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  1.  
  2. ** Executing...
  3. ** Command: "d:\games\steam\steamapps\matuka628\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "d:\games\steam\steamapps\matuka628\team fortress 2\tf" "D:\Games\Steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: d:\games\steam\steamapps\matuka628\team fortress 2\tf\materials
  9. Loading D:\Games\Steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.vmf
  10. Patching WVT material: maps/tr_tf2amphi/brick/blendcobbletocobblesnow001_wvt_patch
  11. Patching WVT material: maps/tr_tf2amphi/custom/lavablend_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing D:\Games\Steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_hydro_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_hydro_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (21878 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 62 texinfos to 40
  40. Reduced 17 texdatas to 14 (482 bytes to 410)
  41. Writing D:\Games\Steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.bsp
  42. 0 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "d:\games\steam\steamapps\matuka628\sourcesdk\bin\orangebox\bin\vvis.exe"
  46. ** Parameters: -game "d:\games\steam\steamapps\matuka628\team fortress 2\tf" "D:\Games\Steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi"
  47.  
  48. Valve Software - vvis.exe (Jul 7 2010)
  49. 4 threads
  50. reading d:\games\steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.bsp
  51. reading d:\games\steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.prt
  52. 132 portalclusters
  53. 352 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  56. Optimized: 15 visible clusters (0.00%)
  57. Total clusters visible: 13117
  58. Average clusters visible: 99
  59. Building PAS...
  60. Average clusters audible: 131
  61. visdatasize:5575 compressed from 6336
  62. writing d:\games\steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.bsp
  63. 1 second elapsed
  64.  
  65. ** Executing...
  66. ** Command: "d:\games\steam\steamapps\matuka628\sourcesdk\bin\orangebox\bin\vrad.exe"
  67. ** Parameters: -both -game "d:\games\steam\steamapps\matuka628\team fortress 2\tf" "D:\Games\Steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi"
  68.  
  69. Valve Software - vrad.exe SSE (Jul 7 2010)
  70.  
  71. Valve Radiosity Simulator
  72. 4 threads
  73. [Reading texlights from 'lights.rad']
  74. [34 texlights parsed from 'lights.rad']
  75.  
  76. Loading d:\games\steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.bsp
  77. Setting up ray-trace acceleration structure... Done (0.04 seconds)
  78. 543 faces
  79. 577299 square feet [83131176.00 square inches]
  80. 0 Displacements
  81. 0 Square Feet [0.00 Square Inches]
  82. 543 patches before subdivision
  83. 22167 patches after subdivision
  84. sun extent from map=0.087156
  85. 5 direct lights
  86. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  87. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  88. transfers 3058712, max 431
  89. transfer lists: 23.3 megs
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  91. Bounce #1 added RGB(65906, 48210, 56839)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #2 added RGB(9367, 5380, 6853)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #3 added RGB(1357, 598, 827)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  97. Bounce #4 added RGB(197, 66, 99)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #5 added RGB(29, 7, 12)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  101. Bounce #6 added RGB(4, 1, 1)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #7 added RGB(1, 0, 0)
  104. Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
  105. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  106. FinalLightFace Done
  107. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  108. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  109. Writing leaf ambient...done
  110. Ready to Finish
  111.  
  112. Object names Objects/Maxobjs Memory / Maxmem Fullness
  113. ------------ --------------- --------------- --------
  114. models 3/1024 144/49152 ( 0.3%)
  115. brushes 58/8192 696/98304 ( 0.7%)
  116. brushsides 396/65536 3168/524288 ( 0.6%)
  117. planes 232/65536 4640/1310720 ( 0.4%)
  118. vertexes 838/65536 10056/786432 ( 1.3%)
  119. nodes 312/65536 9984/2097152 ( 0.5%)
  120. texinfos 40/12288 2880/884736 ( 0.3%)
  121. texdata 14/2048 448/65536 ( 0.7%)
  122. dispinfos 0/0 0/0 ( 0.0%)
  123. disp_verts 0/0 0/0 ( 0.0%)
  124. disp_tris 0/0 0/0 ( 0.0%)
  125. disp_lmsamples 0/0 0/0 ( 0.0%)
  126. faces 543/65536 30408/3670016 ( 0.8%)
  127. hdr faces 0/65536 0/3670016 ( 0.0%)
  128. origfaces 139/65536 7784/3670016 ( 0.2%)
  129. leaves 316/65536 10112/2097152 ( 0.5%)
  130. leaffaces 756/65536 1512/131072 ( 1.2%)
  131. leafbrushes 251/65536 502/131072 ( 0.4%)
  132. areas 2/256 16/2048 ( 0.8%)
  133. surfedges 3032/512000 12128/2048000 ( 0.6%)
  134. edges 1658/256000 6632/1024000 ( 0.6%)
  135. LDR worldlights 5/8192 440/720896 ( 0.1%)
  136. HDR worldlights 0/8192 0/720896 ( 0.0%)
  137. leafwaterdata 0/32768 0/393216 ( 0.0%)
  138. waterstrips 39/32768 390/327680 ( 0.1%)
  139. waterverts 0/65536 0/786432 ( 0.0%)
  140. waterindices 546/65536 1092/131072 ( 0.8%)
  141. cubemapsamples 1/1024 16/16384 ( 0.1%)
  142. overlays 0/512 0/180224 ( 0.0%)
  143. LDR lightdata [variable] 598216/0 ( 0.0%)
  144. HDR lightdata [variable] 0/0 ( 0.0%)
  145. visdata [variable] 5575/16777216 ( 0.0%)
  146. entdata [variable] 3894/393216 ( 1.0%)
  147. LDR ambient table 316/65536 1264/262144 ( 0.5%)
  148. HDR ambient table 316/65536 1264/262144 ( 0.5%)
  149. LDR leaf ambient 1732/65536 48496/1835008 ( 2.6%)
  150. HDR leaf ambient 316/65536 8848/1835008 ( 0.5%)
  151. occluders 0/0 0/0 ( 0.0%)
  152. occluder polygons 0/0 0/0 ( 0.0%)
  153. occluder vert ind 0/0 0/0 ( 0.0%)
  154. detail props [variable] 1/12 ( 8.3%)
  155. static props [variable] 1/12 ( 8.3%)
  156. pakfile [variable] 212261/0 ( 0.0%)
  157. physics [variable] 21878/4194304 ( 0.5%)
  158. physics terrain [variable] 2/1048576 ( 0.0%)
  159.  
  160. Level flags = 0
  161.  
  162. Total triangle count: 1382
  163. Writing d:\games\steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.bsp
  164. 10 seconds elapsed
  165. Valve Software - vrad.exe SSE (Jul 7 2010)
  166.  
  167. Valve Radiosity Simulator
  168. 4 threads
  169. [Reading texlights from 'lights.rad']
  170. [34 texlights parsed from 'lights.rad']
  171.  
  172. Loading d:\games\steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.bsp
  173. Setting up ray-trace acceleration structure... Done (0.05 seconds)
  174. 543 faces
  175. 577299 square feet [83131176.00 square inches]
  176. 0 Displacements
  177. 0 Square Feet [0.00 Square Inches]
  178. 543 patches before subdivision
  179. 22167 patches after subdivision
  180. sun extent from map=0.087156
  181. 5 direct lights
  182. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  183. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  184. transfers 3058712, max 431
  185. transfer lists: 23.3 megs
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  187. Bounce #1 added RGB(65906, 48210, 56839)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #2 added RGB(9367, 5380, 6853)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #3 added RGB(1357, 598, 827)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  193. Bounce #4 added RGB(197, 66, 99)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #5 added RGB(29, 7, 12)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  197. Bounce #6 added RGB(4, 1, 1)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #7 added RGB(1, 0, 0)
  200. Build Patch/Sample Hash Table(s).....Done<0.0197 sec>
  201. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  202. FinalLightFace Done
  203. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  204. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  205. Writing leaf ambient...done
  206. Ready to Finish
  207.  
  208. Object names Objects/Maxobjs Memory / Maxmem Fullness
  209. ------------ --------------- --------------- --------
  210. models 3/1024 144/49152 ( 0.3%)
  211. brushes 58/8192 696/98304 ( 0.7%)
  212. brushsides 396/65536 3168/524288 ( 0.6%)
  213. planes 232/65536 4640/1310720 ( 0.4%)
  214. vertexes 838/65536 10056/786432 ( 1.3%)
  215. nodes 312/65536 9984/2097152 ( 0.5%)
  216. texinfos 40/12288 2880/884736 ( 0.3%)
  217. texdata 14/2048 448/65536 ( 0.7%)
  218. dispinfos 0/0 0/0 ( 0.0%)
  219. disp_verts 0/0 0/0 ( 0.0%)
  220. disp_tris 0/0 0/0 ( 0.0%)
  221. disp_lmsamples 0/0 0/0 ( 0.0%)
  222. faces 543/65536 30408/3670016 ( 0.8%)
  223. hdr faces 543/65536 30408/3670016 ( 0.8%)
  224. origfaces 139/65536 7784/3670016 ( 0.2%)
  225. leaves 316/65536 10112/2097152 ( 0.5%)
  226. leaffaces 756/65536 1512/131072 ( 1.2%)
  227. leafbrushes 251/65536 502/131072 ( 0.4%)
  228. areas 2/256 16/2048 ( 0.8%)
  229. surfedges 3032/512000 12128/2048000 ( 0.6%)
  230. edges 1658/256000 6632/1024000 ( 0.6%)
  231. LDR worldlights 5/8192 440/720896 ( 0.1%)
  232. HDR worldlights 5/8192 440/720896 ( 0.1%)
  233. leafwaterdata 0/32768 0/393216 ( 0.0%)
  234. waterstrips 39/32768 390/327680 ( 0.1%)
  235. waterverts 0/65536 0/786432 ( 0.0%)
  236. waterindices 546/65536 1092/131072 ( 0.8%)
  237. cubemapsamples 1/1024 16/16384 ( 0.1%)
  238. overlays 0/512 0/180224 ( 0.0%)
  239. LDR lightdata [variable] 598216/0 ( 0.0%)
  240. HDR lightdata [variable] 598216/0 ( 0.0%)
  241. visdata [variable] 5575/16777216 ( 0.0%)
  242. entdata [variable] 3894/393216 ( 1.0%)
  243. LDR ambient table 316/65536 1264/262144 ( 0.5%)
  244. HDR ambient table 316/65536 1264/262144 ( 0.5%)
  245. LDR leaf ambient 1732/65536 48496/1835008 ( 2.6%)
  246. HDR leaf ambient 1730/65536 48440/1835008 ( 2.6%)
  247. occluders 0/0 0/0 ( 0.0%)
  248. occluder polygons 0/0 0/0 ( 0.0%)
  249. occluder vert ind 0/0 0/0 ( 0.0%)
  250. detail props [variable] 1/12 ( 8.3%)
  251. static props [variable] 1/12 ( 8.3%)
  252. pakfile [variable] 212261/0 ( 0.0%)
  253. physics [variable] 21878/4194304 ( 0.5%)
  254. physics terrain [variable] 2/1048576 ( 0.0%)
  255.  
  256. Level flags = 0
  257.  
  258. Total triangle count: 1382
  259. Writing d:\games\steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.bsp
  260. 10 seconds elapsed
  261.  
  262. ** Executing...
  263. ** Command: Copy File
  264. ** Parameters: "D:\Games\Steam\steamapps\matuka628\sourcesdk_content\tf\mapsrc\tr_tf2amphi.bsp" "d:\games\steam\steamapps\matuka628\team fortress 2\tf\maps\tr_tf2amphi.bsp"
  265.  
  266.  
  267. ** Executing...
  268. ** Command: d:\games\steam\steam.exe
  269. ** Parameters: -applaunch 440 -game "d:\games\steam\steamapps\matuka628\team fortress 2\tf" +map "tr_tf2amphi"
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