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Zach_script_stealer2

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Dec 15th, 2018
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  1. -----( FE by Zach the Script Stealer )----- ( Original Well err i dont remember his name so Sorry!! )-----
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. if Index == "PlrObj" then
  90. return RealPlayer
  91. end
  92. return RealPlayer[Index]
  93. end
  94. end;
  95. __tostring = function(self)
  96. return RealPlayer.Name
  97. end
  98. })
  99. end
  100. end
  101. if RealGame[Index] then
  102. local Type = type(RealGame[Index])
  103. if Type == "function" then
  104. if Index:lower() == "getservice" or Index:lower() == "service" then
  105. return function (self,Service)
  106. if Service:lower() == "players" then
  107. return setmetatable({},{
  108. __index = function (self2,Index2)
  109. local RealService = RealGame:GetService(Service)
  110. local Type2 = type(Index2)
  111. if Type2 == "function" then
  112. return function (self,...)
  113. return RealService[Index2](RealService,...)
  114. end
  115. else
  116. if Index2:lower() == "localplayer" then
  117. return Sandbox(owner)
  118. end
  119. return RealService[Index2]
  120. end
  121. end;
  122. __tostring = function(self)
  123. return RealGame:GetService(Service).Name
  124. end
  125. })
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["ContextActionService"]
  128. elseif Service:lower() == "contextactionservice" then
  129. return InternalData["UserInputService"]
  130. elseif Service:lower() == "runservice" then
  131. return setmetatable({},{
  132. __index = function(self2,Index2)
  133. local RealService = RealGame:GetService(Service)
  134. local Type2 = type(Index2)
  135. if Type2 == "function" then
  136. return function (self,...)
  137. return RealService[Index2](RealService,...)
  138. end
  139. else
  140. if Index2:lower() == "bindtorenderstep" then
  141. return function (self,Name,Priority,Function)
  142. return RealGame:GetService("RunService").Stepped:Connect(Function)
  143. end
  144. end
  145. if Index2:lower() == "renderstepped" then
  146. return RealService["Stepped"]
  147. end
  148. return RealService[Index2]
  149. end
  150. end
  151. })
  152. else
  153. return RealGame:GetService(Service)
  154. end
  155. end
  156. end
  157. return function (self,...)
  158. return RealGame[Index](RealGame,...)
  159. end
  160. else
  161. if game:GetService(Index) then
  162. return game:GetService(Index)
  163. end
  164. return RealGame[Index]
  165. end
  166. else
  167. return nil
  168. end
  169. end
  170. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  171. print("Complete! Running...")
  172.  
  173.  
  174. script.Name = "StarFall Revenge"
  175. --//====================================================\\--
  176. --|| EDITED BY Zach the script stealer CREATED BY SHACKLUSTER
  177. --\\====================================================//--
  178.  
  179. print("Load Finished")
  180. print("Edited By InfiniteOneWithdank Hello User")
  181. print("=====| 1 Percent Done Version |=====")
  182. print(">=Updates")
  183. print("!=Big Changes <---- LOL NO ")
  184. print("*=Small Changes of course")
  185. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  186. print(">Gun is now a rainbow color")
  187. print("*Changed Fire Size by 1")
  188. print("*Changed Taunts/Voices A Bit")
  189. print(">Added Wave Emote when u click")
  190. print(">Added in intro text")
  191. print(">Added New Smexy moves")
  192. warn("Make Them All Suffer For Their Sins")
  193. warn("In Fact Make them Roast them")
  194.  
  195. wait(0.2)
  196.  
  197. Player = game:GetService("Players").LocalPlayer
  198. PlayerGui = Player.PlayerGui
  199. Cam = workspace.CurrentCamera
  200. Backpack = Player.Backpack
  201. Character = Player.Character
  202. Humanoid = Character.Humanoid
  203. Mouse = Player:GetMouse()
  204. RootPart = Character["HumanoidRootPart"]
  205. Torso = Character["Torso"]
  206. Head = Character["Head"]
  207. RightArm = Character["Right Arm"]
  208. LeftArm = Character["Left Arm"]
  209. RightLeg = Character["Right Leg"]
  210. LeftLeg = Character["Left Leg"]
  211. RootJoint = RootPart["RootJoint"]
  212. Neck = Torso["Neck"]
  213. RightShoulder = Torso["Right Shoulder"]
  214. LeftShoulder = Torso["Left Shoulder"]
  215. RightHip = Torso["Right Hip"]
  216. LeftHip = Torso["Left Hip"]
  217. local TIME = 0
  218. local sick = Instance.new("Sound",Torso)
  219.  
  220. IT = Instance.new
  221. CF = CFrame.new
  222. VT = Vector3.new
  223. RAD = math.rad
  224. C3 = Color3.new
  225. UD2 = UDim2.new
  226. BRICKC = BrickColor.new
  227. ANGLES = CFrame.Angles
  228. EULER = CFrame.fromEulerAnglesXYZ
  229. COS = math.cos
  230. ACOS = math.acos
  231. SIN = math.sin
  232. ASIN = math.asin
  233. ABS = math.abs
  234. MRANDOM = math.random
  235. FLOOR = math.floor
  236. local RWINGS = {}
  237. local LWINGS = {}
  238. local GunPoint
  239. Player_Size = 1
  240.  
  241. -- Thingy To Make Song Work
  242.  
  243. p = game.Players.LocalPlayer
  244. char = p.Character
  245.  
  246. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  247. local s = Instance.new("Sound",char)
  248. s.Name = "BGMusic"
  249. s.SoundId = "rbxassetid://519067542"
  250. s.Pitch = 1
  251. s.Volume = 40
  252. s.Looped = true
  253. s.archivable = false
  254. s.Parent = char.Head
  255. wait(0.1)
  256. s:play()
  257.  
  258. -- Rest of Script
  259. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  260.  
  261. --//=================================\\
  262. --|| PARTICLES N STUFF
  263. --\\=================================//
  264.  
  265. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  266. particleemitter.VelocitySpread = 350
  267. particleemitter.Lifetime = NumberRange.new(1)
  268. particleemitter.Speed = NumberRange.new(0)
  269. cringememe= {}
  270. for i=0, 19 do
  271. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  272. end
  273. particleemitter.Size = NumberSequence.new(cringememe)
  274. particleemitter.Rate = 20
  275. particleemitter.LockedToPart = true
  276. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  277. particleemitter.LightEmission = 1
  278. particleemitter.Texture = "rbxassetid://38727848"
  279. particleemitter.Color = ColorSequence.new(BrickColor.new("Royal purple").Color)
  280.  
  281. local particleemitter = Instance.new('ParticleEmitter', Torso)
  282. particleemitter.VelocitySpread = 250
  283. particleemitter.Lifetime = NumberRange.new(3)
  284. particleemitter.Speed = NumberRange.new(1.5)
  285. youAreATHOT = {}
  286. for i=0, 19 do
  287. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  288. end
  289. particleemitter.Size = NumberSequence.new(youAreATHOT)
  290. particleemitter.Rate = 10
  291. particleemitter.LockedToPart = false
  292. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  293. particleemitter.LightEmission = 1
  294. particleemitter.Texture = "rbxassetid://253188763"
  295. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  296.  
  297. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  298. particleemitter.VelocitySpread = 350
  299. particleemitter.Lifetime = NumberRange.new(1)
  300. particleemitter.Speed = NumberRange.new(0)
  301. cringememe2= {}
  302. for i=0, 19 do
  303. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  304. end
  305. particleemitter.Size = NumberSequence.new(cringememe2)
  306. particleemitter.Rate = 20
  307. particleemitter.LockedToPart = true
  308. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  309. particleemitter.LightEmission = 1
  310. particleemitter.Texture = "rbxassetid://38727848"
  311. particleemitter.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  312.  
  313. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  314. particleemitter.VelocitySpread = 350
  315. particleemitter.Lifetime = NumberRange.new(1)
  316. particleemitter.Speed = NumberRange.new(0)
  317. cringememe3= {}
  318. for i=0, 19 do
  319. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  320. end
  321. particleemitter.Size = NumberSequence.new(cringememe3)
  322. particleemitter.Rate = 30
  323. particleemitter.LockedToPart = true
  324. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  325. particleemitter.LightEmission = 1
  326. particleemitter.Texture = "rbxassetid://38727848"
  327. particleemitter.Color = ColorSequence.new(BrickColor.new("New Yeller ").Color)
  328.  
  329. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  330. particleemitter.VelocitySpread = 350
  331. particleemitter.Lifetime = NumberRange.new(1)
  332. particleemitter.Speed = NumberRange.new(0)
  333. cringememe4= {}
  334. for i=0, 19 do
  335. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  336. end
  337. particleemitter.Size = NumberSequence.new(cringememe4)
  338. particleemitter.Rate = 30
  339. particleemitter.LockedToPart = true
  340. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  341. particleemitter.LightEmission = 1
  342. particleemitter.Texture = "rbxassetid://38727848"
  343. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  344.  
  345. --//=================================\\
  346. --|| USEFUL VALUES
  347. --\\=================================//
  348.  
  349. Animation_Speed = 1.5
  350. local FORCERESET = false
  351. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  352. local Speed = 16
  353. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  354. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  355. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  356. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  357. local DAMAGEMULTIPLIER = 1
  358. local ANIM = "Idle"
  359. local ATTACK = false
  360. local EQUIPPED = false
  361. local HOLD = false
  362. local COMBO = 1
  363. local Rooted = false
  364. local SINE = 0
  365. local KEYHOLD = false
  366. local CHANGE = 2 / Animation_Speed
  367. local WALKINGANIM = false
  368. local VALUE1 = false
  369. local VALUE2 = false
  370. local ROBLOXIDLEANIMATION = IT("Animation")
  371. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  372. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  373. --ROBLOXIDLEANIMATION.Parent = Humanoid
  374. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  375. WEAPONGUI.Name = "BanishV3Gui"
  376. local Weapon = IT("Model")
  377. Weapon.Name = "Adds"
  378. local Effects = IT("Folder", Weapon)
  379. Effects.Name = "Effects"
  380. local ANIMATOR = Humanoid.Animator
  381. local ANIMATE = Character:FindFirstChild("Animate")
  382. local UNANCHOR = true
  383. local TOBANISH = {}
  384. script.Parent = PlayerGui
  385.  
  386. function StatLabel(CFRAME, TEXT, COLOR)
  387. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  388. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  389. local BODYGYRO = IT("BodyGyro", STATPART)
  390. game:GetService("Debris"):AddItem(STATPART ,5)
  391. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  392. BILLBOARDGUI.Adornee = STATPART
  393. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  394. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  395. BILLBOARDGUI.AlwaysOnTop = false
  396. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  397. TEXTLABEL.BackgroundTransparency = 1
  398. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  399. TEXTLABEL.Text = TEXT
  400. TEXTLABEL.Font = SKILLFONT
  401. TEXTLABEL.FontSize="Size42"
  402. TEXTLABEL.TextColor3 = COLOR
  403. TEXTLABEL.TextStrokeTransparency = 0
  404. TEXTLABEL.TextScaled = true
  405. TEXTLABEL.TextWrapped = true
  406. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  407. for i = 1, 50 do
  408. Swait()
  409. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  410. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  411. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  412. end
  413. THEPART.Parent = nil
  414. end),STATPART, TEXTLABEL)
  415. end
  416.  
  417. --//=================================\\
  418. --\\=================================//
  419.  
  420.  
  421.  
  422.  
  423. --//=================================\\
  424. --|| SOME TAG EDIT
  425. --\\=================================//
  426.  
  427. m = game.Players.LocalPlayer
  428. char = m.Character
  429. local txt = Instance.new("BillboardGui", char)
  430. txt.Adornee = char.Head
  431. txt.Name = "_status"
  432. txt.Size = UDim2.new(2, 0, 1.2, 0)
  433. txt.StudsOffset = Vector3.new(-9, 8, 0)
  434. local text = Instance.new("TextLabel", txt)
  435. text.Size = UDim2.new(10, 0, 7, 0)
  436. text.FontSize = "Size24"
  437. text.TextScaled = true
  438. text.TextTransparency = 0
  439. text.BackgroundTransparency = 1
  440. text.TextTransparency = 0
  441. text.TextStrokeTransparency = 0
  442. text.Font = "Bodoni"
  443. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  444. v = Instance.new("Part")
  445. v.Name = "ColorBrick"
  446. v.Parent = m.Character
  447. v.FormFactor = "Symmetric"
  448. v.Anchored = true
  449. v.CanCollide = false
  450. v.BottomSurface = "Smooth"
  451. v.TopSurface = "Smooth"
  452. v.Size = Vector3.new(10, 5, 3)
  453. v.Transparency = 1
  454. v.CFrame = char.Torso.CFrame
  455. v.BrickColor = BrickColor.new("Navy blue")
  456. v.Transparency = 1
  457. v.Shape = "Block"
  458. spawn(function()
  459. local TweenService = game:GetService("TweenService")
  460. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  461. local Int = 0
  462. while wait(0.5) do
  463. if Int == #Colours then Int = 0 end
  464. Int = Int+1
  465. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  466. end
  467. end)
  468. text.Text = "It been a while since i was gone for a years"
  469. wait(2)
  470. text.Text = "What you did was really Painful but.."
  471. wait(3)
  472. text.Text = "IM ENDING YOUR STORY HERE "
  473. wait(2)
  474. text.Text = "STAR FALL"
  475.  
  476. --//=================================\\
  477. --\\=================================//
  478.  
  479. --//=================================\\
  480. --|| SOME FUNCTIONS
  481. --\\=================================//
  482.  
  483. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  484. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  485. end
  486.  
  487. function PositiveAngle(NUMBER)
  488. if NUMBER >= 0 then
  489. NUMBER = 0
  490. end
  491. return NUMBER
  492. end
  493.  
  494. function NegativeAngle(NUMBER)
  495. if NUMBER <= 0 then
  496. NUMBER = 0
  497. end
  498. return NUMBER
  499. end
  500.  
  501. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  502. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  503. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  504. wave.CFrame = CFRAME
  505. coroutine.resume(coroutine.create(function(PART)
  506. for i = 1, WAIT do
  507. Swait()
  508. mesh.Scale = mesh.Scale + GROW
  509. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  510. if DOESROT == true then
  511. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  512. end
  513. wave.Transparency = wave.Transparency + 0.5 / WAIT
  514. if wave.Transparency > 0.99 then
  515. wave:remove()
  516. end
  517. end
  518. end))
  519. end
  520.  
  521. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  522. for _, c in pairs(PARENT:GetChildren()) do
  523. if c.ClassName == "Model" then
  524. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  525. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  526. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  527. if DIST > (TORSO.Position - FROM).Magnitude then
  528. table.insert(TABLE, c)
  529. end
  530. AddChildrenToTable(FROM, c, DIST, TABLE)
  531. elseif c.ClassName == "Folder" then
  532. AddChildrenToTable(FROM, c, DIST, TABLE)
  533. end
  534. end
  535. end
  536. end
  537.  
  538. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  539. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  540. local mesh
  541. if KIND == "Base" then
  542. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  543. elseif KIND == "Thin" then
  544. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  545. elseif KIND == "Round" then
  546. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  547. end
  548. wave.CFrame = CFRAME
  549. coroutine.resume(coroutine.create(function(PART)
  550. for i = 1, WAIT do
  551. Swait()
  552. mesh.Scale = mesh.Scale + GROW / 10
  553. wave.Transparency = wave.Transparency + 0.5 / WAIT
  554. if wave.Transparency > 0.99 then
  555. wave:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  562. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  563. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  564. wave.CFrame = CFRAME
  565. coroutine.resume(coroutine.create(function(PART)
  566. for i = 1, WAIT do
  567. Swait()
  568. mesh.Scale = mesh.Scale + GROW
  569. wave.Transparency = wave.Transparency + 1 / WAIT
  570. if wave.Transparency > 0.99 then
  571. wave:remove()
  572. end
  573. end
  574. end))
  575. end
  576.  
  577. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  578. local TORSO = Torso
  579. local HUM = Humanoid
  580. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  581. coroutine.wrap(function()
  582. VT = Vector3.new
  583. MRANDOM = math.random
  584. local A = TIME
  585. local B = INTENSITY
  586. local C = true
  587. local HUMANOID = Humanoid
  588. local TIMER = A or 35
  589. local SHAKE = B or 5
  590. local FADE = C or true
  591. if HUMANOID then
  592. local FADER = SHAKE / TIMER
  593. for i = 1, TIMER do
  594. wait()
  595. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  596. end
  597. HUMANOID.CameraOffset = VT(0, 0, 0)
  598. end
  599.  
  600. end)()
  601. end
  602. end
  603.  
  604. function Effect(data)
  605. local FX = data.Effect or 'ResizeAndFade'
  606. local Parent = data.Parent or Effects
  607. local Color = data.Color or C3.N(0,0,0)
  608. local Size = data.Size or V3.N(1,1,1)
  609. local MoveDir = data.MoveDirection or nil
  610. local MeshData = data.Mesh or nil
  611. local SndData = data.Sound or nil
  612. local Frames = data.Frames or 45
  613. local Manual = data.Manual or nil
  614. local Material = data.Material or nil
  615. local CFra = data.CFrame or Torso.CFrame
  616. local Settings = data.FXSettings or {}
  617. local Snd,Prt,Msh;
  618. local Shape = data.Shape or Enum.PartType.Block
  619. coroutine.resume(coroutine.create(function()
  620. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  621. Prt = Manual
  622. else
  623. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  624. Prt.Shape = Shape
  625. end
  626. if(typeof(MeshData) == 'table')then
  627. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  628. elseif(typeof(MeshData) == 'Instance')then
  629. Msh = MeshData:Clone()
  630. Msh.Parent = Prt
  631. elseif(Shape == Enum.PartType.Block)then
  632. Msh = Mesh(Prt,Enum.MeshType.Brick)
  633. end
  634. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  635. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  636. end
  637. if(Snd)then
  638. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  639. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  640. end
  641. local MoveSpeed = nil;
  642. if(MoveDir)then
  643. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  644. end
  645. local Inc = M.RNG()-M.RNG()
  646. local Thingie = 0
  647. local Thingie2 = M.RNG(50,100)/100
  648. if(FX ~= 'Arc')then
  649. for i = 1, Frames do
  650. if(swait and typeof(swait) == 'function')then
  651. swait()
  652. else
  653. wait()
  654. end
  655. if(FX == 'ResizeAndFade')then
  656. if(not Settings.EndSize)then
  657. Settings.EndSize = V3.N(0,0,0)
  658. end
  659. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  660. if(Settings.EndIsIncrement)then
  661. Prt.Size = Prt.Size + Settings.EndSize
  662. else
  663. Prt.Size = Prt.Size - grow/Frames
  664. end
  665. Prt.Transparency = (i/Frames)
  666. elseif(FX == 'Fade')then
  667. Prt.Transparency = (i/Frames)
  668. end
  669.  
  670. if(Settings.RandomizeCFrame)then
  671. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  672. end
  673. if(MoveDir and MoveSpeed)then
  674. local Orientation = Prt.Orientation
  675. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  676. Prt.Orientation = Orientation
  677. end
  678. end
  679. Prt:destroy()
  680. else
  681. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  682. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  683. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  684. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  685. assert(start ~= nil,"You need to specify a start point!")
  686. assert(endP ~= nil,"You need to specify an end point!")
  687. for i = 0, 1, Settings.Speed or 0.01 do
  688. if(swait and typeof(swait) == 'function')then
  689. swait()
  690. else
  691. wait()
  692. end
  693. if(Settings.Home)then
  694. endP = Settings.Home.CFrame
  695. end
  696. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  697. end
  698. if(Settings.RemoveOnGoal)then
  699. Prt:destroy()
  700. end
  701. end
  702. end))
  703. return Prt,Msh,Snd
  704. end
  705.  
  706. function RightWing()
  707. for i = 1, 2 do
  708. local PART
  709. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  710. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  711. table.insert(RWINGS, WingWeld)
  712. PART = Wing
  713. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  714. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  715. PART = Wing
  716. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  717. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  719. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  720. PART = Wing
  721. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  722. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  723. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  724. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  725. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  726. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  727. PART = Wing
  728. table.insert(RWINGS, WingWeld)
  729. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  730. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  731. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  732. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  733. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  734. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  735. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  736. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  737. PART = Wing
  738. table.insert(RWINGS, WingWeld)
  739. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  740. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  741. PART = Wing
  742. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  743. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  744. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  746. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  748. PART = Wing
  749. table.insert(RWINGS, WingWeld)
  750. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  751. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  756. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  757. table.insert(EYES, Wing1)
  758. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  759. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  760. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  761. PART = Wing
  762. table.insert(RWINGS, WingWeld)
  763. end
  764. BODY = {}
  765. for _, c in pairs(Character:GetDescendants()) do
  766. if c:IsA("BasePart") then
  767. table.insert(BODY, {
  768. c,
  769. c.Parent,
  770. c.Material,
  771. c.Color
  772. })
  773. elseif c:IsA("JointInstance") then
  774. table.insert(BODY, {
  775. c,
  776. c.Parent,
  777. nil,
  778. nil
  779. })
  780. end
  781. end
  782. end
  783. function LeftWing()
  784. for i = 1, 2 do
  785. local PART
  786. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  787. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  788.  
  789. PART = Wing
  790. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  791. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  792. PART = Wing
  793. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  794. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  795. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  796. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  797. PART = Wing
  798. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  799. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  801. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  803. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  804. PART = Wing
  805. table.insert(LWINGS, WingWeld)
  806. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  807. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  808. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  809. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  810. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  811. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  812. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  813. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  814. PART = Wing
  815. table.insert(LWINGS, WingWeld)
  816. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  817. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  818. PART = Wing
  819. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  820. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  821. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  822. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  823. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  824. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  825. PART = Wing
  826. table.insert(LWINGS, WingWeld)
  827. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  828. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  829. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  830. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  832. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  833. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  834. table.insert(EYES, Wing1)
  835. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  836. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  837. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  838. PART = Wing
  839. table.insert(LWINGS, WingWeld)
  840. end
  841. BODY = {}
  842. for _, c in pairs(Character:GetDescendants()) do
  843. if c:IsA("BasePart") then
  844. table.insert(BODY, {
  845. c,
  846. c.Parent,
  847. c.Material,
  848. c.Color
  849. })
  850. elseif c:IsA("JointInstance") then
  851. table.insert(BODY, {
  852. c,
  853. c.Parent,
  854. nil,
  855. nil
  856. })
  857. end
  858. end
  859. end
  860.  
  861. function Swait(NUMBER)
  862. if NUMBER == 0 or NUMBER == nil then
  863. ArtificialHB.Event:wait()
  864. else
  865. for i = 1, NUMBER do
  866. ArtificialHB.Event:wait()
  867. end
  868. end
  869. end
  870.  
  871. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  872. local NEWMESH = IT(MESH)
  873. if MESH == "SpecialMesh" then
  874. NEWMESH.MeshType = MESHTYPE
  875. if MESHID ~= "nil" and MESHID ~= "" then
  876. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  877. end
  878. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  879. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  880. end
  881. end
  882. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  883. NEWMESH.Scale = SCALE
  884. NEWMESH.Parent = PARENT
  885. return NEWMESH
  886. end
  887.  
  888. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  889. local NEWPART = IT("Part")
  890. NEWPART.formFactor = FORMFACTOR
  891. NEWPART.Reflectance = REFLECTANCE
  892. NEWPART.Transparency = TRANSPARENCY
  893. NEWPART.CanCollide = false
  894. NEWPART.Locked = true
  895. NEWPART.Anchored = true
  896. if ANCHOR == false then
  897. NEWPART.Anchored = false
  898. end
  899. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  900. NEWPART.Name = NAME
  901. NEWPART.Size = SIZE
  902. NEWPART.Position = Torso.Position
  903. NEWPART.Material = MATERIAL
  904. NEWPART:BreakJoints()
  905. NEWPART.Parent = PARENT
  906. return NEWPART
  907. end
  908.  
  909. local function weldBetween(a, b)
  910. local weldd = Instance.new("ManualWeld")
  911. weldd.Part0 = a
  912. weldd.Part1 = b
  913. weldd.C0 = CFrame.new()
  914. weldd.C1 = b.CFrame:inverse() * a.CFrame
  915. weldd.Parent = a
  916. return weldd
  917. end
  918.  
  919.  
  920. function QuaternionFromCFrame(cf)
  921. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  922. local trace = m00 + m11 + m22
  923. if trace > 0 then
  924. local s = math.sqrt(1 + trace)
  925. local recip = 0.5 / s
  926. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  927. else
  928. local i = 0
  929. if m11 > m00 then
  930. i = 1
  931. end
  932. if m22 > (i == 0 and m00 or m11) then
  933. i = 2
  934. end
  935. if i == 0 then
  936. local s = math.sqrt(m00 - m11 - m22 + 1)
  937. local recip = 0.5 / s
  938. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  939. elseif i == 1 then
  940. local s = math.sqrt(m11 - m22 - m00 + 1)
  941. local recip = 0.5 / s
  942. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  943. elseif i == 2 then
  944. local s = math.sqrt(m22 - m00 - m11 + 1)
  945. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  946. end
  947. end
  948. end
  949.  
  950. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  951. local xs, ys, zs = x + x, y + y, z + z
  952. local wx, wy, wz = w * xs, w * ys, w * zs
  953. local xx = x * xs
  954. local xy = x * ys
  955. local xz = x * zs
  956. local yy = y * ys
  957. local yz = y * zs
  958. local zz = z * zs
  959. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  960. end
  961.  
  962. function QuaternionSlerp(a, b, t)
  963. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  964. local startInterp, finishInterp;
  965. if cosTheta >= 0.0001 then
  966. if (1 - cosTheta) > 0.0001 then
  967. local theta = ACOS(cosTheta)
  968. local invSinTheta = 1 / SIN(theta)
  969. startInterp = SIN((1 - t) * theta) * invSinTheta
  970. finishInterp = SIN(t * theta) * invSinTheta
  971. else
  972. startInterp = 1 - t
  973. finishInterp = t
  974. end
  975. else
  976. if (1 + cosTheta) > 0.0001 then
  977. local theta = ACOS(-cosTheta)
  978. local invSinTheta = 1 / SIN(theta)
  979. startInterp = SIN((t - 1) * theta) * invSinTheta
  980. finishInterp = SIN(t * theta) * invSinTheta
  981. else
  982. startInterp = t - 1
  983. finishInterp = t
  984. end
  985. end
  986. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  987. end
  988.  
  989. function Clerp(a, b, t)
  990. local qa = {QuaternionFromCFrame(a)}
  991. local qb = {QuaternionFromCFrame(b)}
  992. local ax, ay, az = a.x, a.y, a.z
  993. local bx, by, bz = b.x, b.y, b.z
  994. local _t = 1 - t
  995. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  996. end
  997.  
  998. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  999. local frame = IT("Frame")
  1000. frame.BackgroundTransparency = TRANSPARENCY
  1001. frame.BorderSizePixel = BORDERSIZEPIXEL
  1002. frame.Position = POSITION
  1003. frame.Size = SIZE
  1004. frame.BackgroundColor3 = COLOR
  1005. frame.BorderColor3 = BORDERCOLOR
  1006. frame.Name = NAME
  1007. frame.Parent = PARENT
  1008. return frame
  1009. end
  1010.  
  1011. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1012. local label = IT("TextLabel")
  1013. label.BackgroundTransparency = 1
  1014. label.Size = UD2(1, 0, 1, 0)
  1015. label.Position = UD2(0, 0, 0, 0)
  1016. label.TextColor3 = TEXTCOLOR
  1017. label.TextStrokeTransparency = STROKETRANSPARENCY
  1018. label.TextTransparency = TRANSPARENCY
  1019. label.FontSize = TEXTFONTSIZE
  1020. label.Font = TEXTFONT
  1021. label.BorderSizePixel = BORDERSIZEPIXEL
  1022. label.TextScaled = false
  1023. label.Text = TEXT
  1024. label.Name = NAME
  1025. label.Parent = PARENT
  1026. return label
  1027. end
  1028.  
  1029. function NoOutlines(PART)
  1030. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1031. end
  1032.  
  1033. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1034. local NEWWELD = IT(TYPE)
  1035. NEWWELD.Part0 = PART0
  1036. NEWWELD.Part1 = PART1
  1037. NEWWELD.C0 = C0
  1038. NEWWELD.C1 = C1
  1039. NEWWELD.Parent = PARENT
  1040. return NEWWELD
  1041. end
  1042.  
  1043. local S = IT("Sound")
  1044. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1045. local NEWSOUND = nil
  1046. coroutine.resume(coroutine.create(function()
  1047. NEWSOUND = S:Clone()
  1048. NEWSOUND.Parent = PARENT
  1049. NEWSOUND.Volume = VOLUME
  1050. NEWSOUND.Pitch = PITCH
  1051. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1052. NEWSOUND:play()
  1053. if DOESLOOP == true then
  1054. NEWSOUND.Looped = true
  1055. else
  1056. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1057. NEWSOUND:remove()
  1058. end
  1059. end))
  1060. return NEWSOUND
  1061. end
  1062.  
  1063. function CFrameFromTopBack(at, top, back)
  1064. local right = top:Cross(back)
  1065. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1066. end
  1067.  
  1068. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1069. function Lightning(Table)
  1070. local Color = Table.Color or C3(1,1,1)
  1071. local StartPos = Table.Start or Torso.Position
  1072. local EndPos = Table.End or Mouse.Hit.p
  1073. local SegmentLength = Table.SegmentL or 2
  1074. local Thickness = Table.Thickness or 0.1
  1075. local Dissapear = Table.DoesFade or false
  1076. local Parent = Table.Ignore or Character
  1077. local MaxDist = Table.MaxDist or 400
  1078. local Branches = Table.Branches or false
  1079. local Thicken = Table.Thicken or false
  1080. local FadeTime = Table.FadeTime or 15
  1081. local FadeIn = Table.FadeIn or false
  1082. local Material = Table.Material or "Neon"
  1083. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1084. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1085. local LIGHTNINGMODEL = IT("Model",Effects)
  1086. LIGHTNINGMODEL.Name = "Lightning"
  1087. local LastBolt = nil
  1088. for E = 1, DISTANCE do
  1089. local ExtraSize = 0
  1090. if Thicken == true then
  1091. ExtraSize = (DISTANCE-E)/15
  1092. end
  1093. local TRANSPARENCY = 0
  1094. if FadeIn == true then
  1095. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1096. if TRANSPARENCY < 0 then
  1097. TRANSPARENCY = 0
  1098. end
  1099. end
  1100. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1101. PART.Color = Color
  1102. MakeForm(PART,"Cyl")
  1103. if LastBolt == nil then
  1104. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1105. else
  1106. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1107. end
  1108. LastBolt = PART
  1109. if Branches == true and E < (DISTANCE-5) then
  1110. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1111. if CHOICE == 1 then
  1112. local LASTBRANCH = nil
  1113. for i = 1, MRANDOM(2,5) do
  1114. local ExtraSize2 = 0
  1115. if Thicken == true then
  1116. ExtraSize = ((DISTANCE-E)/25)/i
  1117. end
  1118. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1119. PART.Color = Color
  1120. MakeForm(PART,"Cyl")
  1121. if LASTBRANCH == nil then
  1122. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1123. else
  1124. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1125. end
  1126. LASTBRANCH = PART
  1127. end
  1128. end
  1129. end
  1130. end
  1131. if Dissapear == true then
  1132. coroutine.resume(coroutine.create(function()
  1133. for i = 1, FadeTime do
  1134. Swait()
  1135. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1136. if c.ClassName == "Part" then
  1137. c.Transparency = c.Transparency + (i/FadeTime)/10
  1138. end
  1139. end
  1140. end
  1141. LIGHTNINGMODEL:remove()
  1142. end))
  1143. elseif Dissapear == false then
  1144. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1145. end
  1146. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1147. end
  1148.  
  1149. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1150. local cR=255
  1151. local cG=0
  1152. local cB=0
  1153. local flg5=1 local omgidk=1
  1154. local add=15
  1155. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1156. if omgidk>10000 then omgidk=0 end
  1157. omgidk=omgidk+1
  1158. if cR>=255 then flg5=1 end
  1159. if cG>=255 then flg5=2 end
  1160. if cB>=255 then flg5=3 end
  1161. if flg5==1 then cR=cR-add cG=cG+add end
  1162. if flg5==2 then cG=cG-add cB=cB+add end
  1163. if flg5==3 then cB=cB-add cR=cR+add end
  1164. color=Color3.fromRGB(cR,cG,cB)
  1165. function WACKYEFFECT(Table)
  1166. local TYPE = (Table.EffectType or "Sphere")
  1167. local SIZE = (Table.Size or VT(6,6,6))
  1168. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1169. local TRANSPARENCY = (Table.Transparency or 0)
  1170. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1171. local CFRAME = (Table.CFrame or Torso.CFrame)
  1172. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1173. local ROTATION1 = (Table.RotationX or 0)
  1174. local ROTATION2 = (Table.RotationY or 0)
  1175. local ROTATION3 = (Table.RotationZ or 0)
  1176. local MATERIAL = "Neon"
  1177. local COLOR = color
  1178. local TIME = (Table.Time or 45)
  1179. local SOUNDID = (Table.SoundID or nil)
  1180. local SOUNDPITCH = (Table.SoundPitch or nil)
  1181. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1182. coroutine.resume(coroutine.create(function()
  1183. local PLAYSSOUND = false
  1184. local SOUND = nil
  1185. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1186. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1187. PLAYSSOUND = true
  1188. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1189. end
  1190. EFFECT.Color = color
  1191. local MSH = nil
  1192. if TYPE == "Sphere" then
  1193. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1194. elseif TYPE == "Block" then
  1195. MSH = IT("BlockMesh",EFFECT)
  1196. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1197. elseif TYPE == "Wave" then
  1198. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1199. elseif TYPE == "Ring" then
  1200. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1201. elseif TYPE == "Slash" then
  1202. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1203. elseif TYPE == "Round Slash" then
  1204. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1205. elseif TYPE == "Swirl" then
  1206. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1207. elseif TYPE == "Skull" then
  1208. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1209. elseif TYPE == "Crystal" then
  1210. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1211. end
  1212. if MSH ~= nil then
  1213. local MOVESPEED = nil
  1214. if MOVEDIRECTION ~= nil then
  1215. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1216. end
  1217. local GROWTH = SIZE - ENDSIZE
  1218. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1219. if TYPE == "Block" then
  1220. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1221. else
  1222. EFFECT.CFrame = CFRAME
  1223. end
  1224. for LOOP = 1, TIME+1 do
  1225. Swait()
  1226. MSH.Scale = MSH.Scale - GROWTH/TIME
  1227. if TYPE == "Wave" then
  1228. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1229. end
  1230. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1231. if TYPE == "Block" then
  1232. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1233. else
  1234. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1235. end
  1236. if MOVEDIRECTION ~= nil then
  1237. local ORI = EFFECT.Orientation
  1238. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1239. EFFECT.Orientation = ORI
  1240. end
  1241. end
  1242. if PLAYSSOUND == false then
  1243. EFFECT:remove()
  1244. else
  1245. SOUND.Stopped:Connect(function()
  1246. EFFECT:remove()
  1247. end)
  1248. end
  1249. else
  1250. if PLAYSSOUND == false then
  1251. EFFECT:remove()
  1252. else
  1253. repeat Swait() until SOUND.Playing == false
  1254. EFFECT:remove()
  1255. end
  1256. end
  1257. end))
  1258. end
  1259. end)
  1260. function MakeForm(PART,TYPE)
  1261. if TYPE == "Cyl" then
  1262. local MSH = IT("CylinderMesh",PART)
  1263. elseif TYPE == "Ball" then
  1264. local MSH = IT("SpecialMesh",PART)
  1265. MSH.MeshType = "Sphere"
  1266. elseif TYPE == "Wedge" then
  1267. local MSH = IT("SpecialMesh",PART)
  1268. MSH.MeshType = "Wedge"
  1269. end
  1270. end
  1271. function SpawnTrail(FROM,TO,BIG)
  1272. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1273. MakeForm(TRAIL,"Cyl")
  1274. local cR=255
  1275. local cG=0
  1276. local cB=0
  1277. local flg5=1 local omgidk=1
  1278. local add=15
  1279. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1280. if omgidk>10000 then omgidk=0 end
  1281. omgidk=omgidk+1
  1282. if cR>=255 then flg5=1 end
  1283. if cG>=255 then flg5=2 end
  1284. if cB>=255 then flg5=3 end
  1285. if flg5==1 then cR=cR-add cG=cG+add end
  1286. if flg5==2 then cG=cG-add cB=cB+add end
  1287. if flg5==3 then cB=cB-add cR=cR+add end
  1288. color=Color3.fromRGB(cR,cG,cB)
  1289. TRAIL.Color = color
  1290. end)
  1291. local DIST = (FROM - TO).Magnitude
  1292. if BIG == true then
  1293. TRAIL.Size = VT(5,DIST,5)
  1294. else
  1295. TRAIL.Size = VT(5,DIST,5)
  1296. end
  1297. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1298. coroutine.resume(coroutine.create(function()
  1299. for i = 1, 55 do
  1300. Swait()
  1301. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1302. end
  1303. TRAIL:remove()
  1304. end))
  1305. end
  1306.  
  1307. Debris = game:GetService("Debris")
  1308.  
  1309. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1310. local DIRECTION = CF(StartPos,EndPos).lookVector
  1311. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1312. end
  1313.  
  1314. function turnto(position)
  1315. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1316. end
  1317.  
  1318. --//=================================\\
  1319. --|| WEAPON CREATION
  1320. --\\=================================//
  1321. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1322.  
  1323. for i = 1, 35 do
  1324. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1325. FACE.Color = C3(0,0,0)
  1326. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1327. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1328. end
  1329. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.6,0.1,1)/2,false)
  1330. MakeForm(Eye,"Ball")
  1331. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1332. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1333. MakeForm(Eye,"Ball")
  1334. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1335. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.1,1,1)/2,false)
  1336. MakeForm(Eye,"Ball")
  1337. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1338. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1339. MakeForm(Eye,"Ball")
  1340. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1341.  
  1342. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1343. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1344.  
  1345. local Particle = IT("ParticleEmitter",nil)
  1346. Particle.Enabled = false
  1347. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1348. Particle.LightEmission = 0.5
  1349. Particle.Rate = 150
  1350. Particle.ZOffset = 0.2
  1351. Particle.Rotation = NumberRange.new(-180, 180)
  1352. Particle.RotSpeed = NumberRange.new(-180, 180)
  1353. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1354. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1355.  
  1356. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1357. function ParticleEmitter(Table)
  1358. local PRTCL = Particle:Clone()
  1359. local Speed = Table.Speed or 5
  1360. local Drag = Table.Drag or 0
  1361. local Size1 = Table.Size1 or 1
  1362. local Size2 = Table.Size2 or 5
  1363. local Lifetime1 = Table.Lifetime1 or 1
  1364. local Lifetime2 = Table.Lifetime2 or 1.5
  1365. local Parent = Table.Parent or Torso
  1366. local Emit = Table.Emit or 100
  1367. local Offset = Table.Offset or 360
  1368. local Acel = Table.Acel or VT(0,0,0)
  1369. local Enabled = Table.Enabled or false
  1370. PRTCL.Parent = Parent
  1371. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1372. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1373. PRTCL.Speed = NumberRange.new(Speed)
  1374. PRTCL.VelocitySpread = Offset
  1375. PRTCL.Drag = Drag
  1376. PRTCL.Acceleration = Acel
  1377. if Enabled == false then
  1378. PRTCL:Emit(Emit)
  1379. Debris:AddItem(PRTCL,Lifetime2)
  1380. else
  1381. PRTCL.Enabled = true
  1382. end
  1383. return PRTCL
  1384. end
  1385.  
  1386. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1387. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1388. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1389. MakeForm(Part,"Wedge")
  1390. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1391. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1392. MakeForm(Part,"Wedge")
  1393. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1394. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1395. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1397. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1398. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1399. MakeForm(Part,"Cyl")
  1400. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1401. for i = 1, 8 do
  1402. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1403. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1404. end
  1405. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1406. MakeForm(Part,"Cyl")
  1407. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1408. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1409. MakeForm(Part,"Ball")
  1410. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1411. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1412. MakeForm(Part,"Wedge")
  1413. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1414. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1415. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1417. MakeForm(Part,"Cyl")
  1418. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1419. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1420. MakeForm(Part,"Cyl")
  1421. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1422. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1423. MakeForm(Part,"Cyl")
  1424. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1425. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1426. MakeForm(Part,"Wedge")
  1427. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1428. local LASTPART = Handle
  1429. for i = 1, 10 do
  1430. if LASTPART == Handle then
  1431. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1432. LASTPART = Part
  1433. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1434. else
  1435. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1436. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1437. LASTPART = Part
  1438. end
  1439. end
  1440.  
  1441. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1442. MakeForm(Barrel,"Cyl")
  1443. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1444. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1445. MakeForm(Part,"Cyl")
  1446. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1447. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1448. MakeForm(Part,"Wedge")
  1449. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1450. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1451. MakeForm(Hole,"Cyl")
  1452. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1453. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1454. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1455. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1456. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1457. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1458. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1459. coroutine.resume(coroutine.create(function()
  1460. while wait() do
  1461. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1462. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1463. end
  1464. end))
  1465.  
  1466. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1467. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1468.  
  1469. local cR=255
  1470. local cG=0
  1471. local cB=0
  1472. local flg5=1 local omgidk=1
  1473. local add=15
  1474. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1475. if omgidk>10000 then omgidk=0 end
  1476. omgidk=omgidk+1
  1477. if cR>=255 then flg5=1 end
  1478. if cG>=255 then flg5=2 end
  1479. if cB>=255 then flg5=3 end
  1480. if flg5==1 then cR=cR-add cG=cG+add end
  1481. if flg5==2 then cG=cG-add cB=cB+add end
  1482. if flg5==3 then cB=cB-add cR=cR+add end
  1483. color=Color3.fromRGB(cR,cG,cB)
  1484. for _, c in pairs(Weapon:GetDescendants()) do
  1485. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1486. c.Material = "Glass"
  1487. c.Color = C3(0,0,0)
  1488. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1489. c.Color = color
  1490. c.Material = "Neon"
  1491. end
  1492. end
  1493. end)
  1494. Weapon.Parent = Character
  1495. for _, c in pairs(Weapon:GetChildren()) do
  1496. if c.ClassName == "Part" then
  1497. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1498. end
  1499. end
  1500.  
  1501. function swait(num)
  1502. if num == 0 or num == nil then
  1503. ArtificialHB.Event:wait()
  1504. else
  1505. for i = 0, num do
  1506. ArtificialHB.Event:wait()
  1507. end
  1508. end
  1509. end
  1510.  
  1511. function chatfunc(text)
  1512. local chat = coroutine.wrap(function()
  1513. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1514. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1515. end
  1516. local Bill = Instance.new("BillboardGui",Character)
  1517. Bill.Size = UDim2.new(0,100,0,40)
  1518. Bill.StudsOffset = Vector3.new(0,3,0)
  1519. Bill.Adornee = Character.Head
  1520. Bill.Name = "TalkingBillBoard"
  1521. local Hehe = Instance.new("TextLabel",Bill)
  1522. Hehe.BackgroundTransparency = 1
  1523. Hehe.BorderSizePixel = 0
  1524. Hehe.Text = ""
  1525. Hehe.Font = "Bodoni"
  1526. Hehe.TextSize = 40
  1527. Hehe.TextStrokeTransparency = 0
  1528. Hehe.Size = UDim2.new(1,0,0.5,0)
  1529. coroutine.resume(coroutine.create(function()
  1530. while Hehe ~= nil do
  1531. swait()
  1532. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1533. Hehe.Rotation = math.random(-5,5)
  1534. Hehe.TextColor3 = Color3.new(0,255,0)
  1535. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1536. end
  1537. end))
  1538. for i = 1,string.len(text),1 do
  1539. swait()
  1540. Hehe.Text = string.sub(text,1,i)
  1541. end
  1542. swait(90)--Re[math.random(1, 93)]
  1543. for i = 0, 1, .025 do
  1544. swait()
  1545. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1546. Hehe.TextStrokeTransparency = i
  1547. Hehe.TextTransparency = i
  1548. end
  1549. Bill:Destroy()
  1550. end)
  1551. chat()
  1552. end
  1553.  
  1554. function onChatted(msg)
  1555. chatfunc(msg)
  1556. end
  1557.  
  1558. Player.Chatted:connect(onChatted)
  1559.  
  1560. local BODY = {}
  1561. for _, c in pairs(Character:GetDescendants()) do
  1562. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1563. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1564. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1565. end
  1566. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1567. elseif c:IsA("JointInstance") then
  1568. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1569. end
  1570. end
  1571.  
  1572. function refit()
  1573. Character.Parent = workspace
  1574. for e = 1, #BODY do
  1575. if BODY[e] ~= nil then
  1576. local STUFF = BODY[e]
  1577. local PART = STUFF[1]
  1578. local PARENT = STUFF[2]
  1579. local MATERIAL = STUFF[3]
  1580. local COLOR = STUFF[4]
  1581. local TRANSPARENCY = STUFF[5]
  1582. --local SIZE = STUFF[6]
  1583. local NAME = STUFF[7]
  1584. if PART.ClassName == "Part" and PART ~= RootPart then
  1585. PART.Material = MATERIAL
  1586. PART.Transparency = TRANSPARENCY
  1587. PART.Name = NAME
  1588. end
  1589. if PART.Parent ~= PARENT then
  1590. Humanoid:remove()
  1591. PART.Parent = PARENT
  1592. Humanoid = IT("Humanoid",Character)
  1593. end
  1594. end
  1595. end
  1596. end
  1597.  
  1598. local SKILLTEXTCOLOR = C3(0,255,0)
  1599. local SKILLFONT = "Code"
  1600. local SKILLTEXTSIZE = 7
  1601.  
  1602. Humanoid.Died:connect(function()
  1603. refit()
  1604. end)
  1605.  
  1606. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1607. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1608. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1609. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1610. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1611. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1612. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1613. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1614. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1615. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1616. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1617. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1618.  
  1619. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1620. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1621. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1622. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1623. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1624. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1625. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1626. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1627. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1628. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1629. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1630. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1631.  
  1632. function printbye(Name)
  1633. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1634. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1635. end
  1636.  
  1637. workspace.ChildAdded:connect(function(instance)
  1638. for BANISH = 1, #TOBANISH do
  1639. if TOBANISH[BANISH] ~= nil then
  1640. if instance.Name == TOBANISH[BANISH] then
  1641. coroutine.resume(coroutine.create(function()
  1642. printbye(instance.Name)
  1643. instance:ClearAllChildren()
  1644. Debris:AddItem(instance,0.0005)
  1645. end))
  1646. end
  1647. end
  1648. end
  1649. end)
  1650.  
  1651. --//=================================\\
  1652. --|| DAMAGING
  1653. --\\=================================//
  1654.  
  1655. function Banish(Foe)
  1656. if Foe then
  1657. coroutine.resume(coroutine.create(function()
  1658. --if game.Players:FindFirstChild(Foe.Name) then
  1659. table.insert(TOBANISH,Foe.Name)
  1660. printbye(Foe.Name)
  1661. --end
  1662. Foe.Archivable = true
  1663. local CLONE = Foe:Clone()
  1664. Foe:Destroy()
  1665. CLONE.Parent = Effects
  1666. CLONE:BreakJoints()
  1667. local MATERIALS = {"Glass","Neon"}
  1668. for _, c in pairs(CLONE:GetDescendants()) do
  1669. if c:IsA("BasePart") then
  1670. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1671. CreateSound(340722848, c, 10, 1, false)
  1672. end
  1673. c.Anchored = true
  1674. c.Transparency = c.Transparency + 0.2
  1675. c.Material = MATERIALS[MRANDOM(1,2)]
  1676. c.Color = C3(0,255,0)
  1677. if c.ClassName == "MeshPart" then
  1678. c.TextureID = ""
  1679. end
  1680. if c:FindFirstChildOfClass("SpecialMesh") then
  1681. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1682. end
  1683. if c:FindFirstChildOfClass("Decal") then
  1684. c:FindFirstChildOfClass("Decal"):remove()
  1685. end
  1686. c.Name = "Banished"
  1687. c.CanCollide = false
  1688. else
  1689. c:remove()
  1690. end
  1691. end
  1692. local A = false
  1693. for i = 1, 35 do
  1694. if A == false then
  1695. A = true
  1696. elseif A == true then
  1697. A = false
  1698. end
  1699. for _, c in pairs(CLONE:GetDescendants()) do
  1700. if c:IsA("BasePart") then
  1701. c.Anchored = true
  1702. c.Material = MATERIALS[MRANDOM(1,2)]
  1703. c.Transparency = c.Transparency + 0.8/35
  1704. if A == false then
  1705. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1706. elseif A == true then
  1707. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1708. end
  1709. end
  1710. end
  1711. Swait()
  1712. end
  1713. CLONE:remove()
  1714. end))
  1715. end
  1716. end
  1717.  
  1718. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1719. local CHILDREN = workspace:GetDescendants()
  1720. for index, CHILD in pairs(CHILDREN) do
  1721. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1722. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1723. if HUM then
  1724. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1725. if TORSO then
  1726. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1727. if ISBANISH == true then
  1728. Banish(CHILD)
  1729. else
  1730. if ISBANISH == "Gravity" then
  1731. HUM.PlatformStand = true
  1732. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1733. local grav = Instance.new("BodyPosition",TORSO)
  1734. grav.D = 15
  1735. grav.P = 20000
  1736. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1737. grav.position = TORSO.Position
  1738. grav.Name = "V3BanishForce"..Player.Name
  1739. else
  1740. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1741. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1742. end
  1743. else
  1744. HUM.PlatformStand = false
  1745. end
  1746. end
  1747. elseif ISBANISH == "Gravity" then
  1748. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1749. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1750. HUM.PlatformStand = false
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756. end
  1757. end
  1758.  
  1759. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1760.  
  1761. --//=================================\\
  1762. --|| ATTACK FUNCTIONS AND STUFF
  1763. --\\=================================//
  1764. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1765.  
  1766. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1767. MakeForm(RightHole,"Cyl")
  1768. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1769. MakeForm(LeftHole,"Cyl")
  1770.  
  1771. function getbloody(victim,amount)
  1772. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1773. PART.CFrame = victim.CFrame
  1774. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1775. Debris:AddItem(PART,5)
  1776. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1777. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1778. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1779. local prtcl = asd:Clone()
  1780. prtcl.Parent = PART
  1781. prtcl:Emit(amount*10)
  1782. end
  1783.  
  1784. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1785.  
  1786. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1787. if DoesCourontine == false then
  1788. local Direction = CF(Part.Position, ToLocation)
  1789. local Distance = (Part.Position - ToLocation).magnitude
  1790. for i = 1, AmountOfTime do
  1791. Swait()
  1792. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1793. Direction = Part.CFrame
  1794. end
  1795. Part:remove()
  1796. elseif DoesCourontine == true then
  1797. coroutine.resume(coroutine.create(function()
  1798. local Direction = CF(Part.Position, ToLocation)
  1799. local Distance = (Part.Position - ToLocation).magnitude
  1800. for i = 1, AmountOfTime do
  1801. Swait()
  1802. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1803. Direction = Part.CFrame
  1804. end
  1805. Part:remove()
  1806. end))
  1807. end
  1808. end
  1809.  
  1810. function Absoluteum()
  1811. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1812. if HITFLOOR ~= nil then
  1813. do
  1814. local HITBODIES = {}
  1815. ATTACK = true
  1816. Rooted = true
  1817. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1818. MakeForm(ABSOLUTE, "Ball")
  1819. CreateSound("416200578", RootPart, 10, 1)
  1820. for i = 0, 8, 0.1 / Animation_Speed do
  1821. Swait()
  1822. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1823. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1824. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1825. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1826. MakeForm(CHARGE, "Ball")
  1827. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1828. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1829. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. end
  1836. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1837. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1838. for i = 1, 45 do
  1839. Swait()
  1840. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. end
  1847. coroutine.resume(coroutine.create(function()
  1848. local IMPACT = false
  1849. local BULLET = ABSOLUTE
  1850. MakeForm(BULLET, "Ball")
  1851. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1852. for i = 1, 500 do
  1853. Swait()
  1854. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1855. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1856. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1857. if HIT ~= nil then
  1858. IMPACT = true
  1859. break
  1860. end
  1861. end
  1862. if IMPACT == false then
  1863. for i = 1, 40 do
  1864. Swait()
  1865. BULLET.Size = BULLET.Size * 0.9
  1866. end
  1867. BULLET:remove()
  1868. else
  1869. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1870. for i = 1, 175 do
  1871. Swait()
  1872. BULLET.Size = BULLET.Size * 0.99
  1873. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1874. end
  1875. CreateSound("438666001", BULLET, 10, 3)
  1876. Swait(35)
  1877. BULLET.Transparency = 1
  1878. for i = 1, 20 do
  1879. for e = 1, 5 do
  1880. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1881. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1882. end
  1883. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1884. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1885. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1886. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1887. Swait(5)
  1888. for e = 1, #HITBODIES do
  1889. if HITBODIES[e] ~= nil then
  1890. local BOD = HITBODIES[e]
  1891. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1892. if TORS then
  1893. BOD:BreakJoints()
  1894. for _, c in pairs(BOD:GetChildren()) do
  1895. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1896. local bv = Instance.new("BodyVelocity")
  1897. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1898. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1899. bv.Parent = c
  1900. Debris:AddItem(bv, 0.2)
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1907. end
  1908. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1909. Debris:AddItem(BULLET, 10)
  1910. end
  1911. end))
  1912. ATTACK = false
  1913. Rooted = false
  1914. end
  1915. end
  1916. end
  1917.  
  1918. function Nuke()
  1919. ATTACK = true
  1920. Rooted = true
  1921. local CHARGE = false
  1922. local BLASTS = {468991944, 468991990}
  1923. coroutine.resume(coroutine.create(function()
  1924. repeat
  1925. Swait()
  1926. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1932. until CHARGE == true
  1933. for i = 0, 0.4, 0.1 / Animation_Speed do
  1934. Swait()
  1935. WACKYEFFECT({
  1936. Time = 15,
  1937. EffectType = "Sphere",
  1938. Size = VT(60, 60, 60),
  1939. Size2 = VT(0, 0, 0),
  1940. Transparency = 1,
  1941. Transparency2 = 0.7,
  1942. CFrame = CF(RootPart.Position),
  1943. MoveToPos = nil,
  1944. RotationX = 0,
  1945. RotationY = 0,
  1946. RotationZ = 0,
  1947. Material = "Neon",
  1948. Color = C3(1, 1, 1),
  1949. SoundID = nil,
  1950. SoundPitch = nil,
  1951. SoundVolume = nil
  1952. })
  1953. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. end
  1960. coroutine.resume(coroutine.create(function()
  1961. local POS = RootPart.Position
  1962. wait(0.2)
  1963. for i = 1, 5 do
  1964. WACKYEFFECT({
  1965. Time = 65,
  1966. EffectType = "Sphere",
  1967. Size = VT(2, 2, 2),
  1968. Size2 = VT(0, 0, 500),
  1969. Transparency = 1,
  1970. Transparency2 = 0,
  1971. CFrame = CF(POS),
  1972. MoveToPos = nil,
  1973. RotationX = MRANDOM(-2, 2),
  1974. RotationY = MRANDOM(-12, 12),
  1975. RotationZ = MRANDOM(-2, 2),
  1976. Material = "Neon",
  1977. Color = C3(1, 1, 1),
  1978. SoundID = nil,
  1979. SoundPitch = nil,
  1980. SoundVolume = nil
  1981. })
  1982. end
  1983. wait(1)
  1984. SHAKECAM(POS, 9999999999, 25, 25)
  1985. ApplyAoE(POS, 450)
  1986. WACKYEFFECT({
  1987. Time = 85,
  1988. EffectType = "Sphere",
  1989. Size = VT(120, 120, 120),
  1990. Size2 = VT(350, 350, 350),
  1991. Transparency = 0,
  1992. Transparency2 = 1,
  1993. CFrame = CF(POS),
  1994. MoveToPos = nil,
  1995. RotationX = 0,
  1996. RotationY = 0,
  1997. RotationZ = 0,
  1998. Material = "Neon",
  1999. Color = C3(1, 1, 1),
  2000. SoundID = nil,
  2001. SoundPitch = 1,
  2002. SoundVolume = 10
  2003. })
  2004. for i = 1, 20 do
  2005. WACKYEFFECT({
  2006. Time = 85,
  2007. EffectType = "Sphere",
  2008. Size = VT(120, 120, 120),
  2009. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2010. Transparency = 0.8,
  2011. Transparency2 = 1,
  2012. CFrame = CF(POS),
  2013. MoveToPos = nil,
  2014. RotationX = 0,
  2015. RotationY = 0,
  2016. RotationZ = 0,
  2017. Material = "Neon",
  2018. Color = C3(1, 1, 1),
  2019. SoundID = nil,
  2020. SoundPitch = 1,
  2021. SoundVolume = 10
  2022. })
  2023. WACKYEFFECT({
  2024. Time = 100,
  2025. EffectType = "Wave",
  2026. Size = VT(25, 2, 25),
  2027. Size2 = VT(400, 0, 400) * 1.2,
  2028. Transparency = 0,
  2029. Transparency2 = 1,
  2030. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2031. MoveToPos = nil,
  2032. RotationX = 0,
  2033. RotationY = 0,
  2034. RotationZ = 0,
  2035. Material = "Neon",
  2036. Color = C3(1, 1, 1),
  2037. SoundID = nil,
  2038. SoundPitch = nil,
  2039. SoundVolume = nil
  2040. })
  2041. end
  2042. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2043. for i = 1, 5 do
  2044. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2045. WACKYEFFECT({
  2046. Time = 120,
  2047. EffectType = "Wave",
  2048. Size = VT(150, 2, 150),
  2049. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2050. Transparency = 0,
  2051. Transparency2 = 1,
  2052. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2053. MoveToPos = nil,
  2054. RotationX = 0,
  2055. RotationY = 0,
  2056. RotationZ = 0,
  2057. Material = "Neon",
  2058. Color = C3(1, 1, 1),
  2059. SoundID = nil,
  2060. SoundPitch = nil,
  2061. SoundVolume = nil
  2062. })
  2063. end
  2064. end))
  2065. for i = 0, 1, 0.1 / Animation_Speed do
  2066. Swait()
  2067. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. end
  2074. ATTACK = false
  2075. Rooted = false
  2076. end))
  2077. for i = 1, 30 do
  2078. wait(0.01)
  2079. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2080. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2081. if HITFLOOR then
  2082. ApplyAoE(HITPOS, 65, true)
  2083. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2084. WACKYEFFECT({
  2085. Time = 25,
  2086. EffectType = "Sphere",
  2087. Size = VT(22, 22, 22),
  2088. Size2 = VT(85, 85, 85),
  2089. Transparency = 0,
  2090. Transparency2 = 1,
  2091. CFrame = CF(HITPOS),
  2092. MoveToPos = nil,
  2093. RotationX = 0,
  2094. RotationY = 0,
  2095. RotationZ = 0,
  2096. Material = "Neon",
  2097. Color = C3(1, 1, 1),
  2098. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2099. SoundPitch = MRANDOM(9, 12) / 10,
  2100. SoundVolume = 10
  2101. })
  2102. for e = 1, 3 do
  2103. WACKYEFFECT({
  2104. EffectType = "Wave",
  2105. Size = VT(25, 0, 25),
  2106. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2107. Transparency = 0,
  2108. Transparency2 = 1,
  2109. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2110. MoveToPos = nil,
  2111. RotationX = 0,
  2112. RotationY = 3,
  2113. RotationZ = 0,
  2114. Material = "Neon",
  2115. Color = C3(1, 1, 1),
  2116. SoundID = nil,
  2117. SoundPitch = nil,
  2118. SoundVolume = nil
  2119. })
  2120. WACKYEFFECT({
  2121. Time = 35,
  2122. EffectType = "Sphere",
  2123. Size = VT(22, 45, 22),
  2124. Size2 = VT(25, 45 + e * 75, 25),
  2125. Transparency = 0,
  2126. Transparency2 = 1,
  2127. CFrame = CF(HITPOS) * TURN,
  2128. MoveToPos = nil,
  2129. RotationX = 0,
  2130. RotationY = 0,
  2131. RotationZ = 0,
  2132. Material = "Neon",
  2133. Color = C3(1, 1, 1),
  2134. SoundID = nil,
  2135. SoundPitch = MRANDOM(9, 12) / 10,
  2136. SoundVolume = 10
  2137. })
  2138. end
  2139. end
  2140. end
  2141. CHARGE = true
  2142. end
  2143.  
  2144. function SpectralBanishing()
  2145. ATTACK = true
  2146. Rooted = false
  2147. chatfunc("If you desire to be a ghost...", 20)
  2148. for i = 0, 5, 0.1 / Animation_Speed do
  2149. Swait()
  2150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2156. end
  2157. chatfunc("Then move on to the afterlife!", 6)
  2158. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2159. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2160. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2161. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2162. local distance = (GunPoint.Position - Way).magnitude
  2163. for i = 1, 5 do
  2164. local laser = Instance.new("Part", Effects)
  2165. laser.Transparency = 0
  2166. laser.CanCollide = false
  2167. laser.Anchored = true
  2168. laser.Color = C3(1, 0, 0)
  2169. laser.Material = "Neon"
  2170. laser.formFactor = Enum.FormFactor.Custom
  2171. laser.Size = Vector3.new(0.15, 0.15, distance)
  2172. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2173. table.insert(Effects2, {
  2174. laser,
  2175. "Disappear",
  2176. 0.1,
  2177. 1,
  2178. 1,
  2179. 1,
  2180. 2
  2181. })
  2182. end
  2183. coroutine.resume(coroutine.create(function()
  2184. Swait(15)
  2185. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2186. for i = 1, 25 do
  2187. Swait()
  2188. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2189. end
  2190. local GAME = game.Players:GetChildren()
  2191. for PLAYER = 1, #GAME do
  2192. do
  2193. local PLAY = GAME[PLAYER]
  2194. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2195. PLAY.Character.Parent = nil
  2196. coroutine.resume(coroutine.create(function()
  2197. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2198. PLAY.Character.Parent = workspace
  2199. local Value = IT("BoolValue", Delete)
  2200. Value.Name = PLAY.Name
  2201. end
  2202. end))
  2203. end
  2204. end
  2205. end
  2206. for i = 1, 25 do
  2207. Swait()
  2208. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2209. end
  2210. end))
  2211. for i = 0, 2, 0.1 / Animation_Speed do
  2212. Swait()
  2213. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2219. end
  2220. ATTACK = false
  2221. Rooted = false
  2222. end
  2223.  
  2224. function Madness()
  2225. ATTACK = true
  2226. Rooted = false
  2227. local GYRO = IT("BodyGyro",RootPart)
  2228. GYRO.D = 750
  2229. GYRO.P = 20000
  2230. GYRO.MaxTorque = VT(0,40000000,0)
  2231. local LOCKED = true
  2232. local SHOT = false
  2233. coroutine.resume(coroutine.create(function()
  2234. for i=0, 1, 0.1 / Animation_Speed do
  2235. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2236. Swait()
  2237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2241. end
  2242. LOCKED = false
  2243. SHOT = true
  2244. repeat
  2245. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2246. Swait()
  2247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2251. until HOLD == false and SHOT == false
  2252. for i=0, 0.3, 0.1 / Animation_Speed do
  2253. Swait()
  2254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2258. end
  2259. GYRO:remove()
  2260. ATTACK = false
  2261. Rooted = false
  2262. end))
  2263. repeat wait() until LOCKED == false
  2264. repeat
  2265. SHOT = true
  2266. wait(0.2)
  2267. SHOT = false
  2268. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2269. local HIT = BULLET.Hit
  2270. local HITPOS = BULLET.End
  2271. if HIT then
  2272. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2273. Banish(HIT.Parent)
  2274. end
  2275. end
  2276. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2277. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2278. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2279. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2280. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2281. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2282. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2283. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2284. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2285. until HOLD == false
  2286. end
  2287.  
  2288. function EMOTE()
  2289. ATTACK = true
  2290. Rooted = false
  2291. local LOOP = 0
  2292. for i=0, 0.1, 0.1 / Animation_Speed do
  2293. Swait()
  2294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2298. end
  2299. for i=0, 3, 0.1 / Animation_Speed do
  2300. Swait()
  2301. LOOP = LOOP + 1
  2302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2306. end
  2307. for i=0, 0.1, 0.1 / Animation_Speed do
  2308. Swait()
  2309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2313. end
  2314. ATTACK = false
  2315. Rooted = false
  2316. end
  2317.  
  2318. function Kill(Char)
  2319. local NewCharacter = IT("Model",Effects)
  2320. NewCharacter.Name = "Ow im ded ;-;"
  2321. for _, c in pairs(Char:GetDescendants()) do
  2322. if c:IsA("BasePart") and c.Transparency == 0 then
  2323. if c.Parent == Char then
  2324. getbloody(c,5)
  2325. end
  2326. c:BreakJoints()
  2327. c.Material = "Glass"
  2328. c.Color = C3(0.5,0,0)
  2329. c.CanCollide = true
  2330. c.Transparency = 0.3
  2331. if c:FindFirstChildOfClass("SpecialMesh") then
  2332. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2333. end
  2334. if c.Name == "Head" then
  2335. c:ClearAllChildren()
  2336. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2337. end
  2338. if c.ClassName == "MeshPart" then
  2339. c.TextureID = ""
  2340. end
  2341. if c:FindFirstChildOfClass("BodyPosition") then
  2342. c:FindFirstChildOfClass("BodyPosition"):remove()
  2343. end
  2344. if c:FindFirstChildOfClass("ParticleEmitter") then
  2345. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2346. end
  2347. c.Parent = NewCharacter
  2348. c.Name = "DeadPart"
  2349. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2350. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2351. end
  2352. end
  2353. Char:remove()
  2354. Debris:AddItem(NewCharacter,5)
  2355. end
  2356.  
  2357. function Taunt()
  2358. ATTACK = true
  2359. Rooted = true
  2360. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2361. repeat
  2362. Swait()
  2363. TAUNT.Parent = Torso
  2364. TAUNT.Playing = true
  2365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. until TAUNT.TimePosition >= 1.25
  2372. for i=0, 1.6, 0.1 / Animation_Speed do
  2373. Swait()
  2374. TAUNT.Parent = Torso
  2375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. end
  2382. ATTACK = false
  2383. Rooted = false
  2384. end
  2385.  
  2386. function oofBeam()
  2387. ATTACK = true
  2388. Rooted = false
  2389. VALUE2 = true
  2390. local GYRO = IT("BodyGyro", RootPart)
  2391. GYRO.D = 20
  2392. GYRO.P = 4000
  2393. GYRO.MaxTorque = VT(0, 40000, 0)
  2394. local POS = RootPart.Position + VT(0, 25, 0)
  2395. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2402. coroutine.resume(coroutine.create(function()
  2403. local E = 0
  2404. repeat
  2405. E = E + 5
  2406. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2407. Swait()
  2408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2414. until ATTACK == false
  2415. GYRO:remove()
  2416. end))
  2417. for i = 1, 50 do
  2418. Swait()
  2419. end
  2420. for i = 1, 25 do
  2421. Swait()
  2422. WACKYEFFECT({
  2423. Time = 15,
  2424. EffectType = "Skull",
  2425. Size = VT(4, 4, 4),
  2426. Size2 = VT(0, 0, 0),
  2427. Transparency = 1,
  2428. Transparency2 = 0,
  2429. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2430. MoveToPos = Eon.Position,
  2431. RotationX = 0,
  2432. RotationY = 0,
  2433. RotationZ = 0,
  2434. Material = "Neon",
  2435. Color = C3(1, 0, 0),
  2436. SoundID = nil,
  2437. SoundPitch = nil,
  2438. SoundVolume = nil
  2439. })
  2440. end
  2441. local LOOP = 0
  2442. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2443. MakeForm(BEAMO, "Ball")
  2444. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2445. MakeForm(BEAM, "Cyl")
  2446. repeat
  2447. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2448. if DISTANCE < 2000 then
  2449. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2450. BEAMO.CFrame = CF(Eon.Position)
  2451. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2452. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2453. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2454. WACKYEFFECT({
  2455. Time = 35,
  2456. EffectType = "Sphere",
  2457. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2458. Size2 = VT(5, 75, 5),
  2459. Transparency = 0,
  2460. Transparency2 = 1,
  2461. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2462. MoveToPos = nil,
  2463. RotationX = 0,
  2464. RotationY = 0,
  2465. RotationZ = 0,
  2466. Material = "Neon",
  2467. Color = C3(1, 0, 0),
  2468. SoundID = nil,
  2469. SoundPitch = MRANDOM(9, 12) / 10,
  2470. SoundVolume = 10
  2471. })
  2472. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2473. Swait()
  2474. LOOP = LOOP + 1
  2475. end
  2476. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2477. coroutine.resume(coroutine.create(function()
  2478. for i = 1, 15 do
  2479. Swait()
  2480. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2481. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2482. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2483. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2484. end
  2485. BEAM:remove()
  2486. BEAMO:remove()
  2487. end))
  2488. ATTACK = false
  2489. Rooted = false
  2490. VALUE2 = false
  2491. end
  2492.  
  2493. function TakeOnMe()
  2494. Speed = 5
  2495. local MEME = CreateSound(0, Effects, 2, 1, false)
  2496. ATTACK = true
  2497. Rooted = false
  2498. local DANCE = true
  2499. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2500. if NEWKEY == "p" then
  2501. DANCE = false
  2502. end
  2503. end)
  2504. PLAYSONG = false
  2505. while true do
  2506. for i = 1, 15 do
  2507. Swait()
  2508. MEME.Parent = Effects
  2509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. end
  2516. if DANCE == false then
  2517. break
  2518. end
  2519. for i = 1, 15 do
  2520. Swait()
  2521. MEME.Parent = Effects
  2522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2526. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2528. end
  2529. end
  2530. PLAYSONG = true
  2531. KEY:Disconnect()
  2532. MEME:remove()
  2533. Speed = 25
  2534. ATTACK = false
  2535. Rooted = false
  2536. end
  2537.  
  2538. function Banisher_Bullet()
  2539. ATTACK = true
  2540. Rooted = false
  2541. for i=0, 0.05, 0.1 / Animation_Speed do
  2542. Swait()
  2543. turnto(Mouse.Hit.p)
  2544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2550. end
  2551. repeat
  2552. for i=0, 0.05, 0.1 / Animation_Speed do
  2553. Swait()
  2554. turnto(Mouse.Hit.p)
  2555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2561. end
  2562. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2563. SpawnTrail(Hole.Position,POS)
  2564. if HIT ~= nil then
  2565. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2566. Banish(HIT.Parent)
  2567. end
  2568. end
  2569. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2571. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2572. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2573. for i=0, 0.05, 0.1 / Animation_Speed do
  2574. Swait()
  2575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2581. end
  2582. until KEYHOLD == false
  2583. ATTACK = false
  2584. Rooted = false
  2585. end
  2586. function Execute()
  2587. ATTACK = true
  2588. Rooted = false
  2589. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2590. Part.Color = C3(0,0,0)
  2591. MakeForm(Part,"Wedge")
  2592. Part.CanCollide = true
  2593. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2594. for i=0, 1, 0.1 / Animation_Speed do
  2595. Swait()
  2596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2602. end
  2603. CreateSound(541909867, RightBarrel, 7, 1, false)
  2604. local TOCH = Part.Touched:Connect(function(hit)
  2605. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2606. Banish(hit.Parent)
  2607. end
  2608. end)
  2609. for i=0, 0.35, 0.1 / Animation_Speed do
  2610. Swait()
  2611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. end
  2618. TOCH:disconnect()
  2619. for i=0, 0.35, 0.1 / Animation_Speed do
  2620. Swait()
  2621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. end
  2628. Part:remove()
  2629. ATTACK = false
  2630. Rooted = false
  2631. end
  2632. function Banisher_Burn()
  2633. ATTACK = true
  2634. Rooted = true
  2635. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2636. for i=0, 1, 0.1 / Animation_Speed do
  2637. Swait()
  2638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. end
  2645. coroutine.resume(coroutine.create(function()
  2646. local POS = Mouse.Hit.p
  2647. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2648. MakeForm(RAY,"Cyl")
  2649. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2650. MakeForm(SPHERE,"Ball")
  2651. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2652. MakeForm(SHIELD,"Ball")
  2653. SHIELD.CFrame = CF(POS)
  2654. RAY.CFrame = CF(POS)
  2655. SPHERE.CFrame = CF(POS)
  2656. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2657. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2658. for i = 1, 200 do
  2659. Swait()
  2660. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2662. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2663. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2664. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2665. end
  2666. for i = 1, 45 do
  2667. Swait()
  2668. RAY.Transparency = RAY.Transparency + 1/45
  2669. SPHERE.Transparency = RAY.Transparency
  2670. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2671. end
  2672. RAY:remove()
  2673. SHIELD:remove()
  2674. SPHERE:remove()
  2675. end))
  2676. for i=0, 1, 0.1 / Animation_Speed do
  2677. Swait()
  2678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. end
  2685. ATTACK = false
  2686. Rooted = false
  2687. end
  2688. function Teleport()
  2689. ATTACK = true
  2690. Rooted = false
  2691. for i=0, 0.5, 0.1 / Animation_Speed do
  2692. Swait()
  2693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2695. end
  2696. for e = 1, #BODY do
  2697. if BODY[e] ~= nil then
  2698. local STUFF = BODY[e]
  2699. local PART = STUFF[1]
  2700. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2701. local PRT = PART:Clone()
  2702. PRT.Anchored = true
  2703. PRT.CanCollide = false
  2704. PRT.Material = "Neon"
  2705. PRT.Color = C3(255,100,255)
  2706. PRT.Name = "WarpEffect"
  2707. PRT.Parent = Effects
  2708. PRT.CFrame = PART.CFrame
  2709. PRT:BreakJoints()
  2710. if PRT:FindFirstChildOfClass("Sound") then
  2711. PRT:FindFirstChildOfClass("Sound"):remove()
  2712. end
  2713. if PRT:FindFirstChildOfClass("Decal") then
  2714. PRT:FindFirstChildOfClass("Decal"):remove()
  2715. end
  2716. coroutine.resume(coroutine.create(function()
  2717. for i = 1, 100 do
  2718. Swait()
  2719. PRT.Transparency = PRT.Transparency + 1/100
  2720. end
  2721. PRT:remove()
  2722. end))
  2723. end
  2724. end
  2725. end
  2726. CreateSound(217767125, Torso, 10, 1)
  2727. local POS = RootPart.Orientation
  2728. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2729. RootPart.Orientation = POS
  2730. RootJoint.Parent = RootPart
  2731. for i=0, 0.5, 0.1 / Animation_Speed do
  2732. Swait()
  2733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2735. end
  2736. for i=0, 0.1, 0.1 / Animation_Speed do
  2737. Swait()
  2738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2739. end
  2740. ATTACK = false
  2741. Rooted = false
  2742. end
  2743. function BanishmentBeam()
  2744. ATTACK = true
  2745. Rooted = false
  2746. local GYRO = IT("BodyGyro",RootPart)
  2747. GYRO.D = 100
  2748. GYRO.P = 2000
  2749. GYRO.MaxTorque = VT(0,4000000,0)
  2750. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2751. CreateSound("93724183", RightArm, 5, 1, false)
  2752. for i=1, 35 do
  2753. Swait()
  2754. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2755. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. end
  2763. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2764. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2765. local TOCH = BEAM.Touched:Connect(function(hit)
  2766. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2767. Kill(hit)
  2768. end
  2769. end)
  2770. local I = 0
  2771. repeat
  2772. Swait()
  2773. I = I + 1
  2774. if I <= 10 then
  2775. BEAM.Transparency = BEAM.Transparency - 0.1
  2776. end
  2777. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2778. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2779. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2780. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2781. BEAM.Size = VT(2,2,DISTANCE)
  2782. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2783. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2784. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2785. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2792. if ENDHIT ~= nil then
  2793. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2794. Banish(ENDHIT)
  2795. end
  2796. end
  2797. until LOOP.Playing == false
  2798. GYRO:remove()
  2799. BEAM:remove()
  2800. ATTACK = false
  2801. Rooted = false
  2802. end
  2803. function Deathbound()
  2804. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2805. ATTACK = true
  2806. Rooted = true
  2807. for i=0, 1, 0.1 / Animation_Speed do
  2808. Swait()
  2809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2815. end
  2816. local DONE = false
  2817. local GATE = nil
  2818. local GATESPIN = true
  2819. coroutine.resume(coroutine.create(function()
  2820. repeat
  2821. Swait()
  2822. if GATE ~= nil then
  2823. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2824. end
  2825. until GATESPIN == false
  2826. end))
  2827. coroutine.resume(coroutine.create(function()
  2828. repeat
  2829. Swait()
  2830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2836. until DONE == true
  2837. Swait(50)
  2838. for i = 1, 35 do
  2839. Swait(4)
  2840. local FIRED = false
  2841. local CHILDREN = workspace:GetDescendants()
  2842. for index, CHILD in pairs(CHILDREN) do
  2843. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2844. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2845. if HUM then
  2846. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2847. if TORSO then
  2848. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2849. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2850. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2851. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2852. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2853. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2854. Banish(CHILD)
  2855. FIRED = true
  2856. break
  2857. end
  2858. end
  2859. end
  2860. end
  2861. end
  2862. if FIRED == false then
  2863. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2864. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2865. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2866. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2867. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2868. if HITBOD ~= nil then
  2869. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2870. Kill(HITBOD.Parent)
  2871. end
  2872. end
  2873. end
  2874. end
  2875. for i = 1, 45 do
  2876. Swait()
  2877. GATE.Size = GATE.Size - VT(3,0,3)
  2878. end
  2879. GATESPIN = false
  2880. GATE:remove()
  2881. end))
  2882. Swait(15)
  2883. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2884. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2885. local DECAL = IT("Decal",GATE)
  2886. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2887. DECAL.Face = "Top"
  2888. GATE.CFrame = CF(HITPOS)
  2889. CreateSound(160772554, GATE, 7, 1.3, false)
  2890. for i = 1, 45 do
  2891. Swait()
  2892. GATE.Size = GATE.Size + VT(3,0,3)
  2893. end
  2894. CreateSound(213603013, RightHole, 7, 1, false)
  2895. CreateSound(213603013, LeftHole, 7, 1, false)
  2896. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2897. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2898. ATTACK = false
  2899. Rooted = false
  2900. DONE = true
  2901. end
  2902.  
  2903.  
  2904. --//=================================\\
  2905. --|| ASSIGN THINGS TO KEYS
  2906. --\\=================================//
  2907.  
  2908. function MouseDown(Mouse)
  2909. if ATTACK == false then
  2910. EMOTE()
  2911. end
  2912. end
  2913.  
  2914. function MouseUp(Mouse)
  2915. HOLD = false
  2916. end
  2917.  
  2918. function KeyDown(Key)
  2919. KEYHOLD = true
  2920. if Key == "z" and ATTACK == false then
  2921. Banisher_Bullet()
  2922. end
  2923.  
  2924. if Key == "b" and ATTACK == false then
  2925. Banisher_Burn()
  2926. end
  2927.  
  2928. if Key == "c" and ATTACK == false then
  2929. BanishmentBeam()
  2930. end
  2931.  
  2932. if Key == "v" and ATTACK == false then
  2933. Teleport()
  2934. end
  2935.  
  2936. if Key == "t" and ATTACK == false then
  2937. Taunt()
  2938. end
  2939.  
  2940. if Key == "e" and ATTACK == false then
  2941. Madness()
  2942. end
  2943.  
  2944. if Key == "j" and ATTACK == false then
  2945. Nuke()
  2946. end
  2947.  
  2948. if Key == "y" and ATTACK == false then
  2949. oofBeam()
  2950. end
  2951.  
  2952. if Key == "u" and ATTACK == false then
  2953. Absoluteum()
  2954. end
  2955.  
  2956. if Key == "g" and ATTACK == false then
  2957. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2958. TOBANISH = {}
  2959. end
  2960.  
  2961. if Key == "p" and ATTACK == false then
  2962. TakeOnMe()
  2963. end
  2964.  
  2965. if Key == "x" and ATTACK == false then
  2966. Deathbound()
  2967. end
  2968. end
  2969.  
  2970. function KeyUp(Key)
  2971. KEYHOLD = false
  2972. end
  2973.  
  2974. Mouse.Button1Down:connect(function(NEWKEY)
  2975. MouseDown(NEWKEY)
  2976. end
  2977. Mouse.Button1Up:connect(function(NEWKEY)
  2978. MouseUp(NEWKEY)
  2979. end
  2980. Mouse.KeyDown:connect(function(NEWKEY)
  2981. KeyDown(NEWKEY)
  2982. end
  2983. Mouse.KeyUp:connect(function(NEWKEY)
  2984. KeyUp(NEWKEY)
  2985. end
  2986.  
  2987. --//=================================\\
  2988. --\\=================================//
  2989.  
  2990.  
  2991. function unanchor()
  2992. if UNANCHOR == true then
  2993. g = Character:GetChildren()
  2994. for i = 1, #g do
  2995. if g[i].ClassName == "Part" then
  2996. g[i].Anchored = false
  2997. end
  2998. end
  2999. end
  3000. end
  3001.  
  3002.  
  3003. --//=================================\\
  3004. --|| WRAP THE WHOLE SCRIPT UP
  3005. --\\=================================//
  3006.  
  3007. Humanoid.Changed:connect(function(Jump)
  3008. if Jump == "Jump" and (Disable_Jump == true) then
  3009. Humanoid.Jump = false
  3010. end
  3011. end)
  3012.  
  3013. local CONNECT = nil
  3014.  
  3015. while true do
  3016. Swait()
  3017. ANIMATE.Parent = nil
  3018. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3019. Humanoid = IT("Humanoid",Character)
  3020. end
  3021. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3022. v:Stop();
  3023. end
  3024. SINE = SINE + CHANGE
  3025. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3026. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3027. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3028. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3029. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3030. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3031. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3032. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3033. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3034. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3035. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3036. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3037. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3038. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3039. end
  3040. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3041. ANIM = "Jump"
  3042. if ATTACK == false then
  3043. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3049. end
  3050. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3051. ANIM = "Fall"
  3052. if ATTACK == false then
  3053. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3059. end
  3060. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3061. ANIM = "Idle"
  3062. if ATTACK == false then
  3063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3069. end
  3070. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3071. ANIM = "Walk"
  3072. if ATTACK == false then
  3073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3077. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3079. end
  3080. end
  3081. unanchor()
  3082. Humanoid.MaxHealth = "inf"
  3083. Humanoid.Health = "inf"
  3084. if Rooted == false then
  3085. Disable_Jump = false
  3086. Humanoid.WalkSpeed = Speed
  3087. elseif Rooted == true then
  3088. Disable_Jump = true
  3089. Humanoid.WalkSpeed = 0
  3090. end
  3091. refit()
  3092. sick.Parent = Torso
  3093. sick:resume()
  3094. sick.Volume = 5
  3095. sick.Pitch = 1
  3096. sick.SoundId = "rbxassetid://0"
  3097. sick.Name = "BanishV3Music"
  3098. end
  3099.  
  3100. --//=================================\\
  3101. --\\=================================//
  3102.  
  3103.  
  3104.  
  3105.  
  3106.  
  3107. --//====================================================\\--
  3108. --|| END OF SCRIPT
  3109. --\\====================================================//--
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