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BOTW CEMU 1.22.2 error

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Dec 24th, 2020
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  1. [01:20:46] Outdated graphic pack or unknown version in 'A:/Jogos/WiiU/Emulador/graphicPacks/BreathOfTheWild_LwzxNullCheck\rules.txt'
  2. [01:20:46] ------- Init Cemu 1.22.2 -------
  3. [01:20:46] Init Wii U memory space (base: 0x238fab80000)
  4. [01:20:46] mlc01 path: A:\Jogos\WiiU\Emulador\mlc01\
  5. [01:20:46] Cemuhook version: 0.5.7.3
  6. [01:20:46] CPU: AMD Ryzen 5 3600 6-Core Processor
  7. [01:20:46] RAM: 16333MB
  8. [01:20:46] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  9. [01:20:47] Loading U-King.rpx
  10. [01:20:47] ------- Init Vulkan graphics backend -------
  11. [01:20:47] Using GPU: GeForce RTX 2060
  12. [01:20:47] Driver version (as stored in device info): 73164000
  13. [01:20:47] Vulkan device memory info:
  14. [01:20:47] Heap 0 - Size 5980MB Flags 0x00000001
  15. [01:20:47] Heap 1 - Size 8166MB Flags 0x00000000
  16. [01:20:47] Heap 2 - Size 246MB Flags 0x00000001
  17. [01:20:47] Memory 0 - HeapIndex 1 Flags 0x00000000
  18. [01:20:47] Memory 1 - HeapIndex 0 Flags 0x00000001
  19. [01:20:47] Memory 2 - HeapIndex 1 Flags 0x00000006
  20. [01:20:47] Memory 3 - HeapIndex 1 Flags 0x0000000e
  21. [01:20:47] Memory 4 - HeapIndex 2 Flags 0x00000007
  22. [01:20:47] VK_FORMAT_R4G4B4A4_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
  23. [01:20:47] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
  24. [01:20:47] VK_FORMAT_R5G5B5A1_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
  25. [01:20:49] Loaded RPL module u-king (checksum 0x6267BFD0)
  26. [01:20:49] Thread quantum set to 100000
  27. [01:20:49] ------- Loaded title -------
  28. [01:20:49] TitleId: 00050000-101c9400
  29. [01:20:49] TitleVersion: v208
  30. [01:20:49] Update path: <mlc01>\usr\title\0005000e\101c9400\
  31. [01:20:49] AOC path: <mlc01>\usr\title\0005000c\101c9400\
  32. [01:20:49] Save path: <mlc01>\usr\save\00050000\101C9400\user\
  33. [01:20:49] Shader cache file: shaderCache\transferable\00050000101c9400.bin
  34. [01:20:49] gameprofile path: gameProfiles\00050000101c9400.ini
  35. [01:20:49] RPX hash (updated): fb7911ad
  36. [01:20:49] RPX hash (base): dcac9927
  37. [01:20:49] Loaded module 'u-king' with checksum 0x6267bfd0
  38. [01:20:49] RPL link time: 125ms
  39. [01:20:49] HLE scan time: 78ms
  40. [01:20:49] ------- Active settings -------
  41. [01:20:49] CPU-Mode: Multi-core recompiler (gameprofile)
  42. [01:20:49] Load shared libraries: true (gameprofile)
  43. [01:20:49] Use precompiled shaders: auto (gameprofile)
  44. [01:20:49] Full sync at GX2DrawDone: true
  45. [01:20:49] Async compile: false
  46. [01:20:49] Console language: English
  47. [01:20:49] Vulkan-Info: Allocated additional memory for textures from device-local memory
  48. [01:20:49] ------- Activate graphic packs -------
  49. [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing [Presets: Alternative FXAA (NVIDIA's implementation)]
  50. [01:20:49] Applying patch group 'BotwFPSV208' (Codecave: 01800000-01800124)
  51. [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Presets: 32 Frames Averaged]
  52. [01:20:49] Applying patch group 'BotwFenceV208' (Codecave: 01800200-01800250)
  53. [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Presets: Performance Fence]
  54. [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Presets: 60FPS (ideal for 240/120/60Hz displays)]
  55. [01:20:49] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
  56. [01:20:49] Applying patch group 'BotwFPSV208'
  57. [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
  58. [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Grass Swaying (Vulkan)
  59. [01:20:50] Applying patch group 'BotwAspectsV208'
  60. [01:20:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Presets: 1920x1080 (16:9)]
  61. [01:20:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Presets: Medium (100%, Default)]
  62. [01:20:50] ------- Init Audio backend -------
  63. [01:20:50] DirectSound: available
  64. [01:20:50] XAudio 2.8: available
  65. [01:20:50] ------- Run title -------
  66. [01:20:51] Shader cache loaded with 3638 shaders. Commited mem 320MB. Took 1849ms
  67. [01:20:52] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  68. [01:20:52] Custom timer mode: none
  69. [01:20:52] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
  70. [01:20:52] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
  71. [01:20:52] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
  72. [01:20:52] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
  73. [01:20:52] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  74. [01:20:52] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  75. [01:20:52] IOSU_ACT: using account default in first slot
  76. [01:20:58] Vulkan-Info: Allocated additional memory for textures from device-local memory
  77. [01:22:16] Vulkan-Info: Allocated additional memory for textures from device-local memory
  78. [01:22:16] Vulkan-Info: Allocated additional memory for textures from device-local memory
  79. [01:22:16] Vulkan-Info: Allocated additional memory for textures from device-local memory
  80. [01:22:24] Vulkan-Info: Allocated additional memory for textures from device-local memory
  81.  
  82. Crashlog for Cemu 1.22.2
  83. Date: 25-12-2020 04:22:43
  84.  
  85. -----------------------------------------
  86. Stack trace
  87. -----------------------------------------
  88. Exception 0xc0000005 at 0x238aa51e2cf
  89. cemu.exe at 0x7ff7750f0000
  90.  
  91. RAX=0000023a6038a0b0 RBX=000000000308001f RCX=0000000000000008 RDX=00000000302dd058
  92. RSP=00000239fb994240 RBP=0000000000000000 RDI=00000238aa51e254 RSI=00000239fb994240
  93. R8 =00000238fab80000 R9 =0000000000000001 R10=0000000000000000 R11=0000000000000246
  94. R12=0000000000000000 R13=00000238fab80000 R14=0000000000000000 R15=00000239ffdd0000
  95.  
  96. -----------------------------------------
  97. Game info
  98. -----------------------------------------
  99. Game: Breath of the Wild [US v208]
  100. TitleId: 50000101c9400
  101. RPXHash: dcac9927
  102.  
  103. -----------------------------------------
  104. Active PPC instance
  105. -----------------------------------------
  106. IP 0x302dd058 LR 0x00e05ba4 Thread 0x0e004dc0
  107. -----------------------------------------
  108. PPC stack trace
  109. -----------------------------------------
  110. [01:22:43] Trace starting at SP/r1 0e00d440
  111.  
  112. -----------------------------------------
  113. PPC threads
  114. -----------------------------------------
  115. 0e060770 Ent 00e00008 IP 00e00008 LR 00e00000 WAITING Aff 111 Pri 32 Name Alarm Thread
  116. 0e004dc0 Ent 00e0000c IP 00e0000c LR 00e00000 RUNNING Aff 111 Pri 32 Name Callback Thread
  117. 0e08150c Ent 00e05b8c IP 00e00058 LR 031faa14 READY Aff 010 Pri 80 Name Default Core 1
  118. 109f9178 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 010 Pri 84 Name Prepare Thread
  119. 12afc6b0 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
  120. 12b3cf88 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
  121. 15b47e30 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 010 Pri 81 Name OverlayArena Prepare
  122. 15b49b18 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 83 Name DecompThread
  123. 302ddbb8 Ent 030bbea8 IP 00e03954 LR 030930fc WAITING Aff 001 Pri 83 Name Resource Loading
  124. 302e87c8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name Resource Control
  125. 302f3548 Ent 030bbea8 IP 00e03fe0 LR 037f097c WAITING Aff 100 Pri 84 Name Resource Memory
  126. 302fe438 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name MovableMemory
  127. 36c65fc8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name res::Compaction
  128. 1059e0c0 Ent 042180cc IP 00e04554 LR 04218258 WAITING Aff 100 Pri 67 Name nw::snd::TaskThread
  129. 0e036288 Ent 00e05bc4 IP 00e05bc4 LR 00e00000 WAITING Aff 100 Pri 14 Name NULL
  130. 3e174200 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 82 Name aal::LowPrioWorkerThread
  131. 3e563d20 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 72 Name AsyncPatternRumbleThread
  132. 3f028e38 Ent 030bbea8 IP 00e0468c LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
  133. 3f258398 Ent 030bbea8 IP 00e0468c LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
  134. 10e15520 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
  135. 10e16d50 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
  136. 1109fb20 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
  137. 1109f310 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
  138. 3f3680c8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name NavMeshSystemThread
  139. 3f3e4678 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 010 Pri 84 Name
  140. 3f40f728 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name
  141. 3f43a7d8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 84 Name
  142. 3f553500 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 82 Name SaveMgrThread
  143. 41a09150 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 81 Name WorkerSupport[0]
  144. 41a2a460 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 81 Name WorkerSupport[1]
  145. 41a2c000 Ent 030bbea8 IP 00e0468c LR 031ff784 WAITING Aff 001 Pri 79 Name Sleeper
  146. 41b394d8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 84 Name ActorCreate
  147. 41b108c0 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name ActorCreate
  148. 41c08318 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 010 Pri 81 Name GameScen TaskMgr
  149. 43444c18 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 84 Name uiLowPrioThreadMgr
  150. 4ba37530 Ent 030bbea8 IP 00e046ac LR 02a36878 RUNNING Aff 001 Pri 85 Name RadarMgr
  151. 42602d08 Ent 030bbea8 IP 00e046a0 LR 030deb08 WAITING Aff 100 Pri 84 Name tera::ImageResourceMgr
  152. 4b61e9b8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name act::ClusteredRenderer
  153. 4a867f70 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 84 Name PlacementMgr
  154. 4ba13768 Ent 030bbea8 IP 00e0468c LR 029f1960 WAITING Aff 001 Pri 84 Name AutoPlacementMgr
  155.  
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