Advertisement
Guest User

Untitled

a guest
Jun 19th, 2018
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.33 KB | None | 0 0
  1. // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
  2. {$CLEO .cs}
  3.  
  4. //-------------MAIN---------------
  5. 0000: NOP
  6.  
  7. :NONAME_2
  8. 003D:
  9. if
  10. Player.Defined($PLAYER_CHAR)
  11. else_jump @NONAME_219
  12. if
  13. Actor.Driving($PLAYER_ACTOR)
  14. else_jump @NONAME_205
  15. 0811: 8@ = actor $PLAYER_ACTOR used_car
  16. 08EC: 10@ = car 8@ class
  17. if
  18. 10@ == 3
  19. else_jump @NONAME_191
  20. 0A97: 7@ = car 8@ struct
  21. 7@ += 900
  22. 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
  23. 7@ += 118
  24. 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
  25. 0AB8: get_vehicle 8@ current_gear_to 5@
  26. if
  27. 003B: 7@ == 5@ // (int)
  28. else_jump @NONAME_177
  29. if
  30. 32@ > 5000
  31. else_jump @NONAME_170
  32. jump @NONAME_233
  33.  
  34. :NONAME_170
  35. jump @NONAME_184
  36.  
  37. :NONAME_177
  38. 32@ = 0
  39.  
  40. :NONAME_184
  41. jump @NONAME_198
  42.  
  43. :NONAME_191
  44. 32@ = 0
  45.  
  46. :NONAME_198
  47. jump @NONAME_212
  48.  
  49. :NONAME_205
  50. 32@ = 0
  51.  
  52. :NONAME_212
  53. jump @NONAME_226
  54.  
  55. :NONAME_219
  56. 32@ = 0
  57.  
  58. :NONAME_226
  59. jump @NONAME_2
  60.  
  61. :NONAME_233
  62. 0811: 8@ = actor $PLAYER_ACTOR used_car
  63. 0A97: 7@ = car 8@ struct
  64. 7@ += 34
  65. 0A8D: 7@ = read_memory 7@ size 2 virtual_protect 0
  66. 7@ *= 4
  67. 7@ += 11120840
  68. 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
  69. 7@ += 92
  70. 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
  71. 7@ += 72
  72. 0A8D: 1@ = read_memory 7@ size 4 virtual_protect 0
  73. 7@ += 4
  74. 0A8D: 2@ = read_memory 7@ size 4 virtual_protect 0
  75. 7@ += 4
  76. 0A8D: 3@ = read_memory 7@ size 4 virtual_protect 0
  77. if
  78. Actor.DrivingVehicleType($PLAYER_ACTOR, #BANSHEE)
  79. else_jump @NONAME_419
  80. 9@ = 60.0
  81. 10@ = -105.0
  82. jump @NONAME_439
  83.  
  84. :NONAME_419
  85. 9@ = 0.0
  86. 10@ = -80.0
  87.  
  88. :NONAME_439
  89. 066C: 6@ = attach_particle "gunflash" to_car 8@ with_offset 1@ 2@ 3@ rotation 9@ 10@ 0.0 type 1
  90. 064C: make_particle 6@ visible
  91. 064F: remove_references_to_particle 6@
  92. 0A97: 7@ = car 8@ struct
  93. 7@ += 900
  94. 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
  95. 7@ += 204
  96. 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
  97. if
  98. 08B7: test 7@ bit 13
  99. else_jump @NONAME_625
  100. 1@ *= -1.0
  101. 9@ *= -1.0
  102. 066C: 6@ = attach_particle "gunflash" to_car 8@ with_offset 1@ 2@ 3@ rotation 9@ 10@ 0.0 type 1
  103. 064C: make_particle 6@ visible
  104. 064F: remove_references_to_particle 6@
  105.  
  106. :NONAME_625
  107. Audiostream.PerformAction(0@, PLAY)
  108. Audiostream.LinkToCar(0@, 8@)
  109. 32@ = 0
  110. jump @NONAME_2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement