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May 18th, 2017
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  1. function main()
  2. {
  3.     variable index:systemanomaly MyAnomalies
  4.     variable iterator MyAnomalies_Iterator
  5.    
  6.     MyShip.Scanners.System:GetAnomalies[MyAnomalies]
  7.     MyAnomalies:GetIterator[MyAnomalies_Iterator]
  8.    
  9.     if ${MyAnomalies_Iterator:First(exists)}
  10.     {          
  11.         do
  12.         {          
  13.             echo ${Time}: ------------------ ${MyAnomalies_Iterator.Value.Name} ------------------
  14.             echo ${Time}: ID: ${MyAnomalies_Iterator.Value}
  15.             echo ${Time}: Difficulty: ${MyAnomalies_Iterator.Value.Difficulty}
  16.             echo ${Time}: DungeonID: ${MyAnomalies_Iterator.Value.DungeonID}
  17.             echo ${Time}: DungeonName: ${MyAnomalies_Iterator.Value.DungeonName}
  18.             echo ${Time}: Faction: ${MyAnomalies_Iterator.Value.Faction}
  19.             echo ${Time}: FactionID: ${MyAnomalies_Iterator.Value.FactionID}
  20.             echo ${Time}: Group: ${MyAnomalies_Iterator.Value.Group}
  21.             echo ${Time}: GroupID: ${MyAnomalies_Iterator.Value.GroupID}
  22.             echo ${Time}: IsWarpable: ${MyAnomalies_Iterator.Value.IsWarpable}
  23.             echo ${Time}: ScanStrength: ${MyAnomalies_Iterator.Value.ScanStrength}
  24.             echo ${Time}: SignalStrength: ${MyAnomalies_Iterator.Value.SignalStrength}
  25.             echo ${Time}: ToEntity.Distance: ${Entity[${MyAnomalies_Iterator.Value}].Distance}         
  26.         }
  27.         while ${MyAnomalies_Iterator:Next(exists)}
  28.     }
  29. }
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