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alexbegt

Untitled

Aug 22nd, 2017
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  1. sub main()
  2. {
  3. Class( "AISpawnBoxNumber" );
  4. Name( "" );
  5. Attribute( "m_NumberOfZombies", "1" );
  6. Attribute( "m_BlockSpawnsWhenPlayerIsNear", "0" );
  7. Attribute( "m_DialogSpeakerName", "none" );
  8. Attribute( "m_BeforeSpawnSoundStartRange", "22.000000" );
  9. Attribute( "m_BeforeSpawnSoundStartRangeMin", "15.000000" );
  10. Attribute( "m_MinAIsToMakeSound", "1" );
  11. Attribute( "m_SpawnerBeforeSpawnSounds", "zombie_mutant_spawner_exterior_00.wav;zombie_mutant_spawner_exterior_01.wav" );
  12. Attribute( "m_Doors", "" );
  13. Attribute( "m_ReductMask", "0" );
  14. Attribute( "m_NoReductedObj", "0" );
  15. Attribute( "m_LastReductedID", "65535" );
  16. Attribute( "m_ActivityTime", "Ever" );
  17. Attribute( "m_RemoveAIsOnDisable", "0" );
  18. Attribute( "m_EditorAiReactionRange", "0.000000" );
  19. Attribute( "m_AIType", "zombie" );
  20. Attribute( "m_AIPresets", "Demolisher" );
  21. Attribute( "m_DiffLevelTables", "" );
  22. Attribute( "m_AdditionalDiffLevel", "0" );
  23. Attribute( "m_MinLevel", "0" );
  24. Attribute( "m_MaxLevel", "0" );
  25. Attribute( "m_CanBeUsedByDirector", "1" );
  26. Attribute( "m_AILocation", "Undefined" );
  27. Attribute( "m_Type", "Exterior" );
  28. Attribute( "m_NoLootAfterDeath", "0" );
  29. Attribute( "m_CanGenerateAIs", "1" );
  30. Attribute( "m_TimeToGenerateAfterAllAIsAreDead", "1800.000000" );
  31. Attribute( "m_Activators", "" );
  32. Attribute( "m_CanLeaveSpawner", "1" );
  33. Attribute( "m_StartInAttractor", "1" );
  34. Attribute( "m_ActiveInBTZMode", "1" );
  35. Attribute( "m_Observers", "" );
  36. Attribute( "m_ShootingDifficulty", "MEDIUM" );
  37. Attribute( "m_CloseDmgDifficulty", "MEDIUM" );
  38. Attribute( "m_ConflictSide", "_NONE" );
  39. Attribute( "m_NulifyInstantKill", "0" );
  40. Attribute( "m_SpawnAsBoss", "0" );
  41. Attribute( "m_ReplFirstSpawn", "1" );
  42. Attribute( "m_ObjectsToEnableOnSpawnInit", "" );
  43. Attribute( "m_ObjectsToDisableOnSpawnInit", "" );
  44. Attribute( "m_GroupMarker", "-1" );
  45. Attribute( "m_RadiusOfScaring", "0.000000" );
  46. Attribute( "m_EscapeRadius", "0.000000" );
  47. Attribute( "m_DistActivation3D", "1" );
  48. Attribute( "m_LEnableState", "1" );
  49. Attribute( "m_QEnableState", "1" );
  50. Attribute( "m_WanderDist", "Wide" );
  51. Attribute( "m_ForcedTargetType", "None" );
  52. Attribute( "m_UseNavMeshToRandomLoiterPosition", "0" );
  53. Attribute( "m_SpawnInitSound", "" );
  54. Attribute( "m_InitAnimForObject", "" );
  55. Attribute( "m_SpawnInitObject", "-1" );
  56. Attribute( "m_InitAnimForAI", "" );
  57. Attribute( "m_ImmortalDuringInit", "0" );
  58. Attribute( "EditorMeshName", "dummybox_AI.MSH" );
  59. Attribute( "EditorSkinName", "" );
  60. Attribute( "EditorMeshColor", "1.000000 1.000000 1.000000" );
  61. Attribute( "EditorMeshAlpha", "0.150000" );
  62. Preset( "AI Preset", "Demolisher" );
  63. }
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