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Sabersense

Config 2

Mar 12th, 2024
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  1. /*
  2. ================== SABERSENSE LIGHTSABERS ==================
  3. Custom lightsaber configuration by Chris Carter
  4. ============================================================
  5.  
  6. Blade Style configuration file.
  7. Optimised for ProffieOS 7.x or later.
  8. With 12 colour change and modified SA-22C switches.
  9.  
  10. SWITCH CONTROL NOTES
  11. SA-22C switches Props File modified for following two-button features:
  12. * Activate Muted - Was 'Double click MAIN while off', is now 'Long press MAIN while off';
  13. * Play Music Track - Was 'Long press MAIN while off', is now 'Double click MAIN while off';
  14. * Previous Preset - Was 'Hold MAIN while off', is now 'Hold AUX and click MAIN while off';
  15. * Presets can also be selected as follows:
  16. Next preset Short click AUX, hilt pointing upwards.
  17. Previous preset Short click AUX, hilt pointing downwards.
  18. * Presets can also be skipped five or ten at a time, forwards or backwards;
  19. Skip forward 5 presets Fast double-click AUX, hilt pointing upwards.
  20. Skip back 5 presets Fast double-click AUX, hilt pointing downwards.
  21. Skip forward 10 presets Fast triple-click AUX, hilt pointing upwards.
  22. Skip back 10 presets Fast triple-click AUX, hilt pointing downwards.
  23. * Battery voltage announcement now includes blade display of battery level.
  24.  
  25.  
  26. BLADE STYLE NOTES
  27. Styles with two tildes followed by a number in the end brackets
  28. have the default blade colour according to the following table:
  29.  
  30. 0 DeepSkyBlue
  31. 1 Blue
  32. 2 Cyan
  33. 3 DodgerBlue
  34. 4 Green
  35. 5 LightGreen
  36. 6 Red
  37. 7 Magenta
  38. 8 Pink
  39. 9 Yellow
  40. 10 Orange
  41. 11 White
  42.  
  43.  
  44. ============================================================
  45. ===================== 2 BUTTON CONTROLS ====================
  46.  
  47. MAIN FUNCTIONS
  48. Activate blade Short click MAIN.
  49. Activate blade mute Long click MAIN (hold for one second then release).
  50. Deactivate blade Press and hold MAIN and wait until blade is off.
  51.  
  52. FUNCTIONS WITH BLADE OFF
  53. Next preset Short click AUX, hilt pointing upwards.
  54. Previous preset Short click AUX, hilt pointing downwards.
  55. Previous preset Hold AUX and short click MAIN.
  56. (Duplicate command for backwards compatibility).
  57. Skip forward 5 presets Fast double-click AUX, hilt pointing upwards.
  58. Skip back 5 presets Fast double-click AUX, hilt pointing downwards.
  59. Skip forward 10 presets Fast tiple-click AUX, hilt pointing upwards.
  60. Skip back 10 presets Fast triple-click AUX, hilt pointing downwards.
  61. Play Music Track Fast double-click MAIN.
  62. Speak battery voltage Press and hold AUX until voltage announcement is heard.
  63. Enter/Exit VOLUME MENU Hold AUX for approx. one second then let go.
  64. Volume up Click MAIN while in VOLUME MENU.
  65. Volume down Click AUX while in VOLUME MENU.
  66. Volume adjusts in increments per click.
  67. You must exit VOLUME MENU to resume using lightsaber normally.
  68.  
  69. FUNCTIONS WITH BLADE ON
  70. Blade lockup Press and hold AUX.
  71. Blade tip drag Press and hold AUX while blade is pointing down.
  72. Force (character quote) Fast double-click MAIN.
  73. Lightning block Double-click MAIN and hold.
  74. Melt Hold MAIN and push blade tip against wall (clash). (Selected fonts only).
  75. Blaster blocks Short click AUX.
  76. Enter multi-blast mode Double-click AUX and hold for half a second.
  77. Swing blade to trigger blaster block.
  78. To exit multi-blast mode double-click AUX and hold for half a second.
  79.  
  80. COLOUR CHANGE FUNCTIONS WITH BLADE ON
  81. Enter COLOUR MENU With blade lit, hold MAIN then quickly click AUX
  82. and release both buttons simultaneously.
  83. Three ascending beeps or announcement confirm you are in the COLOUR MENU.
  84. Cycle to next colour Rotate hilt whilst in COLOUR MENU until desired colour is reached.
  85. Most presets have 12 colour options.
  86. Exit COLOUR MENU Hold MAIN for approx. one second.
  87. Three descending beeps or an announcement confirm you
  88. are exiting COLOUR MENU.
  89. You must exit COLOUR MENU to resume using lightsaber normally.
  90.  
  91.  
  92. ****************************************************************
  93. */
  94. #ifdef CONFIG_TOP
  95. #include "proffieboard_v2_config.h"
  96. #define NUM_BLADES 3
  97. #define NUM_BUTTONS 2
  98. const unsigned int maxLedsPerStrip = 144;
  99. #define ENABLE_AUDIO
  100. #define ENABLE_MOTION
  101. #define ENABLE_WS2811
  102. #define ENABLE_SD
  103.  
  104.  
  105. // ------------VOLUME DEFINES--------------------------
  106. #define VOLUME 2000
  107. // Maximum volume that can be reached.
  108.  
  109. #define BOOT_VOLUME 300
  110. // Default volume at bootup.
  111. // Over-ridden once user adjusts volume due to SAVE_STATE.
  112.  
  113.  
  114. // ------------OPTIONAL DEFINES-------------------------
  115. #define NO_REPEAT_RANDOM
  116. #define FEMALE_TALKIE_VOICE
  117. #define KILL_OLD_PLAYERS
  118. #define SAVE_STATE
  119. #define IDLE_OFF_TIME 15 * 60 * 1000
  120. // Minutes multiplied by seconds multiplied by milliseconds. (15 * 60 * 1000 = 15 minutes).
  121.  
  122.  
  123. // ------------PRIMARY CLASH CONTROL--------------------
  124. #define CLASH_THRESHOLD_G 3.5
  125. // Range is 0 to 16 by default.
  126. // To revert to older 0 to 4 scale, use defines below.
  127.  
  128.  
  129. // ------------ADDITIONAL CLASH CONTROL-----------------
  130. // #define AUDIO_CLASH_SUPPRESSION_LEVEL 10 // Disable if using next three defines
  131. // #define PROFFIEOS_DONT_USE_GYRO_FOR_CLASH // Experimental define reverts to OS 5.x clash algorithm
  132. // #define PROFFIEOS_MOTION_FREQUENCY 800 // Experimental define reverts to OS 5.x clash algorithm
  133. // #define PROFFIEOS_ACCELEROMETER_RANGE 4 // Experimental define reverts to OS 5.x clash algorithm
  134. // Can be set to 2, 4, 8 or 16.
  135. /*
  136. For more details on false clash prevention and adjustments, visit:
  137. https://crucible.hubbe.net/t/false-clashes-with-os7-7-still/3988/22
  138.  
  139. If button clicking is causing false clashes due to close proximity
  140. of switch to the Proffieboard, visit:
  141. https://crucible.hubbe.net/t/false-clash-and-thrust-when-clicking-power-button/4136/13
  142.  
  143. For a detailed description of how clashes are detected and triggered,
  144. and how the above settings actually work, visit:
  145. https://crucible.hubbe.net/t/clash-settings-and-questions/4651/2
  146. */
  147.  
  148. // ------------OPTIONAL FEATURE DEFINES-------------------
  149. #define DYNAMIC_BLADE_LENGTH
  150. #define DYNAMIC_CLASH_THRESHOLD
  151. #define SAVE_CLASH_THRESHOLD
  152.  
  153. // #define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
  154.  
  155. #define SHARED_POWER_PINS
  156. #define ENABLE_POWER_FOR_ID PowerPINS<bladePowerPin2, bladePowerPin3>
  157. #define BLADE_ID_SCAN_MILLIS 1000
  158. #define BLADE_ID_TIMES 10
  159. #define NO_BLADE_ID_RANGE 70,100 // Low numbers like 70,100 only used if next define is omitted.
  160. // #define BLADE_ID_CLASS BridgedPullupBladeID<bladeIdentifyPin, 9>
  161. // If using BridgedPullup define above, ID range numbers will be something like 600000,800000.
  162.  
  163. // #define BLADE_DETECT_PIN blade3Pin
  164.  
  165. // #define DISABLE_DIAGNOSTIC_COMMANDS
  166. // #define VERBOSE_SD_ERRORS
  167.  
  168. // #define FILTER_CUTOFF_FREQUENCY 100
  169. // #define FILTER_ORDER 8
  170.  
  171.  
  172. // ------------REQUIRED FOR BLUETOOTH MODULE------------
  173. // #define ENABLE_SERIAL
  174.  
  175.  
  176. // ------------REQUIRED FOR OLED MODULE-----------------
  177. // #define ENABLE_SSD1306
  178. // #define OLED_FLIP_180 // Optional
  179. // #define PLI_OFF_TIME 30 * 1000
  180. // Controls how long battery display is shown on OLED after animations end.
  181. // Seconds multiplied by milliseconds. (30 * 1000 = 30 seconds).
  182.  
  183.  
  184. // ------------GESTURE CONTROLS-------------------------
  185. #define FETT263_HOLD_BUTTON_LOCKUP
  186. // #define SA22C_TWIST_OFF
  187. // #define SA22C_STAB_ON
  188. // #define SA22C_THRUST_ON
  189. // #define SA22C_SWING_ON
  190. // #define SA22C_FORCE_PUSH
  191. #endif
  192.  
  193.  
  194. // ------------PROP FILE (BUTTON CONTROLS) SELECTION----
  195. #ifdef CONFIG_PROP
  196. #include "../props/saber_fett263_buttons.h"
  197. // #include "../props/saber_chris_1_button.h"
  198. // #include "../props/saber_chris_1_button_click.h"
  199. #endif
  200.  
  201.  
  202. // ------------OPTIONAL STYLE TEMPLATES-----------------
  203. // Leave section active even with no contents.
  204. #ifdef CONFIG_STYLES
  205.  
  206. // ------------BLADE ID/BLADE PLUG CHARGING--------------
  207. // Use for BladeID with blade plug charging setup
  208. // to keep FETs powered when charging.
  209. // Use ChargingStylePtr<BlackPower>(), for charging blade style.
  210. class BlackPower {
  211. public:
  212. LayerRunResult run(BladeBase* base) {
  213. return LayerRunResult::UNKNOWN;
  214. }
  215. SimpleColor getColor(int led) {
  216. return SimpleColor(Color16(0,0,0));
  217. }
  218. };
  219.  
  220.  
  221. // -------------BLUETOOTH/MOTOR ON/OFF DEFINES----------
  222. // using ON = Rgb<255,255,255>; // Use StylePtr<ON>(),
  223. // using OFF = Rgb<0,0,0>; // Use StylePtr<OFF>(),
  224. #endif
  225.  
  226.  
  227.  
  228. // *************************************************************************
  229. // *********************** THE BLADE STYLES ************************
  230. // *************************************************************************
  231.  
  232. #ifdef CONFIG_PRESETS
  233. Preset presets[] = {
  234.  
  235. // ****************
  236.  
  237. { "PreFont;FontPrm3/KyloTFA;Shared/Kylo;Shared/Function", "tracks/kylo.wav",
  238. // Main Blade:
  239. StylePtr<Layers<Stripes<3000,-3500,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<300>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>>>(),
  240.  
  241.  
  242. // Side Blades:
  243. StylePtr<IgnitionDelay<450,Layers<Stripes<3000,-3500,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,InOutTrL<TrWipe<300>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>>>>(),
  244.  
  245. // Accent Internal:
  246. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  247. "kylotfa"},
  248.  
  249.  
  250. // **************************
  251.  
  252.  
  253. { "PreFont;FontPrm3/KyloTLJ;Shared/Kylo;Shared/Function", "tracks/Kylo_Theme.wav",
  254. // Main Blade:
  255. StylePtr<Layers<Layers<Layers<Layers<ColorSelect<Variation,TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlickerL<Black,Int<128000>>>,BlastL<Gradient<White,White,White>,400,200,600>,LockupL<Strobe<White,Rgb<30,30,30>,24,27>,RandomFlicker<Yellow,Blue>,Int<26000>>,LocalizedClashL<Strobe<White,Rgb<30,30,30>,25,28>,280,90>>,OnSparkL<BrownNoiseFlicker<LemonChiffon,White,50>,Int<300>>>,InOutTrL<TrWipe<300>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>>>(),
  256.  
  257. // Side Blades:
  258. StylePtr<IgnitionDelay<450,Layers<Stripes<3000,-3500,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,InOutTrL<TrWipe<300>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>>>>(),
  259.  
  260. // Accent Internal:
  261. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  262. "kylotlj"},
  263.  
  264.  
  265. // **************************
  266.  
  267.  
  268. { "PreFont;FontPrm3/KyloTROS;Shared/Kylo;Shared/Function", "tracks/TROS_Final.wav",
  269. // Main Blade:
  270. StylePtr<Layers<StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Red>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Red>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Red>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Red>>,0,6,10,1000,2>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>,RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,White>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<>>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>>>(),
  271.  
  272. // Side Blades:
  273. StylePtr<IgnitionDelay<450,Layers<Stripes<3000,-3500,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,InOutTrL<TrWipe<300>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>>>>(),
  274.  
  275. // Accent Internal:
  276. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  277. "kylotros"},
  278.  
  279.  
  280. // ****************
  281. // ****************
  282. // ****************
  283.  
  284.  
  285. { "PreFont;FontPrem/ChosenLt;Shared/Anakin;Shared/Function", "tracks/mustafar.wav",
  286. // Pulsing crystal when off.
  287. // Main Blade:
  288. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<600>,TrWipeIn<700>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  289.  
  290. // Side Blades:
  291. StylePtr<IgnitionDelay<450,Layers<RandomFlicker<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<600>,TrWipeIn<700>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>(),
  292.  
  293. // Accent Internal:
  294. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  295. "anakin\nlight"},
  296.  
  297.  
  298. // ****************
  299.  
  300.  
  301. { "PreFont;FontPrem/ChosenDk;Shared/Anakin;Shared/Function", "tracks/Order66.wav",
  302. // Pulsing crystal when off.
  303. // Main Blade:
  304. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<600>,TrWipeIn<700>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  305.  
  306. // Side Blades:
  307. StylePtr<IgnitionDelay<450,Layers<RandomFlicker<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<600>,TrWipeIn<700>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>(),
  308.  
  309. // Accent Internal:
  310. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  311. "anakin\ndark"},
  312.  
  313.  
  314. // ****************
  315.  
  316.  
  317. { "PreFont;FontPrem/Arcann;Shared/Random;Shared/Function", "tracks/Arcann.wav",
  318. // Main Blade:
  319. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 9"),
  320.  
  321. // Side Blades:
  322. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>>("~ ~ 9"),
  323.  
  324. // Accent Internal:
  325. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  326. "arcann"},
  327.  
  328.  
  329. // ****************
  330.  
  331.  
  332. { "PreFont;FontPrem/Thexan;Shared/Random;Shared/Function", "tracks/Thexan.wav",
  333. // Main Blade:
  334. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 9"),
  335.  
  336. // Side Blades:
  337. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 9"),
  338.  
  339. // Accent Internal:
  340. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  341. "thexan"},
  342.  
  343.  
  344. // ****************
  345.  
  346.  
  347. { "PreFont;FontPrem/Archive;Shared/Vader;Shared/Function", "tracks/DarkTimes.wav",
  348. // Main Blade:
  349. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  350.  
  351. // Side Blades:
  352. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  353.  
  354. // Accent Internal:
  355. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  356. "archive\nassault"},
  357.  
  358.  
  359. // ****************
  360.  
  361.  
  362. { "PreFont;FontPrm2/BoldOne;Shared/Kenobi;Shared/Function", "tracks/BattleHeroes.wav",
  363. // Main Blade:
  364. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  365.  
  366. // Side Blades:
  367. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>>("~ ~ 0"),
  368.  
  369. // Accent Internal:
  370. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  371. "bold\none"},
  372.  
  373.  
  374. // ****************
  375.  
  376.  
  377. { "PreFont;FontPrm2/BoldOneP;Shared/Kenobi;Shared/Function", "tracks/BattleHeroes.wav",
  378. // Main Blade:
  379. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,TransitionEffectL<TrDelay<10000>,EFFECT_POSTOFF>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  380.  
  381. // Side Blades:
  382. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,TransitionEffectL<TrDelay<10000>,EFFECT_POSTOFF>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>>("~ ~ 0"),
  383.  
  384. // Accent Internal:
  385. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  386. "bold\nonefx"},
  387.  
  388.  
  389. // ****************
  390.  
  391.  
  392. { "PreFont;FontPrm2/KyloRen;Shared/Kylo;Shared/Function", "tracks/kylo.wav",
  393. // Main Blade:
  394. StylePtr<Layers<StripesX<Int<3000>,Int<-3500>,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<250>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  395.  
  396. // Side Blades:
  397. StylePtr<IgnitionDelay<450,Layers<Stripes<3000,-3500,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,InOutTrL<TrWipe<300>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>>>>(),
  398.  
  399. // Accent Internal:
  400. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  401. "kylo\nren"},
  402.  
  403.  
  404. // ****************
  405.  
  406.  
  407. { "PreFont;FontPrm2/YngSolo;Shared/Kylo;Shared/Function", "tracks/endtitle.wav",
  408. // Also utilizes WavLen for auto retraction timing.
  409. // Main Blade:
  410. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 3"),
  411.  
  412. // Side Blades:
  413. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>>("~ ~ 3"),
  414.  
  415. // Accent Internal:
  416. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  417. "young\nsolo"},
  418.  
  419.  
  420. // ****************
  421.  
  422.  
  423. { "PreFont;FontPrem/Graflex;Shared/Random;Shared/Function", "tracks/endtitle.wav",
  424. // Main Blade:
  425. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,RandomL<ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<1100>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  426.  
  427. // Side Blades:
  428. StylePtr<IgnitionDelay<450,Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,RandomL<ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<1100>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>(),
  429.  
  430. // Accent Internal:
  431. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  432. "graflex"},
  433.  
  434.  
  435. // ****************
  436.  
  437.  
  438. { "PreFont;FontPrem/RmtchBen;Shared/Random;Shared/Function", "tracks/BenTrack1.wav",
  439. // Main Blade
  440. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  441.  
  442. // Side Blades:
  443. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>>("~ ~ 0"),
  444.  
  445. // Accent Internal:
  446. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  447. "rematch\nben"},
  448.  
  449.  
  450. // ****************
  451.  
  452.  
  453. { "PreFont;FontPrem/RmtchVdr;Shared/Random;Shared/Function", "tracks/DarthTrack2.wav",
  454. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  455.  
  456. // Side Blades:
  457. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>>("~ ~ 6"),
  458.  
  459. // Accent Internal:
  460. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  461. "rematch\nvader"},
  462.  
  463.  
  464. // ****************
  465.  
  466.  
  467. { "PreFont;FontPrem/RmtchSis;Shared/Random;Shared/Function", "tracks/ThirdTrack3.wav",
  468. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  469.  
  470. // Side Blades:
  471. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  472.  
  473. // Accent Internal:
  474. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  475. "rematch\nsister"},
  476.  
  477.  
  478. // ****************
  479.  
  480.  
  481. { "PreFont;FontPrm2/SMstrLgt;Shared/Random;Shared/Function", "tracks/Anakin.wav",
  482. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  483.  
  484. // Side Blades:
  485. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>>("~ ~ 0"),
  486.  
  487. // Accent Internal:
  488. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  489. "shadow\nlight"},
  490.  
  491.  
  492. // ****************
  493.  
  494.  
  495. { "PreFont;FontPrm2/SMstrDrk;Shared/Random;Shared/Function", "tracks/Anakin_Turns.wav",
  496. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  497.  
  498. // Side Blades:
  499. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  500.  
  501. // Accent Internal:
  502. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  503. "shadow\ndark"},
  504.  
  505.  
  506. // ****************
  507.  
  508.  
  509. { "PreFont;FontPrem/LadyTano;Shared/Random;Shared/Function", "tracks/Baylan.wav",
  510. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 10"),
  511.  
  512. // Side Blades:
  513. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 10"),
  514.  
  515. // Accent Internal:
  516. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  517. "lady\ntano"},
  518.  
  519.  
  520. // ****************
  521.  
  522.  
  523. { "PreFont;FontPrem/ArtsEye;Shared/Random;Shared/Function", "tracks/Woods.wav",
  524. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 4"),
  525.  
  526. // Side Blades:
  527. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 4"),
  528.  
  529. // Accent Internal:
  530. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  531. "artistic\neye"},
  532.  
  533.  
  534. // ****************
  535.  
  536.  
  537. { "PreFont;FontPrem/Peridea;Shared/Random;Shared/Function", "tracks/Zombies.wav",
  538. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  539.  
  540. // Side Blades:
  541. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>>("~ ~ 0"),
  542.  
  543. // Accent Internal:
  544. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  545. "lost\nperidea"},
  546.  
  547.  
  548. // ****************
  549.  
  550.  
  551. { "PreFont;FontPrm2/Marrok;Shared/Random;Shared/Function", "tracks/Woods.wav",
  552. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  553.  
  554. // Side Blades:
  555. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  556.  
  557. // Accent Internal:
  558. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  559. "marrok"},
  560.  
  561.  
  562. // ****************
  563.  
  564.  
  565. { "PreFont;FontPrm2/AppHati;Shared/Random;Shared/Function", "tracks/Sabine.wav",
  566. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  567.  
  568. // Side Blades:
  569. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  570.  
  571. // Accent Internal:
  572. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  573. "apprentice\nhati"},
  574.  
  575.  
  576. // ****************
  577.  
  578.  
  579. { "PreFont;FontPrm2/Skoll;Shared/Random;Shared/Function", "tracks/Baylan.wav",
  580. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 6"),
  581.  
  582. // Side Blades:
  583. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 6"),
  584.  
  585. // Accent Internal:
  586. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  587. "master\nskoll"},
  588.  
  589.  
  590. // ****************
  591.  
  592.  
  593. { "PreFont;FontPrm2/RFlxSolo;Shared/Random;Shared/Function", "tracks/Island.wav",
  594. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 0"),
  595.  
  596. // Side Blades:
  597. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  598.  
  599. // Accent Internal:
  600. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  601. "reflex\nsolo"},
  602.  
  603.  
  604. // ****************
  605.  
  606.  
  607. { "PreFont;FontPrm2/RFlxRey;Shared/Random;Shared/Function", "tracks/rey.wav",
  608. StylePtr<Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>("~ ~ 0"),
  609.  
  610. // Side Blades:
  611. StylePtr<IgnitionDelay<450,Layers<Layers<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,DeepSkyBlue>,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,107,205>>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>,RandomL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<0,68,125>>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>,OriginalBlastL<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Red>,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red>>,LockupL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Rgb<200,255,255>>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,White,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow>,Black,20,16>,Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,White>,White,White,White,White,White,White,White,White,White,White,Yellow>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorSelect<Sum<Variation,IntArg<STYLE_OPTION_ARG,0>>,TrFade<50>,ColorChange<TrInstant,Yellow>,Yellow,Yellow,Yellow,White,Red,Yellow,Yellow,Yellow,White,White,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<500>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>>("~ ~ 0"),
  612.  
  613. // Accent Internal:
  614. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  615. "reflex\nrey"},
  616.  
  617.  
  618. // ****************
  619. // ****************
  620. // ****************
  621.  
  622.  
  623. { "PreFont;FontPrm2/FrcAwkns;Shared/Rey;Shared/Function", "tracks/tfabattl.wav",
  624. // Main Blade:
  625. StylePtr<Layers<Layers<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,RandomL<ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red>>,LockupL<Strobe<Azure,SteelBlue,25,28>,RandomFlicker<White,SteelBlue>,Int<26000>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LocalizedClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow>,Black,30,32>,260,176>,InOutHelperL<InOutFuncX<Int<280>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  626.  
  627. // Side Blades:
  628. StylePtr<Layers<Layers<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,RandomL<ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red>>,LockupL<Strobe<Azure,SteelBlue,25,28>,RandomFlicker<White,SteelBlue>,Int<26000>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LocalizedClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow>,Black,30,32>,260,176>,InOutHelperL<InOutFuncX<Int<280>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  629.  
  630. // Accent Internal:
  631. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  632. "force\nawakens"},
  633.  
  634.  
  635. // ****************
  636.  
  637.  
  638. { "PreFont;FontPrm2/FcAwknSd;Shared/Rey;Shared/Function", "tracks/tfaduel.wav",
  639. // Localized clash and crystal cool down effect.
  640. // Main Blade:
  641. StylePtr<Layers<Layers<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,RandomL<ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red>>,LockupL<Strobe<Azure,SteelBlue,25,28>,RandomFlicker<White,SteelBlue>,Int<26000>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LocalizedClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow>,Black,30,32>,260,176>,InOutHelperL<InOutFuncX<Int<280>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  642.  
  643. // Side Blades:
  644. StylePtr<Layers<Layers<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,RandomL<ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red>>,LockupL<Strobe<Azure,SteelBlue,25,28>,RandomFlicker<White,SteelBlue>,Int<26000>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LocalizedClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow>,Black,30,32>,260,176>,InOutHelperL<InOutFuncX<Int<280>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  645.  
  646. // Accent Internal:
  647. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  648. "force\nawakenssnd"},
  649.  
  650.  
  651. // ****************
  652.  
  653.  
  654. { "PreFont;FontPrm2/Prophecy;Shared/Windu;Shared/Function", "tracks/coruscant.wav",
  655. // Localized Lockup and pulsing 'off' crystal.
  656. // Main Blade:
  657. StylePtr<Layers<Layers<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,RandomL<ColorChange<TrInstant,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>>>>,BlastFadeoutL<ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1250>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  658.  
  659. // Side Blades:
  660. StylePtr<Layers<Layers<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,RandomL<ColorChange<TrInstant,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>>>>,BlastFadeoutL<ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1250>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  661.  
  662. // Accent Internal:
  663. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  664. "prophecy"},
  665.  
  666.  
  667. // ****************
  668.  
  669.  
  670. { "PreFont;Fonts1/KbrLkeH;Shared/Luke;Shared/Function", "tracks/jeditext.wav",
  671. // Localized Lockup and crystal cooling effect with sound.
  672. // Main Blade:
  673. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  674.  
  675. // Side Blades:
  676. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  677.  
  678. // Accent Internal:
  679. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  680. "luke"},
  681.  
  682.  
  683. // ****************
  684.  
  685.  
  686. { "PreFont;Fonts1/SmthJedi;Shared/Random;Shared/Function", "tracks/quigonn.wav",
  687. // Main Blade:
  688. StylePtr<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<900>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  689.  
  690. // Side Blades:
  691. StylePtr<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<900>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  692.  
  693. // Accent Internal:
  694. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  695. "smooth\njedi"},
  696.  
  697.  
  698. // ****************
  699.  
  700.  
  701. { "PreFont;Fonts1/DarkSide;Shared/Vader;Shared/Function", "tracks/vader.wav",
  702. // Pulsing 'off' crystal.
  703. // Main Blade:
  704. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<600>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  705.  
  706. // Side Blades:
  707. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<600>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  708.  
  709. // Accent Internal:
  710. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  711. "darkside"},
  712.  
  713.  
  714.  
  715. // ****************
  716.  
  717. /*
  718. { "PreFont;Fonts2/Rainbow;Shared/Random;Shared/Function", "tracks/Cantina.wav",
  719. // Main Blade:
  720. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,White>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<300>,Int<150>>>,TrWipeInX<Scale<BladeAngle<>,Int<600>,Int<300>>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  721.  
  722. // Side Blades:
  723. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,White>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<300>,Int<150>>>,TrWipeInX<Scale<BladeAngle<>,Int<600>,Int<300>>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  724.  
  725. // Accent Internal:
  726. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  727. "rainbow"},
  728. */
  729.  
  730. // ****************
  731.  
  732.  
  733. { "PreFont;Fonts2/DsplyTsy;Shared/Random;Shared/Function", "tracks/jedi.wav",
  734. // Main Blade:
  735. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>,White>,RandomFlicker<Blue,White>>,White>,300,800,ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>(),
  736.  
  737. // Side Blades:
  738. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,White>,RandomFlicker<Blue,White>>,White>,300,800,ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>(),
  739.  
  740. // Accent Internal:
  741. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  742. "display\nmode"},
  743.  
  744.  
  745. // ****************
  746.  
  747.  
  748. { "PreFont;Fonts2/Diagnstc;Shared/Random;Shared/Function", "tracks/trail.wav",
  749. // Full range of colours.
  750. // Main Blade:
  751. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  752.  
  753. // Side Blades:
  754. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  755.  
  756. // Accent Internal:
  757. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  758. "diagnostic"},
  759.  
  760.  
  761. // ****************
  762.  
  763.  
  764. { "PreFont;Fonts2/Battery;Shared/Random;Shared/Function", "tracks/rey.wav",
  765. // Main Blade:
  766. &style_charging,
  767.  
  768. // Side Blades:
  769. &style_charging,
  770.  
  771. // Accent Internal:
  772. StylePtr<Layers<Layers<Rgb<180,180,180>,BlinkingL<Black,Int<750>,Int<500>>>,InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Blinking<Black,Rgb<180,180,180>,2200,500>>>>(),
  773. "battery"},
  774.  
  775. };
  776.  
  777.  
  778. // ********************************************************
  779. // ********************************************************
  780. // ********************************************************
  781. // Blade style for Charge Plug.
  782. Preset charger[] = {
  783.  
  784. { "Fonts2/Charger;Shared/Function", "tracks/charger.wav",
  785. // Main Blade:
  786. ChargingStylePtr<BlackPower>(),
  787.  
  788. // Side Blades:
  789. StylePtr<Black>(),
  790.  
  791. // Accent Internal:
  792. StylePtr<Black>(),
  793. "charger"},
  794.  
  795. };
  796.  
  797.  
  798. // *************************************************************************
  799.  
  800. // 3mm Red
  801. template<int milliohms = 100000>
  802. struct RedLED {
  803. static constexpr float MaxAmps = 0.02;
  804. static constexpr float MaxVolts = 2.1;
  805. static constexpr float P2Amps = 0.01;
  806. static constexpr float P2Volts = 1.8;
  807. static constexpr float R = milliohms / 1000.0;
  808. // LED color
  809. static const int Red = 255;
  810. static const int Green = 0;
  811. static const int Blue = 0;
  812. };
  813.  
  814. // *************************************************************************
  815. // KR V2 pixel strip blade lengths:
  816. // 88cm = 132 pixels,
  817. // 82cm = 122 pixels.
  818.  
  819. // Mode 1 - Hilt with or without blade:
  820. BladeConfig blades[] = {
  821. { NO_BLADE,
  822. // Main Blade:
  823. WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3>>(),
  824. // Side Blades - set long to avoid localized and tip effects:
  825. WS281XBladePtr<65, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5>>(),
  826. // Accent Internal:
  827. SimpleBladePtr<RedLED<100000>, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(),
  828. CONFIGARRAY(presets) },
  829.  
  830.  
  831.  
  832. // Mode 2 - Charge Plug:
  833. { 58,
  834. // Main Blade:
  835. WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3>>(),
  836. // Side Blades - set long to avoid localized and tip effects:
  837. WS281XBladePtr<65, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5>>(),
  838. // Accent Internal:
  839. SimpleBladePtr<RedLED<100000>, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(),
  840. CONFIGARRAY(charger) },
  841. };
  842. #endif
  843.  
  844.  
  845. #ifdef CONFIG_BUTTONS
  846. // Standard.
  847. // Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  848. // Button AuxButton(BUTTON_AUX, auxPin, "aux");
  849.  
  850. // Buttons Reversed (for tidier wire management).
  851. Button PowerButton(BUTTON_POWER, auxPin, "pow");
  852. Button AuxButton(BUTTON_AUX, powerButtonPin, "aux");
  853. #endif
  854.  
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