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Eliskik

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Sep 17th, 2019
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  1. MissingReferenceException: The object of type 'ScreenWeapon' has been destroyed but you are still trying to access it.
  2. Your script should either check if it is null or you should not destroy the object.
  3. RW.UI.Screens.ScreenWeapon.ScreenWeapon.<PostInitialize>b__6_1 (RW.Core.EventArgs.UpgradeWeaponEventArgs eventArgs) (at Assets/Scripts/UI/Screens/ScreenWeapon/ScreenWeapon.cs:53)
  4. RW.Plugins.Project_A.Runtime.Base.AEvent`1[T].Invoke (T value) (at Assets/Plugins/Project A/Runtime/Base/AEvent.cs:106)
  5. RW.Core.Managers.Common.DataManager+<>c__DisplayClass36_0.<SkipWeaponUpgrade>b__0 (RW.Data.DTO.Response.InstantCompleteWeaponUpgradeResponse response) (at Assets/Scripts/Core/Managers/Common/DataManager.BuyPlayerItem.cs:288)
  6. RW.Core.Managers.Common.DataManager+<>c__DisplayClass122_0.<InstantCompleteUpgradeWeapon>b__0 (RW.Data.DTO.Response.InstantCompleteWeaponUpgradeResponse response) (at Assets/Scripts/Core/Managers/Common/DataManager.Upgrade.cs:98)
  7. RW.Data.RwStorage+<>c__DisplayClass294_0.<InstantCompleteWeaponUpgrade>b__0 (RW.Data.DTO.Response.RwOperationResponse r) (at <241f943f6e5049bdb74fa2d492e0ffdc>:0)
  8. RW.Network.PhotonNetworkManager+<SendToBackEnd>d__102.MoveNext () (at Assets/Scripts/Network/PhotonNetworkManager.cs:873)
  9. --- End of stack trace from previous location where exception was thrown ---
  10. System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  11. System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  12. UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:114)
  13. UnityEngine.UnitySynchronizationContext:ExecuteTasks()
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