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NOOB AXE BOI

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Jun 24th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --|| EDITED BY LUKASAFURI
  4. --|| EDITED BY ELETRONIC007
  5. --\\====================================================//--
  6.  
  7.  
  8.  
  9. wait(0.2)
  10.  
  11.  
  12.  
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://922645675"
  35. sick.Looped = true
  36. sick.Pitch = 1.0
  37. sick.Volume = 10
  38. sick:Play()
  39. Humanoid.DisplayDistanceType = "None"
  40. game.Lighting.ClockTime = 22
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58.  
  59. local Sky = IT("Sky")
  60. Sky.Parent = game.Lighting
  61. Sky.MoonAngularSize = 45
  62. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1106180153"
  63.  
  64. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  65. local NEWMESH = IT(MESH)
  66. if MESH == "SpecialMesh" then
  67. NEWMESH.MeshType = MESHTYPE
  68. if MESHID ~= "nil" and MESHID ~= "" then
  69. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  70. end
  71. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  72. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  73. end
  74. end
  75. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  76. NEWMESH.Scale = SCALE
  77. NEWMESH.Parent = PARENT
  78. return NEWMESH
  79. end
  80.  
  81. Character["Body Colors"].HeadColor = BrickColor.new("Bright yellow")
  82. Character["Body Colors"].TorsoColor = BrickColor.new("Medium blue")
  83. Character["Body Colors"].LeftArmColor = BrickColor.new("Bright yellow")
  84. Character["Body Colors"].RightArmColor = BrickColor.new("Bright yellow")
  85. Character["Body Colors"].LeftLegColor = BrickColor.new("Shamrock")
  86. Character["Body Colors"].RightLegColor = BrickColor.new("Shamrock")
  87.  
  88. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  89. local NEWPART = IT("Part")
  90. NEWPART.formFactor = FORMFACTOR
  91. NEWPART.Reflectance = REFLECTANCE
  92. NEWPART.Transparency = TRANSPARENCY
  93. NEWPART.CanCollide = false
  94. NEWPART.Locked = true
  95. NEWPART.Anchored = true if ANCHOR == false then
  96. NEWPART.Anchored = false
  97. end
  98. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  99. NEWPART.Name = NAME
  100. NEWPART.Size = SIZE
  101. NEWPART.Position = Torso.Position
  102. NEWPART.Material = MATERIAL
  103. NEWPART:BreakJoints()
  104. NEWPART.Parent = PARENT
  105. return NEWPART
  106. end
  107.  
  108. --//=================================\\
  109. --|| CUSTOMIZATION
  110. --\\=================================//
  111.  
  112. Player_Size = 1 --Size of the player.
  113. Animation_Speed = 3
  114. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  115.  
  116. local Speed = 16
  117. local Effects2 = {}
  118.  
  119. --//=================================\\
  120. --|| END OF CUSTOMIZATION
  121. --\\=================================//
  122.  
  123. local function weldBetween(a, b)
  124. local weldd = Instance.new("ManualWeld")
  125. weldd.Part0 = a
  126. weldd.Part1 = b
  127. weldd.C0 = CFrame.new()
  128. weldd.C1 = b.CFrame:inverse() * a.CFrame
  129. weldd.Parent = a
  130. return weldd
  131. end
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local CHANGEDEFENSE = 0
  142. local CHANGEDAMAGE = 0
  143. local CHANGEMOVEMENT = 0
  144. local ANIM = "Idle"
  145. local ATTACK = false
  146. local EQUIPPED = false
  147. local HOLD = false
  148. local COMBO = 1
  149. local Rooted = false
  150. local SINE = 0
  151. local KEYHOLD = false
  152. local CHANGE = 2 / Animation_Speed
  153. local WALKINGANIM = false
  154. local WALK = 0
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Weapon = IT("Model")
  164. Weapon.Name = "Adds"
  165. local Effects = IT("Folder", Weapon)
  166. Effects.Name = "Effects"
  167. local ANIMATOR = Humanoid.Animator
  168. local ANIMATE = Character.Animate
  169. local HITPLAYERSOUNDS = {--[["1444456816", "1444456816", "1444456816", "1444456816", "1444456816", "1444456816"--]]"1444456816", "1444456816", "1444456816", "1444456816", "1444456816", "1444456816"}
  170. local HITARMORSOUNDS = {"199149338", "199149367", "199149409", "199149452"}
  171. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  172. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  173. local UNANCHOR = true
  174. local KILLINSTINCT = 0
  175.  
  176. local SKILLTEXTCOLOR = C3(1,0,0)
  177.  
  178. --//=================================\\
  179. --\\=================================//
  180.  
  181.  
  182. --//=================================\\
  183. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  184. --\\=================================//
  185.  
  186. ArtificialHB = Instance.new("BindableEvent", script)
  187. ArtificialHB.Name = "ArtificialHB"
  188.  
  189. script:WaitForChild("ArtificialHB")
  190.  
  191. frame = Frame_Speed
  192. tf = 0
  193. allowframeloss = false
  194. tossremainder = false
  195. lastframe = tick()
  196. script.ArtificialHB:Fire()
  197.  
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199. tf = tf + s
  200. if tf >= frame then
  201. if allowframeloss then
  202. script.ArtificialHB:Fire()
  203. lastframe = tick()
  204. else
  205. for i = 1, math.floor(tf / frame) do
  206. script.ArtificialHB:Fire()
  207. end
  208. lastframe = tick()
  209. end
  210. if tossremainder then
  211. tf = 0
  212. else
  213. tf = tf - frame * math.floor(tf / frame)
  214. end
  215. end
  216. end)
  217.  
  218. --//=================================\\
  219. --\\=================================//
  220.  
  221.  
  222.  
  223.  
  224.  
  225. --//=================================\\
  226. --|| SOME FUNCTIONS
  227. --\\=================================//
  228.  
  229. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  230. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  231. end
  232.  
  233. function PositiveAngle(NUMBER)
  234. if NUMBER >= 0 then
  235. NUMBER = 0
  236. end
  237. return NUMBER
  238. end
  239.  
  240. function NegativeAngle(NUMBER)
  241. if NUMBER <= 0 then
  242. NUMBER = 0
  243. end
  244. return NUMBER
  245. end
  246.  
  247. function Swait(NUMBER)
  248. if NUMBER == 0 or NUMBER == nil then
  249. ArtificialHB.Event:wait()
  250. else
  251. for i = 1, NUMBER do
  252. ArtificialHB.Event:wait()
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionFromCFrame(cf)
  258. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  259. local trace = m00 + m11 + m22
  260. if trace > 0 then
  261. local s = math.sqrt(1 + trace)
  262. local recip = 0.5 / s
  263. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  264. else
  265. local i = 0
  266. if m11 > m00 then
  267. i = 1
  268. end
  269. if m22 > (i == 0 and m00 or m11) then
  270. i = 2
  271. end
  272. if i == 0 then
  273. local s = math.sqrt(m00 - m11 - m22 + 1)
  274. local recip = 0.5 / s
  275. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  276. elseif i == 1 then
  277. local s = math.sqrt(m11 - m22 - m00 + 1)
  278. local recip = 0.5 / s
  279. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  280. elseif i == 2 then
  281. local s = math.sqrt(m22 - m00 - m11 + 1)
  282. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  283. end
  284. end
  285. end
  286.  
  287. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  288. local xs, ys, zs = x + x, y + y, z + z
  289. local wx, wy, wz = w * xs, w * ys, w * zs
  290. local xx = x * xs
  291. local xy = x * ys
  292. local xz = x * zs
  293. local yy = y * ys
  294. local yz = y * zs
  295. local zz = z * zs
  296. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  297. end
  298.  
  299. function QuaternionSlerp(a, b, t)
  300. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  301. local startInterp, finishInterp;
  302. if cosTheta >= 0.0001 then
  303. if (1 - cosTheta) > 0.0001 then
  304. local theta = ACOS(cosTheta)
  305. local invSinTheta = 1 / SIN(theta)
  306. startInterp = SIN((1 - t) * theta) * invSinTheta
  307. finishInterp = SIN(t * theta) * invSinTheta
  308. else
  309. startInterp = 1 - t
  310. finishInterp = t
  311. end
  312. else
  313. if (1 + cosTheta) > 0.0001 then
  314. local theta = ACOS(-cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((t - 1) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = t - 1
  320. finishInterp = t
  321. end
  322. end
  323. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  324. end
  325.  
  326. function Clerp(a, b, t)
  327. local qa = {QuaternionFromCFrame(a)}
  328. local qb = {QuaternionFromCFrame(b)}
  329. local ax, ay, az = a.x, a.y, a.z
  330. local bx, by, bz = b.x, b.y, b.z
  331. local _t = 1 - t
  332. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  333. end
  334.  
  335. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  336. local frame = IT("Frame")
  337. frame.BackgroundTransparency = TRANSPARENCY
  338. frame.BorderSizePixel = BORDERSIZEPIXEL
  339. frame.Position = POSITION
  340. frame.Size = SIZE
  341. frame.BackgroundColor3 = COLOR
  342. frame.BorderColor3 = BORDERCOLOR
  343. frame.Name = NAME
  344. frame.Parent = PARENT
  345. return frame
  346. end
  347.  
  348. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  349. local label = IT("TextLabel")
  350. label.BackgroundTransparency = 1
  351. label.Size = UD2(1, 0, 1, 0)
  352. label.Position = UD2(0, 0, 0, 0)
  353. label.TextColor3 = TEXTCOLOR
  354. label.TextStrokeTransparency = STROKETRANSPARENCY
  355. label.TextTransparency = TRANSPARENCY
  356. label.FontSize = TEXTFONTSIZE
  357. label.Font = TEXTFONT
  358. label.BorderSizePixel = BORDERSIZEPIXEL
  359. label.TextScaled = false
  360. label.Text = TEXT
  361. label.Name = NAME
  362. label.Parent = PARENT
  363. return label
  364. end
  365.  
  366. function NoOutlines(PART)
  367. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  368. end
  369.  
  370.  
  371. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  372. local NEWWELD = IT(TYPE)
  373. NEWWELD.Part0 = PART0
  374. NEWWELD.Part1 = PART1
  375. NEWWELD.C0 = C0
  376. NEWWELD.C1 = C1
  377. NEWWELD.Parent = PARENT
  378. return NEWWELD
  379. end
  380.  
  381. function CreateSound(ID, PARENT, VOLUME, PITCH)
  382. local NEWSOUND = nil
  383. coroutine.resume(coroutine.create(function()
  384. NEWSOUND = IT("Sound", PARENT)
  385. NEWSOUND.Volume = VOLUME
  386. NEWSOUND.Pitch = PITCH
  387. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  388. Swait()
  389. NEWSOUND:play()
  390. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  391. end))
  392. return NEWSOUND
  393. end
  394.  
  395. function CFrameFromTopBack(at, top, back)
  396. local right = top:Cross(back)
  397. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  398. end
  399.  
  400. function MakeForm(PART,TYPE)
  401. if TYPE == "Cyl" then
  402. local MSH = IT("CylinderMesh",PART)
  403. elseif TYPE == "Ball" then
  404. local MSH = IT("SpecialMesh",PART)
  405. MSH.MeshType = "Sphere"
  406. elseif TYPE == "Wedge" then
  407. local MSH = IT("SpecialMesh",PART)
  408. MSH.MeshType = "Wedge"
  409. end
  410. end
  411.  
  412. Debris = game:GetService("Debris")
  413. --//=================================\\
  414. --|| WEAPON CREATION
  415. --\\=================================//
  416.  
  417. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  418. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(0.5,0.5,0.5), VT(0, 1, 0))
  419. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  420.  
  421. local DECAL = IT("Decal",HandlePart)
  422. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  423.  
  424. for _, c in pairs(Weapon:GetChildren()) do
  425. if c.ClassName == "Part" then
  426. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  427. end
  428. end
  429.  
  430. local A = IT("Attachment",HandlePart)
  431. A.Position = VT(0, -1.5, 0)
  432. local B = IT("Attachment",HandlePart)
  433. B.Position = VT(0, 2.2, 0.2)
  434. local Trail = IT("Trail",HandlePart)
  435. Trail.Attachment0 = A
  436. Trail.Attachment1 = B
  437. Trail.Lifetime = 0.1
  438. Trail.Transparency = NumberSequence.new(0.8, 1)
  439. Trail.Enabled = false
  440.  
  441. Weapon.Parent = Character
  442.  
  443. Humanoid.Died:connect(function()
  444. ATTACK = true
  445. end)
  446.  
  447. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  448. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  449. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  450. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  451. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  452.  
  453. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  454. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  455. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  456. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  457. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  458.  
  459. --//=================================\\
  460. --|| DAMAGING
  461. --\\=================================//
  462.  
  463. local asd = Instance.new("ParticleEmitter")
  464. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  465. asd.LightEmission = .1
  466. asd.Size = NumberSequence.new(0.2)
  467. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  468. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  469. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  470. asd.Transparency = bbb
  471. asd.Size = aaa
  472. asd.ZOffset = .9
  473. asd.Acceleration = Vector3.new(0, -5, 0)
  474. asd.LockedToPart = false
  475. asd.EmissionDirection = "Back"
  476. asd.Lifetime = NumberRange.new(1, 2)
  477. asd.Rotation = NumberRange.new(-100, 100)
  478. asd.RotSpeed = NumberRange.new(-100, 100)
  479. asd.Speed = NumberRange.new(2)
  480. asd.Enabled = false
  481. asd.VelocitySpread = 10000
  482.  
  483. function getbloody(victim,amount)
  484. local prtcl = asd:Clone()
  485. prtcl.Parent = victim
  486. prtcl:Emit(amount)
  487. end
  488.  
  489. local TORSOVELOCITY = 0
  490.  
  491. function Ragdoll(Character2,CharTorso)
  492. local svch = Character2
  493. local hum = Character2:findFirstChild("Humanoid")
  494. local q = Character2:GetChildren()
  495. local CLONE = IT("Model",Effects)
  496. local DummyHead = nil
  497. for i = 1,#q do
  498. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  499. q[i].Parent = CLONE
  500. if q[i].Name == "Head" then
  501. DummyHead = CLONE.Head:Clone()
  502. q[i]:ClearAllChildren()
  503. q[i].Transparency = 1
  504. end
  505. else
  506. if q[i].ClassName ~= "Humanoid" then
  507. q[i]:remove()
  508. end
  509. end
  510. end
  511. local chrclone = CLONE
  512.  
  513. for _, c in pairs(Character2:GetChildren()) do
  514. if c.ClassName == "Accessory" then
  515. c:remove()
  516. end
  517. end
  518.  
  519. local ch = chrclone:GetChildren()
  520. local i
  521. for i = 1,#ch do
  522. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  523. ch[i]:remove()
  524. end
  525. end
  526. local function Scan(ch)
  527. local e
  528. for e = 1,#ch do
  529. Scan(ch[e]:GetChildren())
  530. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  531. ch[e]:remove()
  532. end
  533. end
  534. end
  535. Scan(chrclone:GetChildren())
  536.  
  537. local ch = Character2:GetChildren()
  538. local i
  539. for i = 1,#ch do
  540. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  541. ch[i]:remove()
  542. end
  543. end
  544.  
  545. local ch = Character2:GetChildren()
  546. local i
  547. for i = 1,#ch do
  548. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  549. ch[i]:remove()
  550. end
  551. end
  552. Character2 = chrclone
  553. local Torso2 = Character2.Torso
  554. local movevector = Vector3.new()
  555.  
  556. if Torso2 then
  557. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  558. local Head = Character2:FindFirstChild("Head")
  559. if Head then
  560. local Neck = Instance.new("Weld")
  561. Neck.Name = "Neck"
  562. Neck.Part0 = Torso2
  563. Neck.Part1 = Head
  564. Neck.C0 = CFrame.new(0, 1.5, 0)
  565. Neck.C1 = CFrame.new()
  566. Neck.Parent = Torso2
  567. Head:ClearAllChildren()
  568. Head.Transparency = 1
  569.  
  570. end
  571. local Limb = Character2:FindFirstChild("Right Arm")
  572. if Limb then
  573.  
  574. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  575. local Joint = Instance.new("Glue")
  576. Joint.Name = "RightShoulder"
  577. Joint.Part0 = Torso2
  578. Joint.Part1 = Limb
  579. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  580. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  581. Joint.Parent = Torso2
  582.  
  583. local B = Instance.new("Part")
  584. B.TopSurface = 0
  585. B.BottomSurface = 0
  586. B.formFactor = "Symmetric"
  587. B.Size = Vector3.new(1, 1, 1)
  588. B.Transparency = 1
  589. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  590. B.Parent = Character2
  591. local W = Instance.new("Weld")
  592. W.Part0 = Limb
  593. W.Part1 = B
  594. W.C0 = CFrame.new(0, -0.5, 0)
  595. W.Parent = Limb
  596.  
  597. end
  598. local Limb = Character2:FindFirstChild("Left Arm")
  599. if Limb then
  600.  
  601. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  602. local Joint = Instance.new("Glue")
  603. Joint.Name = "LeftShoulder"
  604. Joint.Part0 = Torso2
  605. Joint.Part1 = Limb
  606. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  607. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  608. Joint.Parent = Torso2
  609.  
  610. local B = Instance.new("Part")
  611. B.TopSurface = 0
  612. B.BottomSurface = 0
  613. B.formFactor = "Symmetric"
  614. B.Size = Vector3.new(1, 1, 1)
  615. B.Transparency = 1
  616. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  617. B.Parent = Character2
  618. local W = Instance.new("Weld")
  619. W.Part0 = Limb
  620. W.Part1 = B
  621. W.C0 = CFrame.new(0, -0.5, 0)
  622. W.Parent = Limb
  623.  
  624. end
  625. local Limb = Character2:FindFirstChild("Right Leg")
  626. if Limb then
  627.  
  628. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  629. local Joint = Instance.new("Glue")
  630. Joint.Name = "RightHip"
  631. Joint.Part0 = Torso2
  632. Joint.Part1 = Limb
  633. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  634. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  635. Joint.Parent = Torso2
  636.  
  637. local B = Instance.new("Part")
  638. B.TopSurface = 0
  639. B.BottomSurface = 0
  640. B.formFactor = "Symmetric"
  641. B.Size = Vector3.new(1, 1, 1)
  642. B.Transparency = 1
  643. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  644. B.Parent = Character2
  645. local W = Instance.new("Weld")
  646. W.Part0 = Limb
  647. W.Part1 = B
  648. W.C0 = CFrame.new(0, -0.5, 0)
  649. W.Parent = Limb
  650.  
  651. end
  652. local Limb = Character2:FindFirstChild("Left Leg")
  653. if Limb then
  654.  
  655. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  656. local Joint = Instance.new("Glue")
  657. Joint.Name = "LeftHip"
  658. Joint.Part0 = Torso2
  659. Joint.Part1 = Limb
  660. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  661. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  662. Joint.Parent = Torso2
  663.  
  664. local B = Instance.new("Part")
  665. B.TopSurface = 0
  666. B.BottomSurface = 0
  667. B.formFactor = "Symmetric"
  668. B.Size = Vector3.new(1, 1, 1)
  669. B.Transparency = 1
  670. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  671. B.Parent = Character2
  672. local W = Instance.new("Weld")
  673. W.Part0 = Limb
  674. W.Part1 = B
  675. W.C0 = CFrame.new(0, -0.5, 0)
  676. W.Parent = Limb
  677.  
  678. end
  679. --[
  680. local Bar = Instance.new("Part")
  681. Bar.TopSurface = 0
  682. Bar.BottomSurface = 0
  683. Bar.formFactor = "Symmetric"
  684. Bar.Size = Vector3.new(1, 1, 1)
  685. Bar.Transparency = 1
  686. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  687. Bar.Parent = Character2
  688. local Weld = Instance.new("Weld")
  689. Weld.Part0 = Torso2
  690. Weld.Part1 = Bar
  691. Weld.C0 = CFrame.new(0, 0.5, 0)
  692. Weld.Parent = Torso2
  693. --]]
  694. end
  695. Character2.Parent = Weapon
  696. if movevector ~= Vector3.new() then
  697. for i = 1,10 do
  698. Torso2.Velocity = movevector * 30
  699. end
  700. end
  701. DummyHead.Name = "FakeHead"
  702. DummyHead.Parent = CLONE
  703. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  704. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  705. MakeForm(BLOOD,"Cyl")
  706. weldBetween(DummyHead,BLOOD)
  707. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  708. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  709. MakeForm(BLOOD,"Cyl")
  710. weldBetween(Torso2,BLOOD)
  711. Character2.Name = "Corpse"
  712. local hum2 = svch:findFirstChild("Humanoid")
  713.  
  714. return Character2,Torso2,DummyHead
  715. end
  716.  
  717. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  718. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  719. if HITFLOOR ~= nil then
  720. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  721. if HITFLOOR.Name == "BloodPuddle" then
  722. local DIST = (Position - HITFLOOR.Position).Magnitude
  723. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  724. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  725. end
  726. else
  727. if HITFLOOR.Anchored == true then
  728. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  729. BLOOD.CFrame = CF(HITPOS)
  730. MakeForm(BLOOD,"Cyl")
  731. coroutine.resume(coroutine.create(function()
  732. Swait(75)
  733. while true do
  734. Swait()
  735. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  736. if BLOOD.Size.Z < 0.051 then
  737. BLOOD:remove()
  738. break
  739. end
  740. end
  741. end))
  742. end
  743. end
  744. end
  745. end
  746. end
  747.  
  748. function SprayBlood(POSITION,DIRECTION,BloodSize)
  749. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  750. BLOOD.CFrame = CF(POSITION)
  751. MakeForm(BLOOD,"Ball")
  752. local bv = Instance.new("BodyVelocity",BLOOD)
  753. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  754. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  755. bv.Name = "MOVE"
  756. Debris:AddItem(bv,0.05)
  757. coroutine.resume(coroutine.create(function()
  758. local HASTOUCHEDGROUND = false
  759. local HIT = BLOOD.Touched:Connect(function(hit)
  760. if hit.Anchored == true then
  761. HASTOUCHEDGROUND = true
  762. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  763. end
  764. end)
  765. for i = 1, 50 do
  766. Swait()
  767. if HASTOUCHEDGROUND == true then
  768. break
  769. end
  770. BLOOD.Size = BLOOD.Size * 0.9
  771. end
  772. BLOOD:remove()
  773. end))
  774. end
  775.  
  776. function Kill(Target)
  777. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  778. Target:BreakJoints()
  779. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  780. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  781. getbloody(DummyHead,45)
  782. if TORS2 ~= nil then
  783. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  784. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  785. local HUM = IT("Humanoid")
  786. HUM.MaxHealth = 0
  787. HUM.Health = 0
  788. HUM.Name = "CorpseHumanoid"
  789. HUM.PlatformStand = true
  790. HUM.Parent = CLONE
  791. KILLINSTINCT = KILLINSTINCT + 20
  792. TORS2.CFrame = CFRAME
  793. coroutine.resume(coroutine.create(function()
  794. for i = 1, 450 do
  795. wait()
  796. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  797. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  798. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  799. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  800. end
  801. CLONE:Remove()
  802. end))
  803. end
  804. end
  805. end
  806.  
  807. --//=================================\\
  808. --|| ATTACK FUNCTIONS AND STUFF
  809. --\\=================================//
  810.  
  811. function Swing()
  812. ATTACK = true
  813. Rooted = false
  814. for i=0, 1, 0.1 / Animation_Speed do
  815. Swait()
  816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  822. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  823. end
  824. Trail.Enabled = true
  825. HandlePart.CanCollide = true
  826. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  827. local HIT = HandlePart.Touched:Connect(function(hit)
  828. Kill(hit.Parent)
  829. end)
  830. for i=0, 0.8, 0.1 / Animation_Speed do
  831. Swait()
  832. if Speed == 25 and TORSOVELOCITY > 0.3 then
  833. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  834. end
  835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  841. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  842. end
  843. Trail.Enabled = false
  844. HandlePart.CanCollide = false
  845. HIT:disconnect()
  846. ATTACK = false
  847. Rooted = false
  848. end
  849.  
  850. function Laugh()
  851. ATTACK = true
  852. Rooted = true
  853. CreateSound("1238240145", Torso, 6, 1)
  854. for i=0, 3.5, 0.1 / Animation_Speed do
  855. Swait()
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  862. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  863. end
  864. ATTACK = false
  865. Rooted = false
  866. end
  867.  
  868. --//=================================\\
  869. --|| ASSIGN THINGS TO KEYS
  870. --\\=================================//
  871.  
  872. function MouseDown(Mouse)
  873. if ATTACK == false then
  874. Swing()
  875. end
  876. end
  877.  
  878. function MouseUp(Mouse)
  879. HOLD = false
  880. end
  881.  
  882. function KeyDown(Key)
  883. KEYHOLD = true
  884. if Key == "b" and ATTACK == false then
  885. if Speed == 10 then
  886. Speed = 25
  887. elseif Speed == 25 then
  888. Speed = 10
  889. end
  890. end
  891.  
  892. if Key == "t" and ATTACK == false then
  893. Laugh()
  894. end
  895. end
  896.  
  897. function KeyUp(Key)
  898. KEYHOLD = false
  899. end
  900.  
  901. Mouse.Button1Down:connect(function(NEWKEY)
  902. MouseDown(NEWKEY)
  903. end)
  904. Mouse.Button1Up:connect(function(NEWKEY)
  905. MouseUp(NEWKEY)
  906. end)
  907. Mouse.KeyDown:connect(function(NEWKEY)
  908. KeyDown(NEWKEY)
  909. end)
  910. Mouse.KeyUp:connect(function(NEWKEY)
  911. KeyUp(NEWKEY)
  912. end)
  913.  
  914. --//=================================\\
  915. --\\=================================//
  916.  
  917.  
  918. function unanchor()
  919. if UNANCHOR == true then
  920. g = Character:GetChildren()
  921. for i = 1, #g do
  922. if g[i].ClassName == "Part" then
  923. g[i].Anchored = false
  924. end
  925. end
  926. end
  927. end
  928.  
  929.  
  930. --//=================================\\
  931. --|| WRAP THE WHOLE SCRIPT UP
  932. --\\=================================//
  933.  
  934. Humanoid.Changed:connect(function(Jump)
  935. if Jump == "Jump" and (Disable_Jump == true) then
  936. Humanoid.Jump = false
  937. end
  938. end)
  939.  
  940. Speed = 10
  941.  
  942. local naeeym2 = Instance.new("BillboardGui",Character)
  943. naeeym2.AlwaysOnTop = true
  944. naeeym2.Size = UDim2.new(5,35,2,35)
  945. naeeym2.StudsOffset = Vector3.new(0,1,0)
  946. naeeym2.Adornee = Character.Head
  947. naeeym2.Name = "Name"
  948. naeeym2.PlayerToHideFrom = Player
  949. local tecks2 = Instance.new("TextLabel",naeeym2)
  950. tecks2.BackgroundTransparency = 1
  951. tecks2.TextScaled = true
  952. tecks2.BorderSizePixel = 0
  953. tecks2.Text = "PSYCHO"
  954. tecks2.Font = "Antique"
  955. tecks2.TextSize = 30
  956. tecks2.TextStrokeTransparency = 0
  957. tecks2.TextColor3 = Color3.new(0.8,0,0)
  958. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  959. tecks2.Size = UDim2.new(1,0,0.5,0)
  960. tecks2.Parent = naeeym2
  961.  
  962. while true do
  963. ANIMATE.Parent = nil
  964. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  965. IDLEANIMATION:Play()
  966. SINE = SINE + CHANGE
  967. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  968. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  969. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  970. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  971. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  972. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  973. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  974. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  975. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  976. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  977. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  978. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  979. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  980. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  981. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  982. end
  983. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  984. ANIM = "Jump"
  985. if ATTACK == false then
  986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  992. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993. end
  994. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  995. ANIM = "Fall"
  996. if ATTACK == false then
  997. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1003. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. end
  1005. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1006. ANIM = "Idle"
  1007. if ATTACK == false then
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. if VALUE1 == false then
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1011. end
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1016. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1017. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1018. coroutine.resume(coroutine.create(function()
  1019. VALUE1 = true
  1020. for i = 1, 25 do
  1021. Swait()
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1023. end
  1024. VALUE1 = false
  1025. end))
  1026. end
  1027. end
  1028. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1029. ANIM = "Walk"
  1030. WALK = WALK + 1 / Animation_Speed
  1031. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1032. WALK = 0
  1033. if WALKINGANIM == true then
  1034. WALKINGANIM = false
  1035. elseif WALKINGANIM == false then
  1036. WALKINGANIM = true
  1037. end
  1038. end
  1039. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1040. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1041. if ATTACK == false then
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1048. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1049. end
  1050. end
  1051. unanchor()
  1052. Humanoid.MaxHealth = "inf"
  1053. Humanoid.Health = "inf"
  1054. if Rooted == false then
  1055. Disable_Jump = false
  1056. Humanoid.WalkSpeed = Speed
  1057. elseif Rooted == true then
  1058. Disable_Jump = true
  1059. Humanoid.WalkSpeed = 0
  1060. end
  1061. if KILLINSTINCT > 0 then
  1062. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1063. KILLINSTINCT = KILLINSTINCT - 0.1
  1064. end
  1065. if Head:FindFirstChild("face") then
  1066. Head.face.Texture = "http://www.roblox.com/asset/?id=459924806"
  1067. end
  1068. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1069. local MATHS = {"0","1"}
  1070. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1071. Humanoid.PlatformStand = false
  1072. script.Name = Humanoid.Name
  1073. if math.random(1,70-Speed) == 1 then
  1074. tecks2.Text = "hai"
  1075. elseif math.random(1,70-Speed) == 2 then
  1076. tecks2.Text = "u noob"
  1077. elseif math.random(1,70-Speed) == 3 then
  1078. tecks2.Text = "u weak noob why bother."
  1079. else
  1080. if KILLINSTINCT > 0 then
  1081. if KILLINSTINCT < 100 then
  1082. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1083. tecks2.Text = "h0i heheh"
  1084. else
  1085. tecks2.Text = "n00b"
  1086. end
  1087. elseif KILLINSTINCT >= 100 then
  1088. if MRANDOM(1,5) == 1 then
  1089. tecks2.Text = "h0i heheh"
  1090. end
  1091. else
  1092. tecks2.Text = "n00b"
  1093. end
  1094. else
  1095. tecks2.Text = "n00b"
  1096. end
  1097. end
  1098. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1099. Swait()
  1100. if Head:FindFirstChildOfClass("Sound") then
  1101. Head:FindFirstChildOfClass("Sound"):remove()
  1102. end
  1103. if KILLINSTINCT > 100 then
  1104. KILLINSTINCT = 100
  1105. end
  1106. sick.Parent = Character
  1107. Sky.Parent = game.Lighting
  1108. game.Lighting.ClockTime = 22
  1109. script.Parent = PlayerGui
  1110. end
  1111.  
  1112. --//=================================\\
  1113. --\\=================================//
  1114.  
  1115.  
  1116.  
  1117.  
  1118.  
  1119. --//====================================================\\--
  1120. --|| END OF SCRIPT
  1121. --\\====================================================//--
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