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ahmad_zizo

Untitled

Jan 25th, 2015
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  1. var monster = new Sprite(32, 32);
  2. monster.image = game.assets[monster_image];
  3. monster.x = randomX;
  4. monster.y = randomY;
  5. monster.tl.moveBy(288, 0, 90)
  6. .scaleTo(-1, 1, 10)
  7. .moveBy(-288, 0, 90)
  8. .scaleTo(1, 1, 10)
  9. .loop();
  10. game.rootScene.addChild(monster);
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