafar, releasing the power of a wacky blue Genie! Now Aladdin will have the chance to spoil Jafar's devious plans and win the hand of the beautiful princess Jasmine. But it will take more than magic to make his wishes come true...</desc>
- <image>/home/pi/RetroPie/roms/snes/Aladdin (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Alien 3 (U).smc</path>
- <name>Alien 3</name>
- <desc>Alien3 is video game based on the movie sequel of the same name. The plot of the movie picks up directly after the end of Aliens. Ellen Ripley, the main character of the Alien series, is in cryo-sleep aboard the space ship Sulaco.
- Unfortunately, an alien or two has stowed away on the Sulaco, and wreaked havoc within the ship. Thus, it crash lands on the prison colony planet Fiorina 161. Ripley and the unarmed prisoners have to figure out a way to survive the alien who terrorize the colony until help arrives.</desc>
- <image>/home/pi/RetroPie/roms/snes/Alien 3 (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>LJN</publisher>
- <developer>Probe Software</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Alien vs. Predator (U).smc</path>
- <name>Alien vs. Predator</name>
- <desc>You're a Predator warrior in the 25th century--an awesome monster with an ugly face, brute strength and very cool weapons. Trained to fight with all that Predator technology has to offer--destroy or be destroyed!
- You've come to New Shanghai, a city on the planet Vega 4, to hunt humans, but instead, you find Aliens--powerful, double-jawed beasts bent on annihilating life. You're outnumbered, but not outsmarted--the hunt is on.
- Alien drones, warriors, chest-bursters and face-huggers stand in your way. Use your lasers, blades and special weapons of destruction to win honor for your deeds. Destroy the Guardian Aliens to advance to the next level, then follow your primal instinct to reach the ultimate prey... the Alien Queen!</desc>
- <image>/home/pi/RetroPie/roms/snes/Alien vs. Predator (U).jpeg</image>
- <releasedate>01/08/1993</releasedate>
- <publisher>Activision</publisher>
- <developer>Jorudan</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/American Gladiators (U).smc</path>
- <name>American Gladiators</name>
- <desc>American Gladiators is licensed from the popular TV show of the same name. It features a series of events testing players' strength, speed and skill against a trained team of ten 'Gladiators', five male and five female. The female characters are Ice, Gold, Lace, Blaze and Zap, most of them know by their bodybuilding achievements. Main male characters are Turbo, Nitro (he featured several US National TV commercials), Gemini, Thunder and Laser (Mr. Montana on 1986).
- In total there are seven events, all viewed from third-person views. The final one is the Eliminator assault course., in which you compete directly against an opponent.</desc>
- <image>/home/pi/RetroPie/roms/snes/American Gladiators (U).jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>GameTek</publisher>
- <developer>Incredible Technologies</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/An American Tail - Fievel Goes West (U).smc</path>
- <name>An American Tail: Fievel Goes West</name>
- <desc>Based on the movie by the same name, Fievel Goes West is a platform game featuring the young mouse Fievel Mousekewitz. After immigrating to overseas to America in the 1800s(?), the Mousekewitz family has moved out onto the open frontier of the wild west. With dreams of being a cowboy, Fievel soon makes friends and plays on the dusty streets imagining himself a great gunslinger. But all is not well as the villainous Cat R. Waul and his gang of cats (as well as other creatures) has plans to turn this place into an all-you-can-eat mouse buffet. It's up to Fievel to get in the way of Cat's plans with the help of the canine sheriff, Wylie Burp and his non-mouse eating cat pal, Tiger</desc>
- <image>/home/pi/RetroPie/roms/snes/An American Tail - Fievel Goes West (U).jpeg</image>
- <releasedate>07/01/1994</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>Hudson Soft</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Andre Agassi Tennis (U).smc</path>
- <name>Andre Agassi Tennis</name>
- <desc>A game endorsed by the American player who stunned the tennis world in the early 90s with his "Image is everything" looks, sporting long hair, earrings and colorful shirts, Andre Agassi Tennis includes eight players (male and female and as as expected, only Agassi is a real player) rated according to movement speed and both accuracy and strength on serve, backhand and forehand.
- Gameplay features all the usual moves: smashes, passing shots, volleys and all kinds of backhand and forehand plays, but unlike other games, precise positioning and timing are crucial to avoid hitting the ball outside the court, swinging the racket into thin air or more embarrassing, let the ball hit you on the head.
- Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Hard), but the differences between them are minimal. Game modes change according to the version, with the 16-bit versions including a "Skins" game, where each point is worth a sum of money based on the number of times the ball was hit.</desc>
- <image>/home/pi/RetroPie/roms/snes/Andre Agassi Tennis (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Lance Investments</publisher>
- <developer>TecMagik</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Animaniacs (U) [!].smc</path>
- <name>Animaniacs</name>
- <desc>Animaniacs is a video game that is based on the hit animated series of the same name. Unlike regular platform games, the player usually runs from the enemies rather than fighting them. Characters include Yakko, Wakko, and Dot, Pinky and the Brain, most of the supporting cast, as well as Ralph, the Warner Brothers studio guard. Animaniacs was made into two games which bore no relation to each other in terms of gameplay, despite both being made by Konami. One was for the Super Nintendo Entertainment System and the other was for the Sega Mega Drive/Genesis and Game Boy. The SNES and Mega Drive/Genesis version were released in 1994, and the Game Boy version in 1995.</desc>
- <image>/home/pi/RetroPie/roms/snes/Animaniacs (U) [!].jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Arcade's Greatest Hits (U).smc</path>
- <name>Williams Arcade's Greatest Hits</name>
- <desc>Not to be confused with "Arcade's Greatest Hits: The Atari Collection 1", this game focuses on games released under the Williams brand.
- The games included are:
- Robotron
- Joust
- Sinistar
- Defender
- Defender II</desc>
- <image>/home/pi/RetroPie/roms/snes/Arcade's Greatest Hits (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>Midway</publisher>
- <developer>Williams Entertainment</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Arcade's Greatest Hits - The Atari Collection 1 (U).smc</path>
- <name>Arcade's Greatest Hits: The Atari Collection 1</name>
- <desc>Another in the series of Midway's retro arcade compilations, this is the first to feature early Atari titles (in addition to the usual FMV interview segments.)
- The games included are:
- Asteroids (vector space shooter)
- Battlezone (vector 3D tank shooter)
- Centipede (insect shooter)
- Missile Command (missile shooter)
- Super Breakout (the more varied sequel to Breakout, and the only non-shooter in this collection)
- Tempest (color vector shooter)</desc>
- <image>/home/pi/RetroPie/roms/snes/Arcade's Greatest Hits - The Atari Collection 1 (U).jpeg</image>
- <releasedate>08/01/1997</releasedate>
- <publisher>Midway</publisher>
- <developer>Digital Eclipse</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Arcana (U).smc</path>
- <name>Arcana</name>
- <desc>In this game you play as a young boy named Rooks. He's the only one that can save the world from the evil Galneon. With the power of the cards he begins his adventure.
- All of the people you fight with and against are displayed on cards. They can have an elemental attribute or not. Rooks is able to summon an elemental to aid him. He can only summon one type at a time, and he must find them before being able to summon them.</desc>
- <image>/home/pi/RetroPie/roms/snes/Arcana (U).jpeg</image>
- <releasedate>03/27/1992</releasedate>
- <publisher>HAL Laboratory</publisher>
- <developer>HAL Laboratory</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ardy Lightfoot (U).smc</path>
- <name>Ardy Lightfoot</name>
- <desc>The story of the game is that the sacred rainbow has shattered into seven pieces and it's up to Ardy to obtain them all again. Whoever collects all seven pieces will receive one wish. An evil king named Visconti has already gotten one piece and is searching for the others. To this end he sends out various creatures and henchmen such as Beecroft, Catry and others. These creatures form the opponents for Ardy during the game. Ardy is assisted by friends along the way like the elder (unknown name), Nina, and a mysterious adventurer named Don Jacoby.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ardy Lightfoot (U).jpeg</image>
- <releasedate>11/26/1993</releasedate>
- <publisher>Titus Software</publisher>
- <developer>ASCII Entertainment</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Arkanoid - Doh It Again (U) [!].smc</path>
- <name>Arkanoid: Doh It Again</name>
- <desc>Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.</desc>
- <image>/home/pi/RetroPie/roms/snes/Arkanoid - Doh It Again (U) [!].jpeg</image>
- <releasedate>01/01/1997</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Taito</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Art of Fighting (U).smc</path>
- <name>Art of Fighting</name>
- <desc>The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter is in the game and will decrease as you perform special moves. It can be recharged, but doing so leaves you open to attack. When your health is almost gone, you can perform a secret combination that will unleash a deadly attack on your opponent - provided you have a full Spirit meter.</desc>
- <image>/home/pi/RetroPie/roms/snes/Art of Fighting (U).jpeg</image>
- <releasedate>09/24/1992</releasedate>
- <publisher>Takara</publisher>
- <developer>Monolith Software</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Axelay (U).smc</path>
- <name>Axelay</name>
- <desc>An unknown alien race came to this planet and promptly laid waste to it. The remaining defense force has been sent out to try and defeat them. One lucky person gets to fly the latest line of defense ships made: the AX-77 Axelay. However, these ships are still in the prototype stage, and as such, only one exists.</desc>
- <image>/home/pi/RetroPie/roms/snes/Axelay (U).jpeg</image>
- <releasedate>09/11/1992</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/B.O.B. (U) [!].smc</path>
- <name>B.O.B.</name>
- <desc>You are a teenage ant-like robot, who is going out for a date...
- However, you take your dad's car and he warns you; if you make a scratch on the car, you will never drive it again...
- Of course, you make a scratch and crash on a unknown planet!
- What to do now?
- Guide B.O.B trough a colorful game with the strangest enemies you ever seen, to find a new car to get home with...</desc>
- <image>/home/pi/RetroPie/roms/snes/B.O.B. (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Electronic Arts, Inc.</publisher>
- <developer>Gray Matter</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ballz 3D (U) [!].smc</path>
- <name>Ballz 3D</name>
- <desc>Ballz 3D is a two player 3D action fighting game for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO. It was developed by PF Magic and published by Accolade in 1994. The 3DO version was released as a director's cut in 1995. Ballz offered three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of balls, with a pseudo-3D look.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ballz 3D (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Accolade</publisher>
- <developer>PF Magic</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Barbie Super Model (U).smc</path>
- <name>Barbie: Super Model</name>
- <desc>Help Barbie become a great fashion model! This is an arcade game with many different activities to participate in.
- In each level, Barbie starts by going left to right with forced scrolling. She has a default speed and can speed up as well. She must avoid moving obstacles by moving up and down and controlling her speed. If she hits one, she loses a chance and it's game over if she runs out of chances. She must pick up items which grant point bonuses and extra chances.
- There is also a camera item to pick up which brings you to a magazine cover shoot. You are shown a cover with barbie wearing an outfit which is themed to the level. You must then go to her dressing room and dress her in a matching outfit. You are also given separate control of the colors of three different components and must match these. You are awarded points for each correct match.
- When you reach the right side of the level, you are given a runway practice. This consists of four positions on the runway floor labeled to tell you which button you must press at each one.
- Barbie then goes back through the level right-to-left. On the return trip, there is a handbag to pick up. This brings you to another magazine cover. You then go to a makeup mirror where you must match Barbie's hairstyle, earrings, eyeshadow and lip and nail color to the cover. Again, you are awarded points for each item which you get correct.
- When you reach the left side of the level, you must then do Barbie's runway walk that you were given earlier. You are awarded points for each station at which you perform the correct move.
- Barbie then continues to the next level. There are a total of four: Barbie driving down the street, skating on the beach, walking through a ski resort and walking through the park.</desc>
- <image>/home/pi/RetroPie/roms/snes/Barbie Super Model (U).png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Hi-Tech Expressions, Inc.</publisher>
- <developer>Tahoe Software Productions</developer>
- <genres>
- <genre>Life Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Barbie Vacation Adventure (U).smc</path>
- <name>Barbie: Vacation Adventure</name>
- <desc>Barbie: Vacation Adventure is an adventure video game that takes Barbie on educational field trips throughout the United States of America.</desc>
- <image>/home/pi/RetroPie/roms/snes/Barbie Vacation Adventure (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Hi Tech Expressions</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Barkley Shut Up and Jam! (U).smc</path>
- <name>Barkley Shut Up and Jam!</name>
- <desc>In the game you play street basketball two-on-two with your friends on with computer. So there are no referees, no fouls, and no shot clock, but the teams called by the names of cities such as Phoenix or Chicago. You can choose your player from 16 available players, including Barkley himself.</desc>
- <image>/home/pi/RetroPie/roms/snes/Barkley Shut Up and Jam! (U).jpeg</image>
- <releasedate>06/01/1994</releasedate>
- <publisher>Den'Z</publisher>
- <developer>Accolade</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bass Masters Classic (U).smc</path>
- <name>Bass Masters Classic</name>
- <desc>This game consists of five 3-day tournaments at four lakes. The mission is to catch as much large bass as possible. Once the day of the fishing tournament is over, the five largest bass that were caught get weighed and are compared to the other fisherman's catches. The one with the heaviest catch is the winner.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bass Masters Classic (U).jpeg</image>
- <releasedate>06/01/1995</releasedate>
- <publisher>Black Pearl</publisher>
- <developer>Malibu</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bass Masters Classic - Pro Edition (U).smc</path>
- <name>Bass Masters Classic: Pro Edition</name>
- <desc>This game is basically an update to Bass Masters Classic. Updates involve adding 6 pro fishermen, five different lakes instead of four, an expanded lineup of different fishing equipment, 2 difficulty level settings, a zoom function, larger lakes, and new music tracks.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bass Masters Classic - Pro Edition (U).jpeg</image>
- <releasedate>07/01/1996</releasedate>
- <publisher>Black Pearl</publisher>
- <developer>Black Pearl</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bassins' Black Bass (U).smc</path>
- <name>Bassin's Black Bass</name>
- <desc>Bassin's Black Bass is a fishing game endorsed by the professional fishing champion Hank Parker. It is another entry in Hot-B's long line of fishing games. Players aim to become a professional fisherman and can travel by themselves or along with Hank.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bassins' Black Bass (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Starfish Inc.</publisher>
- <developer>Starfish Inc.</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Batman - Revenge of the Joker (U).smc</path>
- <name>Batman: Revenge of the Joker</name>
- <desc>Batman is armed with a utility belt that allows him to collect various types of icons throughout the stages in order to shoot different types of baterangs and projectiles. The game's password feature also helped the game from becoming too difficult.
- The music was composed by Naoki Kodaka, Hara Nobuyuki and Shinichi Seya.It also features several remixes of the themes from the Megaman series, most notable the opening theme being a remix of the boss select theme from Megaman 2.</desc>
- <image>/home/pi/RetroPie/roms/snes/Batman - Revenge of the Joker (U).png</image>
- <releasedate>01/01/1992</releasedate>
- <publisher />
- <developer>Sunsoft</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Batman Forever (U).smc</path>
- <name>Batman Forever</name>
- <desc>Batman Forever is the officially licensed game based on the 1995 movie. The bad guys this time around are The Riddler and Two-Face.
- This game is an usual hybrid of side-scrolling platformer and one-on-one fighter. You make your way through levels that include some platform jumping elements, but you typically take on opponents one at a time like in a fighting game. You arsenal includes a lot of nifty bat-gadgets, and a collection of fighting moves that are unleashed with special button combinations.
- The graphics were rendered completely with digitized actors and objects, but none of the actors from the movie make an appearance in the game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Batman Forever (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Acclaim Entertainment</publisher>
- <developer>Probe Entertainment Limited</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Batman Returns (U) [!].smc</path>
- <name>Batman Returns</name>
- <desc>Frigid winter winds swept over an already chilled Gotham City. Random street crimes were running at an all-time high, despite the holidays. Down below, in the city's frozen sewers, Oswald Cobblepot, known as The Penguin, planned more mayhem and schemed the take over of the fightened metropolis. His loyal army of missle-packing Penguin Commandos and the bizarre Red Triangle Circus Gang are energized by the evil genius of the web-footed orphan. A desperate call to Batman goes up. Partner with Batman to salvage Gotham City from The Penguin's cold-hearted plot. Guide him in swift, life-like moves from dark alleys to rooftops in vivid scenes based on the hit movie, "Batman Returns." Control his combat style, and help conduct relentless interrogations of The Penguins many allies. Use the Batcave computer to input clues, analyze evidence, and review enemy bios. You're in charge of weapons, too. Stock Batman's Utility belt with enough heat to match the diverse fighting styles of The Penguin and cold-blooded, sewer-dwelling minions. Gotham City is in trouble.</desc>
- <image>/home/pi/RetroPie/roms/snes/Batman Returns (U) [!].jpeg</image>
- <releasedate>03/31/1993</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Battle Blaze (U) [!].smc</path>
- <name>Battle Blaze</name>
- <desc>A land known as Virg was under the command of a powerful king. Every king was selected at the "Tournament of Champions". A demon from Hell, was hell-bent on world domination, so he sent five phantoms to possess every combatant in the tournament. The demon turned the contenders into enemies where they would have them battle one on one (kind of like Battle Royale).</desc>
- <image>/home/pi/RetroPie/roms/snes/Battle Blaze (U) [!].png</image>
- <releasedate>1992</releasedate>
- <publisher>Sammy</publisher>
- <developer>Sammy</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Battle Cars (U).smc</path>
- <name>Battle Cars</name>
- <desc>The start of the 22nd century saw a true new world order. Survivors of the devastation lived in city states. Technology sophisticated and jaded by years of war the people demanded a new sport for their new age....Battle Cars...technology...aggression...Battle Cars. Afforded the same popularity earlier cultures had given artists or pop musicians, Battle Car drivers are heroes. Their only rule is to win.</desc>
- <image>/home/pi/RetroPie/roms/snes/Battle Cars (U).jpeg</image>
- <releasedate>1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Namco</developer>
- <genres>
- <genre>Racing</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Battle Clash (U) [!].smc</path>
- <name>Battle Clash</name>
- <desc>Battle Clash is a game that uses the Super Scope light gun peripheral. In this game, you fight in a futuristic version of the world as a warrior named Michael Anderson, who takes part in a competition simply known as the "Battle Game". Contestants in the Battle Game fight using mobile Standing Tanks (or STs for short), that come with a variety of weapon systems and forms.</desc>
- <image>/home/pi/RetroPie/roms/snes/Battle Clash (U) [!].jpeg</image>
- <releasedate>06/21/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Battle Grand Prix (U).smc</path>
- <name>Battle Grand Prix</name>
- <desc>The players can pick from 40 fictional drivers and 24 teams to play with. The game is always shown in split-screen mode, even when the player is playing on his own, in this case the opponent directly behind or ahead of the player is shown in the other window. Car settings can be adjusted in the garage. Pit stops can be used to repair the car during a race. Crashing the car can also force the player to retire from the race early.</desc>
- <image>/home/pi/RetroPie/roms/snes/Battle Grand Prix (U).png</image>
- <releasedate>03/27/1992</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>Hudson Soft</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Battletoads & Double Dragon - The Ultimate Team (U) [!].smc</path>
- <name>Battletoads & Double Dragon</name>
- <desc>When a battle-cruiser the size of a city and called the Colossus smashes out of the moon, its laser cannon glowing menacingly, you can bet it ain't gonna be makin' no social calls...
- You can bet it's gonna be creating some bad n' crazy mayhem on good ol' planet Earth - 'specially when you know that the dreaded Dark Queen and the shady Shadow Boss are on board just rarin' to rock n' roll...
- The dastardly duo are about to unleash their most monstrous plan yet - from their secret lunar base they intend to launch an invasion that'll make them masters of the world...
- Neutralized by deadly glooming rays, Earth's forces are powerless... that ist, until the Dragons join the 'Toads!
- Take a 'toadacious trip with the dream ticket as those terrific twins Billy and Jimmy Lee team up with Zitz, Rash and Pimple against the combined might of the gruesome twosome and their mindless minions, Big Blag, Abobo, Robo-Manus and Roper, in a 'toadally terminal new adventure!
- So let's get mad, bad n' crazy once again as the BATTLETOADS join DOUBLE DRAGON in THE ULTIMATE TEAM!</desc>
- <image>/home/pi/RetroPie/roms/snes/Battletoads & Double Dragon - The Ultimate Team (U) [!].jpeg</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>Tradewest</publisher>
- <developer>Rare Ltd.</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Battletoads in Battlemaniacs (U) [!].smc</path>
- <name>Battletoads in Battlemaniacs</name>
- <desc>In this game of up to two players, you control Pimple or Rash. Both Battletoads have combos and moves to help them defeat their enemies. The artistic style is decidedly cartoony, with exaggerated weapons protruding from the 'Toads' limbs to deliver the coup de grace. Like the original version of Battletoads, this game is also known for its extreme difficulty, and is incredibly tough to finish, even for experienced gamers.</desc>
- <image>/home/pi/RetroPie/roms/snes/Battletoads in Battlemaniacs (U) [!].jpeg</image>
- <releasedate>06/01/1993</releasedate>
- <publisher>Tradewest</publisher>
- <developer>Rare, Ltd.</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bazooka Blitzkrieg (U).smc</path>
- <name>Bazooka Blitzkrieg</name>
- <desc>The Sylon Corporation was busy at work on an army of robot soldiers that would save thousands of lives in the event of a war. The XT7 Cyborg-Commando Fighting Machines were thought to be the ultimate battle warriors.
- But something goes terribly wrong with Sylons mainframe. The robots are unleashed on an innocent and unsuspecting public, destroying everything in their path leaving only a trail of death and destruction. You are humanitys only hope as the best sharpshooter the world has ever seen. Armed with your Super NES Super Scope, its your duty to single-handedly battle the Cyborgs and demolish the malfunctioning mainframe computer responsible for this disaster.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bazooka Blitzkrieg (U).png</image>
- <releasedate>12/31/1992</releasedate>
- <publisher>Bandai</publisher>
- <developer>Bandai</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Beavis and Butt-Head (U).smc</path>
- <name>Beavis and Butt-head</name>
- <desc>Based on the successful cartoon 'Beavis and Butt-head', the game is very faithful to the series.
- It game stars at the home of Beavis and Butt-head - and from there you can choose to go to different locations like: Turbo mall 2000, the street, burger world, hospital, GWAR concert and more... your main goal is to find money to the GWAR concert.</desc>
- <image>/home/pi/RetroPie/roms/snes/Beavis and Butt-Head (U).jpeg</image>
- <releasedate>07/01/1994</releasedate>
- <publisher>Viacom New Media</publisher>
- <developer>Realtime Associates</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bebe's Kids (U).smc</path>
- <name>Bebe's Kids</name>
- <desc>Bebe's Kids is an action-oriented Super NES video game that is loosely based on the movie of the same name. The video game enjoyed a North America-exclusive release. Nintendo Power gave this game a 2.475 out of 5 rating (49.5%) in its January 1994 issue.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bebe's Kids (U).jpeg</image>
- <releasedate>04/01/1994</releasedate>
- <publisher>Motown Games</publisher>
- <developer>Radical Entertainment</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Beethoven's 2nd (U).smc</path>
- <name>Beethoven: The Ultimate Canine Caper</name>
- <desc>Beethoven's 2nd is a platform game where you get a chance to wear the metaphorical shoes of Beethoven - that lovable, big dog from the movie.
- Your four puppies need to be rescued and brought back to their mom. As a responsible father and guardian you'll first need to find the puppy, avoiding dangers such as bad-tempered cats, mean dogcatchers, acorns which have a habit to drop down just when you pass underneath, and careless skateboarders. You can bark at these opponents to scare them away. And if you'll find a source of water (such as a rubber hose), you can make yourself wet and then - in a tense situation - shake off the water, eliminating everyone in the vicinity.
- Once you find your pup, you'll find out that getting him back to his mom is no easy task. While your puppy can - thankfully - walk on his own accord when you put him down, you'll still have to carry it over obstacles, and you'll be forced to fight all the enemies again while doing it.</desc>
- <image>/home/pi/RetroPie/roms/snes/Beethoven's 2nd (U).png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Hi-Tech Expressions, Inc.</publisher>
- <developer>Riedel Software Productions, Inc.</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Best of the Best - Championship Karate (U).smc</path>
- <name>Best of the Best: Championship Karate</name>
- <desc>Best of the Best Championship Karate is a realistic fighting game.
- After you choose your fighter for his parameters (strength, stamina and resistance), you can choose from 55 different moves.
- You can now train your fighter at a gym before the real fights.
- To master the game, one must alternate training and fights, as training improves stamina, strength and resistance.
- Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the ring !</desc>
- <image>/home/pi/RetroPie/roms/snes/Best of the Best - Championship Karate (U).png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Loriciel</publisher>
- <developer>Futura</developer>
- <genres>
- <genre>Fighting</genre>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Big Sky Trooper (U).smc</path>
- <name>Big Sky Trooper</name>
- <desc>On day an alien race of slugs is out patrolling space, when they encounter the Lucasarts logo. The logo, as we all know looks like a statue of a person with his hands extending towards the sky. Seeing this logo, the slugs determine that ours is a race made up of BONES and of ADVERTISING, two things the slugs simply hate. So they attack.</desc>
- <image>/home/pi/RetroPie/roms/snes/Big Sky Trooper (U).jpeg</image>
- <releasedate>10/01/1995</releasedate>
- <publisher>JVC</publisher>
- <developer>LucasArts</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Biker Mice From Mars (U) [!].smc</path>
- <name>Biker Mice from Mars</name>
- <desc>Based on the cartoon of the same name, Biker Mice From Mars is a racing game very similar to Rock 'n Roll Racing. Races are shown from an isometric perspective and you can choose between six different drivers that differ in acceleration, top speed and grip. During the races, you can use weapons such as mines or missiles to slow down your opponents and pick up random bonuses ranging from money to making you temporarily invincible. After each race, you will receive money that can be spent on better tires, armor, engines or weapons. There's also a two-player mode that lets you play the main race with a friend or compete in a one on one race.</desc>
- <image>/home/pi/RetroPie/roms/snes/Biker Mice From Mars (U) [!].jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Action</genre>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bill Laimbeer's Combat Basketball (U) [!].smc</path>
- <name>Bill Laimbeer's Combat Basketball</name>
- <desc>The game predicts a science-fiction version of the year 2030 in which there are only robot basketball players (excluding Bill Laimbeer). Basketball teams play in gruelling league matches where new players are bought and sold. Within this future, basketball uses a dedicated robot to perform the toss up at the start of each match as referees had been fired by Bill Laimbeer sometime prior to the year 2030. As a result, players now wear armor to their games and weapons are thrown from the audience.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bill Laimbeer's Combat Basketball (U) [!].jpeg</image>
- <releasedate>11/01/1991</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>Hudson Soft</developer>
- <genres>
- <genre>Action</genre>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bill Walsh College Football (U) [!].smc</path>
- <name>Bill Walsh College Football</name>
- <desc>The game features 24 college football teams from the 1993 season and 24 of the all-time college teams since 1978. Play modes include exhibition, playoffs and all-time playoffs and the SNES version also has an eleven week season mode.with the National Championship as the ultimate goal.
- The playbook consists of 56 offensive plays and 52 defensive plays.
- On offense, running backs can dive, spin and hurdle. Also, passing is dealt with by having the receivers in their own windowed boxes . When on defense, defenders can dive at the ball carrier, and raise hands to block kicks or intercept passes.
- The game also features four weather conditions (fair, windy, rain and snow), and three different quarter lengths (20, 40 and 60 minutes).</desc>
- <image>/home/pi/RetroPie/roms/snes/Bill Walsh College Football (U) [!].png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Electronic Arts, Inc.</publisher>
- <developer>High Score Productions</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bio Metal (U) [!].smc</path>
- <name>BioMetal</name>
- <desc>BioMetal is a side-scrolling shooter game. Their are two pairs, one for lasers and the other for missiles, of three upgrades for your weapons.
- The war that divided the galaxy and used all it's resources has ended. A fleet was sent on a mission to find more natural resources. They never returned. Their last transmission reveals that the enemy' created one last experiment. This experiment is a combination of the aggressive nature of animals combined with the efficiency of machines. These creatures were named BioMetal.
- The MF-92GX Halbard mothership has been assigned to destroy the threat before they can not be stopped. You are piloting the MF-92GX Halbard fighter that is equipped with the experimental Gel Analog Mutant weapon. The Gel is charged up on the ship and can be used to surround the ship as a protective shield or be thrown at the enemy forces.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bio Metal (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Athena</publisher>
- <developer>Athena</developer>
- <genres>
- <genre>Racing</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Blackthorne (U).smc</path>
- <name>Blackthorne</name>
- <desc>Blackthorne is an action-adventure game that takes place on the planet Tuul. Tuul was a peaceful place, until the evil warrior Sarlac used the power of the Darkstone to take control. Blackthorne's father, the good King Vlaros, sent him to Earth just as his kingdom crumbled around him. Now, 20 years later, Blackthorne is grown and must return to Tuul to free it from the clutches of Sarlac.</desc>
- <image>/home/pi/RetroPie/roms/snes/Blackthorne (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Interplay</publisher>
- <developer>Blizzard Entertainment</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Blazeon (U).smc</path>
- <name>BlaZeon: The Bio-Cyborg Challenge</name>
- <desc>The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, agilities and special attacks.</desc>
- <image>/home/pi/RetroPie/roms/snes/Blazeon (U).png</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Atlus</publisher>
- <developer>Dandy Arai</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Blues Brothers, The (U) [!].smc</path>
- <name>The Blues Brothers</name>
- <desc>The characters have the ability to pick up objects (generally boxes) and either put them down to stand on them, or throw them at enemies. Each level is a variation on the jumping theme, with the characters finding a necessary attribute (e.g. a guitar) somewhere in the level. The sixth and final level ends on-stage.</desc>
- <image>/home/pi/RetroPie/roms/snes/Blues Brothers, The (U) [!].jpeg</image>
- <releasedate>03/26/1993</releasedate>
- <publisher>Titus Software</publisher>
- <developer>Titus Software</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bobby's World (U).smc</path>
- <name>Bobby's World</name>
- <desc>In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away. Game was cancelled.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bobby's World (U).jpeg</image>
- <releasedate />
- <publisher>Hi Tech Entertainment</publisher>
- <developer>RSP</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bonkers (U).smc</path>
- <name>Bonkers</name>
- <desc>The game is based on the Disney TV show of the same name. Bonkers is a bob-cat police officer who lives in "toondom", a cartoony land where people co-exist with various creatures from cartoon movies.
- One day, Bonkers and his partner Lucky hear about a shocking robbery: Hollywood's most valuable treasures - Sorcerer's Hat, Mermaid's Voice, and Magic Lamp - were stolen! Now it is up to Bonkers to capture the thieves and to take back the stolen treasures.
- This is an action platform game. Bonkers can jump and dash, throwing enemies aside and even destroying some obstacles. Enemies can be killed by jumping on their heads. You can also collect various items such as bombs to throw at the enemies, cakes to refill your health, or hyper juice to make you dash continuously.
- Besides the common license, this game is totally different from the Genesis game Bonkers.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bonkers (U).jpeg</image>
- <releasedate>12/15/1994</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Boogerman - A Pick and Flick Adventure (U).smc</path>
- <name>Boogerman: A Pick and Flick Adventure</name>
- <desc>You will have an adventure in an unknown world as a caped hero who slings his own boogers to vanquish his foes. The hero of the game is a booger-tossing, noisily burping, fart-spewing man named Snotty Ragsdale. While he lives his normal life as an eccentric millionaire, his natural "in-stinks" come in handy when he dons the mask of the smelly hero Boogerman.</desc>
- <image>/home/pi/RetroPie/roms/snes/Boogerman - A Pick and Flick Adventure (U).jpeg</image>
- <releasedate>12/01/1995</releasedate>
- <publisher>Interplay</publisher>
- <developer>Interplay</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Boxing Legends of the Ring (U).smc</path>
- <name>Boxing Legends of the Ring</name>
- <desc>Boxing Legends of the Ring is a boxing game, developed by Sculptured Software and published by Electro Brain.
- During fights, it is possible to keep track of the participating boxers' wellbeing by observing the small portraits of the fighters' faces at the top of the screen. As the fighters receive punishment, these portraits show injuries such as cuts and bruises, the severity of which indicate the fighter's health (or lack of). There is also a boxing glove shaped meter at the top of the screen, that indicates how much power a boxer has left in his punches (as in a real fight, the more punches boxers throw, the more tired they become, resulting in weaker punches).
- The fighters movement about the ring is limited to side-stepping left or right; it is impossible to step back or forward. A variety of punches can be thrown; left jabs, crosses to the head, hooks to the body, and uppercuts to the head (all punches except jabs can be thrown with either hand). It is also possible to throw a limited number of so-called 'super punches', that are essentially either a right cross or a right uppercut, but with extra power. At the start of each round, each boxer is capable of throwing one super-punch at any time, although it becomes possible to throw one more with each knockdown they score against their opponent. Defensive techniques consist of blocking, dodging, and clinching. Each boxer has three attributes: 'power', 'stamina', and 'chin'.</desc>
- <image>/home/pi/RetroPie/roms/snes/Boxing Legends of the Ring (U).jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Electro Brain</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Fighting</genre>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Brain Lord (U).smc</path>
- <name>Brain Lord</name>
- <desc>In "Brain Lord", you play a young traveler and warrior who is searching for his long lost father. Long ago, when you were a mere child, your father told you about the great legacy of your village. Once your people were Dragon Warriors, who could control and fly on dragons. But the dragons had disappeared, and your father was determined to find the legendary Tower of Light, where, according to rumors, the last dragons might be hiding. You father went to search the Tower of Light and never came back. Years have passed, and now you finally found the Tower of Light. But your adventure doesn't end there, as you had thought - it begins there...</desc>
- <image>/home/pi/RetroPie/roms/snes/Brain Lord (U).jpeg</image>
- <releasedate>01/29/1994</releasedate>
- <publisher>Enix</publisher>
- <developer>Produce</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Brainies, The (U).smc</path>
- <name>The Brainies</name>
- <desc>This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life.</desc>
- <image>/home/pi/RetroPie/roms/snes/Brainies, The (U).jpeg</image>
- <releasedate>04/01/1996</releasedate>
- <publisher>Titus Software</publisher>
- <developer>Titus Software</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bram Stoker's Dracula (U).smc</path>
- <name>Bram Stoker's Dracula</name>
- <desc>Bram Stoker's Dracula" for the Super NES goes straight for the jugular with spine-chilling action so real you won't believe your eyes. As vampire hunter Jonathan Marker, you're plunged deep into the world of the undead in this ultimate interactive movie. Seven terrifying levels, each with various day and night sections, plus incredible 3-D graphics bring to life the cold, dark dungeons of Castle Dracula, the brutal Transylvanian countryside and the eerie chambers of 19th-century London. By day, you'll fight bloodthirsty bats and poisonous spiders in your search for weapons. As the sun sets, beware... because now the Prince of Darkness himself arises and comes for you... as bat, wolf, even as an old man. Bram Stoker's Dracula. Make no mistake... he must be stopped!</desc>
- <image>/home/pi/RetroPie/roms/snes/Bram Stoker's Dracula (U).jpeg</image>
- <releasedate>09/01/1993</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Traveller's Tales</developer>
- <genres>
- <genre>Action</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Brandish (U) [!].smc</path>
- <name>Brandish</name>
- <desc>The game is an action RPG, a dungeon crawler with plenty of creatures to defeat and many weapons, armor, and other treasure to collect. You can also use magic spells. The camera rotates automatically according to your movements. You also have the ability to jump forwards.</desc>
- <image>/home/pi/RetroPie/roms/snes/Brandish (U) [!].jpeg</image>
- <releasedate>02/01/1995</releasedate>
- <publisher>Koei</publisher>
- <developer>Nihon Falcom</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Brawl Brothers (U) [!].smc</path>
- <name>Brawl Brothers</name>
- <desc>The Brawl Brothers are two guys, not actually brothers, named Rick and Doug (or, Hack and Slash, respectively) who run a self-defense gym in Bayside City. Three of the gym's best fighters are also characters in this game: there is Lord J., a karate and judo master; Kazan, a ninja; and Wendy, a pro wrestler. You choose which two characters you want to control, and Dieter, the psycho bad guy who's got his secret Air Fortress outside the city, kidnaps the other three. Dieter wants these fighters so he can clone them and develop his own army for evil purposes, and it is up to whatever two characters you choose to fight your way through these clones to reach Dieter.</desc>
- <image>/home/pi/RetroPie/roms/snes/Brawl Brothers (U) [!].jpeg</image>
- <releasedate>12/22/1992</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/BreakThru! (U).smc</path>
- <name>Breakthru!</name>
- <desc>In the award-winning tradition of Tetris, comes BreakThru! This time, your goal is to make as many bricks disappear as you can before time runs out. Click on a group of same-colored bricks to remove bricks and make the wall come tumbling down.</desc>
- <image>/home/pi/RetroPie/roms/snes/BreakThru! (U).png</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Spectrum Holobyte, Inc.</publisher>
- <developer>ZOO Corporation</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Breath of Fire (U) [!].smc</path>
- <name>Breath of Fire</name>
- <desc>Long ago in the days of darkness and magic, a young wanderer comes face to face with his destiny. You control the fate of Ryu, a young warrior and descendant of the Light Dragon Clan. Together, with your mystical friend, Nina, you must search for magic spells and mysterious secrets. Along the way, gain experience and skill as you battle against strange monsters. Uncover valuable secrets that will help you on your adventure and unlock the secrets of the Dragon Clan.</desc>
- <image>/home/pi/RetroPie/roms/snes/Breath of Fire (U) [!].jpeg</image>
- <releasedate>08/01/1994</releasedate>
- <publisher>Squaresoft</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Breath of Fire II (U) [!].smc</path>
- <name>Breath of Fire II</name>
- <desc>The incredible sequel to the best-selling RPG hit Breath of Fire is here! You are the last member of the Dragon clan, fighting to rid the world of a growing evil. A cast of unusual and exciting companions joins you in your adventures across a wondrous land full of magic and mystery. You'll find strange mystic items, memorable monsters and exotic locations in your quest to conquer evil. There's strategy and spellcasting galore in the hours of compelling action and adventure that awaits you. Breath of Fire II is the ultimate in RPG excitement!</desc>
- <image>/home/pi/RetroPie/roms/snes/Breath of Fire II (U) [!].jpeg</image>
- <releasedate>12/03/1995</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Brett Hull Hockey '95 (U).smc</path>
- <name>Brett Hull Hockey '95</name>
- <desc>AL MICHEAELS CALLS THE PLAY-BY-PLAY!
- Brutal Checks. Awesome Stick Saves. 100 MPH One-Timers. This is Hockey With An Attidude.
- All the hard-hitting NHLPA players. True NHL-style stats. Real ice-grinding hockey action. In this game you're playing for keeps. Control the blue-line with guys like Leetch and Bourque. Blank-'em in the crease with guys like Richter and Irbe. Take it down the wing and into the slot behind scoring legends like Modano, Yzerman, Bure, and of course, Brett Hull. Can you make the cut? Only the stats will tell. Shots, checks, penalties, and passing percentages. Make it or miss, it's crunch time. And this time, it's for real.</desc>
- <image>/home/pi/RetroPie/roms/snes/Brett Hull Hockey '95 (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Accolade</publisher>
- <developer>Radical Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Brett Hull Hockey (U).smc</path>
- <name>Brett Hull Hockey</name>
- <desc>The Golden Brett returns to the SNES in the improved and updated BRETT HULL HOCKEY ’95. The second game in this series also features a full NHLPA license, so you’re sure to find your favorite players ready to hit the ice. Use every little trick in the book to get the job done: one-timers, fake shots, drop passes, and even dekes.
- There are several gameplay options to satisfy any hockey fan: Full Season, Half Season, Playoffs, All-Star Game, and Exhibition. You make all the decisions in the course of a game, whether it’s shuffling your lines, pulling the goalie, or calling the offensive strategy. Choose wisely, because each option could mean the difference between glorious victory and bitter defeat. And with the stellar play-by-play of Al Michaels, you’ll forget that you’re not just watching a game on TV, you’re playing one!</desc>
- <image>/home/pi/RetroPie/roms/snes/Brett Hull Hockey (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Accolade</publisher>
- <developer>Radical Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bronkie Health Hero (U).smc</path>
- <name>Bronkie the Bronchiasaurus</name>
- <desc>You must help Bronkie and Rexo find the lost machine pieces by blowing away dust with your lungs, and hitting enemies with your dusters, before the dust returns and everyone chokes on the dust! But don't run into cigarrette smoke or dust storms, otherwise your vision will get darker, and you'll have a hard time finding out where to go, running into enemies all around!</desc>
- <image>/home/pi/RetroPie/roms/snes/Bronkie Health Hero (U).jpeg</image>
- <releasedate>09/01/1995</releasedate>
- <publisher>Raya Systems</publisher>
- <developer>WaveQuest</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Brunswick World Tournament of Champions (U).smc</path>
- <name>Brunswick World: Tournament of Champions</name>
- <desc>A bowling game not wanting for options. Play against 11 pro bowlers in six different tournaments, or try the league or practice modes. The size of the tournaments, the player's ball, the player's outfit, and even the oil pattern on the lane can be adjusted to suit your tastes.</desc>
- <image>/home/pi/RetroPie/roms/snes/Brunswick World Tournament of Champions (U).png</image>
- <releasedate>08/01/1997</releasedate>
- <publisher>Black Pearl</publisher>
- <developer>Tiertex Design Studios</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Brutal - Paws of Fury (U).smc</path>
- <name>Brutal: Paws of Fury</name>
- <desc>Brutal: Paws of Fury is a standard one-on-one beat 'em up across a variety of levels, with mostly outdoor terrain. You can choose of the many characters. Throughout the game, your character travels across Dalai Llama's island, fighting a series of duels before getting to the final showdown.</desc>
- <image>/home/pi/RetroPie/roms/snes/Brutal - Paws of Fury (U).jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Kemco</publisher>
- <developer>Eurocom Entertainment Software</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bubsy II (U).smc</path>
- <name>Bubsy II</name>
- <desc>A new historical theme park, the Amazotarium, has been made. Though impressive, the park's sinister technology is stealing away actual history and placing it on exhibit. Having taken his niece and nephew to the park, Bubsy loses them and is soon caught up in the evil plans of Oinker P. Hamm, who runs Amazaterium and wants to extort money from his unwitting customers who'll "pay anything to see their own history". Now, Bubsy needs to "humble" Oinker and close the fascinating-but-deadly Amazatorium before anyone faces a hairy ending.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bubsy II (U).jpeg</image>
- <releasedate>04/03/1994</releasedate>
- <publisher>Accolade</publisher>
- <developer>Accolade</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bubsy in Claws Encounters of the Furred Kind (U) [!].smc</path>
- <name>Bubsy in: Claws Encounters of the Furred Kind</name>
- <desc>A race of fabric-stealing aliens called "Woolies", who have stolen the world's yarn ball supply (especially Bubsy's, who owns the world's largest collection). Naturally, Bubsy does not take too kindly to the theft and sets out to "humble" the Woolies.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bubsy in Claws Encounters of the Furred Kind (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Accolade</publisher>
- <developer>Solid Software</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bugs Bunny - Rabbit Rampage (U) [!].smc</path>
- <name>Bugs Bunny Rabbit Rampage</name>
- <desc>Bugs Bunny Rabbit Rampage is a side-scrolling platform game. The player, controlling Bugs Bunny, is able to jump (and squash), high-kick, throw cream pies and use ACME weapons. These weapons are scattered all over the landscape and include such cartoon favorites as bone-shaped dynamite sticks, anvils to drop on heads, Shrink Rays, portable holes and many more. Players will encounter a variety of familiar Looney Tunes characters as enemies and level bosses. At the end of each level (10 in all). players are given a rating based on their gameplay style, which includes how many of these ACME weapons they were willing to use.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bugs Bunny - Rabbit Rampage (U) [!].jpeg</image>
- <releasedate>02/05/1994</releasedate>
- <publisher>Sunsoft</publisher>
- <developer>Viacom New Media</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bulls Vs Blazers and the NBA Playoffs (U) (V1.1) [!].smc</path>
- <name>Bulls vs Blazers and the NBA Playoffs</name>
- <desc>Another update in Electronic Arts' basketball series, this time featuring the teams and players from the 1992 NBA playoffs plus the East and West All-Stars.
- Exclusive to the Genesis version is the ability to create your own All-Star teams and to call defensive plays.</desc>
- <image>/home/pi/RetroPie/roms/snes/Bulls Vs Blazers and the NBA Playoffs (U) (V1.1) [!].jpeg</image>
- <releasedate>1992</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Electronic Arts</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Bust-A-Move (U).smc</path>
- <name>Bust-A-Move</name>
- <desc>Which will burst first: your concentration or the level you're working on? It takes more than just swinging the bubble-turret and taking aim on the falling ceiling; tactical planning and mental dexterity are the only way to string together three or more bubbles and 100 wins to make it through all the bubble and ego-bursting rounds of Bust-A-Move!</desc>
- <image>/home/pi/RetroPie/roms/snes/Bust-A-Move (U).png</image>
- <releasedate>03/01/1995</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Taito Corporation</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Cacoma Knight in Bizyland (U).smc</path>
- <name>Cacoma Knight in Bizyland</name>
- <desc>Cacoma Knight is a hybrid of action and puzzle elements. Each level is a single screen. The first image that the player sees is a landscape, for example, a forest or a town. The image will then fade into a "corrupt" version of the landscape, for example, the trees become rotten and buildings become ruined. Each screen has a "Qualify" target that shows how much of the screen must be cleared before the game continues to the next level.</desc>
- <image>/home/pi/RetroPie/roms/snes/Cacoma Knight in Bizyland (U).jpeg</image>
- <releasedate>1993</releasedate>
- <publisher>SETA Corporation</publisher>
- <developer>SETA Corporation</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Cal Ripken Jr. Baseball (U) [!].smc</path>
- <name>Cal Ripken Jr. Baseball</name>
- <desc>This baseball game is your basic SNES baseball game, play as one of 16 teams, along with two special teams, the All-Stars and the MVP's. Cal Ripken, the featured player is the only real player to appear in this game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Cal Ripken Jr. Baseball (U) [!].jpeg</image>
- <releasedate>12/01/1992</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Mindscape Inc.</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/California Games II (U).smc</path>
- <name>California Games II</name>
- <desc>Push your courage and cool to their limits in several innovative action sports from California. Showcase your skills speeding around the skateboard track, body boarding on foaming breakers, hang gliding over the ocean and snowboarding down perilous slopes.</desc>
- <image>/home/pi/RetroPie/roms/snes/California Games II (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>DTMC</publisher>
- <developer>Silicon Sorcery</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Cannondale Cup (U).smc</path>
- <name>Cannondale Cup</name>
- <desc>Choose from 1 of 8 different racers who compete on 8 different bicycle race courses. The game splits the courses into different stages, with each stage having a requirement to move on to the next stage. The requirements are based on completing a set number of laps or attaining a certain score, except for the final race where the player must come in 1st place in 30 laps.
- There are also a number of selectable mountain bikes which are rated in the categories of turning, speed, tires, acceleration, and shocks. During a race, players can punch opposing cyclists and also jump ramps. The higher the position the player comes in at the end of a race, the higher the score the player will receive.
- It was also re-released as a part of the SNES game Exertainment Mountain Bike Rally / Speed Racer as the Mountain Bike part of it, along with another game. It contains the same gameplay with only a few minor graphical changes.</desc>
- <image>/home/pi/RetroPie/roms/snes/Cannondale Cup (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>American Softworks Corporation</publisher>
- <developer>Radical Entertainment Inc.</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Capcom's MVP Football (U).smc</path>
- <name>Capcom's MVP Football</name>
- <desc>This is an American Football game which features four different game modes.
- There is the Custom mode which let's the player set up an exhibition game between two teams. The player can either choose to directly control the football players on the field or choose to just coach the team by selecting plays and letting the computer control the on field action. Other parameters that can be adjusted are the quarter length, the field conditions, and the difficulty of the computer opponent.
- There is also a Tournament mode where the player tries to take a team through a playoff bracket in order to get to the Super Bowl.
- MVP mode puts the player in game situations in which the player has to try to overcome.
- Demo mode lets the player watch the computer play against itself.</desc>
- <image>/home/pi/RetroPie/roms/snes/Capcom's MVP Football (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Capcom</publisher>
- <developer>Equilibrium</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Capcom's Soccer Shootout (U).smc</path>
- <name>Capcom's Soccer Shootout</name>
- <desc>Capcom's Soccer Shootout let's up to four players take the helm of 12 different international soccer teams in a series of games that include Exhibition, Full Season and All-Star Game modes. There are also Penalty Kick, Indoor Soccer, and Training modes. The season mode lets the player choose from either a 22 or 44 game season in an attempt to become World Champions and the game boasts a realistic style including bicycle kicks, side tackles, diving saves along with several other moves.</desc>
- <image>/home/pi/RetroPie/roms/snes/Capcom's Soccer Shootout (U).jpeg</image>
- <releasedate>05/01/1994</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Captain America and The Avengers (U).smc</path>
- <name>Captain America and the Avengers</name>
- <desc>Players can choose to play one of four of the Avengers, being the superheroes Captain America; Iron Man; Hawkeye and the Vision. What follows are a series of battle against supervillains across various locations in a bid to stop the villain the Red Skull. Other Avengers including the Wasp; Quicksilver; Wonder Man and Namor the Sub-Mariner make cameo appearances.</desc>
- <image>/home/pi/RetroPie/roms/snes/Captain America and The Avengers (U).jpeg</image>
- <releasedate>09/07/1993</releasedate>
- <publisher>Data East</publisher>
- <developer>Data East</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Captain Commando (U).smc</path>
- <name>Captain Commando</name>
- <desc>The player chooses one of these four characters, who must fight their way through an army of genetically engineered super-criminal, traveling through a series of locations such as the bank, museum, circus, aquarium, and several others, right through to a planet called "Callisto", where the evil behind "Scumocide" awaits. All four characters have their own special attacks. Captain Commando can use the power of his suit to shoot electricity through his palms. Baby Head rides around in a mech suit which does more damage. Mack can use short knives. Each location ends with the character defeating a boss before proceeding to the next one.</desc>
- <image>/home/pi/RetroPie/roms/snes/Captain Commando (U).jpeg</image>
- <releasedate>11/24/1991</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Captain Novolin (U).smc</path>
- <name>Captain Novolin</name>
- <desc>Captain Novolin is the only one who can stop such evil aliens as Blubberman and rescue a diabetic mayor who was kidnapped by evil aliens. Throughout the game, Captain Novolin needs to avoid the alien invaders who have the appearance of junk food items while eating healthy meals to keep his blood glucose within a safe zone. In some cases, Captain Novolin rides a speedboat.Players can earn bonus points by correctly answering questions that relate to diabetes. In addition, the game has a feature whereby a diabetic player can specify the frequency of their real-life insulin injections</desc>
- <image>/home/pi/RetroPie/roms/snes/Captain Novolin (U).jpeg</image>
- <releasedate>11/02/1992</releasedate>
- <publisher>Raya Systems</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Carrier Aces (U).smc</path>
- <name>Carrier Aces</name>
- <desc>Carrier Aces is a 3rd person flight simulator that takes place during World War II. The game is also entirely split screen, with a second player or the computer opponent taking the controls on the second half of the secreen. Players control an aircraft pilot of either the United States or Japanese Empire. Based aboard an aircraft carrier, the player can engage in the following missions: 1vs1 dogfights, strafing runs on enemy ships, dive bombing on enemy ships, torpedo runs on enemy ships and carrier landings. All missions are made up of these elements, however campaign missions also feature the ability to decide which aircraft to bring into battle, each with it's own statistics, and keep track of progress on an area map. When two forces engage each other on this map, players can choose which plane to bring into battle and it will close in a 1vs1 battle with the enemy. In dogfights, both players control an aircraft whereas during ship combat, one player controls an aircraft and the other will control the ship's turret gun. Aircraft controls include being able to tilt left and right, climb, dive, increase speed, decrease speed, fire guns, release bombs/torpedoes (if present) and do a 180 degree loop. Turret controls are more limited, only allowing the player to aim left and right, fire the gun and zoom.</desc>
- <image>/home/pi/RetroPie/roms/snes/Carrier Aces (U).jpeg</image>
- <releasedate>06/28/1995</releasedate>
- <publisher>Synergistic Software, Inc.</publisher>
- <developer>GameTek</developer>
- <genres>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Casper (U).smc</path>
- <name>Casper</name>
- <desc>Casper the Friendly Ghost's 3 uncles have turned Dr. Harvey into a blob of ectoplasm. Now it's up to Casper and Dr. Harvey's daughter, Kat, to find a way to rescue Dr. Harvey. To accomplish this task, they must find seven Cellular integrator capsules located throughout the Whipstaff Manor. Once found, the capsules can be used in the Lazarus Machine. This machine has the power to cure Dr. Harvey from his predicament.
- Players take control of a floating Casper, who is followed by Kat throughout the Manor. Gameplay consists of Casper picking up items that he will be able to morph into, enabling him to fight off various enemies and to also assist Kat in getting through the mansion unscathed. Examples of some of the items Casper can turn into are a butterfly net, a pillow, and a plunger. Casper also has the ability to turn invincible as a defensive maneuver. Casper can leave the screen that Kat is on, but if he strays too far away from her, she will be abducted by a ghost.</desc>
- <image>/home/pi/RetroPie/roms/snes/Casper (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>Natsume, Inc.</publisher>
- <developer>Absolute Entertainment, Inc.</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Castlevania - Dracula X (U).smc</path>
- <name>Castlevania: Dracula X</name>
- <desc>In Transylvania, people lived in fear of the evil Count Dracula. The ultimate embodiment of evil, Dracula swept his dark hand over the land, making the people mere sheep for his thirst for blood. But when a young woman named Sonia Belmont came forth to confront him, he made a horrible mistake: he underestimated her. Thus, the battle between Dracula and the Belmont family began.</desc>
- <image>/home/pi/RetroPie/roms/snes/Castlevania - Dracula X (U).jpeg</image>
- <releasedate>09/05/1995</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Action</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Champions World Class Soccer (U).smc</path>
- <name>Champions World Class Soccer</name>
- <desc>This soccer game offers 32 national teams to play, with none of the players' names shown. Shown from a slightly tilted 3rd-person side perspective, players can do an exhibition match, full tournament or go against a human player in the 2-player exhibition mode. The different teams are ranked by speed, offense and defence, and different team formations can be selected.
- The gameplay is very basic: players can pass, shoot, tackle with a third button used to switch between players. In the options menu, fouls and offside can be disabled, the amount of time per half can be determined and there is a radar and mini-map to track the other players. The European edition is endorsed by Ryan Giggs and the game uses a password system to continue tournaments.</desc>
- <image>/home/pi/RetroPie/roms/snes/Champions World Class Soccer (U).png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Acclaim Entertainment, Inc.</publisher>
- <developer>Park Place Productions</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Championship Pool (U).smc</path>
- <name>Championship Pool</name>
- <desc>Championship Pool is a pool game where players can 8-ball or 9-ball pool tournament that starts off with the BCA Regional Championship where the player must defeat 32 opponents in a first to four games match. If the player loses against any of the 32 opponents, they are then eliminated from the tournament. The winner of that then goes onto the World Championship.</desc>
- <image>/home/pi/RetroPie/roms/snes/Championship Pool (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Mindscape, Inc.</publisher>
- <developer>Bitmasters, Inc.</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Championship Soccer '94 (U).smc</path>
- <name>Championship Soccer '94</name>
- <desc>Sensible Soccer (known in the US as Championship Soccer '94) is a soccer (football) game similar to the Kick Off series. The graphical view is from a distance overhead, making the players small on screen, but allowing player to view around half the pitch.
- The basic control system involves loose control, making running with the ball (‘dribbling’ in football parlance) a skill to master, and putting the emphasis on one-touch passing, which can be easily performed by tapping the fire button.</desc>
- <image>/home/pi/RetroPie/roms/snes/Championship Soccer '94 (U).jpeg</image>
- <releasedate>06/01/1994</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Sensible Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Chavez (U).smc</path>
- <name>Chavez</name>
- <desc>Chavez is a standard boxing game that is considered the Spanish version of Riddick Bowe Boxing with Spanish only in-game menus and 24 professional boxers including Speedo Garcia, Ron Ronaldo and the game's namesake, Julio Cesar Chavez, among many other latino boxers each with their own strengths and weaknesses</desc>
- <image>/home/pi/RetroPie/roms/snes/Chavez (U).jpeg</image>
- <releasedate>1994</releasedate>
- <publisher>Malibu Interactive</publisher>
- <developer>American Softworks Corporation</developer>
- <genres>
- <genre>Fighting</genre>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Chavez II (U).smc</path>
- <name>Chavez II</name>
- <desc>Chavez II is the sequel to Chavez, where once again the player can choose from nine fictional boxers including the game's namesake, Julio Cesar Chavez. They can choose either to partake in an Exhibition where they can choose any fighter or in Career and fight their way to the top of the rankings to take on Chavez to become World Champion.</desc>
- <image>/home/pi/RetroPie/roms/snes/Chavez II (U).jpeg</image>
- <releasedate>06/01/1993</releasedate>
- <publisher>Sculptured Software, Inc.</publisher>
- <developer>American Softworks Corporation</developer>
- <genres>
- <genre>Fighting</genre>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Chessmaster, The (U).smc</path>
- <name>The Chessmaster</name>
- <desc>The Chessmaster is a game where the player has the chance to play against the CPU controlled Chessmaster at a standard game of chess.
- To play the game the player must pick up the chess pieces with there hand cursor and place it in the desired location, within the rules a standard chess game. There are 16 different difficulty levels that includes 2 beginner levels, 13 standard levels (ranging from an average of 5 seconds to 4.5 minutes per shot depending on level), and a infinite level that will keep thinking of a shot until a perfect shot can be made or it is forced to move. There is also a teaching mode that shows the player all the possible moves with the selected piece. Two players can play each other with two controllers and there is also an option of letting the Chessmaster play itself.</desc>
- <image>/home/pi/RetroPie/roms/snes/Chessmaster, The (U).jpeg</image>
- <releasedate>09/01/1991</releasedate>
- <publisher>Mindscape</publisher>
- <developer>Software Toolworks</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Chester Cheetah - Too Cool to Fool (U) [!].smc</path>
- <name>Chester Cheetah: Too Cool to Fool</name>
- <desc>Chester Cheetah: Too Cool to Fool was a 1992 video game that starred Cheetos mascot Chester Cheetah and only released in North America.</desc>
- <image>/home/pi/RetroPie/roms/snes/Chester Cheetah - Too Cool to Fool (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Kaneko</publisher>
- <developer>Kaneko</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Chester Cheetah - Wild Wild Quest (U) (59734).smc</path>
- <name>Chester Cheetah: Wild Wild Quest</name>
- <desc>It's a groove to be on the move. But, if you're Chester Cheetah, "chill is the pill." So, when you are spotted in "Not-So-Great Falls, Montana," "Unclear-watter, Florida," and "Little Shock Arkansas" you follow the "law of the paw," and run for the fun. Pity, these cities can't spot a cat that knows where it's at. They want to bring you down in their town. Now, follow your feet and take to the street. It's cool to make the rules. "Wild, Wild Quest" features a full 8 Meg, 16 bit platform of adventure. Cool characters and wild-style graphics make this trip a "Wild, Wild Quest" of the best!</desc>
- <image>/home/pi/RetroPie/roms/snes/Chester Cheetah - Wild Wild Quest (U) (59734).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Kaneko</publisher>
- <developer>Kaneko</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Choplifter III (U) (54553).smc</path>
- <name>Choplifter III</name>
- <desc>Choplifter III for the SNES features entirely different levels from the Game Gear and GameBoy versions, and plays slightly different than other Choplifter games. While the controls and basic gameplay haven't changed significantly, and the main goal of each level is still rescuing a certain number of hostages, Choplifter III is faster and more action-oriented than earlier Choplifter games.</desc>
- <image>/home/pi/RetroPie/roms/snes/Choplifter III (U) (54553).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Victor Interactive Software</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Chrono Trigger (U) [!].smc</path>
- <name>Chrono Trigger</name>
- <desc>Chrono Trigger follows the story of Crono, who was just an ordinary teenager living in 1000 A.D. until he has to follow his new friend Marle through a time portal to the past! With the help of his genius friend Lucca, and many other memorable characters met along the way, travel through the past, present, and future to unravel a story that has you fighting for the planet's survival across time itself!
- With it's rich gameplay and epic creators, certain aspects of Chrono Trigger have been lauded as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics. Today, Chrono Trigger is considered by many to be the pinnacle of Role-playing game-play on the Super Nintendo Entertainment System.</desc>
- <image>/home/pi/RetroPie/roms/snes/Chrono Trigger (U) [!].jpeg</image>
- <releasedate>03/11/1995</releasedate>
- <publisher>Square Co., Ltd.</publisher>
- <developer>Square Co., Ltd.</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Chuck Rock.smc</path>
- <name>Chuck Rock</name>
- <desc>Chuck Rock is your typical average cave man. He likes to spend his Sunday afternoons watching football and drinking beer. Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter. So, Chuck is rather upset about this whole situation and you have to help him make things right.</desc>
- <image>/home/pi/RetroPie/roms/snes/Chuck Rock.jpeg</image>
- <releasedate>11/01/1992</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Core Design</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Civilization (U) [!].smc</path>
- <name>Sid Meier's Civilization</name>
- <desc>Sid Meier's Civilization is a turn-based strategy "4X"-type strategy video game created by Sid Meier for MicroProse in 1991.
- The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires through the ages from the ancient era until modern and near-future times. It is also known simply as Civilization, or abbreviated to Civ or Civ I.</desc>
- <image>/home/pi/RetroPie/roms/snes/Civilization (U) [!].jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>MicroProse / Koei</publisher>
- <developer>MicroProse</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Clay Fighter (U).smc</path>
- <name>Clay Fighter</name>
- <desc>Clay Fighter is a 2D fighting game released in which the characters, as the name suggests, are made completely out of clay. This allows for interesting moves and stylized graphics. The zany roster includes: Bad Mr. Frosty, a snowman; Taffy, a piece of stretchable candy; Blob, a character who can morph into different shapes; Blue Suede Goo, an Elvis knock-off; Ickybod Clay, a pumpkin-headed ghost; Helga, an opera singer; and Bonker, the crazed clown. Each character also has their own level and individual taunts.</desc>
- <image>/home/pi/RetroPie/roms/snes/Clay Fighter (U).jpeg</image>
- <releasedate>11/01/1993</releasedate>
- <publisher>Interplay</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Clay Fighter - Tournament Edition (U).smc</path>
- <name>Clayfighter: Tournament Edition</name>
- <desc>The Tournament Edition of Clay Fighter fixes some glitches and adds new features to the original 2D fighting game. Most scenarios were changed or redone, the graphics are brighter and the gameplay is faster. The characters can now perform three and four-hit combos. More voice-overs and a new introduction cut-scene were added.</desc>
- <image>/home/pi/RetroPie/roms/snes/Clay Fighter - Tournament Edition (U).jpeg</image>
- <releasedate>05/01/1994</releasedate>
- <publisher>Visual Concepts Entertainment, Inc</publisher>
- <developer>Interplay Productions, Inc</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Clay Fighter 2 - Judgment Clay (U).smc</path>
- <name>Clay Fighter 2: Judgment Clay</name>
- <desc>Bad Mister Frosty is buffed up and faster than greased lightning. This surly snowman has mayhem on his mind... but there's some bunny new in town with a hare-trigger temper. You can bet the fur will fly as this wild hare unleashes a barrage of blistering rabbit punches on Bad Mister Frosty. Could there be a new top bunny in town, or will he get his cottontail kicked?</desc>
- <image>/home/pi/RetroPie/roms/snes/Clay Fighter 2 - Judgment Clay (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Interplay</publisher>
- <developer>Interplay</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Claymates (U).smc</path>
- <name>Claymates</name>
- <desc>From the creators of Clay Fighter comes a game about a shape-shifting ball of clay. You play as a boy named Clayton, whose father has developed a serum to turn humans into animals. However, an evil shaman desires this serum, and when he is denied ownership of it, he kidnaps Clayton's father and turns Clayton into a ball of clay. It's up to the unlikely hero to rescue his father, the serum, and the world!</desc>
- <image>/home/pi/RetroPie/roms/snes/Claymates (U).jpeg</image>
- <releasedate>11/20/1993</releasedate>
- <publisher>Interplay</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Cliffhanger (U).smc</path>
- <name>Cliffhanger</name>
- <desc>Standard side-scrolling fighter based off of the Stallone film of the same name. Sly must fight thugs and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D snowboarding on the Sega CD) from avalanches.
- Enemies are the standard brawler crooks, occasionally carrying guns and knives the player can pick up. The game tends to follow a pattern of having you deal with a natural hazard (scaling a cliff, leaping over gaps), then locking the screen down for a fighting segment, nature again, fighting again, etc. The available fighting moves is limited, compared to other games of this type, and the ability to hit an enemy character is noticeably less accurate.
- The plot is identical to the film, with levels based off of, or inspired by, scenes in the movie. Animated cutscenes move the story along on the cartridge systems, while brief clips from the film play between levels on the Sega CD.</desc>
- <image>/home/pi/RetroPie/roms/snes/Cliffhanger (U).jpeg</image>
- <releasedate>11/01/1993</releasedate>
- <publisher>Sony</publisher>
- <developer>Malibu</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Clue (U) [!].smc</path>
- <name>Clue</name>
- <desc>In addition to play by the original rules, Clue has an additional mode that allows movement via "points." Each turn begins with nine points and every action the player takes costs points. The player can only do as many things as he has points. For example, moving from square to square costs one point, making a suggestion costs three points. Many players prefer this mode of play as it makes the game more balanced since each player gets the same number of "moves" each turn.</desc>
- <image>/home/pi/RetroPie/roms/snes/Clue (U) [!].jpeg</image>
- <releasedate>05/13/1992</releasedate>
- <publisher>Hasbro Interactive</publisher>
- <developer>Engineering Animation, Inc.</developer>
- <genres>
- <genre>Puzzle</genre>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/College Football USA '97 - The Road to New Orleans (U) [!].smc</path>
- <name>College Football USA '97</name>
- <desc>September is a wonderful time of year as the leaves start to change, the kids go back to school, and Christmas is only a few months away but it also means the college football season. Well, now you can stage your own college football season anytime you want thanks to COLLEGE FOOTBALL USA '97. Choose from 111 Division I teams and hit the gridiron for some hard-hitting football action as you try to lead your team to the national championship. There are eight different conferences in which you can compete ACC, Big 12, Big East, SEC, WAC, Big 10, Conference USA, and PAC 10 each with their own style of play. If you don't have time for a full schedule, customize your own tournament with up to 16 players! If you're ready to lead your team to the Promised Land of college football, then get your hands on COLLEGE FOOTBALL USA '97.</desc>
- <image>/home/pi/RetroPie/roms/snes/College Football USA '97 - The Road to New Orleans (U) [!].jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>EA Sports</publisher>
- <developer>Black Pearl</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/College Slam Basketball (U) [!].smc</path>
- <name>World League Basketball</name>
- <desc>In the game, the player chooses a basketball team and then plays against either a computer or human player on a court. The goal is to score the most baskets within the given time through dribbling and passing. Players also have the ability to save the game as well as change options and difficulty settings.
- The game allows the player to play either an exhibition game or a full season #(featuring fictional professional teams located throughout the world).</desc>
- <image>/home/pi/RetroPie/roms/snes/College Slam Basketball (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>HAL America</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Combatribes, The (U).smc</path>
- <name>The Combatribes</name>
- <desc>A 2D side-scrolling brawler, The Combatribes puts you and a friend in the shoes of combat cyborgs Berzeker, Bullova and Blitz (yes those are their real names) as they attempt to defeat the evil crime ring "Ground Zero", led by the cybernetically enhanced Martha Splatterhead and her minions.</desc>
- <image>/home/pi/RetroPie/roms/snes/Combatribes, The (U).jpeg</image>
- <releasedate>06/01/1990</releasedate>
- <publisher>American Technos Inc.</publisher>
- <developer>Technos Japan Corp.</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Congo's Caper (U).smc</path>
- <name>Congo's Caper</name>
- <desc>Congo the monkey and his girl, Congette, were in the jungle minding their own business when a magic ruby dropped out of the sky and turned them both into half-humans. To make matters worse, the ruby also spawned a demon-kid who grabbed Congette and took off. Now you've got to hunt down the kid and find your girl, while adapting to your new form. You'll make your way through ghost towns, pirate ships, ninja castles, and the belly of a Tyrannosaurus on your search. There are 35 levels of side-scrolling action in all, and you'll have your hands full with tons of wild animals that will try to stand in your way. As you run, jump, swim, attack, and dive your way through the game, keep your eyes open for special gems that will give you special powers and open secret levels.</desc>
- <image>/home/pi/RetroPie/roms/snes/Congo's Caper (U).jpeg</image>
- <releasedate>12/18/1992</releasedate>
- <publisher>Data East</publisher>
- <developer>Data East</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Contra III - The Alien Wars (U) [!].smc</path>
- <name>Contra III: The Alien Wars</name>
- <desc>The hideous Red Falcon, thought to have been destroyed long ago by the Earth's greatest commandos, Mad Dog and Scorpian, has risen again, this time pissed off and thirsty for revenge. His armies are marching through the cities, across the lands, and with the intention of exterminating the human race like a bad case of fleas. Two new commandos, Jimbo and Sully, have come forth now to kick Red Falcon's ass and save what remains of the world from his hideous plans!</desc>
- <image>/home/pi/RetroPie/roms/snes/Contra III - The Alien Wars (U) [!].jpeg</image>
- <releasedate>04/06/1992</releasedate>
- <publisher>Konami Co., Ltd.</publisher>
- <developer>Konami Co., Ltd.</developer>
- <genres>
- <genre>Action</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Cool Spot (U) [!].smc</path>
- <name>Cool Spot</name>
- <desc>NO WAY! Your Cool SPOT chums are locked away! YES WAY! You, as Cool SPOT are here to save the day! Quit gawping over the dreamy scenery, the awesome animation and most savoury sound around. Play! Man, this is the hairiest...</desc>
- <image>/home/pi/RetroPie/roms/snes/Cool Spot (U) [!].jpeg</image>
- <releasedate>12/10/1993</releasedate>
- <publisher>Virgin Interactive</publisher>
- <developer>Virgin Interactive</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Cool World (U) [!].smc</path>
- <name>Cool World</name>
- <desc>Cool World is an action-oriented Super NES video game that is loosely based on the movie Cool World.
- Cartoonist Jack Deebs (the player's character) has discovered Cool World; eliminating the fine line between fantasy and reality. Holli Would has a major crush on Jack and is using him romantically to get a human body and move to the "Real World." Jack's only goal is to escape this alternative reality and return to the real world. By doing so, he returns to his beloved hometown of Las Vegas. If Holly grabs the Golden Spike of Power, then both worlds will be destroyed.</desc>
- <image>/home/pi/RetroPie/roms/snes/Cool World (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Ocean Software</publisher>
- <developer>Ocean</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Cutthroat Island (U).smc</path>
- <name>Cutthroat Island</name>
- <desc>In this game you play the role of a pirate lady called Morgan who was given a piece of a map by her father before he died. In the game you set out to find more pieces of the map so that you can find the hidden treasure buried on Cutthroat Island. The gameplay involves you scrolling along the screen and sword fighting pirates and other scoundrels one on one with various different attacks. As you progress you unlock more combos. This game is based on the film by the same name.</desc>
- <image>/home/pi/RetroPie/roms/snes/Cutthroat Island (U).jpeg</image>
- <releasedate>1995</releasedate>
- <publisher>Acclaim Entertainment</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Cyber Spin (U) [!].smc</path>
- <name>Cyber Spin</name>
- <desc>Cyber Spin is a top down racing game. The player takes on the role of Chuck Davis, superstar teenage racer, driving in the Cyber Car. Chuck faces seven opponents in Grands Prix across ten nations. The main obstacle in Cyber Spin is the power supply. Power is depleted when turbo is used and also when damage is taken. When there is no power left, the race is over for Chuck.</desc>
- <image>/home/pi/RetroPie/roms/snes/Cyber Spin (U) [!].jpeg</image>
- <releasedate>03/19/1992</releasedate>
- <publisher>Takuyo</publisher>
- <developer>Sunrise Interactive</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Cybernator (U).smc</path>
- <name>Cybernator</name>
- <desc>In a future where fossil fuels are limited, major countries and forces of the world are at war with one another over territory. Alliances are made, forming two major sides: The Axis and The Federation. The elite units in these wars are Assault Suits, man-piloted combat mechs called Assault Suits. Jake is one such pilot, drafted into the Pacific States' Marine Corp under the Federation. During his training, the war has grown substantially and upon being assigned to a platoon, he is immediately thrown into combat.</desc>
- <image>/home/pi/RetroPie/roms/snes/Cybernator (U).jpeg</image>
- <releasedate>12/18/1992</releasedate>
- <publisher>Konami</publisher>
- <developer>NCS Corp</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/D-Force (U).smc</path>
- <name>D-Force</name>
- <desc>Gameplay involves being the pilot of an Apache Helicopter, and shooting enemies down in the style of a vertical scrolling shooter. Large red gunships can be shot down to gain power-ups for the helicopter in order to upgrade the guns and have it fire homing missiles. Each level features a midboss and a boss, and both must be destroyed in order to advance to the next level. The style of the levels as the player advances alternates between "Shooting Mode" and "Exploration Mode," where the latter involves levels set in a fantasy-like setting and are the only level types that provide no power-ups to the player and give the player the ability to switch their altitude.</desc>
- <image>/home/pi/RetroPie/roms/snes/D-Force (U).jpeg</image>
- <releasedate>12/20/1991</releasedate>
- <publisher>Asmik Ace Entertainment Inc.</publisher>
- <developer>Asmik Ace Entertainment Inc.</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Daffy Duck - The Marvin Missions (U).smc</path>
- <name>Daffy Duck: The Marvin Missions</name>
- <desc>In this game, Duck Dodgers sets out to stop Marvin the Martian from performing various notorious deeds, including destroying his beloved home-planet, Earth. There seems to be only one way to stop Marvin - and that's to destroy all five of his deadly machines!</desc>
- <image>/home/pi/RetroPie/roms/snes/Daffy Duck - The Marvin Missions (U).jpeg</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>Sunsoft</publisher>
- <developer>ICOM Simulations, Inc.</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Darius Twin (U) [!].smc</path>
- <name>Darius Twin</name>
- <desc>The evil alliance under the leadership of Belser is attacking your world; as pilot of a Silver Hawk fighter, your goal is to stop them! Darius Twin is a side scrolling shooter similar to other games in the Darius series. You'll fly through a series of different stages, each with numerous enemies and ending with a large boss. You begin the game with a limited amount of fire power, but after shooting certain enemies power ups are left behind to increase your capabilities. Unlike many of the Darius games, if your ship is destroyed you don't lose all of the weapons you've collected; likewise you also continue on at the same point rather than being sent back to a checkpoint. Similar to many of the Darius games there are different routes that can be taken towards the final stage. At the end of each stage, you are shown a map and can select the next stage you would like to complete.</desc>
- <image>/home/pi/RetroPie/roms/snes/Darius Twin (U) [!].jpeg</image>
- <releasedate>03/29/1991</releasedate>
- <publisher>Taito</publisher>
- <developer>Taito</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/David Crane's Amazing Tennis (U) [!].smc</path>
- <name>David Crane's Amazing Tennis</name>
- <desc>A tennis game featuring both an exhibition and a tournament mode. In the head to head exhibition mode, the player can choose their opponent (with the higher ranked opponents being better than the lower ranked ones). The tournament mode allows for 16 different players to compete to become the champion. Both of these modes can be played on either grass, hard, or a clay court. The player can also choose whether to be either a left or right handed tennis player.</desc>
- <image>/home/pi/RetroPie/roms/snes/David Crane's Amazing Tennis (U) [!].jpeg</image>
- <releasedate>1992</releasedate>
- <publisher>Absolute Entertainment</publisher>
- <developer>Absolute Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Death and Return of Superman, The (U).smc</path>
- <name>The Death and Return of Superman</name>
- <desc>Brace yourself for a hard-hitting fight to the finish that lets you relive the classic DC comic book series! As Superman, fight for your life against mighty Doomsday, the vile distributor of death and destruction! Then, control the destiny of the four Supermen - each claiming to be the one, true Superman! Explode through 10 levels of super-powered battles and fly at furious speeds - until only the real Superman is left standing!</desc>
- <image>/home/pi/RetroPie/roms/snes/Death and Return of Superman, The (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>SunSoft</publisher>
- <developer>Blizzard Entertainment</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Demolition Man (U).smc</path>
- <name>Demolition Man</name>
- <desc>Demolition Man is a game based on the 1993 movie by the same name. As with the movie, the game takes place in a dystopian Los Angeles, in 1996. John Spartan is the country s most fearsome cop and hunts his nemesis, Simon Phoenix. However in doing so, he kills several innocent civilians and both characters are sentenced to cryostasis rehabilitation where they will be brainwashed for 30 years. However the brainwashing does not go as planned and upon waking up, Phoenix goes on a new crime spree. However in 30 years the world has also changed and Los Angeles has become San Angeles, a utopian and violence-free society. As a remnant of a more violent past, police officer John Spartan is once again sent to capture Phoenix.</desc>
- <image>/home/pi/RetroPie/roms/snes/Demolition Man (U).jpeg</image>
- <releasedate>03/01/1995</releasedate>
- <publisher>Acclaim, Virgin Interactive</publisher>
- <developer>Acclaim Entertainment</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Demon's Crest (U) [!].smc</path>
- <name>Demon's Crest</name>
- <desc>Having fallen back to earth in the coliseum where he fought the Dragon earlier, Firebrand is forced to destroy him for good to survive, so that he can go after Phalanx and reclaim the Crests. Whether Firebrand wants them for power, glory, or some sort of revenge is never stated. However, during the True Ending, which the player attains once he defeats the "Dark Demon", it is stated that "Realizing that his true power is not derived from the crests, Firebrand disposed of all the crests." With that information, it can be inferred that Firebrand was perhaps collecting the crests in an attempt to discover said "True Power"</desc>
- <image>/home/pi/RetroPie/roms/snes/Demon's Crest (U) [!].jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Dennis the Menace (U).smc</path>
- <name>Dennis the Menace</name>
- <desc>Before the actual playing takes place, Dennis has just discovered that he left Mr. Wilson's door unlocked, and a thief has stolen Mr. Wilson's entire coin collection. Dennis must retrieve all of the coins before Mr. Wilson finds out. The object of the game is to collect six large coins scattered throughout each level. The same coin-collection game is present throughout the entirety of the game</desc>
- <image>/home/pi/RetroPie/roms/snes/Dennis the Menace (U).jpeg</image>
- <releasedate>12/01/1993</releasedate>
- <publisher>Ocean Software</publisher>
- <developer>Ocean Software</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Desert Strike - Return to the Gulf (U).smc</path>
- <name>Desert Strike: Return to the Gulf</name>
- <desc>The story follows the player, an AH-64 Apache pilot in a conflict inspired by the Gulf War. A year after the Gulf War, General Kilbaba takes over a small Arab Emirate and plans to start World War III, and the player must open way for ground troops by disabling most of his defense and offense, and finally take on the "Madman" himself.</desc>
- <image>/home/pi/RetroPie/roms/snes/Desert Strike - Return to the Gulf (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Action</genre>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Dig & Spike Volleyball (U).smc</path>
- <name>Dig & Spike Volleyball</name>
- <desc>Dig & Spike Volleyball is a Volleyball game, developed by Tonkin House and published by Hudson Soft, which was released in 1993.</desc>
- <image>/home/pi/RetroPie/roms/snes/Dig & Spike Volleyball (U).png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>Hudson Soft</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Dino City (U).smc</path>
- <name>Dino City</name>
- <desc>Timmy and his friend, Jaime go into Timmy's father's lab to watch a movie on the big screen. Little do they know that the big screen is actually a time machine. When Timmy touches the remote they are both sucked into prehistoric times. Now in order to return home they must reclaim a time machine fuse that was stolen by some Neanderthals who go by the name of "The Rockies". The Rockies are also looking to destroy DinoCity, so two dinosaurs named Rex and Tops decide to help out the two human children in their fight against the Neanderthals.</desc>
- <image>/home/pi/RetroPie/roms/snes/Dino City (U).jpeg</image>
- <releasedate>07/17/1992</releasedate>
- <publisher>Irem</publisher>
- <developer>Irem</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Dirt Trax FX (U) [!].smc</path>
- <name>Dirt Trax FX</name>
- <desc>The player can choose between eight different riders with unique characteristics and four bikes ranging from 50cc to 500cc. There are 22 tracks with four difficulty levels of gameplay</desc>
- <image>/home/pi/RetroPie/roms/snes/Dirt Trax FX (U) [!].png</image>
- <releasedate>06/01/1995</releasedate>
- <publisher>Acclaim Entertainment</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Disneys Toy Story.smc</path>
- <name>Disney's Toy Story</name>
- <desc>This game is based on the movie "Toy Story". It sets you as the character of Woody as you jump, swing, and drive to the end of each level. Each level contains familar scenes from the movie. The gameplay consists of the platform\sidescrolling kind. You use Woody's pullstring to defeat enemies like sharks, Mr. Potatohead, and Ham. After each level, you are treated to still images from the movie.</desc>
- <image>/home/pi/RetroPie/roms/snes/Disneys Toy Story.png</image>
- <releasedate>12/01/1995</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Disney Interactive</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Donkey Kong Country (U) (V1.2) [!].smc</path>
- <name>Donkey Kong Country</name>
- <desc>Donkey Kong Country is an incredible island adventure and the first game to feature Donkey Kong’s sidekick, Diddy Kong. Challenged by the crazed tribe of reptilian Kremlings & King K. Rool, the Kongs face their cunning adversaries armed with lightning-quick moves, chest-pounding muscle, and awesome aerial acrobatics. The duo also gets help from a host of friends and family, from Funky Kong, Cranky Kong and Candy Kong, to Rambi the rhino, Expresso the ostrich, Enguarde the swordfish, Squawks the parrot and Winky the frog. Over 30 levels plus dozens of hidden caves and secret rooms are available - all in all, more than 100 areas. Discover every corner of the maps and help the Kongs recover their stolen banana hoard!</desc>
- <image>/home/pi/RetroPie/roms/snes/Donkey Kong Country (U) (V1.2) [!].jpeg</image>
- <releasedate>11/21/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Rare Ltd.</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.1) [!].smc</path>
- <name>Donkey Kong Country 2: Diddy's Kong Quest</name>
- <desc>In Donkey Kong Country 2 Donkey Kong has been kidnapped by Kaptain King K. Rool, leaving only Diddy Kong & Dixie Kong behind to help him out. Accompany Diddy & Dixie on their rescue mission, collect bananas & various coins and fight against more than 30 enemies, including 6 bosses! Find all of your animal buddies and explore distinct areas on Crocodile Isle, for example pirate ships, muddy swamps, haunted woods, lava bays, abandoned mines, icy caverns and even regions in the jungle!</desc>
- <image>/home/pi/RetroPie/roms/snes/Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.1) [!].jpeg</image>
- <releasedate>11/21/1995</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Rare</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Donkey Kong Country 3 - Dixie Kong's Double Trouble (U) [!].smc</path>
- <name>Donkey Kong Country 3: Dixie Kong's Double Trouble</name>
- <desc>In the game Dixie Kong and her toddler cousin Kiddy Kong have to discover the location of missing vacationers Donkey Kong and Diddy Kong, who went on a fishing trip. Meanwhile, the Kremling Krew returns under the leadership of the mysterious robot KAOS, whom K. Rool (now a mad scientist and under the name of Baron K. Roolenstein) is secretly controlling.
- Unlike the previous installment, which featured a pirate high-seas adventure theme, this game has more of a mix between a mechanical theme (especially the technological island of Mekanos) and a generic theme similar to the first game, but unlike Donkey Kong Country's often tropical sceneries, this game features locations much more similar to northern maritime and continental climates, including the presence of evergreen and deciduous forests, snowy mountains, cliffs, waterfalls and a group of allies called Brothers Bear. Many of the Kremling Krew appear to be genetically altered or fused with objects, which hints at the mad scientist nature of the end boss, K. Roolenstein. The events of the game were located in the Northern Kremisphere, a hitherto unseen part of the DK Isles.</desc>
- <image>/home/pi/RetroPie/roms/snes/Donkey Kong Country 3 - Dixie Kong's Double Trouble (U) [!].jpeg</image>
- <releasedate>11/22/1996</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Rare</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Doom (U) [!].smc</path>
- <name>Doom</name>
- <desc>The Union Aerospace Corporation has been experimenting with teleportation technology on Mars' moons Phobos and Deimos. After early successes, something goes wrong. It seems the scientists have opened a gateway straight to Hell. Phobos base is overrun with demonic creatures, and the whole of Deimos simply vanishes. A squad of marines is sent to Phobos, but all except one are quickly slaughtered. It falls to the surviving marine to grab some guns and strike back at the demons.</desc>
- <image>/home/pi/RetroPie/roms/snes/Doom (U) [!].jpeg</image>
- <releasedate>09/01/1995</releasedate>
- <publisher>Williams Entertainment</publisher>
- <developer>id Software</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Doomsday Warrior (U).smc</path>
- <name>Doomsday Warrior</name>
- <desc>The Doom Squad is a group of fighters under the control of an evil wizard. They threaten earth and bring destruction. One of the Doom Squad members betrays his group and becomes the Doomsday Warrior. This warrior must then defeat the other members of the Squad and finally the wizard controlling it all.
- Doomsday Warrior is a fighting game. Choosing one of the Doom Squad members to become to the Doomsday warriors, you must defeat your opponents. Each character has the ability to punch, kick, jump and unleash a special move (usually by being close to the enemy and using either jump, kick or punch). The better the skill in fighting, the more ability points are earned. These ability points can be used to improve various areas of the fighter after battle.</desc>
- <image>/home/pi/RetroPie/roms/snes/Doomsday Warrior (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Renovation</publisher>
- <developer>Laser Soft</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Double Dragon V - The Shadow Falls (U).smc</path>
- <name>Double Dragon V: The Shadow Falls</name>
- <desc>Double Dragon returns, this time as a VS. fighter, in the same mold as Street Fighter. Based on the Double Dragon animated series, which is loosely based on the original arcade game, Jimmy and Billy and a host of other characters fight it out in a tournament fighter.</desc>
- <image>/home/pi/RetroPie/roms/snes/Double Dragon V - The Shadow Falls (U).png</image>
- <releasedate>08/05/1995</releasedate>
- <publisher>Tradewest</publisher>
- <developer>Leland Interactive Media</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Dragon - The Bruce Lee Story (U).smc</path>
- <name>Dragon: The Bruce Lee Story</name>
- <desc>Martial arts action is defined by only one man: Bruce Lee! Now enter the world of Dragon for the ultimate martial arts showdown... authentic, fierce, brutal. It's a jeet kune do fight to the finish with multiple combat modes, deadly weapons and chain-wielding villains. In the end, you must face The Phantom... in a mystical battle for your very soul!
- 3-Player Fighting Action With Multi-Player Adapter.</desc>
- <image>/home/pi/RetroPie/roms/snes/Dragon - The Bruce Lee Story (U).jpeg</image>
- <releasedate>07/05/1995</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Virgin</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Dragon View (U) [!].smc</path>
- <name>Dragon View</name>
- <desc>Solve puzzles and fight monsters in order to save your love. She's been taken by Giza an evil sorcerror bent on destroying all life in the world. You'll journey through different lands in search of clues and powerful items and magic.</desc>
- <image>/home/pi/RetroPie/roms/snes/Dragon View (U) [!].jpeg</image>
- <releasedate>08/26/1994</releasedate>
- <publisher>KEMCO</publisher>
- <developer>Atari Europe S.A.S.U.</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Dragon's Lair (U).smc</path>
- <name>Dragon's Lair</name>
- <desc>From deep within Mordroc's Castle, a foul stench rose up to mix with the cold, damp mitnight air; the telltale sign of the evil wizard's pet fire-breathing dragon, Singe; the beast that guarded the Princess Daphne in the deadly caves far below the surface.
- Dirk the Daring walked steadily toward the castle gate. He felt no fear; but then fear was for cowards. No other would dare to enter this perilous castle where Mordroc had imprisoned the helpless princess. But for Dirk there was no other possible course to take. Now was the time for heroes. Now was the time for action. Now was the time to enter the Dragon's Lair...</desc>
- <image>/home/pi/RetroPie/roms/snes/Dragon's Lair (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Cinematronics</publisher>
- <developer>Elite</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Drakkhen (U) [!].smc</path>
- <name>Drakkhen</name>
- <desc>Drakkhen is a role-playing game with several ingenious features for its time. The eye-catcher is a mix of fast 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player will encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once.</desc>
- <image>/home/pi/RetroPie/roms/snes/Drakkhen (U) [!].jpeg</image>
- <releasedate>1989</releasedate>
- <publisher>Infogrames</publisher>
- <developer>Draconian, Kemco-Seika</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Dream TV (U).smc</path>
- <name>Dream TV</name>
- <desc>National video gamers Charlie and Jimmy are given a strange game in the mail. After loading a strange-looking game cartridge, the boys find themselves transported into the game. They are sucked in by an evil being known as the Critic. Now Jimmy and Charlie must fight for their lives through four Dream Worlds (Medieval, Egyptian, Prehistoric, and Future) if they hope to return home safely. Collecting nine hidden puzzle pieces from each level will take the guys to the final showdown with the Critic and hopefully back to reality.</desc>
- <image>/home/pi/RetroPie/roms/snes/Dream TV (U).jpeg</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>Triffix</publisher>
- <developer>BITS</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Dungeon Master (U).smc</path>
- <name>Dungeon Master</name>
- <desc>Dungeon Master was a significant enhancement to the 3D dungeon crawl type of role-playing adventure game started by Wizardry and The Bard's Tale. The addition of a mouse-based (real-time) combat and inventory system in Dungeon Master has been repeated by the Eye of the Beholder Trilogy, Lands of Lore series, and other late-classic-era RPG games.</desc>
- <image>/home/pi/RetroPie/roms/snes/Dungeon Master (U).jpeg</image>
- <releasedate>1987</releasedate>
- <publisher>FLT Games</publisher>
- <developer>FLT Games</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/E.V.O. Search for Eden (U).smc</path>
- <name>E.V.O.: Search for Eden</name>
- <desc>The storyline of E.V.O.: Search for Eden follows the same patterns as modern Evolution theories. The players first controls a prehistoric sea organism, and fights to gain evolution points with which he can improve his fish's body parts and upgrade his attack/defense abilities. The gameplay is not completely linear, which means that certain choices of paths and stages will affect the player's success. The game is composed of a series of stages, in which the sea organism slowly evolves into an amphibian, and later a land-only creature. The physical changes are fairly scientifically accurate which gives the game a semi-educational purpose as well.</desc>
- <image>/home/pi/RetroPie/roms/snes/E.V.O. Search for Eden (U).jpeg</image>
- <releasedate>12/28/1992</releasedate>
- <publisher>Enix</publisher>
- <developer>Almanic</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/ESPN Baseball Tonight (U) (29611).smc</path>
- <name>ESPN Baseball Tonight</name>
- <desc>ESPN Baseball Tonight is a baseball game with both exhibition and playoff modes. Other modes included are both practice (both pitching and batting) and Home Run Derby modes. The game contains 28 real MLB teams but no actual players. Gameplay options include being able to turn errors on or off and to have assisted fielding on or off.
- Gameplay has the behind the batter viewpoint, whether pitching or batting. One thing to note when fielding, the player must manually throw the ball back to the pitcher for the game to continue.</desc>
- <image>/home/pi/RetroPie/roms/snes/ESPN Baseball Tonight (U) (29611).jpeg</image>
- <releasedate>05/01/1994</releasedate>
- <publisher>Sony</publisher>
- <developer>Sony</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/ESPN National Hockey Night (U).smc</path>
- <name>ESPN National Hockey Night</name>
- <desc>ESPN National Hockey Night was one of the many hockey games released back in the day. This one featured all the NHL teams for its time, but lacked an official players license.
- It had four game modes to choose from: Exhibition, Challenge, Playoff, and Season. The game also features both a horizontal and vertical perspective of the ice, battery backup to save progress and also featured the voice of Bill Clement for play-by-play commentary.</desc>
- <image>/home/pi/RetroPie/roms/snes/ESPN National Hockey Night (U).png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Sony</publisher>
- <developer>Sony</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/ESPN Speedworld (U).smc</path>
- <name>ESPN Speed World</name>
- <desc>ESPN Speed World is a generic racing game that is made to resemble NASCAR. The player is given a stock car and can tune the car from the angle of the spoiler, to the setting of the shocks, and up to the pressure of the tires.
- There are three different types of speedways to race on: Super Speedway, Short Track and Road Courses with 5 different tracks for each to choose from. Players can choose to race against the computer that has all 23 other stock cars on the track at once or play head-to-head on a split screen against a friend.</desc>
- <image>/home/pi/RetroPie/roms/snes/ESPN Speedworld (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Sony</publisher>
- <developer>Sony</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/ESPN Sunday Night NFL (U).smc</path>
- <name>ESPN Sunday Night NFL</name>
- <desc>ESPN Sunday Night NFL was one of the many football games released back in the day. It features all 28 official NFL teams and their respective logos, but doesn't feature a license from the NFLPA, so there are no actual players names in the game.
- There are four different game modes to choose from: Playoffs, Single Game, Season and another season mode that lets the player act out the 1994 NFL season schedule. It also had variable weather conditions that the players on the field would react to and a battery back-up to save games. It also featured Chris Berman, who not only graced the front cover but also gives commentary as well.</desc>
- <image>/home/pi/RetroPie/roms/snes/ESPN Sunday Night NFL (U).png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Absolute Entertainment, Inc.</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Earthbound (U).smc</path>
- <name>Earthbound</name>
- <desc>Intergalactic terror stikes the small town of Onett as a blazing extraterrestrial object crashes in the night! The earth now faces imminent destruction by the universal evil threat known as Giygas! Armed with a cracked baseball bat, a cookie and an ATM card, a courageous boy named Ness vows to save the planet from hideous destruction. He must first find his heroic companions, Paula, Jeff and Poo. Will Ness succeed in his attempts to ambush countless frightening monsters as he travels? The ultimate test lies in the impending encounter with the all powerful Giygas!</desc>
- <image>/home/pi/RetroPie/roms/snes/Earthbound (U).jpeg</image>
- <releasedate>08/27/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Ape Studios</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Earthworm Jim (U).smc</path>
- <name>Earthworm Jim</name>
- <desc>A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth.
- Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestructible-super-space-cyber-suit lands on him. Luckily Jim rests in the neck ring of the suit. Then the space particles begin interacting with Jim, causing a light-speed evolution. Jim soon realizes he is in control of the suit.
- Jim overhears the Queen's plans for the suit and decides to meet this Princess...</desc>
- <image>/home/pi/RetroPie/roms/snes/Earthworm Jim (U).jpeg</image>
- <releasedate>08/02/1994</releasedate>
- <publisher>Playmates Interactive Entertainment, Inc.</publisher>
- <developer>Shiny Entertainment, Inc.</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Earthworm Jim 2 (U) [!].smc</path>
- <name>Earthworm Jim 2</name>
- <desc>Two times two is four! Too much to list, but keep reading:
- From Evil the Cat's Circus of the Scars' to the planet of Meat, join Jim on a madcap chase across the galaxy. Saving cows, thwarting lawyers and outsmarting Psy-Crow are all in a day's work for Jim. Are you up to the challenge? Can you handle the awesome new weapon? Excellent! Then stop reading this. Take it up to the front counter and try it at home! Trust no one play it yourself... or EAT DIRT!</desc>
- <image>/home/pi/RetroPie/roms/snes/Earthworm Jim 2 (U) [!].jpeg</image>
- <releasedate>01/25/1996</releasedate>
- <publisher>Playmates</publisher>
- <developer>Shiny Entertainment</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Eek! The Cat (U).smc</path>
- <name>Eek! The Cat</name>
- <desc>KOOM-BY-YAH!
- Hold on tight for hair-raising adventure with your favorite Saturday morning superhero - in his Super NES debut. Now you can play with EEK! every day of the week!!!
- Get zapped bonked and splattered through six hilarious adventures as you try to rescue Annabelle from loony aliens... Reunite Pierre with his Squishy Bear brothers... Save a sleepwalking granny from a zoofull of accidents... Catch Joey the orphan's runaway Christmas present... And put your tail on the line nine times against Sharky the sharkdog...</desc>
- <image>/home/pi/RetroPie/roms/snes/Eek! The Cat (U).jpeg</image>
- <releasedate>1994</releasedate>
- <publisher>Ocean Software</publisher>
- <developer>CTA Developments</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Elite Soccer (U).smc</path>
- <name>Elite Soccer</name>
- <desc>Elite Soccer lets the player choose from 24 National teams including the U.S., England, France, Brazil among others, in a chance to play in the World Cup tournament and win the coveted trophy. Players can also choose to play in a Knockout-style tournament where instead of a round robin type of play like in World Cup, they instead play one game and advance to the next like a regular tournament. There is also a two-player mode that allows friends to compete head-to-head.
- The main gameplay is the same as others with an overhead view with a third-person perspective for penalty kicks. The rules and regulations are up to date and can actually be changed to suit the players style of choice. They can also choose weather conditions, skills of goalies or even the choice to play either indoors or outdoors. Players can also edit their players including appearance and stats wise to suit their liking.</desc>
- <image>/home/pi/RetroPie/roms/snes/Elite Soccer (U).png</image>
- <releasedate>06/17/1994</releasedate>
- <publisher>GameTek</publisher>
- <developer>Rage Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Emmitt Smith Football (U).smc</path>
- <name>Emmitt Smith Football</name>
- <desc>A generic football game, among the many back in the day, Emmitt Smith Football has the standard Exhibition and Season modes along with multiple camera angles. It also features a 360 degree TV-style instant replay for bone-crunching and ground-breaking plays that are performed.
- The one thing that sets it apart from others is the ability to create and save (using battery back-up) 64 unique plays that can be accessed at any time during a game along with the standard pre-set plays. While it does not have NFL or NFLPA licenses, it does feature then former Dallas Cowboys running back star Emmitt Smith, who is also on the front cover of the box.</desc>
- <image>/home/pi/RetroPie/roms/snes/Emmitt Smith Football (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>JVC</publisher>
- <developer>Bitmasters</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Equinox (U).smc</path>
- <name>Equinox</name>
- <desc>Equinox is the sequel to the classic NES game Solstice. It's presented in a 3D isometric view with very colourful graphics. The game is based upon solving puzzles to progress to the next dungeon. In the game you play the son of the hero in the first game; Shadax. Shadax has been kidnapped by an evil witch and it is up to you to rescue him. There is a wide range of weapons and powerful magic spells you can use throughout your quest, some of which are required to solve puzzles. In Equinox, you can travel on the aboveground map as well as the underworld, although all the action except for some battles will still happen underground. If you have played any of Zelda games before, much of the game will be familiar: you must search for keys, blasting or avoiding monsters, solving physical puzzles on your way to meeting end-level guardian that you must defeat to progress.</desc>
- <image>/home/pi/RetroPie/roms/snes/Equinox (U).jpeg</image>
- <releasedate>03/02/1994</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Extra Innings (U).smc</path>
- <name>Extra Innings</name>
- <desc>This is a baseball game featuring 12 fictional teams, plus the player can also create 2 custom teams. Game modes include an Exhibition mode, an All Star game, a Pennant Race, and a Watch mode.
- While Exhibition mode can be either a one or two player affair, the All Star game is strictly for two players to compete in. When playing, batting and pitching are both done from a behind the batter viewpoint.
- The pennant race involves 6 teams playing each other throughout a season consisting of a number of games chosen by the player.
- Watch mode lets the player watch two computer controlled teams play each other.
- Options include either having automatic or manual fielding, having errors and/or wind on or off, and being able to either skip or watch opponents pennant games. There is also the Cold Game option, which lets a baseball game end when a team is winning by the chosen amount of runs.</desc>
- <image>/home/pi/RetroPie/roms/snes/Extra Innings (U).png</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>Sony</publisher>
- <developer>Sony</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/F-ZERO (U) [!].smc</path>
- <name>F-Zero</name>
- <desc>F-Zero is a futuristic racing game, set in the year 2560. The player chooses one of the four available hovercars and then can race with other hovercars in one of the gameplay modes - "Practice" or "Grand Prix".</desc>
- <image>/home/pi/RetroPie/roms/snes/F-ZERO (U) [!].jpeg</image>
- <releasedate>08/23/1991</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/F1 Pole Position (U).smc</path>
- <name>F1 Pole Position</name>
- <desc>This Formula 1 racing game features 3 game modes and 16 tracks to race on. The game modes included are Battle, World Grand Prix, and Test Run.
- Battle mode allows for an exhibition race where the player can choose any course and its condition plus how many laps the race will be. The player can also choose to race up to 13 other opposing racers,
- World Grand Prix mode lets the player compete in a season of F1 races. The higher a position a racer finishes in a race, the more points will be awarded to increase their place in the total season standings.
- Test Run lets the player practice any track without the interference of other racers,
- Players can fine-tune their car using a variety of settings. Settings include adjusting the steering, tires, gears, brakes, wings, and the suspension. Players can also choose the type of pit work, tachometer (digital or analog), and whether to have either manual or automatic gear shifting.</desc>
- <image>/home/pi/RetroPie/roms/snes/F1 Pole Position (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Ubisoft</publisher>
- <developer>Ubisoft</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/F1 ROC - Race of Champions (U).smc</path>
- <name>F1 ROC - Race of Champions</name>
- <desc>In F1ROC you drive in race car and compete in a series of sixteen races on tracks from around the world. You will earn money for each race depending on how you placed (for instance, first place nets you $7000) which you can use to purchase upgrades for your car. You need to find a good balance between the parts. To test the effectiveness of your parts you can run a test race to see how the car works before you buy. Data can be saved on the cartridge so you will not lose your parts or your race statistics. The goal is simply to complete all sixteen tracks; you will get a bonus at the end depending on how well you do so there is an incentive to play again and do better.</desc>
- <image>/home/pi/RetroPie/roms/snes/F1 ROC - Race of Champions (U).jpeg</image>
- <releasedate>02/21/1992</releasedate>
- <publisher>Seta Corporation</publisher>
- <developer>Seta Corporation</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/F1 ROC II - Race of Champions (U).smc</path>
- <name>F1 ROC II - Race of Champions</name>
- <desc>OK race fans, you've seen the rest, now here's the best!
- Seta's new super DSP chip separates the men from the boys in this high speed Formula One racing tour. Drive real cars, like the FW14B Williams, Mclarens MP4/7, the F92 Ferrari, the V8 Ford-powered Benettion B192, and other Formula One racing machines. You'll start our in a prototype Group C car and must win on all 8 tracks to move up. Next you race in F3000 cars to develop the lightning-fast reflexes needed to survive Formular One racing. Finally, you face the real 1992 Formula One season drivers and their cars. On the 16 international course, it's a duel of nerves, skill, grit and nitro. This game blows the competition away.
- A new standard in racing simulation is born and F1-ROC II is it.</desc>
- <image>/home/pi/RetroPie/roms/snes/F1 ROC II - Race of Champions (U).jpeg</image>
- <releasedate>03/05/1993</releasedate>
- <publisher>Seta</publisher>
- <developer>Seta</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/FIFA 97 - Gold Edition (U) [!].smc</path>
- <name>NBA Jam Tournament Edition</name>
- <desc>NBA JAM Tournament Edition brings you more senses-shattering slam dunking excitement than ever! More than twice as many NBA superstars, more than double the secret characters, Hot Spots, Super Jam Power-Ups, battery back-up and - OH MY - nine all-new rim-rattling slam dunks plus all the original jams! NBA JAM Tournament Edition... it's on FIRE!</desc>
- <image>/home/pi/RetroPie/roms/snes/FIFA 97 - Gold Edition (U) [!].jpeg</image>
- <releasedate>02/23/1995</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Iguana Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/FIFA International Soccer (U) [!].smc</path>
- <name>FIFA International Soccer</name>
- <desc>The game that started the best-selling series licensed by football's world governing body, this first installment in the long running series used a dimetric (colloquially known as "isometric") viewpoint, previously unusual in football games but quickly imitated by several titles. The televisual presentation, one of the unique points of the early EA Sports titles, with hosts introducing the matches, was another thing making the game stand out from a market dominated by Sensible Soccer and Kick Off games.
- Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.</desc>
- <image>/home/pi/RetroPie/roms/snes/FIFA International Soccer (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Laguna</publisher>
- <developer>EA Sports</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/FIFA Soccer 96 (U) [!].smc</path>
- <name>FIFA Soccer 96</name>
- <desc>"Aiming to be the first football simulation that is realistic in the true sense of the word, FIFA Soccer 96 was extremely popular at the time of release. It was hailed as the first really successful FIFA release, and opened the way for yearly revisions of the concept.
- There were a number of factors that made FIFA96 stand out from the crowd of other football sims. Firstly, the game's commentary was revolutionary at the time -- the renowned British commentator John Motson comments all the incidents and happenings on the pitch in real-time. The ambient commentary is varied, and systems with more than the minimum memory level get extra commentary phrases.
- The Virtual Stadium technology has numerous pre-defined camera angles. The game even has a SVGA mode for better-than-minimum system
- FIFA96 boasts eleven leagues from all around the world, ranging from the unknown players of the Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams are also featured, and it's possible to match the teams you want to against each other through friendlies, or you can also choose to play domestic tournaments or International ones such as the World Cup. If you're not satisfied with the composition of the various teams, you can create your own dream team through the custom team creator.</desc>
- <image>/home/pi/RetroPie/roms/snes/FIFA Soccer 96 (U) [!].jpeg</image>
- <releasedate>11/01/1995</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Electronic Arts</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Faceball 2000 (U) [!].smc</path>
- <name>Faceball 2000</name>
- <desc>"Virtual Reality" for your Super NES!
- Welcome to the exciting new world of FaceBall 2000, where 3D graphics, first person perspective and 360° maneuverability make you feel like you're inside your video game! What you see is where you are, as you team up, compete with a friend or play alone against computer-controlled opponents.
- Transport yourself inside the walls of CyberZone, where you'll be surrounded by menacing enemies lurking in a series of treacherous mazes. Or, enter the Arena where " Have a Nice Day" takes on a qhole new meaning in fast-paced rounds of high-tech combat.
- Wherever you go in FaceBall 2000, it's your chance to wipe the smiles off those annoying happy faces - and maybe a few of your friends - once and for all!</desc>
- <image>/home/pi/RetroPie/roms/snes/Faceball 2000 (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Bullet Proof Software</publisher>
- <developer>Xanth Software</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Family Dog (U).smc</path>
- <name>Family Dog</name>
- <desc>Based on a short-lived animated prime-time television series created by Steven Spielberg and Tim Burton, you play as the title dog through three levels. The young boy in your family likes to target you for his mischief. He sets up volleys of tennis balls and lets loose a vacuum cleaner on you which you must avoid. The cat and other obstacles await you in your house while you collect bones for power.
- After all the trouble you cause in the home, you are sent to Obedience School and you have to run a gauntlet of gung-ho instructors and ferocious Dobermans in the heavily-guarded compound. If successful at escaping, you reach a forest filled with wild animals.
- You can use flips, spins and barks to make your way through the various obstacles. A special ball when found will trigger a bonus game that will also teach you how to fetch.</desc>
- <image>/home/pi/RetroPie/roms/snes/Family Dog (U).png</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Malibu Games</publisher>
- <developer>Malibu Interactive</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Family Feud (U).smc</path>
- <name>Family Feud</name>
- <desc>This version differs from others, with over 4,000 survey questions. The rules conforms to the shows, divided into rounds until a family reaches 300 points and the "Three Strikes" rule. It also featured the new "Bulls Eye Round" that was introduced to the show at the time.
- To answer questions, the player uses the D-pad to move a cursor and pressing the required button in order to select that letter and spell out their answer. Players can also battle each other as well as customize their family to their liking, from their appearance, hobbies, intelligence and occupations and customize the rules to suit the player.</desc>
- <image>/home/pi/RetroPie/roms/snes/Family Feud (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Gametek</publisher>
- <developer>Imagineering</developer>
- <genres>
- <genre>Life Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Fatal Fury (U).smc</path>
- <name>Fatal Fury</name>
- <desc>The plot of Fatal Fury centers around a martial arts tournament known as the "King of Fighters" tournament, held in the fictional American city of South Town and sponsored by local crime boss Geese Howard. Ten years prior to the events of the game, Geese murdered a rival martial artist named Jeff Bogard who was on his trail. Now, Jeff's sons, Terry and Andy, along with their friend Joe Higashi, enter the tournament to get their revenge on Geese.</desc>
- <image>/home/pi/RetroPie/roms/snes/Fatal Fury (U).jpeg</image>
- <releasedate>12/20/1991</releasedate>
- <publisher>SNk</publisher>
- <developer>SNK</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Fatal Fury 2 (U).smc</path>
- <name>Fatal Fury 2</name>
- <desc>After Geese Howard's death in the original Fatal Fury, a mysterious nobleman becomes the sponsor of the new "King of Fighters" tournament. This time, the tournament is held worldwide with fighters around the globe competing. As the single player mode progresses, the mysterious challenger begins defeating the participants from the previous Fatal Fury game, searching for the man responsible for defeating Geese.</desc>
- <image>/home/pi/RetroPie/roms/snes/Fatal Fury 2 (U).jpeg</image>
- <releasedate>11/26/1993</releasedate>
- <publisher>Takara</publisher>
- <developer>SNK</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Fatal Fury Special (U).smc</path>
- <name>Fatal Fury Special</name>
- <desc>The GRANDMOTHER of all battles! 15 of the FATAL FURY series' top stars gather in the match of the millenium! Use the resurrected Geese Howard and Wolfgang Krauser in a dazzling arena! All you have ever wanted in a fighting game is here in FATAL FURY SPECIAL!</desc>
- <image>/home/pi/RetroPie/roms/snes/Fatal Fury Special (U).jpeg</image>
- <releasedate>07/29/1994</releasedate>
- <publisher>Takara</publisher>
- <developer>SNK</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Fighter's History (U).smc</path>
- <name>Fighter's History</name>
- <desc>There are three different gameplay modes are available. CPU Battle is the traditional arcade mode, where the player select a character and try to complete the game by beating all of the other fighters. In survival mode, the player select a team of five characters to go up against another team. And finally versus mode, where the player can go up against his friends.</desc>
- <image>/home/pi/RetroPie/roms/snes/Fighter's History (U).png</image>
- <releasedate>05/27/1994</releasedate>
- <publisher>Data East</publisher>
- <developer>Data East</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Final Fantasy - Mystic Quest (U) (V1.1).smc</path>
- <name>Final Fantasy Mystic Quest</name>
- <desc>Focus Tower is the center of the world and balances the forces of the world. However 4 monsters have taken the 4 elemental crystals (Earth, Water, Fire, Wind) for their own use, and also taken the 4 keys that for doors inside of Focus Tower. With the balance disrupted, disasters befall the world. A young boy by the name of Benjamin finds his home village destroyed. Meeting a mysterious old man while trying to escape from earthquakes, he soon learns that he is the prophesized hero and the only one who can save the world. Benjamin must recover the 4 crystals, unlock Focus Tower and defeat the ultimate monster before the 5th crystal, the Crystal of Life is corrupted.</desc>
- <image>/home/pi/RetroPie/roms/snes/Final Fantasy - Mystic Quest (U) (V1.1).jpeg</image>
- <releasedate>10/05/1992</releasedate>
- <publisher>Square</publisher>
- <developer>Square</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Final Fantasy II (U) (V1.1).smc</path>
- <name>Final Fantasy II</name>
- <desc>The fourth entry in the Final Fantasy series was released as Final Fantasy II in the West, because the second and the third game were not released there at the time. The game is a Japanese-style RPG with top-down world map navigation, automatic leveling up, and random enemy encounters. The player can freely roam an overworld containing several towns and dungeons. A menu-based system allows the player to outfit each character with equipment and up to two—often disposable—items for battle. Magic spells are assigned to the character from the item menu, and certain spells, such as "Cure", can be used outside of battle.</desc>
- <image>/home/pi/RetroPie/roms/snes/Final Fantasy II (U) (V1.1).jpeg</image>
- <releasedate>11/01/1991</releasedate>
- <publisher>Square</publisher>
- <developer>Square</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Final Fantasy III (U) (V1.1) [!].smc</path>
- <name>Final Fantasy III</name>
- <desc>The sixth entry in the Final Fantasy series was dubbed Final Fantasy III in the West because three out of the five previous installments of the series had not been released there at the time. Similarly to its predecessors, this is a role-playing game where the player controls a party of characters, travelling between various locales in the world, fighting randomly appearing regular enemies and bosses, and making the characters stronger by improving their skills and getting better equipment for them. The game maintains the ATB (active time battle) system of the two previous installments in the series, spicing traditional turn-based combat engine with a real-time element.</desc>
- <image>/home/pi/RetroPie/roms/snes/Final Fantasy III (U) (V1.1) [!].jpeg</image>
- <releasedate>10/04/1994</releasedate>
- <publisher>Square Enix Inc.</publisher>
- <developer>Square Enix Co., Ltd.</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Final Fight (U).smc</path>
- <name>Final Fight</name>
- <desc>Final Fight is set in the fictional American metropolis of Metro City, where a former professional wrestler named Mike Haggar is elected Mayor, promising to handle the city's criminal problem in his campaign. The Mad Gear gang, the dominant criminal organization of the city, plots to bring Haggar under their control by kidnapping his daughter Jessica and using her as leverage against him. Enlisting the help of Cody, Jessica's boyfriend and a Martial Arts master himself, as well as Cody's sparring partner, a Ninjutsu master named Guy, Haggar opts to fight the gang instead in order to save his daughter.</desc>
- <image>/home/pi/RetroPie/roms/snes/Final Fight (U).jpeg</image>
- <releasedate>09/01/1991</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Final Fight 2 (U).smc</path>
- <name>Final Fight 2</name>
- <desc>The MAD GEAR gang is back. They have kidnapped Guy's fiancee (Guy was one of the main characters in the original game), her father and Guy's martial arts master Genryusai. The younger sister of Guy's fiancee, Maki, teams up with Mike Haggar and Carlos Miyamoto to take out the MAD GEAR gang once and for all. The game is set in various stages around the world.</desc>
- <image>/home/pi/RetroPie/roms/snes/Final Fight 2 (U).jpeg</image>
- <releasedate>5/22/1993</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Final Fight 3 (U).smc</path>
- <name>Final Fight 3</name>
- <desc>Following the annihilation of the Mad Gear Gang, a new criminal element named the Skull Cross Gang emerges as the new dominant street gang in Metro City. When Guy returns to Metro City from his martial art training to become reacquainted with his friend Mike Haggar, the Mayor of Metro City, the two are suddenly informed that the Skull Cross Gang has started a riot in the downtown area of the city. Joined by Lucia, a detective in the Metro City Police's Special Crimes Unit, and Dean, a street fighter whose family was murdered by the Skull Cross Gang, Guy and Haggar must once again save Metro City from its newest menace.</desc>
- <image>/home/pi/RetroPie/roms/snes/Final Fight 3 (U).jpeg</image>
- <releasedate>12/22/1995</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Final Fight Guy (U).smc</path>
- <name>Final Fight Guy</name>
- <desc>Final Fight Guy is a side scrolling fighter game in the likes Double Dragon. You can choose between Guy and Haggar. Guy and Haggar are determined to rid Metro City of MAD GEAR, the local street gang. You can also pick up and use various melee weapons that gang members tend to drop when you hit them. The game also has some bonus levels in which you can score extra lifes.</desc>
- <image>/home/pi/RetroPie/roms/snes/Final Fight Guy (U).jpeg</image>
- <releasedate>03/20/1992</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Fire Striker (U).smc</path>
- <name>Firestriker</name>
- <desc>A long time ago the kingdoms of wind, fire, earth and water
- competed for the Trialight, a weapon created by the Arch Mage Wylde that can only be used by a Firestriker. The kingdom of wind won and united the four kingdoms. Wylde however, was not satisfied with peace and conjured four monsters to overthrow the united world. Now, only the kingdom of wind remains and the player takes control over the last Firestriker to free the other kingdoms and defeat the monsters.
- Even though Firestriker looks like a typical SNES RPG, it is in fact an action game that has more in common with a pinball-game than with any other genre. The Trialight is a ball of fire that basically behaves like a pinball. The player controls the Firestriker who can freely walk across the screen and strike at the Trialight to control its movement. Levels are filled with obstacles, destroyable block and monsters. Monsters and blocks can only be destroyed by the Trialight. The goal of each level is to maneuver the Trialight towards the exit of the screen. The exit is usually blocked by destroyable obstacles and sometimes certain conditions (such as killing all monsters or destroying certain objects) have to be fulfilled before a level can be completed. If the Firestriker is killed or the Trialight falls off the screen, the player loses a life. Additionally to the Firestriker, the player can use the shoulder buttons to control a magician who (in single player mode) stays at the bottom of the screen. The levels consist of several screens and are entered from a world map. As the game progresses, the player will also fight several bosses and free other Firestrikers whose special abilities are necessary to complete the game.
- Firestriker also features a two-player cooperative mode as well as a duel-mode for up to four players.</desc>
- <image>/home/pi/RetroPie/roms/snes/Fire Striker (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>DTMC</publisher>
- <developer>Hect & Axes Art</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Firepower 2000 (U).smc</path>
- <name>Firepower 2000</name>
- <desc>Choose between a Helicopter Gunship or an Armoured Jeep and prepare to enter enemy territory as part of the elite assault team of SPECIAL WEAPONS INTERDICTION VEHICLES. Battle against enemy 'copters, thanks, hovercraft, snowmobiles, mechanised flying fish, giant weapons installations andmuch more in this vertically scrolling shot 'em up. But beware, the enemy is armed with the latest deadly weaponry, including the lethal SILWORM IV homing missile.</desc>
- <image>/home/pi/RetroPie/roms/snes/Firepower 2000 (U).jpeg</image>
- <releasedate>11/13/1992</releasedate>
- <publisher>Nintendo</publisher>
- <developer>The Sales Curve</developer>
- <genres>
- <genre>Action</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/First Samurai (U).smc</path>
- <name>First Samurai</name>
- <desc>The First Samurai is a platform action game very much similar to other platform games, but with a medieval oriental touch to it in addition to various unique features.</desc>
- <image>/home/pi/RetroPie/roms/snes/First Samurai (U).jpeg</image>
- <releasedate>1991</releasedate>
- <publisher>Image Works</publisher>
- <developer>Vivid Image</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Flashback - The Quest for Identity (U) [!].smc</path>
- <name>Flashback - The Quest for Identity</name>
- <desc>2142 AD. Stranded on a bizarre alien planet with your memory artificially erased, you must battle your way back to Earth to stop the invading mutant forces...
- FLASHBACK... the ultimate test in survival.</desc>
- <image>/home/pi/RetroPie/roms/snes/Flashback - The Quest for Identity (U) [!].jpeg</image>
- <releasedate>12/22/1993</releasedate>
- <publisher>Sunsoft</publisher>
- <developer>Delphine Software International</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Flintstones - The Treasure of Sierra Madrock (U).smc</path>
- <name>Flintstones - The Treasure of Sierra Madrock</name>
- <desc>You play as Fred in this side-scrolling platform game and you must get home from the Quarry, rescue Pebbles and Bam-Bam, Barney and Wilma from the evil Cliff Vandercave. In addition to the differing levels, the game has three weapons. You can still jump but that is not how you defeat enemies. Instead, you have a club and a limited supply of bowling balls to roll and rocks to throw.</desc>
- <image>/home/pi/RetroPie/roms/snes/Flintstones - The Treasure of Sierra Madrock.jpeg</image>
- <releasedate>03/01/1994</releasedate>
- <publisher>Taito</publisher>
- <developer>Taito</developer>
- <genres>
- <genre>Platform, Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Flintstones, The (U).smc</path>
- <name>The Flintstones - The Movie</name>
- <desc>You play as Fred in this side-scrolling platform game and you must get home from the Quarry, rescue Pebbles and Bam-Bam, Barney and Wilma from the evil Cliff Vandercave. In addition to the differing levels, the game has three weapons. You can still jump but that is not how you defeat enemies. Instead, you have a club and a limited supply of bowling balls to roll and rocks to throw.</desc>
- <image>/home/pi/RetroPie/roms/snes/Flintstones, The (U).jpeg</image>
- <releasedate>02/01/1995</releasedate>
- <publisher>Ocean</publisher>
- <developer>Ocean</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Football Fury (U).smc</path>
- <name>Football Fury</name>
- <desc>An American Football game featuring fictional teams. Even though, the teams are fictional, they are based on the real NFL team cities and the division setup of that time period.
- Gameplay involves the usual football fare of choosing a play and attempting to execute it. On offense, when throwing the football, a meter appears which measures the strength of the passer's throw. On defense, the player controls a defensive player and tries to tackle the opposing ball carrier or attempt to break up a pass play.
- There is an option to either play with the background music on or off.</desc>
- <image>/home/pi/RetroPie/roms/snes/Football Fury (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>American Sammy</publisher>
- <developer>American Sammy</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Foreman For Real (U) [!].smc</path>
- <name>Foreman For Real</name>
- <desc>Before marketing fat-reducing grills, boxing legend George Foreman endorsed this boxing game with a 3rd-person view similar to Punch Out. A full range of punches and jabs are available, with full round-by-round scoring from the judges. You can choose from 3-12 rounds, and there are 2 camera views as well as an automatic switch option.
- You can play simple exhibition matches or tournaments, or launch into a career mode. In this you start at the bottom of the world rankings, and must reach the top by beating the game's players, who other than George are all fictitious boxers with varying strengths and weaknesses. The coach gives advice before each fight to help highlight weaknesses in your play. There are passwords for each round.</desc>
- <image>/home/pi/RetroPie/roms/snes/Foreman For Real (U) [!].png</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Frank Thomas' Big Hurt Baseball (U) [!].smc</path>
- <name>Frank Thomas' Big Hurt Baseball</name>
- <desc>Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible and significant differences.
- There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the ground for points.
- You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift.</desc>
- <image>/home/pi/RetroPie/roms/snes/Frank Thomas' Big Hurt Baseball (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Iguana Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Frantic Flea (U) [!].smc</path>
- <name>Frantic Flea</name>
- <desc>Frantic Flea has the player take control of a flea warrior out to protect his Flea World from an evil race of bugs called the Insideos who are enslaving his friends and family.
- The gameplay is a side-scroller with six different levels, where the player explores each stage, freeing fellow captive fleas and utilizing weapons and devices to aid in their missions such as the Hoverpod which enables flight and the Stikko which can give the player the ability to climb walls. The graphics are done up in a cartoon-style with over 100 animation frames to give sprites a more fluid life-like feel.</desc>
- <image>/home/pi/RetroPie/roms/snes/Frantic Flea (U) [!].jpeg</image>
- <releasedate>04/01/1996</releasedate>
- <publisher>GameTek</publisher>
- <developer>Haus Tekknika</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Frogger (U).smc</path>
- <name>Frogger</name>
- <desc>Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
- The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.</desc>
- <image>/home/pi/RetroPie/roms/snes/Frogger (U).jpeg</image>
- <releasedate>01/01/1998</releasedate>
- <publisher>Majesco Games</publisher>
- <developer>Morning Star Multi</developer>
- <genres>
- <genre>Action</genre>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Full Throttle Racing (U).smc</path>
- <name>Full Throttle: All-American Racing</name>
- <desc>Full Throttle Racing takes in chaotic, violent and no-holds-barred racing across America. The racing takes place on both land and water, with motorbikes and boats featured.
- There are 6 racers in the game, each with their own short profile, including a guy newly out of jail, a token woman and a token African-American. You can race one or both disciplines, racing either an individual weekend or a full championship.
- As you play the game you can upgrade your vehicle, with faster engines, better tyres and more nitros. As in Road Rash, throwing your legs out at the other riders is potentially advantageous.</desc>
- <image>/home/pi/RetroPie/roms/snes/Full Throttle Racing (U).png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>GameTek</publisher>
- <developer>Gremlin</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Fun 'N Games (U).smc</path>
- <name>Fun 'N Games</name>
- <desc>Fun 'N Games presents a mixture of games and "applications". The main menu is divided into four sections:
- Paint:
- A paint program that offers different tools and brushes, a few pre-made backgrounds and objects as well as the option to import figures that were created in the sub-games 'Stylin' Stuff' and 'mix 'n match'.
- Games:
- Mouse Maze: A Pac-Man-clone in which the player guides a mouse through a top-down labyrinth. To complete a level, all cheese symbol have to be collected while cats have to be avoided. Collecting a bone temporarily transforms the mouse into a dog that can kill the cats.
- Space Lazer: A shooter seen from the cockpit of a space-ship. The player controls a crosshair and has to shoot increasingly difficult enemies.
- Whack a Clown: This game is exclusive to the Genesis Version and plays like 'Whac-a-Mole' only with clowns instead of moles.
- Music:
- Songs can be composed by choosing from several instruments and putting notes onto a stave. It is also possible to add sound effects (animal noises and others) or edit provided songs.
- Style:
- This section contains two mini-games:
- Stylin' Stuff: Here, the player can edit the sprite of a woman by selecting different clothes, hats or haircuts.
- mix 'n match: Sprites can be created by putting together different heads, torsi and legs.</desc>
- <image>/home/pi/RetroPie/roms/snes/Fun 'N Games (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Tradewest</publisher>
- <developer>Leland Interactive</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/GP-1 (U).smc</path>
- <name>GP-1</name>
- <desc>GP-1 is a racing game with motorcycles. The player races against 15 opponents on 13 tracks located in 12 different countries. There is an Exhibition mode that can support two players and the Season mode where the player can choose from six different bikes. Once the player starts to do well in the career mode, they can purchase upgrades and parts for their bike. The player can also choose a mechanic to fix their bikes.</desc>
- <image>/home/pi/RetroPie/roms/snes/GP-1 (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Atlus</publisher>
- <developer>Atlus</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/GP-1 Part II (U).smc</path>
- <name>GP-1 Part II</name>
- <desc>The sequel to GP-1, the player once again can race with motorcycles on 17 different tracks located across 14 different countries. The player also has six different bikes to choose from. Players can also upgrade their bikes by winning races and earn points, earning enough points will let the player obtain better parts for their bike.
- The season mode, otherwise known as the Grand Prix is present along with a Practice and Race mode, but there is also a Battle mode that allows two friends to duke it out head-to-head on the track of their choice. A password feature is also present to allow players to pick up and play at their leisure.</desc>
- <image>/home/pi/RetroPie/roms/snes/GP-1 Part II (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Atlus</publisher>
- <developer>Atlus</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Gemfire (U).smc</path>
- <name>Gemfire</name>
- <desc>Koei made an incursion into the fantasy worlds of magic with this game.
- Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred. Fleeing across the length and breadth of the island nation, they each choose a leader from the greatest noble houses as their champion to topple Eselred and bring peace to Ishmeria.
- Players select one of these noblemen and seek to unite all the provinces under their banner through a combination of warfare and diplomacy.</desc>
- <image>/home/pi/RetroPie/roms/snes/Gemfire (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Genghis Khan II - Clan of the Gray Wolf (U).smc</path>
- <name>Genghis Khan II - Clan of the Gray Wolf</name>
- <desc>As in the first part you could participate in two conquests: Mongol conquest and world conquest. In the first you must unite all the little tribes of the country. The world conquest is more complex: You must use all your senses to make the world as you wish.</desc>
- <image>/home/pi/RetroPie/roms/snes/Genghis Khan II - Clan of the Gray Wolf (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/George Foreman's KO Boxing (U) (V1.1).smc</path>
- <name>George Foreman's KO Boxing</name>
- <desc>Featuring heavyweight champion George Foreman, this is a boxing simulation where players, taking the role of Foreman, go through a series of twelve rounds against different boxers to win the championship title belt.
- Played from an third-person perspective using a view from right over the shoulders over the boxer, players can move left and right to dodge incoming punches, block and throw left and right punches. The standard punch is a cross, but by holding the Up-key pressed, jabs can also be thrown.
- By avoiding punches and hitting them, a superpunch often becomes available, inflicting much more damage. A fight consists of a maximum of three rounds of three minutes each. When a boxer is knocked down four times, the match is over (technical knock-out). The same happens when a boxer goes down three times in a single round (regular knock-out). When down, players need to press both punch buttons in rapid succession to get back to their feet. The screen shows an energy meter drained when punches are received. After being knocked down and during intermissions, some energy is restored.
- All versions, except for the Game Boy, can be played with two players. A password system is used to save the progress.</desc>
- <image>/home/pi/RetroPie/roms/snes/George Foreman's KO Boxing (U) (V1.1).png</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ghoul Patrol (U).smc</path>
- <name>Ghoul Patrol</name>
- <desc>In the sequel to Zombies Ate My Neighbors you as the kids - Zeke or/and Julie - have to save the world from demon the lord of skeletons, ghouls, ghosts and etc. Shooting them by super-new weapons like Plasma Gun or Lobbing Smash Gun, you need to rescue ten trapped victims on each level and fight the boss at the end. But also you have to remember that ammo is limited.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ghoul Patrol (U).jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>LucasArts</publisher>
- <developer>LucasArts</developer>
- <genres>
- <genre>Adventure</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Goal! (U).smc</path>
- <name>Goal!</name>
- <desc>Goal! is a soccer game featuring an Exhibition mode and a Super Cup mode. In the Exhibition mode the player gets to choose from 24 different international teams and play the computer or another player in a single soccer match. The Super Cup mode lets the player select a team and play against the three other teams in the group on their road to winning the Super Cup.
- Before a soccer game starts, players get to choose a formation and set the game options. Options include turning on or off offsides, fouls, radar (a minimap showing where the players are positioned on the field), and whether to make the goal kick automatic or not. Players can also set the amount of time the each half of the game will last from as low as 1 minute to all the way up to 45 minutes.</desc>
- <image>/home/pi/RetroPie/roms/snes/Goal! (U).jpeg</image>
- <releasedate>12/01/1992</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Tose Co</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Gods (U).smc</path>
- <name>Gods</name>
- <desc>Hercules is aiming to achieve immortality by completing the task the Gods have set him. His task is presented as a platform adventure set in ancient Greece, featuring a variety of enemies as you play it through.
- Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock.</desc>
- <image>/home/pi/RetroPie/roms/snes/Gods (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Bitmap Brothers</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Goof Troop (U) [!].smc</path>
- <name>Goof Troop</name>
- <desc>Goofy and his son Max were enjoying a peaceful day of fishing, when Keelhaul Pete absconds with Pete and PJ.
- Now it's up to Goofy and Max to travel to Spoonerville Island and venture through the jungle to rescue their friends. As either character, you'll take on an army of surly swashbucklers as you dodge exploding cannon balls and search dank dungeons on your way to the final showdown with Keelhaul Pete.
- Along the way, you'll have to dig for treasure and solve puzzles to find the keys that will allow you to enter the pirate's hideout and face Pete.</desc>
- <image>/home/pi/RetroPie/roms/snes/Goof Troop (U) [!].jpeg</image>
- <releasedate>07/01/1993</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Adventure</genre>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Gradius III (U) [!].smc</path>
- <name>Gradius III</name>
- <desc>A horizontal shooter where you control Vic Viper, a spaceship that increases its power by collecting capsules left by destroyed enemies. The player chooses the desired power-up by collecting capsules until the required cell is lit on the menu. The game is divided into stages, each containing a boss that must be destroyed.</desc>
- <image>/home/pi/RetroPie/roms/snes/Gradius III (U) [!].jpeg</image>
- <releasedate>08/13/1991</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Great Circus Mystery Starring Mickey & Minnie, The (U).smc</path>
- <name>The Great Circus Mystery Starring Mickey & Minnie</name>
- <desc>Mickey and Minnie plan to spend a fun-filled day at the circus but to their dismay all the performers have disappeared. Some unknown force has replaced them with crazy characters who are out to make Mickey and Minnie's day an unpleasant one. And on top of that, Donald Duck and Pluto are nowhere to be seen.
- As Mickey and Minnie search for clue, the trail leads them beyond the circus. Travel along with our hero and heroine as they explore 6 hostile levels like the Haunted House, Frozen Plains and the Jungle. Use special Safari or Western outfits to fend off the enemy and climb through treacherous terrain looking for Donald and Pluto. Hopefully along the way the happenings at the circus will beging to make sense.</desc>
- <image>/home/pi/RetroPie/roms/snes/Great Circus Mystery Starring Mickey & Minnie, The (U).jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Great Waldo Search, The (U).smc</path>
- <name>The Great Waldo Search</name>
- <desc>Based on the popular Where's Waldo series of books, the player's goal is to find Waldo, who is hidden in various pictures, before the time on the clock runs out. The player controls a magnifying glass and must click on various items for different effects. Finding a clock adds more time to the search, clicking on a 150 icon adds 150 points to the score, etc.
- Each picture consists of 6 adjacent screens containing a continuous theme. The themes are The Carpet Flyers, The Underground Hunters, The Battling Monks, The Unfriendly Giants and The Land of Waldos. Players are given the option of playing on Normal difficulty, Expert difficulty, or playing the Land of Waldos stage. The only difference between the difficulties is that on expert there are no clock items to provide players with extra time.
- In all of the stages the player must find both Waldo and a scroll to complete the stage. Waldo must be found before the scroll in order to complete the stage. Waldo's dog Woof is also in each of these stages (except for the Land of Waldos) and by finding him players get to play a small bonus stage where they collect points as they control the dog on a flying carpet.</desc>
- <image>/home/pi/RetroPie/roms/snes/Great Waldo Search, The (U).jpeg</image>
- <releasedate>06/01/1993</releasedate>
- <publisher>THQ</publisher>
- <developer>Radiance</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Gunforce - Battle Fire Engulfed Terror Island (U).smc</path>
- <name>Gunforce - Battle Fire Engulfed Terror Island</name>
- <desc>The player takes control of a soldier who is dropped off onto an island and must fight his way through hordes of enemy soldiers until he gets to the final showdown in order to protect Mother Earth from the invaders.
- Gameplay consists of moving forward and blasting all the enemies who get in the way. The player starts out with a normal gun, but can find other weapons throughout a level, such as a flamethrower or a laser gun. While the normal gun has an infinite amount of bullets, the other types of weapons will eventually run out of ammo. With these weapons, the player can shoot either straight, up, or on a diagonal. The player will also have the opportunity to commandeer a vehicle, which they can also fire bullets from.
- The player starts with 5 lives and 3 continues. Each of the stages must be defeated in a certain amount of time or the player loses one of those lives.</desc>
- <image>/home/pi/RetroPie/roms/snes/Gunforce - Battle Fire Engulfed Terror Island (U).png</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Irem</publisher>
- <developer>Bits Corporation</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/HAL's Hole in One Golf (U) [!].smc</path>
- <name>HAL's Hole in One Golf</name>
- <desc>HAL's Hole in One is a standard 18-hole golf game, played from a top-down perspective. You can compete in stroke play with up to four players, or match play against a friend or the computer. When playing against the computer, you will play against an opponent that uses metal clubs, which hit farther than the standard wooden clubs.
- In addition to stroke and match play, you can obtain passwords that allow you to replay any spectacular shots that you make (eagles, holes-in-one, and double-eagles).</desc>
- <image>/home/pi/RetroPie/roms/snes/HAL's Hole in One Golf (U) [!].jpeg</image>
- <releasedate>02/23/1991</releasedate>
- <publisher>HAL</publisher>
- <developer>HAL Labs</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Hagane (U).smc</path>
- <name>Hagane: The Final Conflict</name>
- <desc>Hagane is an action-oriented platformer, featuring five stages, divided into several sub-stages, filled with lots of enemies, jumping puzzles, mid- and endbosses. The titular main character can perform double jumps, jump off walls, use four different weapons, slide over the ground, somersault to dodge attacks and use several different special attacks.</desc>
- <image>/home/pi/RetroPie/roms/snes/Hagane (U).jpeg</image>
- <releasedate>11/18/1994</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>Hudson Soft</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Hammerlock Wrestling (U).smc</path>
- <name>Hammerlock Wrestling</name>
- <desc>Hammerlock Wrestling is Jaleco's take on wrestling with a style geared towards Saturday Night Slam Masters. The player can choose from 12 fictional wrestlers and compete in four different modes of play. There is also 60 different moves to choose from as well as unique finishers for each wrestler.
- The Exhibition mode allows up to four different players to compete either against each other in singles match or in tag team format. Champion League Match is a round robin-type tournament with six different wrestlers competing for the league championship. Tournament is the standard tournament format with eight different wrestlers involved and Top Ranking Match where the player must battle through the other eleven wrestlers and defeat each one to become champion.
- The game is divided into three different screens at times. The middle part shows the current action happening in the ring while the top and bottom parts of the screen are used for close-ups of action sequences such as power moves, illegal moves and finishing maneuvers.</desc>
- <image>/home/pi/RetroPie/roms/snes/Hammerlock Wrestling (U).jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Hardball III (U).smc</path>
- <name>HardBall III</name>
- <desc>The third game in the Hardball baseball series. This revision features 256 colour VGA graphics, and announcer Al Michaels provides running commentary while you play.</desc>
- <image>/home/pi/RetroPie/roms/snes/Hardball III (U).jpeg</image>
- <releasedate>06/01/1994</releasedate>
- <publisher>Accolade</publisher>
- <developer>MindSpan</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Harley's Humongous Adventure (U).smc</path>
- <name>Harley's Humongous Adventure</name>
- <desc>Harley is a hip, young scientist who happens to have an IQ the size of Mt. Rushmore. While experimenting with a shrinking machine, something goes terribly wrong--the machine explodes and Harley is now the size of a bug! Harley has to find the missing pieces of his machine and reassemble it in order to return to his regular size. You'll guide him through all kinds of crazy capers, commandeering a tank, parachuting, using a jet pack, and fighting a giant rat, that will lead him to the parts he needs. When you're the size of an insect everything looks humongous, but even normal-sized people will agree that Harley's adventure is humongous.</desc>
- <image>/home/pi/RetroPie/roms/snes/Harley's Humongous Adventure (U).jpeg</image>
- <releasedate>1993</releasedate>
- <publisher>Hi-Tech Expressions</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Harvest Moon (U).smc</path>
- <name>Harvest Moon</name>
- <desc>Ever wanted to live life on a farm, with nothing but the sun, the fresh scent of your crops, the muddy fields underneath, and cows and chickens to keep you company? Well, you're in luck, because you have just inherited your grandfather's ranch, but it's in a terrible state of disrepair! What ever can you do?</desc>
- <image>/home/pi/RetroPie/roms/snes/Harvest Moon (U).jpeg</image>
- <releasedate>08/09/1996</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Natsume</developer>
- <genres>
- <genre>Role-Playing</genre>
- <genre>Life Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Head-On Soccer (U).smc</path>
- <name>Head-On Soccer</name>
- <desc>In this isometric football game, 50 national teams are represented to play in two game modes: Exhibition and Tournament (a series of seven games on four continents, with a final against the World All-Stars), with the ability to set time, difficulty level, see cutscenes after goals and if players are free to kick each other around without (many) fouls.
- While the game seems short-featured for 1995 standards, the tournament mode includes a twist: depending on how well the player defeats his opponents, he can trade his "standard players", who won't do anything spectacular (but at least fill up the ranks) for star players, who not only look different, are able to cross and backheel the ball but also have a unique ability at the disposal of the player:</desc>
- <image>/home/pi/RetroPie/roms/snes/Head-On Soccer (U).jpeg</image>
- <releasedate>09/01/1995</releasedate>
- <publisher>U.S. Gold Ltd.</publisher>
- <developer>U.S. Gold Ltd.</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Hit the Ice (U).smc</path>
- <name>Hit the Ice</name>
- <desc>SKATE FOR VICTORY AND SURVIVAL!
- This radical hockey game pits you and your team against some of the toughest skaters ever to burn a hole in the ice! Victory goes to the team that kicks, punches, and high-sticks its opponent into slush. Standard hockey rules apply, plus a few surprises to stir things up. So lace on your skate and fasten your face mask - hockey is about to break loose!</desc>
- <image>/home/pi/RetroPie/roms/snes/Hit the Ice (U).jpeg</image>
- <releasedate>02/01/1993</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Aisystem Tokyo</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Home Alone (U).smc</path>
- <name>Home Alone</name>
- <desc>As young Kevin McCallister, you have mistakenly been left home alone this Christmas by your family. The big problem here is that a couple of bumbling burglars have set their sights on the McCallister belongings as their ultimate heist. You're the only thing that stands in their way and they're not about to negotiate. Scramble through the house, basement and tree fort while setting incredible traps for the unwanted intruders! Bounce chandeliers and irons off their noggins in an attempt to gain valuable time for yourself as the police race to your rescue. Can you keep out of Marv and Harry's clutches and protect your family's treasures? Find out in this hilarious adaptation of the classic comedy hit of the year!</desc>
- <image>/home/pi/RetroPie/roms/snes/Home Alone (U).jpeg</image>
- <releasedate>12/01/1991</releasedate>
- <publisher>THQ</publisher>
- <developer>Imagineering Inc</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Home Alone 2 - Lost in New York (U).smc</path>
- <name>Home Alone 2: Lost in New York</name>
- <desc>Loosely based on the film of the same name, Kevin McAllister has arrived in New York City without his parents. However he checks himself into a hotel and begins to have fun. It isn't long before the hotel discovers he's using stolen credit cards and begin to chase him around! On top of that, Harry and Marv the burglars he once defeated, are in town and looking for revenge.
- Home Alone 2 is a side scroller. Controlling Kevin McAllister, the player will need to jump over enemies and obstacles while collecting items. These items include health bonuses and a variety of weapons. Losing all of Kevin's health or being "caught" will cost a life. The player starts with three lives for play.</desc>
- <image>/home/pi/RetroPie/roms/snes/Home Alone 2 - Lost in New York (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>THQ</publisher>
- <developer>Imagineering</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Home Improvement (U) [!].smc</path>
- <name>Home Improvement</name>
- <desc>Based off the hit sitcom, Tim "The Tool Man" Taylor's name has been put Binford's new line of power tools and he goes on a quest to retrieve the missing tools when he discovers that they are missing when he is about to present them on Tool Time. It is a race against time as you must collect various metal nuts to stay alive and collect a few wooden boxes of tool parts to proceed to the next part of the one of the four sound stages you are in. Defend yourself with your various common tools, take out weak walls and floors with your sledgehammer and jackhammer, and use your grappling tool to swing, lower, and raise yourself to distant areas.</desc>
- <image>/home/pi/RetroPie/roms/snes/Home Improvement (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Absolute Entertainment</publisher>
- <developer>Imagineering</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Hook (U) (29252).smc</path>
- <name>Hook</name>
- <desc>Your blood is pumping and a chill races down your spine. You've finally come face-to-face with the most infamous pirate of them all, Captain Hook, the fiend who's kidnapped your children and sworn never to let them go. As Peter Pan, this is the fight of your life. Everything that came before - you duel with Rufio, your battles against the pirates, even your soaring flights high above Neverland - are nothing compared to this moment.</desc>
- <image>/home/pi/RetroPie/roms/snes/Hook (U) (29252).jpeg</image>
- <releasedate>07/17/1992</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Ukiyotei</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Hunt for Red October, The (U).smc</path>
- <name>The Hunt For Red October</name>
- <desc>Based on the movie of the same name, the Soviet Union have been building in secret a Typhoon-class submarine with nuclear strike capabilities. This war machine has been named the Red October. While on its trial run, the captain, Marko Ramius has hijacked the submarine along with it's crew. They plan to defect to the United States. Naturally, such a weapon must not be allowed to fall into American plans, and so orders are issued among the Soviet forces to destroy the Red October.</desc>
- <image>/home/pi/RetroPie/roms/snes/Hunt for Red October, The (U).jpeg</image>
- <releasedate>1990</releasedate>
- <publisher>Hi-Tech Expressions</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Action</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Hurricanes, The (U).smc</path>
- <name>Hurricanes</name>
- <desc>Featuring in a children's TV cartoon, The Hurricanes are the most revered team in the World Soccer League. The Gorgons are desperate to beat them in a key match - so desperate that they have made it hard for the team to even get to the stadium. Taking control of one of their star players, you must trek through the jungle, mines and a temple to get them to the stadium on time.
- Soccer Kid seems like a logical game to 'influence' a license of a show about brilliant football players. Arc Developments agreed. The gameplay thus has a football used as a weapon against encroaching foes. There are ropes to move across, precise jumps to time, and traps to avoid.
- In The Hurricanes the ball sticks closely to the player's foot, even while he is jumping. It is only released when purposefully kicked, and replaced if it hits something or is lost. It can be flicked up while you are off the ground.</desc>
- <image>/home/pi/RetroPie/roms/snes/Hurricanes, The (U).jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>U.S. Gold Ltd.</publisher>
- <developer>Probe</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Hyper V-Ball (U).smc</path>
- <name>Hyper V-Ball</name>
- <desc>A volleyball simulation seen from a side-view perspective, meaning it is only possible to move players to the left or right. The player can choose between three different leagues: Men's League, Woman's League and Hyper League, which is a league for robots. Two buttons are used to control the ball, one for normal actions and one for "Hyper Plays", special attacks that can only be learned and used in the Hyper League. How a player will block or attack depends on the ball's speed and the players position. Team members who aren't under the player's direct control will also act on their own by positioning themselves or preparing spikes. They will, however, not block spikes on their own but it is possible to let players not under direct control block spikes by pressing one of the action buttons at the right moment.</desc>
- <image>/home/pi/RetroPie/roms/snes/Hyper V-Ball (U).jpeg</image>
- <releasedate>12/12/1995</releasedate>
- <publisher>Video System</publisher>
- <developer>Video System</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/HyperZone (U) [!].smc</path>
- <name>HyperZone</name>
- <desc>Hyper Zone plays like a cross between a racing game and shooter. The object of the game is to navigate each level while shooting enemies and earning points, until finally an encounter with a boss ends each level. After enough points are acquired, the player earns an "extend" and his or her ship is upgraded in the next stage. The player's ship can receive up to six upgrades.</desc>
- <image>/home/pi/RetroPie/roms/snes/HyperZone (U) [!].jpeg</image>
- <releasedate>08/31/1991</releasedate>
- <publisher>HAL Laboratory</publisher>
- <developer>HAL Laboratory</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ignition Factor, The (U).smc</path>
- <name>The Ignition Factor</name>
- <desc>The Ignition Factor is a 2D adventure where the player controls a firefighter through emergency situations in differing locations. Each level consists of multiple rooms, areas, or building floors where players can possibly explore, extinguish fires, and rescue people. Most levels dictate a specific number of people that must be saved within a set time limit for the mission to be considered a success. Fire spreads throughout an area automatically, and the player can be injured when touching a patch of fire on screen. The player can also be harmed by falling through holes in the floor.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ignition Factor, The (U).jpeg</image>
- <releasedate>11/11/1994</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Illusion of Gaia (U) [!].smc</path>
- <name>Illusion of Gaia</name>
- <desc>Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting. In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet. Gaia, Will's guiding spirit bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancient ruins. Patience and knowledge are essential to reunite this father and son.</desc>
- <image>/home/pi/RetroPie/roms/snes/Illusion of Gaia (U) [!].jpeg</image>
- <releasedate>11/27/1993</releasedate>
- <publisher>Enix</publisher>
- <developer>Quintet</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Imperium (U).smc</path>
- <name>Imperium</name>
- <desc>This game is a vertical scrolling shooter. The player start with one life and 5 energy units for that life. The player also starts with a Vulcan weapon and a limited amount of missiles, which when used will hit everything on the screen. Extra missiles can be had by collecting icons from certain defeated enemies. Each enemy the player shoots down earns the player experience points. When the player reaches a certain amount of experience, they are rewarded with a new weapon, such as a wave or a laser.</desc>
- <image>/home/pi/RetroPie/roms/snes/Imperium (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Vic Tokai</publisher>
- <developer>Vic Tokai</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Incantation (U).smc</path>
- <name>Incantation</name>
- <desc>In Incantation you are controlling a young wizard who has to complete several jump'n'run levels. Enemies are defeated by using different spells that can be found throughout the levels. Spells have different ranges and attack power. Before a level can be completed, a certain number of items has to be collected, and at the end of some levels, a boss-fight awaits the wizard.</desc>
- <image>/home/pi/RetroPie/roms/snes/Incantation (U).jpeg</image>
- <releasedate>12/01/1996</releasedate>
- <publisher>Titus Software</publisher>
- <developer>Titus Software</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Incredible Crash Dummies, The (U).smc</path>
- <name>The Incredible Crash Dummies</name>
- <desc>At a time when computer games were being blamed for violence, bad language, epilepsy and everything else the ‘moral majority’ needed a scapegoat for, Virgin gave us: The Road Safety Game. Or not, as this is a standard platform game with a twist of questionable taste and purpose.
- You play a crash test dummy, trying to progress through levels filled with hazards such as cars and fireballs, within the time limits. Contact with each of these loses you a limb, and once you have none left, contact means game over. Since the character isn’t handicapped by missing limbs in any way, in practical terms you can think of these as hit points especially as there are screwdrivers to pick up which restore one limb.</desc>
- <image>/home/pi/RetroPie/roms/snes/Incredible Crash Dummies, The (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>LJN</publisher>
- <developer>Gray Matter</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Incredible Hulk, The (U).smc</path>
- <name>The Incredible Hulk</name>
- <desc>Take control of the Hulk/Dr. Banner through five levels of action. City and Construction Site, Tyrannus' Labyrinth, Leader's Fortress, Leader's Interior, and the Final Confrontation.</desc>
- <image>/home/pi/RetroPie/roms/snes/Incredible Hulk, The (U).jpeg</image>
- <releasedate>08/01/1994</releasedate>
- <publisher>U.S. Gold</publisher>
- <developer>Probe Entertainment</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Indiana Jones' Greatest Adventures (U).smc</path>
- <name>Indiana Jones' Greatest Adventures</name>
- <desc>Indiana Jones gets the Super Star Wars treatment for SNES. The title consists of platform levels from the first three Indy films: Raiders of the Lost Ark, Temple of Doom, and Last Crusade. Players get to use Indy's trademark whip, as well as guns, grenades, and his fists to get through the game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Indiana Jones' Greatest Adventures (U).jpeg</image>
- <releasedate>10/11/1994</releasedate>
- <publisher>LucasArts</publisher>
- <developer>LucasArts</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Inindo - Way of the Ninja (U).smc</path>
- <name>Inindo: Way of the Ninja</name>
- <desc>"Inindo: Way of the Ninja" is a console-style RPG with a touch of strategy. You navigate your hero on the world map, visit towns, and descend into dungeons. The battles are turn-based and are viewed from a third-person perspective, like in Final Fantasy games. You can move on the battle field and use melee or long-ranged attacks. You'll be able to recruit characters of various classes to your party, who will join you for profit or for other reasons. After you gain enough experience, you'll also be able to talk to daimyos (feudal rulers) of various castles and to convince them to work together against Nobunaga. You can also perform various tasks for the daimyos, such as spying.</desc>
- <image>/home/pi/RetroPie/roms/snes/Inindo - Way of the Ninja (U).jpeg</image>
- <releasedate>1991</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Inspector Gadget (U).smc</path>
- <name>Inspector Gadget</name>
- <desc>Inspector Gadget is on yet another mission against the evil Doctor Claw and his army of M.A.D. (Mean And Dirty) agents. This time it's personal because Doctor Claw has captured Gadget's niece, Penny. With the help of his trusty dog, Brain, and his suit full of special gadgets, Inspector Gadget must save Penny and defeat Doctor Claw and his minions!</desc>
- <image>/home/pi/RetroPie/roms/snes/Inspector Gadget (U).jpeg</image>
- <releasedate>12/01/1993</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>AIM</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/International Superstar Soccer (U) [!].smc</path>
- <name>International Superstar Soccer</name>
- <desc>International Superstar Soccer is a soccer game for the SNES and the first in the ISS series. The game features a number of game modes: Open Game (with 0, 1, or 2 players), International Cup, World Series, Training, Scenario, and Penalty Kick.
- The Game features 26 national teams from all over the world which include line-ups as seen in the 1994 FIFA World Cup.
- The Scenario mode lets you play the second half of a match with specific goals, usually winning the game. Some of the scenarios are based on real matches played in the 1994 World Cup.</desc>
- <image>/home/pi/RetroPie/roms/snes/International Superstar Soccer (U) [!].jpeg</image>
- <releasedate>06/01/1995</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/International Superstar Soccer Deluxe (U).smc</path>
- <name>International Superstar Soccer Deluxe</name>
- <desc>It's a whole new ball game... Reallistic prites with 36 teams featuring recognisable celebrity players. Increased CPU intelligence to challenge beginners and experts alike. Choose from 15 formations, 8 strategies, 20 players and 9 adjustable player skills. Four way play possible with adaptor.</desc>
- <image>/home/pi/RetroPie/roms/snes/International Superstar Soccer Deluxe (U).jpeg</image>
- <releasedate>09/22/1995</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/International Tennis Tour (U).smc</path>
- <name>International Tennis Tour</name>
- <desc>International Tennis Tour is a video game about tennis and being an international superstar. There are practice, exhibition, and career mode where the player is given a generous number of dollars and must compete on the world tennis circuit in order to gain more money.</desc>
- <image>/home/pi/RetroPie/roms/snes/International Tennis Tour (U).jpeg</image>
- <releasedate>03/23/1993</releasedate>
- <publisher>Taito</publisher>
- <developer>Loriciels</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Irem Skins Game, The (U).smc</path>
- <name>The Irem Skins Game</name>
- <desc>A golf game featuring four different game modes. The four game modes are Skins game, Match play, Stroke play, and Tournament.
- The Skins game has players compete for prize money on each individual hole.
- Match play involves 2 golfers competing to see who can win the most holes out of 9 or 18 holes.
- Stroke play counts the total number of strokes over a course of a golf game. The golfer with the least amount of strokes wins.
- Tournament mode has golfers competing in either one day (18 holes) or two days (36 holes) of golf. Scoring is figured out by how many strokes over or under par a golfer made to finish a hole.
- Gameplay consists of first choosing a golfer type of either a power hitter, all-around, technician, or magician. Each type has its own proficiencies in the drive, power, accuracy, hook, slice, and back spin categories.
- When on the golf course the player can choose a club, their stance, direction of where to hit the ball, and the power of the swing. Once that is decided, the swing is determined by a meter which measures the accuracy of the shot and determines whether the ball gets hit straight, hooks, or slices.</desc>
- <image>/home/pi/RetroPie/roms/snes/Irem Skins Game, The (U).png</image>
- <releasedate>10/01/1992</releasedate>
- <publisher>Irem</publisher>
- <developer>Irem</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Itchy & Scratchy Game, The (U).smc</path>
- <name>The Itchy & Scratchy Game</name>
- <desc>Itchy & Scratchy is a single player platform side-scroller. The player controls Itchy, the mouse, and must defeat Scratchy, the cat, with a variety of weapons. Itchy caries a default mallet, but can pick up additional weapons on particular levels. Each of the seven levels takes place in a different fictional location and is designed as a maze of doors and platforms. After defeating Scratchy, he usually will return with a special contraption to attack Itchy, and must therefore be defeated again.</desc>
- <image>/home/pi/RetroPie/roms/snes/Itchy & Scratchy Game, The (U).jpeg</image>
- <releasedate>03/01/1995</releasedate>
- <publisher>Acclaim Entertainment</publisher>
- <developer>Bits Corporation</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Izzy's Quest for the Olympic Rings (U) [!].smc</path>
- <name>Izzy's Quest for the Olympic Rings</name>
- <desc>Izzy's Quest for the Olympic Rings is the official game of the mascot of the 1996 Olympic Games in Atlanta. As the name suggests, Izzy must find the five Olympic rings, hidden by the guardians so that Izzy does not take them to his world.
- The game plays a lot like Mario games; to eliminate an opponent Izzy must jump over his head. There are two jumps available, the ball jump suitable for height and the hurdle jump, suitable for distance. Both allow Izzy to clear an enemy, but the second harms him.If Izzy is hit, then he must find three medals, or at the next hit he loses a life. There are some extra objects, like Olympic torches, and eggs that hatch either objects for bonus points, trampolines or morph points to reach otherwise inaccessible areas or traps. Izzy can also morph into a glider, a baseball player, an archer or a rocket, among others, to overcome some sections of the levels.
- Graphics and sound remain faithful to the cartoony origins of the mascot.</desc>
- <image>/home/pi/RetroPie/roms/snes/Izzy's Quest for the Olympic Rings (U) [!].jpeg</image>
- <releasedate>11/01/1995</releasedate>
- <publisher>U.S. Gold Ltd.</publisher>
- <developer>Alexandria</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/JRR Tolkien's The Lord of the Rings - Volume 1 (U).smc</path>
- <name>The Lord of the Rings: Volume 1</name>
- <desc>J.R.R Tolkien's Lord of the Rings - Volume One is a video game adaptation of the famous book, which is quite different from the computer game of the same name.
- The events that occur in the game roughly correspond to those depicted in the first volume of the Lord of the Rings trilogy, though the game ends before the final chapters of the first book. The player takes control of Frodo Baggins, who must find companions for his quest. The game's locations, individual objectives, missions, and quests are structured quite differently from those of the computer release. Most of the quests involve retrieving items for various NPCs, thus advancing the narrative.
- The gameplay is also different from the computer version, being less heavy on character development (role-playing), and more oriented towards combat, which is action-based in this release. Though up to three characters join Frodo on his quest, one player can control only one character at a time. Multiplayer has been therefore added to the game, with up to four players controlling the characters in the party simultaneously.</desc>
- <image>/home/pi/RetroPie/roms/snes/JRR Tolkien's The Lord of the Rings - Volume 1 (U).jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Interplay</publisher>
- <developer>Interplay</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jack Nicklaus Golf (U).smc</path>
- <name>Jack Nicklaus Golf</name>
- <desc>Another golf game, featuring an extensive course designer as a value-added feature. Similar to Links or PGA Tour Golf, both of which came out around the same time.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jack Nicklaus Golf (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Tradewest</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/James Bond Jr (U).smc</path>
- <name>James Bond Jr.</name>
- <desc>This adaptation of the animated TV series differs significantly from its NES namesake. The nephew of Agent 007 must foil the plans of malevolent S.C.U.M. agents, who are hunting for rare artifacts that would allow them to dominate the world. Unlike the NES game, this version is a more action-oriented side-scrolling game without detailed mission objectives or puzzle-solving.
- The game consists of three levels, each beginning with a section in which Bond pilots a helicopter, a boat, and a jet, respectively. These are controlled in arcade-like fashion, similarly to side-scrolling shooters. Enemies must be dealt with using weapons mounted on the craft. Various hazards are scattered through the stages, requiring the player to react quickly in order to stay alive.</desc>
- <image>/home/pi/RetroPie/roms/snes/James Bond Jr (U).jpeg</image>
- <releasedate>10/01/1992</releasedate>
- <publisher>THQ</publisher>
- <developer>Grey Matter</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jammit (U).smc</path>
- <name>Jammit</name>
- <desc>Jammit contains seven different modes for you to play Basketball in. If you feel like being more daring or putting more pressure on, you can bet on the games and win money to buy different clothes and other items. The various different camera angles give you great views of the action and there are different difficulties so that everyone can get a challenge from the game. If you love Basketball then you'll love this.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jammit (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>GTE Entertainment</publisher>
- <developer>GTE Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jeopardy! (U).smc</path>
- <name>Jeopardy!</name>
- <desc>Jeopardy! is an American quiz show featuring trivia in history, literature, the arts, pop culture, science, sports, geography, wordplay, and more. The show has a unique answer-and-question format in which contestants are presented with clues in the form of answers, and must phrase their responses in question form.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jeopardy! (U).jpeg</image>
- <releasedate>12/01/1992</releasedate>
- <publisher>GameTek</publisher>
- <developer>Imagineering Inc</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jeopardy! Deluxe Edition (U).smc</path>
- <name>Jeopardy!: Deluxe Edition</name>
- <desc>Jeopardy! Deluxe Edition is an updated version of it's Jeopardy! predecessor which features over 3,500 different new questions along with the standard features of Jeopardy such as Daily Doubles, a digitized likeness of the host, Alex Trebek and even the theme music.
- Like it's previous version, the player uses the buttons to buzz in and using the d-pad to highlight letters and spelling out their answers. The player can also play against two friends or play against the computer A.I. instead.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jeopardy! Deluxe Edition (U).png</image>
- <releasedate>06/01/1994</releasedate>
- <publisher>GameTek</publisher>
- <developer>Imagineering Inc</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jeopardy! Sports Edition (U).smc</path>
- <name>Jeopardy!: Sports Edition</name>
- <desc>This version of Jeopardy! focuses more on sports related themes with 700 different categories and 3,500 questions to answer related to sports such as baseball, football, hockey, etc., along with many other sub-categories such as players, sports equipment and the like.
- The rules are still the same as the others, there are three rounds where the player buzzes in to answer and spells out the answers using the D-pad. It features digitized photography of sports-themed clad contestants such as baseball, football, volleyball and the like along with authentic digitized studio surroundings and the likeness and voice of long time Jeopardy! host, Alex Trebek.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jeopardy! Sports Edition (U).jpeg</image>
- <releasedate>05/01/1994</releasedate>
- <publisher>GameTek</publisher>
- <developer>Imagineering Inc</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jetsons, The - Invasion of the Planet Pirates (U).smc</path>
- <name>The Jetsons: Invasion of the Planet Pirates</name>
- <desc>George Jetson was about to run out to work when his pal Captain Zoom appears out of thin air. Zoom tells him that Zora, the leader of SPREE ("Space Pirates Revelling in Evil Enterprises"), is planning on looting this solar system of all its resource! Unfortunately, in his last encounter with Zora, Zoom has used up all his strength and now he is powerless so he asks George to take over. He gives George his Pneumo Osmatic Precipitator (or P.O.P.) and bids him good luck. Can George save his family and this galaxy?
- Guide George through 9 stages of intergalactic action armed with only his wits and the P.O.P....which is like a super vacuum. The P.O.P. can be used as a traveling tool by sucking onto walls and ceilings, it will enable George to climb up and across platforms. As a weapon, the P.O.P. can be used to suck up blocks or enemies and spit out at other enemies. George can also use the P.O.P. to breathe under water! Talk about multi-functional!
- George's conditions are indicated by the number of hearts he has at the top of the screen. By collecting more hearts, it will refill George's health. Food items will increase your score and by getting a high enough score in each stage, you may get to play a bonus game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jetsons, The - Invasion of the Planet Pirates (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Taito Corporation</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jim Lee's WildC.A.T.S (U).smc</path>
- <name>Jim Lee's WildC.A.T.S - Covert Action Teams</name>
- <desc>Jim Lee's WildC.A.T.S: Covert Action Teams is based on the comic book heroes by Jim Lee. The players take control of three superheroes, Spartan, Maul and Warblade, as they travel through each level, fighting numerous mutants and robots to force a final showdown with the main antagonist, Helspont, who is bent on world destruction.
- The gameplay is a basic side-scroller, using punches, kicks, and the heroes special powers to defeat enemies. Players can also combine their heroes to create more powerful moves.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jim Lee's WildC.A.T.S (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Playmates</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jim Power - The Lost Dimension in 3D (U) [!].smc</path>
- <name>Jim Power: The Lost Dimension in 3-D</name>
- <desc>Jim Power is a side-scrolling platform game, a side-scrolling shooter and a top-view shooter game depending on the level. Jim Power for the most part can jump and has an upgradable gun weapon. He must find fight enemies, bosses and obtain various keys to progress through the levels. Jim also has a "Smart Bomb" power attack which can clear the screen of enemies. In shooter levels, Jim's spaceship only has the ability to shoot and move around the screen avoiding obstacles.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jim Power - The Lost Dimension in 3D (U) [!].jpeg</image>
- <releasedate>12/10/1993</releasedate>
- <publisher>Loriciel</publisher>
- <developer>Loriciel</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jimmy Connors Pro Tennis Tour (U).smc</path>
- <name>Jimmy Connors Pro Tennis Tour</name>
- <desc>Using crosshairs, aim your ball to the other side of the court and hope you hit where you want. If you are lucky, you might even score an Ace. If not, you will need to be ready to return your opponent's return. Run back and forth as you try to keep hitting the ball over the net until your opponent misses, or you do. When you hit the ball, you will want to attempt changing the direction and speed of the ball to throw your opponent off balance. This is the real challenge of any tennis game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jimmy Connors Pro Tennis Tour (U).jpeg</image>
- <releasedate>10/29/1993</releasedate>
- <publisher>Ubisoft</publisher>
- <developer>Blue Byte</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jimmy Houston's Bass Tournament U.S.A. (U).smc</path>
- <name>Jimmy Houston's Bass Tournament U.S.A.</name>
- <desc />
- <image>/home/pi/RetroPie/roms/snes/Jimmy Houston's Bass Tournament U.S.A. (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Sammy</publisher>
- <developer>Sammy</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Joe & Mac (U) [!].smc</path>
- <name>Joe & Mac</name>
- <desc>"Back in the distant past (way Back-Like when "Rock and Roll" was just "Rock"
- and "fast food" was dinner you couldn't catch, lived two cave dudes named Joe
- and Mac. Whether it was dinosaur demolition derbies (tyrannosaurus rex), or
- pterodactyl hang gliding (peakin' the beak), life for the boys was cool.
- Cool that is, until a bogus bunch of Neanderthal nerds, crashed their villaged
- and scared off all the cave babes (Neanderthals still hadn't discovered
- toothpaste)...Now all the cave babes are out there somewhere, lost and
- lonely...it's up to Joe and Mac to get em back"</desc>
- <image>/home/pi/RetroPie/roms/snes/Joe & Mac (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Data East</publisher>
- <developer>Data East</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Joe & Mac 2 - Lost in the Tropics (U) (54227).smc</path>
- <name>Joe & Mac 2: Lost in the Tropics</name>
- <desc>Improving on the original's platformer/brawler co-op gameplay, this game adds adventure and role-playing game elements that create a more involving experience compared to the first game. You can now collect coins in the levels to purchase items from Tiki Village, such as meat to recover your health, or even remodel your hut back at your home village. The game also uses a password system to track your progress. The game also shifts to an overhead map so you can wander to whichever level you wish, and return to completed levels to earn more money or power-ups.</desc>
- <image>/home/pi/RetroPie/roms/snes/Joe & Mac 2 - Lost in the Tropics (U) (54227).jpeg</image>
- <releasedate>02/18/1994</releasedate>
- <publisher>Data East</publisher>
- <developer>Data East</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/John Madden Football '93 (U).smc</path>
- <name>John Madden Football '93</name>
- <desc>Another update in the Madden football series. New this time are some graphics and animations, including an animated coin toss and some player moves. New gameplay features are no-huddle offense and a stop clock play.
- There are 28 teams from the '92-'93 season, two All Madden teams and 8 Greatest Ever teams. Game modes are the usual pre-season, regular season, sudden death and playoffs. A special playoff mode for the 8 greatest teams is also available.</desc>
- <image>/home/pi/RetroPie/roms/snes/John Madden Football '93 (U).jpeg</image>
- <releasedate>11/01/1992</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Electronic Arts</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/John Madden Football (U).smc</path>
- <name>John Madden Football</name>
- <desc>Game play modes include regular season, playoffs and sudden death. The game features 16 regular teams plus one All-Madden team, each with their own strengths and weaknesses. Play actions include selecting a pass recipient as a play unfolds, block tackles, dives and sackings. Different weather conditions come into play when it's wet, snowy or muddy.</desc>
- <image>/home/pi/RetroPie/roms/snes/John Madden Football (U).jpeg</image>
- <releasedate>11/01/1991</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Park Place</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Judge Dredd (U) [!].smc</path>
- <name>Judge Dredd</name>
- <desc>Judge Dredd is a platform action game based on the British comic book character of the same name and the 1995 movie that tarnished that name. The game was a multi system release so it fits the standard console jump/shoot/duck formula although it does add some unique twists such as wounding enemies so that they surrender and can be arrested.</desc>
- <image>/home/pi/RetroPie/roms/snes/Judge Dredd (U) [!].jpeg</image>
- <releasedate>10/27/1995</releasedate>
- <publisher>Acclaim Entertainment</publisher>
- <developer>Acclaim Entertainment</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jungle Book, The (U).smc</path>
- <name>Jungle Strike</name>
- <desc>Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jungle Book, The (U).jpeg</image>
- <releasedate>06/01/1995</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Gremlin Interactive</developer>
- <genres>
- <genre>Action</genre>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jurassic Park (U) (V1.1).smc</path>
- <name>Jurassic Park</name>
- <desc>The SNES game based on the film Jurassic Park is an action title that combines top-down and first-person perspectives.
- Playing as Dr. Alan Grant, the player's ultimate goal is to escape the Jurassic Park island. To reach that goal, several other tasks must be completed, including restoring power to the park and destroying a Velociraptor nest.
- The large game world is seen from a top-down view and can be freely explored. Some areas are not accessible from the beginning, however. To enter them, keycards must be found or some special goal be completed, like rebooting the computer system and using it to open certain gates. Dr. Grant can defend himself against the many free-roaming dinosaurs with a variety of weapons, including an electroshock gun, a shotgun, rocket launcher, gas grenade launcher and bola gun. All weapons except the electro gun require ammo to work. A radar at the bottom of the screen helps in detecting approaching dinosaurs, but will only work once the park's motion detectors have been activated.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jurassic Park (U) (V1.1).jpeg</image>
- <releasedate>11/01/1993</releasedate>
- <publisher>Ocean</publisher>
- <developer>Ocean</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Jurassic Park Part 2 - The Chaos Continues (U).smc</path>
- <name>Jurassic Park Part 2: The Chaos Continues</name>
- <desc>In this 2D shooter, Player 1 controls Dr. Alan Grant and Player 2 controls Tactical Sergeant Michael Wolfskin and alone or together you face off against the free roaming dinosaurs of the once known Jurassic Park along with the members of the Biosyn Corp. Your player always has six weapons. Your primary machine gun and cattle prod are unlimited and most take down both the humans and dinosaurs but some only work the dinosaurs such as the cattle prod. Most of the levels are non linear so you must explore different pathways to complete the mission you have selected once you have once you selected either one or two player mode.</desc>
- <image>/home/pi/RetroPie/roms/snes/Jurassic Park Part 2 - The Chaos Continues (U).png</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Ocean Software</publisher>
- <developer>Ocean Software</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Justice League Task Force (U).smc</path>
- <name>Justice League Task Force</name>
- <desc>The comic-book superhero team of the Justice League consists of Superman, Batman, Wonder Woman, The Flash, Aquaman, and Green Arrow. They must defeat the evil Darkseid and his henchmen, Despero and Cheetah. But before they can reach Darkseid, the members of the Justice League must battle each other. You can follow this storyline in Story Mode, or if you prefer to just hold exhibition fights you can choose Battle Mode which allows you to use the villian characters as well.</desc>
- <image>/home/pi/RetroPie/roms/snes/Justice League Task Force (U).jpeg</image>
- <releasedate>10/27/1995</releasedate>
- <publisher>Acclaim Entertainment</publisher>
- <developer>Blizzard Entertainment</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Kablooey (U).smc</path>
- <name>Ka-Blooey</name>
- <desc>Bombuzal is a computer puzzle game produced by Antony Crowther. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and 1990 for the Super NES, with the American version renamed as Kablooey. Among its notable features was the ability to play using either an overhead or isometric view. To complete each level the avatar has to destroy all bombs on a level. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. The bombs have to be set off using a chain reaction to prevent the avatar being killed in the explosion.</desc>
- <image>/home/pi/RetroPie/roms/snes/Kablooey (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Kemco</publisher>
- <developer>Kemco</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Kawasaki Carribean Challenge (U).smc</path>
- <name>Kawasaki Caribbean Challenge</name>
- <desc>Race a Kawasaki Ninja Motorcycle or Jet Ski over 3 different islands in the Caribbean. When you're ready, take the Challenge to see how good you really are! Look down at your vehicle from a bird's eye view and cross bridges, make sharp turns, knock other opponent's off the road (or ocean) and get first place, if you can! You get to choose from a selection of 3 Motorcycles and 3 Jet Ski's when you race. You must complete 5 laps on each level and try to get first place!</desc>
- <image>/home/pi/RetroPie/roms/snes/Kawasaki Carribean Challenge (U).jpeg</image>
- <releasedate>06/01/1993</releasedate>
- <publisher>GameTek</publisher>
- <developer>Park Place</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Kawasaki Superbike Challenge (U).smc</path>
- <name>Kawasaki Superbike Challenge</name>
- <desc>Kawasaki Superbike Challenge is a motorcycle racing game that uses the same engine as F1. It includes 14 standard-length race tracks, plus the Suzuka 8 Hours endurance race, available in both training and Championship modes. The game is unlicensed (except by Kawasaki), so all riders and teams are fictional.
- The game now has more polygonal roadside objects than F1, and there is still a Turbo mode, allowing for faster racing at the expense of some of the detail. You have the ability to turn on or off weather (during rainy days the graphics are darker and the bike has less traction). The number of laps on each course can be 5, 10 or 15, and there are 4 skill levels. Some changes have been made to how the vehicle handles, to emphasize the switch from cars to bikes.</desc>
- <image>/home/pi/RetroPie/roms/snes/Kawasaki Superbike Challenge (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Time Warner Interactive</publisher>
- <developer>Domark</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ken Griffey Jr. Presents Major League Baseball (U).smc</path>
- <name>Ken Griffey Jr. Presents Major League Baseball</name>
- <desc>Ken Griffey Jr Presents Major League Baseball is a baseball simulation featuring Ken Griffey Jr. of the "Nintendo Owned" Seattle Mariners. This licensed game allows you to play with all 28 Major League Teams in their own stadiums and over 700 player names (not likenesses). You control your pitcher or batter as well your fielders. The game allows you to play and save a 26, 78 or 162 game season.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ken Griffey Jr. Presents Major League Baseball (U).jpeg</image>
- <releasedate>03/01/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Software Creation</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ken Griffey Jr.'s Winning Run (U) [!].smc</path>
- <name>Ken Griffey Jr.'s Winning Run</name>
- <desc>Ken Griffey Jr.'s Winning Run is a licensed arcade baseball game featuring MLB's own Ken Griffey Jr. Released in 1996, it contains all 28 MLB teams and logos from that time, with rosters containing fictitious names for the players (Ken Griffey Jr being the only real player in the game).
- Next to exhibition games, there are different game modes to compete in. In the MLB Challenge, players start with a weak team and go against every major MLB club to go up the rankings. There is also a complete World Series, All-Star games and the MLB League. In the league modes up to eight players can choose a team and play a season of 26, 52 or 162 games. Between matches players can change the line-up and rotation, and trade away players.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ken Griffey Jr.'s Winning Run (U) [!].jpeg</image>
- <releasedate>06/01/1995</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Rareware</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Kendo Rage (U).smc</path>
- <name>Kendo Rage</name>
- <desc>In Kendo Rage, the player takes control of Josephine. She can move left and right, jump, duck and attack with her bamboo sword. Josephine's psychic powers are shown on a bar and recharge gradually at a steady pace, changing color as they do. Depending on the color, an attack done will use up the current psychic energy and let loose a stronger attack, usually a projectile. Additionally, Josephine can summon flames around herself during a rush attack, at the cost of some energy. The game lasts seven levels, with a boss finishing off each level.</desc>
- <image>/home/pi/RetroPie/roms/snes/Kendo Rage (U).png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Seta</publisher>
- <developer>Affect</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Kid Klown in Crazy Chase (U).smc</path>
- <name>Kid Klown in Crazy Chase</name>
- <desc>You play as a clown, trying to finish the level while avoiding Blackjack's booby traps.
- To successfully finish each level, you'll need to beat the fuse. What is the fuse? At the start of each level, there is a bomb fuse at the same location as you are, you must get to the end of the level faster than it does in order to prevent the big bomb from going off. In addition, you'll also need to find all 4 card symbols before you can finish. If you don't, you'll get to go to the beginning of the level and have another try.</desc>
- <image>/home/pi/RetroPie/roms/snes/Kid Klown in Crazy Chase (U).png</image>
- <releasedate>05/02/1994</releasedate>
- <publisher>Kemco</publisher>
- <developer>Kemco</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Killer Instinct (U) (V1.1) [!].smc</path>
- <name>Killer Instinct</name>
- <desc>Don't wait in endless arcade lines to play--Killer Instinct comes to Super NES with action, graphics and sound that annihilates all other combat games!
- Fulgore, Jago, B.Orchid, Spinal and all your favorite warriors contend in the Ultratech KI Tournament. Each combatant engages in the KI Combo Theory of connected moves and finishing tactics to destroy their opponents. With incredible displays of eyelasers, ice lancers, wind kicks, and laser blades these fearless fighters prove their battle prowess. But remember, if you lose, it's hero to zero!</desc>
- <image>/home/pi/RetroPie/roms/snes/Killer Instinct (U) (V1.1) [!].jpeg</image>
- <releasedate>08/01/1995</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Rare, Ltd.</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/King Arthur & The Knights of Justice (U) [!].smc</path>
- <name>King Arthur & the Knights of Justice</name>
- <desc>Based on the cartoon series of the same name, King Arthur and the knights of Camelot have been encased inside glass by Morgana Le Faye. Only the Spell of Spells would be able to free them. Merlin, knowing that the world would come to ruin without King Arthur uses his magic to search all of space and time for replacements. Finding the New York Knights football team and their quarterback, Arthur King, Merlin transports them back to Camelot and gives them magical armor. Transformed into; Sir Arthur, Sir Breeze, Sir Brick, Sir Darren, Sir Gallop, Sir Lancelot, Sir Lug, Sir Phil, Sir Tone, Sir Trunk, Sir Wally and Sir Zeke, they must rescue the real Knights of the Round Table. In order to do so, the Arthur must recover the 12 keys of truth from Morgana's lieutenants each of which can only by touched by a specific knight. However in order to be able to defeat them, Arthur must first recover Excalibur and overcome other tasks.
- King Arthur & the Knights of Justice is a top-down action game. It might be mistaken for an RPG, however the abilities of characters do not change over the course of the game. Players control Arthur King and can recruit two additional party members from the knights. Each knight has his own statistics in various areas including: Life Force, Defense, Strength and Speed. These party members are computer controlled with their own energy bars. Arthur can move up, down, left and right, block with his shield and parry with his shield. Arthur can swing his sword at any time but the damage inflicted depends on how much strength bar he has. The strength bar replenishes itself naturally over time, but is depleted every time Arthur swings his sword. Each knight including Arthur has a health bar, when this bar runs out, the knight is defeated. It can be restored by returning to Camelot or using items such as healing herbs. Arthur can carry a variety of different items accessible from the menu. Other menu functions include looking at the map, changing preferences and reviewing the statistics of the knights.</desc>
- <image>/home/pi/RetroPie/roms/snes/King Arthur & The Knights of Justice (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Enix</publisher>
- <developer>Enix</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/King Arthur's World (U).smc</path>
- <name>King Arthur's World</name>
- <desc>This is a 2D side scrolling strategy game. You take the role of King Arthur and lead your army into battle against evil. You'll travel to many worlds including fighting dark knights, underworld orcs, and cloud giants. One of the few games that is Super NES Mouse capable.
- You are given a certain amount of troops each level. Passwords are used to save your progress between levels. The levels have enemies you must thwart, traps you should avoid, and gold to be won.</desc>
- <image>/home/pi/RetroPie/roms/snes/King Arthur's World (U).jpeg</image>
- <releasedate>03/01/1993</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Argonaut</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/King of Dragons, The (U).smc</path>
- <name>The King of Dragons</name>
- <desc>The King of Dragons is a fantasy themed side-scrolling beat'em up. There are five different characters to choose from: a fighter, a cleric, an elf, a wizard and a dwarf. All characters have different strengths and weaknesses in speed, attack power and magic. After choosing an appropriate character, the player has to fight his way through numerous short levels guarded by an equally high number of bosses; gaining better weapons and shields/magic in the process.</desc>
- <image>/home/pi/RetroPie/roms/snes/King of Dragons, The (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Capcom</publisher>
- <developer>Prism Kikaku</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/King of the Monsters (U).smc</path>
- <name>King of the Monsters</name>
- <desc>King of the Monsters is a two player (or one player vs. computer) fighting game, in which the players take control of two gargantuan monsters (like Godzillas) and battle it out in different city locations.
- The city gets gradually destroyed as the two creatures fight it out. The players can also interact with the scenery by picking up boats and such, to use as weapons against the other player.</desc>
- <image>/home/pi/RetroPie/roms/snes/King of the Monsters (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Takara</publisher>
- <developer>SNK</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/King of the Monsters 2 (U).smc</path>
- <name>King of the Monsters 2</name>
- <desc>The object of King of the Monsters 2 is similar to its predecessor. Choose from three monsters which include a large lizard, a large robotic ape, and a huge mutant human. Then walk through each city, making sure to destroy everything in site, including planes, buildings, and other creatures. When smashed, some buildings reveal power-ups that make your character more powerful. At the end of each city, you go head-to-head with the boss creature. There are small stages in between where you fight a second monster for bonus points, or you fall from the sky and land underwater where you try to collect points and power-ups while falling.</desc>
- <image>/home/pi/RetroPie/roms/snes/King of the Monsters 2 (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Takara</publisher>
- <developer>SNK</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Kirby Super Star (U) [!].smc</path>
- <name>Kirby Super Star</name>
- <desc>Dream Land is under siege again! Our hero, Kirby, returns to instigate a rescue. King Dedede is snatching up Dream Land's food supply, but he's not the only one! Dyna Blade, Meta Knight and a slew of other evil baddies are on the loose and wreaking havoc throughout the land.
- Use any of Kirby's amazing powers to create a "helper" to assist you in battle. Or have a friend join you for some two-player action by taking control of Kirby's helper. Help Kirby work through EIGHT challenging games filled with action and adventure. Enter the fray in Spring Breeze, enter a foot race against King Dedede in Gourmet Race and tackle a winged warrior in Dyna Blade. Hone your reaction skills in Megaton Punch and Samurai Kirby, then battle your way through the Great Cave Offensive, Revenge of Meta Knight and Milky Way Wishes. Each game is different AND some extra-special surprises are in store for you!</desc>
- <image>/home/pi/RetroPie/roms/snes/Kirby Super Star (U) [!].jpeg</image>
- <releasedate>09/20/1996</releasedate>
- <publisher>Nintendo</publisher>
- <developer>HAL Labs</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Kirby's Avalanche (U) [!].smc</path>
- <name>Kirby's Avalanche</name>
- <desc>King Dedede has challenged Kirby and other members of Dream Land to an Avalanche Competition in the Dream Fountain. Kirby, taking on the challenge, has decided to battle his way through the forest and into the Dream Fountain to win the Avalanche Cup from King Dedede.</desc>
- <image>/home/pi/RetroPie/roms/snes/Kirby's Avalanche (U) [!].jpeg</image>
- <releasedate>02/01/1995</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Compile</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Kirby's Dream Course (U) [!].smc</path>
- <name>Kirby's Dream Course</name>
- <desc>Kirby's Dream Course is a mini-golf game featuring the pink blob Kirby. After his adventures in Dream Land Kirby himself becomes the ball, and you must guide him around each hole using the sort of bar system that you see in most golf games. Where this game differs, however, is in the fact that you need to eliminate all on-screen enemies before you can guide Kirby into the hole and complete it. As per usual in golf games, the more strokes it takes you to complete the whole, the lower your score - so make sure you aim Kirby just right!
- You'll find eight courses and a total of sixty-four holes in the game, not including the final showdown with King Dedede, as well as an action-packed two-player mode.</desc>
- <image>/home/pi/RetroPie/roms/snes/Kirby's Dream Course (U) [!].jpeg</image>
- <releasedate>02/01/1995</releasedate>
- <publisher>Nintendo</publisher>
- <developer>HAL Laboratory</developer>
- <genres>
- <genre>Action</genre>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Kirby's Dream Land 3 (U).smc</path>
- <name>Kirby's Dream Land 3</name>
- <desc>That mean old King Dedede is at it again! He's causing his mischief and Dreamland's in trouble! Kirby, the resident hero of Dreamland, sets out to teach Dedede a lesson, this time with the help of many of his good friends!
- But wait! Something's wrong! Dedede doesn't seem to be himself...
- Looks like Kirby has to stop Dedede and find out what is wrong with him! It almost seems like something's controlling him...</desc>
- <image>/home/pi/RetroPie/roms/snes/Kirby's Dream Land 3 (U).jpeg</image>
- <releasedate>11/01/1997</releasedate>
- <publisher>Nintendo</publisher>
- <developer>HAL Labs</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Knights of the Round (U).smc</path>
- <name>Knights of the Round</name>
- <desc>Arthur, who had been training himself to be a great knight, pulled out the sacred sword Excalibur from the rock. After pulling it out, Arthur realized his destiny was to become the first King of the Britons. Merlin then sends Arthur and his two closest companions, Lancelot and Perceval, to overthrow the evil king Garibaldi and to unite England.</desc>
- <image>/home/pi/RetroPie/roms/snes/Knights of the Round (U).jpeg</image>
- <releasedate>11/27/1991</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Krusty's Super Fun House (U) (V1.1).smc</path>
- <name>Krusty's Super Fun House</name>
- <desc>Krusty the Clown's Fun House has been overrun by rats. You must help him to herd the rats into trap machines to clear them out. In order to do so, Krusty must manipulate his environment to set up pathways so that the rats are headed in the right direction. Objects that Krusty move around include blocks, fans, and pipe pieces.
- The trap machines are operated by other recognizable Simpson's characters: Bart, Homer, Sideshow Mel, and Corporal Punishment.</desc>
- <image>/home/pi/RetroPie/roms/snes/Krusty's Super Fun House (U) (V1.1).jpeg</image>
- <releasedate>06/01/1992</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Audiogenic</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Kyle Petty's No Fear Racing (U).smc</path>
- <name>Kyle Petty's No Fear Racing</name>
- <desc>Kyle Petty's No Fear Racing lets the player race on 28 different stock car tracks and choose from a bevy of customizable cars, each with their own appearances, strengths and weaknesses. There are three different modes to play. A Single Race where the player can choose a car and a track and race one time against a slew of computer opponents. Season lets the player compete in an entire season on all the tracks, earning prize money to buy parts to upgrade their car. They can change parts to maximize performance or even tweak the car such as change gear ratios, spoiler height, tire pressure, etc.</desc>
- <image>/home/pi/RetroPie/roms/snes/Kyle Petty's No Fear Racing (U).jpeg</image>
- <releasedate>04/01/1995</releasedate>
- <publisher>William's Entertainment</publisher>
- <developer>Leland Interactive Media</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lagoon (U).smc</path>
- <name>Lagoon</name>
- <desc>In the far off world of Lakeland, all was peaceful. This was until an evil being known as Zerah came and polluted all of the water, making people very sick. You play as Nasir, 'The Champion of Light', and are sent into the world to destroy the demons that seem to be linked to the muddy waters. On your quest of good you'll come across people in need and help them. You're able to attack, jump, and cast magic in your adventure. You'll eventually face off with Zerah in the end.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lagoon (U).jpeg</image>
- <releasedate>12/01/1991</releasedate>
- <publisher>Kemco</publisher>
- <developer>Zoom</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lamborghini - American Challenge (U).smc</path>
- <name>Lamborghini: American Challenge</name>
- <desc>Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.
- The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. before each race you will be told of the quality of the locals and the likelihood of police presence.
- When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lamborghini - American Challenge (U).jpeg</image>
- <releasedate>11/01/1993</releasedate>
- <publisher>Titus France</publisher>
- <developer>Titus France</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Last Action Hero (U).smc</path>
- <name>Last Action Hero</name>
- <desc>Danny Madigan is watching a sneak preview of the latest film of his favourite hero, Jack Slater, when he is mysteriously catapulted inside the screen; now standing next to his favourite idol. You are Jack Slater, an action movie hero, who takes on the ax maniac “The Ripper”, who is holding a school under siege, and Benedict, a villain who wants to use Danny’s ticket to bring terror to the real world.</desc>
- <image>/home/pi/RetroPie/roms/snes/Last Action Hero (U).jpeg</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Bits Studios</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lawnmower Man, The (U).smc</path>
- <name>The Lawnmower Man</name>
- <desc>The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the intelligence of primates using psychotropic drugs and VR training.
- With his reluctance to aim the research to military purpose, after one of the chimps escapes and shoots a guard in the process he is given a forced vacation, and while taking notes on the need for experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program and sped up the treatment. As Jobe starts to develop telekinetic powers, he starts to take revenge on those who abused him before he started the treatments, and plots to take over all computers in the world.
- While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting action. The player can collect better weapons or data discs, which after collecting a number of them allow to morph into the Virtual Suit, which gives protection against a first hit. The player visits several locations seen in the movie, such as the gas pump and the VSI headquarters.
- The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World is seen in first person, the objective being dodging obstacles such as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR tunnel).</desc>
- <image>/home/pi/RetroPie/roms/snes/Lawnmower Man, The (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>THQ</publisher>
- <developer>Storm Sales</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Legend (U) (718).smc</path>
- <name>Legend</name>
- <desc>Legend is a side-scrolling beat' em up set in a fantasy world. You have to rid the kingdom of Sellech of the king's evil son Clovius, who wants to conquer the kingdom by harnessing the power of the imprisoned soul of Beldor, who once ruled over Sellech as a despot.
- To complete your quest, you must fight your way through numerous enemies using different combinations of slashes and kicks. You cannot perform any throws, but there are different magic attacks and a special attack. The special attack is a ranged attack that consumes a certain amount of energy, whereas the different spells use up magic bags that can be found throughout the game and damage every enemy on screen. Defeated enemies drop different kinds of items such as magic bags , food to replenish your health, money and keys that are used to open treasure chests in some of the bonus-games that take place in-between battles. Naturally, at the end of each stage, a powerful boss is waiting to be defeated.</desc>
- <image>/home/pi/RetroPie/roms/snes/Legend (U) (718).jpeg</image>
- <releasedate>04/01/1994</releasedate>
- <publisher>Seika Corp.</publisher>
- <developer>Arcade Zone Ltd.</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Legend of The Mystical Ninja, The (U) [!].smc</path>
- <name>The Legend of the Mystical Ninja</name>
- <desc>Goemon (Kid Ying) and Ebisu-Maru (Dr. Yang) are enjoying themselves at home, when they hear about strange spirits sighted at the temple and taking control of the other villagers. Concerned, that a new evil has appeared, the two set out to confront it at the temple. This is just the beginning of a new adventure that will take them Goemon and his partner all across Japan; into moutain villages, amusement parks, castle fortresses and more!
- Players control either Goemon or his partner Ebisu-Maru (or both, in 2 player mode). They sequentially travel through adventure-type villages and side-scrolling jump and run action stages. In the overhead-view villages, enemies must be defeated in order to earn money and other items (which include a weapon-enhancing lucky cat and mystical scrolls). The player is able to attack with their primary weapon and jump. Throwing weapons can also be used, which consume money for each one thrown. Attacking innocent villagers will cause the player to lose money. Money can also be gained (or lost) by visiting one of the numerous mini games, often in houses: which include mazes, whack-a-mole, the lottery, dice, a 3D labyrinth and a game trivia quiz show. Other businesses such as shops, resturants, inns and judo training can also be visited.
- At the end of each village is an "action area" which changes the game in a complete side-scroller. One or both players can enter this place, filled with obstacles, traps, enemies and a boss creature. In addition to the regular moves used in town, players also gain the ability to unleash one of four special attacks for each character (if bought beforehand at the judo training center). These consume the scrolls collected in order to use. Additionally, in a 2 player game, characters can ride piggy-back on one another, to avoid getting stuck by a scrolling screen.</desc>
- <image>/home/pi/RetroPie/roms/snes/Legend of The Mystical Ninja, The (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Legend of Zelda, The - A Link to the Past (U) [!].smc</path>
- <name>The Legend of Zelda: A Link to the Past</name>
- <desc>Venture back to Hyrule and an age of magic and heroes - the predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest, you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with mighty swords & magical weapons or heft a boulder and hurl it at your enemies. If the going gets tough, dive into a river - you can swim to escape! Learn powerful spells, locate magical artifacts and solve the mysteries of the evil magician and the hidden realm of Hyrule!</desc>
- <image>/home/pi/RetroPie/roms/snes/Legend of Zelda, The - A Link to the Past (U) [!].jpeg</image>
- <releasedate>11/21/1991</releasedate>
- <publisher>Nintendo Co., Ltd.</publisher>
- <developer>Nintendo EAD</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lemmings (U) (V1.1) [!].smc</path>
- <name>Lemmings</name>
- <desc>Lemmings is divided into a number of levels, grouped into four difficulty levels. Each level comprises both destructible landscape elements such as rocks, indestructible sections such as steel plates, and numerous obstacles including chasms, high walls, large drops, pools of water or lava, and booby traps. Each level also includes one or more entrance points and one or more exits. The goal is to guide a certain percentage of the green-haired, blue-shirted lemmings from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to use.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lemmings (U) (V1.1) [!].jpeg</image>
- <releasedate>03/01/1992</releasedate>
- <publisher>Sunsoft</publisher>
- <developer>DMA Design</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lemmings 2 - The Tribes (U).smc</path>
- <name>Lemmings 2 - The Tribes</name>
- <desc>Lemmings 2: The Tribes, a computer game released in 1993, is the first real sequel to the popular puzzle game Lemmings. As with the original, it was developed by DMA Design and published by Psygnosis. The gameplay remains mostly the same as the original game, requiring the player to lead a certain number of lemmings to their exit by giving them the appropriate "skills".</desc>
- <image>/home/pi/RetroPie/roms/snes/Lemmings 2 - The Tribes (U).jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Psygnosis</publisher>
- <developer>DMA Design</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lester the Unlikely (U).smc</path>
- <name>Lester The Unlikely</name>
- <desc>One day Lester was walking through Seaport City's loading docks reading the new issue of his favorite comic, "Super Duper Hero Squad." Feeling a little tired from playing video games late the night before, he looked around for a comfortable place to finish his comic.
- Just before reaching the beach Lester passed out from sheer exhaustion. Now, his real adventure begins...
- It is up to you to help Lester get back home.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lester the Unlikely (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>DTMC</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Action</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lethal Enforcers (U).smc</path>
- <name>Lethal Enforcers</name>
- <desc>Pick up your pistol and be the cop you need to be in order to rid the streets of the criminals out to make your day hell. Aim wisely and quickly, otherwise your lives will be lost quickly in this 1st person arcade shooter, cleaning up the streets. The higher the difficulty level, the more crimes there will be to eliminate, but watch out for the other weapons that can help you along the way.
- Go straight into the mayhem, practice in the targeting range or have a friend back you up in two player mode. Use a gun accessory or play with the gamepad.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lethal Enforcers (U).jpeg</image>
- <releasedate>01/03/1994</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lethal Weapon (U) [!].smc</path>
- <name>Lethal Weapon</name>
- <desc>In this game, based on the movie series, you can play as Martin Riggs or Roger Murtaugh to complete four main missions, before taking on a final bonus one. For each mission you can choose the appropriate character. Walking around, jumping and swimming, kicking or shooting the opponents you have to stop the crimes in your beloved L.A.
- Firstly, you have to stop drug dealers who want to transport their money from the dock, where you infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have to defuse a bomb, planted by another terrorist group in the mall. Fourthly, you have to sneak into an office complex to free a hostage, Leo Getz. And finally, you have to find out and stop an ex-police sergeant, who is supplying armor-piercing bullets to local criminals.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lethal Weapon (U) [!].jpeg</image>
- <releasedate>12/01/1992</releasedate>
- <publisher>Ocean</publisher>
- <developer>Eurocom</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Liberty or Death (U).smc</path>
- <name>Liberty or Death</name>
- <desc>The European Wars against Spain and France have been costly to the British Empire. In order to gain additional funds for the war effort, the Crown raise taxes from the New World colonies without representation. This act compels the New World colonies to protest and boycott against British rule. By 1775, the Crown alarmed by the protests, boycotts and politically instability in the New World sends troops to subdue any rebellious efforts by the New World colonists. This threatening approach provokes the Thirteen Colonies to revolt. Thus starts the War for Independence in the New World (American Revolutionary War).</desc>
- <image>/home/pi/RetroPie/roms/snes/Liberty or Death (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>KOEI</publisher>
- <developer>KOEI</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lion King, The (U).smc</path>
- <name>The Lion King</name>
- <desc>The game is a side-scrolling platform game, with the controlled character having to leap, climb, run and descend from platform to platform. There is an exception during the level The Stampede, where Simba is running towards (or in the NES and Game Boy versions, running with the camera looking straight down on top of him) the camera dodging wildebeest and leaping over rocks.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lion King, The (U).jpeg</image>
- <releasedate>12/08/1994</releasedate>
- <publisher>Virgin Interactive</publisher>
- <developer>Westwood Studios</developer>
- <genres>
- <genre>Adventure</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lock On (U).smc</path>
- <name>Lock On</name>
- <desc>Lock On is a jet fighter game that has the classic one man vs. the forces of evil formula. After a vicious warlord threatens the nations of the world, the United Nations have recruited a hot shot ace pilot by the name of Jake Steel to go after the madman and bring peace back to the world.
- The player will partake in a variety of missions against both air and ground forces and can fly in four different aircraft (the British made Tornado, the Japanese FSX, the A-10 Warthog and the F-14 Tomcat). The player can use each jets strengths to their advantage along with their powerful weaponry such as Vulcan cannons and heat seeking missiles against enemy jet fighters, tanks and other various enemies scattered throughout each mission.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lock On (U).jpeg</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>Vic Tokai</publisher>
- <developer>Copya System</developer>
- <genres>
- <genre>Action</genre>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Looney Tunes B-Ball (U).smc</path>
- <name>Looney Tunes B-Ball</name>
- <desc>Looney Tunes B-Ball is a 2-on-2 Basketball game, similar to the more well known NBA Jam. However, Looney Tunes is much more informal and silly, though this level of silliness is set by the player via the Wackiness Meter on the main menu. Players choose their teams from the likes of: Bugs Bunny, Daffy Duck, Elmer Fudd, Wile E. Coyote, Tasmanian Devil, Sylvester, Yosemite Sam and Marvin Martian. Each player has unique statistics for their shooting, 3-pointers, defense, stamina and speed.
- Once on the court, the player can pass the ball, shoot the ball, grab a burst of speed or unleash a special defensive ability or a special offensive ability.. These abilities include cream pies, time bombs, sticks of dynamite and other fun toys from the ACME Corporation. Offensive Abilities must be "bought" by collecting gems and other items which occasionally show up on the basketball court.</desc>
- <image>/home/pi/RetroPie/roms/snes/Looney Tunes B-Ball (U).jpeg</image>
- <releasedate>02/01/1995</releasedate>
- <publisher>SunSoft</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lost Vikings II, The (U).smc</path>
- <name>The Lost Vikings 2</name>
- <desc>Their lost is your game.
- The lost boys are back: Erik the Swift, Baelog the Fierce and Olaf the Stout. This action strategy is not for the lame of brain. In their last adventure, the trio was trying to escape the evil alien captor Tomator. Now, armed with all new high tech weaponry the boys heisted from Tomator, they set out to find the time machine that will land them back home. The vikes escape together or not at all. So, it's your challenge tocomplete each of the levels with all three characters alive an kick'n! Plug in, boot up and fight! Norse by Norsewest.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lost Vikings II, The (U).jpeg</image>
- <releasedate>05/01/1997</releasedate>
- <publisher>Interplay</publisher>
- <developer>Blizzard Entertainment</developer>
- <genres>
- <genre>Platform</genre>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lufia & The Fortress of Doom (U).smc</path>
- <name>Lufia & the Fortress of Doom</name>
- <desc>The hero Maxim and his group defeat the Sinistrals on Mt. Doom (as portrayed in Lufia II), and all is peaceful. With such a great peace, the defense forces of the world become lax. One hundred years later attacks begin taking place, supposedly by the Sinistrals. It's up to the descendant of the hero, and his childhood friend Lufia, to form a new band of champions to save the world. Gameplay is fairly standard for RPGs, with turn-based battling by way of a menu of icons, and random battles. There's also a higher-than-normal emphasis on puzzles within dungeons.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lufia & The Fortress of Doom (U).jpeg</image>
- <releasedate>12/04/1993</releasedate>
- <publisher>Taito</publisher>
- <developer>Neverland</developer>
- <genres>
- <genre>Puzzle</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Lufia II - Rise of the Sinistrals (U).smc</path>
- <name>Lufia II: Rise of the Sinistrals</name>
- <desc>Lufia II: Rise of the Sinistrals is a prequel to Lufia & the Fortress of Doom. Its events take place ninety-nine years prior to it, and it explains the origin of the series' antagonists, the group of super-humans known as the Sinistrals. The player controls the ancestor of the first game's protagonist, the swordsman Maxim. After having encountered a mysterious woman named Iris, Maxim goes on a journey to find other heroes who would help him to stop the Sinistrals from destroying the world.
- Like the first game, Rise of the Sinistrals is a Japanese-style turn-based RPG with many puzzle elements thrown in. The game makes extensive use of puzzles in its dungeon layouts; various items and accessories must be used to solve them. It also features a "Capsule Monsters" system; monsters can be summoned to fight alongside the party in battles. They would evolve when fed weapons, armor, or special fruits. Unlike in the first game, there are no random battles in the dungeons: all the enemies are visibly moving on-screen.</desc>
- <image>/home/pi/RetroPie/roms/snes/Lufia II - Rise of the Sinistrals (U).jpeg</image>
- <releasedate>08/31/1996</releasedate>
- <publisher>Natsume</publisher>
- <developer>Neverland</developer>
- <genres>
- <genre>Puzzle</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/M.A.C.S. Basic Rifle Simulator (U) [!].smc</path>
- <name>Super Baseball Simulator 1.000</name>
- <desc>An update to the NES version of the game.</desc>
- <image>/home/pi/RetroPie/roms/snes/M.A.C.S. Basic Rifle Simulator (U) [!].jpeg</image>
- <releasedate>12/01/1991</releasedate>
- <publisher>Culture Brain</publisher>
- <developer>Culture Brain</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/MLBPA Baseball (U) [!].smc</path>
- <name>MLBPA Baseball</name>
- <desc>The strategy of baseball is merged with a fast-paced arcade game in MLBPA Baseball from Electronic Arts. Details designed to appeal to the die-hard fan include: real players with statistics based on the 1993 season; a full 162 game season mode; stadium music; animated scoreboards; defensive alignments; cut-off plays; run-downs; and even the double switch. Features meant to appeal to the casual fan include: large colorful arcade graphics; one stadium with animated crowds; a simplified pitching interface allowing players to steer the ball; and a batting interface that relies on timing instead of aiming cursors. Secret power-up play modes await so step up to the plate and take some hacks! Season play can be continued using passwords provided at the end of each game.</desc>
- <image>/home/pi/RetroPie/roms/snes/MLBPA Baseball (U) [!].jpeg</image>
- <releasedate>03/01/1994</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Madden NFL '94 (U).smc</path>
- <name>Madden NFL '94</name>
- <desc>Madden NFL '94 is the third in the Madden series of football games for the SNES. It features 80 teams -- 28 teams from the 1993 season, 38 Super Bowl teams from 1966-1991, 12 All Star franchise teams since 1950, and two "All-Madden" teams: one for the 1993 season and one from a 20-year time span. You can play these teams in a regular exhibition game or sudden death overtime game, or take the 1993 teams through an entire season. You can also enter the playoffs with the 1993 teams, the Super Bowl champions, or the All Star franchise teams. Unlike many other sports games, saving a season is done by password rather than by storing the data into a saved game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Madden NFL '94 (U).jpeg</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Madden NFL '95 (U) [!].smc</path>
- <name>Madden NFL 95</name>
- <desc>John Madden's back in the 1995 version of Madden NFL. Play exhibition, Super Bowl, playoffs or full season with any of the 1994 teams or all Madden teams.
- This time around, you can select whether or not to include weather conditions, new player animations (high steppin', QB slides), a bigger field and over 100 injuries.
- Also includes windowless passing, all new Madden-designed strategies and team match-up that shows how your players stack up to the other team in their position.</desc>
- <image>/home/pi/RetroPie/roms/snes/Madden NFL '95 (U) [!].jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Madden NFL '96 (U).smc</path>
- <name>Madden NFL 96</name>
- <desc>Madden NFL '96 is a football video game designed for the 1995 NFL season, licensed by the NFL . It features John Madden on the cover. The AI has been boosted and can now hurry in two-minute drill situations, spike the ball, and cover the receivers with better efficiency.
- Among the innovations in Madden 96, the Create A Player feature was added, which included many position specific mini-games that would determine the ability of the player.
- The game also was the first in the Madden series to include secret "classic" teams, which were unlocked by playing any of the 28 pre-expansion NFL franchises in the playoffs and by winning Super Bowl XXX with that team (a rather easy feat as the playoff tournament system allows a player to abort the game while in the lead and still win). The 28 pre-expansion teams were each represented by a classic era equivalent, which ranged from 1960 (Philadelphia Eagles) to 1986 (New York Giants), although all players identified as number-only. Jacksonville Jaguars and Carolina Panthers, having debuted in 1995, did not have a secret classic team revealed in this manner, nor did the All-Madden team. However, Carolina was attached to the blank slate NFLPA team used for Create-A-Player, and Jacksonville and All-Madden hid the "superteams" with players named after the developers; these teams were accessed using unstated cheat codes.</desc>
- <image>/home/pi/RetroPie/roms/snes/Madden NFL '96 (U).jpeg</image>
- <releasedate>11/30/1995</releasedate>
- <publisher>EA Sports</publisher>
- <developer>Tiburon Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Madden NFL '97 (U).smc</path>
- <name>Madden NFL 97</name>
- <desc>Welcome to Madden NFL 97, the game that captures the excitement of a 30 yard touchdown pass, the strategy of a well executed scoring drive, and the atmosphere of a crisp autumn afternoon in the stadium. Madden NFL 97 delivers state of the art graphics and sound -- and with modem and network support, it's ready to put your competitive skills to the test.</desc>
- <image>/home/pi/RetroPie/roms/snes/Madden NFL '97 (U).jpeg</image>
- <releasedate>10/01/1996</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Electronic Arts</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Madden NFL '98 (U).smc</path>
- <name>Madden NFL 98</name>
- <desc>Playcalling expert John Madden again licenses Electronic Arts' flagship football simulation. New features for 1998 include more advanced Quarterback functions such as the ability to play lob passes and adjust timing patterns, and more instinctive AI features to adjust as the match goes on. Squad features have also been advanced, with the opportunity to create plays and trade them.
- Gameplay is much the same as the other editions, with the full season on offer as well as playoffs and the Superbowl. Everything is presented TV-style, with play-by-play analysis and reports. The contemporary NFL teams are joined by great squads of the past.</desc>
- <image>/home/pi/RetroPie/roms/snes/Madden NFL '98 (U).jpeg</image>
- <releasedate>11/01/1987</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>EA Sports</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Magic Boy (U) [!].smc</path>
- <name>Magic Boy</name>
- <desc>Join Magic Boy as he attempts to become a master wizard, and he does this by shooting enemies, putting them in a bag, and throwing them away. He also must get through four areas: Sand Land, Wet World, Plastic Place, and Future Zone. There are also several power-ups that help him on his quest.</desc>
- <image>/home/pi/RetroPie/roms/snes/Magic Boy (U) [!].jpeg</image>
- <releasedate>08/01/1996</releasedate>
- <publisher>JVC</publisher>
- <developer>Blue Turtle</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Magic Johnson's Super Slam Dunk (U).smc</path>
- <name>Super Slam Dunk</name>
- <desc>A basketball game featuring 28 teams. Even though the game doesn't carry an NBA license, 27 of the teams are based on the cities of their real professional counterparts of that era. The other team is an all star team.
- The game has an exhibition and playoff mode. Exhibition is the usual team vs team game, while the playoff mode has 8 teams competing to win the championship. Players can choose to turn fouls on or off and also choose how many minutes each quarter will be.
- The game features a vertical basketball court, with only half of the court shown at any one time. When a player takes the ball from one side of the court to the other, the screen rotates and then the other half of the court is shown.
- Earvin "Magic" Johnson gives commentary before a game, while broadcaster Chick Hearn gives the play by play during the game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Magic Johnson's Super Slam Dunk (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Virgin Interactive</publisher>
- <developer>Park Place Productions</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Magic Sword (U).smc</path>
- <name>Magic Sword</name>
- <desc>As the hero, you must climb up a monster-ridden tower to defeat Drokkmar, master of the Blackorb. To do this, you must defeat his army that stands in your way with whatever weapon you are carrying. Health is decreased by coming into contact with various monsters, attacks, traps, and the passage of time. It is increased by finding food. Every certain amount of points, a "Food Fairy" appears and drops off food as well.
- Throughout your journey, you can smash open chests to find treasure and artifacts. Some of these artifacts can be recovered that alter gameplay, such as providing more damage or increased magical power. Also throughout your journey, you can collect keys, which are used to free imprisoned allies, who not only help you defeat monsters, but also leave you an item that will help you on your quest. Only one person can join you at a time.</desc>
- <image>/home/pi/RetroPie/roms/snes/Magic Sword (U).jpeg</image>
- <releasedate>05/29/1992</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Magical Quest Starring Mickey Mouse, The (U) [!].smc</path>
- <name>The Magical Quest Starring Mickey Mouse</name>
- <desc>This was the first Mickey Mouse game for Super NES, featuring a traditional platform gameplay and colorful Disney-like graphics.
- Mickey's mission is to save his dog Pluto, who's been kidnapped and kept inside emperor Pete's castle, in a magical land, guarded by mysterious creatures.
- The originality of the game lies on the possibility of wearing different costumes to incorporate different characters, all taken from old Disney cartoons. Each one has a special ability. As a wizard, Mickey has magical powers; as a fireman, the mouse can deal with fire; and, as a climber, he can reach the top of high platforms.</desc>
- <image>/home/pi/RetroPie/roms/snes/Magical Quest Starring Mickey Mouse, The (U) [!].jpeg</image>
- <releasedate>12/01/1992</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mario is Missing! (U).smc</path>
- <name>Mario is Missing!</name>
- <desc>Don't look now, but Bowser's back, and this time he's in your world! But where is that mastermind of reptilian trouble doing his dastardly deeds? And what has he done with Mario? Welcome to Mario is Missing! Take a trek with your travel agent, Luigi, and see the world! Track down troublesome turtles. Figure out where in the world you are, and what on earth happened to Mario. If your grasp of geography is good enough, you'll get the goods, stomp the hoods, and grab Mario out of Bowser's ghastly guest house. A learning adventure that the whole family can share! This is no Koopa-stomping mayhem. It's a fun way to learn about our world!</desc>
- <image>/home/pi/RetroPie/roms/snes/Mario is Missing! (U).jpeg</image>
- <releasedate>06/01/1993</releasedate>
- <publisher>Software Toolworks</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Puzzle</genre>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mario's Early Years - Fun With Letters (U).smc</path>
- <name>Mario's Early Years: Fun with Letters</name>
- <desc>Mario's Early Years: Fun With Letters is a collection of letter-related activities for kids ages 3 to 6 hosted by Mario and Co. Playing with either Mario or Princess Toadstool, you select from 10 different activity "worlds" each filled with different activities that range from letter recognition to sentence fill-in, letter-sound recognition, vowel recognition, etc. Each activity can be played in either Discovery mode, where you are free to do what you wish, or in Learning mode, where Luigi guides you through the activities.
- The game also includes a Parent's Information Center, which explains what each of the activities does and how to complement them. Options to configure the activities to each parent's wishes are also provided.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mario's Early Years - Fun With Letters (U).jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Software Toolworks</publisher>
- <developer>Software Toolworks</developer>
- <genres />
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mario's Early Years - Fun With Numbers (U).smc</path>
- <name>Mario's Early Years!: Fun with Numbers</name>
- <desc>The game takes place on a set of islands to which Mario, Yoshi and Princess Peach sail. The player can click one of the islands to enter, after which the player sees Luigi asleep. Once the player clicks him, s/he has to do various activities to learn.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mario's Early Years - Fun With Numbers (U).jpeg</image>
- <releasedate>09/01/1994</releasedate>
- <publisher />
- <developer />
- <genres />
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mario's Early Years - Preschool Fun (U).smc</path>
- <name>Mario's Early Years: Preschool Fun</name>
- <desc>The game is set around a group of islands, where each island teaches a different subject to the players. This was one of three educational games to be released in the Mario's Early Years! series, the others being Mario's Early Years! Fun with Letters and Mario's Early Years! Fun with Numbers.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mario's Early Years - Preschool Fun (U).jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher />
- <developer />
- <genres />
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mario's Time Machine (U).smc</path>
- <name>Mario's Time Machine</name>
- <desc>Bowser is at it again! He's using a time machine, called a Timulator, to loot historical artifacts from the past, in order to stock his museum. He plans to destroy the time machine after, and therefore change the course of history forever. It's up to Mario to stop Bowser and return all the stolen artifacts to their rightful place in history!</desc>
- <image>/home/pi/RetroPie/roms/snes/Mario's Time Machine (U).jpeg</image>
- <releasedate>12/01/1993</releasedate>
- <publisher>Mindscape</publisher>
- <developer>Software Toolworks</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mark Davis' The Fishing Master (U).smc</path>
- <name>Mark Davis' The Fishing Master</name>
- <desc>In Mark Davis' The Fishing Master, the player can take control of fishing legend Mark Davis and fish in five different lakes and even compete in a fishing tournament to win a trophy.
- The gameplay is reminiscent of Super Black Bass. The player picks a location to fish using an overhead map where the player is then taken to a behind the person perspective to cast their reel. Once the player casts their line, the view will change to a split screen with the original view on the top with a underwater view on the bottom to view the bait and an approaching fish.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mark Davis' The Fishing Master (U).jpeg</image>
- <releasedate>04/01/1996</releasedate>
- <publisher>Natsume</publisher>
- <developer>Natsume</developer>
- <genres>
- <genre>Action</genre>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Marvel Super Heroes - War of the Gems (U).smc</path>
- <name>Marvel Super Heroes: War of the Gems</name>
- <desc>The most powerful collection of MARVEL SUPER HEROES now unite to battle treacherous mobs of Super-Villians! A mysterious foe has kicked off his plan to rule the world by collecting the Infinity Gems. While each gem controls one force of nature, combined they command limitless power.
- The fate of the entire world depends on your ability to defeat this sinister scheme before the gems are combined. Master the brute strength of your favorite hero to take on this life and death challenge. You choose the hero best suited to each mission and control all the action, like breaking barriers with the Incredible Hulk or tackling challenges with Spider-Man's webs and climbing ability.
- It's an incredible action-adventure demanding skill, cunning and reflexes to defeat a diabolical plot and the most amazing assortment of corrupt Super-Villains ever assembled.</desc>
- <image>/home/pi/RetroPie/roms/snes/Marvel Super Heroes - War of the Gems (U).jpeg</image>
- <releasedate>10/18/1996</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mary Shelley's Frankenstein (U).smc</path>
- <name>Mary Shelley's Frankenstein</name>
- <desc>Based of the 1994 movie remake of Frankenstein, the player is the artificial man created by Victor Frankenstein. After Victor rejects his creation due to its hideous appearance, the creation flees from Victor and swears revenge on him.
- The player goes through a number of levels, battling anything that attacks with a wooden stick. It's possible to set the tip of the stick on fire, by swinging it at the fire torches located on the walls. The player can also use a special attack: a blue ball coming out of the hands of the creation, which takes some of the player's life away. There are also some simple puzzles to be solved in order to get through the levels.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mary Shelley's Frankenstein (U).jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Sony</publisher>
- <developer>Bits Corp</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mask, The (U).smc</path>
- <name>The Mask</name>
- <desc>The Mask is based on the movie with the same name. The story follows poor guy Stanley Ipkiss who finds a mysterious mask and is given mysterious powers from it..
- As in the movie, Stanley (aka The Mask) has some funny weapons, like the Guns, the Horn, the Hammer and the ability to transform into a big Tornado. He battles through levels inspired by the movie, including his apartment, the city streets, the bank, the park, the jail, and the night club for the final showdown.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mask, The (U).jpeg</image>
- <releasedate>10/01/1995</releasedate>
- <publisher>Black Pearl</publisher>
- <developer>Black Pearl</developer>
- <genres>
- <genre>Action</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Math Blaster - Episode 1 (U).smc</path>
- <name>Math Blaster: Episode 1</name>
- <desc>A follow-up to the original Math Blaster! games, Math Blaster: In Search of Spot is an educational title with arcade elements designed to help students learn maths while having fun.
- The game allows students to practice basic addition, subtraction, multiplication, and division skills in addition to fractions, decimals, percents, estimation, and number patterns. The subjects can be practiced separately or together in review. Six levels of difficulty are provided.</desc>
- <image>/home/pi/RetroPie/roms/snes/Math Blaster - Episode 1 (U).jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Davidson & Associates</publisher>
- <developer>Davidson & Associates</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Maui Mallard in Cold Shadow (U).smc</path>
- <name>Maui Mallard in Cold Shadow</name>
- <desc>Disney's Donald Duck takes the starring role in this sidescrolling platform game. As the detective Maui Mallard, he's on the trail of a long lost Idol, which has recently vanished. Early on, Maui can also switch between his normal self and Ninja Maui, and with all the creepy voodoo enemies he'll encounter throughout his adventure, he's going to need all the help he can get.</desc>
- <image>/home/pi/RetroPie/roms/snes/Maui Mallard in Cold Shadow (U).jpeg</image>
- <releasedate>11/01/1996</releasedate>
- <publisher>Disney Interactive</publisher>
- <developer>Disney Interactive</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mecarobot Golf (U).smc</path>
- <name>Mecarobot Golf</name>
- <desc>In Mecarobot Golf, a mechanical golfer by the name of Eagle was banned from competing in professional human tournaments when it was determined that his mechanical brain that can determine the right angles was an unfair advantage. Instead, the engineers that built Eagle have built him his very own course and the player has taken up the challenge against the mechanical golfer.
- The player doesn't get to play as the robot, instead they attempt to beat the robot in a standard 18 rounds of regular golf including weather conditions and obstacles such as sand traps, bunkers, water hazards and trees. Players can also practice their swing on the Driving Range to learn the basics of the game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mecarobot Golf (U).jpeg</image>
- <releasedate>09/01/1993</releasedate>
- <publisher>Toho</publisher>
- <developer>Advance Communication Company</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mechwarrior (U).smc</path>
- <name>MechWarrior</name>
- <desc>In 3017, when Herras Ragen was 12, his father Colonel Joseph T. Ragen, a soldier in the House Davion army, was working to infiltrate and destroy a renegade mercenary cartel called the Dark Wing Lance. However, he was discovered, and the Dark Wing took their revenge: somehow, they had learned the location of the Ragen family's residence. Under cover of night they attacked, killing everyone. Only young Herras, who was at a friend's house at the time of the massacre, survived. Unbeknownst to him, the Dark Wing made an agreement that after the strike, they would separate for ten years and maintain an absolute code of secrecy before regrouping again to continue their nefarious operations.
- Now, in 3027, that time is up. Herras, who has become a young man, has waited the last decade for his chance to take revenge. As a mercenary MechWarrior operating from the planet Galatea, with a light 'Mech in the hangar and 50.000 C-Bills in the bank, he will accept any mission that will lead him closer to finding the murderers of his family.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mechwarrior (U).jpeg</image>
- <releasedate>05/01/1993</releasedate>
- <publisher>Activision</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Action</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mechwarrior 3050 (U).smc</path>
- <name>Mechwarrior 3050</name>
- <desc>Mechwarrior 3050 is the second Battletech based game from Activision for Super NES. This time around its viewed in an isometric view as opposed to the first person view of the previous game. The game also features a unique 2 player mode where one player controls the bottom half of the mech to navigate it around the map while the second player controls the upper torso which moves independently.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mechwarrior 3050 (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Tiburon Entertainment</publisher>
- <developer>Activision</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mega Man VII (U).smc</path>
- <name>Mega Man 7</name>
- <desc>Taking place in the 21st century (the ambiguous year 20XX), Mega Man 7 begins directly after the events of Mega Man 6. Thanks to the efforts of Mega Man and his friends, Dr. Wily was finally brought to justice. However, Wily had always known that he might be imprisoned one day, and so he had constructed four backup Robot Masters in a hidden laboratory, Burst Man, Cloud Man, Junk Man, and Freeze Man. If they did not receive a communication within six months, they would begin searching for their master. After six months, the robots activate and go on a rampage throughout the city in which Dr. Wily is being held. Mega Man is called into action. Upon driving into the city with Roll and Auto, he sees that the it is in ruins, and that he is too late to stop Wily's Robot Masters from liberating the evil scientist. Mega Man gives chase, but is stopped by Bass, a robot with capabilities much like Mega Man's own, and his robotic wolf Treble. After a brief skirmish, Mega Man is informed that the two of them are battling Wily as well. Bass and Treble then take off, leaving Mega Man confused, but convinced that he has new allies and determined to again stop Dr. Wily's plans.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mega Man VII (U).jpeg</image>
- <releasedate>03/24/1995</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mega Man X (U) (V1.1).smc</path>
- <name>Mega Man X</name>
- <desc>The instruction manual for Mega Man X contains "The Journal of Dr. Cain", in which the story leading up to the events depicted in the game is narrated through excerpts of Dr. Cain's personal journal. According to the journal, Dr. Cain, an archaeologist searching in the year 21XX for fossil records relating to Mesozoic plant life, accidentally discovered the ruins of a robotics research facility that had once been operated by the legendary robot designer Dr. Thomas Light. Among the ruins, Dr. Cain found a large capsule which contained a highly advanced robot the likes of which the world had never seen before. This robot, Mega Man X, had human-level intelligence and emotion. Fascinated by the genius of Dr. Light's design, Dr. Cain studied X and Dr. Light's few remaining notes. With X's help, some months later, the first "replicate android" or Reploid, a robot who can think, feel, learn, and grow exactly like a human, was made. Within the year, the design had been standardized and Reploids were being mass-produced.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mega Man X (U) (V1.1).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mega Man X 2 (U).smc</path>
- <name>Mega Man X2</name>
- <desc>Six months and 13 days after defeating Sigma, X assumes leadership of the Maverick Hunters. Despite Sigma's death, the Maverick Rebellion continues. X has tracked the remaining Mavericks to a Reploid factory, and launches a full assault. But this was not the end of the war.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mega Man X 2 (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mega Man X 3 (U).smc</path>
- <name>Mega Man X3</name>
- <desc>The story of Mega Man X3 revolves around a Reploid scientist named Dr. Doppler. In the year 21XX, the threat of the Mavericks had been neutralized thanks to Doppler's technology, which prevented the Mavericks from going berserk. The reformed Reploids had formed a utopia near their new mentor called Doppler Town. It seemed that all was well, until the former Maverick Reploids suddenly reverted and once again began causing trouble. Dr. Doppler was held accountable, and X and Zero were sent out to contain the new threat. Once Zero and X defeat Dr. Doppler and his forces, Dr. Doppler snaps out of it and realizes all the damage that he has done. He reiterates that Sigma's true form is now a computer virus, and he realizes that he was corrupted to create a new body for him. X seeks out Sigma after thanking the doctor. After an intense battle, the Sigma Virus in its pure form chases X in an attempt to possess him. After X finds himself at a deadend, one of two things may happen. In the main ending, Zero takes Dr. Doppler's true antivirus and uploads it onto his sabre offscreen. He rushes in to save X just in time and causes Sigma to explode, taking out the lab as they evacuate. However, if Zero was injured during the game, the worse scenario occurs - Dr. Doppler instead uses his own body as the antivirus and sacrifices himself for the greater good.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mega Man X 3 (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mega Man's Soccer (U) [!].smc</path>
- <name>Mega Man Soccer</name>
- <desc>Mega Man Soccer, is a soccer video game based on the original Mega Man series that was released in 1994 for the Super Nintendo Entertainment System (SNES).
- Mega Man Soccer is a traditional soccer game with exhibition matches, tournaments, and leagues that can be played both single-player and multiplayer depending on the mode. The game features characters and Robot Masters from previous entries in the original Mega Man series.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mega Man's Soccer (U) [!].jpeg</image>
- <releasedate>04/01/1994</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Metal Combat - Falcon's Revenge (U) [!].smc</path>
- <name>Metal Combat: Falcon's Revenge</name>
- <desc>Following the events of Battle Clash, the Battle Game Chiefs had been defeated. But the world did not return to peace and instead new Chiefs and new machines rose up to rule the world. Like before, the Chiefs use giant robots known as Standing Tanks (STs). Seeing the world in trouble, the hero pilots who had defeated the Battle Chiefs decide to once again enter the Battle Game using an improved version of their ST, the Falcon. The truth behind the Battle Game will take the Falcon deep into space...
- Metal Combat: Falcon's Revenge is a first person shooter designed for the Super Scope Light Gun. Gameplay is identical to Battle Clash. The player takes the role of the gunner of the giant robot, movement is handled automatically by the game, scrolling the screen. Players must keep the enemy robot in the gunsights and blast away at different parts of it, while also intercepting enemy missiles and counter-attacks. All robots have a weak point that will increase the damage done to them. Power-ups such as Neutron Beams and Plasma Bombs can be picked up following the completion of certain stages, and equipped at the beginning of combat.</desc>
- <image>/home/pi/RetroPie/roms/snes/Metal Combat - Falcon's Revenge (U) [!].jpeg</image>
- <releasedate>09/17/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Intelligent Systems</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Metal Marines (U).smc</path>
- <name>Metal Marines</name>
- <desc>Metal Marines is an isometric strategy game. Controlling one side of a conflict, the player must wage a campaign across several islands to defeat Zorgeuf and his lieutenants. The player controls logistics of the base to ensure that there are the necessary assets to wage war. On each map, the player places three underground command bases, if all of these are destroyed the battle is lost. The player must manage the resources of their money to construct new buildings or upgrade existing facilities on the map. Different buildings include Energy Plants, Factories, Economic Centers, Radar systems, Anti-Aircraft missiles, fake buildings and fake HQ bases, mine fields, gun pods, missile launchers, metal marine hangers and even ICBMs. At any time, the player may order an attack and choose which assets to fire at the opponent. Missiles, Metal Marines carriers and ICBMs all use different levels of fuel. Metal Marines once deployed in an area will automatically fire rifles at nearby targets or engage even closer targets in melee attacks. Gunpods, while stationary, will also fire on nearby enemies. Metal Marines are largely autonomous but can be manually controlled to a minor degree (directional) by the player.</desc>
- <image>/home/pi/RetroPie/roms/snes/Metal Marines (U).jpeg</image>
- <releasedate>12/01/1993</releasedate>
- <publisher>Namco</publisher>
- <developer>Namco</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Metal Morph (U).smc</path>
- <name>Metal Morph</name>
- <desc>Metal Morph is a side-scrolling platformer. As the Metal Morph, you can jump, duck and shoot, as well as transform into an invulnerable liquid blob of metal. While as a blob, you can also travel through pipes to get to areas you couldn't normally. Power ups such as triple shots and homing missiles make battle easier for you.
- The game also has sections where you fly your spaceship to track down your stolen pods. In flight mode, you can move the ship up, down, left and right while shooting enemies and dodging their incoming shots. Power ups such as speed up (which makes the ship travel faster to its destination) and shields (which prevent instant death) can also be found.</desc>
- <image>/home/pi/RetroPie/roms/snes/Metal Morph (U).jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>FCI</publisher>
- <developer>Origin</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Metal Warriors (U).smc</path>
- <name>Metal Warriors</name>
- <desc>It's the year 2102 and the Dark Axis Forces - an intergalactic army threatening to enslave the Earth - are knocking at your door with a plasma-blast greeting. You've got a three ton laser-sword wielding, energy-cannon firing, jet-propelled suit of robotic armor at your disposal.
- What are you gonna do?</desc>
- <image>/home/pi/RetroPie/roms/snes/Metal Warriors (U).jpeg</image>
- <releasedate>04/01/1995</releasedate>
- <publisher>Konami</publisher>
- <developer>LucasArts</developer>
- <genres>
- <genre>Action</genre>
- <genre>Platform</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Michael Andretti's Indy Car Challenge (U).smc</path>
- <name>Michael Andretti's Indy Car Challenge</name>
- <desc>Indy Car Challenge lets the player get behind the car of some of the fastest race cars on Earth. The player gets to race on 16 different Indy tracks across the U.S., with some tracks also in Canada and Australia. The view of the game is set behind the back of the car and there are three different camera angles during the replay of races along with a "manual" camera that lets the player rotate around the car at 360 degrees.</desc>
- <image>/home/pi/RetroPie/roms/snes/Michael Andretti's Indy Car Challenge (U).jpeg</image>
- <releasedate>09/01/1994</releasedate>
- <publisher>Bullet Proof Software</publisher>
- <developer>Genki</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Michael Jordan - Chaos in the Windy City (U) [!].smc</path>
- <name>Michael Jordan - Chaos in the Windy City</name>
- <desc>This is no pick up game...
- It's a twisted adventure created by vengeful mad scientist Dr. Max Cranium! He has kidnapped an entire basketball team. And they're under lock and key in every corner of his dark and dangerous lair beneath the street of Chicago. Control Michael Jordan's every move as he takes on the evil Dr. Max Cranium to rescue his teammates.</desc>
- <image>/home/pi/RetroPie/roms/snes/Michael Jordan - Chaos in the Windy City (U) [!].jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Ocean</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mickey Mania (U) [!].smc</path>
- <name>Mega-Lo-Mania</name>
- <desc>First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any other, while the final 'Mother of All Battles' has its own surprises.
- Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mickey Mania (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Imagineer</publisher>
- <developer>Sensible Software</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mickey's Playtown Adventure - A Day Of Discovery! (U).smc</path>
- <name>Mickey's Playtown Adventure - A Day Of Discovery!</name>
- <desc>Never officially released.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mickey's Playtown Adventure - A Day Of Discovery! (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Visual Concept</publisher>
- <developer>High Tech</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mickey's Ultimate Challenge (U).smc</path>
- <name>Mickey's Ultimate Challenge</name>
- <desc>Mickey's Ultimate Challenge is a puzzle game in which the player chooses either Mickey or Minnie to play with. They'll find five characters from the Disney's universe in the kingdom, and will be prompted to help them in several tasks.
- Each task is a different puzzle, given by a specific character. Daisy, for instance, will ask help to clean the castle's paintings hanging on a wall. The task is in fact a memory game, where Mickey or Minnie must clean the pictures matching pairs. After completing one task, they'll receive a gift.
- After completing all tasks, Mickey or Minnie must trade the gifts they won with the right characters. For instance, after finishing Goofy's task, they will receive his hammer. The player must then guess who among the other characters would like to receive that hammer.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mickey's Ultimate Challenge (U).jpeg</image>
- <releasedate>1998</releasedate>
- <publisher>Hi-Tech Expressions</publisher>
- <developer>Designer Software</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Micro Machines (U).smc</path>
- <name>Micro Machines</name>
- <desc>If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on.
- These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework.</desc>
- <image>/home/pi/RetroPie/roms/snes/Micro Machines (U).jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Ocean</publisher>
- <developer>Merit</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Might and Magic III - Isles of Terra (U).smc</path>
- <name>Might and Magic III - Isles of Terra</name>
- <desc>The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns.
- Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.</desc>
- <image>/home/pi/RetroPie/roms/snes/Might and Magic III - Isles of Terra (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Iguana</publisher>
- <developer>FCI</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mighty Max (U).smc</path>
- <name>Mighty Max</name>
- <desc>The Adventures of Mighty Max is based on the TV cartoon Mighty Max which in turn is based on a series of toys. Max is a kid who possesses a magic cap that allows you to travel across different world and to save people who get in trouble in other dimensions. But his archenemy, the demonic Skull Master, has recently locked all the portals Max was using for inter-dimensional travel. However, the Skull Master has kept some of the portals for himself, keeping there some of his destructive weapons. It's time to destroy those weapons and to stop Skull Master!
- This is a platform game in which you control Max himself or one of his two side-kicks (that doesn't influence the gameplay). You travel through several different worlds. Your goal is to find Skull Master's weapons, which are scattered around the level, and to destroy them. The levels are timed, and there are also plenty of enemies who will disturb you on your way to the goal.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mighty Max (U).jpeg</image>
- <releasedate>02/01/1995</releasedate>
- <publisher>Ocean</publisher>
- <developer>WJS</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <
- game>
- <path>/home/pi/RetroPie/roms/snes/Mighty Morphin Power Rangers (U).smc</path>
- <name>Mighty Morphin Power Rangers</name>
- <desc>There are six different levels to play in each with their own standard obstacles and enemies, mid-level bosses and of course end bosses that range from Mordant, Lord Zedd to Ivan Ooze himself. There are no weapons that can be used, instead the player must rely on kicks and punches to dispatch enemies and pick up health items left behind.
- Additionally, the Yellow, Black, Pink Rangers are extremely fast and can jump into higher areas but are more weaker than Blue, Red, White Rangers who are much stronger, but lack the speed and jumping abilities of the other Rangers. Players can refill their health by picking up heart icons and power icons to increase their morphing meter. Once filled, the morphing meter will increase the Rangers power, attack capabilities, speed and jumping abilities.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mighty Morphin Power Rangers (U).jpeg</image>
- <releasedate>09/01/1994</releasedate>
- <publisher>Bandai</publisher>
- <developer>Natsume</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mighty Morphin Power Rangers - The Fighting Edition (U).smc</path>
- <name>Mighty Morphin Power Rangers - The Fighting Edition</name>
- <desc>Mighty Morphin Power Rangers: The Fighting Edition is a game directly based on the world-known television series. In this game, you can choice among 8 playable characters: the Power Rangers' Zords (Thunder Megazord, Mega Tigerzord, Ninja Megazord, Shogun Megazord) or some of their known villains (Lipsyncher, Silver Horns, Goldar, Lord Zedd). The title offers 3 game modes: Story Mode (1-Player only), Fighting Mode (2-Player) and Trial Mode (a survival mode for 1-Player only).
- During Story Mode, the goal is to defeat all the 4 Zords, the 4 villains up to Lord Zedd and last, but not least, Ivan Ooze. In this mode, you can opt by the Thunder Megazord (formed by the 5 original Rangers) or by the Mega Tigerzord (formed in conjunction with the White Ranger). The Fighting Mode is an traditional 2-Player head-to-head combat, where you can choose any of the 4 Zords or even the 4 villains. Trial Mode is a Endurance-like option, and the main goal is to win as many battles as possible using only 1 health bar (that will be partially replenished after each battle).
- As well as many fighting games, you can take advantage of a Power Bar (here, it fills automatically): if you execute a Super Move when this bar is flashing, it will be cause more damage, besides increasing 1 level. Once you having reached its maximum status, it's possible to execute power-up versions of Special Moves or even unleash high-damage blows (Super Moves).</desc>
- <image>/home/pi/RetroPie/roms/snes/Mighty Morphin Power Rangers - The Fighting Edition (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Bandai</publisher>
- <developer>Saban Entertainment</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mighty Morphin Power Rangers - The Movie (U).smc</path>
- <name>Mighty Morphin Power Rangers : The Movie</name>
- <desc>The Power Rangers stripped of their Mighty Morphin Powers and forced to flee Earth? Rita Repulsa and Lord Zedd overwhelmed by an evil far greater than their combined nastiness? The Command Center totally obliterated and Zordon on the brink of death The fate of the world in the slimey hands of Ivan Ooze, the most sinister monster the universe has ever seen? Could this be a bad dream? Don't count on it. It all happens in the Morphinominal Mighty Morphin Power Rangers the Movie! And now, you can battle Ivan Ooze, the vilest villain in Nintendo history, and a whole host of his mean and ugly minions in this hyperaction, seven level, no-hold-barred brawl featuring the eye-popping graphics and ear-pounding sounds of the Super NES. So, morph into action, and lead the Power Rangers on to their greatest victory.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mighty Morphin Power Rangers - The Movie (U).jpeg</image>
- <releasedate>06/30/1995</releasedate>
- <publisher>Bandai</publisher>
- <developer>Natsume</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mo Hawk & Headphone Jack (U).smc</path>
- <name>Mo Hawk & Headphone Jack</name>
- <desc>Protean platform hero with attitude (well, with sunglasses) rocks out in this novel but forgotten would-be Sonic-killer, collecting CDs (this is pre-Napster, remember) and avoiding segmented slinkies and nasty robot bugs in disorienting mode 7 mazes with no constant "down".
- The boneless wonder (er, and his Walkman) pours himself into cracks, splatters against walls, curls into a defensive porcupine-koosh hybrid, always lands on his feet (by growing feet where his hands were!) and blasts apart into little jelly gibs as a special offensive attack. Gross. And as if a radical surferpunk made of snot wasn't cool enough to begin with, a power-up gives him a chopper wheel in place of feet. Dude is the hood ornament on his own motorbike!
- One- or two-player (nonsimultaneous).</desc>
- <image>/home/pi/RetroPie/roms/snes/Mo Hawk & Headphone Jack (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>THQ</publisher>
- <developer>Black Pearl</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Monopoly (U) (V1.1).smc</path>
- <name>Monopoly</name>
- <desc>This time, a Monopoly game on your computer, as good as it knows to be in your reality. Every move of yours can be in 3D animation, or off if you don't want to see animations. There can be up to 6 players at once, and it can be played over the Internet. Music is in midi format, and the sound quality is at the wav format. Roll, spin, and don't miss to give us a grin.</desc>
- <image>/home/pi/RetroPie/roms/snes/Monopoly (U) (V1.1).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Parker Brothers</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mortal Kombat (U).smc</path>
- <name>Mortal Kombat</name>
- <desc>The series takes place in a fictional universe that consists of six surviving realms which, according to in-game backstories, were created by the Elder Gods. The Mortal Kombat: Deception manual described the six realms as: "Earthrealm, home to such legendary heroes as Johnny Cage, Sonya Blade, Liu Kang, and Jax, and also under the protection of the Thunder God Raiden; Netherrealm, which fiery depths are inhospitable to but the most vile, a realm of demons and shadowy warriors; Outworld, a realm of constant strife and where Emperor Shao Kahn claims this realm as his own; Seido, The Realm of Order, whose inhabitants prize structure and order above all else; The Realm of Chaos, whose inhabitants do not abide by any rules whatsoever, where constant turmoil and change are worshipped here; and Edenia, which is known for its beauty, artistic expression, and longevity of its inhabitants."</desc>
- <image>/home/pi/RetroPie/roms/snes/Mortal Kombat (U).jpeg</image>
- <releasedate>09/13/1993</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mortal Kombat 3 (U) [!].smc</path>
- <name>Mortal Kombat 3</name>
- <desc>Fed up with continuous losses in tournament battle, Shao Kahn, who had lost to Liu Kang in the Outworld tournament, enacts a 10,000 year-old plan. He would have his Shadow Priests, led by Shang Tsung, revive his former Queen Sindel, who unexpectedly died at a young age. However, she wouldn't be revived in the Outworld. She would be resurrected in the Earthrealm. This would allow Shao Kahn to cross the boundary lines and reclaim his queen.
- When Sindel is reincarnated in Earthrealm, Shao Kahn reaches across the dimensions to reclaim her. As a consequence of his action, the Earthrealm becomes a part of the Outworld, instantly stripping billions of their souls. Only a few are spared, as Raiden protects their souls. He tells them that Shao Kahn must be stopped, but he cannot interfere; due to his status, he has no power in Outworld, and Earthrealm is partially merged with Outworld.
- Shao Kahn has unleashed extermination squads to roam throughout the Earthrealm and kill any survivors. Also, Raiden's protection only extends to the soul, not to the body, so his chosen warriors have to fight the extermination squads and repel Shao Kahn. Eventually with his final defeat, every human on Earthrealm comes back.
- Mortal Kombat 3 follows Mortal Kombat II and shares continuity with both Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy which were both updates of this game. The next new game in the series was Mortal Kombat 4.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mortal Kombat 3 (U) [!].jpeg</image>
- <releasedate>10/01/1995</releasedate>
- <publisher>Williams</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mortal Kombat II (U) (V1.1).smc</path>
- <name>Mortal Kombat II</name>
- <desc>Following his failure to defeat to Liu Kang in the first Mortal Kombat game, the evil sorcerer Shang Tsung begs his master, Shao Kahn, to spare his life. He tells Shao Kahn that the invitation for Mortal Kombat cannot be turned down, and if they hold it in Outworld, the Earthrealm warriors must attend. Kahn agrees to this plan, and even restores Tsung's youth. He then extends the invitation to Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will allow him to subdue Earthrealm.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mortal Kombat II (U) (V1.1).jpeg</image>
- <releasedate>09/01/1994</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mountain Bike Rally (U) [!].smc</path>
- <name>Mountain Bike Rally</name>
- <desc>The player starts in qualifying, and as he/she plays the game more frequently, he/she can qualify for the regionals, nationals, the championship, and the grueling final race where he/she must get first place in order to beat the game. Players will spend literally hours in the easier modes and this game is like exercise for his/her thumbs.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mountain Bike Rally (U) [!].png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Life Fitness</publisher>
- <developer>Radical Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mr. Do! (U).smc</path>
- <name>Mr. Do!</name>
- <desc>You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power ball, though, so he will need to wait for it to return to him before it can be used again. From time to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use the power ball to destroy an alpha monster you earn that letter; when you've earned the complete word EXTRA you receive an extra life. When you successfully collect all of the cherries, you will move on to the next, more difficult level.
- The mobile version of the game includes the original arcade version, as well as an enhanced mode with new levels, power-ups and graphics.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mr. Do! (U).jpeg</image>
- <releasedate>12/01/1996</releasedate>
- <publisher>Imagineer</publisher>
- <developer>Universal Co.</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mr. Nutz (U).smc</path>
- <name>Mr. Nutz</name>
- <desc>You are the cool squirrel of the title, and you must defeat the evil Yeti before he freezes the entire world. Your quest will make you explore many areas such as a forest, a witch's cottage, a volcano, the clouds, a circus...
- Mr. Nutz is a platform game, in which Nutz must jump on enemies to kill them. His tail can also be controlled. You move through levels using ledges, ladders, bridges and platforms. There are some simple puzzles involving object manipulation.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mr. Nutz (U).jpeg</image>
- <releasedate>08/01/1994</releasedate>
- <publisher>Ocean</publisher>
- <developer>Ocean</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ms. Pac-Man (U).smc</path>
- <name>Ms. Pac-Man</name>
- <desc>In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
- Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
- Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
- Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".</desc>
- <image>/home/pi/RetroPie/roms/snes/Ms. Pac-Man (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Namco</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Musya (U) [!].smc</path>
- <name>Musya</name>
- <desc>Shizuka holds a talisman that has locked away the Evil One in the Abyss. Recently, a guard of the Evil One has taken Shizuka away from her village along with her talisman. Now it is up to the pikeman, Imoto, to save her and seal away the Evil One.
- Gameplay has Imoto going through various stages defeating enemies and stage bosses with his spear. Imoto can both thrust and spin his spear to attack enemies. He can also use 5 different magic spells, such as Thunder and Flame, which kill all the enemies on the screen. Imoto may hold up to four scrolls of each of the five spells. Used spells can be replenished by finding items throughout each stage.
- The stages included are Tengumura Cavern, Catacombs, Palace of Hate, Cave of Darkness, Catacombs of Akuma, Cursed Palace, and the Watery Prison.</desc>
- <image>/home/pi/RetroPie/roms/snes/Musya (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Seta</publisher>
- <developer>Seta</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Mutant Chronicles - Doom Troopers (U) [!].smc</path>
- <name>Doom Troopers</name>
- <desc>Based on the popular role-playing and card game, DOOM TROOPERS casts you as a fearless commando who's been commissioned to save the world from an invading force of mutants. Play as either Mitch Hunter or Max Steiner as you embark on the most important mission of your life--the complete annihilation of the Dark Legion. Work your way through eight detailed levels filled with all kinds of evil and dangerous mutants, as you unload with a barrage of high-powered weapons that are readily available. If the pressure is a little too much for you to handle alone, recruit a friend and try to eliminate the Dark Legion together. The world is in grave danger, and only the Doom Troopers can make things right.</desc>
- <image>/home/pi/RetroPie/roms/snes/Mutant Chronicles - Doom Troopers (U) [!].jpeg</image>
- <releasedate>11/01/1995</releasedate>
- <publisher>Playmates</publisher>
- <developer>Adrenalin Entertainment</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NBA All-Star Challenge (U).smc</path>
- <name>NBA All-Star Challenge</name>
- <desc>NBA All-Star Challenge offers one-on-one basketball featuring NBA players from the 1991-1992 season. Five different playing modes are available: a single one-on-one match, a free throw competition, a 3 point shootout, a H.O.R.S.E. competition and a one-on-one tournament.
- You can choose from 27 players (one from every NBA team), including Michael Jordan, Larry Bird, Patrick Ewing, Karl Malone and David Robinson.
- Each mode can also be played by two players.</desc>
- <image>/home/pi/RetroPie/roms/snes/NBA All-Star Challenge (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>LJN</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NBA Give 'N Go (U).smc</path>
- <name>NBA Give 'N Go</name>
- <desc>NBA Give 'N Go is a port of the arcade version basketball game. The game is different from usual basketball games of the era because it is played in a vertical view. Most basketball games previously had a side scrolling or isometric view. Building upon this technique, the game features large player sprites and graphics. The game features the NBA roster from 1995 complete with player ratings. Gameplay consists of true 5 on 5 basketball but in a more arcade like style with alley-oops and high flying dunks. The audio includes action oriented commentary, in the style of NBA Jam.</desc>
- <image>/home/pi/RetroPie/roms/snes/NBA Give 'N Go (U).jpeg</image>
- <releasedate>11/01/1995</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NBA Hang Time (U).smc</path>
- <name>NBA Hang Time</name>
- <desc>NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top basketball, disregarding the normal rules of the game but including fouls and out of bounds. You can also create your own player, with a collection of body parts and clothing to choose from.</desc>
- <image>/home/pi/RetroPie/roms/snes/NBA Hang Time (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>Konami</publisher>
- <developer>Williams Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NBA Jam (U) (V1.1).smc</path>
- <name>NBA Jam</name>
- <desc>NBA Jam, which featured 2-on-2 basketball, was one of the first real playable basketball arcade games, and was also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses.
- A key feature of NBA Jam was the exaggerated nature of the play - players jumped many times above their own height, making slam dunks that defied both human capabilities and the laws of physics. There were no fouls, free throws, or violations except goaltending and 24 second violations. This meant the player was able to freely shove or elbow his opponent out of the way. Additionally, the game had an "on fire" feature, where if one player made three baskets in a row, he would become "on fire" and have unlimited turbo, no goaltending, and increased shooting ability, until the other team scored (or the player had scored four consecutive baskets while "on fire").</desc>
- <image>/home/pi/RetroPie/roms/snes/NBA Jam (U) (V1.1).jpeg</image>
- <releasedate>03/01/1994</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Iguana Ent.</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NBA Live '95 (U) [!].smc</path>
- <name>NBA Live 95</name>
- <desc>The first of the NBA Live titles on the PC, NBA Live 95 includes all of the basketball players from the '94 - '95 season as well as the All-Star teams from the East and West.
- Manage over 300 players using the General Manager feature, new in this edition. Statistics for each player and team are saved. View players and teams side-by-side to compare stats and other information. You can trade any player in the league.
- Multiple in-game settings let you choose the mode of play, the style, and even the length of a quarter or session. Full motion videos bring your plays to life onscreen. Listen to the crowd roar, the noises of the court and hoop, and voices of the players. There is also a soundtrack of modern music.</desc>
- <image>/home/pi/RetroPie/roms/snes/NBA Live '95 (U) [!].jpeg</image>
- <releasedate>12/03/1994</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Hitmen</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NBA Live '96 (U) [!].smc</path>
- <name>NBA Live 96</name>
- <desc>As with all games in the NBA Live series you can draft, trade and edit players. Play a full season, exhibition or just the playoffs. 96 includes 29 teams including the expansion Toronto and Vancouver teams.</desc>
- <image>/home/pi/RetroPie/roms/snes/NBA Live '96 (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>EA Sports</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NBA Live '97 (U) [!].smc</path>
- <name>NBA Live 97</name>
- <desc>NBA Live 97 is a basketball game with an emphasis on realism. You can choose from all of the NBA teams, create a team with players you create yourself, or choose a team formed by the All-Star players of the east or West coasts. When you create a player yourself you can customize the player to a high degree. There are over 60 offensive and 10 defensive set-ups. Match options include an exhibition match, a whole season or the playoffs.</desc>
- <image>/home/pi/RetroPie/roms/snes/NBA Live '97 (U) [!].jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>EA Sports</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NBA Live '98 (U) [!].smc</path>
- <name>NBA Live 98</name>
- <desc>NBA Live 98 offers the player all teams, players and stadiums of the 1998 NBA season. More than 350 faces got scanned to improve realism. Also some new moves like crossover or fade-aways are implemented. You can play single games, whole seasons, the playoffs or new things like manager career or 3-point-shootout in the style of an all-star-game.</desc>
- <image>/home/pi/RetroPie/roms/snes/NBA Live '98 (U) [!].jpeg</image>
- <releasedate>01/01/1997</releasedate>
- <publisher>THQ</publisher>
- <developer>EA Sports</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NBA Showdown (U).smc</path>
- <name>NBA Showdown</name>
- <desc>The final entry in Electronic Arts' basketball series based on the old NBA playoffs engine before the NBA Live series took over.
- For the first time, the game features all 27 NBA teams from the 1993-1994 season. You can now play a full season with 82 games in addition to playoffs and exhibition games.
- Back from the old versions are instant replays, signature moves (some of them new) and free throw T-meter. Game speed has been sped up.</desc>
- <image>/home/pi/RetroPie/roms/snes/NBA Showdown (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>EA Sports</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NCAA Basketball (U) (V1.1) [!].smc</path>
- <name>NCAA Basketball</name>
- <desc>NCCAA Basketball has unique over-the-shoulder perspective that puts you in the game like never before!
- Choose your team from five of the top NCAA basketball conferences and lead it through the grueling tournament to a berth in the Final Four and a national championship! Or, challenge a friend to a head-to-head exhibition game. NCAA Basketball offers more than just a super realistic viewpoint on the action. Call the play, sub in your best players and give it your best shot! Hear the crowd go wild with every shot you hit. All the ecstasy of victory and agony of defeat unique to college hoops is here in NCAA Basketball.</desc>
- <image>/home/pi/RetroPie/roms/snes/NCAA Basketball (U) (V1.1) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>HAL America</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NCAA Final Four Basketball (U).smc</path>
- <name>NCAA Final Four Basketball</name>
- <desc>NCAA Final Four Basketball is a standard basketball-sim with a full NCAA license with 64 of the top Division 1-A teams including North Carolina, Florida State, Boston College, and Maryland to name a few.
- There are three modes of play to choose from: two Practice modes, one which shows the player the basic in's and outs of the game and another for free throw shooting, Exhibition and Tournament. Along with these modes are the ability to change around options to play a game to the player's liking including changing the length of the game. A battery-backup lets the player save their games, stats and rosters.</desc>
- <image>/home/pi/RetroPie/roms/snes/NCAA Final Four Basketball (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Bitmasters</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NCAA Football (U).smc</path>
- <name>NCAA Football</name>
- <desc>NCAA Football lets you play as one of sixteen college football teams in either an exhibition game or in tournament play. The tournament pits you against all the other teams which you must win in order to proceed; the game will automatically save after each game won so you can pick up the tournament where you left off. Team rosters are unique in that you can choose players from different decades from the 60's up to the 90's, and you can mix players from different decades if you want.</desc>
- <image>/home/pi/RetroPie/roms/snes/NCAA Football (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Mindscape, Inc.</publisher>
- <developer>The Software Toolworks</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NFL Football (U).smc</path>
- <name>NFL Football</name>
- <desc>A football game featuring both an exhibition mode and a playoff mode. The game features all the real team names and logos of that era.
- Exhibition mode lets the player select a team and play either another player or the computer. The player can also select a demo mode where two computer controlled teams will face off against each other. The playoff mode features 12 teams competing for a chance to win the Super Bowl.
- During the game, the field is mainly viewed from a horizontal perspective. Players select their plays (pass, run, or kick) and try to outscore their opponents by the time the clock runs out. After every quarter, the game updates the player to the current game statistics.</desc>
- <image>/home/pi/RetroPie/roms/snes/NFL Football (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Konami</publisher>
- <developer>Park Place Productions</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NFL Quarterback Club '96 (U) [!].smc</path>
- <name>NFL Quarterback Club 96</name>
- <desc>This game is the next-gen update of NFL Quarterback Club.
- Every team from the 1996 NFL season is shown here, with real player numbers and stats. 32 offensive plays and 16 defensive plays are available as you play. Options include setting quarter lengths, from one to 15 minutes, and selecting your mode of play: Preseason, Playoffs, or a full Season, in which you play 18 games towards the goal of the Super Bowl.</desc>
- <image>/home/pi/RetroPie/roms/snes/NFL Quarterback Club '96 (U) [!].jpeg</image>
- <releasedate>11/01/1995</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Iguana</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NHL '94 (U) [!].smc</path>
- <name>NHL '94</name>
- <desc>Aside from the licenses, the gameplay for this edition sees for the first time the inclusion of the devastating one-timer shot, but to keep forwards (literally) in check, defenders also feature harder body checks, with new animations. For an additional challenge, players can also choose to control the goalkeeper manually. A popular feature in previous editions, fighting is completely removed from the game. Game modes include exhibition games (or "regular season" in-game), playoffs (best of one or best of seven) and an all new shoot-out mode. The main options remain basically the same couple since the establishment of the series - period length (5, 10 or 20 minutes), line changes (off, manual or the new automatic mode) and penalties. (off, on, on but no offsides).</desc>
- <image>/home/pi/RetroPie/roms/snes/NHL '94 (U) [!].jpeg</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Electronic Arts</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NHL '95 (U).smc</path>
- <name>NHL '95</name>
- <desc>NHL '95 was EA Sports' third licensed ice hockey game, promising the fastest action in the series to date. The action is viewed top-down, and can be played with or without realistic penalties. There is a full season mode, allowing you to guide a team through all 84 matches, with the option of injuries potentially putting players out of a sequence of matches. You have full control over trading and creating players for your squad. New in-game moves include dummy shots and lie-down blocks.</desc>
- <image>/home/pi/RetroPie/roms/snes/NHL '95 (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>EA Sports</publisher>
- <developer>High Score Productions</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NHL '96 (U).smc</path>
- <name>NHL '96</name>
- <desc>NHL 96 was the first EA Sports game to feature Virtual Stadium technology, which resulted in a 3D feel and multiple camera angles. The NHL license ensures that real teams and players of the era are included, with a full league and playoff system. Many game options can be toggled - the infamous fighting is option, as are the penalties and offsides. The control system makes it possible to execute one-touch passes, and several special trick moves to quickly advance the ball. As a bonus feature, it included 'Hockey Card' profiles of every player on CD, and interviews with the stars of the game.</desc>
- <image>/home/pi/RetroPie/roms/snes/NHL '96 (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>High Score Productions</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NHL '97 (U).smc</path>
- <name>NHL '97</name>
- <desc>1997 edition of EA's NHL sport simulation series. Improvements in this edition come mostly in the graphical arena, with a refined version of the "virtual stadium" system that adds new camera angles (including the classical top-down one strangely missing from NHL 96), and polygonal players instead of the bitmap-based ones with motion-captured animations.
- Other extras include multiplayer support for up to 8 players through network or Gravis's GrIP system, the option to create new players and trade them around, and the usual amount of EA sports licensed multimedia flair, including an interesting "Goalie Mask Viewer" which lets you observe the elaboratedly decorated helmets of 30 goalies.</desc>
- <image>/home/pi/RetroPie/roms/snes/NHL '97 (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>EA Sports</publisher>
- <developer>Black Pearl</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NHL '98 (U).smc</path>
- <name>NHL '98</name>
- <desc>NHL 98 features much faster and refined gameplay (now using four action keys instead of two, removing the need to double-tap to perform some actions), along other new features such as "in-the-fly" tactics developed by Marc Crawford, then manager of the Colorado Avalanche and new commentary lines from Jim Hughson and Darryl Reaugh and a re-worked interface.
- Graphics are improved from the previous version with the players being less angular, and thanks to 3Dfx support, with less pixels showing in the textures. The in-game presentation follows a TV-style script, zooming in players while displaying stats during clock stoppages.
- As far as game modes go, in the year of the first Olympic Tournament with professional players, NHL 98 introduced the first real international competition, with 18 International teams to choose from. Other game modes include Season (option to pick between 25 or 82 games) and Playoff (best of 1, 3, 5 or 7 matches) and a Penalty Shootout mode.</desc>
- <image>/home/pi/RetroPie/roms/snes/NHL '98 (U).jpeg</image>
- <releasedate>01/01/1997</releasedate>
- <publisher>EA Sports</publisher>
- <developer>THQ</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NHL Stanley Cup (U) [!].smc</path>
- <name>NHL Stanley Cup</name>
- <desc>This early SNES title is one of the first hockey titles to simulate 3 dimensions by using the SNES mode 7 SNES technology. It contains all 26 NHL teams at the time with varying strengths and weaknesses. It doesn't have the players association license, but all of the player numbers and abilities were true to their real-life counterparts. You can take your favorite team from the regular season all the way through the titular Stanley Cup. It even has a menu option in the North American version to change the between English and French languages.</desc>
- <image>/home/pi/RetroPie/roms/snes/NHL Stanley Cup (U) [!].jpeg</image>
- <releasedate>11/02/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/NHLPA Hockey '93 (U) [!].smc</path>
- <name>NHLPA Hockey '93</name>
- <desc>The second part in Electronic Arts' hockey series. It features the NHLPA license (so it has real player names), but not the NHL license (so it doesn't have NHL team names).
- Gameplay is altered only slightly over the predecessor. Regular season and Playoff modes are available. Goalies have improved AI, there are more foul play options and the game now features detailed statistics.</desc>
- <image>/home/pi/RetroPie/roms/snes/NHLPA Hockey '93 (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>EA Sports</publisher>
- <developer>Electronic Arts</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Natsume Championship Wrestling (U).smc</path>
- <name>Natsume Championship Wrestling</name>
- <desc>Natsume Championship Wrestling is one of the many unlicensed wrestling games released by in the heyday. It contains 12 fictional wrestlers (Asteroid, The Viper, Spike, Python, M. Roach, The Phantom, Big Ape, K-Bruto, H. Snake, Fangz, J. Kraze and Conan). The game modes include 1P v. CPU, 1P v. 2P, a regular and a tag team tournament or a round robin tournament to compete in. Each wrestlers has a very extensive set of moves, where different moves can be performed based on the ring situation (grappling, holds, dashes, on the ground, from ropes...) but in the end every fighter basically has the same set of moves, punch, kick, bodyslam, with a few unique ones like piledrivers and powerbombs. Each one also has his own devastating finisher.</desc>
- <image>/home/pi/RetroPie/roms/snes/Natsume Championship Wrestling (U).png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Natsume</publisher>
- <developer>Natsume</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Newman-Hass Indy Car Featuring Nigel Mansell (U).smc</path>
- <name>Newman-Haas Indy Car Featuring Nigel Mansell</name>
- <desc>Newman Haas Indy Car is, as the name shows, a racing game endorsed by the CART racing team of the same name and their top driver at the time, Englishman Nigel Mansell.
- The player has the option to drive a single race (where the option to practice is hidden) or go for the crown against 12 other drivers in 15 tracks (with some variety, not only ovals) across North America, with the season opener in Queensland, Australia. It is possible play solo, with a friend in split screen or with split screen against the computer, and if music or engine sounds are played in the race.
- A key choice in the game is selecting between Arcade and Simulation mode - in the later, the car can take a lot less damage before giving up, fine-tuning must be done by the driver and rules are enforced, under the risk of a disqualification.
- Graphically, the game is less sterile than most driving games of the platform (and in 16-bit consoles, generally), thanks to the inclusion of several polygonal buildings scattered around the circuits.</desc>
- <image>/home/pi/RetroPie/roms/snes/Newman-Hass Indy Car Featuring Nigel Mansell (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Gremlin</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Nickelodeon GUTS (U).smc</path>
- <name>Nickelodeon GUTS</name>
- <desc>Nickelodeon GUTS is based off of the Nickelodeon TV show in the late 90's that is basically American Gladiators for kids. The events in the game are based off of the actual game show events with the main goal being to score as many points as possible while trying to beat the clock.
- In Elastic Sports, the player is strapped onto a long bungee cord and is bounced around. There are three events: Slam Dunk is a basketball game, Attack is lacrosse and Spiral where the objective is to throw a football through a hanging tire.
- Action Sports is an obstacle course which someone would find at a boot camp and is divided into two events: Basic Training involves poles, swinging ropes and punching bags and Tornado Run which adds water jets and moving platforms. Players can also pick up bonus items that will add time or replenish health and a chance at the bonus round.
- The final event is the Aggro Crag which is a giant indoor mountain the player must climb while avoiding various obstacles such as confetti cannons, moving platforms and smoke vents. The goal of this event is to navigate the mountain and activate five different sensors located on the mountain before being able to activate the last one at the very top of the mountain.
- There is also an option for two friends to compete either head-to-head or alternating depending upon the event. Elastic lets the players compete against each other on a split-screen while Action Sports and the Aggro Crag has to be played through alternating play.</desc>
- <image>/home/pi/RetroPie/roms/snes/Nickelodeon GUTS (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Viacom New Media</publisher>
- <developer>Viacom New Media</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Nigel Mansell's World Championship Racing (U).smc</path>
- <name>Nigel Mansell's World Championship Racing</name>
- <desc>Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.
- Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.</desc>
- <image>/home/pi/RetroPie/roms/snes/Nigel Mansell's World Championship Racing (U).jpeg</image>
- <releasedate>07/01/1993</releasedate>
- <publisher>GameTek</publisher>
- <developer>Gremlin Graphics</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ninja Gaiden Trilogy (U) [!].smc</path>
- <name>Ninja Gaiden Trilogy</name>
- <desc>Here it is! The complete NINJA GAIDEN TRILOGY you asked for. Enjoy the 3 classic Nintendo Ninja Gaiden games on one Super NES Game Pak.
- Follow Ryu's adventures as he fights the ancient forces of darkness with his Ninjutsu powers. Use strategy, cunning and deception to acquire the special ninja weapons needed to be successful in this epic quest.
- The Ninja Gaiden series tells it's story through Tecmo's unique cinema screen animation. This one is not to be missed!</desc>
- <image>/home/pi/RetroPie/roms/snes/Ninja Gaiden Trilogy (U) [!].jpeg</image>
- <releasedate>08/10/1995</releasedate>
- <publisher>Tecmo</publisher>
- <developer>Team Ninja</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ninja Warriors, The (U).smc</path>
- <name>The Ninja Warriors</name>
- <desc>The land is under the grip of a tyrant named Benglar, who is able to brainwash those he captures. Using this ability he has taken over the military forces and now appears unstoppable. However, resistance forces lead by Mulk have been developing a new weapon: Cybernetic Special Forces with the ability to think, dubbed the Ninja Warriors. Untested, these machines are given the orders to assassinate Benglar...
- Ninja Warriors plays as a side scrolling beat 'em up, and is a single player adaptation of The Ninja Warriors arcade game. Players can choose from 3 different Ninja Warriors: Ninja, Kunoichi or Kamaitachi. The characters play differently, but share some common controls. Each can attack, jump, grab the enemy, block attacks or unleash a special attack on the entire screen. This special attack charges up gradually and can be reset by being knocked to the ground.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ninja Warriors, The (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Natsume</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/No Escape (U).smc</path>
- <name>No Escape</name>
- <desc>Based on the 1994 movie of the same name starring Ray Liotta, the player takes control of Liotta's character, Capt. J.T. Robbins, whose only objective of the game is to escape an island. After shooting his commanding officer, Robbins is imprisoned and eventually sent to the island Absolom as a war criminal, from where there is no escape possible. To do this still, the player must explore the island with side-scrolling platform gameplay for clues, finding items and combining them to make weapons and traps.
- Robbins can talk to some prisoners to help him in his quest, but he must also avoid violent prisoners, either by attacking them with punches or kicks or using traps and stealth to bypass them. The graphics are based off of rotoscopes of the actual actors from the movie.</desc>
- <image>/home/pi/RetroPie/roms/snes/No Escape (U).png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Bits Corporation</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Nobunaga's Ambition - Lord of Darkness (U).smc</path>
- <name>Nobunaga's Ambition</name>
- <desc>In the 16th century, Japan's Sengoku ("Warring States") period divided the nation into numerous feudal states, each ruled by a daimyo. These daimyos would often go to war with each other. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan.
- Nobunaga's Ambition is a turn-based strategy game which can be played in different modes. Gameplay is similar to Koei's better known Romance of the Three Kingdoms game. Players begin by selecting either a 17 regions scenario or a larger 50 scenario. Then, the player must select a daimyo, each of which is rated attributes in several categories; Age, Health, Ambition, Luck, Charm and IQ. As the game progresses, these values change depending on events in the game. The age value represents a time limit of sorts, as an elderly daimyo becomes increasingly likely to die of old age or sickness.
- During each of turn (one per season), players can issue one of several commands from a menu. They include: Recruiting new soldiers, Training the army, Buying Weapons, Increasing Peasant morale, Forming alliances or Hiring Ninjas to bribe & assassinate. When one player attacks another, there is a war fought over the defender's region. Battles are fought in an overhead-view hex battle map. Each player takes turn moving units and issuing orders, which include attack, move, bribe and surrender. The goal is to defeat all of the enemy units (or force them into surrender). Army units each have a certain weakness against other types of enemies, and are also affected by the terrain.</desc>
- <image>/home/pi/RetroPie/roms/snes/Nobunaga's Ambition - Lord of Darkness (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Nolan Ryan's Baseball (U).smc</path>
- <name>Nolan Ryan's Baseball</name>
- <desc>Nolan Ryan's Baseball is a baseball video game based on the retired baseball player Nolan Ryan. The game has no licensing from Major League Baseball and the Major League Baseball Players Association; meaning that Nolan Ryan is the only non-fictional ballplayer in the entire game. All the other players have names that appear to be given names while Nolan Ryan uses his surname. This game was reviewed on the January 1992 (32nd) issue of Nintendo Power.</desc>
- <image>/home/pi/RetroPie/roms/snes/Nolan Ryan's Baseball (U).jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>Romstar</publisher>
- <developer>Romstar</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Nosferatu (U).smc</path>
- <name>Nosferatu</name>
- <desc>Nosferatu, a feared vampire; no one have ever seen him and survived to tell.
- At night, he awakens to suck blood from his poor victims.
- The evil has to be stopped! A young man rides to the dungeon to kill Nosferatu and rescue his loved one.
- If you have played Prince of Persia you will easily learn the rules for this game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Nosferatu (U).png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Seta</publisher>
- <developer>Seta</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Obitus (U) [!].smc</path>
- <name>Obitus</name>
- <desc>Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival brothers. Wils aim is to find the secret to how he was transported here and discover a way back.
- The gameplay consists of a combination of arcade elements and first person view much like Eye of the Beholder and Dungeon Master. One of the more remarkable features is in the first person mode, rather than having just 4 directs to face and flicking between them there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel.
- The arcade elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks. Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.</desc>
- <image>/home/pi/RetroPie/roms/snes/Obitus (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Bullet Proof Software</publisher>
- <developer>Psygnosis</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ogre Battle - The March of the Black Queen (U) [!].smc</path>
- <name>Ogre Battle: The March of the Black Queen</name>
- <desc>It's been nearly a quarter of a century since the Zetegenian Empire first conqured the Kingdoms of Zenobia with a wrath of fear and bloodshed. You are the leader of a band of rebels who have fought to preserve the last shred of honor in this desperate time of treachery. This sets the somber scene for Ogre Battle, the first in the superb line of fantasy, roleplaying and simulation sagas from Enix. Manage the ranks of a full-blown rebel army complete with hundreds of characters, magic items, weapons, and mystical Tarot cards. You must succeed in ousting the evil usurpers, as your fate, and that of the entire population, depends on it!</desc>
- <image>/home/pi/RetroPie/roms/snes/Ogre Battle - The March of the Black Queen (U) [!].jpeg</image>
- <releasedate>05/01/1995</releasedate>
- <publisher>Enix</publisher>
- <developer>Quest</developer>
- <genres>
- <genre>Role-Playing</genre>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Olympic Summer Games 96 (U).smc</path>
- <name>Olympic Summer Games</name>
- <desc>Olympic Summer Games is the 16-bit official videogame of the 1996 Olympic Games held in Atlanta, the third and the last IOC official title to be released on the console. A typical button masher, includes 10 events (100m sprint, 110m hurdles, pole vault, long jump, triple jump, javelin, high jump, discus, skeet and archery) and 32 countries around the world compete in custom or full Olympics, or just practice. Two players can compete head to head in the sprinting events, and a total of eight can play in the same game. Three difficulty levels allow competitive events for both rookies to veterans in the genre.
- Sprinting events are a short and straight button mashing frenzy. 4 athletes compete simultaneously, the first winner advancing to the next round (two qualifiers and then the medal run). Only fast fingers and quick shotgun reaction can earn world record times.
- Jumping events are a mix of shorter button mashing bursts combined with timely pressed jumps. From the straight forward high and long jump events (run and then set the jump angle) to the more elaborate triple jump (as the name suggests, three jumps must be carefully measured for world class results) and the complex pole vault, where a strong run must be followed by a sharp pole fixation and good a release upwards. Both long jump and triple jump have a first round composed by three jumps, the better eight progress into the second round, where they are given three more jumps. In the high jump and pole vault the competition continues until all athletes miss three consecutive jumps.
- The throwing events (discus and javelin) work in the same fashion as the jumping events, although trickier to pull, as the setting of the angle must be followed by a timely release. Each player is entitled to three throws, the top eight allowed three more attempts.
- Finally, the shooting events. Archery is a three-round competition where the goal is to amass as many points as possible by shooting at the inner rings of the target. With six arrows per round, each shot must be calculated according to the wind, choosing between steady aim and lower tension (must be aimed upwards and compensating the wind) or higher tension but a jumpy aim (can be aimed directly at the "gold" points). Skeet is a five round competition where the goal is to hit five clay pigeons before they disappear off-screen with two slugs for each.</desc>
- <image>/home/pi/RetroPie/roms/snes/Olympic Summer Games 96 (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>U.S. Gold</publisher>
- <developer>Black Pearl</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/On the Ball (U) [!].smc</path>
- <name>On the Ball</name>
- <desc>There's a kind of knick-knack you may find in dusty games rooms, a maze through which you navigate a marble by subtly tilting the board, dancing with gravity and momentum, deftly rolling your sphere out of dead ends and around the obstacles posed by holes in the board. Marble Madness explores this theme in a fudged 3-D perspective, Cloud Kingdoms in a flat 2-D one -- both by directly influencing the actions of the ball. The game takes a different approach toward a similar end; instead of moving the ball around the board, you move the board around the ball.
- That's right; from the get-go, gravity pulls ever down, down, down on your ball toward the bottom of your screen regardless of board orientation; the task of the player is to rotate the board now clockwise, now counter-clockwise, to further a timely and unobstructed path beneath the ball in its progress toward each level's goal before the timer ticks down to zero. The game might as well have been named "inertia." Many obstacles can be avoided, but some must be engaged head-on: a certain momentum, if not terminal velocity, must be achieved to break through crumbling brick barriers; other obstacles toggle on and off like traffic lights, demanding not only speed but timing. Some influence the ball's direction, and in addition to merely delaying the ball's progress, touching some impediments incurs an additional time penalty -- conversely, some blocks bestow time bonuses, if you can afford the ever-diminishing time needed to take the scenic detour and collect them.
- It may seem like a transparent attempt to cobble together a game around a technical demo of the SNES' Mode 7 on-the-fly graphics-rotation capabilities, but Taito actually cooked up this kooky game interface two years earlier for an arcade release of this game.
- (Now if only someone could explain the "Camel" part - referencing the Japanese title.)</desc>
- <image>/home/pi/RetroPie/roms/snes/On the Ball (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Taito Corporation</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Operation Europe - Path to Victory 1939-45 (U).smc</path>
- <name>Operation Europe - Path to Victory 1939-45</name>
- <desc>The game is an historical simulation of the European and North African theaters of World War II. The game allows up to two players to role-play as Army commanders for either the Axis or Allied forces. This game emphasizes the military aspects of the war and leaves diplomacy to the politicians.</desc>
- <image>/home/pi/RetroPie/roms/snes/Operation Europe - Path to Victory 1939-45 (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Operation Logic Bomb (U) [!].smc</path>
- <name>Operation Logic Bomb</name>
- <desc>At a secret lab developing technology in interdimensional physics, some kind of accident has occurred. Suddenly all contact is lost with the facility and the power shut down. The dimensional fabric surrounding the facility seems weak and strange monsters have been sighted. Concerned, an unknown agency preps a cybernetic soldier and his weapons to investigate...
- Playing as the bionic soldier, this game is a top-down shooter. The player must blast their way through enemy forces and the activate various switches to progress. Accessing computer memory banks throughout the facility will reveal footage of the accident and give some idea of all it happened. Additionally, dimensional holes have opened up all around the levels allowing monsters to appear and making certain paths, walls and technologies inaccessible until the area has been stabilized.</desc>
- <image>/home/pi/RetroPie/roms/snes/Operation Logic Bomb (U) [!].jpeg</image>
- <releasedate>09/01/1993</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Operation Thunderbolt (U).smc</path>
- <name>Operation Thunderbolt</name>
- <desc>Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride.
- There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. Also from crates, you can get special items like bulletproof vests, rocket bombs, and different weapons.
- You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or grenades are thrown at you, you 'll lose energy, and once you're energy is depleted, you lose one of your three lives. You can lose a lot of energy by killing hostages on purpose, and you can't easily avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the mission that involves you fighting terrorists on a plane, proves to be difficult because a woman in a blue dress stands up and gets in the line of fire, and you have to very careful when you're going to use rocket bombs.
- There are two endings to this game, and which ending you can watch will depend on the number of hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss.</desc>
- <image>/home/pi/RetroPie/roms/snes/Operation Thunderbolt (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Aisystem Tokyo</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Oscar (U).smc</path>
- <name>Oscar</name>
- <desc>Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes – the Academy Award!).
- If you have enough Oscars you solve the level. You can choose the levels in every order you want. In the levels you must jump on platforms to discover the level.
- You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no opponents. First the white rabbit. He gives you a extra continue. Second a red elephant. Touch him for using as save point in level.</desc>
- <image>/home/pi/RetroPie/roms/snes/Oscar (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>PMR</publisher>
- <developer>Flair</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Out of This World (U) [!].smc</path>
- <name>Out of This World</name>
- <desc>Another World, also known as Out of This World in North America and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. Selling around 1 million copies in the 1990s,[2] Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.
- Originally developed on an Amiga 500 for the Amiga, Atari ST, Apple IIGS and DOS platforms, the game was widely ported to other contemporary systems. Later efforts resulted in several game engine recreations for the game that permitted it to run on modern computers, consoles and mobile phones. In 2006, Chahi independently released a 15th Anniversary Edition for Windows which allowed the game to be played on modern computers with original or enhanced visuals.</desc>
- <image>/home/pi/RetroPie/roms/snes/Out of This World (U) [!].jpeg</image>
- <releasedate>11/01/1992</releasedate>
- <publisher>Interplay</publisher>
- <developer>Delphine Software</developer>
- <genres>
- <genre>Platform</genre>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Out to Lunch (U).smc</path>
- <name>Out to Lunch</name>
- <desc>Pierre Le Chef is famed worldwide for his mouth-watering recipes involving the freshest ingredients. So, when the vegetables start attempting to run away from him, he has no choice but to chase after them.
- Out To Lunch is a platform game set across 6 countries, starting off in Switzerland and finishing in Paris. To recollect the vegetables he must first stun them, either by firing at them or jumping on them, then walk over them, in a manner similar to Fire & Ice. Unusually, the game was converted from the SNES to the Amiga, not the other way around.</desc>
- <image>/home/pi/RetroPie/roms/snes/Out to Lunch (U).jpeg</image>
- <releasedate>11/01/1993</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Mindscape Inc.</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Outlander (U).smc</path>
- <name>Outlander</name>
- <desc>Mindscape developed this game hoping to get it licensed as an official Mad Max game, however Warner Bros never made this happen. Anyway, the game closely resembles "The Road Warrior" (Mad Max 2). Your objective is to drive your car through the wasteland, trying to survive motorcycle gang members' attacks and to avoid running out of gas.
- The gameplay is a split of two genres: racing and side-scrolling. In the racing parts you have to destroy enemies like motorcycle gang members, gyro-copter captains, red trucks, etc. Your car has a machine-gun installed in its front, and if some guy drives along side of you, a little window pops up, allowing you to shoot them with your shotgun.
- Along the road there are several towns, and every time you pass through one of them, an alarm will warn you. As your gas run low, you have to stop on these towns and refuel your reserves of gas and ammo. When doing so, the game turns to a side-scrolling perspective, as you get out of your car, dealing with your enemies in hand-to-hand combats. In the cities you'll also find new equipment to your car, such as missile launchers, nitro, etc.</desc>
- <image>/home/pi/RetroPie/roms/snes/Outlander (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Mindscape Inc.</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/PGA European Tour (U).smc</path>
- <name>PGA European Tour</name>
- <desc>European Tour is best thought of as a remake of the original game, rather than a sequel as such. It features 5 courses from across Europe, and 60 top European pros, rather than the US-leaned lineup of the original. The graphics are much more detailed and colorful, as you'd expect considering the intervening years of advances in programming skill.
- The control system is the standard three-click method used in most golf games, but you can now define intended draw/fade levels in advance of playing the shot, so that a perfect aim leads to a measured effect, and an imperfect one exaggerating the effect.
- As well as the Stroke Play games of the original (where you count the total score across the whole round of 18 holes, and compare this to your opponent), there are also Match Play (where the aim is to win as many individual holes as possible) and Skins (the same, but with money) modes as well.</desc>
- <image>/home/pi/RetroPie/roms/snes/PGA European Tour (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>Black Pearl</publisher>
- <developer>EA Sports</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/PGA Tour 96 (U) [!].smc</path>
- <name>PGA Tour 96</name>
- <desc>PGA Tour 96 was the last of the series released for Sega's 16-bit console, and technologically the most advanced one. Instead of offering several generic courses, the three available (Spyglass Hill, Sawgrass and River Highlands) are in 3D, with height differences visible (as well as the limited 3D abilities of the console allow).
- The player can either chose to play as one of the 10 PGA Pros (whose swings were digitized), or go Pro - the game keeps track of statistics (longest drive, driving accuracy, best round, etc), a game (Tournament, Strokeplay, Skins, Match and Shootout), as well as a replay.
- Gameplaywise, PGA 96 uses the tried-and-proved triple click system - one to start the swing, other to set strength and a final one for accuracy. It's possible to fade or draw the ball (to bend the trajectory), add backspin and pitch or chip the ball (for some medium range attempts at the hole or go above a bush).The difficulty level affects mostly the leniency of the triple click hit areas - while at novice it is possible to let the accuracy a bit off-center, in pro levels the ball goes where your swing took it - no excuses taken. However, only in Pro it is possible to make the longest drives, as the amateur and novice levels take a few yards from the total capacity of the club.</desc>
- <image>/home/pi/RetroPie/roms/snes/PGA Tour 96 (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Black Pearl</publisher>
- <developer>EA Sports</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/PGA Tour Golf (U).smc</path>
- <name>PGA Tour Golf</name>
- <desc>PGA Tour Golf introduced many of the conventions commonly seen in the genre since. The three-click control method (the first to start the swing, the second setting power and over-swing, the third setting draw or fade) allowed for a multitude of different shots, and required a sense of timing.
- Four courses are included, one of them a fantasy 'links' course designed by the programmers. Some of the holes are fiendish, with bunkers, water hazards and trees, and the need to plan strategies to get the best approach to the green.
- When playing a tournament there are 60 opponents, each representing top US golfers - ten of these appear with tactical advice for each hole.</desc>
- <image>/home/pi/RetroPie/roms/snes/PGA Tour Golf (U).jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>Konami</publisher>
- <developer>THQ</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pac-Attack (U).smc</path>
- <name>Pac-Attack</name>
- <desc>Based on Namco's Japanese-only arcade puzzler Cosmo Gang the Puzzle, Pac-Attack is similar to many block-dropping puzzle games from the time, such as Puyo Puyo.
- The objective of the game is to place ghosts and then, after three pieces (which can include one or two blocks as well), make Pac-Man eat as many ghosts as possible to try and clear up the game area. Pac-Man's directions are chosen at random between left or right, but as he goes moving on the game area (after you place him, of course), if he bumps against a block or a "wall" on the game area, he will change his direction. As with many block-dropping puzzlers, if a line of blocks and/or ghosts reaches the top, the game ends. However, by filling up a meter on the left of the game area, a fairy may appear that can clear approximately 6 or 7 lines with ghosts, but it only clears the ghosts, although the blocks that were on top of them will drop.
- Also, like many puzzlers, it contains a versus mode against another human player. It's similar to the many versus modes of puzzle games: eat plenty of ghosts and your opponent will recieve many ghosts on his area.
- The game also includes a Puzzle mode. It features 100 levels, in which you have to eat all ghosts with no more than 4 Pac-Men at least (the number reduces in certain levels), and, unlike the other modes, you can change Pac-Man's direction with the press of a button.
- All of the handheld versions (including the one on Pac-Man Collection) lack the versus mode.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pac-Attack (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Namco</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pac-Man 2 - The New Adventures (U) [!].smc</path>
- <name>Pac-Man 2: The New Adventures</name>
- <desc>In Pac-Man 2, the player plays the role of an observer and assistant that follows Pac-Man as he sets out to accomplish various tasks. Pac-Man himself walks around in a cartoon world and interacts directly with the player, as well as with objects and other characters. The player cannot control Pac-Man directly, but instead can direct his attention in various directions, and is armed with a slingshot that can be used to strike certain objects, including Pac-Man himself.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pac-Man 2 - The New Adventures (U) [!].jpeg</image>
- <releasedate>09/01/1994</releasedate>
- <publisher>Namco</publisher>
- <developer>Namco</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pac-in-Time (U).smc</path>
- <name>Pac-in-Time</name>
- <desc>Everybody knows what/who Pac-Man is from his heyday in the '80s, but this time, we're getting a whole new adventure of our little eater. Guess his stomach is full, 'cause there's nothing much to eat here, only collecting points. This is much like some Indiana Jones adventure, only your little hero's Pac-Man instead of Harrison Ford.
- Pac-in-time is the US release of Fury of the Furries. It's exactly the same game. Only the characters were changed: the not-so-known European Tinies (from the Skweek/Super Skweek/Tiny Skweeks/Brainies/Tinies games) were replaced by the widely known Pac-Man.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pac-in-Time (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Namco</publisher>
- <developer>Atreid Concept</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pacific Theater of Operations II (U).smc</path>
- <name>P.T.O.: Pacific Theater of Operations</name>
- <desc>P.T.O is another military sim from KOEI. In this game you can choose to be either Japan or the Allies. By managing your fleets and ordering new warships you can control many different sides of the conflict. (ship development, Base defense, Fleet arrangement, Direct battle control, Economic decisions) There are many different options of play in PTO, you can choose to play from one of many different famous battles or you can play the campaign. You can control one side or both. There are also limited controls on victory conditions.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pacific Theater of Operations II (U).jpeg</image>
- <releasedate>09/01/1993</releasedate>
- <publisher>KOEI</publisher>
- <developer>KOEI</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Packy & Marlon (U).smc</path>
- <name>Packy & Marlon</name>
- <desc>Packy and Marlon is a platform video game for the Super Nintendo Entertainment System released in 1995. It was designed to improve self-care behavior in children with juvenile diabetes. The game achieved some success with treatment groups.</desc>
- <image>/home/pi/RetroPie/roms/snes/Packy & Marlon (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Raya Systems</publisher>
- <developer>Wave Quest</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pagemaster, The (U).smc</path>
- <name>The Pagemaster</name>
- <desc>The Pagemaster was released in conjunction with the Macaulay Culkin part action/part cartoon feature film released in 1994. Guide your character through a selection of levels based around themed books, ranging from Horror to Adventure and Fantasy worlds. You can use magic and stomp enemies to death by jumping on their head. Enemies include bats, flying books, giant hands, ghosts, pirates and many more.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pagemaster, The (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Avalon</publisher>
- <developer>Fox Interactive</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Paladin's Quest (U).smc</path>
- <name>Paladin's Quest</name>
- <desc>Step into the mysterious world of Lennus.
- As Ghezni stands before the great Tower, incertainty wraps its icy hands around his heart. What mysteries lie behind the great door looming before him?
- What started out as a simple dare has turned to terror as Ghezni finds himself about to begin an adventure that will change his life, and just may change yours.</desc>
- <image>/home/pi/RetroPie/roms/snes/Paladin's Quest (U).png</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>Enix</publisher>
- <developer>Copya System</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Paperboy 2 (U) [!].smc</path>
- <name>Paperboy 2</name>
- <desc>You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :)</desc>
- <image>/home/pi/RetroPie/roms/snes/Paperboy 2 (U) [!].png</image>
- <releasedate>11/01/1991</releasedate>
- <publisher>Mindscape</publisher>
- <developer>Tengen</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Peace Keepers, The (U) [!].smc</path>
- <name>The Peace Keepers</name>
- <desc>It's the year 2015 and the most powerful organization of the planet, a company named Deutschland Moldavia, is threatening to take over the world by genetically manipulatin humans into mindless slaves or powerful monsters.
- The Peace Keepers is a side-scrolling fighting game similar to games in the Final Fight series. The player can choose from four characters (plus two that become available later in the game) with different strengths and weaknesses. In addition to combinations of standard attacks, jump-, run- and throwing attacks, all characters can also block attacks, perform single heavy attacks, special attacks that consume a certain amount of energy and super attacks. Super attacks damage all enemies on-screen, but can only be used twice per continue. If a character is hit repeatedly, there is a chance that they temporarily switch into "angry-mode" during which they are invincible and more powerful.
- Most levels offer different paths and exits, and after every level, a different character may be selected. This means that levels may be played through in different orders and that it is not at all necessary to play through all the levels to reach one of several endings.</desc>
- <image>/home/pi/RetroPie/roms/snes/Peace Keepers, The (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pebble Beach Golf Links (U).smc</path>
- <name>True Golf Classics - Pebble Beach Golf Links</name>
- <desc>Players take on the challenge of one of the most beautiful and notorious golf courses in the world: Pebble Beach. These eighteen-holes demand accuracy, finesse, and even at times brute strength. The famous beach-side course is littered with sand-bunkers as well as sweeping fairways and cliff-side greens.
- Game play takes a classic approach - players control a selected golfer from a third-person perspective. Swing-control is displayed as a power and accuracy meter with which players must start and stop accordingly. Again, the classic-style putting system, complete with a topographic grid, lets the player know of the slope and elevation of the three-dimensional putting surface.
- As there are no other courses to play, this game is a tribute and testament to the challenging course-design of Pebble Beach Golf Links.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pebble Beach Golf Links (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>T&E Soft</publisher>
- <developer>T&E Soft</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Phalanx - The Enforce Fighter A-144 (U) [!].smc</path>
- <name>Phalanx - The Enforce Fighter A-144</name>
- <desc>A futuristic shooter, Phalanx is the name of the prototype starfighter flown by Wink Baufield, a genetically enhanced pilot. It is sent to protect and reclaim Delia IV, a planet in the Andromeda galaxy, which has been colonized by humans for interstellar research purposes. However, an unknown and powerful alien force has overtaken the planet, the military defenses have been completely overwhelmed, and all hope rests on the Phalanx.
- You fly through eight levels, first through various locations in Delia IV, and then you invade the aliens themselves. Like most shooters, you can upgrade your weapons by picking up bonus items dropped by enemy craft.</desc>
- <image>/home/pi/RetroPie/roms/snes/Phalanx - The Enforce Fighter A-144 (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Kemco</publisher>
- <developer>Kemco</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Phantom 2040 (U).smc</path>
- <name>Phantom 2040</name>
- <desc>The cartoon mini-series: Phantom 2040, right here. It is the aforementioned year, 2040, and the city of Metropia is in total chaos.
- Crime, smuggling and terrorism are escalating. The debase company, Maximum Inc., has invented biotechnology that is threatening to mess about with nature - causing animal extinction and ecosystem adulteration. Evil company owner, Rebicca Madison, would like to rule Metropia and the world.
- In comes Kit Walker, the 24th Phantom, following the proud but secret footsteps of his ancestors. This 18 year old has to fight his way to get things right, or end trying.
- The game has many twist and turns in its plot, and a multitude of endings.</desc>
- <image>/home/pi/RetroPie/roms/snes/Phantom 2040 (U).jpeg</image>
- <releasedate>06/01/1995</releasedate>
- <publisher>Viacom New Media</publisher>
- <developer>Viacom New Media</developer>
- <genres>
- <genre>Action</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pieces (U).smc</path>
- <name>Pieces</name>
- <desc>Pieces is a new take on Jigsaw puzzles by mixing it with Tetris. Players take pieces of a jigsaw and fit them into the proper outlines on the puzzle to form a picture. Players can compete in the Jigsaw Mode which allows up to five friends to compete against each other, by taking turns, in a race against time depending upon the difficulty setting (four total). Players can also compete against the computer, complete with power-ups that can help the player such as "Sweeper" which takes away half of their opponents completed puzzle. There are eight different categories of puzzles to choose from ranging from sports themes to global locations, each with eight puzzles ranging 36 to 60 pieces in size.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pieces (U).jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Atlus</publisher>
- <developer>Prism Kikaku</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pilotwings (U) [!].smc</path>
- <name>Pilotwings</name>
- <desc>Pilotwings is a flight simulator game that has the player attempt to earn pilot licenses through lessons in light plane flight, use of a rocketbelt, hang gliding, and skydiving. Added to these are levels involving an attack helicopter and bonus stages. Each event offers unique controls and gameplay mechanics. To increase the realism of its flight simulation, the game extensively utilizes the SNES's Mode 7 capability, which mimics 3D graphics by rotation and scaling of flat objects.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pilotwings (U) [!].jpeg</image>
- <releasedate>08/13/1991</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pinball Dreams (U).smc</path>
- <name>Pinball Dreams</name>
- <desc>Play through 4 themed levels including Ignition, Steel Wheel, Beat Box, and Nightmare.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pinball Dreams (U).jpeg</image>
- <releasedate>04/01/1994</releasedate>
- <publisher>GameTek</publisher>
- <developer>Spidersoft</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pinball Fantasies (U).smc</path>
- <name>Pinball Fantasies</name>
- <desc>After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pinball Fantasies (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Cosmo</publisher>
- <developer>Gametek</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pink Panther in Pink Goes to Hollywood (U).smc</path>
- <name>Pink Goes to Hollywood</name>
- <desc>The Pink Panther is on his way to Hollywood to audition for an important role. Chased by his nemesis Inspector Clouseau, he flees into the MGM Studios. From the main entrance, you can enter different movie sets with distinct areas such as graveyards, manors or the jungle. Using a side-scrolling view, Pink Panther can jump, duck, run, climb and use a boxing glove to knock out enemies. Additionally, there are special tricks and props such as magic carpets, umbrellas and stairs to reach higher regions. Items such as stoplights, jackhammers, bowling balls, shields and supergloves give an advantage in the battles.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pink Panther in Pink Goes to Hollywood (U).jpeg</image>
- <releasedate>11/01/1993</releasedate>
- <publisher>TecMagik</publisher>
- <developer>Manley and Associates Inc.</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pinocchio (U).smc</path>
- <name>Pinocchio</name>
- <desc>Journey through as Geppetto, the carpenter's live wooden puppet, Pinocchio, as he did in his Disney animated film - which itself was based on a children's novel.
- Have Pinocchio run, jump and twist-kick through all the familiar places, including the inside of a whale, and do good deeds enough to become the real human boy he's always wanted to be.
- A standard Disney platformer.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pinocchio (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Disney Interactive</publisher>
- <developer>Virgin Interactive</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pirates of Dark Water, The (U).smc</path>
- <name>The Pirates of Dark Water</name>
- <desc>The watery world of Mer is threatened by the deadly Dark Water. Prince Ren and his companions must find the Treasures of Rule to control the Dark Water and return Mer to its former glory. Always hot on their heels is the evil pirate-lord Bloth who wants to find the treasures to rule over Mer.
- Based on a cartoon series by the same name, The Pirates of Dark Water is a side scrolling fighting game similar to Final Fight or Streets of Rage.
- The player chooses a character, from among Prince Ren and his two companions Tula and Ioz, who differ in strength and agility, but who use the same basic attacks. There are two attack buttons, one for fast attacks and combinations and one for a single heavy attack. Other controls include: blocking attacks, grabbing and throwing opponents, dash attacks while running, and a special attack that hits multiple enemies consuming life energy at the same time. Most levels also require you to avoid obstacles like chasms, falling rocks or spikes that shoot out of the ground.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pirates of Dark Water, The (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Mitsui</publisher>
- <developer>Sunsoft</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pit Fighter (U).smc</path>
- <name>Pit Fighter</name>
- <desc>Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pit Fighter (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>THQ</publisher>
- <developer>Atari Games</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pitfall - The Mayan Adventure (U).smc</path>
- <name>Pitfall: The Mayan Adventure</name>
- <desc>Pitfall: The Mayan Adventure is a side-scrolling action game in which you play adventurer Pitfall Harry Jr in search of his father Pitfall Harry. You battle your way through the Mayan jungles, waterfalls, deserted mines and can bungee jump and boomerang your way to safety. There are 13 levels and the action is fast and gripping. You will need to be attentive—and quick. Or prepare to die.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pitfall - The Mayan Adventure (U).jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Activision</publisher>
- <developer>Redline Games</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Plok! (U) [!].smc</path>
- <name>Plok!</name>
- <desc>At one day, Plok awakes to find out that his flag has been stolen. He spots it on a neighboring island and travels there to get it back. However, as he returns to his home, he realizes that all flags on his island have been replaced with flea-flags. This is only the beginning of his problems though, and he has to face many more challenges before the end of the game.
- Plok has to jump and fight his way through numerous levels, trying to find the exit or fulfilling certain missions such as killing a set number of fleas. Plok can perform two different jumps, a normal jump and a higher spinning jump. He can attack his enemies by throwing his limbs at them. Collecting presents will temporarily equip him with different weapons, or transform him into all sorts of vehicles such as a helicopter or a U.F.O.</desc>
- <image>/home/pi/RetroPie/roms/snes/Plok! (U) [!].jpeg</image>
- <releasedate>09/01/1993</releasedate>
- <publisher>Tradewest</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pocky & Rocky (U) [!].smc</path>
- <name>Pocky & Rocky</name>
- <desc>This is a single player or two player simultaneous game. It has wonderful "Super Deformed" type graphics set in ancient Japan and an above average difficulty.
- You play as the Princess Pocky and her Racoon Rocky. Run through each level beating the enemies and you'll face a goofy boss at the end. Beat him and you're on to the next level.
- You fight and shoot your way through numerous levels based on temples and shrines. Pocky shoot playing cards and Rocky shoot leaves for long range attacks. For short range Pocky uses a rod and Rocky his tail.
- Pocky also has a spin attack and Rocky can freeze into a invulnerable statue. (Think Tanuki Mario)</desc>
- <image>/home/pi/RetroPie/roms/snes/Pocky & Rocky (U) [!].jpeg</image>
- <releasedate>06/01/1993</releasedate>
- <publisher>Natsume</publisher>
- <developer>Natsume</developer>
- <genres>
- <genre>Action</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pocky & Rocky 2 (U) [!].smc</path>
- <name>Pocky & Rocky 2</name>
- <desc>The sequel to Pocky & Rocky brings back the cooperative shooter action to the SNES with enhanced gameplay mechanics. Princess Luna has been kidnapped by a gang of evil demons and its up to Shinto priestess Pocky and her raccoon buddy Rocky to rescue her.
- As in the previous game, the gameplay involves taking control of either character to clear stage after stage of enemies in classic top-down shooter manner by blasting them with your magic cards or other collectable unique powers. New for the sequel is the ability to play with optional AI-controlled partners that add team-up special moves required to beat certain bosses as well as unique abilities that take the game in different directions (opening locks, or digging to get to the underworld sections of each stage for instance).</desc>
- <image>/home/pi/RetroPie/roms/snes/Pocky & Rocky 2 (U) [!].jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Natsume</publisher>
- <developer>Natsume</developer>
- <genres>
- <genre>Action</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Populous (U) [!].smc</path>
- <name>Populous</name>
- <desc>You play a god, gaming against other gods in a celestial game of conquest. To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god.
- Each god starts out with a single human, dumped into the middle of the wilderness. Sometimes there is inhabitable land in sight, sometimes not. To get win, you must change the landscape, creating flat land for your followers to build on. The more followers you have you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same.
- When you have enough followers, you can make the leader of your people into a hero. He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy. When he gets there, he will engage in holy warfare upon your enemy's people. He will burn; he will kill. And he won't stop until they're all dead... or he is.</desc>
- <image>/home/pi/RetroPie/roms/snes/Populous (U) [!].jpeg</image>
- <releasedate>09/01/1991</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Infinity</developer>
- <genres>
- <genre>Construction and Management Simulation</genre>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Porky Pig's Haunted Holiday (U) (Acclaim).smc</path>
- <name>Porky Pig's Haunted Holiday</name>
- <desc>Porky Pig ventures to Dry Gultch Haunted Theme Park and while staying there, falls asleep. He dreams up a nightmare, staring all sorts of fiendish foes including a very annoying Daffy Duck of various sorts. Venturing through ghostly mansions, haunted woods and a strange otherworld that plays the music from Terry Gilliam's Brazil!</desc>
- <image>/home/pi/RetroPie/roms/snes/Porky Pig's Haunted Holiday (U) (Acclaim).png</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Sunsoft</publisher>
- <developer>Acclaim Entertainment</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Power Instinct (U).smc</path>
- <name>Power Instinct</name>
- <desc>The time has come for the Gouketsuji clan to celebrate their fighting tournament. Every 5 years the clan (which has spread all over the world) celebrates a one-on-one fighting tournament to see which family gets to rule and now you get to take part in the contest.
- Power Instinct is a one-on-one 2D fighting game in the tradition of Street Fighter 2, in which you select your character from a group of unique fighters and attempt to defeat your opponents in successive fashion using your arcade reflexes and your character's unique moves.
- Features 8 selectable characters, plus a boss character, and single or 2-player Vs gameplay. Also includes a practice mode, battle mode and time attack and life attack modes for extended gameplay.</desc>
- <image>/home/pi/RetroPie/roms/snes/Power Instinct (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Atlus</publisher>
- <developer>Atlus</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Power Moves (U).smc</path>
- <name>Power Moves</name>
- <desc>You are Joe, a young American who has been secretly training to become a powerful fighter. One day, he meets an old martial artist who tells him he should travel all over the world to meet other teachers and to learn from them. During his travels, Joe encounters many other fighters, and has to become more and more skillful in order to prove that he is the greatest fighter in the world.
- Unlike most other fighting games, you can control only one character (Joe) in single-player mode. In two-player mode, you can choose to fight as any of the seven available fighters, and also choose a scenery. The game plays like a standard 2D fighter: you can punch, kick, and jump on you opponents, but the fights are not entirely 2D, since you can also take a few steps vertically.</desc>
- <image>/home/pi/RetroPie/roms/snes/Power Moves (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Kaneko</publisher>
- <developer>Kaneko</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Power Piggs of the Dark Age (U) [!].smc</path>
- <name>Power Piggs of the Dark Age</name>
- <desc>The player is put in the role of Bruno, an anthropomorphic pig who has the task to defend his land which is currently under siege by wolves. Bruno comes equipped with a sword and the ability to throw donuts that he finds throughout the six levels of the game. Bruno also has the ability to jump and to also butt slam crates. No description of this game would be complete without mentioning the blowholes which are liberally sprinkled throughout each level. These blowholes will lift Bruno in the air so that he will be able to get to higher plateaus that he simply couldn't get to by just jumping normally.</desc>
- <image>/home/pi/RetroPie/roms/snes/Power Piggs of the Dark Age (U) [!].png</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>PMR</publisher>
- <developer>Titus</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Power Rangers Zeo - Battle Racers (U).smc</path>
- <name>Power Rangers Zeo - Battle Racers</name>
- <desc>In this racing title based in the Zeo season of world-famous television series Power Rangers, players are allowed to select among the six Zeo Rangers (Pink, Yellow, Red, Blue, Green, Gold) or their enemies (King Mondo, Cog Soldier) to compete in a head-to-head circuit challenge along 16 race courses divided by 5 Tracks.
- Each pilot has different attribute levels for Acceleration, Speed and Grip, providing a more balanced competition. Besides several obstacles and speed energizers scattered by the courses, players can attack opponents by firing Blasters (a la Super Mario Kart special items) at your adversaries; the limit is 5 Blasters per race except by Cog Soldier's infinite Blaster amount.
- Along with 1-Player game modes (Race, Time Trial and VS CPU), the game also offers 2-Player split-screen gameplay through Race and 2P VS plus 3 alternative modalities: Point Race, where players must to race over objects to earn points; Bumper Chase, with the main objective to ram the opponent off the course; and Blaster Master, a Life Energy-based deathmatch.</desc>
- <image>/home/pi/RetroPie/roms/snes/Power Rangers Zeo - Battle Racers (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>Konami</publisher>
- <developer>Bandai</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Prehistorik Man (U).smc</path>
- <name>Prehistorik Man</name>
- <desc>In Prehistorik Man, the player takes control of a neanderthal who is on a quest to travel through various levels, collecting food items to get his village ready for the fast approaching fall feast. Along the way, the player will encounter an assortment of enemies ranging from spiders, giant rats and even the mighty T-Rex.
- There are five levels in all and the player can upgrade their weapons to axes and mallets throughout the game as well as acquire a hang glider, giving the player the advantage of flight and covering long distances. The main goal of the game is to vanquish enemies, collect food items, and face a boss at the end of each level.</desc>
- <image>/home/pi/RetroPie/roms/snes/Prehistorik Man (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Cosmo</publisher>
- <developer>Titus</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Primal Rage (U) [!].smc</path>
- <name>Primal Rage</name>
- <desc>A meteor struck the Earth, and caused great chaos. Seven gods from ancient times awoke, and are now attempting to take control of the post-apocalyptic world.
- Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match.</desc>
- <image>/home/pi/RetroPie/roms/snes/Primal Rage (U) [!].jpeg</image>
- <releasedate>08/01/1995</releasedate>
- <publisher>Time Warner Interactive</publisher>
- <developer>Bitmasters</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Prince of Persia (U).smc</path>
- <name>Prince of Persia</name>
- <desc>The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!
- Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.
- The Game Boy Color and SNES versions of the game feature additional levels and new enemies.</desc>
- <image>/home/pi/RetroPie/roms/snes/Prince of Persia (U).jpeg</image>
- <releasedate>11/01/1992</releasedate>
- <publisher>Konami</publisher>
- <developer>Brøderbund</developer>
- <genres>
- <genre>Adventure</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Prince of Persia 2 - The Shadow & The Flame (U).smc</path>
- <name>Prince of Persia 2</name>
- <desc>Similar to the first Prince of Persia, the character explores various deadly areas by running, jumping, crawling, avoiding traps, solving puzzles and drinking magic potions. Prince of Persia 2 is, however, more combat-heavy than its predecessor. In the first game, enemies appear only occasionally and are always alone, while in the sequel, up to four enemies may appear at once, sometimes flanking the player, and may even be instantly replaced by reinforcements when they are killed. As in Prince of Persia, the trick is to complete the game under a strict time limit that passes in real time. Lives are unlimited, but time cannot be regained except by reverting to a previously saved game. In other areas, more significant improvements have been made. The graphics are far more complex than the simple look of the game's predecessor, the areas explored are larger, and the variety of backdrops is greater.</desc>
- <image>/home/pi/RetroPie/roms/snes/Prince of Persia 2 - The Shadow & The Flame (U).jpeg</image>
- <releasedate>10/01/1996</releasedate>
- <publisher>Titus Software</publisher>
- <developer>Titus Software</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pro Quarterback (U).smc</path>
- <name>Pro Quarterback</name>
- <desc>Pro Quarterback is a football game featuring 27 different teams. Since this game doesn't have an NFL or NFLPA license, there aren't any real NFL teams or players here, although the teams included in the game represent the cities of their real life NFL counterparts and also mimic the colors of their team's uniforms.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pro Quarterback (U).jpeg</image>
- <releasedate>05/06/1992</releasedate>
- <publisher>Tradewest</publisher>
- <developer>Tradewest</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Pro Sport Hockey (U).smc</path>
- <name>Pro Sport Hockey</name>
- <desc>This hockey game includes 24 NHL teams and 288 NHLPA players. The NES version contains an exhibition, training and a super cup mode. The SNES version has a practice and a season mode. The training mode in the NES version allows you to practice both offense and defense. The training mode in the SNES version lets you either practice in an exhibition game or compete in a shootout. The super cup is based on the round-robin format in the NES version. The teams chosen to compete in the super cup are decided by the teams rankings from the season mode in the SNES version.
- The game is played with a top down view of the hockey rink, with the screen scrolling vertically as the puck carrier heads towards a net.</desc>
- <image>/home/pi/RetroPie/roms/snes/Pro Sport Hockey (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Push-Over (U).smc</path>
- <name>Push-Over</name>
- <desc>You're playing a small ant that is willing to help a friend in rather inconvenient situation. Apparently, your friend, doggie, likes to eat cookies that has his picture on their box, and he got himself so carried away that he lost the balance, and a bag of cookies fell deep down into an ant-hill. Now, you're goin' in, in a mission of solving puzzles, and retrieving the cookies for your friend.
- Now, this ant-hill is a bit different from the ones you saw, and especially from the one you live in. It's path is filled up with boulders, and all the gates, and you must travel the quest to find the cookies. After each different place inside, you'll fins a small bag of cookie, and bring it back to your friend doggie.
- The main quest consists of you carrying your-size boulders, and placing them in a well imagined line, so when you push the exact one, all must fall, and the one that marks the end must fall the last, or the door will stay shut permanently. Beside we know that ants are very easy, and can live almost every fall, you cannot practice that, so if you jusp from a little bit too high position, don't expect much, but to retry the level.
- Every block, or boulder in a game has a different markings. Like for example, the yellow ones are bricks you can push, and they will just as easily fall, and push, or not, the brick in front of it. The red ones will do the opposite, you cannot push them, and if the yellow, or any other brick hits it, it'll continue falling back to the other side. Some bricks explode when you push them, or other brick hits them, and that way they leave the hole, so your brick can continue spining, or yet again, not. Some spin without stop, 'til they hit some other brick that can fall, some replaces the spaces, like building a bridge on that place, some go high and when hit the top, they stick to it, and push, or not, the brick in front of them. Anyway, that's the game basics.
- Each level gives you the new code/password, so you can continue from the position where you ended each time you type that code. Perspective of your ant is like in any other platform game, and you control it with arrow keys, or joystick. But beware, the time is clicking, so you'll have to solve each level in a hurry.</desc>
- <image>/home/pi/RetroPie/roms/snes/Push-Over (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Ocean</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Q-bert 3 (U) [!].smc</path>
- <name>Q-bert 3</name>
- <desc>This game is based on the coin op of the early 80's. You play a orange ball with 3 appendages: 2 legs and a snout. Q*bert is very good at hopping and does so on a isometric grid in the shape of a pyramid.
- Q*Bert 3 takes this simple premise and applies it to varying themes and forms of the grid. There are a total of 20 levels with 4 boards per level of increasing difficulty. Happy hopping!</desc>
- <image>/home/pi/RetroPie/roms/snes/Q-bert 3 (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>NTVIC</publisher>
- <developer>Realtime Associates</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/R-Type III - The Third Lightning (U).smc</path>
- <name>R-Type III: The Third Lightning</name>
- <desc>The evil Bydo Empire returns in this entry of the R-Type series. So climb into the latest R-Type vessel, the R-90, and blast through six side-scrolling levels on your way to destroy the Bydo mothership.
- Gameplay is still the classic R-Type way with huge levels and bosses. With your detachable laser unit, you can fire in front or behind your ship. R-Type III now features three different kinds of laser unit, selectable at the start of a game. Each offers different laser types depending on the power-ups collected.</desc>
- <image>/home/pi/RetroPie/roms/snes/R-Type III - The Third Lightning (U).jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Irem</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/RPM Racing (U).smc</path>
- <name>RPM Racing</name>
- <desc>RPM Racing was preceded by Rareware's R.C. Pro-Am in 1988 and Electronic Art's Racing Destruction Set in 1985, with the latter being the larger influence. It is a precursor to Rock 'n Roll Racing, which was done by the same developer.
- Combat, obstacles, and traction on the non-flat tracks play a significant role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro, and mines. Additionally, there are 3 levels of tires, engines, shocks, and armor.
- There are full race season, single race, and custom track modes. In 1 player games, the 2nd player is replaced with one of 8 AI opponents who are each associated with their own vehicle.
- In season mode, each track has an entrance fee and cash prize for placing 1st; often lesser cash prizes for lesser placements are also awarded. For an additional fee, racers can opt to move to a higher racing class (levels) where fees and prizes are bigger. Each class has its own set of tracks that the player may choose from. No track is mandatory or unavailable within a class. The player also has the option of going back to a lower class for free, which may become necessary if funds are eaten up be fees without winning prizes. However, going up always incurs a fee, even if the player has been there before.
- Custom track designing is not intuitive but fairly easy to learn. Players can set the track's laps, gravity, and starting line type. Each track section can be pavement, dirt, or ice. Track sections are laid out like puzzle pieces on a 2D non-isometric grid (Pipe-Mania style). Sections include horizontal and vertical straights, four standard 90° turns, eight T-sections for diverging and converging multiple paths in any direction, and a criss-cross. Either a horizontal or vertical special straight section is used as the starting grid. The starting grid can be oriented forward, reversed, face-off with player 1 forward, or face-off with player 1 reversed. 7 points are used to adjust the 6 slopes in straight sections to 5 different heights. Slopes can be flat (0:1), inclined (1:1), or steep (2:1). Non-straight sections can only be adjusted for height for the entire section at once. An isometric view of individual sections is provided to help to orient the section's design to the adjacent sections. If the edge of a section does not match the height of the adjacent section(s), the player is warned immediately but may proceed without correcting the error immediately. But such error must be eliminated before the track can be saved. Also required for a track to be saved is no dead ends, and a starting grid section. The track verification is surprisingly liberal, even allowing diverging and converging paths that are against the flow of traffic (like turning around and going the wrong way up a freeway merging lane). The AI opponents are generally not able to discern the fastest or shortest route and can even be diverted into a path with no natural exit, or with very clever path designs, valid lap paths can be entirely different for player 1, player 2, and AI players; which can lead to interesting traffic patterns.</desc>
- <image>/home/pi/RetroPie/roms/snes/RPM Racing (U).jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>Interplay</publisher>
- <developer>Blizzard Entertainment</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Race Drivin' (U) [!].smc</path>
- <name>Race Drivin'</name>
- <desc>Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes.
- Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars.</desc>
- <image>/home/pi/RetroPie/roms/snes/Race Drivin' (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>THQ</publisher>
- <developer>Tengen</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Radical Rex (U).smc</path>
- <name>Radical Rex</name>
- <desc>Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the dinosaur race under the spell of an evil creature. The game consists of 10 levels set in the prehistoric age. Radical Rex can use a skateboard or glide down hills, jump, kick and breath fire. Tougher enemies need multiple hits and when burnt Rex needs to kick them once more to destroy them or use his scream (hits everything on the screen). While playing Rex collects eggs, health, power-ups for his fire breath and scream refills. Checkpoints are shown as torches that need to be charged with fire. After each level, there is a Bomberman-like sequence to earn an extra continue. Enemies include flies, turtles, toads and all kinds of dinosaurs.</desc>
- <image>/home/pi/RetroPie/roms/snes/Radical Rex (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Allan</publisher>
- <developer>Activision</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Raiden Trad (U).smc</path>
- <name>Raiden Trad</name>
- <desc>In the year 2090, Earth is invaded by extra-terrestrials. The World Alliance of Nations has developed a supersonic attack fighter, Raiden, to defend the Earth. A pilot must take control of the experimental fighter to destroy the alien warships that just happen to look like odd variations of typical military tanks and planes with gadgets attached to them.
- Raiden (called Raiden Trad on the Genesis and SNES) is an over-head vertical-scrolling shooter, based on an arcade game of the same title. It features two forms of weapon upgrades and two types of missiles (normal or homing). You start the game with several bombs which you can use to destroy most enemies on the screen to get yourself out of a jam. Each level ends with a large boss or bosses.</desc>
- <image>/home/pi/RetroPie/roms/snes/Raiden Trad (U).jpeg</image>
- <releasedate>04/01/1992</releasedate>
- <publisher>Electro Brain</publisher>
- <developer>Micronics</developer>
- <genres />
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Rampart (U).smc</path>
- <name>Rampart</name>
- <desc>Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player, and the PC conversion does as well, making it a faithful, entertaining classic for multiple players on the same PC.</desc>
- <image>/home/pi/RetroPie/roms/snes/Rampart (U).jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>Electronic Arts</publisher>
- <developer>Bitmasters</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Rap Jam - Volume One (U) [!].smc</path>
- <name>Rap Jam - Volume One</name>
- <desc>This game combines basketball with some of the most popular rappers of the time as choose-able players. Some of the artists included are: Public Enemy, LL Cool J, Naughty By Nature, Queen Latifah (!), Yo-Yo, House Of Pain, Onyx, Warren G. and Coolio. The gameplay is modeled after the fast-paced NBA Jam and takes place on various outdoor courts in 5 different U.S. cities. Up to four players can compete, and the "Xtra" button works similar to turbo. There's a shot meter that enables you to sink jumpers and rattle the rim. No 3-point shots exist and there are no fouls in the game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Rap Jam - Volume One (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Mandingo Entertainment</publisher>
- <developer>Motown</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Realm (U).smc</path>
- <name>Realm</name>
- <desc>In the year 5069 A.D., an alien invasion has devastated the planet, nearly killing the entire population and leaving the major cities of the world in ruins. Out of this chaos, Earth's last hope has arisen with a Biomech cyborg that travels through the five realms (levels) of the game in order to destroy the alien menace and bring humanity back from the brink of annihilation.
- The gameplay is a side-scrolling action game, where the player travels throughout stages using weapons such as lasers, heat-seeking missiles and plasma boomerangs to destroy the various enemies scattered throughout the stages and face the standard huge menacing bosses to advance to the next level. Power-ups can also be picked up that range from weapon upgrades to crystals that can produce a temporary shield to protect the player from enemy fire.</desc>
- <image>/home/pi/RetroPie/roms/snes/Realm (U).png</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>PMR</publisher>
- <developer>Titus</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Redline F-1 Racer (U).smc</path>
- <name>Redline F-1 Racer</name>
- <desc>Released in Europe and Japan under its original title, "Aguri Suzuki F-1 Super Driving" is a Formula One simulator for the Super Nintendo Entertainment System. Everything from treacherous right turns to gasoline is simulated as the player tries to win the FIA World Drivers' and Constructors' Championships. The player can play a single race (non-championship Formula One race) or a season mode where the winner takes all, and the losers can wait until next year.
- The game allows players to customize their racing vehicle. Suspension, wings, and brakes among other things can be altered to gain lap times in addition to positions on the track. Winning is near impossible unless the player can successfully tinker with his vehicle from the beginning of the race week. Even the weather can betray the player; having the wrong tires will make the car skid out. The controls and overall gameplay are relatively simplistic for a driving simulator game. Aguri Suzuki even appears in the game as the most expert driver. The graphics in the game look like they come out of an 8-bit console system.
- In 1993, Aguri Suzuki F-1 Super Driving was released for the Game Boy handheld, exclusively in Japan. In this game, the player can control a kart and a Formula One car.</desc>
- <image>/home/pi/RetroPie/roms/snes/Redline F-1 Racer (U).jpeg</image>
- <releasedate>08/01/1993</releasedate>
- <publisher>Absolute Entertainment</publisher>
- <developer>Genki</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Relief Pitcher (U).smc</path>
- <name>Relief Pitcher</name>
- <desc>This baseball game has the following game modes: Starting Pitcher - 9 Inning game for either one or two players, Relief Pitcher - 12 game season for one player, and Relief Pitcher - Best of 7 series for two players.</desc>
- <image>/home/pi/RetroPie/roms/snes/Relief Pitcher (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Left Field Productions</publisher>
- <developer>Left Field Productions</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ren & Stimpy Show, The - Buckeroos! (U).smc</path>
- <name>The Ren & Stimpy Show: Buckeroo$!</name>
- <desc>Stimpy invents the Gametron 5000 Moneymaker which is the first video game machine in the world that rewards the player with money. Ren, who is always on the lookout to get rich, eagerly gets to playing with the video game system on the quest to earn big bucks.
- In the game, you control Ren & Stimpy through various side scrolling levels which are based on different episodes of the cartoon show. Episodes the levels are based on are Space Madness,Out West, and Robin Hoek.
- In Space Madness, Space Cadet Stimpy must get a dazed Ren to the sick bay to feed him some chicken soup to cure him of his space madness. You will guide Ren through the Space Diner, the Laboratory, the Button Room and the Zero Gravity Bathroom to get to the sick bay. There are also parts of this level in which you will control the spacecraft that involves side scrolling shoot em up gameplay.
- Out West pits Three-Fingered Hoek and Stimpy the Kid, in the role of horse thieves. You must guide the buckeroos through the outskirts of town, past the corrals, through the rusty frontier town and to the stables, where you'll find the sheriff's horse to steal.
- During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with trusty bow and turkey baster, you must make your way through the village and rescue the fair Maid Moron from the clutches of the evil sheriff, who is holding the maiden captive in his castle.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ren & Stimpy Show, The - Buckeroos! (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>THQ</publisher>
- <developer>Imagineering</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ren & Stimpy Show, The - Fire Dogs (U).smc</path>
- <name>The Ren & Stimpy Show: Fire Dogs</name>
- <desc>Stimpy invents the Gametron 5000 Moneymaker which is the first video game machine in the world that rewards the player with money. Ren, who is always on the lookout to get rich, eagerly gets to playing with the video game system on the quest to earn big bucks.
- In the game, you control Ren & Stimpy through various side scrolling levels which are based on different episodes of the cartoon show. Episodes the levels are based on are Space Madness,Out West, and Robin Hoek.
- In Space Madness, Space Cadet Stimpy must get a dazed Ren to the sick bay to feed him some chicken soup to cure him of his space madness. You will guide Ren through the Space Diner, the Laboratory, the Button Room and the Zero Gravity Bathroom to get to the sick bay. There are also parts of this level in which you will control the spacecraft that involves side scrolling shoot em up gameplay.
- Out West pits Three-Fingered Hoek and Stimpy the Kid, in the role of horse thieves. You must guide the buckeroos through the outskirts of town, past the corrals, through the rusty frontier town and to the stables, where you'll find the sheriff's horse to steal.
- During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with trusty bow and turkey baster, you must make your way through the village and rescue the fair Maid Moron from the clutches of the evil sheriff, who is holding the maiden captive in his castle.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ren & Stimpy Show, The - Fire Dogs (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>THQ</publisher>
- <developer>Argonaut Software</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ren & Stimpy Show, The - Time Warp (U).smc</path>
- <name>The Ren & Stimpy Show: Time Warp</name>
- <desc>In The Ren & Stimpy Show: Time Warp the player takes command of the comedic duo on a quest through time to stop Stimpy's beloved hero, Muddy Mudskipper, from changing history and ruining space and time.
- The gameplay is a side-scroller platformer with a mix of side-scrolling shooting stages where the player takes command of a space ship through time portals in between stages. There are five stages to play in: the backyard, the Big City, the Untamed World, a zoo and a haunted house using various crazy weapons like beaver saws and watermelon bows to defeat enemies and their are also items to help them along in their quest such as rubber nipples that are used for climbing walls.
- There are various obstacles and traps the players must avoid as well, like the Crockostimpy and the Happy Helmet which will temporarily incapacitate the player until it is knocked off their head. Players can pick up health power-ups and earn points by picking up money symbols. It also features the voice talents of Billy West.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ren & Stimpy Show, The - Time Warp (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>THQ</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ren & Stimpy Show, The - Veediots! (U).smc</path>
- <name>The Ren & Stimpy Show: Veediots!</name>
- <desc>Veediots! lets the player experience four classic episodes of the Ren & Stimpy Show. One is the episode, "The Boy Who Cried Rat", where the player takes control of Ren, who's dressed like a mouse, in which he has to reach the end of a house while avoiding obstacles and enemies as well as Stimpy. Towards the end of this stage, the player must travel through Stimpy's mouth in order to complete the stage by avoiding various pitfalls and obstacles.
- The second episode is "In the Army" where once again the player takes control of Ren as they travel through an army base, punch at enemies including soldiers, avoid various pitfalls and use various objects scattered throughout the stage in order to advance.
- The third episode is "Stimpy's Invention", where the player takes control of Stimpy as they must escape a demented laboratory by avoid pitfalls and enemies and collect items to complete the "Happy Helmet" and use it on Ren in order to complete the stage.
- The final stage is "Marooned" where the player takes control of Stimpy and is swallowed by a giant alien and must avoid various enemies as the fall down the throat of the giant alien. Once Stimpy lands in the stomach, the player must make it to the end of the level, attacking enemies and avoid pits of acid in order to reach the end of the stage.
- There are also power-ups for each stage including health icons and powered toast icons that will give the player a brief stint of invincibility. The game also features the voice talent of Billy West.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ren & Stimpy Show, The - Veediots! (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>THQ</publisher>
- <developer>Gray Matter</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Revolution X (U).smc</path>
- <name>Revolution X</name>
- <desc>Revolution X is about the ol' Rock & Roll.
- There is an evil nation putting the youth down and banning our beloved rock music. Who you gonna call? Aerosmith! With the help of Aerosmith, the player must shoot his/her way through enemy infested levels, (light) guns blazing, collecting power-ups and releasing hostages.
- Almost all of the graphics are digitized and Aerosmith themselves are too! There are also lots of fmv videos.</desc>
- <image>/home/pi/RetroPie/roms/snes/Revolution X (U).jpeg</image>
- <releasedate>12/01/1995</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Midway</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Rex Ronan - Experimental Surgeon (U).smc</path>
- <name>Rex Ronan: Experimental Surgeon</name>
- <desc>This game comes at you with a Fantastic Voyage tale of a microsurgeon miniaturized to a near-microscopic scale in order to enter the body and save the life of a tobacco salesman, ironically laid low by health complications caused by the very cigarettes he sold. Rex must be asking himself, "My parents put a mortgage on their house to put me through eight years of medical school just so I could scrub tar off someone's lungs like a window-washer?" But it gets worse: Big Tobacco, pre-emptively attempting to silence the turnabout whistleblowing revelation they anticipate in the unlikely event of this salesman's recovery, have some shrinking technology of their own, and have introduced sinister nanobots into his body to ensure his -- and Rex's -- untimely demises.</desc>
- <image>/home/pi/RetroPie/roms/snes/Rex Ronan - Experimental Surgeon (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Health Hero</publisher>
- <developer>Sculptured Software</developer>
- <genres />
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Riddick Bowe Boxing (U).smc</path>
- <name>Riddick Bowe Boxing</name>
- <desc>Riddick Bowe Boxing is another one of the many boxing games released at the time, but with subtle differences. The HUD contains damage and energy meters along with a miniature ring up the top of the screen, useful to see the player's position in the ring so as not to get backed into a corner real easily.
- Players can compete in the standard, 1-Player v. CPU, 1-Player v. 2-Player or even a career mode, where there are four preset fighters to choose from along with an option to create customers boxers. The career starts out at position #25 in the ranking and players slowly work up the ladder, going to the gym in between bouts to build up stats to eventually take on "Big Daddy" himself, Riddick Bowe.
- The game is practically a copy of Evander Holyfield's Real Deal Boxing, save for the graphics style and the included fighters.</desc>
- <image>/home/pi/RetroPie/roms/snes/Riddick Bowe Boxing (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Extreme Entertainment</publisher>
- <developer>Malibu Interactive</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Rise of the Phoenix (U).smc</path>
- <name>Rise of the Phoenix</name>
- <desc>The goal of the game is to destroy the enemy army and take control of all the cities in China by building armies and raising taxes in occupied territories in order to build the army. The player can choose either Lui Bang or Xiang Yu, playing against the computer or go head-to-head against a friend.</desc>
- <image>/home/pi/RetroPie/roms/snes/Rise of the Phoenix (U).jpeg</image>
- <releasedate>02/01/1995</releasedate>
- <publisher>KOEI</publisher>
- <developer>KOEI</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Rise of the Robots (U).smc</path>
- <name>Rise of the Robots</name>
- <desc>You are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has taken control of the companies robots. You are charged with facing these robots in combat and eliminating them one by one to reach the core and deactivate the AI.
- Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button.crusher</desc>
- <image>/home/pi/RetroPie/roms/snes/Rise of the Robots (U).jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Instinct Design</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Rival Turf (U).smc</path>
- <name>Rival Turf</name>
- <desc>When a ruthless gang led by Big Al invades their turf, it's up to the Brawl Brothers to take back their streets and send their rivals home with their tails between their legs. You can go at it alone or team up with a friend for some simultaneous two-player action as you kick, punch, and body slam your way to victory through six stages of no holds barred, hand-to-hand fighting action. There are all kinds of realistic street-fighting techniques to master, including body slams, leg sweeps, jabs, hooks, and uppercuts. If you want a fight but aren't feeling friendly, then turn the tables on your friend and go head-to-head for bragging rights and control of the streets. In RIVAL TURF, only the strong survive...can you take it?</desc>
- <image>/home/pi/RetroPie/roms/snes/Rival Turf (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Road Riot 4WD (U) (6361).smc</path>
- <name>Road Riot 4WD</name>
- <desc>The game features 3 difficulty levels (rookie, intermediate, and pro). Players start out on a simple beginner track and after completing that, get to compete on 11 different tracks in various different locales to win the series championship. Some locations are located in the United States like New Jersey and Las Vegas, while other tracks are located on other continents such as Africa,Australia, and even Antarctica. Each of these tracks has a host whose team of 3 vehicles the player has to beat.
- The players vehicle is equipped with an unlimited amount of missiles that can be used to shoot at opposing vehicles to slow them down. Crashing into certain obstacles will earn the player hazard pay which increases their score.</desc>
- <image>/home/pi/RetroPie/roms/snes/Road Riot 4WD (U) (6361).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>THQ</publisher>
- <developer>Tengen</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Road Runner's Death Valley Rally (U) [!].smc</path>
- <name>Road Runner's Death Valley Rally</name>
- <desc>Everybody has remembered waking up early on the weekend to watch Saturday morning cartoons. But would would happen if the cartoons were interactive? Well, you might end up with something like Death Valley Rally. The object is pretty simple: Race the Road Runner through each level as quickly as you can while collecting different colored flags, which are worth different amounts of points. When you reach the ending, if you're fast enough, you'll also get a time bonus, but if you're good enough, you'll get a flag bonus. Some of the flags are INCREDIBLY difficult to find, and the fact that you won't usually be able to find them, will challenge (or at least frustrate) most gamers. You can run, turbo run (by stocking up on bird seed), peck, and jump in this wild adventure, as you try to catch the escape the ever-witty Wile E. Coyote and his assorted ACME contraptions.</desc>
- <image>/home/pi/RetroPie/roms/snes/Road Runner's Death Valley Rally (U) [!].jpeg</image>
- <releasedate>11/01/1992</releasedate>
- <publisher>Suncorp</publisher>
- <developer>ICOM</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Robocop Versus The Terminator (U).smc</path>
- <name>Robocop versus The Terminator</name>
- <desc>In the future, human soldiers of John Conner's resistance force against the machines are fighting a losing war against Skynet and it's robot forces. Discovering that one of the foundation technologies for Skynet is the cybernetics technology used in the creation of Robocop. One of the resistances' soldiers, Flo is sent back in time before the Rise of the Machines to destroy Robocop and stop Skynet from being built. However Skynet learns of the time travel attempt and sends Terminators to stop Flo.</desc>
- <image>/home/pi/RetroPie/roms/snes/Robocop Versus The Terminator (U).jpeg</image>
- <releasedate>1993</releasedate>
- <publisher>Virgin Games</publisher>
- <developer>Virgin Games</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Robotrek (U).smc</path>
- <name>Robotrek</name>
- <desc>Robotrek is a fantasy RPG with sci-fi and steampunk elements. Players take the role of Akihabara's son, living in his lab at Rococo. The majority of the game is an overhead view, traveling through areas, talking to people and using items. Early on in the game, the player will learn how to create a robot in the laboratory and will use this this robot in a side-view battle mode to combat monsters and gain experience. The robots can be upgraded and equipped with different types of weapons, both found and invented. The player can have a total of three different robots to choose to send to battle, which allows customization strategies for certain situations and enemies.</desc>
- <image>/home/pi/RetroPie/roms/snes/Robotrek (U).jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Enix</publisher>
- <developer>Quintet</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game> <path>/home/pi/RetroPie/roms/snes/Rock N' Roll Racing.smc</path> <name>Rock N'Roll Racing</name> <desc>The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game's various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge.</desc> <image>/home/pi/RetroPie/rom/snes/Rock N' Roll Racing.jpg</image> <releasedate>06/04/1993</releasedate> <publisher>Interplay Entertainment</publisher> <developer>Silicon & Synapse</developer> <genres> <genre>Racing</genre> </genres> </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Rocketeer, The (U).smc</path>
- <name>The Rocketeer</name>
- <desc>Based on the Dave Stevens' original comic book series and the movie made by the Walt Disney Company. Participate in several action sequences that mimic the same sequences in the movie, like racing a plane, a shootout in a warehouse, and hand-to-hand combat on top of a flying blimp.</desc>
- <image>/home/pi/RetroPie/roms/snes/Rocketeer, The (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>IGS</publisher>
- <developer>Novalogic</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Rocko's Modern Life - Spunky's Dangerous Day (U).smc</path>
- <name>Rocko's Modern Life: Spunky's Dangerous Day</name>
- <desc>Rocko's Modern Life is a side-scrolling action game where the player takes control of the Nickelodeon character, Rocko, as they travel through three different stages (Rock-O-Whey Beach, Hill-O-Stench garbage dump, and Laundryland) trying to protect his beloved dog Spunky from the various dangers throughout the stages.
- As Rocko travels through the stage, he has to perform various tasks to keep Spunky out of danger such as tossing him above onto safer platforms, moving objects to break his fall or fight off various enemies that want to harm him.</desc>
- <image>/home/pi/RetroPie/roms/snes/Rocko's Modern Life - Spunky's Dangerous Day (U).jpeg</image>
- <releasedate>04/01/1994</releasedate>
- <publisher>Viacom</publisher>
- <developer>Viacom</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Rocky Rodent (U).smc</path>
- <name>Rocky Rodent</name>
- <desc>Mafia member Don Garcia has kidnapped Melody, the daughter of the owner of the Rose Restaurant. Rocky Rodent agrees to rescue her in exchange for an all-you-can-eat meal.
- In order to find Melody, Rocky Rodent has to complete a number of fast-paced, side-scrolling platformer levels. While he can also defeat enemies by jumping on them, his most important weapons are four different hairstyles: His first hairstyle allows him to skewer and throw his enemies, destroy porous blocks as well as cling to and jump up certain ledges. A mohawk can be thrown at enemies like a boomerang or thrown into certain walls, from where it serves as a trampoline. Braids can be used as a grappling hook and a corkscrew-like haircut lets him bounce on his head to jump higher than normal. When Rocky is attacked by an enemy, he looses his current haircut. If he is attacked while not wearing any special haircut, he looses a live.</desc>
- <image>/home/pi/RetroPie/roms/snes/Rocky Rodent (U).jpeg</image>
- <releasedate>09/01/1993</releasedate>
- <publisher>Irem</publisher>
- <developer>Irem</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Roger Clemens' MVP Baseball (U).smc</path>
- <name>Roger Clemens' MVP Baseball</name>
- <desc>Roger Clemens is known by some as the greatest pitcher in baseball history. In Roger Clemens MPV Baseball players play a standard a 9 innings baseball game in Exhibition mode and a full regular season can be played including the World Championship Playoffs in the Regular Season mode. While playing in Regular Season mode the player can see their chosen team’s progress by using the in game calendar showing all the games.
- Players select a fictional team from the following groups:
- National Division West: San Francisco Quakes, Los Angeles Apaches, Cincinnati Big Cats, San Diego Suns, Houston Mustangs, and Atlanta Condors.
- National Division East: Chicago Swords, Montreal Lumberjacks, New York Buffalos, St. Louis Commandos, Pittsburgh Panthers, and Philadelphia Generals.
- American Division West: Oakland Bashers, Seattle Pioneers, Minnesota Hounds, California Waves, Texas Cowboys, Chicago Red Birds, and Kansas City Kings.
- American Division East: Toronto Bears, Boston Hornets, New York Rebels, Detroit Wheels, Milwaukee Marshals, Baltimore Eagles, and Cleveland Tomahawks.Each team has a set of players the make up the team each with their own skill level and statistics which, like the teams, is fictional other then Clemens himself who is on the Boston Hornets team.
- When controlling the pitcher the player can control the speed and spin of the pitch as well as the pitchers position on the plate. The pitcher can also stop the opponent stealing a base which can be seen via windows showing the positions of all the baserunners. When controlling the batter the player has to time the hit to successfully hit the ball so it will not be a missed hit or a foul, or has the option to not hit in case of a ‘ball’. The player can also steal a base while batting. After the ball is hit the game goes into fielding mode where the camera shifts to a view that is lower than the normal 45 degree angle (the fielder gets smaller as he moves away from the camera). The player then controls the closest fielder to get or catch the ball and then throw it to the selected base. There are many different cameras angles that the game selects depending on the location of the ball. The camera can be on the left, center, or right side of the field in ether infield or outfield position and all cameras can pan to follow the ball.
- The player can use a password to save their progress in Regular Season mode. An exhibition match can be played in two player mode with the use of two controllers.</desc>
- <image>/home/pi/RetroPie/roms/snes/Roger Clemens' MVP Baseball (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>LJN</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Romance of the Three Kingdoms II (U).smc</path>
- <name>Romance of the Three Kingdoms II</name>
- <desc>The sequel to Romance of the Three Kingdoms. The game concept is still the same, though they did improve a lot of features that one may consider 'disturbing' from RTK I (e.g. Generals dying easily due to disease, etc.). RTK can be said to be much more 'stable' where players no longer have to worry that much about time length in the game, as the game take a slower time rate to allow the players to build up their forces without much interference. The RTK II gameplay and interface is closely similar to Nobunaga's Ambition II.</desc>
- <image>/home/pi/RetroPie/roms/snes/Romance of the Three Kingdoms II (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Romance of the Three Kingdoms III - Dragon of Destiny (U).smc</path>
- <name>Romance of the Three Kingdoms III: Dragon of Destiny</name>
- <desc>Romance of the Three Kingdoms III: Dragon of Destiny is another strategy game by Koei. The concept is the same here as in Koei's other wargames: conquer all you can!
- In this case the historical setting is ancient China. The country is under the control of one Emperor, but all of the faction leaders want to be the emperor themselves. You begin with one territory and you must conquer more to win the game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Romance of the Three Kingdoms III - Dragon of Destiny (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Romance of the Three Kingdoms IV - Wall of Fire (U).smc</path>
- <name>Romance of the Three Kingdoms IV: Wall of Fire</name>
- <desc>The Three Kingdoms era of Chinese history is the setting for this strategic war game. Select one of 38 leaders and guide your people to power by military or diplomatic means in an isometrically viewed world. Military tactics such as well-placed taunts and deliberate enemy confusion are on offer. Weaponry includes catapults and automatic-firing crossbows.</desc>
- <image>/home/pi/RetroPie/roms/snes/Romance of the Three Kingdoms IV - Wall of Fire (U).jpeg</image>
- <releasedate>07/01/1995</releasedate>
- <publisher>KOEI</publisher>
- <developer>KOEI</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Run Saber (U) [!].smc</path>
- <name>Run Saber</name>
- <desc>In the year 2998, the brilliant Dr. Bruford is experimenting with genetic structures and radiation. He hopes to create new functions in nature that will remove the pollution from the Earth before it is too late. Unfortunately Dr. Bruford's experiments go wrong and genetic monsters are unleashed upon the world. The only thing that can stop these creatures are Dr. Bruford's previous achievement: Genetically enhanced warriors known as the Run Sabers. Two of the Run Sabers, Sheena and Allen are ready to activate.
- Run Saber is a side-scrolling platform game similar in gameplay to Strider. Players assume the role of one or both of the Run Saber characters. Choosing either Sheena with her Ice powers or Allen with his Thunder powers, players must defeat mutant monsters. The Run Sabers can move side to side, jump in the air, attack with a sword, climb along walls or roofs, slide across the ground and drop-kick. Additionally, each character has a special move, which damages everything on the screen with either Ice or Lightning, and which can be activated by collecting orb power-ups. Other power-ups include small health, large health, extra life and a larger sword. Players progress through 5 different levels, often encountering powerful boss and miniboss mutant creatures.</desc>
- <image>/home/pi/RetroPie/roms/snes/Run Saber (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Atlus</publisher>
- <developer>Hori Electric</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/SOS (U) [!].smc</path>
- <name>SOS</name>
- <desc>The date is Tuesday, September 13th, 1921. It's a stormy night, and the luxury ocean liner "Lady Crithania" is about to be capsized by an enormous wave. Many of its crew and its 2300 passengers will be killed outright in the initial overturning; in the transfigured catastrophic ship environment, most of the remainder will be unable to locate, reach and secure a safe exit from the sinking ship before it floods entirely. Will you?
- Inspired by Paul Gallico's 1969 novel The Poseidon Adventure, this game puts the player in the shoes of one of four denizens of the fated vessel: Capris Wisher, architect; Redwin Gardener, counselor; Luke Haines, sailor; or Jeffrey Howell, doctor. Each of these gentlemen possess certain exclusive skills and distinct backstories and motivations -- a successful strategy toward winning the game will vary greatly depending on which character you initially select to play. And just how is the game won?
- Here's a hint: don't be on the ship when it goes down for the last time. Accomplishing this demands mastery of a new skill hitherto untapped by its platform-game spiritual predecessors Prince of Persia and Flashback: exploring and navigating the ship in both an upright and an upside-down position, as well as many of the gradiated permutations between -- thanks to dizzying Mode 7 abuse, the game environment will tip, tilt and skew at predictable (and predictably inconvenient) intervals, granting access to some hitherto unreachable areas (those doors at floor level are of little use when you're on the ceiling!) while denying access to other portions of the ship you perhaps intended to go back through. You're going to need to recognize where you can and can't -- yet -- reach, and make a note to revisit when the pendulum swings the other way.
- You're not going to make it out on your own. A successful evacuation is going to require the assistance of other survivors. Supposing you can find ( -- and reach!) them, you're still going to have to safely lead them past obstacles and hazards (as the ship flip-flops on its way to Davy Jones' Locker)... and as with all NPCs, they're slower and less agile than you, necessitating plotting out the simplest, safest course possible (... given the circumstances.) Which of the endings you conclude with will be determined by who you rescue and how many of them there are -- but I'm sure you'll have your hands full the first few dozen play-throughs just staying alive and trying to figure out how to get to where you're supposed to be going.
- Did I mention there's a time limit of one measly hour? For once, it's your friend; since your injury in this dangerous and unpredictable environment is so frequent and, indeed, inevitable, death has been replaced by a deduction of 5 minutes from the time remaining -- but no matter how safe and dry a hidey-hole you manage to find, when the countdown reaches zero, it's game over.
- Hope you packed a towel!</desc>
- <image>/home/pi/RetroPie/roms/snes/SOS (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Vic Tokai</publisher>
- <developer>Human Entertainment</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/SWAT Kats - The Radical Squadron (U) [!].smc</path>
- <name>SWAT Kats - The Radical Squadron</name>
- <desc>S.W.A.T Kats is a game based on the short lived cartoon series S.W.A.T Kats: Radical Squadron. The series would only last for 2 seasons but built a sort of cult following afterwards.
- The Swat Kats are a trio of mechanics by day, but secretly also a group of superheroes defending their home, MegaKat city, from creatures and evil villians. Swat Kats is essentially a side-scrolling action game. You start off using T-Bone and Razor and guide them through 5 different worlds of action packed excitement. Game levels are based on different episodes of the show. As you progress through the game you can increase your weapon levels and gain new weapons. Mode 7 graphics are featured in some parts of the game. A unique feature to the game is the ability to start on different levels.</desc>
- <image>/home/pi/RetroPie/roms/snes/SWAT Kats - The Radical Squadron (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>Hudson Soft</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Samurai Shodown (U).smc</path>
- <name>Samurai Shodown</name>
- <desc>In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness.
- Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission.</desc>
- <image>/home/pi/RetroPie/roms/snes/Samurai Shodown (U).jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Takara</publisher>
- <developer>Monolith</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Saturday Night Slam Masters (U).smc</path>
- <name>Saturday Night Slam Masters</name>
- <desc>Slam Masters is an arcade conversion of Capcom's wrestling game of the same name.
- Ten wrestlers with different fighting styles and individual special attacks are available. They are controlled with three buttons; one for jumping, one for attacking and one for pinning. When close to your opponents, you can grab them to perform various moves ranging from ordinary attacks to body slams to throws. Since the action takes place in a ring, it is also possible to climb the turnbuckle or use the ropes to your advantage. You can also leave the ring for a limited amount of time to fight with different weapons that can be found outside the ring.
- Apart from a standard Single Match mode, the SNES version also features a Battle Royal mode for up to four players. This mode is not available in the Genesis version, which features a Death Match mode that can not be found in the SNES version. A Death Match is a no rules match in which weapons can be used used and the rope is replaced with barbed wire.</desc>
- <image>/home/pi/RetroPie/roms/snes/Saturday Night Slam Masters (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Avalon</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Scooby-Doo (U).smc</path>
- <name>Scooby-Doo Mystery</name>
- <desc>This version is different from it's Genesis counterpart. While the gameplay is similar (exploring levels to collect clues and solve the mystery), there are four different episodes for this version. While visiting the Drabwell Ranch, ghost's interrupt the festivities and the gang must find out who is behind the hauntings and why. Another adventure takes the gang to Deadman's Cove where a ghostly pirate has been scaring off tourists and it is up to Scooby and the Gang to bring it to a halt. The other two mysteries take place at a fun fair and a haunted mansion.
- Players can use Scooby's unique sniffing ability to find clues. Scooby also consume Scooby Snacks to reduce the fright meter. Additionally there are a series of mini-games that player can participate in such as "Wac-A-Monster" or "Make a Scooby Sandwich". The graphics are faithfully recreated to resemble the long-running Hanna Barbara series.</desc>
- <image>/home/pi/RetroPie/roms/snes/Scooby-Doo (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Sunsoft</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/SeaQuest DSV (U).smc</path>
- <name>SeaQuest DSV</name>
- <desc>Based on the first season of the TV series of the same name, your character is an officer of the UEO: The United Earth Oceans Organization. You begin the game inside a training simulation, which upon successful completion ensures your transfer to the crew of the seaQuest DSV where you will be called upon to perform the same duties.
- Primarily, your function is to navigate the seaQuest Deep Submergence Vessel around the underwater map to various 'mission areas' where you will be called upon to use the on board vehicles to accomplish some task. Typical missions include salvage operations, rescue operations, disarmament of underwater explosives, termination of enemies and exploration. Damage of underwater property is deducted from your budget and completion of objectives adds to it. The money must be used to resupply weapons and buy additional vehicles. Underwater is a dangerous place.
- The vehicles you have at your command includeSpeeder: A simple two-man vessel designed entirely for speed. It is also a combat vessel and may fire forwards, move up & down and change orientation between facing left and facing right
- Stinger: A prototype "next generation" attack vessel, this one-man sub allows you to orientate in any direction to fire your weapon accurately.
- Sea Crab: A slow vehicle used for excavation, mining, and rescue missions. It is the only vessel that can dock with other vessels and one of only two that can pick up undersea objects for transport. It comes with a water jet to clear debris and a retractable drill
- Sea Truck: Slow and bulky, this vessel may move up and down and change it's orientation between left and right. It's weapons are torpedoes and mines which may be dropped behind it. Furthermore it can also pick up undersea objects for transport
- Remote (HR) Probe: Small and agile, this vehicle contains only a very simple weapon. It's main purpose however is underwater welding and repair of objects. It can also activate switches
- Darwin - Intelligent Dolphin and seaQuest mascot: Darwin the Dolphin is perhaps the most agile of the vehicles, and may take off in bursts of speed. However Darwin has no weapons with which to defend himself and is very vulnerable. Darwin is able to get into tiny spaces that none of the other vehicles can reach. Darwin is able to activate switches.</desc>
- <image>/home/pi/RetroPie/roms/snes/SeaQuest DSV (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Cosmo</publisher>
- <developer>THQ</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Secret of Evermore (U).smc</path>
- <name>Secret of Evermore</name>
- <desc>In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled into Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of EvermoreTM.</desc>
- <image>/home/pi/RetroPie/roms/snes/Secret of Evermore (U).jpeg</image>
- <releasedate>10/01/1995</releasedate>
- <publisher>Square Soft, Inc.</publisher>
- <developer>Square Soft, Inc.</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Secret of Mana (U) [!].smc</path>
- <name>Secret of Mana</name>
- <desc>Secret of Mana is an Action RPG developed and released by Square Soft in 1993. It tells a legendary story about a young hero and his two companions, a girl and a sprite, restoring the mystical power of Mana, an ethereal omnipresent energy source.
- When the boy finds a rusty sword embedded in a stone, he unleashes monsters in the surrounding countryside of his village by pulling out the artifact. After the boy gets banished by the villagers due to this bad omen an elderly knight named Jema recognizes the blade as the legendary Mana Sword and encourages the group to re-energize the sword by visiting the eight Mana Temples. Alltogether, the three adventurers embark on an epic journey to defeat the evil forces and restore peace again!</desc>
- <image>/home/pi/RetroPie/roms/snes/Secret of Mana (U) [!].jpeg</image>
- <releasedate>08/06/1993</releasedate>
- <publisher>Square Co., Ltd.</publisher>
- <developer>Square Co., Ltd.</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Secret of the Stars (U).smc</path>
- <name>Tecmo Secret of the Stars</name>
- <desc>In this game you wander around the world map. visiting towns and dungeons, and fighting monsters in turn-based combat viewed from first-person perspective, much like in Dragon Quest games. You'll have two parties at your disposal, and will be able to switch between them at any time. One party is the Aquitallion, the "main" one, and the only one which can access plot-progressing areas. The other parties can be used for visiting dungeons and retrieving valuable items. At a certain point in the game, you'll also be able to build and to manage your own town.</desc>
- <image>/home/pi/RetroPie/roms/snes/Secret of the Stars (U).jpeg</image>
- <releasedate>07/01/1995</releasedate>
- <publisher>Tecmo</publisher>
- <developer>Tecmo</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Shadow, The (U).smc</path>
- <name>The Shadow</name>
- <desc>The Shadow was a canceled SNES game published by Ocean. It is based in the film of the same name. It is currently available for download.
- The gameplay is similar to other Beat 'em up games such as Final Fight or Double Dragon, where the player controls The Shadow through several levels fighting against several enemies. The player has two bars; one is the life bar and a bar that allows the player to perform special attacks (invisibility, gun play, speed running, a dome shield that knocks out everyone who hits it). It also contains a driving stage where The Shadow battles Mongols on motorbikes (Maritech Labs), and roughly follows the plot of the movie.</desc>
- <image>/home/pi/RetroPie/roms/snes/Shadow, The (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Ocean Software</publisher>
- <developer>Ocean</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Shadowrun (U) [!].smc</path>
- <name>Shadowrun</name>
- <desc>Shadowrun is based on the pen-and-paper role-playing game of the same name, more specifically on the novel Never Deal with a Dragon by Robert Charrette. It is entirely different from the Genesis adaptation of the same license. The game is a skill-based RPG with action-oriented combat. Most of the time Jake uses firearms; he can also learn magic spells, primarily with defensive and support capabilities. The player can hire "deckers", temporary party members who can aid Jake in battles, and to whom the player can assign basic commands or let them be controlled by the AI.</desc>
- <image>/home/pi/RetroPie/roms/snes/Shadowrun (U) [!].jpeg</image>
- <releasedate>05/01/1993</releasedate>
- <publisher>Data East</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Shanghai II - Dragon's Eye (U) [!].smc</path>
- <name>Shanghai II: Dragon's Eye</name>
- <desc>Shanghai II is Activison's follow-up to their first tile matching game. Players try to remove Mah Jong tiles in pairs from a set pattern. Shanghai II has 8 different tile sets, 12 patterns based on the animals of the Chinese zodiac, and a layout editor for creating patterns.
- In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-player Shanghai varriant. Players take turns adding and removing tiles from a small field with one player attempting to remove all the tiles and the other trying to position tiles to make this impossible.</desc>
- <image>/home/pi/RetroPie/roms/snes/Shanghai II - Dragon's Eye (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Yeno</publisher>
- <developer>Activision</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sim Ant (U) (49046).smc</path>
- <name>SimAnt</name>
- <desc>The game is essentially a simulation of an ant colony. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for the IBM PC, Commodore Amiga, Apple Macintosh, and Super Nintendo Entertainment System. The Nintendo version also added eight scenarios, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sim Ant (U) (49046).png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Maxis Software</publisher>
- <developer>Tomcat System</developer>
- <genres>
- <genre>Life Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sim City (U) [!].smc</path>
- <name>SimCity</name>
- <desc>SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sim City (U) [!].jpeg</image>
- <releasedate>08/13/1991</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Intelligent Systems</developer>
- <genres>
- <genre>Construction and Management Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sim City 2000 (U).smc</path>
- <name>SimCity 2000</name>
- <desc>SimCity 2000 is the successor to the ground breaking city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.
- This title adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can make trade. Finally, instead of the poll in the first game you now have the option of reading several newspapers to get an idea of your progress.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sim City 2000 (U).jpeg</image>
- <releasedate>11/01/1996</releasedate>
- <publisher>Konami</publisher>
- <developer>Imagineer</developer>
- <genres>
- <genre>Construction and Management Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sim Earth - The Living Planet (U).smc</path>
- <name>SimEarth - The Living Planet</name>
- <desc>The most ambitious and far-reaching of Maxis’ Sim lineage, Sim Earth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet’s inhabitants into the stars, from its humble single-celled roots.
- The main threats you face include pollution, disease, famine, war and global warming. The controls available to you include the chance to move mountains and continents, creating different levels of species, and unleash tidal waves and earthquakes so as to reshape your planet. All of these things take from your limited energy, which must be replenished.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sim Earth - The Living Planet (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>FCI</publisher>
- <developer>Tomcat System</developer>
- <genres>
- <genre>Life Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Simpsons, The - Bart's Nightmare (U) [!].smc</path>
- <name>The Simpsons: Bart's Nightmare</name>
- <desc>Bart has to stay up late and write a paper for class tomorrow. For once, he is determined to get a good mark. However, very quickly, he falls asleep. Nightmare after nightmare haunt his subconscious, and it is up to you to get over each one, so that Bart will eventually wake up. From such dreams as being in an episode of Itchy & Scratchy to swimming through his own bloodstream, this platformer offers a nice challenge through its many diverse levels.</desc>
- <image>/home/pi/RetroPie/roms/snes/Simpsons, The - Bart's Nightmare (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sink or Swim (U).smc</path>
- <name>Sink or Swim</name>
- <desc>Your name is Kevin Codner – rescue mariner extraordinaire, answering the distress call of a sinking cruise liner, the SS Lucifer. You set off in your little submarine and board the ship where a horde of passengers desperately need your keen oversight and "shipsmarts".
- In 60 levels you have to rescue as many passengers (dubbed the Dim Passengers) as possible. At the beginning the passengers fall through a tube in the level. Similar to Lemmings you have to find a way for the passengers to the exit of the level. In order to do so, you must blast hindrances such cargo boxes and bulkheads with bombs or, when no bombs are left, reposition the boxes with a crane. There are also conveyor belts in the levels. If the belt moves in the wrong way, the passengers either can't use it or may even be transported to their dooms, being dropped off into water, fire or steam jets. You can usually choose the direction of the belts by pulling a lever.
- There are several types of scenarios that Kevin Codner (you) are faced with throughout the game. Of course the puzzles get progressively more difficult, involving things like patching up cracked pipes to stop a lethal jet of steam from cooking the distressed passengers. You can blast away obstacles and stack crates in creative manners. For instance, you can have them fall onto each other to form a bridge across a gap or to provide shielding from fire. This is usually done by hoisting them onto conveyor belts using a crane.
- Each level has a certain "save limit", meaning you have to save at least a certain amount of passengers. This again is akin a bit towards Lemmings, and lots of levels have a built-in time limit, represented be water pouring into the compartment, rising ominously. When the water rises high enough, the passengers will get carried along with it, and they can only swim for a short period of time before getting exhausted and drowning, so you'd better be on time with some assistance.
- At the end of each level you receive a password (again, Lemmings-style) so that you may pick up your game from the current level without having to progress through them all from the get-go.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sink or Swim (U).png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Titus</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Skuljagger - Revolt of the Westicans (U).smc</path>
- <name>SkulJagger: Revolt of the Westicans</name>
- <desc>Skuljagger: Revolt of the Westicans is a sidescrolling platform game. Players select between a 1 player game, an alternating turn 2 player game or Bubblegum Practice. The player controls Storm Jaxon who is able to run left and right, jump and swing Skuljagger's magic sword. Storm must reach the end of each level before time runs out or risk losing a life. Under normal circumstances, touching an enemy or projectile will cause him to die, though the sword is often able to destroy projectiles. By collecting red jewels, Storm is able to both augment the sword with a projectile attack and be protected from one enemy attack. Green jewels will also protect from one enemy attack, however collecting 25 of them will grant an extra life. Blue jewels add additional time for Storm to complete each level. Finding a mask will make Storm invulnerable for a short time. These power-ups are either floating in the air of each level or hidden away in chests, boxes, rocks and coconuts. However these items which may hide items can also be picked up and thrown at enemies.</desc>
- <image>/home/pi/RetroPie/roms/snes/Skuljagger - Revolt of the Westicans (U).jpeg</image>
- <releasedate>10/01/1992</releasedate>
- <publisher>American Softworks</publisher>
- <developer>Realtime Associates</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sky Blazer (U) (7581).smc</path>
- <name>Skyblazer</name>
- <desc>Arianna, a young sorceress, has been kidnapped by Ashura. Sky has pledged his life to rescuing her. Sky must venture through many colorful stages and nice background effects.
- Skyblazer is a blend of side-scrolling fighting with magical skills. Locating potions to recover energy and gaining magic points to thrash the enemies becomes a major part of the gameplay. Sky can also stick to and climb vertically up walls.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sky Blazer (U) (7581).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Ukiyotei</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Smart Ball (U).smc</path>
- <name>Smart Ball</name>
- <desc>The game involves going through 8 stages (broken up into two parts each) of side-scrolling action. At the end of each stage is a boss monster that must be disposed of.
- Jerry moves by sliding across the ground and can latch on to walls and climb them. Jerry can also jump, stretch out to cling to ceilings, and also move at a faster pace. Jerry can consume balls that he finds during a stage and can then fire them out of his body at enemies blocking his path. Enemies can also be defeated by jumping on them and then flattening Jerry's body on them. Also, there are flowers that contain items for Jerry to collect. Items include life, which refills health, a 1-up that adds an extra life, and a seed, which will grow a climbable beanstalk when planted. If the player collects the scattered letters that appear in every stage that spell out the name Jerry, the player will earn two extra lives.</desc>
- <image>/home/pi/RetroPie/roms/snes/Smart Ball (U).png</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>Sony Imagesoft</publisher>
- <developer>Game Freak</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Snow White in Happily Ever After (U).smc</path>
- <name>Snow White in Happily Ever After</name>
- <desc>You collect fruit and stars through each level and can jump on some enemies or throw apples at them (which are also used to break through blocks). Be careful as you jump on platforms as going to close to the edge can cause you to lose balance and fall. On the screen, your health is shown by a heart. If you get hit by an enemy, fall down a pit, or fall from too high, it will decrease by one. If it reaches zero, you lose one of three lives. Some special attacks can be used, if possessed, like apple bombs. Eventually a sign "Find The Exit" will appear and you can exit to the next level. If you make it to the end, you must fight Maliss in dragon form. You can change the difficulty level or choose a continuous play option as well.</desc>
- <image>/home/pi/RetroPie/roms/snes/Snow White in Happily Ever After (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>American Softworks Corporation</publisher>
- <developer>Imagitec Design</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Soldiers of Fortune (U) [!].smc</path>
- <name>Soldiers of Fortune</name>
- <desc>Chaos Engine (Soldiers of Fortune in the US) is a run-and-gun overhead shooter. Sixteen levels (in four groups of four) await the players in the game. The basic gameplay is similar to Gauntlet, but in an open air setting, with bridges across rivers and other features in the maps. The visuals are in the 'metallic and blue' style Bitmap Brothers appeared to favor.
- There are six characters available in the game, each with different strengths and weaknesses, and different starting prices. In two-player mode each player chooses a character and plays co-operatively, but in one-player games the player also chooses a character for the computer to control, with its artificial intelligence allowing it to open doors, pick up power-ups and take on enemies away from the ones occupying the player-controlled character.</desc>
- <image>/home/pi/RetroPie/roms/snes/Soldiers of Fortune (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Laguna</publisher>
- <developer>Microprose</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sonic Blast Man (U) [!].smc</path>
- <name>Sonic Blast Man</name>
- <desc>You take on the role of Sonic Blast Man, a superhero, in this side-scrolling shooter, fighting against various forms of evil. While you have the typical punch, jump, and kick moves, the Sonic Blast Man also has two special power moves: Dynamite Punch and Screw Bomb. You travel through five different stages and fight enemies ranging from local ruffians to robots and even aliens from outer space.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sonic Blast Man (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Taito Corporation</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sonic Blast Man II (U).smc</path>
- <name>Sonic Blast Man II</name>
- <desc>Heavy Blast Man is once again trying to take over the Earth. People are being turned into hideous monsters and being made to serve him. Sonic Blast Man returns along with some new friends, Sonia and Captain Choyear. Together, they battle Heavy Blast Man and his minions to save the Earth from destruction.
- You control one of three characters in this side-scroller, as you fight your way through various levels filled with enemies and bosses. Beat them up with the basic punches and kicks or use your super moves to get out of tight spots.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sonic Blast Man II (U).png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Taito Corporation</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Soul Blazer (U) [!].smc</path>
- <name>Soul Blazer</name>
- <desc>Obsessed with the desire for wealth, King Magridd cut a dastardly deal with the ruler of evil: one gold piece for each soul in the kingdom. Now the Freil Empire is in shambles and you are sent by the Master to save it. Free the kingdom’s captive souls. Teach the King a thing or two about integrity. Rescue a beautiful maiden. Liberate an imprisoned inventor.
- Your journey will lead you across six mythical lands in this action-RPG. Gather the six stones to enter the World of Evil and confront Deathtoll. Then make him pay...</desc>
- <image>/home/pi/RetroPie/roms/snes/Soul Blazer (U) [!].jpeg</image>
- <releasedate>11/27/1992</releasedate>
- <publisher>Enix</publisher>
- <developer>Quintet</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Space Ace (U).smc</path>
- <name>Space Ace</name>
- <desc>Borf has kidnapped Dexter's girlfriend Kimberly and is threatening to turn earth's population into babies using his "Infanto Ray". Naturally, Dexter cannot let this happen and sets out to stop Borf and rescue Kimberly.
- While following the same story as the Laserdisc conversions, the SNES version of Space Ace obviously lacks the long video sequences of the original, and also features different gameplay.
- Instead of only pushing the right button at the right moment, the player has complete control over Dexter. Most of the time, he will be busy jumping over chasms and dodging alien attacks, but occasionally, an 'energize'-symbol will appear which, by pressing the correct button in time, will temporarily transform Dexter into his stronger alter ego and enable him to shoot at his enemies.
- Once he boards his space ship, Dexter has to find his way out of a labyrinthine seen from a top-down perspective, destroying obstacles with the ship's laser and avoiding collisions.
- In order to retain the atmosphere of the original, the SNES version features a large number of (short) death animations and the platformer levels always follow the exact same sequence, which results in a trial&error-style gameplay somewhat similar to the original.</desc>
- <image>/home/pi/RetroPie/roms/snes/Space Ace (U).png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Imagineer</publisher>
- <developer>Empire</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Space Football - One on One (U).smc</path>
- <name>Space Football - One on One</name>
- <desc>In the futuristic sports game Space Football, 2 players steering hovercrafts try to score touchdowns on each other by picking up and carrying a hoverball into a touchdown area. The hovercraft has the ability to accelerate, reverse, track the hoverball, and it can also fire at the opposing player to make him drop the ball if he's carrying it. If the player's hovercraft picks up the hoverball, they must try to get to the touchdown area within four seconds or else the hoverball gets automatically fumbled. Each game is played for a duration of 500 time units and the player with the highest score when the time runs out is declared the winner.
- The playfield itself presents features that can affect the way the match is played. Some playfields contain things such as jumps, spinners, and force arrows which can help or hinder a players movement.
- There are a total of 12 drivers to choose from, with 4 per every speed level (slow, medium, and high).</desc>
- <image>/home/pi/RetroPie/roms/snes/Space Football - One on One (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Triffix</publisher>
- <developer>Bits Corporation</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Space Invaders (U) [!].smc</path>
- <name>Space Invaders</name>
- <desc>Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens.
- The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.</desc>
- <image>/home/pi/RetroPie/roms/snes/Space Invaders (U) [!].jpeg</image>
- <releasedate>11/01/1997</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Taito Corporation</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Space Megaforce (U) [!].smc</path>
- <name>Space Megaforce</name>
- <desc>Compile's Aleste series lands on the SNES with the appropriately named Super Aleste. Taking the role of a lone starfighter pilot, you are tasked with destroying an evil alien armada in standard 2D shooter fashion. And while you may be alone, you certainly won't be underpowered, with eight different types of weapons, each having six power-up levels for a grand total of 48 firing modes (not counting bomb power-ups) Super Aleste boasts one of the largest arsenals in 2D shooter history.
- Gameplay is single-player only with 3 difficulty levels. Also included is a short campaign with different levels that plays mostly like a "survival" mode with the objective being to outlast the time limit and rack the most points.</desc>
- <image>/home/pi/RetroPie/roms/snes/Space Megaforce (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Toho</publisher>
- <developer>Compile</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Spanky's Quest (U).smc</path>
- <name>Spanky's Quest</name>
- <desc>Spanky's Quest is a game about a monkey who decides to go on a picnic. While on his way through the forest he see's a witch in the sky and out of nowhere bricks begin to make a tower around the area Spanky is in. The witch challenges Spanky to come to the final tower and she will free him but before she flies away she turns the fruits in his knapsack into living fruit monsters. Unknowingly, she drops a magic ball which agrees to help Spanky out on his quest.
- The object of the game is to get through all six of the towers which consist of 10 levels as well as a boss battle. In order to proceed to the next level, you must acquire the amount of keys the locked door requires. Keys are found lying around until a monster picks them up in which case you must use your ball on them to get it. The ball has for different attacks: baseball, soccer ball, volleyball and basketball. In order to attain a stronger ball, the ball must be bounced on Spankey's head. Spanky also gets different hats which give him a specific power until he loses it or the level ends.</desc>
- <image>/home/pi/RetroPie/roms/snes/Spanky's Quest (U).png</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>Natsume</publisher>
- <developer>Natsume</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sparkster (U).smc</path>
- <name>Sparkster</name>
- <desc>The eponymous main character is an opossum knight who fights an army of yellow wolves and robots. He is armed with a sword that can fire energy bolts and a rocket pack that allows him to fly short distances. The gameplay remains mostly the same as in Mega Drive games, with the most notable change being the addition of a short-distance rolling dash. One major difference is that the game's final level depends on a difficulty player selected. On easy, the game culminates with battle against Axel Gear, but on normal, the story continues with Sparkster fighting the leader of the Wolves on the next level. On hard difficulty, the game continues beyond that, with the true final stage.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sparkster (U).jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Action</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Spawn (U).smc</path>
- <name>Todd McFarlane's Spawn: The Video Game</name>
- <desc>Several children have been kidnapped and only Spawn can save them.
- But it's not an easy job, a guy with an unknown name has hired a bunch of thugs to bring you down. But this fella with an unknown name, didn't know you can fight.... Maybe you still have a chance to save the kids and slaughter that fella with an unknown name if you use Spawn's fist, feet and psychic powers...</desc>
- <image>/home/pi/RetroPie/roms/snes/Spawn (U).jpeg</image>
- <releasedate>10/01/1995</releasedate>
- <publisher>Sony</publisher>
- <developer>Ukiyotei Company</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Spectre (U).smc</path>
- <name>Spectre</name>
- <desc>Spectre is a 3D shooter where the player drives a little red car/tank and blasts away enemies.
- Every level consists of a large plane filled with enemy tanks, several psychedelic walls with odd images that often flicker or warp resembling an acid trip, and tacky 3D models like windmills. The object of each level is to either destroy all the enemy tanks in the level, or to collect all the flags. Every level has a certain theme to it, anything from plain green to a colorful blinking eye or images of sand dunes are to be found on the walls, windmills and flags throughout the level.</desc>
- <image>/home/pi/RetroPie/roms/snes/Spectre (U).jpeg</image>
- <releasedate>05/01/1994</releasedate>
- <publisher>Cybersoft</publisher>
- <developer>Peninsula Gameworks</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Speed Racer in My Most Dangerous Adventures (U).smc</path>
- <name>Speed Racer in My Most Dangerous Adventures</name>
- <desc>This game is a take on the classic Anime cartoon series, Speed Racer. You play as Speed, an aspiring race car driver with his trusty car, The Mach 5, along with his GO team, out to travel the world and win every international grand prix on the circuit.
- Along the way, you fight off the infamous villains of the series, out to stop Speed by any means necessary, even capturing his girlfriend, Trixie. There are seven levels in all and in between racing levels you'll be on foot in a side-scroll style adventure, fighting off thugs and gangsters, collecting power ups to help you out, including green flags in order to keep your health up (not kidding about that).</desc>
- <image>/home/pi/RetroPie/roms/snes/Speed Racer in My Most Dangerous Adventures (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Accolade</publisher>
- <developer>Radical Entertainment</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Speedy Gonzales - Los Gatos Bandidos (U) (V1.1).smc</path>
- <name>Speedy Gonzales - Los Gatos Bandidos</name>
- <desc>In a small Mexican village, all the mice were enjoying a fiesta until Los Gatos Bandidos, a group of cats, came and kidnapped them all. Only Slowpoke escaped and sent for his cousin, the fastest mouse in Mexico... Speedy Gonzales! Following the trail of the Bandidos, Speedy will enter each level and try to rescue as many mice as possible while chasing after cheese and avoiding natural hazards. Ariba! Ariba!
- The gameplay in Speedy Gonzales resembles the Sonic the Hedgehog series of games more than anything else. For the most part Speedy will run, run across fields and up slopes and into tunnels. There are also mousetraps which function similarly to Sonic's trampolines and will propel Speedy into the air. Speedy has a short range kick for attacking and can occasionally pick up items and use them at a later time.</desc>
- <image>/home/pi/RetroPie/roms/snes/Speedy Gonzales - Los Gatos Bandidos (U) (V1.1).png</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Mitsui</publisher>
- <developer>Sunsoft</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Spellcraft (U).smc</path>
- <name>Spellcraft: Aspects of Valor</name>
- <desc>This is a game about Robert, a simple man with a destiny. It begins with him receiving a letter from a relative in England, in which he is invited to meet at Stonehenge. When he arrives he is whisked away to Valoria. Valoria is a magical place with Orcs, Dragons, and Wizards. There he learns of his destiny.
- Spellcraft consists of fighting in one of seven realms: Earth, Fire, Air, Water, Mind, Ether, and Death. Each realm can be morphed, damaged, and manipulated by magical spells that are cast by either the player or an enemy wizard. The player's character can attack with his sword and cast spells when in a realm. Spells consist of the following types: Attack, Defense, Terrain Modifier, Personal Modifier, Transformations, and Creature Summoning.</desc>
- <image>/home/pi/RetroPie/roms/snes/Spellcraft (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Asciiware</publisher>
- <developer>Asciiware</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Spider-Man & Venom - Maximum Carnage (U).smc</path>
- <name>Spider-Man & Venom: Maximum Carnage</name>
- <desc>Spider-Man & Venom: Maximum Carnage is a Beat-'Em-Up game, developed by Software Creations and published by LJN Ltd., which was released in 1994.</desc>
- <image>/home/pi/RetroPie/roms/snes/Spider-Man & Venom - Maximum Carnage (U).jpeg</image>
- <releasedate>09/04/1994</releasedate>
- <publisher>LJN Ltd.</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Spider-Man & Venom - Separation Anxiety (U).smc</path>
- <name>Spider-Man & Venom: Separation Anxiety</name>
- <desc>Separation Anxiety is a side scrolling beat'em up game, featuring characters and stories taken from the Spiderman comics. The story is loosely based on a mini series of comics about Venom. In this game, the player(s) gets to choose between controlling Spider-Man, or his on and off again foe Venom. As Spiderman you must stop the life foundation who have removed five symbiotes from Venom. They plan to bond them with their soldiers, creating a dangerous army. Venom recovering from his wounds also realises he must destroy them.
- The game lets you punch, kick, swing and do combos throughout streets, the woods and underground complexes towards your goal. Throughout the game the player can pick up superhero icons. This icons will help you by summoning help from some of Spiderman's greatest allies like Daredevil, Ghost Rider, Hawkeye and Captain America</desc>
- <image>/home/pi/RetroPie/roms/snes/Spider-Man & Venom - Separation Anxiety (U).jpeg</image>
- <releasedate>11/01/1995</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Software Projects</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Spider-Man (U).smc</path>
- <name>Spider-Man</name>
- <desc>You play as Spider-Man, using you usual spider abilities to fight off the bad guys: web-spinning, kicking, punching.
- The story is about three of your enemies escaping from prison, namely Dr. Octopus, The Green Goblin and Smythe, and it is you job to find them and "kick their butts" as the intro states. During the levels you'll also encounter a lot of robots, in different shapes and sizes.</desc>
- <image>/home/pi/RetroPie/roms/snes/Spider-Man (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Cosmo</publisher>
- <developer>Acclaim Entertainment</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Spider-Man and the X-Men in Arcade's Revenge (U).smc</path>
- <name>Spider-Man and the X-Men: Arcade's Revenge</name>
- <desc>Spider-Man and his mutant pals need your help to escape from Arcade's diabolical amusement park - battling killer clowns, hungry piranhas, lethal doom balls and deadly robot replicas of super-villains like Carnage and Juggernaut! Will Spidey's webs, Wolverine's claws, Gambit's energy cards, Storm's lightning bolts and Cyclops' optic blasts mean GAME OVER for Arcade? That depends on YOU!!</desc>
- <image>/home/pi/RetroPie/roms/snes/Spider-Man and the X-Men in Arcade's Revenge (U).jpeg</image>
- <releasedate>11/01/1992</releasedate>
- <publisher>LJN Ltd.</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Spindizzy Worlds (U).smc</path>
- <name>Spindizzy Worlds</name>
- <desc>On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.
- You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.</desc>
- <image>/home/pi/RetroPie/roms/snes/Spindizzy Worlds (U).png</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Electric Dreams</publisher>
- <developer>Electric Dreams</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sporting News Power Baseball, The (U).smc</path>
- <name>The Sporting News Power Baseball</name>
- <desc>The Sporting News Baseball doesn't feature a Major League license, but does feature the MLBPA license, meaning that it features some of the best players of the time, such as Ken Griffey Jr., Daryl Strawberry and John Smoltz, to name a few. There are only three stadiums to pick from; two are generic but the other is the baseball field from the movie Field of Dreams.
- There are several modes such as exhibition games, All-Star Game, the Home Run Derby, and a pennant race. The gameplay is similar to other baseball games, certain buttons to swing the bat and bunting or selecting pitches.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sporting News Power Baseball, The (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>Hudson Soft</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sports Illustrated Championship Football & Baseball (U).smc</path>
- <name>Sports Illustrated Championship Football & Baseball</name>
- <desc>A sports game licensed by the leading sports magazine, Sports Illustrated. The title features both football and baseball games. Choose to play a 16-game football season, complete with 90 different offensive players and full championship setup. Or you can hit the baseball diamond, pick from 28 different teams, and obliterate the competition with a variety of pitches and exciting drives and diving catches.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sports Illustrated Championship Football & Baseball (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Malibu Games</publisher>
- <developer>Malibu Interactive</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Star Fox (U) (V1.2) [!].smc</path>
- <name>Star Fox</name>
- <desc>In the distant Lylat star system, imagine yourself at the controls of a futuristic, heavily armed, space fighter - Arwing. Lead the counter-attack on an invasion force of hundreds of alien tanks, fighter ships, laser gun emplacements and super battleships. Maneuver at warp speed through fog-enshrouded canyons, dense asteroid belts and waves of the enemy's best defense. You must use skill and cunning to fight to the enemy's home planet Venom and smash the Core Brain for victory!</desc>
- <image>/home/pi/RetroPie/roms/snes/Star Fox (U) (V1.2) [!].jpeg</image>
- <releasedate>02/21/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Argonaut</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Star Fox Super Weekend Competition (U).smc</path>
- <name>Metroid Super Zero Mission</name>
- <desc>A complete hack that artfully combines the essences of both Super Metroid and Metroid Zero Mission. A lot of ASM modifications were utilized in order to freshen up the gameplay considerably. Only the standard abilities of Samus are required to play this hack, but players adept with advanced techniques will find ample opportunity to use them. This hack, made by a Metroid hacker from Japan, is turning the heads of numerous Metroid hackers from the english-speaking world.</desc>
- <image>/home/pi/RetroPie/roms/snes/Star Fox Super Weekend Competition (U).png</image>
- <releasedate />
- <publisher />
- <developer />
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Star Trek - Deep Space Nine - Crossroads of Time (U).smc</path>
- <name>Star Trek - Deep Space Nine - Crossroads of Time</name>
- <desc>"Star Trek: Deep Space Nine - Crossroads of Time" is a 2D action adventure based on the famous TV series.
- You play Benjamin Sisko, commander of Federation space station Deep Space Nine. When the station is attacked by Bajoran terrorists, your mission to uncover their plot leads you from DS9 to Bajor, beyond the wormhole and even through time itself.
- Moving through the side-scrolling environments of DS9 and other places, Sisko must complete several missions like disarming bombs or rescuing hostages. If necessary, Sisko can use a phaser to stun enemies. To solve puzzles, he can use a tricorder and other items. The plot is often carried forward by interacting with other characters from the TV series.</desc>
- <image>/home/pi/RetroPie/roms/snes/Star Trek - Deep Space Nine - Crossroads of Time (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Avalon</publisher>
- <developer>Playmates Interactive</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Star Trek - Starfleet Academy Starship Bridge Simulator (U).smc</path>
- <name>Star Trek: Starfleet Academy Starship Bridge Simulator</name>
- <desc>Two years before the better-known computer game came this title, in which the aim is to successfully complete the space combat element of Starfleet training. You will fight Klingons, deal with repairs, and find yourself in all manner of dangerous situations, but try to stay within Starfleet directives.
- The game is viewed from the bridge of your vessel (there are 5 different ones in total), with polygons used to display the action. Information on the world situation at the time of the game is supplied within the game. There are quick missions bringing scenes from Star Trek movies to life.</desc>
- <image>/home/pi/RetroPie/roms/snes/Star Trek - Starfleet Academy Starship Bridge Simulator (U).jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Interplay</publisher>
- <developer>Interplay</developer>
- <genres>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Star Trek - The Next Generation - Future's Past (U) [!].smc</path>
- <name>Star Trek - The Next Generation - Future's Past</name>
- <desc>The Romulans request permission to enter the Neutral Zone in order to search for a team of their researchers that they claim has gone missing. The USS Enterprise is sent to monitor their activities and find out their real motives.
- Gameplay is divided into three parts: commanding the Enterprise from the bridge, controlling an away team on a planetary mission and combat with other ships.
- From the bridge you can control all of the ships main functions. Conn: Set course to a different planet or sector. Communication: Communicate: with other ships. Sensors: Receive information on your surroundings or planets you are orbiting. Computer: Access a database that contains lots of information on planets, races, technology, your crew etc. Engineering: If the Enterprise got damaged during combat, you can use this command to allocate resources to the different parts of the ship that need to be repaired. Briefing Room: Receive orders and information on your current mission. Tactical Station: Engage in combat. Transporter: Assemble an away team and beam it down to a planet (which is only possible if your current mission requires it).
- Before starting an away mission, you have to assemble a team of four crew members that differ in strength and in tactical and technical ability. Some crew members also have special abilities, Dr. Crusher can heal other crew members, Geordi and Data can see in the dark and Data can survive without air. Away missions are shown from a top-down perspective and you can control each team member individually or order different members to follow your currently selected character around. Most away missions are a mixture of simple (real time) combat and puzzle solving that usually consists getting hints from tricorder readings and finding objects that have to be used in the correct way.
- Ship battles are also seen from a top-down perspective and let you attack enemy ships with phasers and photon torpedoes, while keeping an eye or your shields and trying to dodge you enemy's torpedoes. If your ship too heavily damaged you can surrender and hope that your enemy spares you.
- While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well.</desc>
- <image>/home/pi/RetroPie/roms/snes/Star Trek - The Next Generation - Future's Past (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Laguna</publisher>
- <developer>Microprose</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Stargate (U).smc</path>
- <name>Stargate</name>
- <desc>Based on the movie of the same name, a mystical circular portal called a "Stargate" has been uncovered. In attempting to unlock its secrets, its power is unlocked creating a passageway to a different world named Abydos. A special forces team is sent to the new world to investigate but is soon ambushed and its supplies taken including a powerful nuclear bomb.
- As Colonel O'Neil, a variety of objectives must be met starting with the recovery of supplies and the finding of other teammates, including civilian archaeologist Daniel Jackson. Once regrouped, O'Neil must lead the attack on the god, Ra and escape back to Earth before the power of the nuclear bomb can be unleashed on this new world.
- The game is a side-scroller platform adventure. The player controls O'Neil on a variety of objectives and is armed with a rifle weapon and grenades. Embarking through desert, caverns and nomad towns... eventually to the palace of Ra.</desc>
- <image>/home/pi/RetroPie/roms/snes/Stargate (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Cosmo</publisher>
- <developer>Acclaim Entertainment</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Steel Talons (U).smc</path>
- <name>Steel Talons</name>
- <desc>Steel Talons brought realism-oriented helicopter combat to the arcades, and later to home systems. The action is viewed from behind your helicopter, with the 3D polygon world rotating around you, taking in mountains, rivers and deserts.
- There are 12 missions in total, each of which requires you to destroy targets in a set time limit. There are also training and head-to-head (against a CPU-controlled drone) modes.
- You have a limited number of automatically-targeting missiles as well as a cannon. A tracking map tells you where you are on the level, and where the enemies are.Contact with the ground, mountains or other vehicles will damage or destroy your helicopter.</desc>
- <image>/home/pi/RetroPie/roms/snes/Steel Talons (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Left Field Productions</publisher>
- <developer>Panoramic</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sterling Sharpe - End 2 End (U).smc</path>
- <name>Sterling Sharpe - End 2 End</name>
- <desc>End 2 End is a football game with the main attraction of it being that it has the personal endorsement of former Green Bay Packer, Sterling Sharpe. Game modes consist of Exhibition, Playoff and All-Star, however there is no Season mode. The game features 30 different teams modeled after their NFL counterparts except that their nicknames and logos are absent from the game as well as their being no actual NFL players.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sterling Sharpe - End 2 End (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Stone Protectors (U).smc</path>
- <name>Stone Protectors</name>
- <desc>A kingdom built by crystals in under attack by the Saurians. Their leader, called Zok, wants the kingdom's powerful crystals which is protected by the Queen. Breaking into the castle, all seems lost, but as Zok reaches to take the crystal, it explodes into pieces and they fly away... to earth. All but one of the crystals reaches New York and flies into the hands of a rock band... who are transformed into goblins by the power of the crystals. Now their goal is to bring back the pieces to the kingdom and fight Zok and take his piece.
- The game is a typical Beat-'em-Up-game, each player has different weapons, all from melee to long-range weapons such as bazookas and guns.</desc>
- <image>/home/pi/RetroPie/roms/snes/Stone Protectors (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Kemco</publisher>
- <developer>Eurocom</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Street Combat (U).smc</path>
- <name>Street Combat</name>
- <desc>Street Combat is a one-on-one 2D fighting game in which several martial artists, athletes and crime-fighters from all across the globe decide to compete against each other in a street fighting tournament for fame and glory.
- Single player mode allows you to choose between two versions of the "hero" character (Steven) and then takes you through 7 best 2-out-of-3 matches against a collection of different martial artists. A 2-player Vs mode allows you to freely select any of the characters without restrictions.
- Gameplay is similar to other one-on-one beat 'em ups, in which you control your characters movements and attacks in a scrolling 2D plane attempting to defeat your opponent with special moves (triggered by specific controller motions) and avoid his attacks.</desc>
- <image>/home/pi/RetroPie/roms/snes/Street Combat (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Irem</publisher>
- <developer>Irem</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Street Fighter Alpha 2 (U) [!].smc</path>
- <name>Street Fighter Alpha 2</name>
- <desc>DO YOU HAVE WHAT IT TAKES?
- The bad boys from the Street Fighter series are back for more fisticuffs of fury! Eighteen different combatants, some old and some new, are here to lay claim to the title "World's Best". Screamin' moves like Ken's Dragon Punch, Adon's Jaguar Tooth and M. Bison's Somersault Skull Driver will blow you away! Play alone or pummel a friend in two-player simultaneous action. This ain't no cakewalk. This ain't no cakewalk. This is Street Fighter Alpha 2 and it's blazing on your Super NES!</desc>
- <image>/home/pi/RetroPie/roms/snes/Street Fighter Alpha 2 (U) [!].jpeg</image>
- <releasedate>12/20/1996</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Street Fighter II - The World Warrior (U) [!].smc</path>
- <name>Street Fighter II Turbo</name>
- <desc>The second SNES version by Capcom, titled Street Fighter II Turbo. The primary game mode in this version is "Turbo" mode, which is based on the arcade version of Hyper Fighting. It allows players to adjust the game's speed from zero (normal) to four stars, with six additional speed settings available via a cheat code. A secondary game mode called "Normal" is also available, which is based on the arcade version of Champion Edition. In versus mode, a menu which allows players to disable any of the characters' special moves can be accessed via a cheat code.</desc>
- <image>/home/pi/RetroPie/roms/snes/Street Fighter II - The World Warrior (U) [!].jpeg</image>
- <releasedate>7/10/1993</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Street Hockey '95 (U) (51328).smc</path>
- <name>Street Hockey '95</name>
- <desc>Street Hockey '95 is like ice hockey without ice and in urban environments with no-holds barred rules. Instead of ice skates, roller blades are used as players can pick from nine different skaters and assemble their squad in a series of game modes. There are five modes in all: Fat Point, Rush, Whack, Crammit and Hot Puck, each with their own rules, time-limit and scoring system (ex. Fat Point awards players different points by what kind of shot they scored the goal with).
- There are six different environments to choose from ranging from empty swimming pools to construction sites filled with various obstacles that can stop the player dead in their tracks, but also has ramps so players can avoid the obstacles. It also features multiplayer capabilities using an adapter to allow four friends to compete head-to-head.</desc>
- <image>/home/pi/RetroPie/roms/snes/Street Hockey '95 (U) (51328).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>GTE Entertainment</publisher>
- <developer>GTE Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Street Racer (U).smc</path>
- <name>Street Racer</name>
- <desc>Street Racer is a kart racing game similar to Super Mario Kart.
- Up to four players can play by split-screen. If there are no human opponents, the player can drive against seven computer opponents in three leagues. If the player wins the first league, they can play the second and so on. The game has eight different vehicles with different skills in speed, haste or resistance. There are also some power-ups on the tracks such as bombs, nitro fuel, and health packs.</desc>
- <image>/home/pi/RetroPie/roms/snes/Street Racer (U).jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Ubisoft</publisher>
- <developer>Vivid Image</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Strike Gunner (U) [!].smc</path>
- <name>Strike Gunner: S.T.G.</name>
- <desc>In the last years of the 20th century, the nations of the world have united to dismantle their massive arsenals of nuclear doom. With the promise of permanent world peace finally at hand, only a madman would still harbor dreams of world domination. Such a madman is the dictator of Sovinia, a small but cunning rebel nation.
- "In his insane lust for power, he has joined forces with a huge, hostile war force from beyond this planet, armed with weapons more powerful than anything ever seen before by man. The Allied Countries of Earth try to resist, but without nuclear weapons, their efforts are futile. By 2008, most of the planet lies in ruins; then, in an ironic twist of treachery, the alien forces turn against their ally, and set out to complete their conquest and colonization of Earth
- "Now, with the survival of the human race at stake, the allied countries join forces with the rebel dictatorship in a last-ditch effort to drive out the invaders. At their secret fortress deep in the Amazon Jungle, the greatest scientists of Earth carefully analyze the alien weaponry, and develop the weapon to end all weapons: Strike Gunner. With time running out, and few resources remaining, only two can be built; but those two can combine at will into one superfighter of astonishing power. With an awesome arsenal of offensive and defensive devices at your command, and your own unmatched courage and skill as a fighter pilot, the Earth may yet be saved</desc>
- <image>/home/pi/RetroPie/roms/snes/Strike Gunner (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Tecmo</publisher>
- <developer>Athena</developer>
- <genres>
- <genre>Action</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Stunt Race FX (U) [!].smc</path>
- <name>Stunt Race FX</name>
- <desc>The game features four modes of play: Speed Trax is basically an arcade mode where the player has to qualify for each upcoming race by reaching checkpoints while collecting items to restore his damage- and boost-bar. It is divided into a Novice-, Expert-, and Master class, with each class featuring four unique tracks. In Stunt Trax the player has to complete courses filled with obstacles within a certain time limit while trying to collect as many stars as possible. Battle Trax is a two player mode taking place on special tracks without any CPU-controlled opponents. Finally, Test Run let's the player practice all tracks that have been unlocked.</desc>
- <image>/home/pi/RetroPie/roms/snes/Stunt Race FX (U) [!].jpeg</image>
- <releasedate>07/01/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Argonaut</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Sunset Riders (U).smc</path>
- <name>Sunset Riders</name>
- <desc>The Wild West...full of the criminal element. Sir Richard Rose, the most despicable face in the criminal lot, has enough power to control the mining facilities, cattle ranches, and trading communities and turn everything to his favor. With that much power, he could literally buy himself the Wild West and control everything!
- The people need help, desperately. And just as things were looking grim, who should ride into town but 4 men who have made a pact: to put down Sir Richard Rose and make the Wild West a free and peaceful place to live.</desc>
- <image>/home/pi/RetroPie/roms/snes/Sunset Riders (U).jpeg</image>
- <releasedate>10/05/1993</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Adventure Island (U) [!].smc</path>
- <name>Super Adventure Island</name>
- <desc>Master Higgins is back in his wildest and greatest adventure of all! His girlfriend, Jeannie Jungle, has been turned to stone by the evil Dark Cloak. Now he must leap into action to defeat the scores of guardian animals and monsters that protect the wicked wizard.
- Join Master Higgins as he reaches new heights of adventure on his high flying skateboard. Speed through underground caves in a crazy mine car ride! Go from tropical shores to the belly of a whale - all in search of his final battle with the mad magician, Dark Cloak!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Adventure Island (U) [!].jpeg</image>
- <releasedate>04/01/1992</releasedate>
- <publisher>Hudson</publisher>
- <developer>Produce</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Adventure Island II (U).smc</path>
- <name>Super Adventure Island II</name>
- <desc>Master Higgins finally marries his lovely girlfriend Tina. But out of nowhere, a powerful tropical cyclone destroyed the idyllic mood of their honeymoon. And not only this: it separated the ardent lovers again. After the winds stopped blowing, Tina found herself somewhere on a tropical coast. As for Master Higgins, he went to the king of Waku-Waku and, along with his main quest to save his brand new wife, got an assignment to save also a princess, whom the king was about to marry. Is there a connection between those two events?..</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Adventure Island II (U).jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Hudson</publisher>
- <developer>Make</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Alfred Chicken (U) [!].smc</path>
- <name>Super Alfred Chicken</name>
- <desc>Alfred the chicken must rescue his friends and his bird (pardon the pun) Floella from the Meka Chickens. The result is a platform game across differently-themed levels, which are finished by either climbing to the top of the level or killing a boss. Bonus games and secret rooms have been included, and progression sometimes requires solving positional puzzles.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Alfred Chicken (U) [!].jpeg</image>
- <releasedate>02/01/1994</releasedate>
- <publisher>Mindscape</publisher>
- <developer>Twilight</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Aquatic Games, The (U).smc</path>
- <name>The Super Aquatic Games Starring the Aquabats</name>
- <desc>The Super Aquatic Games was conceived partly as an Olympics tie-in, and partly as a stop-gap for James Pond fans (the third platform title in the series (Operation Starfish) was in the process of being heavily delayed, eventually being released in 1994). This game saw Pond and friends competing in the underwater Olympics.
- The events take the form of various mini-games, usually in the same vein as Hyper Sports, but with an aquatic theme and the humour seen in the James Pond series (e.g. The 100 Metre Splash). More unusual mini-games include Kipper Watching, which involves 'heading' incoming beach balls away from a troop of sleeping seals, and Gymnastics. Events can be played with up to 4 players.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Aquatic Games, The (U).jpeg</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>Seika Corp.</publisher>
- <developer>Millennium Interactive Ltd</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Bases Loaded (U) [!].smc</path>
- <name>Super Bases Loaded</name>
- <desc>Another baseball game in the Bases Loaded series. The game features a 1 and 2 player game plus a watch mode that allows the player to watch two computer players play each other.
- During the 1 player game the player selects 1 of 13 fictional teams and plays the other 12 teams in a row. The overall goal, instead of just merely winning baseball games, is to play the perfect game and get a perfect rating. During a game, players start with an overall rating of a 100, and then after the game is finished game points are added or subtracted in 13 different rated categories such as number of errors made, the number of walks, pitched, number of times struck out, etc... The players final game points determines the difficulty level of their next opponent. The game has up to 5 difficulty rankings. Scoring a perfect 100 game points on a level 5 rated team will complete the game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Bases Loaded (U) [!].jpeg</image>
- <releasedate>09/01/1991</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Tose Co</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Bases Loaded 2 (U).smc</path>
- <name>Super Bases Loaded 2</name>
- <desc>Super Bases Loaded 2 is the 16-bit remake of the original NES versions. It features the modes Exhibition, Season, and All Star and features a battery backup that will allow the player to keep track of stats and resume play at their own leisure.
- The game also allows the player to create their own team and use them in either exhibition or season mode. It does feature a full 162-game season, but does not feature any MLB license, instead it consists of two fantasy leagues with seven teams to each league, along with three generic stadiums. The DSP chip is also utilized to give's the appearance of realistic 3D movement of the players.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Bases Loaded 2 (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Bases Loaded 3 - License to Steal (U) (V1.0) [!].smc</path>
- <name>Super Bases Loaded 3 - License to Steal</name>
- <desc>Super Bases Loaded 3 is the follow-up to Super Bases Loaded 2 which includes updated stats of over 700 actual MLBPA players including Barry Bonds, Kirby Puckett and Terry Gwynn, just to name a few. The modes of play include the standard Exhibition and Season, but also include a Championship Tournament and an MVP Game. However, since there is no MLB license, there are no team nicknames or logos, and also no World Series is included in the game. The game only contains three generic stadiums. A battery back-up is present that allows players to save games.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Bases Loaded 3 - License to Steal (U) (V1.0) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Batter Up (U).smc</path>
- <name>Super Batter Up</name>
- <desc>Super Batter Up is a baseball game with both a 1 and 2 player mode plus a league mode. The game carries the MLBPA license, but not an MLB license, so it only features all the players from the 1991 season playing for a team in a city that they really play for. Players get to play in either a dome, modern, or traditional stadium each with their own unique characteristics.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Batter Up (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Namco</publisher>
- <developer>Namco</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Battleship (U).smc</path>
- <name>Super Battleship</name>
- <desc>This game features two different modes of play: Classic Battleship and Super Battleship.
- Classic Battleship is the typical Battleship game where the players set up their ships on a grid, then take turns choosing 3 places at a time to target and hope they hit the opposing players ship. The game ends when all the opposing players ships are sunk. This mode contains four difficulty levels: Ensign, Lieutenant, Commander, and Admiral.
- Super Battleship involves eight levels consisting of sixteen missions total. Missions include sinking enemy ships in a certain number of rounds, escorting ships to their destinations, defending cities from attack, and destroying enemy airfields. Gameplay consists of a turn-based moving of ships utilizing an overhead view. The player can then target any enemy units within the ship's range and attack. Attacking brings up an action sequence where both ships trade volleys of gunfire until one of them either sinks or retreats.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Battleship (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Mindscape Inc.</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Battletank 2 (U).smc</path>
- <name>Super Battletank 2</name>
- <desc>In this sequel to Super Battletank, the player takes control of the feared M1A2 Battletank in 16 missions centered in the Middle East. After they are attacked by an unknown group of enemies on both land and air, the player is tasked to root out these enemies and stop any further attacks on Coalition forces.
- Much like its predecessor, the gameplay is a first-person tank simulation, using radar to scout out enemy tanks and using the main turret gun to disable and kill any opposing tanks, jeeps, APCs and various other heavy weapons including SCUD missiles. If the player encounters and air resistance, they can mount their Phalanx machine gun to cut down enemy choppers.
- Players also have smoke screens that can temporarily make them unseen to any enemy forces, plus they can call in supply drops to replenish their armor and ammo as well as air support that can level any opposing force in their wake.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Battletank 2 (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Absolute Entertainment, Inc.</publisher>
- <developer>Absolute Entertainment, Inc.</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Black Bass (U) [!].smc</path>
- <name>Super Black Bass</name>
- <desc>Super Black Bass is a bass fishing game where players can compete in four different lake tournaments. Player can fish in: Skywater Lake (Local Amateur), Clear Lake (Amateur), Murphy Lake (Pro) and Bluestone Lake (Super Bass), the goal of which is to catch a certain weight limit of bass before a certain time limit.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Black Bass (U) [!].jpeg</image>
- <releasedate>05/01/1993</releasedate>
- <publisher>Hot-B</publisher>
- <developer>Starfish</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Bomberman (U).smc</path>
- <name>Super Bomberman</name>
- <desc>Super Bomberman is the first video game in the Bomberman series to appear on the Super Nintendo Entertainment System. It is also the first four-player game to be released on the Super NES.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Bomberman (U).jpeg</image>
- <releasedate>09/01/1993</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>Hudson Soft</developer>
- <genres>
- <genre>Action</genre>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Bomberman 2 (U).smc</path>
- <name>Super Bomberman 2</name>
- <desc>Five evil cyborgs, called the "Five Dastardly Bombers" are bent on taking over the universe. At the planet Earth, they capture the original Bomberman, and he is placed in a prison cell in their base. He awakens in the dungeon of Magnet Bomber and must fight his way to a final showdown with the Magnet Bomber himself. In the following four levels, Bomberman will challenge Golem Bomber, Pretty Bomber, Brain Bomber, and their leader, Plasma Bomber in an effort to free the Earth of these alien invaders as well as save himself.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Bomberman 2 (U).jpeg</image>
- <releasedate>12/12/1994</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>Produce</developer>
- <genres>
- <genre>Action</genre>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Bonk (U).smc</path>
- <name>Super Bonk</name>
- <desc>The fourth game in the regular "Bonk" caveman series, Bonk is back on his first Super Nintendo outing.
- In this side-scrolling platformer adventure, the gameplay is similar to Bonk 3. Super Bonk allows Bonk to travel through time from his prehistoric levels, the insides of a dinosaur, a version of modern Chinatown, and even the moon! Along the way, Bonk can find power-ups that can change his form to creatures such as a shooting Bonk crab, a dinosaur form called "Big Kronk", find candies that change his size from tiny to huge, travel through transportation tubes, and find multiple bonus levels.
- Bonk still uses his head to smash his enemies, propeller seeds that allow Bonk to fly, and for the first time, can carry spring flowers on his head in his continuing battle against his arch nemesis, King Drool!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Bonk (U).jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Hudson Soft</publisher>
- <developer>RED Entertainment</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Bowling (U).smc</path>
- <name>Super Bowling</name>
- <desc>Super Bowling is a third-person bowling game. Players may bowl in several different environments, which range from ice ponds to neon-lit Chinese temples. Players can face-off against characters in their home stages, much like a fighting game. If the player wins they can then play on these stages in other play modes.
- Multi-player modes are also available, with a number of different variations.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Bowling (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Technos</publisher>
- <developer>Athena</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Buster Bros. (U) (V1.1).smc</path>
- <name>Super Buster Bros.</name>
- <desc>Super Pang is an adventure for one or two players that takes the player around the world, aiming to rid the planet of a terrible foe: seemingly innocuous-looking bubbles. The main portion of the game is Tour mode, where the player visits a series of different levels representing different countries of the world. Each player's character is armed with a gun, which shoots a vertical cable. If this hits a bubble, it will cause it to split in two. Upgrades allow two cables to be shot at once, or the ability to stick a cable to the ceiling where it will cling for a few seconds, bursting any bubble that hits it.
- Players must clear each screen of bubbles before progressing to the next one. The largest bubbles will have 4 degrees of splitting before clearing. Many level layouts have ladders, barriers and breakable bricks in part of the screen, affecting movement of both the player and the bubbles. Faster bubbles in the shape of diamonds also bounce around the screen going any which way rather than bouncing in predictable arcs like the other bubbles.
- Several power-up tokens are also available, offering features such as splitting all bubbles down to their minimal size, freezing the bubbles for a few seconds, and various different weapons. Monsters also enter the screen periodically, which hit the bubbles and take them down a size, and can often be directed by the cable weapon.
- In addition to the main Tour mode, the game also features Panic mode, in which a succession of bubbles are thrown at at the players. As the player progresses, the amount of bubbles required to reach the next level also increases, similar to scoring on Tetris.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Buster Bros. (U) (V1.1).png</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Avalon</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Caesars Palace (U) [!].smc</path>
- <name>Super Caesars Palace</name>
- <desc>Super Caesars Palace is the upgraded sequel to the original Caesars Palace for the NES. This version features nine different games to choose from: Blackjack, Keno, Roulette, Scratchers, Horse Racing, Red Dog, Craps, Video Poker and Slot Machines, each with their own degree of difficulty and strategy.
- Once a player reaches a sufficient amount of funds, they can then go to the V.I.P. room and play more high stakes versions of these games to either win big or lose big. To add more realism, the player can also visit ATMs to draw more cash for playing in case they are running low on on-hand cash. It also has a password feature that will allow the player to pick up and continue their game at a later time.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Caesars Palace (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Virgin Interactive</publisher>
- <developer>Illusion Softworks</developer>
- <genres>
- <genre>Life Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Castlevania IV (U) [!].smc</path>
- <name>Super Castlevania IV</name>
- <desc>A century of Transylvanian tranquility is about to come to a shocking end. Once again the mortifying screams of helpless villagers shake the ground as they huddle against new nightmarish horrors unleashed by the Duke of Darkness, Count Dracula. And this time he has a tombstone with your name on it, Simon Belmont.
- You must descend into Castle of the Undead and its gruesome ground, accompanied by the most chilling sound effects to ever tingle your spine. Inside, a freshly dug 11 levels maze features the treacherous Terrace of Terror, the dangerous Rotating Dungeon, the Sunken Ruins of Lost Spirits, torture chambers and creature filled caves. Use your whip like a grappling hook and swing past hundreds of traps and a host of ghost freaks, living corpses and hidden goblins. All while dodging or destroying the unpredictable spitting lizards, carnivorous coffins, and more.
- Find the concealed weapons needed to defeat everything from eerie phantoms to haunted furniture. Then prepare to find yourself face-to-thing with hideous torments like the Tongue Lasher, the Darkest Knight, the Bone-Afide Horseman and the Granite Crusher. When your nerves get shot, use your password and take a breather. But forge on, Simon Belmont, because if you though Dracula was down for the count, he's only just begun to fright!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Castlevania IV (U) [!].jpeg</image>
- <releasedate>12/01/1991</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Action</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Chase H.Q. (U).smc</path>
- <name>Super Chase H.Q.</name>
- <desc>Super Chase H.Q. is an enhanced sequel to Chase H.Q. As usual, you must drive your way towards a criminal's vehicle, which is known to be involved in some crime, while avoiding passing cars to gain points. Your car also comes equipped with three turbos, which can be useful if you are way behind the vehicle.
- But this time, cars aren't just the only things that you have to worry about. You will also encounter bikes that shoot or throw firebombs at you, as well as cars that go the wrong way. (If you crash into one of these, you'll be sent flying through the air.) Not to mention other obstacles such as barricades.
- Furthermore, as well as the criminal's damage indicator, you also have your own. When you finally catch up with each criminal, they are likely to shoot at you if you get too close to their vehicle, but you may encounter criminals who have different ways of attacking you. The fourth criminal, for example, launches a missile at you if you are further behind him. Once you are shot at and hit, your indicator decreases for every time you are hit, but this rule does not apply when you're hit by passing cars. When your indicator is empty or when you're out of time, the game ends.
- When you complete each round, a statistics screen will appear, and you are awarded points based on the time remaining, how much damage you've done, and the number of nitros that are used. One of the options allow you to display the game's speedometer in either MPH or Km/h. The game also has a storyline, which can be viewed in between rounds.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Chase H.Q. (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Taito Corporation</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Conflict - The Mideast (U) [!].smc</path>
- <name>Super Conflict - The Mideast</name>
- <desc>Super Conflict is a strategy game that compares itself to a game of chess: there are two sides (Blue or Red) who must destroy the opposing force's Flag Unit. (In the fifth skill level, there is also a Flag Ship, and the game is lost if either one is destroyed.) Scenarios are laid on on a hexagonal grid, and each space has its own terrain type and can be occupied by one unit. You move your units around and attack enemy units in adjacent hexagons. There are also cities, airports, and shipyards, which you can occupy and use for your own purposes (ie. to repair a unit). Depending on the skill level or scenario you can also construct factories to produce additional units.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Conflict - The Mideast (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Vertigo</publisher>
- <developer>Vic Tokai</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Double Dragon (U).smc</path>
- <name>Super Double Dragon</name>
- <desc>The two greatest martial arts heroes of all time are back -- in SUPER DOUBLE DRAGON, an all-new adventure with awesome new moves, impossible new missions, and a hair-raising new cast of enemies!
- Marian, a beautiful policewoman, is a student of Kung Fu and part-time assistant instructor at the martial arts training school run by Billy and Jimmy Lee. A narcotics investigator, she has disappeared while attempting to infiltrate the rughtless criminal mob known as the Black Shadow Warriors.
- It will take all your incomparable fighting skill and knowledge to find and rescure Marian. Alone, or with the help of your brother, you must face the fearsome onslaught of the Shadow Warriors with the fabled power and ferocity of the DOUBLE DRAGON!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Double Dragon (U).jpeg</image>
- <releasedate>10/01/1992</releasedate>
- <publisher>Tradewest</publisher>
- <developer>Technos</developer>
- <genres>
- <genre>Action</genre>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Earth Defense Force (U).smc</path>
- <name>Earth Defense Force</name>
- <desc>A SUPER SAGA OF 23RD CENTURY SATELLITE WARFARE!
- The graphics will dozzle you, the speed will astound you... but if you don't think fast and shoot faster, you won't have a chance against the alien firestorm. Because in EARTH DEFENSE FORCE, the best defense is always a great offense. So get ready to hit first and hit fast in the hardest-hitting adventure to hit the Super NES screen!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Earth Defense Force (U).jpeg</image>
- <releasedate>10/25/1991</releasedate>
- <publisher>Jaleco Entertainment</publisher>
- <developer>Jaleco Entertainment</developer>
- <genres>
- <genre>Action</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Ghouls 'N Ghosts (U) [!].smc</path>
- <name>Super Ghouls 'n Ghosts</name>
- <desc>As dauntless knight Arthur you are caught up in the most dangerous of quests! A spell has been cast upon the kingdom. Your fair maiden, Princess Prin Prin has been snatched up by the evil emperor. Only as Arthur can you get her back from the creatures of the undead that haunt the land. Test your courage and skill to the limit. You must keep up the quest. On your journey, your mightiest weapon of all awaits you... MAGIC!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Ghouls 'N Ghosts (U) [!].jpeg</image>
- <releasedate>11/01/1991</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Goal! 2 (U).smc</path>
- <name>Super Goal! 2</name>
- <desc>Super Goal! 2 is a soccer game with the two game modes: Tournament and Exhibition, that can support two simultaneous players for one on one action, and has 20 International teams to choose from including Germany, Brazil, Argentina and U.S.A. just to name a few along with players modeled after their real-life counterparts.
- Players can customize each game to their liking including rule set-ups, stadiums, team formations and including the soccer ball design. It features real-life rules and regulations and soccer moves including bicycle kicks and slide tackles. It also has a password feature for player's to pick up and play at their leisure.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Goal! 2 (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Jaleco</publisher>
- <developer>Jaleco</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Godzilla (U).smc</path>
- <name>Super Godzilla</name>
- <desc>Super Godzilla is a 16-bit Godzilla game where the player can take control of Toho's famous big green lizard as they rampage through Japan. The game is divided into two main gameplay modes, Movement and Battle. Movement has the player travel through the city using the D-pad and a map located on the bottom of the screen with the objective being to destroy certain objectives such as enemy humans and buildings as well as pick up power-ups. There is an animation in the screen above the map that shows the results of their movements and attacks.
- Battle mode kicks in when the player locates an enemy on the map, like Biollante or Mechagodzilla, and is taken to a side-scrolling cinematic-style battle where the player must use punches, tail whips and the famous fire breath to drain the energy of the opposing monster. However, the Fighting Spirit system is present which is in a sense a morality meter where the player must pick the right attacks at the right time in order to connect certain attacks. Choosing the wrong attacks or failing to connect with them will cause the meter to drop and make Godzilla more vulnerable to attack.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Godzilla (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Toho</publisher>
- <developer>Toho</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super High Impact (U).smc</path>
- <name>Super High Impact</name>
- <desc>Super High Impact was one of the most hard hitting football games before the NFL Blitz series was created, with 18 teams and over 30 plays per team. The console versions are based on the Midway arcade series of the same name. The game has a Hit-O-Meter which often leads to massive brawls. Based on the arcade smash hit back in the days, featuring the three famous words: EAT THIS!!!, FIGHT!!!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super High Impact (U).png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Acclaim Entertainment, Inc.</publisher>
- <developer>Iguana Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super James Pond (U).smc</path>
- <name>Super James Pond</name>
- <desc>Dr. Maybe's dangerously fishy plans for world domination continue. In a slimy effort to sabotage the worlds largest toy factory, he has planted penguin-bombs in toy factories inside the North Pole! James Pond bubbles to the rescue in another massive oceanic adventure!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super James Pond (U).jpeg</image>
- <releasedate>07/23/1993</releasedate>
- <publisher>American Softworks Corporation</publisher>
- <developer>Vectordean</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Mario All-Stars (U) [!].smc</path>
- <name>Super Mario All-Stars</name>
- <desc>Revisit the magic and fun of the classic Super Mario Bros. series on your Super NES! All the great Super Mario Bros. games for the NES have been powered up with 16-bit graphics and sound and collected on one super game pak. As an added bonus, the previously unreleased "Lost Levels" are included. These super challenging courses have never been available in this country until now!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Mario All-Stars (U) [!].jpeg</image>
- <releasedate>08/01/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Mario All-Stars + Super Mario World (U) [!].smc</path>
- <name>Super Mario All-Stars and Super Mario World</name>
- <desc>Put quite simply, this is the amalgamation of the previously released Super Mario All-Stars compilation with Super Mario World added. While games already in the All-Stars bundle have major graphical and audio improvements, the only change made to Super Mario World is a slight tweak of Luigi's graphic sprites, making him slightly thinner and taller (rather than being the same height and stature of Mario) which does not affect gameplay.
- Altogether the following games are included: •Super Mario Bros.
- •Super Mario Bros.: The Lost Levels
- •Super Mario Bros. 2
- •Super Mario Bros. 3
- •Super Mario World
- Super Mario All-Stars + Super Mario World could only be found in "Mario Set" bundled edition of the Super Nintendo console.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Mario All-Stars + Super Mario World (U) [!].jpeg</image>
- <releasedate>12/16/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Mario Kart (U) [!].smc</path>
- <name>Super Mario Kart</name>
- <desc>The Super Mario GoKart Park is open for tons of racing fun! Hit the track with Mario, Luigi, Yoshi and the Princess. Get tough and lock fenders with Donkey Kong, Jr. and Bowser. Even Toad and Koopa Troopa will mix it up in an all-out quest for the Gold Cup! Race head-to-head with a friend or challenge the computer in great, split-screen, Mode 7 graphics.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Mario Kart (U) [!].jpeg</image>
- <releasedate>09/01/1992</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Mario RPG - Legend of the Seven Stars (U) [!].smc</path>
- <name>Super Mario RPG: Legend of the Seven Stars</name>
- <desc>Mario returns in this incredible new role-playing adventure! His latest rival is Smithy, a menacing creature who causes fear and treachery in the Mushroom Kingdom. Mario must recover seven stars and repair the Star Road before he can make his way to Bowser's castle for a final confrontation with Smithy. Powerful weapons, sinister spells and other useful items help Mario to complete his harrowing journey. New friends and old allies support him along the way. Even Bowser lends a hand!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Mario RPG - Legend of the Seven Stars (U) [!].jpeg</image>
- <releasedate>05/13/1996</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Square</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Mario World (U) [!].smc</path>
- <name>Super Mario World</name>
- <desc>Mario's off on his biggest adventure ever, and this time he's brought along a friend. Yoshi the dinosaur teams up with Mario to battle Bowser, who has kidnapped Princess Toadstool once again. Guide Mario and Yoshi through nine peril-filled worlds to the final showdown in Bowser's castle. Use Mario's new powers and Yoshi's voracious monster-gobbling appetite as you explore 96 levels filled with dangerous new monsters and traps. Climb mountains and cross rivers, and descend into subterranean depths. Destroy the seven Koopa castles and find keys to gain entrance to hidden levels. Discover more warps and thrilling bonus worlds than ever before!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Mario World (U) [!].jpeg</image>
- <releasedate>11/21/1990</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Mario World 2 - Yoshi's Island (U) (V1.1).smc</path>
- <name>Super Mario World 2: Yoshi's Island</name>
- <desc>The Evil Magikoopa, Kamek, is out to kidnap Baby Mario! In this sequel to Super Mario World, you play as Yoshi. Your goal is to successfully carry Baby Mario back to his parents in the Mushroom Kingdom while avoiding all of Kamek's clever traps and evil minions. Enjoy the various backgrounds of the rich and vibrant locales of Yoshi's Island as you race to complete your quest.
- Is Yoshi up to the momentous task at hand? Help him toss his eggs, manipulate unique objects and solve puzzling situations! When in doubt, don't be afraid to try EVERYTHING!!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Mario World 2 - Yoshi's Island (U) (V1.1).jpeg</image>
- <releasedate>10/04/1995</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Ninja Boy (U).smc</path>
- <name>Super Ninja Boy</name>
- <desc>Super Ninja Boy is an action RPG for one or two players. In a two player game, each player controls either Jack or Ryu. In a one player game, only Jack appears. A second player may join at any time by visiting a convenience store.
- The game contains familiar role-playing elements such as equipping differing kinds of weapons, equipment and gaining levels. The Ninja Boys are treated as a single entity and so these statistics are shared between Jack and Ryu with equal values. Battles with the enemy, either through random encounters or visible on the map is where the action starts. The characters enter a side-scrolling 'battle mode' where they may jump, fight, use their special techniques, items and spells, as well as activate various bonuses on the battlefield by breaking open the bonus boxes. A battle is over and experience points awarded when a pre-determined number of enemies are defeated or the Ninja Boys are defeated.
- When bosses are encountered, the gameplay changes to a turn-based system. Each turn, commands are given to Jack and Ryu, which include usage of special items and skills acquired during the game, who then perform actions based on those commands. The enemy's turn takes place the same way. The battle ends when one side of the conflict runs out of hitpoints.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Ninja Boy (U).jpeg</image>
- <releasedate>04/01/1993</releasedate>
- <publisher>Culture Brain Inc.</publisher>
- <developer>Culture Brain Inc.</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Noah's Ark 3D (U) [!].smc</path>
- <name>Super Noah's Ark 3D</name>
- <desc>An early SNES game that has a biblical FPS twist. You run around the ark, feeding animals and putting them to sleep for the night. The game was developed with the Wolfenstein SNES engine.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Noah's Ark 3D (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Taito Corporation</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Nova (U).smc</path>
- <name>Super Nova</name>
- <desc>The intergalactic menace Belser has been long-defeated. However, he is rising again and is ready to cause trouble. Only a group of well-trained starpilots can defeat him. You take to the stars in this horizontal and sometimes vertical scrolling shooter. There are several power-ups to be obtained in your mission to defeat the evil Belser.
- There are three ships to choose from, each having different weapons for attack. There are eight attack levels for each, increasing with each Red Orb collected. The Blue Orb gives a limited defense shield.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Nova (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Taito Corporation</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Off Road (U) [!].smc</path>
- <name>Super Off Road</name>
- <desc>Grab the wheel and hit the gas! For the first time ever, race up to 4 players simultaneously with Ivan "Ironman" Stewart's Super Off-Road. Based on the #1 arcade game, this all-out dirt-grinding race is now available for the NES. Watch out for the mud holes, jumps and other obstacles on the 8 different Stadium tracks. From match-offs to spin-outs, Super Off-Road is as close to genuine short-course racing as you can get!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Off Road (U) [!].jpeg</image>
- <releasedate>12/01/1991</releasedate>
- <publisher>Tradewest</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Off Road - The Baja (U).smc</path>
- <name>Super Off Road: The Baja</name>
- <desc>Super Off Road: The Baja is a sequel of Super Off Road. Unlike its predecessor which uses an isometric top-down view of a single-screen track, this arcade racing game is made specifically for the SNES and uses its Mode 7 hardware for a 3D racing experience with a 3rd person perspective.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Off Road - The Baja (U).jpeg</image>
- <releasedate>09/01/1993</releasedate>
- <publisher>Tradewest</publisher>
- <developer>Leland Interactive Media</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Pinball - Behind the Mask (U) [!].smc</path>
- <name>Super Pinball - Behind the Mask</name>
- <desc>Behind the Mask is a pinball simulator for the SNES featuring three completely unique tables: the clown-themed "Jolly Joker", the pirate themed "Blackbeard and Ironmen", and the fantasy-themed "Wizard".
- All tables are shown in a tilted 3D view, which fits the entire table on the screen without the need for scrolling, with marquee messages and bonuses displayed as giant overlays on the screen. Features single player and up to four-player hotseat multiplayer gameplay in either Competition (free tournament mode) or Conquest (progress through each table and clear them by surpassing 100 million points) modes. Also features directional nudging using all the buttons in the pad.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Pinball - Behind the Mask (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>American Technos</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Play Action Football (U).smc</path>
- <name>Super Play Action Football</name>
- <desc>The 16-bit sequel to NES Play Action Football. Graphics are from the same three-quarters perspective as the original. There are now three levels of play to choose from: high school, college, or professional. All 28 real NFL teams are included, but Nintendo did not secure the NFLPA or NCAA licenses, so there are no real player names or real universities. College play features weekly poll rankings, conference schedules, and bowl games. NFL play includes both the regular season and playoffs.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Play Action Football (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Punch-Out!! (U).smc</path>
- <name>Super Punch-Out!!</name>
- <desc>Slug your way through the grueling and sweat-pounding matches of the Minor, Major and World Circuits. Dodge bone-bruising punches and dance to the top of the supreme Special Circuit. Face off against old favorites including Bear Hugger, Piston Hurricane, Bald Bull, Mr. Sandman and Super Macho Man plus a cast of new and weird challengers. With a right hook! Body blow! And precise quick jabs! The referee announces "Knock Out!" Your opponent lies face down as you win the title of Nintendo Video Boxing Association Champion!</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Punch-Out!! (U).jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Putty (U).smc</path>
- <name>Super Putty</name>
- <desc>Putty is a platform game where the lead character is... a blob of putty. He has been expelled from Putty Moon by Dazzledaze the wizard and his assistant Dweezil the Cat. Your job is to lead the character round the platform levels making use of his special abilities to rescue and destroy.
- When moving, Putty has a natural bounce, and his eyes are loosely attached, moving after his body after falls (as a visual effect). He has many moves available - he can stretch himself to traverse larger gaps between (or move up/down) platforms, unleash a long-range punch, explode (which works like a smart bomb, clearing the screen of enemies) or flatten himself into a puddle on the floor (to absorb anything that walks over him).</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Putty (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>U.S. Gold</publisher>
- <developer>System 3</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super R-Type (U) [!].smc</path>
- <name>Super R-Type</name>
- <desc>In this SNES sequel to the arcade R-Type shooters, you are the R-9, Earth's most advanced form of defense against the evil BYDO Empire. There are seven stages you must go through, picking up power-up items to defeat the stage bosses which have returned from the arcade versions of R-Type and R-Type II. Your R-9 ship can also be united with FORCE, which are invincible units that surround your ship to protect you and can also power up and attack.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super R-Type (U) [!].jpeg</image>
- <releasedate>09/01/1991</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Irem</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super R.B.I. Baseball (U).smc</path>
- <name>Super R.B.I. Baseball</name>
- <desc>Super R.B.I. Baseball is the first appearance of the R.B.I. series on the Super Nintendo. It features 700 major MLBPA players and has all 28 teams along with the complete 1994 roster, but doesn't feature an MLB license, instead the teams nicknames are omitted and team colors are altered.
- There are six modes to choose from: Exhibition, Home Run Derby, Defense Practice, Playoffs, League, that has the player compete against each team in the game in succession and Game Breaker which lets the player choose from 17 scenarios to win the game under certain conditions. They can also choose different Division Champion line-ups that range from 1989-1993 or All-Star Lineups from 1989-1994.
- The graphics of the game are presented in a cartoonish-way and the stadiums are "authentic", but altered to distinguish themselves from the actual MLB stadiums. The game doesn't feature a battery back-up like many other baseball games, but Series championships can be saved using passwords. Jack Buck also lends his voice talent to the game calling play-by-play commentary.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super R.B.I. Baseball (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Time Warner Interactive</publisher>
- <developer>Gray Matter</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Shadow of the Beast (U).smc</path>
- <name>Super Shadow of the Beast</name>
- <desc>Shadow of the Best for SNES was never officially released.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Shadow of the Beast (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Psygnosis</publisher>
- <developer>Psygnosis</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Slapshot (U).smc</path>
- <name>Super Slapshot</name>
- <desc>A generic 5-on-5 hockey game endorsed by 'Mr. Hockey' Gordie Howe. There are 32 international teams to choose from in exhibition and tournament. The gameplay features realistic hockey action with penalties and up close fights. There are 10 or more pages of hockey stats available during games.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Slapshot (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Virgin Interactive</publisher>
- <developer>Virgin</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Smash T.V. (U).smc</path>
- <name>Super Smash T.V.</name>
- <desc>The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.
- Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Smash T.V. (U).jpeg</image>
- <releasedate>02/01/1992</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Soccer (U).smc</path>
- <name>Super Soccer</name>
- <desc>Let's play soccer - the world's favorite sport!
- In Super Soccer you can choose between an Exhibition mode and a Tournament mode. While the first mode lasts a single game only the Tournament mode challenges you with 16 consecutive games, facing the Nintendo Allstar Team in the final round.
- The field is shown in a top-down perspective. Scrolling is done by Mode 7 chip. Difficulty varies with the opponent team, ranging from easy to hard in later games in the tournament.
- After winning a match in the tournament mode, you will be rewarded witch a code in order to pick up the game in the same round of the tournament later on.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Soccer (U).png</image>
- <releasedate>05/01/1992</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Human Entertainment</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Soccer Champ (U).smc</path>
- <name>Super Soccer Champ</name>
- <desc>Super Soccer Champ is a Soccer Sim game, developed and published by Taito Corporation, which was released in 1992.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Soccer Champ (U).jpeg</image>
- <releasedate>06/01/1992</releasedate>
- <publisher>Taito Corporation</publisher>
- <developer>Taito Corporation</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Solitaire (U).smc</path>
- <name>Super Solitaire</name>
- <desc>Super Solitaire is a SNES version of the classic solitaire card game with 12 varieties of play (Klondike, Free Cell, Golf, Cruel, Pyramid, Stonewall, Doesn't Matter, Aces Up, Florentine, Poker, Canfield and Scorpion). It features classic artwork for backgrounds along with optional cartoony graphics. Very soft music is included on the track. The game also sports options where you can choose to skip to the next card when stuck or get a hint on what to do.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Solitaire (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Extreme Entertainment</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Star Wars (U) (31438).smc</path>
- <name>Super Star Wars</name>
- <desc>Super Star Wars generally follows the plot of Star Wars Episode IV: A New Hope, although some allowances must be made to adapt the story to suit a platform action game. For example, instead of simply buying C-3PO and R2-D2 from the Jawas, Luke Skywalker must fight his way to the top of a Jawa sandcrawler while leaping from a series of moving conveyor belts. Later stages allow the player to control smuggler and pilot Han Solo or Chewbacca the Wookiee</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Star Wars (U) (31438).jpeg</image>
- <releasedate>11/01/1992</releasedate>
- <publisher>JVC</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Star Wars - Return of the Jedi (U) (V1.1) [!].smc</path>
- <name>Super Star Wars - Return of the Jedi</name>
- <desc>Super Star Wars: Return of the Jedi follows closely the standard set by the first two Super Star Wars games, with the return of selectable characters (on specific levels), multiple playable characters and Mode 7 quasi-3D vehicle sequences. The controls are identical to the second game, and this installment also includes its predecessor's password save option. It loosely follows the plot of Return of the Jedi, although some of the levels aren't seen in the film at all, such as Luke Skywalker having to fight through the Death Star to get to Emperor Palpatine. In addition to the standard Luke Skywalker, Han Solo, and Chewbacca, new playable characters include Princess Leia Organa (in Boushh, Slave, and Rebel uniforms) and Wicket the Ewok. Bosses include the Jabba the Hutt's Palace door droid, the Rancor beast, Darth Vader and Emperor Palpatine. Vehicle sequences include the Endor speeder bike chase, and a cruise in the Millennium Falcon. Luke Skywalker no longer has 9 Force Powers to work with but 5 and it is easier for him to "recharge" his abilities. He also cannot use any variation of the blaster in this game. Interestingly, Darth Vader is far easier to beat in this game than in Super Star Wars: The Empire Strikes Back. The final boss in the game is Emperor Palpatine, who is unforgivingly difficult as he is able to levitate and shoots lighting all over the throne room, annihilating platforms and walkways. The final levels detail the attack on the Second Death Star's main reactor.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Star Wars - Return of the Jedi (U) (V1.1) [!].jpeg</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>JVC</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Star Wars - The Empire Strikes Back (U) (V1.1).smc</path>
- <name>Super Star Wars - The Empire Strikes Back</name>
- <desc>Super Star Wars: The Empire Strikes Back follows closely the standard set by Super Star Wars, with multiple playable characters and Mode 7 quasi-3D vehicle sequences. The controls are very similar to the first game, but feature a double-jump. Luke Skywalker, Han Solo, and Chewbacca return as playable characters although the character-select option itself was removed.
- Unlike the original game, this installment allows each character the use of a primary and secondary weapon. Following one of the Dagobah missions, Luke Skywalker can also collect Force Powers for use in later levels. Darth Vader appears as the final boss in the video game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Star Wars - The Empire Strikes Back (U) (V1.1).jpeg</image>
- <releasedate>10/01/1993</releasedate>
- <publisher>JVC</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Street Fighter II - The New Challengers (U).smc</path>
- <name>Super Street Fighter II: The New Challengers</name>
- <desc>Super Street Fighter II: The New Challengers is a head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game in 1993. It is the fourth arcade version of Street Fighter II produced, following the original Street Fighter II, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous installments, Super Street Fighter II also introduced four new characters. It was also the first game to be developed on Capcom's CP System II hardware, which permitted more sophisticated graphics and audio over the original CP System hardware, used by the previous versions of Street Fighter II.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Street Fighter II - The New Challengers (U).jpeg</image>
- <releasedate>06/01/1994</releasedate>
- <publisher>CAPCOM</publisher>
- <developer>CAPCOM</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Strike Eagle (U).smc</path>
- <name>Super Strike Eagle</name>
- <desc>Microprose's F-15 Strike Eagle series returns with an edition for the Super Nintendo. Super Strike Eagle puts you in the cockpit of an F-15 as you attempt to force various governments back into the United Nations.
- To accomplish this, players must bomb targets, shoot down enemy fighters, and sink ships. Gameplay takes place in both the first-person and third-person perspectives.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Strike Eagle (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Microprose</publisher>
- <developer>Microprose</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Tennis (U) [!].smc</path>
- <name>Super Tennis</name>
- <desc>The world circuit of tennis awaits you. Select from 20 male and female players, each with their own style of game play (strengths and weaknesses) and play singles, doubles either against or with a human opponent or a CPU controlled player(s) on all the major surfaces (clay, grass & hardcourt).
- The circuit mode is the meat of the game. Here, using a password save system, you play a selection of tournaments all around the world. The more games you play and win, the more points you receive. These points go towards your rank in the world tour rankings. There are 4 major tournaments (as in real life) and many minor tournaments to play.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Tennis (U) [!].jpeg</image>
- <releasedate>11/01/1991</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Troll Islands (U).smc</path>
- <name>Super Troll Islands</name>
- <desc>Arcade platform game, based on the license of those bright-haired cute naked chaps. Each scrolling level was initially shrouded in an animated "mist". Large rectangles of mist could be cleared by running around platforms and ladders in the correct order. As the mist cleared, a brightly-coloured background was revealed. All the usual platform enemies and pickups abounded.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Troll Islands (U).png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>American Softworks Corporation</publisher>
- <developer>JVC</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Turrican (U).smc</path>
- <name>Super Turrican</name>
- <desc>Super Turrican is the next generation installment of the famous Turrican Series. Once again it is up to the U.S.S. Freedom Forces to get into their Turrican Assault Suits and drive back the forces of "The Machine".
- Similar to it's predecessors, Super Turican features large levels that are crammed with secrets and can be explored freely and in any direction. To get rid of the numerous enemies, Turrican can use three upgradeable shots: A spreadshot, a powerful laser and a rebound that bounces off of walls. Additionally, there is a Freeze-Beam that can be used to temporarily freeze enemies. It is fully rotatable, and therefor also a great help in discovering secret capsules. These capsules contain powerups and can often be used to reach secret areas. Last but not least, Turrican has the ability to transform into an energy wheel (as long as he has enough special energy), which enables him to lay mines and even makes him invincible.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Turrican (U).jpeg</image>
- <releasedate>05/01/1993</releasedate>
- <publisher>Seika Corp</publisher>
- <developer>Factor 5</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Turrican 2 (U) [!].smc</path>
- <name>Super Turrican 2</name>
- <desc>Super Turrican is back, and once again the USS Freedom Forces have to prevent the evil Machine from harming innocent civilizations.
- This requires the player to jump and shoot his way through large levels filled with lots of enemies. To get rid of all the enemies, several different weapons can be used, most of which are already familiar to players from previous installments of the series: a Laser, a Spread-shot, and a(improved) Rebound. There is also the option to go
- into "wheel-mode" for a limited time to become invincible, lay mines and shoot rockets. The Flamethrower is new to the series as well as the Rope, which can be used to climb walls, cling to platforms or pick up out-of-reach items. Much like in side-scrolling shooters, you can now pick up homing missiles as secondary weapons. The biggest difference to previous Turrican-games however, is the fact that in Super Turrican 2 almost half of the levels are strictly linear and don't feature any large secret areas that have become somewhat of a trademark of the series.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Turrican 2 (U) [!].jpeg</image>
- <releasedate>11/01/1995</releasedate>
- <publisher>Ocean</publisher>
- <developer>Factor 5</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Valis IV (U).smc</path>
- <name>Super Valis IV</name>
- <desc>Once upon a time, there was a prince named Gallagher. He was entrusted with a magical ring that granted him great powers. But he was too weak to control the power of the ring, and became possessed by it. The mad prince was sealed into a crystal, but many years later managed to break out, planning to wreak havoc on the Dream World and to conquer it! Yuko, the heroine of the three previous Valis games, is no longer a sacred Valis warrior - she has become a goddess. Lena, a young girl who wants to become a Valis warrior, is the new main character, who must prove to Yuko she is worthy to wield the sword of Valis, that will eventually stop the evil plans of Gallagher.
- Like the previous games in the series, this is an action platform game. You can fight enemies with melee weapons or use magic. In order to cast magic spells, you must gather special items while fighting off regular enemies. At the end of a level, a boss enemy battle awaits you. The game features cut scenes with anime-style graphics to advance the story.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Valis IV (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Atlus</publisher>
- <developer>Talenet Japan</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Super Widget (U).smc</path>
- <name>Super Widget</name>
- <desc>Planet Earth is in danger from assorted villains who want to destroy the environment for their own nefarious purposes! Far off in the Horsehead Nebula, a group of shapeshifting aliens known as World Watchers assign planets for their Watchers to protect. A purple alien, Widget, is an apprentice assigned with the job of protecting Earth. Along for the ride is his intelligent sidekick, Mega Brain.
- Super Widget is a platform game for the Super Nintendo, based on the cartoon show, Widget. It shares some similarities to the game Felix the Cat in how the main character upgrades their weapon as they collect more power-ups.
- Widget navigates through various worlds as he travels to Earth, picking up 'W' coins - 100 earns him an extra life. There are also special power ups in different categories - these allow Widget to transform into a variety of different creatures, each with their own different ranged attack. As the player collects more power-ups of the same type (up to three), they change into more powerful creatures. If the player gets hit while transformed, they change back to the previous creature. If they get hit while as normal Widget, they lose a life.
- At the end of each world is a boss character. These are larger enemies that require learning their basic pattern, avoiding their attacks, and then firing back with your own. After defeating the boss, the player is graded based on how long it took to complete the level and their combat skills. They are then awarded 'Watcher Experience' based on these grades.</desc>
- <image>/home/pi/RetroPie/roms/snes/Super Widget (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Atlus</publisher>
- <developer>Atlus</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Suzuka 8 Hours (U).smc</path>
- <name>Suzuka 8 Hours</name>
- <desc>This recreation of one of the classic motorbike races uses Super FX technology for the rotating graphics. Five different variations of the circuit are featured, each one progressively more difficult. 250cc, 400cc and 750cc bikes are featured, each one available to be best for top speed, acceleration or handling. The bikes have two steering methods - leaning into the corner or tilting in with the bike upright -the options allow you to set which of these is controlled on the pad and which use the L and R buttons. Races can be set to last for between 15 minutes and the full 8 hours. Your ultimate aim is to win every type of race, across all bikes and circuit layouts.</desc>
- <image>/home/pi/RetroPie/roms/snes/Suzuka 8 Hours (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Namco</publisher>
- <developer>Namco</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Syndicate (U).smc</path>
- <name>Syndicate</name>
- <desc>In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.
- The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way.
- You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.</desc>
- <image>/home/pi/RetroPie/roms/snes/Syndicate (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Laguna</publisher>
- <developer>Electronic Arts</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/T2 - The Arcade Game (U).smc</path>
- <name>T2 - The Arcade Game</name>
- <desc>As the title states, this is the home conversion of the arcade rail-shooter based on the film Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic killers reprogrammed to serve the human resistance.
- Both players wield a machine gun with infinite ammo that lowers its firing rate (overheats) as it is continuously fired. A secondary weapon (missile launchers in the future, shotguns in the present) has limited ammo but deals heavy damage. Powerups inside the game world include secondary weapon ammo and coolant for the machine guns, and are shot to be collected.
- T2: The Arcade Game features seven levels based on specific scenes or general concepts in the film. The first four levels act as a prelude, as the player guns down waves of metal Terminators across a post-apocalyptic Battlefield, a besieged Human Hideout, and through the security checkpoints of the enemy supercomputer SkyNet. After destroying the computer, players travel back in time to protect John and Sarah Connor, while also destroying every scrap of SkyNet research at the headquarters of its manufacturer. From there, players must fend off the indestructible T-1000 until the final showdown in the Steel Mill.
- Assets from the movie are used when possible, such as voice clips from Arnold Schwarzenegger, and close-up digital stills of Robert Patrick for the final battle against the T-1000. The Genesis and SNES versions also support lightguns (the Menacer and Super Scope, respectively).</desc>
- <image>/home/pi/RetroPie/roms/snes/T2 - The Arcade Game (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Acclaim Entertainment</publisher>
- <developer>Acclaim Entertainment</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/TKO Super Championship Boxing (U).smc</path>
- <name>TKO Super Championship Boxing</name>
- <desc>A boxing game featuring a Championship mode and a 1 or 2 player exhibition match mode.
- In the Championship mode, players choose from 1 of the 8 available boxers, and then compete against the other 7 boxers on the road to try becoming the World Champ. Players go toe to toe with their opponents in the boxing ring in 3 minute rounds. The boxers can throw hooks and jabs at each other with the sole intention to knock their opponent down to the canvas by draining all their energy by landing those punches. Each punch thrown costs the boxer some stamina which is indicated by boxing glove icons. If all the boxers stamina is drained, they can no longer throw punches for a little while until they gain some of their stamina back. After each fight is over, players go to the gym to train in various different exercises like skipping rope and bench pressing weights. These exercises increase the players boxer in various areas like speed and power.
- Options include setting the number of rounds (from 1 to 10) and setting the difficulty level (novice, advanced, and expert).</desc>
- <image>/home/pi/RetroPie/roms/snes/TKO Super Championship Boxing (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Sofel</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/TNN Bass Tournament of Champions (U).smc</path>
- <name>TNN Bass Tournament of Champions</name>
- <desc>TNN Bass Tournament of Champions is a standard fishing game in the vein of Super Black Bass where the player competes in a series of tournaments on six different lakes with a set of rules and regulations in an attempt to become fishing world champion.
- Like many other fishing games, the player can choose from a variety of lures and search for a fishing spot through a top-down view utilizing a fish finder. Once the player finds a suitable spot, they then can cast their lure and attempt to catch as many fish as possible, but also avoid snagging their lines or make them to tight and snap from the tension.
- Players must also contend with changing weather conditions that can either help or hinder their time out on the lake and fish will react true to their real-life counterparts. It also features a license from TNN (The Nashville Network).</desc>
- <image>/home/pi/RetroPie/roms/snes/TNN Bass Tournament of Champions (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>American Softworks Corporation</publisher>
- <developer>TNN</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Taz-Mania (U).smc</path>
- <name>Taz-Mania</name>
- <desc>This version of Taz-Mania is different from the side-scrolling versions by Sega, in this version the player controls Taz from a third-person perspective. The goal of the game is to travel down the road, collecting Kiwi's before the timer runs out, avoiding obstacles along the way. The Kiwi's will get harder to catch as the game goes on, jumping over Taz and actually outrunning him at times.
- Some obstacles Taz faces are trees, telephone poles, tour buses, even pterodactyls who will bring Taz back at the beginning of the level, but also have to avoid characters such as Axl & Bull, a pair of gators who try to capture Taz for the zoo, The She-Devil who is in love with Taz and if the player is caught by her, the game is instantly over and Wendal T. Wolf, who will jump on Taz's back and cover the screen with his hands making it hard to see.
- You can avoid some obstacles by using Taz's tornado spin, but using the spin will cause Taz's health meter to drop, but it can be refilled by eating Kiwi's along with blue and red birds, bushrats and items thrown to Taz by Didgeri Dingo, but beware, he can also throw obstacles at Taz as well including T.N.T. There is also a bonus stages after completing three levels in which you collect as many items you can in the allotted time to raise the score.</desc>
- <image>/home/pi/RetroPie/roms/snes/Taz-Mania (U).jpeg</image>
- <releasedate>05/01/1993</releasedate>
- <publisher>Sunsoft</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tecmo Super Baseball (U).smc</path>
- <name>Tecmo Super Baseball</name>
- <desc>This is Tecmo's attempt at baseball after their Tecmo Bowl series. It has 700 authentic MLBPA players including Ken Griffey Jr., Tony Gwynn and Barry Bonds to name a few. However, it does not feature an MLB license, so the cities nicknames and logos have been omitted, but all 28 teams with 1993 stats are still included.
- The standard modes apply including Exhibition, All-Star and Season in which the player can choose either to play a full or reduced season. The player can also choose to simulate games and watch them unfold or they also have the option to manage their team and watch the outcome of their decisions. It also features a battery backup to allow saving of stats and games as well as two-player capabilities to allow friends to compete head-to-head.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tecmo Super Baseball (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Tecmo</publisher>
- <developer>Tecmo</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tecmo Super Bowl (U) [!].smc</path>
- <name>Tecmo Super Bowl</name>
- <desc>Tecmo returns to the gridiron with this new version of Tecmo Super Bowl for 16-bit console systems. Play with real National Football League players and teams in this 2D, side-scrolling arcade game. All of the features from the 8-bit game remain intact, with brand new ones added for even more electronic football fun!
- Additions include updated player rosters, options for weather effects (rain, snow), multiple season play (three regular season schedules available in all), adjustable game time length, and an offensive playbook that can be edited even during a game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tecmo Super Bowl (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Tecmo</publisher>
- <developer>Tecmo</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tecmo Super Bowl II - Special Edition (U).smc</path>
- <name>Tecmo Super Bowl II - Special Edition</name>
- <desc>The follow up to the first 16-bit version of Tecmo Super Bowl. Includes the real NFL teams and players and the same basic gameplay as previous installments in the series. There are also variety of new features and minor enhancements, such as slightly angled play perspective, larger player graphics, new movement animations, expanded playbooks, fake kicks/punts, audibles, and auto-scheduling based on your won-loss record from the previous year.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tecmo Super Bowl II - Special Edition (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Tecmo</publisher>
- <developer>Tecmo</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tecmo Super Bowl III - Final Edition (U) [!].smc</path>
- <name>Tecmo Super Bowl III - Final Edition</name>
- <desc>A late entry in what was once the premiere football simulation, TSB III has updated rosters and teams for the 1994-1995 season and is licensed by both the NFL and the Players group. Features real NFLP players and photos, the real NFL schedule, and weekly standings. You can change defensive and offensive formations, create your own Pro Bowl, fake punts and field goals, go for the two point conversion, and call audibles. Updates to the game itself include new cinema screens, superstar mode, free agency system, improved graphics, larger field simulation, passing modes, and improved speech and music. Horizontal scrolling. Also features battery back-up.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tecmo Super Bowl III - Final Edition (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Tecmo</publisher>
- <developer>Tecmo</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tecmo Super NBA Basketball (U).smc</path>
- <name>Tecmo Super NBA Basketball</name>
- <desc>Tecmo Super NBA features real teams (all 27 contemporary teams) and a roster of real players (over 320). One or two players can compete in regular, reduced, or short seasons, or play an exhibition game. Though primarily horizontal scrolling, digitized speech and cinemas, along with a free throw point of view, add drama to the proceedings. Besides the expected elements of basketball (substitutions, penalties, steals and blocks, time-outs, overtime), Super NBA gives you the chance to call offensive plays and to program win/loss records. Has a battery to back-up season play.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tecmo Super NBA Basketball (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Tecmo</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Teenage Mutant Ninja Turtles - Tournament Fighters (U).smc</path>
- <name>Teenage Mutant Ninja Turtles: Tournament Fighters</name>
- <desc>The game features the original 4 turtles from the previous games in the series, as well as other fighters.
- The game is very much in the tradition of the Mortal Kombat or Street Fighter series, pitting you against opponents one at a time. Some fighters (besides the turtles) will be familiar, such as the Rat King, or even Shredder (now called "Cyber-Shredder" here).
- Though even people familiar with the turtles will see differences in them. They can now, for example, do moves involving projectiles, such as "fireballs".
- The game's modes include a story mode, where you can only pick one of the turtles and go on fighting opponents in order to rescue April and Splinter, and a tournament mode, where you fight only for the fame and money.</desc>
- <image>/home/pi/RetroPie/roms/snes/Teenage Mutant Ninja Turtles - Tournament Fighters (U).jpeg</image>
- <releasedate>09/04/1993</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Teenage Mutant Ninja Turtles IV - Turtles in Time (U) [!].smc</path>
- <name>Teenage Mutant Ninja Turtles IV: Turtles In Time</name>
- <desc>Sunday evening. You're sitting around the sewer watching your main reported, April O'Neil do a live remote from the Statue of Liberty. Then it happens. A humungoso flying android screams out of the sky and rips Lady Liberty from her foundation, sending hundreds of freaked out tourists into the harbor below. "No way!" cries Raphael. "Way," replies Donatello. And the crazy quantum chase is on!
- Journey through ten levels of enormous arcade graphics, the largest and craziest talking Turtles ever with eons of bodacious battlegrounds, from prehistoric to futuristic galaxies. To prepare for the toughest Shred-heads you've ever seen, try the Versus mode, a Turtle-on-Turtle combat arena that finally proves who's the mightiest mutant of all. Also test your slice-em-up speed in the Time Trials mode to find out how fast you can clear three courses.
- Get ready for the 3-D jab and toss that sends enemies flying right in your face. Mondo body slams and pizza power bonuses make you more Turtle than ever before. You better believe you're going to need it. Shredder's out for Turtle hide. And he's got all the time in the world to get it.</desc>
- <image>/home/pi/RetroPie/roms/snes/Teenage Mutant Ninja Turtles IV - Turtles in Time (U) [!].jpeg</image>
- <releasedate>08/01/1992</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Terminator 2 - Judgment Day (U).smc</path>
- <name>Terminator 2: Judgment Day</name>
- <desc>One of the several games based on the eponymous movie. The player controls the T-800 terminator, a cyborg from the future, who travels to the year 1995 to protect John Connor, the future leader of the human resistance against machines, from being killed by another terminator, the highly advanced model T-1000.
- This adaptation of the movie is essentially a side-scrolling action game, with both melee combat and shooting; there are also driving sequences between the side-scrolling levels, which mainly consists of avoiding pursuers and safely arriving to the next destination. T-800's default weapon is a pistol, but he can later acquire other weapons such as a shotgun, a mini-gun, etc. The "good terminator" can also use kicks and punches to dispose of the enemies. As in the movie, T-1000 appears frequently and must be fought and incapacitated, but can not be permanently killed until the ending part.
- Another objective the player must complete is collecting various robotic parts that could lead to a construction of a new terminator. These parts must be sought out and destroyed, to make this new technique impossible.</desc>
- <image>/home/pi/RetroPie/roms/snes/Terminator 2 - Judgment Day (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>LJN</publisher>
- <developer>Bits Corporation</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Terminator, The (U).smc</path>
- <name>The Terminator</name>
- <desc>The SNES game based on James Cameron's classic 1984 film is an action game where the player takes the role of Kyle Reese, sent from the future to protect Sarah Connor from the Terminator.
- The game has two kinds of levels: in several scrolling platform levels, Reese runs and jumps, shooting at Terminators (in the future war level that begins the game), street punks or policemen.
- The film's chase scenes are recreated in two driving sequences. Viewed from behind, Reese and Sarah must escape the Terminator's pursuit in their car, dodging incoming traffic and avoiding the Terminator's fire.</desc>
- <image>/home/pi/RetroPie/roms/snes/Terminator, The (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Mindscape Inc.</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Test Drive II - The Duel (U) (24291).smc</path>
- <name>The Duel: Test Drive II</name>
- <desc>In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to avoid.
- Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel.</desc>
- <image>/home/pi/RetroPie/roms/snes/Test Drive II - The Duel (U) (24291).jpeg</image>
- <releasedate>12/01/1992</releasedate>
- <publisher>Accolade</publisher>
- <developer>Distinctive Software</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tetris & Dr. Mario (U) [!].smc</path>
- <name>Tetris & Dr. Mario</name>
- <desc>Two of the most popular puzzle games return, but now together in an exclusive compilation for SNES. The games have a slight graphical update when compared with the original Game Boy and NES games, but the gameplay remains totally faithful to the games released for both platforms.
- In Tetris, the main objective is to pile blocks that will fall down continuously, in order to create a row or "line" without spaces. For this collection, the game comes with two bonus options: 2 PLAYER GAME (absent in the NES version) and VS. COM (absent in both versions), with 3 CPU opponents available, each one representing a difficulty level (EASY, MEDIUM, and HARD, respectively).
- In Dr. Mario, the objective is to eliminate all the viruses contained in a big bottle. Dr. Mario (situated in the upper-right side of the screen) will throw capsules with 6 different color combinations (Red-Red, Red-Blue, Yellow-Yellow, Red-Yellow, Blue-Blue and Blue-Yellow) in order to line up at least four viruses or capsules of the same color horizontally or vertically and to make them disappear. In this compilation, the game comes with a bonus option: VS. COM, where you'll face the CPU players: Blue Virus (EASY), Yellow Virus (MEDIUM), and Red Virus (HARD).</desc>
- <image>/home/pi/RetroPie/roms/snes/Tetris & Dr. Mario (U) [!].jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tetris 2 (U) (V1.1) [!].smc</path>
- <name>Tetris 2</name>
- <desc>Unlike the original Tetris, Tetris 2 has you clearing the field of blocks in a different way. Each play field starts with different colored dots (in this case black, gray and white), with one of each color flashing. The blocks are made up of the same three colors, and by matching blocks of the same color over the top or to the side of the dot will clear the dot and those blocks from the screen. If you clear a flashing dot, all the corresponding dots of the same color will be cleared. To complete the round just clear the dots, not the blocks themselves.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tetris 2 (U) (V1.1) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tetris Attack (U) [!].smc</path>
- <name>Tetris Attack</name>
- <desc>In Tetris Attack, the player is presented with a playfield consisting of a virtual grid of squares, each of which can be occupied by a colored block. Blocks are stacked on top of one another and rise steadily toward the top of the playfield, with new blocks being added at the bottom. The player must arrange blocks in horizontal or vertical lines of three or more matching colors by swapping blocks horizontally two at a time. As matching lines are formed, the blocks are cleared from the screen and any blocks above them fall into the gaps. The game is over when the blocks touch the top of the playfield, or another game-ending condition is met (such as reaching a time limit or clearing blocks below a set line).
- Clearing more than three tiles in a single move scores a Combo, while Chains are scored when falling blocks from one clear cause another clear to occur. Both of these events score extra bonus points, and in multiplayer Versus games, these also send "garbage blocks" to the other player's playfield.
- Tetris Attack provides several single-player modes. Story Mode takes the player through the game's main plot, pitting the player against a series of foes in a head-to-head match. The objective is to cause the computer-controlled player to lose. In Endless Mode, the player is challenged to play as long as possible with a continuously rising stack of blocks, which increases in speed over time. Timed Mode challenges the player to score as many points as possible within a two-minute time limit, and Stage Clear mode takes the player through a series of stages in which the objective is to clear blocks below a set line. A Puzzle Mode is also provided, which presents the player with a number of puzzles where he or she must clear all of the blocks in a set number of moves (Blocks do not rise in this mode).
- In addition to the game's single-player modes, Tetris Attack also provides several multiplayer modes that are essentially two-player variants of the single-player modes. One or both human players may be substituted with a computer-controlled player with a selectable difficulty level.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tetris Attack (U) [!].jpeg</image>
- <releasedate>11/03/1996</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Intelligent Systems</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Thomas the Tank Engine and Friends (U).smc</path>
- <name>Thomas the Tank Engine & Friends</name>
- <desc>Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, other trains and vehicles through your route! Based on the famous television and railway series, this game is designed for ages 3 and up.</desc>
- <image>/home/pi/RetroPie/roms/snes/Thomas the Tank Engine and Friends (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>THQ</publisher>
- <developer>THQ</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Thunder Spirits (U).smc</path>
- <name>Thunder Spirits</name>
- <desc>A port of the arcade-only Thunder Force AC, a modified version of Thunder Force III made specifically for the arcades with reworked graphics and all top-down stages replaced by new side-scrolling ones. Thunder Spirits puts you behind the cockpit of a lone starfighter out to destroy all the enemy forces of the Orn empire by clearing 8 enemy-infested stages set in various outer space locations.
- The game gives you a health-bar and the ability to swap collected weapons on the fly, which can be obtained by catching power-ups and activating them whenever you want.</desc>
- <image>/home/pi/RetroPie/roms/snes/Thunder Spirits (U).jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>Seika</publisher>
- <developer>Technosoft</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tick, The (U) [!].smc</path>
- <name>The Tick</name>
- <desc>Get ready to put your blue skin-tight tights on. Ninjas need beating-up, bosses need clobbering! This game is not so much a platform game as it is a fighting game (think Streets of Rage). You run around the levels avoiding sharp flying objects and fighting any enemies that get in your way, including the numerous bosses. If your in a tight spot you can
- call Arthur to help defeat any enemies that are on-screen. The game is presented in a normal 2D platformer view when you're just jumping from building to building, but changes to a semi-isometric view when you start fighting. You'll probably like it if you like Streets of Rage.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tick, The (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Fox Interactive</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Time Trax (U).smc</path>
- <name>Time Trax</name>
- <desc>Time Trax is based off of the 1993-94 sci-fi action series starring Dale Midkiff; you take the role of Darien Lambert, captain of the Fugitive Retrieval Section of Washington D.C. It is the year 2193 and your once high arrest record has started to decline sharply as routine trackdowns end in mysterious disappearances. It is discovered that noted MIT scientist Dr. Mordecai 'Mo' Sahmbi has been sending criminals back in time to 1993 using his invention the TRAX time machine, and has gone back himself. TRAX is captured by the police, and three guesses as to who is tasked with capturing the criminals and sending them back to 2193.
- As Lambert, your primary targets in this game are neo-Nazi racist Sepp Dietrich and Sahmbi himself. You do have some equipment to help you: your supercomputer S.E.L.M.A. (Specified Encapsulated Limitless Memory Archive), disguised as an AT&T Mastercard and whose holographic persona resembles a British nanny, and the PPT (Pellet Projection Tube), a weapon capable of stunning a human from periods of a couple of minutes to a few hours and can fire pellets that render humans transportable to the future, disguised a keyless car alarm remote. Also, you have the ability to "time stall" (this slows the speed of images reaching your brain, allowing you to react quickly) and your Mosh-Ti (an Occidental improvement of martial arts) skills to rely on if the situation gets dire.
- You'll run through the alleys of the future, through the Smithsonian (circa 1993), ride a motorcycle and jet-ski, battle criminals atop a construction site, and do so much more until you've finally captured the two fugitives.</desc>
- <image>/home/pi/RetroPie/roms/snes/Time Trax (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Cosmo</publisher>
- <developer>THQ</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/TimeSlip (U) [!].smc</path>
- <name>Time Slip</name>
- <desc>On the reptilian planet of Tirmat, scientists have discovered a rift in space and plan to use it to transport the planet's inhabitants before the planet is extinguished by sending their elite army through the rift and invade their closest neighbor...Earth. However, to ensure their success they send their army into Earth's past in hopes of avoiding any modern weapons and increase their chances of saving their planet. However, Earth has learned of their evil plot and has developed a experimental time portal and has sent their own one man army to stop them.
- The player takes control of Dr. Vincent Gilgamesh who has acquired a massive arsenal including pistols, machine guns, rocket launchers and many more heavy weapons and must travel through various time periods including Medieval times, prehistoric times, Ancient Rome and Egypt and even the distant future. The gameplay is similar to Contra where the player advances through the stages, shooting at various enemies and collecting power-ups and must also avoid various traps and pitfalls scattered throughout the levels. There are also the standard bosses at the end of each stage.</desc>
- <image>/home/pi/RetroPie/roms/snes/TimeSlip (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Sales Curve</publisher>
- <developer>Vic Tokai</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Timecop (U).smc</path>
- <name>Timecop</name>
- <desc>Based off of the Jean Claude Van Damme film Timecop, this game acts as a sequel of sorts. We learned well from the film that the power time travel affords corrupts all men weaker than the Muscles from Brussels, and this has extended to the original inventor of time travel. He proclaims himself dictator of the universe, captures Van Damme as he arrives from fixing all the wrongs in the film, and challenges him to a "duel across time." Platforming action follows across multiple periods of history.
- The primary feature of this game is its digitized characters, uncommon for console games of that era. Actors were taped in front of a bluescreen and stills were taken from the video to create all characters and their animations. The effect is impressive for the SNES, though it does result in robotic enemies who do not respond well to being punched or kicked. The "timing,", both in terms of controlling your character and fighting with enemy characters seems off through the entire game.
- There are 15 levels in total, most of which are standard fighting platform levels. Three basic fighting moves are available to the character, not including jumping and crouching kicks, and not including the use of a gun with extremely limited ammo. Some vehicle levels are mixed in, and the game culminates in a jetpack duel over Los Angeles with the villainous time travel creator fellow.
- The game also featured some rare use of digital voice, primarily in the "FBI... Get on it!" background theme in the first few levels.</desc>
- <image>/home/pi/RetroPie/roms/snes/Timecop (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Cryo Interactive</publisher>
- <developer>JVC</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Timon & Pumbaa's Jungle Games (U).smc</path>
- <name>Timon & Pumbaa's Jungle Games</name>
- <desc>Play different arcade games with The Lion King characters Timon and Pumbaa:
- Hippo Hop - Help Timon travel across the river while collecting the grubs for Pumbaa's grill. Be sure to avoid the hyenas!
- Jungle Pinball - A zany pinball games with hyenas, elephants, gophers and more! (similar version released later as Disney's Hot Shots: Timon and Pumbaa's Jungle Pinball)
- Sling Shooter - Shoot berries at various targets popping up. (similar version released later as Disney's Hot Shots: Swampberry Sling)
- Bug Drop - A Tetris-like game. Play against the computer or a friend. (not in the SNES version)
- Burper - Collect grubs while avoiding/destroying unwanted ones with Pumbaa's powerful burps.
- The main menu has many hidden animations that can be found when you click on various objects.</desc>
- <image>/home/pi/RetroPie/roms/snes/Timon & Pumbaa's Jungle Games (U).png</image>
- <releasedate>01/01/1997</releasedate>
- <publisher>THQ</publisher>
- <developer>Tiertex</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tin Star (U) [!].smc</path>
- <name>Tin Star</name>
- <desc>Tin Star is a robot Sheriff in the Ol' West. He has vowed to rid the town of the Bad Oil gang and their leader, Black Bart, within a week. Along with his sidekick Mo Crash and even more importantly his six-gun he will try to accomplish this task.
- The game takes place over a week with each day being a different stage. Stages are broken down into 4 parts. The first part is a training section where players can practice shooting. The next two parts are action scenes. In the action scenes, gameplay consists of moving a cross-hair over various enemies and shooting them. The final part ends the day with a showdown. The showdown involves a one on one duel in which a draw icon will randomly pop up anywhere on the screen which must be shot then immediately afterwards the enemy the player is facing then must also be shot. This continues on until either the player's or the enemy's life bar is drained.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tin Star (U) [!].jpeg</image>
- <releasedate>11/01/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Software Creations</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tiny Toon Adventures - Buster Busts Loose! (U) [!].smc</path>
- <name>Tiny Toon Adventures: Buster Busts Loose!</name>
- <desc>You play Buster Bunny, in a series of levels, featuring characters from the Tiny Toon Adventures cartoon.
- Most of the six levels are platform levels, where Buster has a number of attacks to defeat the enemies he faces. These include kicks and jumps, and a dash ability that lets you slide into enemies to defeat them, and also climb walls.
- The fourth level is an exception, and consists of a game of (American) football, played with a simplified version of the rules. The idea is simply to get a touchdown, while as usual progressing at least ten yards in four downs. There are two plays: a running play, where you simply run as far as possible while avoiding the opposing team; and a passing play that starts with a pass that can gain you extra yards, but must be caught.
- Between levels there are bonus games. You spin a wheel to determine what game you play out of five available.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tiny Toon Adventures - Buster Busts Loose! (U) [!].jpeg</image>
- <releasedate>02/01/1993</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tiny Toon Adventures - Wacky Sports Challenge (U).smc</path>
- <name>Tiny Toon Adventures: Wacky Sports Challenge</name>
- <desc>Tiny Toon Adventures: Wacky Sports Challenge has the player take control of either Buster Bunny, Babs Bunny, Dizzy Devil, or Plucky Duck in a variety of Olympic-type events: ice cream throw, weightlifting, saucer throw, obstacle course, a flying contest called the birdman contest among more. There are four difficulty settings to choose from (Easy, Normal, Hard and Super) each unlockable through passwords which are represented by Tiny Toons characters.
- Players can utilize the multitap, which allows four human opponents to face off against each other. The game also features graphics and animations from the TV show, but does not feature any voice overs from the characters.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tiny Toon Adventures - Wacky Sports Challenge (U).jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Konami</publisher>
- <developer>Konami</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tom & Jerry (U).smc</path>
- <name>Tom and Jerry</name>
- <desc>Based on MGM's world-known cartoon, the player controls Jerry, the Mouse (in 2-Player Mode, P2 will control Jerry's nephew, Tuffy) as he explores four different worlds (movie theater, junkyard, a toy-based stage and the house inner). Game controls are simple: B Button makes Jerry/Tuffy to jump (tapping it again lightly upon landing will activate their Super Jumps), while A/Y/X Buttons will make them to throw marbles upward (Y Button) and downward (X/Y Buttons) in the enemies.
- To earn extra lives throughout the game, players have two available options: the rarest and, sometimes, hardest way is to find a 1-Up icon; however, the easiest mode is to collect 100 of small balls of cheese scattered throughout the levels (Cheese Bits). Also, Jerry and Tuffy's health meters are displayed in the form of four hearts, that can be replenished through collectible larger cheese wedges (Cheese Chunks). At the end of each world, Jerry and Tuffy will take a confrontation with Tom, the Cat.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tom & Jerry (U).jpeg</image>
- <releasedate>04/01/1993</releasedate>
- <publisher>Hi Tech Expressions</publisher>
- <developer>Riedel Software Productions, Inc.</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tony Meola's Sidekicks Soccer (U).smc</path>
- <name>Tony Meola's Sidekicks Soccer</name>
- <desc>Tony Meola's Sidekicks Soccer is a standard soccer game with the standard modes such as Exhibition and Season mode with 64 different soccer teams including World teams and localized teams, each with their own strengths and weaknesses. It also features realistic moves such as headers and bicycle kicks, with a behind the player's perspective and Mode 7 graphics. It doesn't feature any official soccer license, but is personally endorsed by American goalie, Tony Meola.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tony Meola's Sidekicks Soccer (U).jpeg</image>
- <releasedate>11/01/1993</releasedate>
- <publisher>Electro Brain</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Top Gear (U) [!].smc</path>
- <name>Top Gear</name>
- <desc>In the first of three released games for Super NES, players can choose among 4 different cars, each one with different attributes (maximum speed, fuel consumption, boost power and tire grip) to face 32 challenging courses situated in several places around the world as Brazil, USA, France, Japan etc.
- In more longer tracks, players will find a Pit Stop section, where they can enter to replenish the fuel meter (total or partially). The game has a split-screen display for 1 or 2 players. In 1-Player mode, you'll dispute the races against the computer, that has a slightly bigger speed than yours, helping to give a lot more of competitiveness. A password system was included, being possible to stop a current game and resume it later.
- Through the game, players will find several obstacles scattered by the courses, like rows of iron plates or even lots of stones. In order to qualify for the next circuit, it's required to complete it at least in the 5th position, or else the game is over.</desc>
- <image>/home/pi/RetroPie/roms/snes/Top Gear (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Kemco</publisher>
- <developer>Kemco</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Top Gear 2 (U) [!].smc</path>
- <name>Top Gear 2</name>
- <desc>This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver).
- These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password.
- You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent.</desc>
- <image>/home/pi/RetroPie/roms/snes/Top Gear 2 (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Kemco</publisher>
- <developer>Gremlin Interactive</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Top Gear 3000 (U) [!].smc</path>
- <name>Top Gear 3000</name>
- <desc>The last game of the Top Gear series for the SNES exceeds ordinary dimensions and goes into outer space. Face the challenges found in 48 exciting tracks and become the best pilot in the entire galaxy! Just like the previous games, Top Gear 3000 comes with a password system that allows the player to continue a game in progress. The upgrade system of Top Gear 2 gained new breath and now comes with newly designed parts: ranging from tires to engines up to atomic turbos! As players travel from one planet to another via spacecraft, they race on various planets in different systems, getting progressively harder. The prize money earned in each race increases as does the price of new car parts... Moreover, the game comes with a versus mode which allows up to 4 players to race simultaneously via splitscreen.</desc>
- <image>/home/pi/RetroPie/roms/snes/Top Gear 3000 (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Konami</publisher>
- <developer>Gremlin</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Total Carnage (U) [!].smc</path>
- <name>Total Carnage</name>
- <desc>The war of 1999 left the country of Kookistan in shambles. Naturally, a dictator named General Akhboob took control of the beleagured nation and began creating an army of radioactive mutants. With a virtually impenetrable stronghold, a bunch of hostages, and a legion of mutants under his command, the evil despot will stop at nothing but world domination. Only two men have the courage and idealistic naivete to take on Akhboob and his forces: Captain Carnage and Major Mayhem, also known as the Doomsday Squad.
- As Captain Carnage or Major Mayhem, it is up to you or you and a friend (in simultaneous action) to rescue the hostages while shooting hundreds of mutants bent on your destruction. As you walk and run forward, backward, left, right, and diagonally through 20 battlezones of nonstop action, you'll always have your machine gun by your side. Additional weapons which you can find along the way include grenade launchers, rocket launchers, plasma machine guns, flame throwers, spray-fire rifles, defensive blades, and an assortment of bombs.</desc>
- <image>/home/pi/RetroPie/roms/snes/Total Carnage (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Malibu Games</publisher>
- <developer>Black Pearl</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Toys (U).smc</path>
- <name>Toys</name>
- <desc>Toys is based on the movie of the same name starring Robin Williams, Joan Cusack and LL Cool J. You play as Williams' character, Leslie Zevo, a kid at heart and toy maker who is fighting his uncle Lt. General Leland (played in the movie and depicted in the game by Michael Gambon) and his demented war toys that double as weapons of mass destruction, with your own assortment of toys. He does this in order to take back the factory his uncle has warped when he inherited from his brother when he passed away.
- There are four stages in the entire game, each with their own assortment of enemies such as grenade balloons pogo bears and exploding Elvis dolls, but you also have your own weapons such as race cars, wind-up ducks, bowling balls, water balloons and even pies.</desc>
- <image>/home/pi/RetroPie/roms/snes/Toys (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Absolute Entertainment, Inc.</publisher>
- <developer>Absolute Entertainment, Inc.</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Troddlers (U).smc</path>
- <name>Troddlers</name>
- <desc>Troddlers is a puzzle game in the vein of Lemmings. The player takes control of an animal-like wizard who can create and remove blocks; these blocks are useful for both jumping onto and redirecting the path of the little Troddlers that you have to direct towards the exit. The tricky bit is that the Troddlers can climb walls and ceilings, following the edge of the world and the exit is often in the middle of the screen or with an obstacle in the way.</desc>
- <image>/home/pi/RetroPie/roms/snes/Troddlers (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Sales Curve</publisher>
- <developer>Storm Sales</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Troy Aikman NFL Football (U) [!].smc</path>
- <name>Troy Aikman NFL Football</name>
- <desc>You and a friend can become star NFL players or choose to coach a team in this realistic rendition of the game of American football, endorsed by former Dallas Cowboys quarterback and Super Bowl champ, Troy Aikman. Choose to play alone against the system, or play against each other.
- Pick from 3 play modes: Pre-season, Season, or Custom Generated (editable) season. There are also three skill levels: Rookie, Pro and Veteran. You can design your own plays, customize your team, and save your team's stats. True-to-life playing surfaces have an effect on how your team performs and include grass, mud, dirt, snow, rain and turf. Listen to the roar of the crowd and other authentic stadium sounds as your plays are followed through.</desc>
- <image>/home/pi/RetroPie/roms/snes/Troy Aikman NFL Football (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Sony</publisher>
- <developer>Tradewest</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/True Lies (U).smc</path>
- <name>True Lies</name>
- <desc>True Lies is a 1994 video game based upon the film of the same name with Arnold Schwarzenegger's character Harry as the protagonist. The game followed the movie's path reasonably well, beginning at the Chateau and ending with the death of antagonist Aziz on the roof of the high rise. The game, which is oriented from a top-down perspective, had numerous weapons, from pistols and shotguns to anti-personnel mines.</desc>
- <image>/home/pi/RetroPie/roms/snes/True Lies (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>LJN Ltd.</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Tuff E Nuff (U) [!].smc</path>
- <name>Tuff E Nuff</name>
- <desc>Following a great war that destroys most of the earth, Tuff E Nuff sees four of the earth's toughest people come together to do battle, and earn the right to attempt to depose the mighty ruler. Gameplay is standard beat 'em up style action, featuring most of the conventions of the genre. The characters have a range of kicks, punches and throws, and each fight at their own base. The 90-second time limit can be turned on or off. Fights are best-of-three, with points awarded for each hit, and for overall victory.</desc>
- <image>/home/pi/RetroPie/roms/snes/Tuff E Nuff (U) [!].jpeg</image>
- <releasedate>03/26/1993</releasedate>
- <publisher>Jaleco Entertainment</publisher>
- <developer>Jaleco Entertainment</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Turn and Burn - No-Fly Zone (U).smc</path>
- <name>Turn and Burn - No-Fly Zone</name>
- <desc>In Turn and Burn: No-Fly Zone the player gets in the cockpit of the famed F-14 Tomcat and launches into a series of sorties on enemy fighters. The game is a simulation with real instruments and gauges and authentic weapons such as Sidewinders, Phoenix missiles and the M61A1 Vulcan Cannon to shoot down enemy fighters scattered throughout the stages. Players also land on their carrier in both daytime and night time missions. The game also features Mode 7 scaling.</desc>
- <image>/home/pi/RetroPie/roms/snes/Turn and Burn - No-Fly Zone (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Sony</publisher>
- <developer>Absolute Entertainment, Inc.</developer>
- <genres>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Twisted Tales of Spike McFang, The (U).smc</path>
- <name>The Twisted Tales of Spike McFang</name>
- <desc>The Twisted Tales of Spike McFang is an action-rpg starring the titular hero, a young vampire prince who must rescue his parents and save the inhabitants of the Vladamasco Islands from the evil Von Hesler. But is it really his handiwork, or is there someone else controlling him? Unravel the mystery while traveling to various locales, fighting Von Hesler's henchmen and picking up (CPU-controlled) companions along the way.
- Spike McFang has three main methods of attack: by striking out with his cape, throwing his hat like a boomerang, or using a magic card. Cards can also heal his health or give his companions extra strength. Spike can also devour the still-beating hearts of his vanquished foes (or the dropped tomatoes of his vanquished foes if you're playing the sanitized North American version) to regain health. There are a total of four different hats that Spike can purchase as upgrades in his battle against animated garlic bulbs, bomb-throwing cats, head-spinning plants and a plethora of other dangerous enemies.</desc>
- <image>/home/pi/RetroPie/roms/snes/Twisted Tales of Spike McFang, The (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Bullet Proof Software</publisher>
- <developer>Red Entertainment</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/U.N. Squadron (U) [!].smc</path>
- <name>U.N. Squadron</name>
- <desc>Soar to glory in a high-tech aircraft! The Evil Project 4 has torn freedom from the people of Aslan. Mercenaries control the entire country, except for a tiny airfield. But this field is headquarters for the best fighter pilots in the world -- UN Squadron!
- You must destroy all eight of Project 4's bases as you force back an overpowering enemy war machine. Dog-fight a wolfpack of stealth fighters in a battlefield of clouds! Strafe enemy tanks!
- A giant missile launcher, laser cannon and desert aircraft carrier hammer at your plane. Counterstrike with missiles, thunder lasers, napalm and bombs. Lead an airstrike for freedom!</desc>
- <image>/home/pi/RetroPie/roms/snes/U.N. Squadron (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Capcom</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ultima - Runes of Virtue II (U).smc</path>
- <name>Ultima: Runes of Virtue II</name>
- <desc>Runes Of Virtue 2 is the sequel to Runes Of Virtue for the Game Boy. Released on the Super NES as well as the Game Boy, Runes Of Virtue 2 maintains the action-RPG gameplay as the original. In this game, the Black Knight kidnaps Lord Tholden, simply out of boredom. Lord British sends you, the Avatar, out to recover Tholden and return peace to Brittania.
- As in the first Runes Of Virtue game you have the choice of selecting one of four characters. And again, there are three modes of difficulty.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ultima - Runes of Virtue II (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>FCI</publisher>
- <developer>Origin Systems</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ultima VI - The False Prophet (U).smc</path>
- <name>Ultima VI: The False Prophet</name>
- <desc>This is the first Ultima game to be created first for the PC and then converted later to other home computer systems rather than the other way around. Because of this, the game is larger and richer in its graphical environment and interactivity.
- In this conclusion to the Second Trilogy, you, the Avatar, are summoned back to save Britannia from the Gargoyles, a strange race of beings who have taken control of the Eight Shrines of Virtue. Conceived to be evil by the people of Britannia, the Gargoyles are discovered to be struggling for survival against ancient forces you had not imagined. You must help the Gargoyle race by learning their culture, language and vocabulary. Adventure with your companions Iolo, Shamino and Dupre in this gigantic world riddled with monsters and puzzles.
- The game features a top-down interface, animated graphics in vivid colors as well as original music, sound effects and thousands of objects to be manipulated.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ultima VI - The False Prophet (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>FCI</publisher>
- <developer>Origin Systems</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ultima VII - The Black Gate (U).smc</path>
- <name>Ultima VII: The Black Gate</name>
- <desc>The Avatar is once again summoned to the land of Britannia, and this time he has to investigate ritual murders that have occurred in the town of Trinsic. Meanwhile, a new philosophical/social doctrine is spreading through Britannia, promoted by the mysterious Fellowship...
- The story of this version of Ultima VII is essentially the same as in the original PC version. However, the dialogues have been greatly reduced and/or simplified. This applies also to the size of the game's cities and other locations, the amount of items to pick up, interior details, etc.
- Combat also underwent significant changes. The battles in this version are action-based; the player has to click on the enemy repeatedly to win. Unlike the PC version with its party management, the Avatar is traveling and fighting solo in this release.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ultima VII - The Black Gate (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>FCI</publisher>
- <developer>Origin Systems</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ultimate Fighter (U).smc</path>
- <name>Ultimate Fighter</name>
- <desc>An updated version of Hiryu no Ken S: Golden Fighter which adds a choice of turbo speed levels to increase the speed of the combat.
- In the Story mode, the main storyline involves a demon named Dargon who has been revived with the sole intent to destroy the Flying Warriors, who are a team of superheroes. Dargon sent in his Tusk Soldiers to raid Shorinji and they ended up stealing the secret scroll of Hiryu-no-ken and a sacred sword. They also offer a challenge to anyone who wants to reclaim these artifacts, that they would have to have a showdown at the World Tournament. It is now up to Rick to enter this fighting tournament and win back these priceless artifacts.
- During story mode, players control Rick in a side scrolling beat 'em up. Occasionally one one one boss battles will occur. Players will also be able to find healing items called miracle water which will restore depleted health.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ultimate Fighter (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Culture Brain</publisher>
- <developer>Culture Brain</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ultimate Mortal Kombat 3 (U).smc</path>
- <name>Ultimate Mortal Kombat 3</name>
- <desc>Ultimate Mortal Kombat 3 combines the best of all the Mortal Kombats into a single cartridge. 23 playable characters are immediately available, such as Reptile, Cyrax, Scorpion, Sub-Zero, Jax, Katana, Sonya, and more. There are two bosses that are unlockable, as well as additional characters.
- There is a variety of new levels, some of which are interactive. Characters can uppercut someone, causing them to hit the ground hard and crash through to the bottom floor, or they can knocked someone off a bridge, landing in a pit of spikes.
- Players can go against the computer one-on-one, two-on-two, or take part in the 8-fighter tournament.
- The DS version has a wireless one-one-one multiplayer mode and includes the Puzzle Kombat mini-game from Mortal Kombat: Deception.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ultimate Mortal Kombat 3 (U).jpeg</image>
- <releasedate>10/01/1996</releasedate>
- <publisher>Williams</publisher>
- <developer>Avalanche Software</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ultraman - Towards the Future (U) [!].smc</path>
- <name>Ultraman</name>
- <desc>In the future, Earth must protect itself from alien invaders, a task handled by the Science Special Search Party. However, they are not alone in this endeavor. After crashing his ship on Earth while in pursuit of the evil alien Bemular, the super-being Ultraman is here to help whenever the attacking aliens prove too much for humanity alone to handle. Standing hundreds of feet tall with incredible strength and amazing abilities, he can only remain on Earth for a few minutes, and so must defeat his foes before his power drains completely.
- Based on the popular television show from 1967, Ultraman directly follows the story of its source material. Cast in the role of the titular Ultraman, the player must defeat many of the same monsters that appeared in the original series. Taking the appearance of a 1-on-1 fighting game, Ultraman can punch, kick, and grapple his opponent, as well as use a variety of various special moves that must be charged. However, in order to actually defeat his opponent, Ultraman must deplete their continually-recharging life bar, and at that moment hit with his most powerful special attack: the Specium Beam. As the game continues, different enemies may even find ways to avoid this most formidable attack, and Ultraman must adapt... Each stage has a time limit of only three minutes, and there are three lives and no continues.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ultraman - Towards the Future (U) [!].jpeg</image>
- <releasedate>10/01/1991</releasedate>
- <publisher>Bandai</publisher>
- <developer>Nova Games</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Uncharted Waters (U).smc</path>
- <name>Uncharted Waters</name>
- <desc>The Franco family used to be one of the influential houses of Portugal. That is until the head of the family sailed out of a disastrous voyage to find the kingdom of Prester John. The disarray that followed brought about an end to the nobility of the Franco name. 100 years have passed and Portugal has prospered through it's sailing and trading empires. Young Leon Fanco wishes to restore his family's good name and make a name for himself as a sailor. At the heart of his ambition is the fair lady, Christiana, who is desired by the likely heir to the kingdom. Towards that end, Leon has been working hard to secure finances for his first ship. With the first step of his dream complete, Franco sails out with his father's good friend as first mate, you're off to find fame, adventure and fortunes out on the sea and in uncharted waters.
- Uncharted Waters is a sailing and trading simulation. Your goal is initially to sail between ports and trade goods between them to make a profit. Along the way, you may be called upon by merchants and royalty to do specific tasks. Several different nations as well as pirates roam the sea and not all have good relations with one another. You can take as long as you want and explore as much of the world as possible to complete your ultimate task of marrying Christiana, which will require your fame rating to be quite high anyway. Available at most ports is a trader for cargo, a supply station for your crew's food and water as well as repairs, a shipbuilder, an item store and finally a pub for gaining information, crew and gambling.
- All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents.</desc>
- <image>/home/pi/RetroPie/roms/snes/Uncharted Waters (U).jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Uncharted Waters - New Horizons (U).smc</path>
- <name>Uncharted Waters - New Horizons</name>
- <desc>In the first Uncharted Waters game, it was the 15th century and the New World was discovered. Now in New Horizons, it is the early 16th century and the age of exploration and sea trade is underway. Players choose from any one of six adventurers (scenarios), each with their own distinctive but intertwining plot, to embark on a quest of sailing, seamanship and exploration. The six characters are:Joao Franco is the son of Duke Leon Franco, the hero of the first Uncharted Waters game and an influential man in Portugal. His father wants to make him into a strong man and so decides to send him out to sea. Young Joao is tasked with learning the skills of the sailor (he is the only character who starts at level one) and embarking on a quest of discovery; reaching the far east and eventually looking for the secret of Atlantis.
- Catalina Erantzo is a Spanish naval officer who believes her beloved and her brother were both murdered by the Portuguese armada. Vowing revenge she turns to a life of piracy and soon becomes a red haired scourge of the seas.
- Pietro Conti is a indebted man, having inherited the financial woes of the Conti family. When the Duchess Franco hires him to spy on her son, he accepts the job and obtains a ship. Pietro hopes to use these resources to seek out valuable treasure and clear up his family's debt.
- Ernst Von Bohr is a geographer who is teaching classes in Holland. But he yearns to leave the classroom and sail the high seas, living a life of adventure that he has only read about in books. When his friend, Mercator offers to finance his initial voyage in exchange for cartography information about the world, Ernst is given the opportunity to live out his dream.
- Ali Vezas is a poor orphaned child living in Istanbul and serving others. He dreams of becoming his own master and making his own fortune across foreign lands. A twist of fate aides in providing him with small loans, with which he is able to afford his first ship and sail out with a cargo hold full of goods...
- Otto Baynes styles himself a Royal Knight of the British Empire, in the service of his majesty the king. Promoted to Admiral of the British fleet, the kingdom is worried about the increased naval power of Spanish fleets. Otto is given a letter of marque by the king and ordered to terrorize the Spanish Fleet. Equipping himself simply at first, Otto strives to become a great Privateer in the name of King and Country.Regardless of the character chosen, Uncharted Waters: New Horizons is a top-down sailing simulation. At sea, players control the direction of their ship, where speed is affected by the number/health of the crew, the wind and the currents. Players can navigate anywhere there is water (though some ships are not ocean worthy) and discover interesting landmarks and new ports. Upon landing at a port, the view is also top-down and the player can enter different buildings, each with unique services and goods. These include: The Inn, the Item Shop, The Shipyard, The Tavern, The Castle, The Guild Hall, The Church, The Merchant and the Harbor. It's up to the player to earn enough gold to keep the crew fed and financed and keep the fleet repaired. Primary methods of earning money are through sea trade, accepting jobs from the guild, gambling and battle with other ships.
- During naval combat, the game becomes a turn-based top-down strategy game, with the player moving ships in order to obtain trajectories needed to fire cannons at enemy ships, or run alongside enemy vessels in order to board them. If the player's flagship attacks the flagship of the enemy fleet, they can challenge the opponent to a duel. If accepted, the game changes to a side-view of the two captains engaged in a fight. During this sequence, the player can only choose which fighting maneuver (strike, thrust, parry, lash) they wish to engage in.</desc>
- <image>/home/pi/RetroPie/roms/snes/Uncharted Waters - New Horizons (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Koei</publisher>
- <developer>Koei</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Uniracers (U) [!].smc</path>
- <name>Uniracers</name>
- <desc>What do you get if you cross Sonic the Hedgehog with Tony Hawk's Pro Skater?
- It might seem an odd combination, but it describes Uniracers perfectly. One of the more successful releases of the Super Nintendo's twilight era, Uniracers mixes platform-based high-speed racing, with crazy stunts and tricks.
- The basic idea in most levels of the game is simple. Get your unicycle from A to B as quickly as possible, and finish ahead of your opponent. It's like Sonic, but with none of those pesky enemies, pointless power-ups and frustrating obstructions. In fact it doesn't sound like much of a game at all...
- Here's the key, though. Tricks performed and landed during the race increase your speed. The better the trick, the greater your increase in speed will be.
- Also, some levels are set in areas designed solely for stunts. Such levels require you to earn as many style points as possible, by doing tricks. These levels are against the clock, and a set points score, rather than an opponent.
- Unicycles are stupid and difficult, and yet fun, once you get the hang of them. Much the same could be said about Uniracers...</desc>
- <image>/home/pi/RetroPie/roms/snes/Uniracers (U) [!].jpeg</image>
- <releasedate>12/01/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>DMA Design</developer>
- <genres>
- <genre>Racing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Universal Soldier (U).smc</path>
- <name>Universal Soldier</name>
- <desc>Universal Soldier is the licensed video game based on the 1992 movie starring Jean-Claude Van Damme. You control Van Damme's character as he turns against his platoon and attempts to bring down the corrupt government organization that created him.</desc>
- <image>/home/pi/RetroPie/roms/snes/Universal Soldier (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Accolade</publisher>
- <developer>Carolco</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Untouchables, The (U).smc</path>
- <name>The Untouchables</name>
- <desc>This version of the The Untouchables is different from the other versions. While the other versions are based on the Brian De Palma film starring Kevin Costner, this version is based on the 1993 remake of the original 1960's series that starred Robert Stack.
- There are five different assignments (missions) to choose from, each with their own set time limit. The first mission is set in the over the shoulder, third-person perspective in an alleyway using a shotgun to take down mobsters hiding in buildings. The second mission is a 2D side-scroller set in a warehouse where the player must defend against gangsters and pick up counterfeiting plates scattered throughout a warehouse. The third mission is a side-scrolling shooter, located on a dock, where the player uses a tommy gun to take out various bad guys scattered throughout the stage. The fourth mission is a top-down shooter located at the top of a courthouse where the player must rescue hostages while defending against various bad guys. The fifth and final mission is a first-person shooter located on the rooftops of Chicago against Al Capone himself.
- The story is told between missions through old-time looking newspapers that report on the success or the failure of the player's mission.</desc>
- <image>/home/pi/RetroPie/roms/snes/Untouchables, The (U).png</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Ocean Software</publisher>
- <developer>Ocean</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Urban Strike (U) [!].smc</path>
- <name>Urban Strike</name>
- <desc>Urban Strike is the third in EA's long running series of helicopter action games. An evil genius named H. R. Malone has started a cult and managed to gather millions of followers. Malone is using his influence and wealth to build a super weapon with which he will overthrow the government. You will once again suit up and take control of various types of helicopters to stop Malone's evil scheme.
- Urban Strike is the first, and only, game in the Strike series to feature non-vehicular combat. In some levels you will leave your helicopter and proceed on foot.</desc>
- <image>/home/pi/RetroPie/roms/snes/Urban Strike (U) [!].jpeg</image>
- <releasedate>11/01/1995</releasedate>
- <publisher>Black Pearl</publisher>
- <developer>Solid Sofware</developer>
- <genres>
- <genre>Action</genre>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Utopia - The Creation of a Nation (U).smc</path>
- <name>Utopia - The Creation of a Nation</name>
- <desc>Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists.
- You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer.
- Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push towards a QOL of 80% or higher can only be achieved once there is no outside threat.</desc>
- <image>/home/pi/RetroPie/roms/snes/Utopia - The Creation of a Nation (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Konami</publisher>
- <developer>Gremlin</developer>
- <genres>
- <genre>Life Simulation</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Vegas Stakes (U).smc</path>
- <name>Vegas Stakes</name>
- <desc>In this Casino simulator, you have decided to be a high roller. Followed by four friends, their main objective is to risk the Lady Luck and become a high roller in Las Vegas, place of luxurious and refined gambling houses.
- With only $1000 in your pocket, feel free to explore five different casinos (The Hideaway, Golden Paradise, Buffalo Head, The 2020 and later, the Laurel Palace), making the possible and impossible to increase its banking account and reach the goal of $ 10 million.
- To be successful in this millionaire-journey, you'll have different options of how to earn lots of money: Blackjack, Slots, Roulette, Craps or Seven-Card Stud Poker.
- Randomly, some people will chat with you, asking for some borrowed money, selling value objects and many other goodies: depending of the chatting, you'll be able to gain benefits (money increased) or damages (have half of its money stolen).
- During this tough "mission", a friend (chosen by you in the Casino room) will help you, explaining in details the rules of the current game or offering some wager advices.</desc>
- <image>/home/pi/RetroPie/roms/snes/Vegas Stakes (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>HAL Labs</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Virtual Bart (U) [!].smc</path>
- <name>Virtual Bart</name>
- <desc>Bart's reality goes virtual when he is strapped into Martin Prince's Virtual Reality experiment at the elementary school science fair. Each virtual reality program represents a stage in the game that Bart must play through in order to escape the machine before the programs crash.
- The game consists of three side-scrolling platform stages and three stages that take place from a rear view. Bart assumes the roles of a pig, dinosaur, and baby for the platform stages. He tosses tomatoes and eggs, slides down a water slide, and drives a motorcycle in a post-apocalyptic Springfield for the three remaining stages. They are all accessed by chance via a wheel-of-misfortune.</desc>
- <image>/home/pi/RetroPie/roms/snes/Virtual Bart (U) [!].png</image>
- <releasedate>09/01/1994</releasedate>
- <publisher>Acclaim</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Vortex (U) [!].smc</path>
- <name>Vortex</name>
- <desc>The player pilots an experimental mech called the Morphing Battle System against the seven worlds of the Aki-Do Forces. The MBS can transform between four different modes, fueling unconfirmed speculation that the concept may have been derived from an unreleased Transformers game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Vortex (U) [!].jpeg</image>
- <releasedate>09/01/1994</releasedate>
- <publisher>Electro Brain</publisher>
- <developer>Argonaut Software</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/WCW Super Brawl Wrestling (U).smc</path>
- <name>WCW Super Brawl Wrestling</name>
- <desc>SuperBrawl is one of the earliest wrestling titles with the WCW (World Championship Wrestling) license. It has 12 different professional wrestlers to choose from including Sting, Ric Flair, Big Van Vader, The Steiner Brothers (Rick & Scott) to name a few. The standard moves are present including punches, kicks, pile drivers and power slams including special unique finishers for each wrestler.
- The modes include Single and Tag Team matches that support a two-player option with the ability to customize options including time limits and rules. Passwords are also present so that players can pick up and play at their leisure. The view is a 3/4 overhead view with the ring catty-cornered on the screen similar to Fire Pro Wrestling. Tony Schiavone also lends his voice to the game for in-game commentary.</desc>
- <image>/home/pi/RetroPie/roms/snes/WCW Super Brawl Wrestling (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>FCI</publisher>
- <developer>Beam Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/WWF Raw (U).smc</path>
- <name>WWF Raw</name>
- <desc>WWF Raw is a professional wrestling game featuring 10 superstars from the World Wrestling Federation. The wrestlers you can choose from include Bret "Hit Man" Hart, Bam Bam Bigelow, 1-2-3 Kid, Diesel, Doink, Lex Luger, Luna Vachon, Owen Hart, Razor Ramon, Shawn Michaels, Undertaker, and Yokozuna.
- In this game, you attempt to pin your opponent to the mat by reducing his power meter until he can fight no more. There is a large number of moves to perform, including turnbuckle maneuvers and "illegal" acts such as hitting your opponent with a metal folding chair.
- This game supports up to 4 simultaneous players, and has the following game modes: One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match, and Rematch.</desc>
- <image>/home/pi/RetroPie/roms/snes/WWF Raw (U).None</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>LJN</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/WWF Royal Rumble (U).smc</path>
- <name>WWF Royal Rumble</name>
- <desc>Control one of twelve World Wrestling Federation stars in a "no holds barred brawl" -- in other words, do whatever moves you want, from choke holds, piledrivers, and even chair slams, until your opponent is knocked out. You can even go outside the ring if you like. Several modes of play are available, including one-on-one, tag team (two-on-two), and three-on-three tag team. You can play as the following WWF wresters: Bret Hart, Razor Ramon, Randy Savage, Shawn Michaels, The Undertaker, Tatanka, Mr. Perfect, Crush, Ric Flair, Yokozuna, Ted Dibiase, and Lex Luger.</desc>
- <image>/home/pi/RetroPie/roms/snes/WWF Royal Rumble (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>LJN</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Fighting</genre>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/WWF Super Wrestlemania (U) [!].smc</path>
- <name>WWF Super WrestleMania</name>
- <desc>This was the first ever WWF licensed game for the SNES and Sega Genesis consoles. It featured one-on-one, tag team, and Survivor Series matches. The two versions were not identical because they featured some different characters for each console. The Genesis had: Hulk Hogan, Papa Shango, Ultimate Warrior, Macho Man, British Bulldog, IRS, Ted Dibiase, Shawn Michaels. Meanwhile the SNES had: Macho Man, Undertaker, Jake The Snake, Hulk Hogan, Earthquake, The Road Warriors, Typhoon, Ted Dibiase, and Sid Justice.</desc>
- <image>/home/pi/RetroPie/roms/snes/WWF Super Wrestlemania (U) [!].jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>LJN</publisher>
- <developer>Sculptured Software</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/WWF Wrestlemania - The Arcade Game (U) [!].smc</path>
- <name>WWF WrestleMania: The Arcade Game</name>
- <desc>WWF Wrestlemania: The Arcade Game merges the personalities and action of the popular WWF TV show characters with a Mortal Kombat-style fighting game. This title features digitized graphics of 8 WWF superstars: Doink, Razor Ramon, Bret "Hit Man" Hart, Shawn Michaels, The Undertaker, Yokozuna, Bam Bam Bigelow, and Lex Luger.
- Although it is a wrestling title, this game is structured a lot like a one-on-one fighter. It is very fast-paced, and features crazy special moves. Also, each match is divided into a series of rounds, much like a fighting game. Instead of each round ending in a KO, each round simply ends when you force the other wrestler(s) to fall by reducing their energy meter. Game modes include single player arcade mode, tournament mode, and vs mode for 1-on-1 multiplayer.</desc>
- <image>/home/pi/RetroPie/roms/snes/WWF Wrestlemania - The Arcade Game (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Cosmo</publisher>
- <developer>Acclaim</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Waialae Country Club (U).smc</path>
- <name>True Golf Classics - Waialae Country Club</name>
- <desc>Grab your clubs and head for the first tee. This golf sim recreates the world famous Hawaiian Waialae Golf Course, noted for lots of bunkers and very fast greens. You can choose your golfer, assign him a caddy, pick your set of clubs and adjust the power, putting, technical, recovery and wind game stats to suit your personal preference. The game offers a practice training mode, a tournament mode and the ability to challenge your friends in a stroke match. Oddly, this game was not sanctioned by the PGA and assumes that the golfer is always male.</desc>
- <image>/home/pi/RetroPie/roms/snes/Waialae Country Club (U).jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>T&E Soft</publisher>
- <developer>T&E Soft</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/War 2410 (U).smc</path>
- <name>War 2410</name>
- <desc>In the year 2003 geneticists tried to create the perfect soldier. Something went wrong however, and three new life forms turned against their creators: Brutally savage Orcs, cybernetic androids called Cromes and genetically enhanced human soldiers code named M.A.R.S. Players take control of a secretly assembled force and must try to restore order.
- War 2410 is a turn-based strategy game in which players move various units, such as mechs, tanks, troops or planes over a grid-map. Units differ in movement and attacking range. Some ground units cannot attack air units and vice versa. Terrain also affects combat as some types of terrain, like trees or buildings improve a units defense. Attacked units always counterattack as long as the attacker is within range. The goal of most missions is to destroy all enemy units, while it is sometimes necessary to capture the enemies' bases. Units cannot not be improved or modified and every mission starts with all units already in place.</desc>
- <image>/home/pi/RetroPie/roms/snes/War 2410 (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Advanced Productions</publisher>
- <developer>Advanced Productions</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/War 3010 - The Revolution (U).smc</path>
- <name>War 3010 - The Revolution</name>
- <desc>An alien race named Kyllen has enslaved humanity. On the planet Joyec, rebels managed to take the Kyllen by surprise and seize one of their battle fleets. The player must now guide their efforts in trying to throw over the Kyllen.
- War 3010 is a turn-based strategy game in which players move spaceships over a grid-map. There are different types of ships, such as Fighters, Marauders or Destroyers, that differ in movement range and weapon power. Weapon power is also divided into long and short range, i.e. a ship that is very good at long range combat may have poor close ranged weapons etc. During combat, the following actions can be chosen from a menu: Movement, Attacking, terrain information, unit information, a map of the battlefield, overview of all units, including those of the enemy; and an option to scout planets for technology. When an attacking unit is within range of an attacked unit, the attacked unit will always counter-attack (if it isn't destroyed first). In later missions it becomes possible to scout planets for technology and upgrade ships, as well as take control of space stations to build new ships. Ships cannot be taken into the next mission however.</desc>
- <image>/home/pi/RetroPie/roms/snes/War 3010 - The Revolution (U).jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>Advanced Productions</publisher>
- <developer>Advanced Productions</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wario's Woods (U) [!].smc</path>
- <name>Wario's Woods</name>
- <desc>Wario's Woods is a puzzle game similar to Tetris or Columns, but with a twist. Instead of directly controlling the monsters and bombs that are falling down, the player controls Toad who has to carry around stacks of monsters and bombs and to combine them in the right way. One bomb plus at least two monsters of the same color have to be combined to make them disappear. If five or more objects are cleared at the same time, a diamond will appear. Destroying the diamond will clear all monsters of the diamond's color.
- There are four different ways to pick up objects. The A button lets Toad pick up the whole stack that is in front of him, the B button lets him only pick up one object, even if it's in the middle of a stack, the Y button lets him kick a monster or bomb that's in front of him and the X button places him on top of the stack that he is carrying. He can also run up walls and stacks to catch falling objects out of the air or to pick up certain parts of a stack.
- There are 5 different modes of play: a "Round Game" in which Toad has to clear numerous levels, a match versus a computer controlled opponent, a two player mode, a "Time Race" mode, and finally, an extensive training mode.
- There are some differences between the SNES and NES versions. Due to a lack of buttons, controls are a little different in the NES version (although all the moves from the SNES version are present). Also, there is no vs. mode against the computer, but the "Round Game" mode features two modes of play: one that includes boss-fights on every level ending with a 9.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wario's Woods (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Intelligent Systems</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Warlock (U) [!].smc</path>
- <name>Warlock</name>
- <desc>When the sun aligns with the moon once every millennium, druid guardians summon their magic of their runestones to prevent the rebirth of the Warlock. The runestones are scattered through time and across the continents and you must find them before the Warlock does.
- The gameplay is simple. You go through different stages fighting of creatures and then finding the runestones. You fight off enemies by simply blasting them with this energy, using this orb you have with you, or you can use a spell to kill them. There are some puzzles in the game too. Some of the battles with the tougher enemies require some strategy to defeat them.</desc>
- <image>/home/pi/RetroPie/roms/snes/Warlock (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Cosmo</publisher>
- <developer>Acclaim Entertainment</developer>
- <genres>
- <genre>Action</genre>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/WarpSpeed (U).smc</path>
- <name>WarpSpeed</name>
- <desc>The player takes control of a starpilot with a mission to defend star bases from a fleet of invading alien warships. The game takes place from a cockpit perspective from one of four starfighters; the Stinger, Striker, Stalker,or Slasher. The game has 7 battle scenarios and a 4 scenario campaign mode.
- The starfighter ships come equipped with a computer, engine, shield, weapons, and missiles which can be damaged from enemy combatants or space debris like asteroids. The ship also comes with a Long Range Scanner, which shows the locations of enemies on the map. The map itself is made up of 64 square sections. Finally, the ship also has a Hyperwave Reciever, that lets the player communicate with both the aliens and the player's base.</desc>
- <image>/home/pi/RetroPie/roms/snes/WarpSpeed (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Accolade</publisher>
- <developer>Accolade</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wayne Gretzky and the NHLPA All-Stars (U) [!].smc</path>
- <name>Wayne Gretzky and the NHLPA All-Stars</name>
- <desc>One of the many hockey games released, this version not only let the player control Gretzky, but other major players of the time as well such as Mario Lemieux, Eric Lindros, Mark Messier among many others, 600 total. It also features the 26 NHL teams at the time as well as 6 International teams to choose from.
- The gameplay is similar to many other hockey games with the standard modes such as Exhibition, Season, Playoffs or even a "Just Play" option that instantly took the player to a random game. There is also a "Simulation Mode" that gives the game an authentic feel complete with penalties or an "Arcade Mode" that was more action oriented and with less rules. A battery back-up keeps extensive track of stats and has a two-player option as well.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wayne Gretzky and the NHLPA All-Stars (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Time Warner Interactive</publisher>
- <developer>Time Warner</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wayne's World (U) [!].smc</path>
- <name>Wayne's World</name>
- <desc>"Wayne's World, Wayne's World! Party time! Excellent! Woo, woo, woo!"
- It's Friday, it's 10:30 and like usual, Wayne and Garth are presenting their TV show. First they start off by reading a top-10 list of the worst games they recently played at the arcade. Then Wayne accounts on how he and Garth were suddenly sucked into a video game, and Garth was kidnapped by the mysterious Zantar. "Weeuuu, weeuuu, weeuuu!" FLASHBACK, and now you're suddenly in control of Wayne as he must embark upon a quest to save his good pal Garth.
- Not to be confused with the DOS license, this Wayne's World is a platform- style game. You must jump, fight and rock your way through 4 different levels which include Kramer's Music Store, Stan Mikita's Donut Store, Gas Works and Surburbia. Using Wayne's guitar as your sonic weapon, it's most excellent noise will bring death to various enemies. Will you save Garth from the evil purple clutches of Zantar? SCHWING!</desc>
- <image>/home/pi/RetroPie/roms/snes/Wayne's World (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>THQ</publisher>
- <developer>Gray Matter</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/We're Back! A Dinosaur's Story (U).smc</path>
- <name>We're Back! - A Dinosaur's Story</name>
- <desc>We're Back!: A Dinosaur's Story is different from it's Genesis counterpart. This version features character's from the movie, but does not follow the storyline of the movie. In this version, Professor Screw Eyes has kidnapped Louie and Cecilia. Hearing of this, Captain Neweyes and the dinosaurs launch into action to save their friends by traveling through various time periods.
- The gameplay is a side-scroller that has the player take control of Rex, traveling throughout the levels avoiding traps and defeating various enemies scattered throughout the stages (five in all). Rex can also receive help from his dinosaur pals, Elsa, Woog, Vorb, and Dweeb from time to time. There are also power-ups that increase and replenish Rex's health.</desc>
- <image>/home/pi/RetroPie/roms/snes/We're Back! A Dinosaur's Story (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Hi Tech Expressions</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Weapon Lord (U).smc</path>
- <name>Weaponlord</name>
- <desc>A barbarian battleground. Seven different warriors, eached armed with a unique weapon set forth on a fighting game quest where they will clash and conflict with one another in this fighting game from Namco. Their ultimate foe is the mysterious Demonlord. An early relative of the popular Soul Calibur series, the main claim to fame of this game is the weapon play. Blocking and combos are present along with special "frenzies" of increased attack and death combos. The backgrounds are all hand drawn and meticulously detailed. Each character carries their own storyline with them between arenas, jungles and firey mountains on a quest to oppose the Demonlord.</desc>
- <image>/home/pi/RetroPie/roms/snes/Weapon Lord (U).jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Ocean Software</publisher>
- <developer>Visual Concepts</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wheel of Fortune (U).smc</path>
- <name>Wheel of Fortune</name>
- <desc>A very basic translation of the popular game show Wheel Of Fortune, where you guess letters until you can guess the phrase. This CGA version has three old-school rounds of Wheel of Fortune (where the puzzles are simply "Phrase", "Title", "Person", etc.) and then a bonus round. You can compete against 2 computer players or up to three people can play against each other.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wheel of Fortune (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Gametek</publisher>
- <developer>Imagitec Design</developer>
- <genres>
- <genre>Strategy</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wheel of Fortune - Deluxe Edition (U).smc</path>
- <name>Wheel of Fortune: Deluxe Edition</name>
- <desc>Wheel of Fortune: Deluxe Edition is an updated sequel to its predecessor that features 4,000 different puzzles and the standard features of Wheel of Fortune such as the bonus round. It also has a digitized likeness of Vanna White along with her voice. There are also digitized photos of people that can be chosen to represent the player. Players can go up against friends or compete against the computer A.I.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wheel of Fortune - Deluxe Edition (U).jpeg</image>
- <releasedate>04/01/1994</releasedate>
- <publisher>GameTek</publisher>
- <developer>Imagitec Design</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Where in Time is Carmen Sandiego (U) [!].smc</path>
- <name>Where in Time is Carmen Sandiego</name>
- <desc>Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).</desc>
- <image>/home/pi/RetroPie/roms/snes/Where in Time is Carmen Sandiego (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Hi Tech Expressions</publisher>
- <developer>Brøderbund Software</developer>
- <genres>
- <genre>Adventure</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Where in the World is Carmen Sandiego (U).smc</path>
- <name>Where in the World is Carmen Sandiego</name>
- <desc>Woldwide crime wave!
- Acme Detective Agency hot on the trail of master thief Carmen Sandiego and her henchmen.
- Wanted: Detective to locate and capture Carmen and her gang. Must be hard working, independent, fun seeking individual willing to travel the world. No experience necessary.
- - Digitised graphics
- - Hundreds of cases
- - More animated sequinces
- - Play in 5 languages
- Don't forget your World Almanac. It is a gumshoe's best friend.</desc>
- <image>/home/pi/RetroPie/roms/snes/Where in the World is Carmen Sandiego (U).jpeg</image>
- <releasedate>06/01/1993</releasedate>
- <publisher>EA Games</publisher>
- <developer>Hi-Tech</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Whizz (U) [!].smc</path>
- <name>Whizz</name>
- <desc>Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.</desc>
- <image>/home/pi/RetroPie/roms/snes/Whizz (U) [!].jpeg</image>
- <releasedate>01/01/1996</releasedate>
- <publisher>PMR</publisher>
- <developer>Flair</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wicked 18 Golf (U).smc</path>
- <name>Wicked 18</name>
- <desc>Wicked 18 is a golf game with a twist. The player takes control of a golfer on the most extreme 18 holes of golf with tall mountains, canyons and various objects and obstacles ready to stop the player at any time.
- There are four different game modes to choose from: Stroke, Match, Skin and Tournament with the ability to play against three other friends in a heated match. There is also a battery back-up that saves the players progress after each hole is completed.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wicked 18 Golf (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Bullet Proof Software</publisher>
- <developer>T&E Soft</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wild Guns (U).smc</path>
- <name>Wild Guns</name>
- <desc>Annie & Clint, two gunslingers, arrive at Carson City and get caught up in a gunfight. It's raining bullets and there are explosions everywhere. After an intense battle they enter the saloon where they dispose of every cowboy in sight while redecorating the interior. Our heroes flee the scene by climbing on the roof, but what's that sound? ... it's a HUGE robot!</desc>
- <image>/home/pi/RetroPie/roms/snes/Wild Guns (U).jpeg</image>
- <releasedate>07/01/1995</releasedate>
- <publisher>Natsume</publisher>
- <developer>Natsume</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wild Snake (U).smc</path>
- <name>Wild Snake</name>
- <desc>WildSnake is a puzzle game in which the player must manage falling snakes in a confined space and keep the snakes from reaching the top of the space. Snakes fall and slither until they reach a resting spot on the floor of the space. A snake will destroy any other snakes of the same color and pattern that it touches with its head on the way down, which often has the chain effect of loosening the pile of snakes so that all the snakes slither into new positions, possibly eliminating even more snakes.
- The game is played against a selection of backgrounds including desert, forest, water, or grass. Further, there are 7 game grids including the standard grid (a tall rectangle), X, plus, flask, Diabolo (an hourglass pattern), T-square, and obstacle (with a number of intermediate blocks).
- The player starts out as a nestling and earns higher and higher distinctions taken from the snake realm (garter snake, water snake, boa, mambo, python, king cobra, etc.) as more snakes are cleared. Also, as the level increases. more types of snake patterns must be handled. Sometimes, there is a flashing red snake that eliminates the first snake it touches. Further, there is occasionally an unstoppable snake that barrels down to the bottom of the space, eliminating all snakes in its path.
- The game can be played with 1 or 2 players in either easy, normal or hard mode. In the single player mode, the player can choose whether the preview showing the next snake will be shown. In 2-player mode, there is always a preview window. In fact, there is a queue of 3 snakes between the 2 player spaces from which the next snake is drawn. As a bonus during competition, multiple snake eliminations by one player result in obstacles appearing in the space of the opposing player.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wild Snake (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Spectrum Holobyte</publisher>
- <developer>Manley & Associates</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wing Commander (U) [!].smc</path>
- <name>Wing Commander</name>
- <desc>The player takes the role of a nameless pilot aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player gets to name the pilot and choose his callsign. The pilot (known in-production to Origin personnel as "Bluehair," after his most notable feature) quickly rises through the ranks of the flight wing, and (presuming the player performs ideally in the cockpit) eventually leads a strike on the Kilrathi High Command starbase in the Venice system. On the other hand, if the player does not perform optimally, missions become increasingly defensive in nature and eventually the Claw is forced to retreat.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wing Commander (U) [!].jpeg</image>
- <releasedate>01/01/1990</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Mindscape Inc.</developer>
- <genres>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wing Commander - The Secret Missions (U).smc</path>
- <name>Wing Commander - The Secret Missions</name>
- <desc>In the first Secret Missions add-on to Wing Commander, the TCS Tiger's Claw responds to a distress call from the Terran colony in the Goddard System. Once they arrive, they find that the colony has been completely destroyed by a new Kilrathi secret weapon, with no survivors. The Tiger's Claw is then ordered to pursue the Kilrathi fleet into their own space and destroy this new weapon - without reinforcements or the ability to resupply...
- The Secret Missions campaign adds 16 new missions to fly. Unlike the main game, there is no branching mission tree - progress is linear. There are also several new ships: a Confederation corvette, Kilrathi and Confederation freighters and of course the Kilrathi dreadnought with the secret weapon itself.
- Characters from the main game can be transferred into the add-on, which also includes a "Mission Selector" to fly any of the missions from the original game.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wing Commander - The Secret Missions (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Mindscape Inc.</developer>
- <genres>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wings 2 - Aces High (U).smc</path>
- <name>Wings 2: Aces High</name>
- <desc>The game takes place during World War 1. Choose one of the five allied fighter pilots to do battle against the Central Powers. The game consists of 20 missions with the final one culminating with a battle between the player and "The Red Baron".
- Missions are basically the same as in its' predecessor Wings. There are bombing missions where you have to take out targets that were circled in an aerial photograph, strafing runs where you get to blast anything that you fancy blasting with an unlimited supply of ammo, and of course the main part: dogfights in the sky.
- If a mission is completed successfully, the player can power up the successful pilot in four skill categories: flying, shooting, mechanics, and stamina. A failed mission can lead to either a dishonorable discharge or death for the pilot.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wings 2 - Aces High (U).jpeg</image>
- <releasedate>10/01/1992</releasedate>
- <publisher>Namco Limited</publisher>
- <developer>Namco Limited</developer>
- <genres>
- <genre>Flight Simulator</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Winter Extreme Skiing and Snowboarding (U) [!].smc</path>
- <name>Tommy Moe's Winter Extreme: Skiing & Snowboarding</name>
- <desc>In Winter Extreme, the player can partake in a series of skiing and snowboarding events including the Downhill where the player speeds down a course in order to finish the course as fast as possible in an allotted time by speeding through checkpoints. The Slalom has the same set-up where the player has to finish the course in an allotted time by passing through gates, but also has to contend with twists, turns and various other obstacles in the players path. The Giant Slalom is similar except for more obstacles and a longer path.
- Along with the three challenge modes, there is also a Freeride mode where the player can ski at their leisure while avoiding various obstacles such as trees, rocks and fellow skiers and snowboarders. The game also is endorsed by skiing location, Val-d'Isere, which hosted the 1992 Winter Olympics along with skier, Tommy Moe.</desc>
- <image>/home/pi/RetroPie/roms/snes/Winter Extreme Skiing and Snowboarding (U) [!].jpeg</image>
- <releasedate>06/01/1994</releasedate>
- <publisher>Electro Brain</publisher>
- <developer>Loriciels</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Winter Olympic Games - Lillehammer '94 (U).smc</path>
- <name>Winter Olympic Games - Lillehammer '94</name>
- <desc>This is the official license of Winter Olympics tournament in 1994 at Lillehammer, Norway. You can practice in any event before the tournament. The game offers two modes - Full Olympics and Mini Olympics, which vary in the number of events.
- It includes 5 different types of sports - biathlon, alpine skiing (downhill, slalom, giant slalom and Super-G), ski jumping (90 m, 120 m), bobsleigh (2/4 men bob, 1/2 men luge) and skating (elimination, pursuit, time trial). The events use 3D views</desc>
- <image>/home/pi/RetroPie/roms/snes/Winter Olympic Games - Lillehammer '94 (U).jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Selling Points</publisher>
- <developer>U.S. Gold</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wizard of Oz, The (U) [!].smc</path>
- <name>The Wizard Of Oz</name>
- <desc>The Wizard of Oz for the SNES is a re-telling of L. Frank Baum's classic story as strongly influenced by MGM's 1939 musical. To a lesser degree, individual levels adapt locations from the 1993 Wizard of Oz Animated Series by DIC by using settings from the series, such as Time Town.
- The game is a platform adventure, which highly encourages exploration. The action is split into four worlds. In each of the first three worlds, the Scarecrow, Tin Man, and Lion can be found, while in the last rather than gain a companion the witch must be fought. After gaining a companion, the characters may be switched on the fly, and each companion has significantly different attacks and abilities. Several of the levels require using a combination of all of these abilities to fully explore. The game also includes a variety of mini-games which gives the player a chance to play as Toto also.
- All levels can be revisited once passed and doing so required both for the purposes of stocking up on items and to find the Emerald City tickets which are required to enter the final area.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wizard of Oz, The (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Seta</publisher>
- <developer>Seta</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wizardry V - Heart of the Maelstrom (U) [!].smc</path>
- <name>Wizardry V: Heart of the Maelstrom</name>
- <desc>Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. So once again a party of adventurers must venture forth to vanquish the evil.
- Wizardry V represents a complete revision of the gaming system used in the first four installments, with larger mazes, new spells and character classes, and an expanded system for combatting and interacting with creatures. It is also the first game in the series that allows, but does not require characters imported from a previous scenario.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wizardry V - Heart of the Maelstrom (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>Capcom</publisher>
- <developer>ASCII Entertainment</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wolf Child (U) [!].smc</path>
- <name>Wolfchild</name>
- <desc>Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been kidnapped and his family brutally murdered by the terrorist organization CHIMERA. His surviving son Saul takes it upon himself to avenge his family. Using his father's research, he turns into a man-wolf and sets out to find CHIMERA's base and defeat their leader Karl Draxx.
- As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wolf Child (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Virgin Interactive</publisher>
- <developer>Core Design</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wolfenstein 3D (U).smc</path>
- <name>Wolfenstein 3D</name>
- <desc>This masterpiece of wild action and unbelievable graphics brings you virtual reality at its best, as you move through a sensationally realistic 3-D world of amazing detail. It's World War II, and you are B.J. Blazkowicz - the Allies' bad boy of espionage, a terminal action seeker gulit for abuse with an attitude to match. There's just one small problem: you've been captured by the Nazis, tortured, and imprisoned beneath the Castle Wolfenstein where you await execution. Bummer. Now, you must do anything to escape from the belly of a Nazi dungeon - or die trying.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wolfenstein 3D (U).png</image>
- <releasedate>03/01/1994</releasedate>
- <publisher>Imagineer</publisher>
- <developer>Imagineer</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wolverine - Adamantium Rage (U).smc</path>
- <name>Wolverine: Adamantium Rage</name>
- <desc>Side scrolling platform beat-em-up. Wolverine, aka Logan, searches desperately for clues about his past and his identify. Using the computers of the X-Men mansion, Wolverine soon receives coordinates to somewhere in Canada and is told to come alone. As the missions and levels progress he finds clues which lead him inevitably on to the next level.
- The main character has a very large selection of combat moves, and also has great agility and the ability to climb walls using his wrist-spikes. Bonus pickups are provided in the level maps. Many of them are hidden very thoroughly which invites the player to use Wolverine's agility and climbing abilities to explore every corner.
- Levels include:
- The Secret Lab,
- The ninja training camp,
- Tokyo,
- Hallucinogenic world,
- The inner circle,
- The mysterious underworld</desc>
- <image>/home/pi/RetroPie/roms/snes/Wolverine - Adamantium Rage (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Cosmo</publisher>
- <developer>Acclaim</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Wordtris (U).smc</path>
- <name>Wordtris</name>
- <desc>In the spirit of Tetris comes Wordtris. Falling letters must be placed in order to form words in order to clear them away. Occasionally bombs will fall which you may use to clear away a single letter or an entire stack of them, depending on the type of bomb. The larger the words you form, the higher points you receive. If you clear enough words without filling up the screen, you move on to the next level.</desc>
- <image>/home/pi/RetroPie/roms/snes/Wordtris (U).jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Spectrum Holobyte</publisher>
- <developer>Bullet Proof Software</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/World Heroes (U) [!].smc</path>
- <name>World Heroes</name>
- <desc>An alien entity known as Geegus threatens the Earth in the year 3091. As all of Earth's forces have been defeated, a scientist uses his recently-built time machine to find the greatest fighters of different eras to compete against Geegus.
- Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger.</desc>
- <image>/home/pi/RetroPie/roms/snes/World Heroes (U) [!].jpeg</image>
- <releasedate>01/01/1993</releasedate>
- <publisher>ADK</publisher>
- <developer>Alpha Denshi</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/World Heroes 2 (U) [!].smc</path>
- <name>World Heroes 2</name>
- <desc>The time traveling tournament fighters are back! The original eight characters from the popular arcade hit return, along with six new characters hand-picked from several different eras and locations all through time. But a new boss awaits the victor... who or what is behind this new tournament? You'll have to get to him to find out!
- This sequel features all-new stages and music, and improved animation and graphics. You can now reflect projectile moves at your opponent, and reverse normal throws if your timing is right! The original game's Death Match mode is also back, but with a new feature - the life bar will increase or decrease as you inflict or receive damage. Get your side's life bar to 100% and your enemy will lose.</desc>
- <image>/home/pi/RetroPie/roms/snes/World Heroes 2 (U) [!].jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Takara</publisher>
- <developer>Takara</developer>
- <genres>
- <genre>Fighting</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/World League Soccer (U) [!].smc</path>
- <name>World League Soccer</name>
- <desc>Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.</desc>
- <image>/home/pi/RetroPie/roms/snes/World League Soccer (U) [!].jpeg</image>
- <releasedate>01/01/1991</releasedate>
- <publisher>Mindscape Inc.</publisher>
- <developer>Anco</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/World Soccer 94 - Road to Glory (U).smc</path>
- <name>World Soccer 94: Road to Glory</name>
- <desc>The players are drawn large and there is a large scanner to assist with long passing. The standard mode has the ball sticking closely to the feet, which makes mazy runs upfield a common strategy. There are 64 international teams on offer, with a European-style knock-out cup competition included. Many different formations and strategies are offered.</desc>
- <image>/home/pi/RetroPie/roms/snes/World Soccer 94 - Road to Glory (U).jpeg</image>
- <releasedate>12/01/1993</releasedate>
- <publisher>Atlus</publisher>
- <developer>Rage Software Ltd.</developer>
- <genres>
- <genre>Sports</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/X Zone (U).smc</path>
- <name>X Zone</name>
- <desc>Compond X's powerful bio-computer has begun to malfunction and "X-Tra", aka the external threat recognition assault system, is firing on anything that moves. In fact, the computer has accessed the nation's nuclear weapon countdown systems for a retaliatory strike. Since nuclear war might X-tinguish life on the planet, the player must enter the X-Termination zone of the compound and fight on through defenses to the central computer.
- X-Zone is a first-person light gun game. The player must shoot the robotic enemies on the screen and the projectiles that they launch at the player. Most levels are ended with a battle against a boss, which follows specific patterns and whose systems/weapons must be shot at and destroyed individually.</desc>
- <image>/home/pi/RetroPie/roms/snes/X Zone (U).jpeg</image>
- <releasedate>11/01/1992</releasedate>
- <publisher>Kemco</publisher>
- <developer>Kemco</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/X-Kaliber 2097 (U).smc</path>
- <name>X-Kaliber 2097</name>
- <desc>The game takes place in the year 2097 A.D. in NEO N.Y. The city is run down and controlled by a warlord named Raptor. Raptor has unleashed an army of ruthless, mutating Morphs upon the city to enforce his brand of order. Only two special forces agents, Slash and Alix do not submit to Raptor's will. Raptor decides to hatch a plan to kidnap Alix, so Slash, and more importantly his magic X-Kaliber sword, will come to him in an attempt to try and rescue her.
- The game consists of two modes. The first modes gameplay consists of side-scrolling action. The player can jump and swing a sword at enemies. The player can also deflect projectiles with the sword. The game also features one on one boss fights that are set up similar to a fighting game. The second mode is a two player duel that is set up like the one on one boss fights but is between two human controlled players.</desc>
- <image>/home/pi/RetroPie/roms/snes/X-Kaliber 2097 (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Sony</publisher>
- <developer>Activision</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/X-Men - Mutant Apocalypse (U).smc</path>
- <name>X-Men: Mutant Apocalypse</name>
- <desc>Because of a rise of anti-mutant activity in Genosha, Professor Xavier uses Cerebro to scan the island nation and discovers Apocalypse's presence there. Genosha's government is apparently using Apocalypse to bring their mutant population under control. However, Xavier suspects Apocalypse to follow his own plans and sends five X-Men, Cyclops, Wolverine, Psylocke, Beast and Gambit, to investigate.
- X-Men: Mutant Apocalypse combines the gameplay of a side-scrolling brawler like Final Fight with elements of a platformer, that is, players have to fight various enemies and survive the occasional jumping-puzzle. Most levels also feature mid- and end-bosses in form of robots, monsters or known Super-Villains.
- Each character has unique abilities and special moves: Cyclops uses his Optic Blast to attack enemies from a distance, Wolverine can climb walls, Psylocke is very agile and the best jumper of the team, Beast can cling to the ceiling while Gambit throws explosive cards at his enemies. Special moves are quite similar to those found in Street Fighter II (Wolverine has a Dragon-Punch-style attack and Gambit's Double Kick is virtually identical to M. Bison's Scissors Kick), and require similar button combinations.
- While most stages are unique for each character, some can be played with any of the X-Men. Progress is saved via password.</desc>
- <image>/home/pi/RetroPie/roms/snes/X-Men - Mutant Apocalypse (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Avalon</publisher>
- <developer>Capcom</developer>
- <genres>
- <genre>Action</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Xardion (U) [!].smc</path>
- <name>Xardion</name>
- <desc>Xardion tells the tale of 3 warring planets that are home to 3 distinct alien races. Their fighting is interrupted by the threat of invasion from a much more potent alien race. The 3 planets find that they are able to set aside their differences long enough to battle their shared menace.
- Each planet sends a warrior to deal with the threat. There is a robot named Triton, a cat-like quadruped named Panthera, and a giant red bipedal insect alien name Alcedes. The single player of the game controls one of these characters at a time and can switch at any time. If the current character loses all of his health, the player is sent back to the start of the level and that one character receives a health refill.
- Each character has special attributes that help the team. For example, Panthera's relatively small size allows him to squeeze into spots where the other 2 characters can not travel. The characters can gather a number of unique powerups and weapons to help them on their mission.</desc>
- <image>/home/pi/RetroPie/roms/snes/Xardion (U) [!].jpeg</image>
- <releasedate>01/01/1992</releasedate>
- <publisher>Asmik Ace Entertainment Inc.</publisher>
- <developer>Asmik Ace Entertainment Inc.</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Yogi Bear (U).smc</path>
- <name>Adventures of Yogi Bear</name>
- <desc>When Yogi Bear catches wind of a plan to turn Jellystone Park into a Chemical plant he sets out on a mission to stop it. Play as Yogi in this side-scrolling Action/Adventure that is fit for all ages. Work your way through the five park areas collecting "Pic-i-nic" baskets by bouncing on top of them. In many cases you bounce from one basket to the next raising you into the air where no "average bear" could ever go. There are a variety of enemies such as weasels and skunks. There are also some action parts where you ride a mine cart or go "beaver surfing".</desc>
- <image>/home/pi/RetroPie/roms/snes/Yogi Bear (U).png</image>
- <releasedate>10/01/1994</releasedate>
- <publisher>Cybersoft</publisher>
- <developer>Blue Turtle</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Yoshi's Cookie (U).smc</path>
- <name>Yoshi's Cookie</name>
- <desc>Yoshi's Cookie is a fast-paced puzzle game that can be enjoyed by everyone as it is easy to play, but challenging to complete. To play, you move the randomly placed cookies into rows and columns of cookies with similar patterns. When you successfully assemble a row or column of the same cookies, the line will disappear, and you can begin on a new row or column. The "Yoshi" cookie is very special in both the 1-player and the 2-player game. Since the Yoshi Cookie is the key to both games, you must use it wisely.</desc>
- <image>/home/pi/RetroPie/roms/snes/Yoshi's Cookie (U).jpeg</image>
- <releasedate>06/01/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Bullet Proof Software</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Yoshi's Safari (U) [!].smc</path>
- <name>Yoshi's Safari</name>
- <desc>In Yoshi's Safari, Bowser, King of the Koopas, and his evil offspring have invaded Jewelry Land. The Koopalings have seized the Kingdom's precious jewels. It's up to Mario, armed with his trusty Super Scope, to ride Yoshi to track down Bowser and put a stop to his evil plans.</desc>
- <image>/home/pi/RetroPie/roms/snes/Yoshi's Safari (U) [!].jpeg</image>
- <releasedate>09/01/1993</releasedate>
- <publisher>Nintendo</publisher>
- <developer>Nintendo</developer>
- <genres>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Young Merlin (U).smc</path>
- <name>Young Merlin</name>
- <desc>After trying to rescue a drowning young woman, the the hero of Young Merlin is drawn into a fantasy world which is threatened by the evil Shadow King. Naturally, it is your job to save this world and also to rescue the aforementioned woman who has been kidnapped by the Shadow King. This is done in typical action adventure fashion: you have to fight enemies using spells that are gathered during the progress of the game as well as solve puzzles and use several objects. What sets Young Merlin apart from other action adventures is the fact that there is no text in the entire game, instead, icons are used to represent conversations, furthermore, the game uses passwords,instead of a battery to record the players progress.</desc>
- <image>/home/pi/RetroPie/roms/snes/Young Merlin (U).png</image>
- <releasedate>03/01/1994</releasedate>
- <publisher>Virgin Interactive</publisher>
- <developer>Westwood</developer>
- <genres>
- <genre>Action</genre>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Ys III - Wanderers from Ys (U) [!].smc</path>
- <name>Ys III: Wanderers from Ys</name>
- <desc>Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil.
- Ys III: Wanderers from Ys breaks away from the "bumping into enemies" battle system of the first two games, allowing Adol to control his sword in a variety of directions. Beside changing the battle system, the game's perspective switches to a side-scrolling view, as opposed to the top-down one of the previous games. Adol also has the ability to jump now. New to the series is the use of magical rings, which give Adol different powering-up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.</desc>
- <image>/home/pi/RetroPie/roms/snes/Ys III - Wanderers from Ys (U) [!].jpeg</image>
- <releasedate>09/27/1991</releasedate>
- <publisher>American Sammy</publisher>
- <developer>Nihon Falcom Corp.</developer>
- <genres>
- <genre>Role-Playing</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Zero the Kamikaze Squirrel (U).smc</path>
- <name>Zero the Kamikaze Squirrel</name>
- <desc>A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat games, Zero is one of the villains. However, this time around Zero is fighting to save his homeland from an evil lumberjack.</desc>
- <image>/home/pi/RetroPie/roms/snes/Zero the Kamikaze Squirrel (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>Mitsui</publisher>
- <developer>Sunsoft</developer>
- <genres>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Zombies Ate My Neighbors (U) [!].smc</path>
- <name>Zombies Ate My Neighbors</name>
- <desc>In the game you are a male or female protagonist (Zeke or Julia), fighting the vampires, mummies, zombies, etc. on over 50 levels (not including secrets) and saving all of the people you find. There are defined number of neighbors you save on every level. When they are free then "Exit" door opens and you jump on next level.The levels differ from mall and grocery store to beaches and football fields. Using different weapons such as bazooka or water gun you have to kill the bosses such as huge babies, dragons or ants at the end of levels. You can play the game with two players cooperatively.</desc>
- <image>/home/pi/RetroPie/roms/snes/Zombies Ate My Neighbors (U) [!].jpeg</image>
- <releasedate>09/01/1993</releasedate>
- <publisher>Konami</publisher>
- <developer>LucasArts</developer>
- <genres>
- <genre>Action</genre>
- <genre>Shooter</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Zool (U).smc</path>
- <name>Zool</name>
- <desc>His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages.
- In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do.
- In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk).</desc>
- <image>/home/pi/RetroPie/roms/snes/Zool (U).jpeg</image>
- <releasedate>01/01/1994</releasedate>
- <publisher>GameTek</publisher>
- <developer>Gremlin</developer>
- <genres>
- <genre>Action</genre>
- <genre>Platform</genre>
- </genres>
- </game>
- <game>
- <path>/home/pi/RetroPie/roms/snes/Zoop (U) [!].smc</path>
- <name>Zoop</name>
- <desc>Fast-paced action-puzzle game where the player eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, ala Tetris.
- In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape.</desc>
- <image>/home/pi/RetroPie/roms/snes/Zoop (U) [!].jpeg</image>
- <releasedate>01/01/1995</releasedate>
- <publisher>Viacom New Media</publisher>
- <developer>Hookstone</developer>
- <genres>
- <genre>Puzzle</genre>
- </genres>
- </game>
- </gameList>
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