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- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$CLEO .cs}
- //-------------MAIN---------------
- 0000: NOP
- :NONAME_2
- 003D:
- if
- Player.Defined($PLAYER_CHAR)
- else_jump @NONAME_219
- if
- Actor.Driving($PLAYER_ACTOR)
- else_jump @NONAME_205
- 0811: 8@ = actor $PLAYER_ACTOR used_car
- 08EC: 10@ = car 8@ class
- if
- 10@ == 3
- else_jump @NONAME_191
- 0A97: 7@ = car 8@ struct
- 7@ += 900
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- 7@ += 118
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- 0AB8: get_vehicle 8@ current_gear_to 5@
- if
- 003B: 7@ == 5@ // (int)
- else_jump @NONAME_177
- if
- 32@ > 5000
- else_jump @NONAME_170
- jump @NONAME_233
- :NONAME_170
- jump @NONAME_184
- :NONAME_177
- 32@ = 0
- :NONAME_184
- jump @NONAME_198
- :NONAME_191
- 32@ = 0
- :NONAME_198
- jump @NONAME_212
- :NONAME_205
- 32@ = 0
- :NONAME_212
- jump @NONAME_226
- :NONAME_219
- 32@ = 0
- :NONAME_226
- jump @NONAME_2
- :NONAME_233
- 0811: 8@ = actor $PLAYER_ACTOR used_car
- 0A97: 7@ = car 8@ struct
- 7@ += 34
- 0A8D: 7@ = read_memory 7@ size 2 virtual_protect 0
- 7@ *= 4
- 7@ += 11120840
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- 7@ += 92
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- 7@ += 72
- 0A8D: 1@ = read_memory 7@ size 4 virtual_protect 0
- 7@ += 4
- 0A8D: 2@ = read_memory 7@ size 4 virtual_protect 0
- 7@ += 4
- 0A8D: 3@ = read_memory 7@ size 4 virtual_protect 0
- if
- Actor.DrivingVehicleType($PLAYER_ACTOR, #BANSHEE)
- else_jump @NONAME_419
- 9@ = 60.0
- 10@ = -105.0
- jump @NONAME_439
- :NONAME_419
- 9@ = 0.0
- 10@ = -80.0
- :NONAME_439
- 066C: 6@ = attach_particle "gunflash" to_car 8@ with_offset 1@ 2@ 3@ rotation 9@ 10@ 0.0 type 1
- 064C: make_particle 6@ visible
- 064F: remove_references_to_particle 6@
- 0A97: 7@ = car 8@ struct
- 7@ += 900
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- 7@ += 204
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- if
- 08B7: test 7@ bit 13
- else_jump @NONAME_625
- 1@ *= -1.0
- 9@ *= -1.0
- 066C: 6@ = attach_particle "gunflash" to_car 8@ with_offset 1@ 2@ 3@ rotation 9@ 10@ 0.0 type 1
- 064C: make_particle 6@ visible
- 064F: remove_references_to_particle 6@
- :NONAME_625
- Audiostream.PerformAction(0@, PLAY)
- Audiostream.LinkToCar(0@, 8@)
- 32@ = 0
- jump @NONAME_2
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