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- ;
- ; PETSCII Doctors
- ;
- ; Presented by Arkanix Labs in 2019
- ;
- ; A simple graphic collection displaying C64
- ; PETSCII images of all the Doctors from the
- ; BBC series Doctor Who.
- ;
- ; Code and music by aNdy/AL/Cosine
- ; Graphics by w0rm/AL (with support from aNdy)
- ; Thanks to Moloch/TRIAD for challenging me!
- ; Thanks to T.M.R/Cosine for all your patience!
- ;
- ; This source is formatted for the ACME cross assembler
- ; which can be downloaded from...
- ; http://sourceforge.net/projects/acme-crossass/
- ;
- ; The final build was compressed and squished using
- ; Exomizer 2 which can be downloaded from...
- ; http://hem.bredband.net/magli143/exo/
- ;
- ; Full download with all binaries and exe here:
- ; https://andyvaisey.blogspot.com/2019/06/petscii-doctors.html
- ;
- ; Questions about this code or about how the binaries
- ; were created can be asked on the Arkanix Labs forum...
- ; www.arkanixlabs.com/forum
- ;
- ; Specify a file name and format for the assembled program
- !to "sourcebuild.prg",cbm
- ; Add a sprinkle of charset and music binaries!
- * = $0900
- music !binary "data/music.prg",,2
- * = $2000
- !binary "data/charset.chr"
- ; Position of the raster interrupt(s)
- ; 'rp' is short for 'raster position'! Duh!
- rp = $00 ; very first line of screen! More duh!
- ; Some label assignments (variables in BASIC speak)
- sync = $51 ; raster sync anim delay variable
- vor_cnt = $52 ; vortex animation counter
- not_cnt = $53 ; note page colour wash counter
- not_tim = $54 ; note page colour wash timer
- wash = $55 ; colour wash on or off variable
- print = $56 ; print screen on or off variable
- border = $57 ; variable holding border colour
- backgrd = $58 ; variable holding background colour
- ; Add a BASIC startline (SYS 16384) for auto-run
- * = $0801
- !word code_entry-2
- !byte $00,$00,$9e
- !text "16384"
- !byte $00,$00,$00
- ; Start point for the code
- * = $4000
- ; Stop interrupts, disable the ROMS and set up NMI and
- ; IRQ interrupt pointers
- code_entry
- sei ; disable maskable IRQs
- lda #$35 ; kill EVERYTHING (MWHAHA!) except $f000-$ffff
- sta $01
- ; setup nmi
- lda #<nmi
- sta $fffa
- lda #>nmi
- sta $fffb
- ; setup irq's
- lda #<int
- sta $fffe
- lda #>int
- sta $ffff
- lda #$7f
- sta $dc0d ; disable timer interrupts which can be generated by the two CIA chips
- sta $dd0d ; the kernal uses such an interrupt to flash the cursor and scan the
- ; keyboard, so we better stop it!
- lda $dc0d ; by reading these two registers we negate any pending CIA irqs.
- lda $dd0d ; if we don't do this, a pending CIA irq might occur after we
- ; finish setting up our irq. we don't want that to happen.
- lda #$00 ; where raster starts on screen, usually at top but can be different
- sta $d012
- lda #$1b ; as there are more than 256 rasterlines, the topmost bit of $d011 serves as
- sta $d011 ; the 9th bit for the rasterline we want our irq to be triggered.
- lda #$01
- sta $d019 ; clear interupt bit
- sta $d01a ; tell vicii to generate interupt
- lda #$35 ; turn off basic and kernal rom thus
- sta $01 ; c64 now sees RAM everywhere except at $d000-$e000
- lda #$18 ; custom font charset
- sta $d018
- cli
- ; Setup for the very first run...
- lda #$00 ; load zero to accumalator
- ; Set the music driver
- jsr music+$00 ; set music driver ready
- ; make sure the text colour wash is off at the start
- sta wash ; colour wash is off at start
- ; with 0 from accumalator
- lda #$01 ; 1 to accumalator
- sta border ; store 1 to border variable
- sta backgrd ; store 1 to background variable
- ; clear the screen by calling a subroutine further down the code
- jsr clear_screen
- ; now for the main loop that draws the screens in order
- ; starting with title screen, then waits for a space press each
- ; time by calling a subroutine called 'getin'. when the last
- ; page is reached (notes), the program loops back to 'main loop'.
- main_loop
- ; print title screen
- jsr copy_title ; copy title screen data to print buffer store
- jsr print_screen ; print the screen
- jsr getin ; go to 'getin' subroutine for space press
- ; print doctors 1 & 2
- jsr vortex ; show the vortex animation
- jsr copy_doc12 ; copy Doc 1&2 data to print bufferstore
- jsr print_screen ; print the screen
- jsr getin ; go to 'getin' subroutine for space press
- ; print doctors 3 & 4
- jsr vortex ; show the vortex animation
- jsr copy_doc34 ; copy doctors 3 and 4
- jsr print_screen ; print
- jsr getin ; gosub 'getin'
- ; print doctors 5 & 6
- jsr vortex ; etc, etc!!
- jsr copy_doc56 ; and so on and so on!!!!
- jsr print_screen
- jsr getin
- ; print doctors 7 & 8
- jsr vortex
- jsr copy_doc78
- jsr print_screen
- jsr getin
- ; print doctors War & 9
- jsr vortex
- jsr copy_docw9
- jsr print_screen
- jsr getin
- ; print doctors 10 & 11
- jsr vortex
- jsr copy_doc1011
- jsr print_screen
- jsr getin
- ; print doctors 12 & 13
- jsr vortex
- jsr copy_doc1213
- jsr print_screen
- jsr getin
- ; print the final notes page
- jsr vortex ; show the vortex anination
- lda #$00 ; black needed for note page, so
- sta backgrd
- sta border
- jsr copy_notes ; copy notes page to print store
- jsr print_screen ; print the notes screen
- lda #$01 ; switch on the notes page
- sta wash ; colour wash
- jsr getin ; goto 'getin' subroutine for space press
- ; once space is pressed...
- lda #$00 ; switch off the notes
- sta wash ; page colour wash
- jsr vortex ; show the vortex animation
- jmp main_loop ; now start all over again by jumping
- ; back to the 'main_loop' label above
- ; and show the titles again
- ; Subroutines start here ===========================================
- ; various subroutines to get things printed, detect key presses
- ; or delay animation live below here. they are called from the
- ; main loop above!
- ; Vortex animation subroutine ----------------------------------
- ; All the pages are drawn in the main loop above, so here's
- ; the subroutine that gets called to draw the vortex 'animation'
- ; the vortex animation loop does one loop of the animation,
- ; but when run you'll see 3 loops. this is controlled by the
- ; vortex counter that tells the animation to run until
- ; 3 loops have been completed
- vortex
- lda #00
- sta vor_cnt ; vortex counter to 0
- sta backgrd
- vortex_loop ; votex anim main loop
- jsr copy_vortex1 ; copy vortex anim 1 data to print store
- lda #$0B
- sta border ; grey 3 to border variable
- jsr print_screen ; print the screen
- jsr anim_delay ; a little delay to slowwww the anim!
- jsr copy_vortex2 ; copy vortex anim 2 data to print store
- lda #$04
- sta border ; purple to border variable
- jsr print_screen
- jsr anim_delay ; a little delay to slow the anim!
- jsr copy_vortex3 ; etc, etc...
- lda #$0E
- sta border ; light blue to border variable
- jsr print_screen
- jsr anim_delay
- jsr copy_vortex4
- lda #$03
- sta border ; cyan
- jsr print_screen
- jsr anim_delay
- jsr copy_vortex5
- lda #$01
- sta border ; white
- jsr print_screen
- jsr anim_delay
- ; thats 5 anim stages displayed
- ; for 1 loop. now...
- lda vor_cnt ; load vortex counter
- inc vor_cnt ; increase the counter by 1
- cmp #$02 ; have we done 3 loops?
- bne vortex_loop ; no? go back to vortex_loop above
- ; yes, 3 loops done? ok then...
- jsr copy_vortex1 ; draw tardis finish position at
- lda #$0B ; top because i'm fussy...
- sta border ; grey 3 to border variable
- jsr print_screen
- jsr anim_delay
- lda #$01 ; white to both
- sta border ; border and
- sta backgrd ; background variables
- jsr clear_screen ; clear screen for next doctors
- rts ; go back to whichever part of the
- ; main loop that called the vortex
- ; Screen copy subroutines ----------------------------------
- ; Each of these next subroutines copies the data from
- ; the tables of screen and colour data for each screen
- ; at the bottom of this code into the byte buffer store
- ; for the main print routine, ready for printing.
- ; These subroutines are called from the main loop at
- ; the top and at the end of the subroutine it returns (rts)
- ; back to the main loop at the top to whichever part
- ; called it.
- ; Copy the title screen into the print buffer store if
- ; this subroutine is called from above.
- copy_title
- ldx #$00 ; zero x register
- copytitlescreen_loop ; begin loop
- lda scrramtitle,x ; load screen ram for title screen
- sta screen_store,x ; store to screen ram buffer
- lda colramtitle,x ; load colour ram for title screen
- sta colour_store,x ; store to colour ram buffer
- lda scrramtitle+250,x
- sta screen_store+250,x ; do this all the way down the screen
- lda colramtitle+250,x ; in 255 block chars to cover the
- sta colour_store+250,x ; the whole screen
- lda scrramtitle+500,x
- sta screen_store+500,x
- lda colramtitle+500,x
- sta colour_store+500,x
- lda scrramtitle+750,x
- sta screen_store+750,x
- lda colramtitle+750,x
- sta colour_store+750,x
- inx
- cpx #$fa ; 255 reached?
- bne copytitlescreen_loop ; no? then loop back
- ; yes?
- rts ; return to wherever this was called from
- ; Copy Doctors 1 and 2 screen into the print buffer store if
- ; this subroutine is called from above...scrram12
- copy_doc12
- ldx #$00
- copydoc12screen_loop
- lda scrram12,x
- sta screen_store,x
- lda colram12,x
- sta colour_store,x
- lda scrram12+250,x
- sta screen_store+250,x
- lda colram12+250,x
- sta colour_store+250,x
- lda scrram12+500,x
- sta screen_store+500,x
- lda colram12+500,x
- sta colour_store+500,x
- lda scrram12+750,x
- sta screen_store+750,x
- lda colram12+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copydoc12screen_loop
- rts
- ; Copy Doctors 3 and 4 into print buffer store...
- copy_doc34
- ldx #$00
- copydoc34screen_loop
- lda scrram34,x
- sta screen_store,x
- lda colram34,x
- sta colour_store,x
- lda scrram34+250,x
- sta screen_store+250,x
- lda colram34+250,x
- sta colour_store+250,x
- lda scrram34+500,x
- sta screen_store+500,x
- lda colram34+500,x
- sta colour_store+500,x
- lda scrram34+750,x
- sta screen_store+750,x
- lda colram34+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copydoc34screen_loop
- rts
- ; Copy Doctors 5 and 6
- copy_doc56
- ldx #$00
- copydoc56screen_loop
- lda scrram56,x
- sta screen_store,x
- lda colram56,x
- sta colour_store,x
- lda scrram56+250,x
- sta screen_store+250,x
- lda colram56+250,x
- sta colour_store+250,x
- lda scrram56+500,x
- sta screen_store+500,x
- lda colram56+500,x
- sta colour_store+500,x
- lda scrram56+750,x
- sta screen_store+750,x
- lda colram56+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copydoc56screen_loop
- rts
- ; Copy Doctors 7 and 8
- copy_doc78
- ldx #$00
- copydoc78screen_loop
- lda scrram78,x
- sta screen_store,x
- lda colram78,x
- sta colour_store,x
- lda scrram78+250,x
- sta screen_store+250,x
- lda colram78+250,x
- sta colour_store+250,x
- lda scrram78+500,x
- sta screen_store+500,x
- lda colram78+500,x
- sta colour_store+500,x
- lda scrram78+750,x
- sta screen_store+750,x
- lda colram78+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copydoc78screen_loop
- rts
- ; Copy Doctors War and 9
- copy_docw9
- ldx #$00
- copydocw9screen_loop
- lda scrramw9,x
- sta screen_store,x
- lda colramw9,x
- sta colour_store,x
- lda scrramw9+250,x
- sta screen_store+250,x
- lda colramw9+250,x
- sta colour_store+250,x
- lda scrramw9+500,x
- sta screen_store+500,x
- lda colramw9+500,x
- sta colour_store+500,x
- lda scrramw9+750,x
- sta screen_store+750,x
- lda colramw9+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copydocw9screen_loop
- rts
- ; Copy Doctors 10 and 11
- copy_doc1011
- ldx #$00
- copydoc1011screen_loop
- lda scrram1011,x
- sta screen_store,x
- lda colram1011,x
- sta colour_store,x
- lda scrram1011+250,x
- sta screen_store+250,x
- lda colram1011+250,x
- sta colour_store+250,x
- lda scrram1011+500,x
- sta screen_store+500,x
- lda colram1011+500,x
- sta colour_store+500,x
- lda scrram1011+750,x
- sta screen_store+750,x
- lda colram1011+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copydoc1011screen_loop
- rts
- ; Copy Doctors 12 and 13
- copy_doc1213
- ldx #$00
- copydoc1213screen_loop
- lda scrram1213,x
- sta screen_store,x
- lda colram1213,x
- sta colour_store,x
- lda scrram1213+250,x
- sta screen_store+250,x
- lda colram1213+250,x
- sta colour_store+250,x
- lda scrram1213+500,x
- sta screen_store+500,x
- lda colram1213+500,x
- sta colour_store+500,x
- lda scrram1213+750,x
- sta screen_store+750,x
- lda colram1213+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copydoc1213screen_loop
- rts
- ; copy notes page into the print store
- ; this page has no colour RAM!
- ; this page has a colour wash effect handled in the
- ; interupt code towards the bottom instead
- copy_notes
- ldx #$00
- copynotesscreen_loop
- lda scrramnotes,x
- sta screen_store,x
- lda #$00 ; put black into colour ram
- sta colour_store,x ; store in case of any
- lda scrramnotes+250,x ; leftovers from previous
- sta screen_store+250,x ; screens. being overly
- lda #$00 ; cautious here!
- sta colour_store+250,x
- lda scrramnotes+500,x
- sta screen_store+500,x
- lda #$00
- sta colour_store+500,x
- lda scrramnotes+750,x
- sta screen_store+750,x
- lda #$00
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copynotesscreen_loop
- rts
- ; Copy vortex screen animation 1 into print buffer store...
- copy_vortex1
- ldx #$00
- copyvortex1screen_loop
- lda scrramvortex1,x
- sta screen_store,x
- lda colramvortex1,x
- sta colour_store,x
- lda scrramvortex1+250,x
- sta screen_store+250,x
- lda colramvortex1+250,x
- sta colour_store+250,x
- lda scrramvortex1+500,x
- sta screen_store+500,x
- lda colramvortex1+500,x
- sta colour_store+500,x
- lda scrramvortex1+750,x
- sta screen_store+750,x
- lda colramvortex1+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copyvortex1screen_loop
- rts
- ; Copy vortex screen anim 2
- copy_vortex2
- ldx #$00
- copyvortex2screen_loop
- lda scrramvortex2,x
- sta screen_store,x
- lda colramvortex2,x
- sta colour_store,x
- lda scrramvortex2+250,x
- sta screen_store+250,x
- lda colramvortex2+250,x
- sta colour_store+250,x
- lda scrramvortex2+500,x
- sta screen_store+500,x
- lda colramvortex2+500,x
- sta colour_store+500,x
- lda scrramvortex2+750,x
- sta screen_store+750,x
- lda colramvortex2+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copyvortex2screen_loop
- rts
- ; Copy vortex screen 3
- copy_vortex3
- ldx #$00
- copyvortex3screen_loop
- lda scrramvortex3,x
- sta screen_store,x
- lda colramvortex3,x
- sta colour_store,x
- lda scrramvortex3+250,x
- sta screen_store+250,x
- lda colramvortex3+250,x
- sta colour_store+250,x
- lda scrramvortex3+500,x
- sta screen_store+500,x
- lda colramvortex3+500,x
- sta colour_store+500,x
- lda scrramvortex3+750,x
- sta screen_store+750,x
- lda colramvortex3+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copyvortex3screen_loop
- rts
- ; Copy vortex screen 4
- copy_vortex4
- ldx #$00
- copyvortex4screen_loop
- lda scrramvortex4,x
- sta screen_store,x
- lda colramvortex4,x
- sta colour_store,x
- lda scrramvortex4+250,x
- sta screen_store+250,x
- lda colramvortex4+250,x
- sta colour_store+250,x
- lda scrramvortex4+500,x
- sta screen_store+500,x
- lda colramvortex4+500,x
- sta colour_store+500,x
- lda scrramvortex4+750,x
- sta screen_store+750,x
- lda colramvortex4+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copyvortex4screen_loop
- rts
- ; Copy vortex screen 5
- copy_vortex5
- ldx #$00
- copyvortex5screen_loop
- lda scrramvortex5,x
- sta screen_store,x
- lda colramvortex5,x
- sta colour_store,x
- lda scrramvortex5+250,x
- sta screen_store+250,x
- lda colramvortex5+250,x
- sta colour_store+250,x
- lda scrramvortex5+500,x
- sta screen_store+500,x
- lda colramvortex5+500,x
- sta colour_store+500,x
- lda scrramvortex5+750,x
- sta screen_store+750,x
- lda colramvortex5+750,x
- sta colour_store+750,x
- inx
- cpx #$fa
- bne copyvortex5screen_loop
- rts
- ; Print screen subroutine ---------------------------------
- ; if this subroutine is called, it switches on the printing
- ; by storing 01 into the variable 'print'. the actual
- ; prining is done in the interupt code towards the bottom
- ; of this code. the printing is done on interupt to
- ; hopefully make sure everything is synced and no
- ; flicker occurs! fingers crossed... :D
- print_screen
- lda #$01
- sta print
- rts
- ; Detect 'space' press subroutine, with key debounce----------------
- ; detects spacebar keypress (get input - getin - geddit?)
- getin
- lda $dc01 ; CIA 1 Port B, controls some keyboard keys
- cmp #$ef ; is space pressed?
- bne getin ; no? loop back to 'getin'
- ; yes? then debounce the keyboard
- ; or the screens will flick
- ; through without stopping!
- ; carry on to key debounce below!
- ; Key debounce to check space bar is released after press!
- key_debounce
- lda $dc01 ; is there a keypress still?
- cmp #$ff ; an idiot is still pressing something???
- bne key_debounce ; lock them in a loop till they stop!!
- ; they've finally let the key go? then return (rts)
- rts ; to whichever part of the main loop at the top
- ; called the space press subroutine
- ; Clear screen subroutine ----------------------------------
- clear_screen
- lda backgrd ; load whatever is in backgrnd variable
- sta $d021 ; store to background! change colour!
- lda border ; load whatever is in border variable
- sta $d020 ; store to border! change colour!
- ldx #$00 ; zero x register
- lda #$20 ; value for 'empty space' in accum
- clsloop
- sta $0400,x
- sta $0500,x
- sta $0600,x
- sta $0700,x
- inx
- bne clsloop
- rts ; return to where this was called from
- ; Animation delay subroutine -------------------------------
- ; Slows the animation and links to the
- ; raster interupt code
- anim_delay
- ldx #$02 ; change this to alter anim speed!
- delay_loop
- jsr sync_wait
- dex
- bne delay_loop
- rts
- sync_wait ; wait for sync update in irq code
- lda #$00
- sta sync
- sw_loop
- cmp sync
- beq sw_loop
- rts
- ; End Subroutines =====================================
- ; IRQ interrupt code =================================
- ; Initiate an interupt!
- int
- pha
- txa
- pha
- tya
- pha
- lda $d019
- and #$01
- sta $d019
- ; Play the music
- jsr music+$03 ; call music player
- jsr music+$03 ; called twice because X2 speeed tune
- ; Print the screen!
- ; this routine will only run if it has been switched on
- ; in the mainline code above in the subroutine 'print_screen'
- ; if it has been switched on with 01 in the variable 'print'
- ; then this routine will print whatever data has been
- ; copied to and stored in the print buffer byte store
- ; using the copy data subroutines above in the mainline code
- ; note, both screen and colour RAM are made up of 1000
- ; bytes, so each copy and store below is done in 4 blocks
- ; of 250 bytes.
- lda print ; has the print routine been switched
- cmp #$01 ; on by the mainline routine?
- bne wash_check ; no? go down to 'wash_check'
- lda border ; yes? load the border colour from the
- sta $d020 ; vortex routine and shunt into border
- lda backgrd ; same for background
- sta $d021
- ldx #$00 ; zero x register
- printscreen_loop ; load up whatver is in the screen
- lda screen_store,x ; store buffer and write to the
- sta $0400,x ; screen ram
- lda screen_store+250,x
- sta $0400+250,x
- lda screen_store+500,x
- sta $0400+500,x
- lda screen_store+750,x
- sta $0400+750,x
- inx
- cpx #$fa
- bne printscreen_loop ; all written? no? loop back!
- ; yes? then...
- ldx #$00 ; zero x register
- printscreen_loop2 ; load whatever is in the colour
- lda colour_store,x ; store buffer and write to the
- sta $d800,x ; colour ram
- lda colour_store+250,x
- sta $d800+250,x
- lda colour_store+500,x
- sta $d800+500,x
- lda colour_store+750,x
- sta $d800+750,x
- inx
- cpx #$fa
- bne printscreen_loop2 ; all written? no? loop back!
- ; yes? then...
- lda #$00 ; switch off the print routine
- sta print ; because the printing should be done!
- ; Colour wash effect for notes page
- wash_check
- lda wash ; load wash variable
- cmp #$01 ; is it switched on?
- bne skip_wash ; no? then jump to 'skip_wash' below
- ; otherwise yes? then execute colour wash
- ; on next line below!
- ldx #$00
- col_upd ; colour wash loop
- lda wash_col_off,x
- clc
- adc not_cnt
- and #$0f
- tay
- lda wash_pulse,y ; load next colour from wash table
- sta $d800,x ; store to the different colour
- sta $d800+40,x ; ram locations down the screen
- sta $d800+80,x
- sta $d800+120,x
- sta $d800+160,x
- sta $d800+200,x
- sta $d800+240,x
- sta $d800+280,x
- sta $d800+320,x
- sta $d800+360,x
- sta $d800+400,x
- sta $d800+440,x
- sta $d9e0,x
- sta $d9e0+40,x
- sta $d9e0+80,x
- sta $d9e0+120,x
- sta $d9e0+160,x
- sta $d9e0+200,x
- sta $d9e0+240,x
- sta $d9e0+280,x
- sta $d9e0+320,x
- sta $d9e0+360,x
- sta $d9e0+400,x
- sta $d9e0+440,x
- sta $d9e0+480,x
- inx
- cpx #$28
- bne col_upd
- ldx not_tim ; colour wash timer
- inx
- cpx #$03
- bcc tic_xb
- inc not_cnt
- ldx #$00
- tic_xb
- stx not_tim
- skip_wash
- ; Set sync variable for the animation delay sub routine
- lda #$01
- sta sync
- ; Exit the interupt
- pla
- tay
- pla
- tax
- pla
- nmi rti
- ; End IRQ interrupt code ====================================
- ; Data tables live here! =========================================
- ; each screen has 2 blocks of data (unoptimised)
- ; block 1 - screen RAM for each screen
- ; block 2 - colour RAM for each screen
- ; these screens were created in and exported by my cross-dev
- ; screen editor called 'ChillED'. This will be available to
- ; download from the Arkanix Labs forum soon...
- ;Screen data for title / intro screen
- scrramtitle
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- colramtitle
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- ;Screen data for doctors 1 and 2
- scrram12
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- colram12
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- ;Screen data for doctors 3 and 4
- scrram34
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- ;Screen data for doctors 5 and 6
- scrram56
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- ;Screen data for doctors 7 and 8
- scrram78
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- colram78
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- ;Screen data for doctors War and 9
- scrramw9
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- ;Screen data for doctors 10 and 11
- scrram1011
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- ;Screen data for doctors 12 and 13
- scrram1213
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- ; Screen data for notes page
- ; There is no colour data for this page
- ; because it has a colour wash effect
- ; that is handled in the interupt code!
- scrramnotes
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- !byte $20,$20,$20,$20,$20,$20,$20,$17,$17,$17,$2E,$01,$12,$0B,$01,$0E,$09,$18,$0C,$01,$02,$13,$2E,$03,$0F,$0D,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20
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- !byte $20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20
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- ;Screen data for Vortex screen 1
- scrramvortex1
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- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$C0,$C0,$C0,$C0,$C0,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$A0,$DD,$A0,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$5F,$DD,$E9,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$A0,$DD,$A0,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$5F,$DD,$E9,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$62,$62,$62,$20,$20,$62,$62,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- colramvortex1
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- ;Screen data for Vortex screen 2
- scrramvortex2
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- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$EC,$7E,$A0,$7C,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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- colramvortex2
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- ;Screen data for Vortex screen 3
- scrramvortex3
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- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- colramvortex3
- !byte $06,$04,$0E,$04,$06,$00,$06,$0E,$03,$0E,$06,$00,$06,$0E,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$0E,$06,$00,$06,$0E,$03,$0E,$06,$00,$06,$04,$0E,$04,$06
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- !byte $0E,$04,$00,$0E,$03,$0E,$00,$0E,$01,$0E,$00,$0B,$0B,$06,$00,$06,$0B,$04,$0B,$0B,$06,$06,$01,$06,$06,$06,$06,$0B,$0B,$00,$0E,$01,$0E,$00,$0E,$03,$0E,$00,$04,$0E
- !byte $0E,$04,$00,$0E,$03,$0E,$00,$0E,$01,$0E,$00,$0B,$0B,$06,$06,$00,$06,$0B,$04,$04,$06,$06,$06,$06,$06,$06,$06,$0B,$0B,$00,$0E,$01,$0E,$00,$0E,$03,$0E,$00,$04,$0E
- !byte $0E,$04,$00,$0E,$03,$0E,$00,$0E,$01,$0E,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$0B,$06,$06,$06,$06,$06,$06,$06,$0B,$06,$00,$0E,$01,$0E,$00,$0E,$03,$0E,$00,$04,$0E
- !byte $0E,$04,$00,$0E,$03,$0E,$00,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$00,$00,$00,$06,$06,$06,$06,$06,$06,$06,$06,$00,$06,$0E,$01,$0E,$00,$0E,$03,$0E,$00,$04,$0E
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- !byte $0E,$04,$00,$0E,$03,$0E,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$0B,$0B,$0B,$06,$06,$06,$06,$06,$06,$06,$06,$0E,$01,$0E,$06,$00,$06,$0E,$03,$0E,$00,$04,$0E
- !byte $0E,$04,$00,$06,$0E,$03,$0E,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$00,$06,$0E,$01,$0E,$06,$00,$06,$0E,$03,$0E,$06,$00,$04,$0E
- !byte $0E,$04,$06,$00,$06,$0E,$03,$0E,$06,$00,$06,$0E,$01,$0E,$06,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$06,$0E,$01,$0E,$06,$00,$06,$0E,$03,$0E,$06,$00,$06,$04,$0E
- !byte $04,$0E,$04,$06,$00,$06,$0E,$03,$0E,$06,$00,$06,$0E,$01,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$01,$0E,$06,$00,$06,$0E,$03,$0E,$06,$00,$06,$04,$0E,$04
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- ;Screen data for Vortex screen 4
- scrramvortex4
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$EC,$E2,$FB,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$7E,$A0,$7C,$FB,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$EC,$6C,$E4,$E4,$E4,$7B,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$6C,$E8,$E8,$E8,$E8,$E8,$7B,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$C0,$C0,$C0,$C0,$C0,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$5B,$DD,$5B,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$A0,$DD,$A0,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$5E,$DD,$E9,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$A0,$DD,$A0,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$5F,$DD,$E9,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$A0,$DD,$A0,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$5F,$DD,$E9,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$C0,$C0,$C0,$C0,$C0,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$62,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- colramvortex4
- !byte $06,$0E,$03,$0E,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0E,$03,$0E,$06
- !byte $0E,$03,$0E,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$06,$06,$06,$06,$06,$06,$06,$06,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0E,$03,$0E
- !byte $03,$0E,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0E,$03
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- !byte $03,$0E,$00,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$04,$04,$04,$04,$04,$04,$04,$04,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01,$0E,$00,$0E,$03
- !byte $03,$0E,$00,$0E,$01,$0E,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$04,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$0E,$01,$0E,$00,$0E,$03
- !byte $03,$0E,$00,$0E,$01,$0E,$00,$0B,$0B,$06,$06,$00,$06,$0B,$04,$0B,$06,$00,$00,$00,$00,$00,$00,$06,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$00,$0E,$01,$0E,$00,$0E,$03
- !byte $03,$0E,$00,$0E,$01,$0E,$00,$0B,$0B,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$04,$04,$04,$04,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$0B,$0B,$00,$0E,$01,$0E,$00,$0E,$03
- !byte $03,$0E,$00,$0E,$01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$06,$00,$06,$04,$0E,$0E,$0E,$0E,$04,$06,$00,$06,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01,$0E,$00,$0E,$03
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- !byte $03,$0E,$00,$0E,$01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$06,$06,$06,$06,$06,$06,$06,$04,$04,$0E,$04,$06,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01,$0E,$00,$0E,$03
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- !byte $03,$0E,$00,$0E,$01,$0E,$00,$0B,$0B,$06,$06,$00,$06,$06,$06,$06,$06,$06,$06,$06,$00,$00,$00,$06,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$00,$0E,$01,$0E,$00,$0E,$03
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- !byte $03,$0E,$00,$06,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$06,$06,$06,$06,$06,$06,$0B,$0B,$0B,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01,$0E,$06,$00,$0E,$03
- !byte $03,$0E,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0E,$03
- !byte $0E,$03,$0E,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$06,$06,$06,$06,$06,$06,$06,$06,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01,$0E,$06,$00,$06,$0E,$03,$0E
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- ;Screen data for Vortex screen 5
- scrramvortex5
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E2,$FB,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$7E,$A0,$7C,$FB,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$6C,$E4,$E4,$E4,$7B,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$6C,$E8,$E8,$E8,$E8,$E8,$7B,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$C0,$C0,$C0,$C0,$C0,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$5B,$DD,$5B,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$A0,$DD,$A0,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$5E,$DD,$E9,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$A0,$DD,$A0,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$5F,$DD,$E9,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$A0,$DD,$A0,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$E5,$5F,$DD,$E9,$EA,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$C0,$C0,$C0,$C0,$C0,$61,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$62,$62,$62,$62,$62,$62,$62,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- !byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
- colramvortex5
- !byte $06,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$04,$04,$04,$04,$04,$04,$04,$04,$04,$04,$04,$04,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01,$0E,$06
- !byte $0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$04,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01,$0E
- !byte $01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$04,$0B,$06,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$06,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01
- !byte $01,$0E,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$04,$04,$04,$04,$04,$04,$04,$04,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$04,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$04,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$03,$04,$04,$04,$04,$04,$04,$04,$04,$04,$0E,$04,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$06,$00,$06,$06,$06,$06,$06,$00,$00,$00,$00,$00,$00,$06,$04,$0E,$04,$06,$00,$06,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$06,$06,$06,$06,$06,$06,$0E,$0E,$0E,$0E,$06,$00,$06,$04,$0E,$04,$06,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$06,$06,$06,$06,$06,$06,$03,$03,$03,$03,$0E,$06,$00,$06,$04,$0E,$04,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$06,$01,$06,$01,$06,$06,$0E,$0E,$0E,$0E,$03,$0E,$06,$00,$04,$0E,$04,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$06,$06,$06,$06,$06,$06,$06,$00,$00,$06,$0E,$03,$0E,$00,$04,$0E,$04,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$06,$01,$06,$06,$06,$06,$00,$00,$00,$00,$0E,$03,$0E,$00,$04,$0E,$04,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$06,$06,$06,$06,$06,$06,$00,$00,$00,$00,$0E,$03,$0E,$00,$04,$0E,$04,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$06,$06,$06,$06,$06,$06,$00,$00,$00,$00,$0E,$03,$0E,$00,$04,$0E,$04,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$06,$06,$06,$06,$06,$06,$06,$00,$00,$06,$0E,$03,$0E,$00,$04,$0E,$04,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$06,$06,$06,$06,$06,$06,$0E,$0E,$0E,$0E,$03,$0E,$06,$00,$04,$0E,$04,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$06,$06,$06,$06,$06,$06,$03,$03,$03,$03,$0E,$06,$00,$06,$04,$0E,$04,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$00,$06,$04,$0E,$04,$06,$06,$06,$0E,$0E,$0E,$0E,$06,$00,$06,$04,$0E,$04,$06,$00,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$0B,$04,$0B,$06,$00,$06,$04,$0E,$04,$06,$00,$00,$00,$00,$00,$00,$06,$04,$0E,$04,$06,$00,$06,$0B,$04,$0B,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$04,$0E,$04,$04,$04,$04,$04,$04,$04,$04,$0E,$04,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$0B,$0B,$06,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$04,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$04,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$00,$0E,$01
- !byte $01,$0E,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$04,$04,$04,$04,$04,$04,$04,$04,$06,$00,$06,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$0E,$01
- !byte $01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$04,$0B,$06,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$06,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01
- !byte $0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$04,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$0B,$04,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01,$0E
- !byte $06,$0E,$01,$0E,$06,$00,$06,$0B,$0B,$06,$06,$00,$06,$0B,$04,$04,$04,$04,$04,$04,$04,$04,$04,$04,$04,$04,$0B,$06,$00,$06,$06,$0B,$0B,$06,$00,$06,$0E,$01,$0E,$06
- ; Byte store buffer for screen and colour RAM data!
- ; Blank at the starts, but will be populated when each screen is
- ; copied here and then used by the print screen subroutine!
- screen_store
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- colour_store
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- !byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
- ; Note page colour wash tables called from irq code
- wash_col_off
- !byte $00,$01,$02,$01,$00,$01,$02,$01
- !byte $08,$07,$06,$05,$04,$03,$02,$04
- !byte $06,$08,$0a,$0c,$0e,$00,$0f,$0e
- !byte $0d,$0c,$0b,$0a,$09,$08,$07,$06
- !byte $0c,$0c,$0b,$0a,$0b,$0c,$0c,$0e
- wash_pulse
- !byte $06,$06,$04,$0e,$0e,$03,$01,$01
- !byte $03,$01,$01,$03,$0e,$0e,$04,$06
- ; That's all folks!
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