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Problemo

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Feb 18th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jan 19 2016)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 58 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1.prt...Building visibility clusters...
  25. done (0)
  26. *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
  27. Can't load skybox file skybox/sky_night_01 to build the default cubemap!
  28. *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_night_01 to build the default cubemap!
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (0) (155723 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Compacting texture/material tables...
  37. Reduced 544 texinfos to 335
  38. Reduced 20 texdatas to 15 (665 bytes to 397)
  39. Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1.bsp
  40. Wrote ZIP buffer, estimated size 2068, actual size 1586
  41. 0 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  45. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1"
  46.  
  47. Valve Software - vvis.exe (Jan 19 2016)
  48. 4 threads
  49. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1.bsp
  50. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1.prt
  51. 605 portalclusters
  52. 1717 numportals
  53. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (6)
  55. Optimized: 1025 visible clusters (0.90%)
  56. Total clusters visible: 114166
  57. Average clusters visible: 188
  58. Building PAS...
  59. Average clusters audible: 504
  60. visdatasize:76551 compressed from 96800
  61. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1.bsp
  62. 6 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  66. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1"
  67.  
  68. Valve Software - vrad.exe SSE (Jan 19 2016)
  69.  
  70. Valve Radiosity Simulator
  71. 4 threads
  72. [Reading texlights from 'lights.rad']
  73. unknown light specifier type - lights
  74.  
  75. [56 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1.bsp
  78. Setting up ray-trace acceleration structure... Done (1.15 seconds)
  79. 2770 faces
  80. 1225634 square feet [176491376.00 square inches]
  81. 0 Displacements
  82. 0 Square Feet [0.00 Square Inches]
  83. 2770 patches before subdivision
  84. zero area child patch
  85. zero area child patch
  86. zero area child patch
  87. zero area child patch
  88. zero area child patch
  89. zero area child patch
  90. zero area child patch
  91. zero area child patch
  92. zero area child patch
  93. 94536 patches after subdivision
  94. sun extent from map=0.087156
  95. 4 direct lights
  96. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)
  97. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
  98. transfers 8051167, max 458
  99. transfer lists: 61.4 megs
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #1 added RGB(102835, 39238, 6527)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #2 added RGB(43647, 5052, 221)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #3 added RGB(20252, 694, 15)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #4 added RGB(10033, 103, 1)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #5 added RGB(5171, 16, 0)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #6 added RGB(2779, 3, 0)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #7 added RGB(1540, 0, 0)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #8 added RGB(882, 0, 0)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #9 added RGB(518, 0, 0)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #10 added RGB(312, 0, 0)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. Bounce #11 added RGB(192, 0, 0)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #12 added RGB(121, 0, 0)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Bounce #13 added RGB(77, 0, 0)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #14 added RGB(50, 0, 0)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  129. Bounce #15 added RGB(33, 0, 0)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #16 added RGB(22, 0, 0)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  133. Bounce #17 added RGB(14, 0, 0)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #18 added RGB(10, 0, 0)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Bounce #19 added RGB(7, 0, 0)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #20 added RGB(4, 0, 0)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #21 added RGB(3, 0, 0)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. Bounce #22 added RGB(2, 0, 0)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #23 added RGB(1, 0, 0)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Bounce #24 added RGB(1, 0, 0)
  148. Build Patch/Sample Hash Table(s).....Done<0.0280 sec>
  149. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  150. FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  153. Writing leaf ambient...done
  154. Ready to Finish
  155.  
  156. Object names Objects/Maxobjs Memory / Maxmem Fullness
  157. ------------ --------------- --------------- --------
  158. models 26/1024 1248/49152 ( 2.5%)
  159. brushes 406/8192 4872/98304 ( 5.0%)
  160. brushsides 2544/65536 20352/524288 ( 3.9%)
  161. planes 1662/65536 33240/1310720 ( 2.5%)
  162. vertexes 4802/65536 57624/786432 ( 7.3%)
  163. nodes 1634/65536 52288/2097152 ( 2.5%)
  164. texinfos 335/12288 24120/884736 ( 2.7%)
  165. texdata 15/2048 480/65536 ( 0.7%)
  166. dispinfos 0/0 0/0 ( 0.0%)
  167. disp_verts 0/0 0/0 ( 0.0%)
  168. disp_tris 0/0 0/0 ( 0.0%)
  169. disp_lmsamples 0/0 0/0 ( 0.0%)
  170. faces 2770/65536 155120/3670016 ( 4.2%)
  171. hdr faces 0/65536 0/3670016 ( 0.0%)
  172. origfaces 1142/65536 63952/3670016 ( 1.7%)
  173. leaves 1661/65536 53152/2097152 ( 2.5%)
  174. leaffaces 3537/65536 7074/131072 ( 5.4%)
  175. leafbrushes 1757/65536 3514/131072 ( 2.7%)
  176. areas 2/256 16/2048 ( 0.8%)
  177. surfedges 18176/512000 72704/2048000 ( 3.5%)
  178. edges 10315/256000 41260/1024000 ( 4.0%)
  179. LDR worldlights 4/8192 352/720896 ( 0.0%)
  180. HDR worldlights 0/8192 0/720896 ( 0.0%)
  181. leafwaterdata 6/32768 72/393216 ( 0.0%)
  182. waterstrips 377/32768 3770/327680 ( 1.2%)
  183. waterverts 0/65536 0/786432 ( 0.0%)
  184. waterindices 5772/65536 11544/131072 ( 8.8%)
  185. cubemapsamples 1/1024 16/16384 ( 0.1%)
  186. overlays 0/512 0/180224 ( 0.0%)
  187. LDR lightdata [variable] 1970688/0 ( 0.0%)
  188. HDR lightdata [variable] 0/0 ( 0.0%)
  189. visdata [variable] 76551/16777216 ( 0.5%)
  190. entdata [variable] 29939/393216 ( 7.6%)
  191. LDR ambient table 1661/65536 6644/262144 ( 2.5%)
  192. HDR ambient table 1661/65536 6644/262144 ( 2.5%)
  193. LDR leaf ambient 7553/65536 211484/1835008 (11.5%)
  194. HDR leaf ambient 1661/65536 46508/1835008 ( 2.5%)
  195. occluders 0/0 0/0 ( 0.0%)
  196. occluder polygons 0/0 0/0 ( 0.0%)
  197. occluder vert ind 0/0 0/0 ( 0.0%)
  198. detail props [variable] 1/12 ( 8.3%)
  199. static props [variable] 1/3974 ( 0.0%)
  200. pakfile [variable] 1586/0 ( 0.0%)
  201. physics [variable] 155723/4194304 ( 3.7%)
  202. physics terrain [variable] 2/1048576 ( 0.0%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 8084
  207. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1.bsp
  208. 25 seconds elapsed
  209.  
  210. ** Executing...
  211. ** Command: Copy File
  212. ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_shinobi_a1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_shinobi_a1.bsp"
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