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- [01:20:46] Outdated graphic pack or unknown version in 'A:/Jogos/WiiU/Emulador/graphicPacks/BreathOfTheWild_LwzxNullCheck\rules.txt'
- [01:20:46] ------- Init Cemu 1.22.2 -------
- [01:20:46] Init Wii U memory space (base: 0x238fab80000)
- [01:20:46] mlc01 path: A:\Jogos\WiiU\Emulador\mlc01\
- [01:20:46] Cemuhook version: 0.5.7.3
- [01:20:46] CPU: AMD Ryzen 5 3600 6-Core Processor
- [01:20:46] RAM: 16333MB
- [01:20:46] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [01:20:47] Loading U-King.rpx
- [01:20:47] ------- Init Vulkan graphics backend -------
- [01:20:47] Using GPU: GeForce RTX 2060
- [01:20:47] Driver version (as stored in device info): 73164000
- [01:20:47] Vulkan device memory info:
- [01:20:47] Heap 0 - Size 5980MB Flags 0x00000001
- [01:20:47] Heap 1 - Size 8166MB Flags 0x00000000
- [01:20:47] Heap 2 - Size 246MB Flags 0x00000001
- [01:20:47] Memory 0 - HeapIndex 1 Flags 0x00000000
- [01:20:47] Memory 1 - HeapIndex 0 Flags 0x00000001
- [01:20:47] Memory 2 - HeapIndex 1 Flags 0x00000006
- [01:20:47] Memory 3 - HeapIndex 1 Flags 0x0000000e
- [01:20:47] Memory 4 - HeapIndex 2 Flags 0x00000007
- [01:20:47] VK_FORMAT_R4G4B4A4_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
- [01:20:47] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
- [01:20:47] VK_FORMAT_R5G5B5A1_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
- [01:20:49] Loaded RPL module u-king (checksum 0x6267BFD0)
- [01:20:49] Thread quantum set to 100000
- [01:20:49] ------- Loaded title -------
- [01:20:49] TitleId: 00050000-101c9400
- [01:20:49] TitleVersion: v208
- [01:20:49] Update path: <mlc01>\usr\title\0005000e\101c9400\
- [01:20:49] AOC path: <mlc01>\usr\title\0005000c\101c9400\
- [01:20:49] Save path: <mlc01>\usr\save\00050000\101C9400\user\
- [01:20:49] Shader cache file: shaderCache\transferable\00050000101c9400.bin
- [01:20:49] gameprofile path: gameProfiles\00050000101c9400.ini
- [01:20:49] RPX hash (updated): fb7911ad
- [01:20:49] RPX hash (base): dcac9927
- [01:20:49] Loaded module 'u-king' with checksum 0x6267bfd0
- [01:20:49] RPL link time: 125ms
- [01:20:49] HLE scan time: 78ms
- [01:20:49] ------- Active settings -------
- [01:20:49] CPU-Mode: Multi-core recompiler (gameprofile)
- [01:20:49] Load shared libraries: true (gameprofile)
- [01:20:49] Use precompiled shaders: auto (gameprofile)
- [01:20:49] Full sync at GX2DrawDone: true
- [01:20:49] Async compile: false
- [01:20:49] Console language: English
- [01:20:49] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [01:20:49] ------- Activate graphic packs -------
- [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing [Presets: Alternative FXAA (NVIDIA's implementation)]
- [01:20:49] Applying patch group 'BotwFPSV208' (Codecave: 01800000-01800124)
- [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Presets: 32 Frames Averaged]
- [01:20:49] Applying patch group 'BotwFenceV208' (Codecave: 01800200-01800250)
- [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Presets: Performance Fence]
- [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Presets: 60FPS (ideal for 240/120/60Hz displays)]
- [01:20:49] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
- [01:20:49] Applying patch group 'BotwFPSV208'
- [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
- [01:20:49] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Grass Swaying (Vulkan)
- [01:20:50] Applying patch group 'BotwAspectsV208'
- [01:20:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Presets: 1920x1080 (16:9)]
- [01:20:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Presets: Medium (100%, Default)]
- [01:20:50] ------- Init Audio backend -------
- [01:20:50] DirectSound: available
- [01:20:50] XAudio 2.8: available
- [01:20:50] ------- Run title -------
- [01:20:51] Shader cache loaded with 3638 shaders. Commited mem 320MB. Took 1849ms
- [01:20:52] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [01:20:52] Custom timer mode: none
- [01:20:52] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
- [01:20:52] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
- [01:20:52] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
- [01:20:52] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
- [01:20:52] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [01:20:52] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
- [01:20:52] IOSU_ACT: using account default in first slot
- [01:20:58] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [01:22:16] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [01:22:16] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [01:22:16] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [01:22:24] Vulkan-Info: Allocated additional memory for textures from device-local memory
- Crashlog for Cemu 1.22.2
- Date: 25-12-2020 04:22:43
- -----------------------------------------
- Stack trace
- -----------------------------------------
- Exception 0xc0000005 at 0x238aa51e2cf
- cemu.exe at 0x7ff7750f0000
- RAX=0000023a6038a0b0 RBX=000000000308001f RCX=0000000000000008 RDX=00000000302dd058
- RSP=00000239fb994240 RBP=0000000000000000 RDI=00000238aa51e254 RSI=00000239fb994240
- R8 =00000238fab80000 R9 =0000000000000001 R10=0000000000000000 R11=0000000000000246
- R12=0000000000000000 R13=00000238fab80000 R14=0000000000000000 R15=00000239ffdd0000
- -----------------------------------------
- Game info
- -----------------------------------------
- Game: Breath of the Wild [US v208]
- TitleId: 50000101c9400
- RPXHash: dcac9927
- -----------------------------------------
- Active PPC instance
- -----------------------------------------
- IP 0x302dd058 LR 0x00e05ba4 Thread 0x0e004dc0
- -----------------------------------------
- PPC stack trace
- -----------------------------------------
- [01:22:43] Trace starting at SP/r1 0e00d440
- -----------------------------------------
- PPC threads
- -----------------------------------------
- 0e060770 Ent 00e00008 IP 00e00008 LR 00e00000 WAITING Aff 111 Pri 32 Name Alarm Thread
- 0e004dc0 Ent 00e0000c IP 00e0000c LR 00e00000 RUNNING Aff 111 Pri 32 Name Callback Thread
- 0e08150c Ent 00e05b8c IP 00e00058 LR 031faa14 READY Aff 010 Pri 80 Name Default Core 1
- 109f9178 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 010 Pri 84 Name Prepare Thread
- 12afc6b0 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
- 12b3cf88 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
- 15b47e30 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 010 Pri 81 Name OverlayArena Prepare
- 15b49b18 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 83 Name DecompThread
- 302ddbb8 Ent 030bbea8 IP 00e03954 LR 030930fc WAITING Aff 001 Pri 83 Name Resource Loading
- 302e87c8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name Resource Control
- 302f3548 Ent 030bbea8 IP 00e03fe0 LR 037f097c WAITING Aff 100 Pri 84 Name Resource Memory
- 302fe438 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name MovableMemory
- 36c65fc8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name res::Compaction
- 1059e0c0 Ent 042180cc IP 00e04554 LR 04218258 WAITING Aff 100 Pri 67 Name nw::snd::TaskThread
- 0e036288 Ent 00e05bc4 IP 00e05bc4 LR 00e00000 WAITING Aff 100 Pri 14 Name NULL
- 3e174200 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 82 Name aal::LowPrioWorkerThread
- 3e563d20 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 72 Name AsyncPatternRumbleThread
- 3f028e38 Ent 030bbea8 IP 00e0468c LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
- 3f258398 Ent 030bbea8 IP 00e0468c LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
- 10e15520 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
- 10e16d50 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
- 1109fb20 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
- 1109f310 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
- 3f3680c8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name NavMeshSystemThread
- 3f3e4678 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 010 Pri 84 Name
- 3f40f728 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name
- 3f43a7d8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 84 Name
- 3f553500 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 82 Name SaveMgrThread
- 41a09150 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 81 Name WorkerSupport[0]
- 41a2a460 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 81 Name WorkerSupport[1]
- 41a2c000 Ent 030bbea8 IP 00e0468c LR 031ff784 WAITING Aff 001 Pri 79 Name Sleeper
- 41b394d8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 84 Name ActorCreate
- 41b108c0 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name ActorCreate
- 41c08318 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 010 Pri 81 Name GameScen TaskMgr
- 43444c18 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 84 Name uiLowPrioThreadMgr
- 4ba37530 Ent 030bbea8 IP 00e046ac LR 02a36878 RUNNING Aff 001 Pri 85 Name RadarMgr
- 42602d08 Ent 030bbea8 IP 00e046a0 LR 030deb08 WAITING Aff 100 Pri 84 Name tera::ImageResourceMgr
- 4b61e9b8 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 100 Pri 84 Name act::ClusteredRenderer
- 4a867f70 Ent 030bbea8 IP 00e04554 LR 030decd0 WAITING Aff 001 Pri 84 Name PlacementMgr
- 4ba13768 Ent 030bbea8 IP 00e0468c LR 029f1960 WAITING Aff 001 Pri 84 Name AutoPlacementMgr
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