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๐Ÿ’  (2.57.0) All New Sync Grids + Expand

May 28th, 2025 (edited)
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  1. No. 114 Mallow & Tsareena (Femaleโ™€๏ธ)
  2.  
  3. Cell 49 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4. Requirements: 1 or more adjacent tiles must be activated
  5. Attack 20
  6. Attack 20
  7. Color Grid: ๐ŸŸฆ Blue (Stat)
  8. Grid Expand Unlock: 25/6/2025 06:00:00
  9.  
  10. Cell 50 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  11. Requirements: 1 or more adjacent tiles must be activated
  12. Requirements: Move level must be 2 or higher
  13. Fuzzy Strike 5
  14. Powers up the userโ€™s sync move when the target is confused.
  15. Color Grid: ๐ŸŸจ Yellow (Passive)
  16. Grid Expand Unlock: 25/6/2025 06:00:00
  17.  
  18. Cell 51 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  19. Requirements: 1 or more adjacent tiles must be activated
  20. Requirements: Move level must be 3 or higher
  21. P-Move on Opp: Attack โ†“ 9
  22. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s Pokรฉmon uses a move targeting that opponent.
  23. Color Grid: ๐ŸŸจ Yellow (Passive)
  24. Grid Expand Unlock: 25/6/2025 06:00:00
  25.  
  26. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  27. Requirements: 1 or more adjacent tiles must be activated
  28. Speed 20
  29. Speed 20
  30. Color Grid: ๐ŸŸฆ Blue (Stat)
  31. Grid Expand Unlock: 25/6/2025 06:00:00
  32.  
  33. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  34. Requirements: 1 or more adjacent tiles must be activated
  35. Requirements: Move level must be 2 or higher
  36. Mallow Special!: Critical Eye 1
  37. Move: Mallow Special!
  38. Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  39. Color Grid: ๐ŸŸฅ Red (Move Effect)
  40. Grid Expand Unlock: 25/6/2025 06:00:00
  41.  
  42. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  43. Requirements: 1 or more adjacent tiles must be activated
  44. Requirements: Move level must be 3 or higher
  45. Mallow Special!: Berserker 2
  46. Move: Mallow Special!
  47. Raises the userโ€™s Attack by two stat ranks when its move is successful.
  48. Color Grid: ๐ŸŸฅ Red (Move Effect)
  49. Grid Expand Unlock: 25/6/2025 06:00:00
  50.  
  51.  
  52. ================================END================================
  53. No. 121 Selene (Champion) & Necrozma โœจ(Genderless)
  54. Form: Dawn Wings
  55. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  56. HP 10
  57. HP 10
  58. Color Grid: ๐ŸŸฆ Blue (Stat)
  59.  
  60. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  61. Sp. Atk 5
  62. Sp. Atk 5
  63. Color Grid: ๐ŸŸฆ Blue (Stat)
  64.  
  65. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  66. Defense 5
  67. Defense 5
  68. Color Grid: ๐ŸŸฆ Blue (Stat)
  69.  
  70. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  71. Sp. Atk 5
  72. Sp. Atk 5
  73. Color Grid: ๐ŸŸฆ Blue (Stat)
  74.  
  75. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  76. Sp. Def 5
  77. Sp. Def 5
  78. Color Grid: ๐ŸŸฆ Blue (Stat)
  79.  
  80. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  81. Speed 5
  82. Speed 5
  83. Color Grid: ๐ŸŸฆ Blue (Stat)
  84.  
  85. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  86. Requirements: 1 or more adjacent tiles must be activated
  87. Requirements: Move level must be 5 or higher
  88. 1st Hit: Ghost Zone & Extension 3
  89. Turns the field of playโ€™s zone into a Ghost Zone the first time the userโ€™s attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.
  90. Color Grid: ๐ŸŸจ Yellow (Passive)
  91.  
  92. Cell 8 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  93. Requirements: 1 or more adjacent tiles must be activated
  94. Requirements: Move level must be 4 or higher
  95. Trainer Sync Redemption 1
  96. Restores one MP for the userโ€™s Trainer the first time its sync move is used each battle.
  97. Color Grid: ๐ŸŸจ Yellow (Passive)
  98.  
  99. Cell 9 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  100. Requirements: 1 or more adjacent tiles must be activated
  101. Defense 5
  102. Defense 5
  103. Color Grid: ๐ŸŸฆ Blue (Stat)
  104.  
  105. Cell 10 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Requirements: 1 or more adjacent tiles must be activated
  107. Sp. Def 5
  108. Sp. Def 5
  109. Color Grid: ๐ŸŸฆ Blue (Stat)
  110.  
  111. Cell 11 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  112. Requirements: 1 or more adjacent tiles must be activated
  113. Moongeist Beam: Power 2
  114. Moongeist Beam: Power โ†‘ 2
  115. Color Grid: ๐ŸŸฉ Green (Move Boost)
  116.  
  117. Cell 12 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  118. Requirements: 1 or more adjacent tiles must be activated
  119. Sp. Atk 5
  120. Sp. Atk 5
  121. Color Grid: ๐ŸŸฆ Blue (Stat)
  122.  
  123. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  124. Requirements: 1 or more adjacent tiles must be activated
  125. Requirements: Move level must be 2 or higher
  126. Moonlight: MP Refresh 2
  127. Move: Moonlight
  128. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  129. Color Grid: ๐ŸŸฅ Red (Move Effect)
  130.  
  131. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  132. Requirements: 1 or more adjacent tiles must be activated
  133. Requirements: Move level must be 2 or higher
  134. Moonlight: Master Healer 1
  135. Move: Moonlight
  136. Increases the amount of HP restored by the userโ€™s healing moves.
  137. Color Grid: ๐ŸŸฅ Red (Move Effect)
  138.  
  139. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  140. Requirements: 1 or more adjacent tiles must be activated
  141. Requirements: Move level must be 2 or higher
  142. Moongeist Beam: Power 2
  143. Moongeist Beam: Power โ†‘ 2
  144. Color Grid: ๐ŸŸฉ Green (Move Boost)
  145.  
  146. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  147. Requirements: 1 or more adjacent tiles must be activated
  148. Requirements: Move level must be 3 or higher
  149. 1 on Opp Field & Hit: Free Move Next 9
  150. Applies the Free Move Next effect to the user when its attack move is successful while there is only one Pokรฉmon on the opponentโ€™s field of play.
  151. Color Grid: ๐ŸŸจ Yellow (Passive)
  152.  
  153. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  154. Requirements: 1 or more adjacent tiles must be activated
  155. Requirements: Move level must be 3 or higher
  156. 1 on Opp Field & Hit: Special Boost โ†‘1 9
  157. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its attack move is successful while there is only one Pokรฉmon on the opponentโ€™s field of play.
  158. Color Grid: ๐ŸŸจ Yellow (Passive)
  159.  
  160. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  161. Requirements: 1 or more adjacent tiles must be activated
  162. Speed 5
  163. Speed 5
  164. Color Grid: ๐ŸŸฆ Blue (Stat)
  165.  
  166. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  167. Requirements: 1 or more adjacent tiles must be activated
  168. Sp. Atk 5
  169. Sp. Atk 5
  170. Color Grid: ๐ŸŸฆ Blue (Stat)
  171.  
  172. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  173. Requirements: 1 or more adjacent tiles must be activated
  174. Lunar Moongeist Beam: Power 2
  175. Lunar Moongeist Beam: Power โ†‘ 2
  176. Color Grid: ๐ŸŸฉ Green (Move Boost)
  177.  
  178. Cell 21 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  179. Requirements: 1 or more adjacent tiles must be activated
  180. Lunar Moongeist Beam: Power 2
  181. Lunar Moongeist Beam: Power โ†‘ 2
  182. Color Grid: ๐ŸŸฉ Green (Move Boost)
  183.  
  184. Cell 22 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  185. Requirements: 1 or more adjacent tiles must be activated
  186. Requirements: Move level must be 2 or higher
  187. Lunar Moongeist Beam: Power 2
  188. Lunar Moongeist Beam: Power โ†‘ 2
  189. Color Grid: ๐ŸŸฉ Green (Move Boost)
  190.  
  191. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  192. Requirements: 1 or more adjacent tiles must be activated
  193. Requirements: Move level must be 2 or higher
  194. Circle: HP Recovery 1
  195. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  196. Color Grid: ๐ŸŸจ Yellow (Passive)
  197.  
  198. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  199. Requirements: 1 or more adjacent tiles must be activated
  200. Requirements: Move level must be 2 or higher
  201. Circle: MG โ†’ 2
  202. Quickly charges the move gauge when a circle applies to the allied field of play.
  203. Color Grid: ๐ŸŸจ Yellow (Passive)
  204.  
  205. Cell 25 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  206. Requirements: 1 or more adjacent tiles must be activated
  207. Requirements: Move level must be 3 or higher
  208. Circle: S-Moves โ†‘ 9
  209. Powers up the userโ€™s sync move when a circle applies to the allied field of play.
  210. Color Grid: ๐ŸŸจ Yellow (Passive)
  211.  
  212. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  213. Requirements: 1 or more adjacent tiles must be activated
  214. Requirements: Move level must be 3 or higher
  215. S-Move: Special Boost โ†‘2 9
  216. Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks after using its sync move.
  217. Color Grid: ๐ŸŸจ Yellow (Passive)
  218.  
  219. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  220. Requirements: 1 or more adjacent tiles must be activated
  221. HP 10
  222. HP 10
  223. Color Grid: ๐ŸŸฆ Blue (Stat)
  224.  
  225. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  226. Requirements: 1 or more adjacent tiles must be activated
  227. Sp. Def 5
  228. Sp. Def 5
  229. Color Grid: ๐ŸŸฆ Blue (Stat)
  230.  
  231. Cell 29 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  232. Requirements: 1 or more adjacent tiles must be activated
  233. Dauntless
  234. Sp. Atk cannot be lowered.
  235. Color Grid: ๐ŸŸจ Yellow (Passive)
  236.  
  237. Cell 30 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  238. Requirements: 1 or more adjacent tiles must be activated
  239. Sp. Atk 5
  240. Sp. Atk 5
  241. Color Grid: ๐ŸŸฆ Blue (Stat)
  242.  
  243. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  244. Requirements: 1 or more adjacent tiles must be activated
  245. Lunar Moongeist Beam: Power 2
  246. Lunar Moongeist Beam: Power โ†‘ 2
  247. Color Grid: ๐ŸŸฉ Green (Move Boost)
  248.  
  249. Cell 32 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  250. Requirements: 1 or more adjacent tiles must be activated
  251. Lunar Moongeist Beam: Power 2
  252. Lunar Moongeist Beam: Power โ†‘ 2
  253. Color Grid: ๐ŸŸฉ Green (Move Boost)
  254.  
  255. Cell 33 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  256. Requirements: 1 or more adjacent tiles must be activated
  257. Requirements: Move level must be 2 or higher
  258. Take SE Hit: P-Move DR & S-Move DR 3
  259. Reduces damage taken by the user from super effective moves and super effective sync moves.
  260. Color Grid: ๐ŸŸจ Yellow (Passive)
  261.  
  262. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  263. Requirements: 1 or more adjacent tiles must be activated
  264. Requirements: Move level must be 2 or higher
  265. Sp. Atk 10
  266. Sp. Atk 10
  267. Color Grid: ๐ŸŸฆ Blue (Stat)
  268.  
  269. Cell 35 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  270. Requirements: 1 or more adjacent tiles must be activated
  271. Requirements: Move level must be 2 or higher
  272. Moonlit Glory!: T-Move: Special Boost โ†‘1 9
  273. Move: Moonlit Glory!
  274. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its Trainer uses a move.
  275. Color Grid: ๐ŸŸฅ Red (Move Effect)
  276.  
  277. Cell 36 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  278. Requirements: 1 or more adjacent tiles must be activated
  279. Requirements: Move level must be 3 or higher
  280. Endurance
  281. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  282. Color Grid: ๐ŸŸจ Yellow (Passive)
  283.  
  284. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  285. Requirements: 1 or more adjacent tiles must be activated
  286. Requirements: Move level must be 3 or higher
  287. Unfortuitous 9
  288. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  289. Color Grid: ๐ŸŸจ Yellow (Passive)
  290.  
  291. Cell 38 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  292. Requirements: 1 or more adjacent tiles must be activated
  293. Sp. Atk 5
  294. Sp. Atk 5
  295. Color Grid: ๐ŸŸฆ Blue (Stat)
  296.  
  297. Cell 39 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  298. Requirements: 1 or more adjacent tiles must be activated
  299. HP 10
  300. HP 10
  301. Color Grid: ๐ŸŸฆ Blue (Stat)
  302.  
  303. Cell 40 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  304. Requirements: 1 or more adjacent tiles must be activated
  305. Defense 5
  306. Defense 5
  307. Color Grid: ๐ŸŸฆ Blue (Stat)
  308.  
  309. Cell 41 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  310. Requirements: 1 or more adjacent tiles must be activated
  311. Sp. Def 5
  312. Sp. Def 5
  313. Color Grid: ๐ŸŸฆ Blue (Stat)
  314.  
  315. Cell 42 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  316. Requirements: 1 or more adjacent tiles must be activated
  317. Moongeist Beam: Power 2
  318. Moongeist Beam: Power โ†‘ 2
  319. Color Grid: ๐ŸŸฉ Green (Move Boost)
  320.  
  321. Cell 43 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  322. Requirements: 1 or more adjacent tiles must be activated
  323. Moongeist Beam: Power 2
  324. Moongeist Beam: Power โ†‘ 2
  325. Color Grid: ๐ŸŸฉ Green (Move Boost)
  326.  
  327. Cell 44 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  328. Requirements: 1 or more adjacent tiles must be activated
  329. Requirements: Move level must be 2 or higher
  330. Moongeist Beam: Power 2
  331. Moongeist Beam: Power โ†‘ 2
  332. Color Grid: ๐ŸŸฉ Green (Move Boost)
  333.  
  334. Cell 45 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  335. Requirements: 1 or more adjacent tiles must be activated
  336. Requirements: Move level must be 2 or higher
  337. Moongeist Beam: Move Gauge Refresh 3
  338. Move: Moongeist Beam
  339. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  340. Color Grid: ๐ŸŸฅ Red (Move Effect)
  341.  
  342. Cell 46 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  343. Requirements: 1 or more adjacent tiles must be activated
  344. Requirements: Move level must be 2 or higher
  345. Moongeist Beam: Move Gauge Refresh 9
  346. Move: Moongeist Beam
  347. Charges the userโ€™s move gauge by one when its move is successful.
  348. Color Grid: ๐ŸŸฅ Red (Move Effect)
  349.  
  350. Cell 47 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  351. Requirements: 1 or more adjacent tiles must be activated
  352. Requirements: Move level must be 3 or higher
  353. Furious Brain
  354. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  355. Color Grid: ๐ŸŸจ Yellow (Passive)
  356.  
  357. Cell 48 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  358. Requirements: 1 or more adjacent tiles must be activated
  359. Requirements: Move level must be 3 or higher
  360. Status Immunity
  361. Status conditions cannot be inflicted on the user.
  362. Color Grid: ๐ŸŸจ Yellow (Passive)
  363.  
  364. Cell 49 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  365. Requirements: 1 or more adjacent tiles must be activated
  366. Requirements: Move level must be 3 or higher
  367. Dawn Lunar Eclipse Moongeist Beam: Power 25
  368. Dawn Lunar Eclipse Moongeist Beam: Power โ†‘ 25
  369. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  370.  
  371. Cell 50 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  372. Requirements: 1 or more adjacent tiles must be activated
  373. Requirements: Move level must be 3 or higher
  374. Dawn Lunar Eclipse Moongeist Beam: Power 25
  375. Dawn Lunar Eclipse Moongeist Beam: Power โ†‘ 25
  376. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  377.  
  378.  
  379. ================================END================================
  380. No. 122 Elio (Champion) & Necrozma โœจ(Genderless)
  381. Form: Dusk Mane
  382. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  383. HP 10
  384. HP 10
  385. Color Grid: ๐ŸŸฆ Blue (Stat)
  386.  
  387. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  388. Attack 5
  389. Attack 5
  390. Color Grid: ๐ŸŸฆ Blue (Stat)
  391.  
  392. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  393. Defense 5
  394. Defense 5
  395. Color Grid: ๐ŸŸฆ Blue (Stat)
  396.  
  397. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  398. Attack 5
  399. Attack 5
  400. Color Grid: ๐ŸŸฆ Blue (Stat)
  401.  
  402. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  403. Sp. Def 5
  404. Sp. Def 5
  405. Color Grid: ๐ŸŸฆ Blue (Stat)
  406.  
  407. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  408. Speed 5
  409. Speed 5
  410. Color Grid: ๐ŸŸฆ Blue (Stat)
  411.  
  412. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  413. Requirements: 1 or more adjacent tiles must be activated
  414. Requirements: Move level must be 5 or higher
  415. Ally Sets Circle: Team Physical Boost โ†‘1 9
  416. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by oneย rank when an ally applies a circle to the allied field of play.
  417. Color Grid: ๐ŸŸจ Yellow (Passive)
  418.  
  419. Cell 8 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  420. Requirements: 1 or more adjacent tiles must be activated
  421. Requirements: Move level must be 4 or higher
  422. Trainer Sync Redemption 1
  423. Restores one MP for the userโ€™s Trainer the first time its sync move is used each battle.
  424. Color Grid: ๐ŸŸจ Yellow (Passive)
  425.  
  426. Cell 9 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  427. Requirements: 1 or more adjacent tiles must be activated
  428. Attack 5
  429. Attack 5
  430. Color Grid: ๐ŸŸฆ Blue (Stat)
  431.  
  432. Cell 10 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  433. Requirements: 1 or more adjacent tiles must be activated
  434. Speed 5
  435. Speed 5
  436. Color Grid: ๐ŸŸฆ Blue (Stat)
  437.  
  438. Cell 11 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  439. Requirements: 1 or more adjacent tiles must be activated
  440. Defense 5
  441. Defense 5
  442. Color Grid: ๐ŸŸฆ Blue (Stat)
  443.  
  444. Cell 12 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  445. Requirements: 1 or more adjacent tiles must be activated
  446. Sp. Def 5
  447. Sp. Def 5
  448. Color Grid: ๐ŸŸฆ Blue (Stat)
  449.  
  450. Cell 13 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  451. Requirements: 1 or more adjacent tiles must be activated
  452. Sunsteel Strike: Power 2
  453. Sunsteel Strike: Power โ†‘ 2
  454. Color Grid: ๐ŸŸฉ Green (Move Boost)
  455.  
  456. Cell 14 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  457. Requirements: 1 or more adjacent tiles must be activated
  458. Sunsteel Strike: Power 2
  459. Sunsteel Strike: Power โ†‘ 2
  460. Color Grid: ๐ŸŸฉ Green (Move Boost)
  461.  
  462. Cell 15 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  463. Requirements: 1 or more adjacent tiles must be activated
  464. Requirements: Move level must be 2 or higher
  465. Sunsteel Strike: Power 2
  466. Sunsteel Strike: Power โ†‘ 2
  467. Color Grid: ๐ŸŸฉ Green (Move Boost)
  468.  
  469. Cell 16 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  470. Requirements: 1 or more adjacent tiles must be activated
  471. Requirements: Move level must be 2 or higher
  472. Sunsteel Strike: Move Gauge Refresh 3
  473. Move: Sunsteel Strike
  474. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  475. Color Grid: ๐ŸŸฅ Red (Move Effect)
  476.  
  477. Cell 17 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  478. Requirements: 1 or more adjacent tiles must be activated
  479. Requirements: Move level must be 2 or higher
  480. Attack 10
  481. Attack 10
  482. Color Grid: ๐ŸŸฆ Blue (Stat)
  483.  
  484. Cell 18 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  485. Requirements: 1 or more adjacent tiles must be activated
  486. Requirements: Move level must be 3 or higher
  487. Furious Brawn
  488. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  489. Color Grid: ๐ŸŸจ Yellow (Passive)
  490.  
  491. Cell 19 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  492. Requirements: 1 or more adjacent tiles must be activated
  493. Requirements: Move level must be 3 or higher
  494. Impervious
  495. The userโ€™s stats cannot be lowered.
  496. Color Grid: ๐ŸŸจ Yellow (Passive)
  497.  
  498. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  499. Requirements: 1 or more adjacent tiles must be activated
  500. HP 10
  501. HP 10
  502. Color Grid: ๐ŸŸฆ Blue (Stat)
  503.  
  504. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  505. Requirements: 1 or more adjacent tiles must be activated
  506. Defense 5
  507. Defense 5
  508. Color Grid: ๐ŸŸฆ Blue (Stat)
  509.  
  510. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  511. Requirements: 1 or more adjacent tiles must be activated
  512. Sand Shelter
  513. Protects the user from damage from a sandstorm.
  514. Color Grid: ๐ŸŸจ Yellow (Passive)
  515.  
  516. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  517. Requirements: 1 or more adjacent tiles must be activated
  518. Sp. Def 5
  519. Sp. Def 5
  520. Color Grid: ๐ŸŸฆ Blue (Stat)
  521.  
  522. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  523. Requirements: 1 or more adjacent tiles must be activated
  524. Solar Sunsteel Strike: Power 2
  525. Solar Sunsteel Strike: Power โ†‘ 2
  526. Color Grid: ๐ŸŸฉ Green (Move Boost)
  527.  
  528. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  529. Requirements: 1 or more adjacent tiles must be activated
  530. Solar Sunsteel Strike: Power 2
  531. Solar Sunsteel Strike: Power โ†‘ 2
  532. Color Grid: ๐ŸŸฉ Green (Move Boost)
  533.  
  534. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  535. Requirements: 1 or more adjacent tiles must be activated
  536. Requirements: Move level must be 2 or higher
  537. Speed 5
  538. Speed 5
  539. Color Grid: ๐ŸŸฆ Blue (Stat)
  540.  
  541. Cell 27 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  542. Requirements: 1 or more adjacent tiles must be activated
  543. Requirements: Move level must be 2 or higher
  544. Take SE Hit: P-Move DR & S-Move DR 3
  545. Reduces damage taken by the user from super effective moves and super effective sync moves.
  546. Color Grid: ๐ŸŸจ Yellow (Passive)
  547.  
  548. Cell 28 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  549. Requirements: 1 or more adjacent tiles must be activated
  550. Requirements: Move level must be 2 or higher
  551. Sunward Glory!: Mighty Command 9
  552. Move: Sunward Glory!
  553. Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank when its Trainer uses a move.
  554. Color Grid: ๐ŸŸฅ Red (Move Effect)
  555.  
  556. Cell 29 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  557. Requirements: 1 or more adjacent tiles must be activated
  558. Requirements: Move level must be 3 or higher
  559. Endurance
  560. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  561. Color Grid: ๐ŸŸจ Yellow (Passive)
  562.  
  563. Cell 30 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  564. Requirements: 1 or more adjacent tiles must be activated
  565. Requirements: Move level must be 3 or higher
  566. Circle: Team S-Moves โ†‘ 2
  567. Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.
  568. Color Grid: ๐ŸŸจ Yellow (Passive)
  569.  
  570. Cell 31 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  571. Requirements: 1 or more adjacent tiles must be activated
  572. HP 10
  573. HP 10
  574. Color Grid: ๐ŸŸฆ Blue (Stat)
  575.  
  576. Cell 32 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  577. Requirements: 1 or more adjacent tiles must be activated
  578. Attack 5
  579. Attack 5
  580. Color Grid: ๐ŸŸฆ Blue (Stat)
  581.  
  582. Cell 33 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  583. Requirements: 1 or more adjacent tiles must be activated
  584. Solar Sunsteel Strike: Power 2
  585. Solar Sunsteel Strike: Power โ†‘ 2
  586. Color Grid: ๐ŸŸฉ Green (Move Boost)
  587.  
  588. Cell 34 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  589. Requirements: 1 or more adjacent tiles must be activated
  590. Solar Sunsteel Strike: Power 2
  591. Solar Sunsteel Strike: Power โ†‘ 2
  592. Color Grid: ๐ŸŸฉ Green (Move Boost)
  593.  
  594. Cell 35 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  595. Requirements: 1 or more adjacent tiles must be activated
  596. Requirements: Move level must be 2 or higher
  597. Solar Sunsteel Strike: Power 2
  598. Solar Sunsteel Strike: Power โ†‘ 2
  599. Color Grid: ๐ŸŸฉ Green (Move Boost)
  600.  
  601. Cell 36 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  602. Requirements: 1 or more adjacent tiles must be activated
  603. Requirements: Move level must be 2 or higher
  604. Circle: HP Recovery 1
  605. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  606. Color Grid: ๐ŸŸจ Yellow (Passive)
  607.  
  608. Cell 37 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  609. Requirements: 1 or more adjacent tiles must be activated
  610. Requirements: Move level must be 2 or higher
  611. Circle: Attack Move DR 2
  612. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  613. Color Grid: ๐ŸŸจ Yellow (Passive)
  614.  
  615. Cell 38 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  616. Requirements: 1 or more adjacent tiles must be activated
  617. Requirements: Move level must be 3 or higher
  618. Circle: S-Moves โ†‘ 9
  619. Powers up the userโ€™s sync move when a circle applies to the allied field of play.
  620. Color Grid: ๐ŸŸจ Yellow (Passive)
  621.  
  622. Cell 39 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  623. Requirements: 1 or more adjacent tiles must be activated
  624. Requirements: Move level must be 3 or higher
  625. Ally Sets Circle: Free Move Next 9
  626. Applies the Free Move Next effect to the user when an ally applies a circle to the allied field of play.
  627. Color Grid: ๐ŸŸจ Yellow (Passive)
  628.  
  629. Cell 40 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  630. Requirements: 1 or more adjacent tiles must be activated
  631. Defense 5
  632. Defense 5
  633. Color Grid: ๐ŸŸฆ Blue (Stat)
  634.  
  635. Cell 41 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  636. Requirements: 1 or more adjacent tiles must be activated
  637. Sp. Def 5
  638. Sp. Def 5
  639. Color Grid: ๐ŸŸฆ Blue (Stat)
  640.  
  641. Cell 42 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  642. Requirements: 1 or more adjacent tiles must be activated
  643. Sunsteel Strike: Power 2
  644. Sunsteel Strike: Power โ†‘ 2
  645. Color Grid: ๐ŸŸฉ Green (Move Boost)
  646.  
  647. Cell 43 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  648. Requirements: 1 or more adjacent tiles must be activated
  649. Attack 5
  650. Attack 5
  651. Color Grid: ๐ŸŸฆ Blue (Stat)
  652.  
  653. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  654. Requirements: 1 or more adjacent tiles must be activated
  655. Requirements: Move level must be 2 or higher
  656. Morning Sun: MP Refresh 2
  657. Move: Morning Sun
  658. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  659. Color Grid: ๐ŸŸฅ Red (Move Effect)
  660.  
  661. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  662. Requirements: 1 or more adjacent tiles must be activated
  663. Requirements: Move level must be 2 or higher
  664. Morning Sun: Master Healer 1
  665. Move: Morning Sun
  666. Increases the amount of HP restored by the userโ€™s healing moves.
  667. Color Grid: ๐ŸŸฅ Red (Move Effect)
  668.  
  669. Cell 46 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  670. Requirements: 1 or more adjacent tiles must be activated
  671. Requirements: Move level must be 2 or higher
  672. Sunsteel Strike: Power 2
  673. Sunsteel Strike: Power โ†‘ 2
  674. Color Grid: ๐ŸŸฉ Green (Move Boost)
  675.  
  676. Cell 47 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  677. Requirements: 1 or more adjacent tiles must be activated
  678. Requirements: Move level must be 3 or higher
  679. Super Sync 9
  680. Applies the Supereffectiveย โ†‘ Next effect to the user after using its sync move.
  681. Color Grid: ๐ŸŸจ Yellow (Passive)
  682.  
  683. Cell 48 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  684. Requirements: 1 or more adjacent tiles must be activated
  685. Requirements: Move level must be 3 or higher
  686. Hit: Sync Move Boost โ†‘2 9
  687. Increases the userโ€™s Sync Moveย โ†‘ Next effect by twoย ranks when its attack move is successful.
  688. Color Grid: ๐ŸŸจ Yellow (Passive)
  689.  
  690. Cell 49 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  691. Requirements: 1 or more adjacent tiles must be activated
  692. Requirements: Move level must be 3 or higher
  693. Dusk Solar Eclipse Sunsteel Strike: Power 25
  694. Dusk Solar Eclipse Sunsteel Strike: Power โ†‘ 25
  695. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  696.  
  697. Cell 50 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  698. Requirements: 1 or more adjacent tiles must be activated
  699. Requirements: Move level must be 3 or higher
  700. Dusk Solar Eclipse Sunsteel Strike: Power 25
  701. Dusk Solar Eclipse Sunsteel Strike: Power โ†‘ 25
  702. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  703.  
  704.  
  705. ================================END================================
  706. No. 149 Bede & Mawile (Femaleโ™€๏ธ)
  707.  
  708. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  709. HP 10
  710. HP 10
  711. Color Grid: ๐ŸŸฆ Blue (Stat)
  712.  
  713. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  714. Sp. Atk 5
  715. Sp. Atk 5
  716. Color Grid: ๐ŸŸฆ Blue (Stat)
  717.  
  718. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  719. Defense 5
  720. Defense 5
  721. Color Grid: ๐ŸŸฆ Blue (Stat)
  722.  
  723. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  724. Sp. Atk 5
  725. Sp. Atk 5
  726. Color Grid: ๐ŸŸฆ Blue (Stat)
  727.  
  728. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  729. Sp. Def 5
  730. Sp. Def 5
  731. Color Grid: ๐ŸŸฆ Blue (Stat)
  732.  
  733. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  734. Speed 5
  735. Speed 5
  736. Color Grid: ๐ŸŸฆ Blue (Stat)
  737.  
  738. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  739. Requirements: 1 or more adjacent tiles must be activated
  740. Speed 5
  741. Speed 5
  742. Color Grid: ๐ŸŸฆ Blue (Stat)
  743.  
  744. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  745. Requirements: 1 or more adjacent tiles must be activated
  746. Draining Kiss: Power 4
  747. Draining Kiss: Power โ†‘ 4
  748. Color Grid: ๐ŸŸฉ Green (Move Boost)
  749.  
  750. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  751. Requirements: 1 or more adjacent tiles must be activated
  752. Draining Kiss: Power 4
  753. Draining Kiss: Power โ†‘ 4
  754. Color Grid: ๐ŸŸฉ Green (Move Boost)
  755.  
  756. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  757. Requirements: 1 or more adjacent tiles must be activated
  758. Draining Kiss: Move Gauge Refresh 3
  759. Move: Draining Kiss
  760. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  761. Color Grid: ๐ŸŸฅ Red (Move Effect)
  762.  
  763. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  764. Requirements: 1 or more adjacent tiles must be activated
  765. Requirements: Move level must be 2 or higher
  766. Quick Cure
  767. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  768. Color Grid: ๐ŸŸจ Yellow (Passive)
  769.  
  770. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  771. Requirements: 1 or more adjacent tiles must be activated
  772. Requirements: Move level must be 2 or higher
  773. Sp. Atk 10
  774. Sp. Atk 10
  775. Color Grid: ๐ŸŸฆ Blue (Stat)
  776.  
  777. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  778. Requirements: 1 or more adjacent tiles must be activated
  779. Requirements: Move level must be 2 or higher
  780. Draining Kiss: Power 4
  781. Draining Kiss: Power โ†‘ 4
  782. Color Grid: ๐ŸŸฉ Green (Move Boost)
  783.  
  784. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  785. Requirements: 1 or more adjacent tiles must be activated
  786. Requirements: Move level must be 3 or higher
  787. Draining Kiss: Master Healer 1
  788. Move: Draining Kiss
  789. Increases the amount of HP restored by the userโ€™s healing moves.
  790. Color Grid: ๐ŸŸฅ Red (Move Effect)
  791.  
  792. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  793. Requirements: 1 or more adjacent tiles must be activated
  794. Requirements: Move level must be 3 or higher
  795. Sharp Entry 1
  796. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  797. Color Grid: ๐ŸŸจ Yellow (Passive)
  798.  
  799. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  800. Requirements: 1 or more adjacent tiles must be activated
  801. HP 10
  802. HP 10
  803. Color Grid: ๐ŸŸฆ Blue (Stat)
  804.  
  805. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  806. Requirements: 1 or more adjacent tiles must be activated
  807. Defense 5
  808. Defense 5
  809. Color Grid: ๐ŸŸฆ Blue (Stat)
  810.  
  811. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  812. Requirements: 1 or more adjacent tiles must be activated
  813. Sp. Def 5
  814. Sp. Def 5
  815. Color Grid: ๐ŸŸฆ Blue (Stat)
  816.  
  817. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  818. Requirements: 1 or more adjacent tiles must be activated
  819. HP 10
  820. HP 10
  821. Color Grid: ๐ŸŸฆ Blue (Stat)
  822.  
  823. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  824. Requirements: 1 or more adjacent tiles must be activated
  825. Sand Shelter
  826. Protects the user from damage from a sandstorm.
  827. Color Grid: ๐ŸŸจ Yellow (Passive)
  828.  
  829. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  830. Requirements: 1 or more adjacent tiles must be activated
  831. Speed 5
  832. Speed 5
  833. Color Grid: ๐ŸŸฆ Blue (Stat)
  834.  
  835. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  836. Requirements: 1 or more adjacent tiles must be activated
  837. Requirements: Move level must be 2 or higher
  838. How Bothersome...: Hit and Heal 9
  839. Move: How Bothersome...
  840. Applies the Gradual Healing effect to the user when its move is successful.
  841. Color Grid: ๐ŸŸฅ Red (Move Effect)
  842.  
  843. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  844. Requirements: 1 or more adjacent tiles must be activated
  845. Requirements: Move level must be 2 or higher
  846. How Bothersome...: MP Refresh 2
  847. Move: How Bothersome...
  848. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  849. Color Grid: ๐ŸŸฅ Red (Move Effect)
  850.  
  851. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  852. Requirements: 1 or more adjacent tiles must be activated
  853. Requirements: Move level must be 2 or higher
  854. Catalyst
  855. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  856. Color Grid: ๐ŸŸจ Yellow (Passive)
  857.  
  858. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  859. Requirements: 1 or more adjacent tiles must be activated
  860. Requirements: Move level must be 3 or higher
  861. Fake Tears: Ramp Up 1
  862. Move: Fake Tears
  863. Raises the userโ€™s Sp. Atk by one stat rank when its move is successful.
  864. Color Grid: ๐ŸŸฅ Red (Move Effect)
  865.  
  866. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  867. Requirements: 1 or more adjacent tiles must be activated
  868. Requirements: Move level must be 3 or higher
  869. Fake Tears: Charging Infliction 1
  870. Move: Fake Tears
  871. Charges the userโ€™s move gauge by one when its Pokรฉmon uses a status move.
  872. Color Grid: ๐ŸŸฅ Red (Move Effect)
  873.  
  874. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  875. Requirements: 1 or more adjacent tiles must be activated
  876. HP 10
  877. HP 10
  878. Color Grid: ๐ŸŸฆ Blue (Stat)
  879.  
  880. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  881. Requirements: 1 or more adjacent tiles must be activated
  882. Defense 5
  883. Defense 5
  884. Color Grid: ๐ŸŸฆ Blue (Stat)
  885.  
  886. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  887. Requirements: 1 or more adjacent tiles must be activated
  888. Sp. Def 5
  889. Sp. Def 5
  890. Color Grid: ๐ŸŸฆ Blue (Stat)
  891.  
  892. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  893. Requirements: 1 or more adjacent tiles must be activated
  894. Speed 5
  895. Speed 5
  896. Color Grid: ๐ŸŸฆ Blue (Stat)
  897.  
  898. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  899. Requirements: 1 or more adjacent tiles must be activated
  900. Antitoxin
  901. Prevents the user from getting poisoned or badly poisoned.
  902. Color Grid: ๐ŸŸจ Yellow (Passive)
  903.  
  904. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  905. Requirements: 1 or more adjacent tiles must be activated
  906. Sp. Atk 5
  907. Sp. Atk 5
  908. Color Grid: ๐ŸŸฆ Blue (Stat)
  909.  
  910. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  911. Requirements: 1 or more adjacent tiles must be activated
  912. Requirements: Move level must be 2 or higher
  913. Poison Guard
  914. Reduces damage when the user is attacked by Poison-type moves.
  915. Color Grid: ๐ŸŸจ Yellow (Passive)
  916.  
  917. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  918. Requirements: 1 or more adjacent tiles must be activated
  919. Requirements: Move level must be 2 or higher
  920. Terrify 1
  921. Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle.
  922. Color Grid: ๐ŸŸจ Yellow (Passive)
  923.  
  924. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  925. Requirements: 1 or more adjacent tiles must be activated
  926. Requirements: Move level must be 2 or higher
  927. Dragon Guard
  928. Reduces damage when the user is attacked by Dragon-type moves.
  929. Color Grid: ๐ŸŸจ Yellow (Passive)
  930.  
  931. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  932. Requirements: 1 or more adjacent tiles must be activated
  933. Requirements: Move level must be 3 or higher
  934. Mini Potion All: MP Refresh 2
  935. Move: Mini Potion All
  936. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  937. Color Grid: ๐ŸŸฅ Red (Move Effect)
  938.  
  939. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  940. Requirements: 1 or more adjacent tiles must be activated
  941. Requirements: Move level must be 3 or higher
  942. Mini Potion All: Master Healer 1
  943. Move: Mini Potion All
  944. Increases the amount of HP restored by the userโ€™s healing moves.
  945. Color Grid: ๐ŸŸฅ Red (Move Effect)
  946.  
  947. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  948. Requirements: 1 or more adjacent tiles must be activated
  949. HP 10
  950. HP 10
  951. Color Grid: ๐ŸŸฆ Blue (Stat)
  952.  
  953. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  954. Requirements: 1 or more adjacent tiles must be activated
  955. Sp. Atk 5
  956. Sp. Atk 5
  957. Color Grid: ๐ŸŸฆ Blue (Stat)
  958.  
  959. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  960. Requirements: 1 or more adjacent tiles must be activated
  961. Defense 5
  962. Defense 5
  963. Color Grid: ๐ŸŸฆ Blue (Stat)
  964.  
  965. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  966. Requirements: 1 or more adjacent tiles must be activated
  967. Draining Kiss: Power 4
  968. Draining Kiss: Power โ†‘ 4
  969. Color Grid: ๐ŸŸฉ Green (Move Boost)
  970.  
  971. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  972. Requirements: 1 or more adjacent tiles must be activated
  973. Requirements: Move level must be 2 or higher
  974. Draining Kiss: Power 4
  975. Draining Kiss: Power โ†‘ 4
  976. Color Grid: ๐ŸŸฉ Green (Move Boost)
  977.  
  978. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  979. Requirements: 1 or more adjacent tiles must be activated
  980. Requirements: Move level must be 2 or higher
  981. Whimsical Acceleration 2
  982. Quickly charges the move gauge when the zone is a Fairy Zone.
  983. Color Grid: ๐ŸŸจ Yellow (Passive)
  984.  
  985. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  986. Requirements: 1 or more adjacent tiles must be activated
  987. Requirements: Move level must be 2 or higher
  988. Fairy Zone: HP Recovery 1
  989. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Fairy Zone.
  990. Color Grid: ๐ŸŸจ Yellow (Passive)
  991.  
  992. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  993. Requirements: 1 or more adjacent tiles must be activated
  994. Requirements: Move level must be 3 or higher
  995. Smarty-Pants
  996. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  997. Color Grid: ๐ŸŸจ Yellow (Passive)
  998.  
  999. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1000. Requirements: 1 or more adjacent tiles must be activated
  1001. Requirements: Move level must be 3 or higher
  1002. Whimsical Stability
  1003. The userโ€™s stats cannot be lowered when the zone is a Fairy Zone.
  1004. Color Grid: ๐ŸŸจ Yellow (Passive)
  1005.  
  1006. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1007. Requirements: 1 or more adjacent tiles must be activated
  1008. Requirements: Move level must be 3 or higher
  1009. Unbreakable Will Fairy Beam: Power 25
  1010. Unbreakable Will Fairy Beam: Power โ†‘ 25
  1011. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1012.  
  1013. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1014. Requirements: 1 or more adjacent tiles must be activated
  1015. Requirements: Move level must be 3 or higher
  1016. Unbreakable Will Fairy Beam: Power 25
  1017. Unbreakable Will Fairy Beam: Power โ†‘ 25
  1018. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1019.  
  1020.  
  1021. ================================END================================
  1022. No. 155 Gordie & Barbaracle (Maleโ™‚๏ธ)
  1023.  
  1024. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1025. HP 10
  1026. HP 10
  1027. Color Grid: ๐ŸŸฆ Blue (Stat)
  1028.  
  1029. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1030. Attack 5
  1031. Attack 5
  1032. Color Grid: ๐ŸŸฆ Blue (Stat)
  1033.  
  1034. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1035. Defense 5
  1036. Defense 5
  1037. Color Grid: ๐ŸŸฆ Blue (Stat)
  1038.  
  1039. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1040. Attack 5
  1041. Attack 5
  1042. Color Grid: ๐ŸŸฆ Blue (Stat)
  1043.  
  1044. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1045. Sp. Def 5
  1046. Sp. Def 5
  1047. Color Grid: ๐ŸŸฆ Blue (Stat)
  1048.  
  1049. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1050. Speed 5
  1051. Speed 5
  1052. Color Grid: ๐ŸŸฆ Blue (Stat)
  1053.  
  1054. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1055. Requirements: 1 or more adjacent tiles must be activated
  1056. Defense 5
  1057. Defense 5
  1058. Color Grid: ๐ŸŸฆ Blue (Stat)
  1059.  
  1060. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1061. Requirements: 1 or more adjacent tiles must be activated
  1062. Sp. Def 5
  1063. Sp. Def 5
  1064. Color Grid: ๐ŸŸฆ Blue (Stat)
  1065.  
  1066. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1067. Requirements: 1 or more adjacent tiles must be activated
  1068. HP 10
  1069. HP 10
  1070. Color Grid: ๐ŸŸฆ Blue (Stat)
  1071.  
  1072. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1073. Requirements: 1 or more adjacent tiles must be activated
  1074. Rock Tomb: Accuracy 5
  1075. Rock Tomb: Accuracy โ†‘ 5
  1076. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1077.  
  1078. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1079. Requirements: 1 or more adjacent tiles must be activated
  1080. Rock Tomb: Move Gauge Refresh 3
  1081. Move: Rock Tomb
  1082. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1083. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1084.  
  1085. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1086. Requirements: 1 or more adjacent tiles must be activated
  1087. Requirements: Move level must be 2 or higher
  1088. Rock Tomb: Power 4
  1089. Rock Tomb: Power โ†‘ 4
  1090. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1091.  
  1092. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1093. Requirements: 1 or more adjacent tiles must be activated
  1094. Rock Tomb: Power 4
  1095. Rock Tomb: Power โ†‘ 4
  1096. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1097.  
  1098. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1099. Requirements: 1 or more adjacent tiles must be activated
  1100. Requirements: Move level must be 2 or higher
  1101. Rock Tomb: Trip Up 9
  1102. Move: Rock Tomb
  1103. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1104. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1105.  
  1106. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1107. Requirements: 1 or more adjacent tiles must be activated
  1108. Requirements: Move level must be 3 or higher
  1109. Rock Tomb: Overwhelm 9
  1110. Move: Rock Tomb
  1111. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  1112. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1113.  
  1114. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1115. Requirements: 1 or more adjacent tiles must be activated
  1116. Requirements: Move level must be 2 or higher
  1117. Defense 10
  1118. Defense 10
  1119. Color Grid: ๐ŸŸฆ Blue (Stat)
  1120.  
  1121. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1122. Requirements: 1 or more adjacent tiles must be activated
  1123. Requirements: Move level must be 3 or higher
  1124. Impervious
  1125. The userโ€™s stats cannot be lowered.
  1126. Color Grid: ๐ŸŸจ Yellow (Passive)
  1127.  
  1128. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1129. Requirements: 1 or more adjacent tiles must be activated
  1130. Sand Shelter
  1131. Protects the user from damage from a sandstorm.
  1132. Color Grid: ๐ŸŸจ Yellow (Passive)
  1133.  
  1134. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1135. Requirements: 1 or more adjacent tiles must be activated
  1136. Speed 5
  1137. Speed 5
  1138. Color Grid: ๐ŸŸฆ Blue (Stat)
  1139.  
  1140. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1141. Requirements: 1 or more adjacent tiles must be activated
  1142. HP 10
  1143. HP 10
  1144. Color Grid: ๐ŸŸฆ Blue (Stat)
  1145.  
  1146. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1147. Requirements: 1 or more adjacent tiles must be activated
  1148. Defense 5
  1149. Defense 5
  1150. Color Grid: ๐ŸŸฆ Blue (Stat)
  1151.  
  1152. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1153. Requirements: 1 or more adjacent tiles must be activated
  1154. Requirements: Move level must be 2 or higher
  1155. Potion: MP Refresh 2
  1156. Move: Potion
  1157. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1158. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1159.  
  1160. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1161. Requirements: 1 or more adjacent tiles must be activated
  1162. Requirements: Move level must be 2 or higher
  1163. Potion: Master Healer 1
  1164. Move: Potion
  1165. Increases the amount of HP restored by the userโ€™s healing moves.
  1166. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1167.  
  1168. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1169. Requirements: 1 or more adjacent tiles must be activated
  1170. Requirements: Move level must be 2 or higher
  1171. Natural Remedy
  1172. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1173. Color Grid: ๐ŸŸจ Yellow (Passive)
  1174.  
  1175. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1176. Requirements: 1 or more adjacent tiles must be activated
  1177. Requirements: Move level must be 3 or higher
  1178. Potion: Master Healer 1
  1179. Move: Potion
  1180. Increases the amount of HP restored by the userโ€™s healing moves.
  1181. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1182.  
  1183. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1184. Requirements: 1 or more adjacent tiles must be activated
  1185. Requirements: Move level must be 3 or higher
  1186. Potion: MP Refresh 2
  1187. Move: Potion
  1188. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1189. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1190.  
  1191. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1192. Requirements: 1 or more adjacent tiles must be activated
  1193. Sp. Def 5
  1194. Sp. Def 5
  1195. Color Grid: ๐ŸŸฆ Blue (Stat)
  1196.  
  1197. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1198. Requirements: 1 or more adjacent tiles must be activated
  1199. Defense 5
  1200. Defense 5
  1201. Color Grid: ๐ŸŸฆ Blue (Stat)
  1202.  
  1203. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1204. Requirements: 1 or more adjacent tiles must be activated
  1205. HP 10
  1206. HP 10
  1207. Color Grid: ๐ŸŸฆ Blue (Stat)
  1208.  
  1209. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1210. Requirements: 1 or more adjacent tiles must be activated
  1211. Speed 5
  1212. Speed 5
  1213. Color Grid: ๐ŸŸฆ Blue (Stat)
  1214.  
  1215. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1216. Requirements: 1 or more adjacent tiles must be activated
  1217. Rock Tomb: Power 4
  1218. Rock Tomb: Power โ†‘ 4
  1219. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1220.  
  1221. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1222. Requirements: 1 or more adjacent tiles must be activated
  1223. Requirements: Move level must be 2 or higher
  1224. Rock Tomb: Power 4
  1225. Rock Tomb: Power โ†‘ 4
  1226. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1227.  
  1228. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1229. Requirements: 1 or more adjacent tiles must be activated
  1230. Rock Tomb: Power 4
  1231. Rock Tomb: Power โ†‘ 4
  1232. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1233.  
  1234. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1235. Requirements: 1 or more adjacent tiles must be activated
  1236. Requirements: Move level must be 2 or higher
  1237. Huge Boulder Iron Defense: Move Gauge Refresh 4
  1238. Move: Huge Boulder Iron Defense
  1239. Has a chance (50%) of charging the userโ€™s move gauge by one when its move is successful.
  1240. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1241.  
  1242. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1243. Requirements: 1 or more adjacent tiles must be activated
  1244. Requirements: Move level must be 3 or higher
  1245. Head Start 1
  1246. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  1247. Color Grid: ๐ŸŸจ Yellow (Passive)
  1248.  
  1249. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1250. Requirements: 1 or more adjacent tiles must be activated
  1251. Requirements: Move level must be 2 or higher
  1252. HP 20
  1253. HP 20
  1254. Color Grid: ๐ŸŸฆ Blue (Stat)
  1255.  
  1256. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1257. Requirements: 1 or more adjacent tiles must be activated
  1258. Requirements: Move level must be 3 or higher
  1259. S-Move: Team HP Recovery (M) 1
  1260. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  1261. Color Grid: ๐ŸŸจ Yellow (Passive)
  1262.  
  1263. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1264. Requirements: 1 or more adjacent tiles must be activated
  1265. Defense 5
  1266. Defense 5
  1267. Color Grid: ๐ŸŸฆ Blue (Stat)
  1268.  
  1269. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1270. Requirements: 1 or more adjacent tiles must be activated
  1271. HP 10
  1272. HP 10
  1273. Color Grid: ๐ŸŸฆ Blue (Stat)
  1274.  
  1275. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1276. Requirements: 1 or more adjacent tiles must be activated
  1277. Sp. Def 5
  1278. Sp. Def 5
  1279. Color Grid: ๐ŸŸฆ Blue (Stat)
  1280.  
  1281. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1282. Requirements: 1 or more adjacent tiles must be activated
  1283. Speed 5
  1284. Speed 5
  1285. Color Grid: ๐ŸŸฆ Blue (Stat)
  1286.  
  1287. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1288. Requirements: 1 or more adjacent tiles must be activated
  1289. Requirements: Move level must be 2 or higher
  1290. Become a Monolith!: Group Morale Boost 9
  1291. Move: Become a Monolith!
  1292. Raises the Sp.ย Atk of all allied sync pairs by one stat rank when the userโ€™s Trainer uses a move.
  1293. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1294.  
  1295. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1296. Requirements: 1 or more adjacent tiles must be activated
  1297. Requirements: Move level must be 2 or higher
  1298. Become a Monolith!: Group Pep Talk 9
  1299. Move: Become a Monolith!
  1300. Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s Trainer uses a move.
  1301. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1302.  
  1303. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1304. Requirements: 1 or more adjacent tiles must be activated
  1305. Requirements: Move level must be 2 or higher
  1306. Become a Monolith!: MP Refresh 2
  1307. Move: Become a Monolith!
  1308. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1309. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1310.  
  1311. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1312. Requirements: 1 or more adjacent tiles must be activated
  1313. Requirements: Move level must be 3 or higher
  1314. Initial Guard
  1315. Applies the Damage Guard Next effect to the user when it enters a battle.
  1316. Color Grid: ๐ŸŸจ Yellow (Passive)
  1317.  
  1318. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1319. Requirements: 1 or more adjacent tiles must be activated
  1320. Requirements: Move level must be 3 or higher
  1321. Become a Monolith!: T-Move: Team Phys & Spec Boost โ†‘1 9
  1322. Move: Become a Monolith!
  1323. Increases the Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank when the userโ€™s Trainer uses a move.
  1324. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1325.  
  1326. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1327. Requirements: 1 or more adjacent tiles must be activated
  1328. Requirements: Move level must be 3 or higher
  1329. Hard Crusher Rock Impact: Power 25
  1330. Hard Crusher Rock Impact: Power โ†‘ 25
  1331. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1332.  
  1333. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1334. Requirements: 1 or more adjacent tiles must be activated
  1335. Requirements: Move level must be 3 or higher
  1336. Hard Crusher Rock Impact: Power 25
  1337. Hard Crusher Rock Impact: Power โ†‘ 25
  1338. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1339.  
  1340.  
  1341. ================================END================================
  1342. No. 156 Melony & Frosmoth (Femaleโ™€๏ธ)
  1343.  
  1344. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1345. HP 10
  1346. HP 10
  1347. Color Grid: ๐ŸŸฆ Blue (Stat)
  1348.  
  1349. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1350. Sp. Atk 5
  1351. Sp. Atk 5
  1352. Color Grid: ๐ŸŸฆ Blue (Stat)
  1353.  
  1354. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1355. Defense 5
  1356. Defense 5
  1357. Color Grid: ๐ŸŸฆ Blue (Stat)
  1358.  
  1359. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1360. Sp. Atk 5
  1361. Sp. Atk 5
  1362. Color Grid: ๐ŸŸฆ Blue (Stat)
  1363.  
  1364. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1365. Sp. Def 5
  1366. Sp. Def 5
  1367. Color Grid: ๐ŸŸฆ Blue (Stat)
  1368.  
  1369. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1370. Speed 5
  1371. Speed 5
  1372. Color Grid: ๐ŸŸฆ Blue (Stat)
  1373.  
  1374. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1375. Requirements: 1 or more adjacent tiles must be activated
  1376. Defense 5
  1377. Defense 5
  1378. Color Grid: ๐ŸŸฆ Blue (Stat)
  1379.  
  1380. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1381. Requirements: 1 or more adjacent tiles must be activated
  1382. Sp. Def 5
  1383. Sp. Def 5
  1384. Color Grid: ๐ŸŸฆ Blue (Stat)
  1385.  
  1386. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1387. Requirements: 1 or more adjacent tiles must be activated
  1388. HP 10
  1389. HP 10
  1390. Color Grid: ๐ŸŸฆ Blue (Stat)
  1391.  
  1392. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1393. Requirements: 1 or more adjacent tiles must be activated
  1394. Powder Snow: Power 4
  1395. Powder Snow: Power โ†‘ 4
  1396. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1397.  
  1398. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1399. Requirements: 1 or more adjacent tiles must be activated
  1400. Powder Snow: Power 4
  1401. Powder Snow: Power โ†‘ 4
  1402. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1403.  
  1404. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1405. Requirements: 1 or more adjacent tiles must be activated
  1406. Requirements: Move level must be 2 or higher
  1407. Powder Snow: Power 4
  1408. Powder Snow: Power โ†‘ 4
  1409. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1410.  
  1411. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1412. Requirements: 1 or more adjacent tiles must be activated
  1413. Powder Snow: Move Gauge Refresh 3
  1414. Move: Powder Snow
  1415. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1416. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1417.  
  1418. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1419. Requirements: 1 or more adjacent tiles must be activated
  1420. Requirements: Move level must be 2 or higher
  1421. Powder Snow: Trip Up 9
  1422. Move: Powder Snow
  1423. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1424. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1425.  
  1426. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1427. Requirements: 1 or more adjacent tiles must be activated
  1428. Requirements: Move level must be 3 or higher
  1429. Powder Snow: Hit: Team Attack โ†‘ & Sp. Atk โ†‘ 9
  1430. Move: Powder Snow
  1431. Raises the Attack and Sp.ย Atk of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  1432. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1433.  
  1434. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1435. Requirements: 1 or more adjacent tiles must be activated
  1436. Requirements: Move level must be 2 or higher
  1437. Powder Snow: Hostile Environment 2
  1438. Move: Powder Snow
  1439. Raises the chance of inflicting status conditions with the additional effects of moves.
  1440. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1441.  
  1442. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1443. Requirements: 1 or more adjacent tiles must be activated
  1444. Requirements: Move level must be 3 or higher
  1445. Powder Snow: Mind Games 9
  1446. Move: Powder Snow
  1447. Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  1448. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1449.  
  1450. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1451. Requirements: 1 or more adjacent tiles must be activated
  1452. Sp. Atk 5
  1453. Sp. Atk 5
  1454. Color Grid: ๐ŸŸฆ Blue (Stat)
  1455.  
  1456. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1457. Requirements: 1 or more adjacent tiles must be activated
  1458. Powder Snow: Power 4
  1459. Powder Snow: Power โ†‘ 4
  1460. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1461.  
  1462. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1463. Requirements: 1 or more adjacent tiles must be activated
  1464. Speed 5
  1465. Speed 5
  1466. Color Grid: ๐ŸŸฆ Blue (Stat)
  1467.  
  1468. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1469. Requirements: 1 or more adjacent tiles must be activated
  1470. Powder Snow: Power 4
  1471. Powder Snow: Power โ†‘ 4
  1472. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1473.  
  1474. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1475. Requirements: 1 or more adjacent tiles must be activated
  1476. Requirements: Move level must be 2 or higher
  1477. Lower the Temperature!: Barricade 2
  1478. Move: Lower the Temperature!
  1479. Raises the userโ€™s Sp. Def by two stat ranks when its move is successful.
  1480. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1481.  
  1482. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1483. Requirements: 1 or more adjacent tiles must be activated
  1484. Requirements: Move level must be 2 or higher
  1485. HP 10
  1486. HP 10
  1487. Color Grid: ๐ŸŸฆ Blue (Stat)
  1488.  
  1489. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1490. Requirements: 1 or more adjacent tiles must be activated
  1491. Requirements: Move level must be 2 or higher
  1492. Lower the Temperature!: MP Refresh 2
  1493. Move: Lower the Temperature!
  1494. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1495. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1496.  
  1497. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1498. Requirements: 1 or more adjacent tiles must be activated
  1499. Requirements: Move level must be 3 or higher
  1500. Allied Field Effect: Team Attack Move DR 2
  1501. Reduces attack move damage taken by allies when effects that apply only to the allied field of play are in effect.
  1502. Color Grid: ๐ŸŸจ Yellow (Passive)
  1503.  
  1504. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1505. Requirements: 1 or more adjacent tiles must be activated
  1506. Requirements: Move level must be 3 or higher
  1507. Sync Free-for-All
  1508. Applies the Free Move Next effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  1509. Color Grid: ๐ŸŸจ Yellow (Passive)
  1510.  
  1511. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1512. Requirements: 1 or more adjacent tiles must be activated
  1513. Defense 5
  1514. Defense 5
  1515. Color Grid: ๐ŸŸฆ Blue (Stat)
  1516.  
  1517. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1518. Requirements: 1 or more adjacent tiles must be activated
  1519. Sp. Def 5
  1520. Sp. Def 5
  1521. Color Grid: ๐ŸŸฆ Blue (Stat)
  1522.  
  1523. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1524. Requirements: 1 or more adjacent tiles must be activated
  1525. Speed 5
  1526. Speed 5
  1527. Color Grid: ๐ŸŸฆ Blue (Stat)
  1528.  
  1529. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1530. Requirements: 1 or more adjacent tiles must be activated
  1531. Stalwart
  1532. Sp. Def cannot be lowered.
  1533. Color Grid: ๐ŸŸจ Yellow (Passive)
  1534.  
  1535. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1536. Requirements: 1 or more adjacent tiles must be activated
  1537. HP 10
  1538. HP 10
  1539. Color Grid: ๐ŸŸฆ Blue (Stat)
  1540.  
  1541. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1542. Requirements: 1 or more adjacent tiles must be activated
  1543. Requirements: Move level must be 2 or higher
  1544. Sp. Atk 5
  1545. Sp. Atk 5
  1546. Color Grid: ๐ŸŸฆ Blue (Stat)
  1547.  
  1548. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1549. Requirements: 1 or more adjacent tiles must be activated
  1550. Speed 5
  1551. Speed 5
  1552. Color Grid: ๐ŸŸฆ Blue (Stat)
  1553.  
  1554. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1555. Requirements: 1 or more adjacent tiles must be activated
  1556. Requirements: Move level must be 2 or higher
  1557. Potion: Master Healer 1
  1558. Move: Potion
  1559. Increases the amount of HP restored by the userโ€™s healing moves.
  1560. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1561.  
  1562. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1563. Requirements: 1 or more adjacent tiles must be activated
  1564. Requirements: Move level must be 3 or higher
  1565. Potion: Master Healer 1
  1566. Move: Potion
  1567. Increases the amount of HP restored by the userโ€™s healing moves.
  1568. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1569.  
  1570. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1571. Requirements: 1 or more adjacent tiles must be activated
  1572. Requirements: Move level must be 2 or higher
  1573. Potion: MP Refresh 2
  1574. Move: Potion
  1575. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1576. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1577.  
  1578. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1579. Requirements: 1 or more adjacent tiles must be activated
  1580. Requirements: Move level must be 3 or higher
  1581. Potion: MP Refresh 2
  1582. Move: Potion
  1583. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1584. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1585.  
  1586. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1587. Requirements: 1 or more adjacent tiles must be activated
  1588. Defense 5
  1589. Defense 5
  1590. Color Grid: ๐ŸŸฆ Blue (Stat)
  1591.  
  1592. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1593. Requirements: 1 or more adjacent tiles must be activated
  1594. HP 10
  1595. HP 10
  1596. Color Grid: ๐ŸŸฆ Blue (Stat)
  1597.  
  1598. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1599. Requirements: 1 or more adjacent tiles must be activated
  1600. Snow Shelter
  1601. Protects the user from damage from a hailstorm.
  1602. Color Grid: ๐ŸŸจ Yellow (Passive)
  1603.  
  1604. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1605. Requirements: 1 or more adjacent tiles must be activated
  1606. Sp. Atk 5
  1607. Sp. Atk 5
  1608. Color Grid: ๐ŸŸฆ Blue (Stat)
  1609.  
  1610. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1611. Requirements: 1 or more adjacent tiles must be activated
  1612. Requirements: Move level must be 2 or higher
  1613. Revenge Boost 4
  1614. Has a chance (50%) of charging the userโ€™s move gauge by one when the user is hit by an attack move.
  1615. Color Grid: ๐ŸŸจ Yellow (Passive)
  1616.  
  1617. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1618. Requirements: 1 or more adjacent tiles must be activated
  1619. Requirements: Move level must be 2 or higher
  1620. Sp. Def 10
  1621. Sp. Def 10
  1622. Color Grid: ๐ŸŸฆ Blue (Stat)
  1623.  
  1624. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1625. Requirements: 1 or more adjacent tiles must be activated
  1626. Requirements: Move level must be 2 or higher
  1627. Silver Snow Mist: Move Gauge Refresh 9
  1628. Move: Silver Snow Mist
  1629. Charges the userโ€™s move gauge by one when its move is successful.
  1630. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1631.  
  1632. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1633. Requirements: 1 or more adjacent tiles must be activated
  1634. Requirements: Move level must be 3 or higher
  1635. First Aid 4
  1636. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1637. Color Grid: ๐ŸŸจ Yellow (Passive)
  1638.  
  1639. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1640. Requirements: 1 or more adjacent tiles must be activated
  1641. Requirements: Move level must be 3 or higher
  1642. S-Move: Field Special DR
  1643. Applies the Special Damage Reduction effect to the allied field of play after using the userโ€™s sync move.
  1644. Color Grid: ๐ŸŸจ Yellow (Passive)
  1645.  
  1646. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1647. Requirements: 1 or more adjacent tiles must be activated
  1648. Requirements: Move level must be 3 or higher
  1649. Severe Battle Style Frost Beam: Power 25
  1650. Severe Battle Style Frost Beam: Power โ†‘ 25
  1651. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1652.  
  1653. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1654. Requirements: 1 or more adjacent tiles must be activated
  1655. Requirements: Move level must be 3 or higher
  1656. Severe Battle Style Frost Beam: Power 25
  1657. Severe Battle Style Frost Beam: Power โ†‘ 25
  1658. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1659.  
  1660.  
  1661. ================================END================================
  1662. No. 196 Geeta & Glimmora (Maleโ™‚๏ธ)
  1663.  
  1664. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1665. Requirements: 1 or more adjacent tiles must be activated
  1666. Requirements: Move level must be 5 or higher
  1667. Sync Burst 1
  1668. Restores one MP for the user the first time its sync move is used each battle.
  1669. Color Grid: ๐ŸŸจ Yellow (Passive)
  1670. Grid Expand Unlock: 25/6/2025 06:00:00
  1671.  
  1672. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1673. Requirements: 1 or more adjacent tiles must be activated
  1674. Requirements: Move level must be 4 or higher
  1675. S-Move: Team Physical Boost โ†‘2 9
  1676. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by twoย ranks after using the userโ€™s sync move.
  1677. Color Grid: ๐ŸŸจ Yellow (Passive)
  1678. Grid Expand Unlock: 25/6/2025 06:00:00
  1679.  
  1680.  
  1681. ================================END================================
  1682. No. 205 Larry (Special Costume) & Flamigo (Maleโ™‚๏ธ)
  1683.  
  1684. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1685. HP 10
  1686. HP 10
  1687. Color Grid: ๐ŸŸฆ Blue (Stat)
  1688.  
  1689. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1690. Sp. Atk 5
  1691. Sp. Atk 5
  1692. Color Grid: ๐ŸŸฆ Blue (Stat)
  1693.  
  1694. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1695. Defense 5
  1696. Defense 5
  1697. Color Grid: ๐ŸŸฆ Blue (Stat)
  1698.  
  1699. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1700. Sp. Atk 5
  1701. Sp. Atk 5
  1702. Color Grid: ๐ŸŸฆ Blue (Stat)
  1703.  
  1704. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1705. Sp. Def 5
  1706. Sp. Def 5
  1707. Color Grid: ๐ŸŸฆ Blue (Stat)
  1708.  
  1709. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1710. Speed 5
  1711. Speed 5
  1712. Color Grid: ๐ŸŸฆ Blue (Stat)
  1713.  
  1714. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1715. Requirements: 1 or more adjacent tiles must be activated
  1716. Defense 5
  1717. Defense 5
  1718. Color Grid: ๐ŸŸฆ Blue (Stat)
  1719.  
  1720. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1721. Requirements: 1 or more adjacent tiles must be activated
  1722. Sp. Def 5
  1723. Sp. Def 5
  1724. Color Grid: ๐ŸŸฆ Blue (Stat)
  1725.  
  1726. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1727. Requirements: 1 or more adjacent tiles must be activated
  1728. HP 10
  1729. HP 10
  1730. Color Grid: ๐ŸŸฆ Blue (Stat)
  1731.  
  1732. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1733. Requirements: 1 or more adjacent tiles must be activated
  1734. Air Slash: Power 4
  1735. Air Slash: Power โ†‘ 4
  1736. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1737.  
  1738. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1739. Requirements: 1 or more adjacent tiles must be activated
  1740. Air Slash: Power 4
  1741. Air Slash: Power โ†‘ 4
  1742. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1743.  
  1744. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1745. Requirements: 1 or more adjacent tiles must be activated
  1746. Requirements: Move level must be 2 or higher
  1747. Air Slash: Power 4
  1748. Air Slash: Power โ†‘ 4
  1749. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1750.  
  1751. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1752. Requirements: 1 or more adjacent tiles must be activated
  1753. Air Slash: Accuracy 5
  1754. Air Slash: Accuracy โ†‘ 5
  1755. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1756.  
  1757. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1758. Requirements: 1 or more adjacent tiles must be activated
  1759. Requirements: Move level must be 2 or higher
  1760. Air Slash: Move Gauge Refresh 3
  1761. Move: Air Slash
  1762. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1763. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1764.  
  1765. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1766. Requirements: 1 or more adjacent tiles must be activated
  1767. Requirements: Move level must be 3 or higher
  1768. Air Slash: Aggravation 1
  1769. Move: Air Slash
  1770. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1771. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1772.  
  1773. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1774. Requirements: 1 or more adjacent tiles must be activated
  1775. Requirements: Move level must be 2 or higher
  1776. Natural Remedy
  1777. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1778. Color Grid: ๐ŸŸจ Yellow (Passive)
  1779.  
  1780. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1781. Requirements: 1 or more adjacent tiles must be activated
  1782. Requirements: Move level must be 3 or higher
  1783. Air Slash: Hit: Team Attack โ†‘ & Sp. Atk โ†‘ 9
  1784. Move: Air Slash
  1785. Raises the Attack and Sp.ย Atk of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  1786. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1787.  
  1788. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1789. Requirements: 1 or more adjacent tiles must be activated
  1790. Defense 5
  1791. Defense 5
  1792. Color Grid: ๐ŸŸฆ Blue (Stat)
  1793.  
  1794. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1795. Requirements: 1 or more adjacent tiles must be activated
  1796. Unflappable
  1797. Prevents the user from flinching.
  1798. Color Grid: ๐ŸŸจ Yellow (Passive)
  1799.  
  1800. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1801. Requirements: 1 or more adjacent tiles must be activated
  1802. Sp. Def 5
  1803. Sp. Def 5
  1804. Color Grid: ๐ŸŸฆ Blue (Stat)
  1805.  
  1806. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1807. Requirements: 1 or more adjacent tiles must be activated
  1808. Air Slash: Power 4
  1809. Air Slash: Power โ†‘ 4
  1810. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1811.  
  1812. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1813. Requirements: 1 or more adjacent tiles must be activated
  1814. Requirements: Move level must be 2 or higher
  1815. HP 20
  1816. HP 20
  1817. Color Grid: ๐ŸŸฆ Blue (Stat)
  1818.  
  1819. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1820. Requirements: 1 or more adjacent tiles must be activated
  1821. Requirements: Move level must be 2 or higher
  1822. Air Slash: Power 4
  1823. Air Slash: Power โ†‘ 4
  1824. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1825.  
  1826. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1827. Requirements: 1 or more adjacent tiles must be activated
  1828. Requirements: Move level must be 2 or higher
  1829. Itโ€™s Got Flavor...: MP Refresh 2
  1830. Move: Itโ€™s Got Flavor...
  1831. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1832. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1833.  
  1834. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1835. Requirements: 1 or more adjacent tiles must be activated
  1836. Requirements: Move level must be 3 or higher
  1837. Itโ€™s Got Flavor...: T-Move: Sync CD โ†“ 9
  1838. Move: Itโ€™s Got Flavor...
  1839. Reduces the userโ€™s sync move countdown by one when its Trainer uses a move.
  1840. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1841.  
  1842. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1843. Requirements: 1 or more adjacent tiles must be activated
  1844. Requirements: Move level must be 3 or higher
  1845. 1st Time Take S-Move Hit: Team HP Recovery 1
  1846. Restores the HP of all allied sync pairs by approximately 10% of their maximum HP the first time the user is hit by a sync move each battle.
  1847. Color Grid: ๐ŸŸจ Yellow (Passive)
  1848.  
  1849. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1850. Requirements: 1 or more adjacent tiles must be activated
  1851. Speed 5
  1852. Speed 5
  1853. Color Grid: ๐ŸŸฆ Blue (Stat)
  1854.  
  1855. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1856. Requirements: 1 or more adjacent tiles must be activated
  1857. Defense 5
  1858. Defense 5
  1859. Color Grid: ๐ŸŸฆ Blue (Stat)
  1860.  
  1861. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1862. Requirements: 1 or more adjacent tiles must be activated
  1863. Sp. Def 5
  1864. Sp. Def 5
  1865. Color Grid: ๐ŸŸฆ Blue (Stat)
  1866.  
  1867. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1868. Requirements: 1 or more adjacent tiles must be activated
  1869. Escape Artist
  1870. Prevents the user from becoming trapped.
  1871. Color Grid: ๐ŸŸจ Yellow (Passive)
  1872.  
  1873. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1874. Requirements: 1 or more adjacent tiles must be activated
  1875. HP 10
  1876. HP 10
  1877. Color Grid: ๐ŸŸฆ Blue (Stat)
  1878.  
  1879. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1880. Requirements: 1 or more adjacent tiles must be activated
  1881. Requirements: Move level must be 2 or higher
  1882. Quick Tempo
  1883. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1884. Color Grid: ๐ŸŸจ Yellow (Passive)
  1885.  
  1886. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1887. Requirements: 1 or more adjacent tiles must be activated
  1888. Speed 5
  1889. Speed 5
  1890. Color Grid: ๐ŸŸฆ Blue (Stat)
  1891.  
  1892. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1893. Requirements: 1 or more adjacent tiles must be activated
  1894. Requirements: Move level must be 2 or higher
  1895. Potion: MP Refresh 2
  1896. Move: Potion
  1897. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1898. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1899.  
  1900. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1901. Requirements: 1 or more adjacent tiles must be activated
  1902. Requirements: Move level must be 3 or higher
  1903. Potion: Master Healer 1
  1904. Move: Potion
  1905. Increases the amount of HP restored by the userโ€™s healing moves.
  1906. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1907.  
  1908. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1909. Requirements: 1 or more adjacent tiles must be activated
  1910. Requirements: Move level must be 2 or higher
  1911. Potion: Master Healer 1
  1912. Move: Potion
  1913. Increases the amount of HP restored by the userโ€™s healing moves.
  1914. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1915.  
  1916. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1917. Requirements: 1 or more adjacent tiles must be activated
  1918. Requirements: Move level must be 3 or higher
  1919. Potion: MP Refresh 2
  1920. Move: Potion
  1921. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1922. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1923.  
  1924. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1925. Requirements: 1 or more adjacent tiles must be activated
  1926. Defense 5
  1927. Defense 5
  1928. Color Grid: ๐ŸŸฆ Blue (Stat)
  1929.  
  1930. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1931. Requirements: 1 or more adjacent tiles must be activated
  1932. HP 10
  1933. HP 10
  1934. Color Grid: ๐ŸŸฆ Blue (Stat)
  1935.  
  1936. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1937. Requirements: 1 or more adjacent tiles must be activated
  1938. Speed 5
  1939. Speed 5
  1940. Color Grid: ๐ŸŸฆ Blue (Stat)
  1941.  
  1942. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1943. Requirements: 1 or more adjacent tiles must be activated
  1944. Sp. Def 5
  1945. Sp. Def 5
  1946. Color Grid: ๐ŸŸฆ Blue (Stat)
  1947.  
  1948. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1949. Requirements: 1 or more adjacent tiles must be activated
  1950. Requirements: Move level must be 2 or higher
  1951. Flying Zone: HP Recovery 1
  1952. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Flying Zone.
  1953. Color Grid: ๐ŸŸจ Yellow (Passive)
  1954.  
  1955. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1956. Requirements: 1 or more adjacent tiles must be activated
  1957. Requirements: Move level must be 2 or higher
  1958. Barrel Roll 2
  1959. Reduces damage when the user is hit by an attack move while the zone is a Flying Zone.
  1960. Color Grid: ๐ŸŸจ Yellow (Passive)
  1961.  
  1962. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1963. Requirements: 1 or more adjacent tiles must be activated
  1964. Requirements: Move level must be 2 or higher
  1965. Summer Sky Feather Dance: Move Gauge Refresh 9
  1966. Move: Summer Sky Feather Dance
  1967. Charges the userโ€™s move gauge by one when its move is successful.
  1968. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1969.  
  1970. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1971. Requirements: 1 or more adjacent tiles must be activated
  1972. Requirements: Move level must be 3 or higher
  1973. Flying Zone Extension 3
  1974. Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field.
  1975. Color Grid: ๐ŸŸจ Yellow (Passive)
  1976.  
  1977. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1978. Requirements: 1 or more adjacent tiles must be activated
  1979. Requirements: Move level must be 3 or higher
  1980. 1st S-Move: Restore B-Move MP 1
  1981. Restores one MP of the userโ€™s buddy move the first time its sync move is used each battle.
  1982. Color Grid: ๐ŸŸจ Yellow (Passive)
  1983.  
  1984. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1985. Requirements: 1 or more adjacent tiles must be activated
  1986. Requirements: Move level must be 3 or higher
  1987. Peculiar Flavor Flying Beam: Power 25
  1988. Peculiar Flavor Flying Beam: Power โ†‘ 25
  1989. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1990.  
  1991. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1992. Requirements: 1 or more adjacent tiles must be activated
  1993. Requirements: Move level must be 3 or higher
  1994. Peculiar Flavor Flying Beam: Power 25
  1995. Peculiar Flavor Flying Beam: Power โ†‘ 25
  1996. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1997.  
  1998.  
  1999. ================================END================================
  2000. No. 231 Clive & Amoonguss (Maleโ™‚๏ธ)
  2001.  
  2002. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2003. HP 10
  2004. HP 10
  2005. Color Grid: ๐ŸŸฆ Blue (Stat)
  2006.  
  2007. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2008. Sp. Atk 5
  2009. Sp. Atk 5
  2010. Color Grid: ๐ŸŸฆ Blue (Stat)
  2011.  
  2012. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2013. Defense 5
  2014. Defense 5
  2015. Color Grid: ๐ŸŸฆ Blue (Stat)
  2016.  
  2017. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2018. Sp. Atk 5
  2019. Sp. Atk 5
  2020. Color Grid: ๐ŸŸฆ Blue (Stat)
  2021.  
  2022. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2023. Sp. Def 5
  2024. Sp. Def 5
  2025. Color Grid: ๐ŸŸฆ Blue (Stat)
  2026.  
  2027. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2028. Speed 5
  2029. Speed 5
  2030. Color Grid: ๐ŸŸฆ Blue (Stat)
  2031.  
  2032. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2033. Requirements: 1 or more adjacent tiles must be activated
  2034. Sp. Atk 5
  2035. Sp. Atk 5
  2036. Color Grid: ๐ŸŸฆ Blue (Stat)
  2037.  
  2038. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2039. Requirements: 1 or more adjacent tiles must be activated
  2040. Defense 5
  2041. Defense 5
  2042. Color Grid: ๐ŸŸฆ Blue (Stat)
  2043.  
  2044. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2045. Requirements: 1 or more adjacent tiles must be activated
  2046. Sp. Def 5
  2047. Sp. Def 5
  2048. Color Grid: ๐ŸŸฆ Blue (Stat)
  2049.  
  2050. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2051. Requirements: 1 or more adjacent tiles must be activated
  2052. HP 10
  2053. HP 10
  2054. Color Grid: ๐ŸŸฆ Blue (Stat)
  2055.  
  2056. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2057. Requirements: 1 or more adjacent tiles must be activated
  2058. Sludge Bomb: Power 3
  2059. Sludge Bomb: Power โ†‘ 3
  2060. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2061.  
  2062. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2063. Requirements: 1 or more adjacent tiles must be activated
  2064. Requirements: Move level must be 2 or higher
  2065. Sludge Bomb: Move Gauge Refresh 3
  2066. Move: Sludge Bomb
  2067. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2068. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2069.  
  2070. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2071. Requirements: 1 or more adjacent tiles must be activated
  2072. Sludge Bomb: Power 3
  2073. Sludge Bomb: Power โ†‘ 3
  2074. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2075.  
  2076. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2077. Requirements: 1 or more adjacent tiles must be activated
  2078. Requirements: Move level must be 2 or higher
  2079. Pokey Trap 2
  2080. Increases the amount of damage an opponent takes from being trapped.
  2081. Color Grid: ๐ŸŸจ Yellow (Passive)
  2082.  
  2083. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2084. Requirements: 1 or more adjacent tiles must be activated
  2085. Requirements: Move level must be 3 or higher
  2086. Opp Trapped: Team Moves โ†‘ 2
  2087. Powers up the moves of all allied sync pairs when attacking a target that is trapped.
  2088. Color Grid: ๐ŸŸจ Yellow (Passive)
  2089.  
  2090. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2091. Requirements: 1 or more adjacent tiles must be activated
  2092. Requirements: Move level must be 2 or higher
  2093. Sludge Bomb: Hostile Environment 2
  2094. Move: Sludge Bomb
  2095. Raises the chance of inflicting status conditions with the additional effects of moves.
  2096. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2097.  
  2098. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2099. Requirements: 1 or more adjacent tiles must be activated
  2100. Requirements: Move level must be 3 or higher
  2101. Ally Hits Trapped Opp: Stat โ†‘ 9
  2102. Raises one of an allyโ€™s following stats by one stat rank at random when its attack move is successful against a trapped opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  2103. Color Grid: ๐ŸŸจ Yellow (Passive)
  2104.  
  2105. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2106. Requirements: 1 or more adjacent tiles must be activated
  2107. HP 10
  2108. HP 10
  2109. Color Grid: ๐ŸŸฆ Blue (Stat)
  2110.  
  2111. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2112. Requirements: 1 or more adjacent tiles must be activated
  2113. Wide Awake
  2114. Prevents the user from falling asleep.
  2115. Color Grid: ๐ŸŸจ Yellow (Passive)
  2116.  
  2117. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2118. Requirements: 1 or more adjacent tiles must be activated
  2119. Defense 5
  2120. Defense 5
  2121. Color Grid: ๐ŸŸฆ Blue (Stat)
  2122.  
  2123. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2124. Requirements: 1 or more adjacent tiles must be activated
  2125. Requirements: Move level must be 2 or higher
  2126. Dire Hit All +: MP Refresh 2
  2127. Move: Dire Hit All +
  2128. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2129. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2130.  
  2131. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2132. Requirements: 1 or more adjacent tiles must be activated
  2133. Sp. Def 5
  2134. Sp. Def 5
  2135. Color Grid: ๐ŸŸฆ Blue (Stat)
  2136.  
  2137. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2138. Requirements: 1 or more adjacent tiles must be activated
  2139. Requirements: Move level must be 2 or higher
  2140. Alluring Sweet Scent: Move Gauge Refresh 3
  2141. Move: Alluring Sweet Scent
  2142. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2143. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2144.  
  2145. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2146. Requirements: 1 or more adjacent tiles must be activated
  2147. Requirements: Move level must be 2 or higher
  2148. Alluring Sweet Scent: Full-Bracing P-Move 9
  2149. Move: Alluring Sweet Scent
  2150. Raises the userโ€™s Defense and Sp.ย Def by one stat rank when its Pokรฉmon uses a move.
  2151. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2152.  
  2153. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2154. Requirements: 1 or more adjacent tiles must be activated
  2155. Requirements: Move level must be 3 or higher
  2156. Ally Hits Flinching Opp: Sync Move Boost โ†‘2 9
  2157. Increases an allyโ€™s Sync Moveย โ†‘ Next effect by twoย ranks when its attack move is successful against a flinching opponent.
  2158. Color Grid: ๐ŸŸจ Yellow (Passive)
  2159.  
  2160. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2161. Requirements: 1 or more adjacent tiles must be activated
  2162. Requirements: Move level must be 3 or higher
  2163. P-Move on Opp: Sp. Atk โ†“ 9
  2164. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s Pokรฉmon uses a move targeting that opponent.
  2165. Color Grid: ๐ŸŸจ Yellow (Passive)
  2166.  
  2167. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2168. Requirements: 1 or more adjacent tiles must be activated
  2169. Speed 5
  2170. Speed 5
  2171. Color Grid: ๐ŸŸฆ Blue (Stat)
  2172.  
  2173. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2174. Requirements: 1 or more adjacent tiles must be activated
  2175. Antitoxin
  2176. Prevents the user from getting poisoned or badly poisoned.
  2177. Color Grid: ๐ŸŸจ Yellow (Passive)
  2178.  
  2179. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2180. Requirements: 1 or more adjacent tiles must be activated
  2181. Defense 5
  2182. Defense 5
  2183. Color Grid: ๐ŸŸฆ Blue (Stat)
  2184.  
  2185. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2186. Requirements: 1 or more adjacent tiles must be activated
  2187. Sp. Def 5
  2188. Sp. Def 5
  2189. Color Grid: ๐ŸŸฆ Blue (Stat)
  2190.  
  2191. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2192. Requirements: 1 or more adjacent tiles must be activated
  2193. Requirements: Move level must be 2 or higher
  2194. Stay Sharp Out There!: Hit and Heal 9
  2195. Move: Stay Sharp Out There!
  2196. Applies the Gradual Healing effect to the user when its move is successful.
  2197. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2198.  
  2199. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2200. Requirements: 1 or more adjacent tiles must be activated
  2201. Requirements: Move level must be 2 or higher
  2202. Stay Sharp Out There!: MP Refresh 2
  2203. Move: Stay Sharp Out There!
  2204. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2205. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2206.  
  2207. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2208. Requirements: 1 or more adjacent tiles must be activated
  2209. Requirements: Move level must be 3 or higher
  2210. Interference Sync 9
  2211. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  2212. Color Grid: ๐ŸŸจ Yellow (Passive)
  2213.  
  2214. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2215. Requirements: 1 or more adjacent tiles must be activated
  2216. Requirements: Move level must be 2 or higher
  2217. Fail Forward 1
  2218. Charges the userโ€™s move gauge by one when an opponentโ€™s attack move targeting the user misses.
  2219. Color Grid: ๐ŸŸจ Yellow (Passive)
  2220.  
  2221. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2222. Requirements: 1 or more adjacent tiles must be activated
  2223. Requirements: Move level must be 3 or higher
  2224. P-Move on Opp: Attack โ†“ 9
  2225. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s Pokรฉmon uses a move targeting that opponent.
  2226. Color Grid: ๐ŸŸจ Yellow (Passive)
  2227.  
  2228. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2229. Requirements: 1 or more adjacent tiles must be activated
  2230. HP 10
  2231. HP 10
  2232. Color Grid: ๐ŸŸฆ Blue (Stat)
  2233.  
  2234. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2235. Requirements: 1 or more adjacent tiles must be activated
  2236. Sp. Atk 5
  2237. Sp. Atk 5
  2238. Color Grid: ๐ŸŸฆ Blue (Stat)
  2239.  
  2240. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2241. Requirements: 1 or more adjacent tiles must be activated
  2242. Defense 5
  2243. Defense 5
  2244. Color Grid: ๐ŸŸฆ Blue (Stat)
  2245.  
  2246. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2247. Requirements: 1 or more adjacent tiles must be activated
  2248. Sp. Def 5
  2249. Sp. Def 5
  2250. Color Grid: ๐ŸŸฆ Blue (Stat)
  2251.  
  2252. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2253. Requirements: 1 or more adjacent tiles must be activated
  2254. Sludge Bomb: Power 3
  2255. Sludge Bomb: Power โ†‘ 3
  2256. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2257.  
  2258. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2259. Requirements: 1 or more adjacent tiles must be activated
  2260. Sludge Bomb: Power 3
  2261. Sludge Bomb: Power โ†‘ 3
  2262. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2263.  
  2264. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2265. Requirements: 1 or more adjacent tiles must be activated
  2266. Requirements: Move level must be 2 or higher
  2267. Sludge Bomb: Power 3
  2268. Sludge Bomb: Power โ†‘ 3
  2269. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2270.  
  2271. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2272. Requirements: 1 or more adjacent tiles must be activated
  2273. Requirements: Move level must be 2 or higher
  2274. Sp. Atk 10
  2275. Sp. Atk 10
  2276. Color Grid: ๐ŸŸฆ Blue (Stat)
  2277.  
  2278. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2279. Requirements: 1 or more adjacent tiles must be activated
  2280. Requirements: Move level must be 2 or higher
  2281. Sludge Bomb: Confusion Synergy 5
  2282. Move: Sludge Bomb
  2283. Powers up the userโ€™s moves when the target is confused.
  2284. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2285.  
  2286. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2287. Requirements: 1 or more adjacent tiles must be activated
  2288. Requirements: Move level must be 3 or higher
  2289. Sludge Bomb: Hit: Accuracy โ†“3 9
  2290. Move: Sludge Bomb
  2291. Lowers the targetโ€™s accuracy by three stat ranks when the userโ€™s attack move against it is successful.
  2292. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2293.  
  2294. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2295. Requirements: 1 or more adjacent tiles must be activated
  2296. Requirements: Move level must be 3 or higher
  2297. Ally Hits Confused Opp: MG โ†‘ 9
  2298. Charges an allyโ€™s move gauge by one when its attack move is successful against a confused opponent.
  2299. Color Grid: ๐ŸŸจ Yellow (Passive)
  2300.  
  2301. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2302. Requirements: 1 or more adjacent tiles must be activated
  2303. Requirements: Move level must be 3 or higher
  2304. Just Between Us Poison Beam: Power 25
  2305. Just Between Us Poison Beam: Power โ†‘ 25
  2306. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2307.  
  2308. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2309. Requirements: 1 or more adjacent tiles must be activated
  2310. Requirements: Move level must be 3 or higher
  2311. Just Between Us Poison Beam: Power 25
  2312. Just Between Us Poison Beam: Power โ†‘ 25
  2313. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2314.  
  2315.  
  2316. ================================END================================
  2317. No. 232 Samson Oak & Exeggutor (Maleโ™‚๏ธ)
  2318. Form: Alola Form
  2319. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2320. HP 10
  2321. HP 10
  2322. Color Grid: ๐ŸŸฆ Blue (Stat)
  2323.  
  2324. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2325. Attack 5
  2326. Attack 5
  2327. Color Grid: ๐ŸŸฆ Blue (Stat)
  2328.  
  2329. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2330. Defense 5
  2331. Defense 5
  2332. Color Grid: ๐ŸŸฆ Blue (Stat)
  2333.  
  2334. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2335. Attack 5
  2336. Attack 5
  2337. Color Grid: ๐ŸŸฆ Blue (Stat)
  2338.  
  2339. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2340. Sp. Def 5
  2341. Sp. Def 5
  2342. Color Grid: ๐ŸŸฆ Blue (Stat)
  2343.  
  2344. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2345. Speed 5
  2346. Speed 5
  2347. Color Grid: ๐ŸŸฆ Blue (Stat)
  2348.  
  2349. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2350. Requirements: 1 or more adjacent tiles must be activated
  2351. Defense 5
  2352. Defense 5
  2353. Color Grid: ๐ŸŸฆ Blue (Stat)
  2354.  
  2355. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2356. Requirements: 1 or more adjacent tiles must be activated
  2357. Sp. Def 5
  2358. Sp. Def 5
  2359. Color Grid: ๐ŸŸฆ Blue (Stat)
  2360.  
  2361. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2362. Requirements: 1 or more adjacent tiles must be activated
  2363. HP 10
  2364. HP 10
  2365. Color Grid: ๐ŸŸฆ Blue (Stat)
  2366.  
  2367. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2368. Requirements: 1 or more adjacent tiles must be activated
  2369. Bullet Seed: Power 1
  2370. Bullet Seed: Power โ†‘ 1
  2371. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2372.  
  2373. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2374. Requirements: 1 or more adjacent tiles must be activated
  2375. Bullet Seed: Power 1
  2376. Bullet Seed: Power โ†‘ 1
  2377. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2378.  
  2379. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2380. Requirements: 1 or more adjacent tiles must be activated
  2381. Requirements: Move level must be 2 or higher
  2382. Verdant Immunity
  2383. Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain.
  2384. Color Grid: ๐ŸŸจ Yellow (Passive)
  2385.  
  2386. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2387. Requirements: 1 or more adjacent tiles must be activated
  2388. Bullet Seed: Power 1
  2389. Bullet Seed: Power โ†‘ 1
  2390. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2391.  
  2392. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2393. Requirements: 1 or more adjacent tiles must be activated
  2394. Requirements: Move level must be 2 or higher
  2395. Bullet Seed: Move Gauge Refresh 3
  2396. Move: Bullet Seed
  2397. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2398. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2399.  
  2400. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2401. Requirements: 1 or more adjacent tiles must be activated
  2402. Requirements: Move level must be 3 or higher
  2403. Bullet Seed: Flag Bearer 9
  2404. Move: Bullet Seed
  2405. Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  2406. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2407.  
  2408. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2409. Requirements: 1 or more adjacent tiles must be activated
  2410. Requirements: Move level must be 2 or higher
  2411. Max Overgrowth: Power 100
  2412. Max Overgrowth: Power โ†‘ 100
  2413. Color Grid: ๐ŸŽ€ Pink (Passive)
  2414.  
  2415. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2416. Requirements: 1 or more adjacent tiles must be activated
  2417. Requirements: Move level must be 3 or higher
  2418. Punishing Strike 2
  2419. Has a chance (30%) of lowering the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the targetโ€™s Defense by one stat rank for each hit.
  2420. Color Grid: ๐ŸŸจ Yellow (Passive)
  2421.  
  2422. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2423. Requirements: 1 or more adjacent tiles must be activated
  2424. Sp. Def 5
  2425. Sp. Def 5
  2426. Color Grid: ๐ŸŸฆ Blue (Stat)
  2427.  
  2428. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2429. Requirements: 1 or more adjacent tiles must be activated
  2430. Taaaaaall Dragon Hammer: Power 2
  2431. Taaaaaall Dragon Hammer: Power โ†‘ 2
  2432. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2433.  
  2434. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2435. Requirements: 1 or more adjacent tiles must be activated
  2436. Defense 5
  2437. Defense 5
  2438. Color Grid: ๐ŸŸฆ Blue (Stat)
  2439.  
  2440. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2441. Requirements: 1 or more adjacent tiles must be activated
  2442. Taaaaaall Dragon Hammer: Power 2
  2443. Taaaaaall Dragon Hammer: Power โ†‘ 2
  2444. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2445.  
  2446. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2447. Requirements: 1 or more adjacent tiles must be activated
  2448. Requirements: Move level must be 2 or higher
  2449. Sp. Def 10
  2450. Sp. Def 10
  2451. Color Grid: ๐ŸŸฆ Blue (Stat)
  2452.  
  2453. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2454. Requirements: 1 or more adjacent tiles must be activated
  2455. Requirements: Move level must be 2 or higher
  2456. Taaaaaall Dragon Hammer: Power 2
  2457. Taaaaaall Dragon Hammer: Power โ†‘ 2
  2458. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2459.  
  2460. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2461. Requirements: 1 or more adjacent tiles must be activated
  2462. Requirements: Move level must be 2 or higher
  2463. Sitrus Berry: Pep Rally 1
  2464. Move: Sitrus Berry
  2465. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  2466. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2467.  
  2468. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2469. Requirements: 1 or more adjacent tiles must be activated
  2470. Requirements: Move level must be 3 or higher
  2471. Solar Sync
  2472. Makes the weather sunny the first time the userโ€™s sync move is used each battle.
  2473. Color Grid: ๐ŸŸจ Yellow (Passive)
  2474.  
  2475. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2476. Requirements: 1 or more adjacent tiles must be activated
  2477. Requirements: Move level must be 3 or higher
  2478. Take Hit: Restore โ€œBerryโ€ MP 2
  2479. Has a chance (30%) of restoring one MP of the userโ€™s moves that have the Berry effect tag when it is hit by an attack move.
  2480. Color Grid: ๐ŸŸจ Yellow (Passive)
  2481.  
  2482. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2483. Requirements: 1 or more adjacent tiles must be activated
  2484. HP 10
  2485. HP 10
  2486. Color Grid: ๐ŸŸฆ Blue (Stat)
  2487.  
  2488. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2489. Requirements: 1 or more adjacent tiles must be activated
  2490. Lithe
  2491. Prevents the user from getting paralyzed.
  2492. Color Grid: ๐ŸŸจ Yellow (Passive)
  2493.  
  2494. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2495. Requirements: 1 or more adjacent tiles must be activated
  2496. Sp. Def 5
  2497. Sp. Def 5
  2498. Color Grid: ๐ŸŸฆ Blue (Stat)
  2499.  
  2500. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2501. Requirements: 1 or more adjacent tiles must be activated
  2502. Attack 5
  2503. Attack 5
  2504. Color Grid: ๐ŸŸฆ Blue (Stat)
  2505.  
  2506. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2507. Requirements: 1 or more adjacent tiles must be activated
  2508. Taaaaaall Dragon Hammer: Power 2
  2509. Taaaaaall Dragon Hammer: Power โ†‘ 2
  2510. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2511.  
  2512. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2513. Requirements: 1 or more adjacent tiles must be activated
  2514. Requirements: Move level must be 2 or higher
  2515. Draconic Acceleration 2
  2516. Quickly charges the move gauge when the zone is a Dragon Zone.
  2517. Color Grid: ๐ŸŸจ Yellow (Passive)
  2518.  
  2519. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2520. Requirements: 1 or more adjacent tiles must be activated
  2521. Taaaaaall Dragon Hammer: Power 2
  2522. Taaaaaall Dragon Hammer: Power โ†‘ 2
  2523. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2524.  
  2525. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2526. Requirements: 1 or more adjacent tiles must be activated
  2527. Requirements: Move level must be 2 or higher
  2528. Draconic Sync 5
  2529. Powers up the userโ€™s sync move when the zone is a Dragon Zone.
  2530. Color Grid: ๐ŸŸจ Yellow (Passive)
  2531.  
  2532. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2533. Requirements: 1 or more adjacent tiles must be activated
  2534. Requirements: Move level must be 3 or higher
  2535. Dragon Zone: Team Moves โ†‘ 2
  2536. Powers up the moves of all allied sync pairs when the zone is a Dragon Zone.
  2537. Color Grid: ๐ŸŸจ Yellow (Passive)
  2538.  
  2539. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2540. Requirements: 1 or more adjacent tiles must be activated
  2541. Requirements: Move level must be 2 or higher
  2542. Max Wyrmwind: Power 100
  2543. Max Wyrmwind: Power โ†‘ 100
  2544. Color Grid: ๐ŸŽ€ Pink (Passive)
  2545.  
  2546. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2547. Requirements: 1 or more adjacent tiles must be activated
  2548. Requirements: Move level must be 3 or higher
  2549. Dragon Zone Extension 3
  2550. Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.
  2551. Color Grid: ๐ŸŸจ Yellow (Passive)
  2552.  
  2553. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2554. Requirements: 1 or more adjacent tiles must be activated
  2555. HP 10
  2556. HP 10
  2557. Color Grid: ๐ŸŸฆ Blue (Stat)
  2558.  
  2559. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2560. Requirements: 1 or more adjacent tiles must be activated
  2561. Defense 5
  2562. Defense 5
  2563. Color Grid: ๐ŸŸฆ Blue (Stat)
  2564.  
  2565. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2566. Requirements: 1 or more adjacent tiles must be activated
  2567. Bullet Seed: Power 1
  2568. Bullet Seed: Power โ†‘ 1
  2569. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2570.  
  2571. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2572. Requirements: 1 or more adjacent tiles must be activated
  2573. Bullet Seed: Power 1
  2574. Bullet Seed: Power โ†‘ 1
  2575. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2576.  
  2577. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2578. Requirements: 1 or more adjacent tiles must be activated
  2579. Requirements: Move level must be 2 or higher
  2580. Quick Cure
  2581. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2582. Color Grid: ๐ŸŸจ Yellow (Passive)
  2583.  
  2584. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2585. Requirements: 1 or more adjacent tiles must be activated
  2586. Requirements: Move level must be 2 or higher
  2587. Defense 10
  2588. Defense 10
  2589. Color Grid: ๐ŸŸฆ Blue (Stat)
  2590.  
  2591. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2592. Requirements: 1 or more adjacent tiles must be activated
  2593. Requirements: Move level must be 2 or higher
  2594. How Interesting!: MP Refresh 2
  2595. Move: How Interesting!
  2596. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2597. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2598.  
  2599. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2600. Requirements: 1 or more adjacent tiles must be activated
  2601. Requirements: Move level must be 3 or higher
  2602. Max Move: Defense โ†‘ & Sp. Def โ†‘ 3
  2603. Raises the userโ€™s Defense and Sp.ย Def by three stat ranks after using its max move.
  2604. Color Grid: ๐ŸŸจ Yellow (Passive)
  2605.  
  2606. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2607. Requirements: 1 or more adjacent tiles must be activated
  2608. Requirements: Move level must be 3 or higher
  2609. MAX Damage Guard
  2610. Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
  2611. Color Grid: ๐ŸŸจ Yellow (Passive)
  2612.  
  2613. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2614. Requirements: 1 or more adjacent tiles must be activated
  2615. Requirements: Move level must be 3 or higher
  2616. Big Waveโ€“Riding Researcher Dragon Impact: Power 25
  2617. Big Waveโ€“Riding Researcher Dragon Impact: Power โ†‘ 25
  2618. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2619.  
  2620. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2621. Requirements: 1 or more adjacent tiles must be activated
  2622. Requirements: Move level must be 3 or higher
  2623. Big Waveโ€“Riding Researcher Dragon Impact: Power 25
  2624. Big Waveโ€“Riding Researcher Dragon Impact: Power โ†‘ 25
  2625. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2626.  
  2627.  
  2628. ================================END================================
  2629. No. 43 Iris & Druddigon (Femaleโ™€๏ธ)
  2630.  
  2631. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2632. HP 10
  2633. HP 10
  2634. Color Grid: ๐ŸŸฆ Blue (Stat)
  2635.  
  2636. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2637. Attack 5
  2638. Attack 5
  2639. Color Grid: ๐ŸŸฆ Blue (Stat)
  2640.  
  2641. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2642. Defense 5
  2643. Defense 5
  2644. Color Grid: ๐ŸŸฆ Blue (Stat)
  2645.  
  2646. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2647. Attack 5
  2648. Attack 5
  2649. Color Grid: ๐ŸŸฆ Blue (Stat)
  2650.  
  2651. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2652. Sp. Def 5
  2653. Sp. Def 5
  2654. Color Grid: ๐ŸŸฆ Blue (Stat)
  2655.  
  2656. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2657. Speed 5
  2658. Speed 5
  2659. Color Grid: ๐ŸŸฆ Blue (Stat)
  2660.  
  2661. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2662. Requirements: 1 or more adjacent tiles must be activated
  2663. Defense 5
  2664. Defense 5
  2665. Color Grid: ๐ŸŸฆ Blue (Stat)
  2666.  
  2667. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2668. Requirements: 1 or more adjacent tiles must be activated
  2669. Sp. Def 5
  2670. Sp. Def 5
  2671. Color Grid: ๐ŸŸฆ Blue (Stat)
  2672.  
  2673. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2674. Requirements: 1 or more adjacent tiles must be activated
  2675. HP 10
  2676. HP 10
  2677. Color Grid: ๐ŸŸฆ Blue (Stat)
  2678.  
  2679. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2680. Requirements: 1 or more adjacent tiles must be activated
  2681. Attack 5
  2682. Attack 5
  2683. Color Grid: ๐ŸŸฆ Blue (Stat)
  2684.  
  2685. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2686. Requirements: 1 or more adjacent tiles must be activated
  2687. Dragon Claw: Power 4
  2688. Dragon Claw: Power โ†‘ 4
  2689. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2690.  
  2691. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2692. Requirements: 1 or more adjacent tiles must be activated
  2693. Requirements: Move level must be 2 or higher
  2694. Dragon Claw: Power 4
  2695. Dragon Claw: Power โ†‘ 4
  2696. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2697.  
  2698. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2699. Requirements: 1 or more adjacent tiles must be activated
  2700. Dragon Claw: Power 4
  2701. Dragon Claw: Power โ†‘ 4
  2702. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2703.  
  2704. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2705. Requirements: 1 or more adjacent tiles must be activated
  2706. Requirements: Move level must be 2 or higher
  2707. Dragon Claw: Move Gauge Refresh 3
  2708. Move: Dragon Claw
  2709. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2710. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2711.  
  2712. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2713. Requirements: 1 or more adjacent tiles must be activated
  2714. Requirements: Move level must be 3 or higher
  2715. Hit Trapped Opp: Attack โ†“ 9
  2716. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move is successful against targets that are trapped.
  2717. Color Grid: ๐ŸŸจ Yellow (Passive)
  2718.  
  2719. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2720. Requirements: 1 or more adjacent tiles must be activated
  2721. Requirements: Move level must be 2 or higher
  2722. HP 20
  2723. HP 20
  2724. Color Grid: ๐ŸŸฆ Blue (Stat)
  2725.  
  2726. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2727. Requirements: 1 or more adjacent tiles must be activated
  2728. Requirements: Move level must be 3 or higher
  2729. Hit Inter Opp: HP Recovery 9
  2730. Restores the userโ€™s HP when its attack move is successful against a flinching, confused, or trapped opponent.
  2731. Color Grid: ๐ŸŸจ Yellow (Passive)
  2732.  
  2733. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2734. Requirements: 1 or more adjacent tiles must be activated
  2735. Defense 5
  2736. Defense 5
  2737. Color Grid: ๐ŸŸฆ Blue (Stat)
  2738.  
  2739. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2740. Requirements: 1 or more adjacent tiles must be activated
  2741. Bite: Power 4
  2742. Bite: Power โ†‘ 4
  2743. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2744.  
  2745. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2746. Requirements: 1 or more adjacent tiles must be activated
  2747. Sp. Def 5
  2748. Sp. Def 5
  2749. Color Grid: ๐ŸŸฆ Blue (Stat)
  2750.  
  2751. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2752. Requirements: 1 or more adjacent tiles must be activated
  2753. Bite: Power 4
  2754. Bite: Power โ†‘ 4
  2755. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2756.  
  2757. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2758. Requirements: 1 or more adjacent tiles must be activated
  2759. Requirements: Move level must be 2 or higher
  2760. On the Ropes 3
  2761. Reduces damage when the user is hit by a physical attack move while it is in a pinch.
  2762. Color Grid: ๐ŸŸจ Yellow (Passive)
  2763.  
  2764. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2765. Requirements: 1 or more adjacent tiles must be activated
  2766. Requirements: Move level must be 2 or higher
  2767. Natural Remedy
  2768. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2769. Color Grid: ๐ŸŸจ Yellow (Passive)
  2770.  
  2771. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2772. Requirements: 1 or more adjacent tiles must be activated
  2773. Requirements: Move level must be 2 or higher
  2774. Super Curious!: MP Refresh 2
  2775. Move: Super Curious!
  2776. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2777. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2778.  
  2779. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2780. Requirements: 1 or more adjacent tiles must be activated
  2781. Requirements: Move level must be 3 or higher
  2782. Super Curious!: Barricade Buddies 2
  2783. Move: Super Curious!
  2784. Raises the Sp. Def of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  2785. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2786.  
  2787. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2788. Requirements: 1 or more adjacent tiles must be activated
  2789. Requirements: Move level must be 3 or higher
  2790. Super Curious!: Hit and Heal 9
  2791. Move: Super Curious!
  2792. Applies the Gradual Healing effect to the user when its move is successful.
  2793. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2794.  
  2795. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2796. Requirements: 1 or more adjacent tiles must be activated
  2797. Sp. Def 5
  2798. Sp. Def 5
  2799. Color Grid: ๐ŸŸฆ Blue (Stat)
  2800.  
  2801. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2802. Requirements: 1 or more adjacent tiles must be activated
  2803. Defense 5
  2804. Defense 5
  2805. Color Grid: ๐ŸŸฆ Blue (Stat)
  2806.  
  2807. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2808. Requirements: 1 or more adjacent tiles must be activated
  2809. Speed 5
  2810. Speed 5
  2811. Color Grid: ๐ŸŸฆ Blue (Stat)
  2812.  
  2813. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2814. Requirements: 1 or more adjacent tiles must be activated
  2815. HP 10
  2816. HP 10
  2817. Color Grid: ๐ŸŸฆ Blue (Stat)
  2818.  
  2819. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2820. Requirements: 1 or more adjacent tiles must be activated
  2821. Bite: Power 4
  2822. Bite: Power โ†‘ 4
  2823. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2824.  
  2825. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2826. Requirements: 1 or more adjacent tiles must be activated
  2827. Requirements: Move level must be 2 or higher
  2828. Bite: Power 4
  2829. Bite: Power โ†‘ 4
  2830. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2831.  
  2832. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2833. Requirements: 1 or more adjacent tiles must be activated
  2834. Bite: Power 4
  2835. Bite: Power โ†‘ 4
  2836. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2837.  
  2838. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2839. Requirements: 1 or more adjacent tiles must be activated
  2840. Requirements: Move level must be 2 or higher
  2841. Bite: Move Gauge Refresh 3
  2842. Move: Bite
  2843. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2844. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2845.  
  2846. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2847. Requirements: 1 or more adjacent tiles must be activated
  2848. Requirements: Move level must be 3 or higher
  2849. Catalyst
  2850. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2851. Color Grid: ๐ŸŸจ Yellow (Passive)
  2852.  
  2853. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2854. Requirements: 1 or more adjacent tiles must be activated
  2855. Requirements: Move level must be 2 or higher
  2856. Revenge Boost 4
  2857. Has a chance (50%) of charging the userโ€™s move gauge by one when the user is hit by an attack move.
  2858. Color Grid: ๐ŸŸจ Yellow (Passive)
  2859.  
  2860. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2861. Requirements: 1 or more adjacent tiles must be activated
  2862. Requirements: Move level must be 3 or higher
  2863. Bite: Aggravation 1
  2864. Move: Bite
  2865. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  2866. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2867.  
  2868. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2869. Requirements: 1 or more adjacent tiles must be activated
  2870. Attack 5
  2871. Attack 5
  2872. Color Grid: ๐ŸŸฆ Blue (Stat)
  2873.  
  2874. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2875. Requirements: 1 or more adjacent tiles must be activated
  2876. HP 10
  2877. HP 10
  2878. Color Grid: ๐ŸŸฆ Blue (Stat)
  2879.  
  2880. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2881. Requirements: 1 or more adjacent tiles must be activated
  2882. Dragon Claw: Power 4
  2883. Dragon Claw: Power โ†‘ 4
  2884. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2885.  
  2886. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2887. Requirements: 1 or more adjacent tiles must be activated
  2888. Dragon Claw: Power 4
  2889. Dragon Claw: Power โ†‘ 4
  2890. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2891.  
  2892. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2893. Requirements: 1 or more adjacent tiles must be activated
  2894. Requirements: Move level must be 2 or higher
  2895. Quick Cure
  2896. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2897. Color Grid: ๐ŸŸจ Yellow (Passive)
  2898.  
  2899. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2900. Requirements: 1 or more adjacent tiles must be activated
  2901. Requirements: Move level must be 2 or higher
  2902. Dire Hit All +: MP Refresh 2
  2903. Move: Dire Hit All +
  2904. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2905. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2906.  
  2907. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2908. Requirements: 1 or more adjacent tiles must be activated
  2909. Requirements: Move level must be 2 or higher
  2910. Super Curious!: Pep Rally 1
  2911. Move: Super Curious!
  2912. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  2913. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2914.  
  2915. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2916. Requirements: 1 or more adjacent tiles must be activated
  2917. Requirements: Move level must be 3 or higher
  2918. S-Move: Team HP Recovery (M) 1
  2919. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  2920. Color Grid: ๐ŸŸจ Yellow (Passive)
  2921.  
  2922. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2923. Requirements: 1 or more adjacent tiles must be activated
  2924. Requirements: Move level must be 3 or higher
  2925. Super Curious!: Shielded 2
  2926. Move: Super Curious!
  2927. Raises the Defense of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  2928. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2929.  
  2930. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2931. Requirements: 1 or more adjacent tiles must be activated
  2932. Requirements: Move level must be 3 or higher
  2933. Get Closer to Pokรฉmon Dragon Impact: Power 25
  2934. Get Closer to Pokรฉmon Dragon Impact: Power โ†‘ 25
  2935. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2936.  
  2937. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2938. Requirements: 1 or more adjacent tiles must be activated
  2939. Requirements: Move level must be 3 or higher
  2940. Get Closer to Pokรฉmon Dragon Impact: Power 25
  2941. Get Closer to Pokรฉmon Dragon Impact: Power โ†‘ 25
  2942. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2943.  
  2944.  
  2945. ================================END================================
  2946.  
  2947.  
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