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- local ohString1 = "Module"
- local ohString2 = "TakeDamage"
- local ohNumber4 = -1/0
- function ddd(plr)
- ohInstance3 = plr.Character.Humanoid
- game:GetService("ReplicatedStorage").HandlerFire:FireServer(ohString1, ohString2, ohInstance3, ohNumber4)
- end
- while wait(0.1) do
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.wrap(ddd)(v)
- end
- end
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