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Lirbo

Rift of Chaos (Path of Gehenna •••••)

Oct 9th, 2021 (edited)
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  1. Rift of Chaos (Path of Gehenna •••••):
  2. As the arch-infernalist reaches such a horrifying degree of control over the darkness, they may completely shatter the gates that separate reality from the Outer Dark and pull Gifts and Curses directly from their demonic masters. Allowing them to levy those bestowments over people or objects (that will empower their bearers) in their line of sight.
  3.  
  4. Mechanics:
  5. The infernalist spends a blood point and rolls their Willpower against difficulty 8. The number of successes has to be split between Effects and Duration. For every success beyond the first one infused into Effects, the infernalist must spend an additional blood point as a sacrifice, which might make the process take multiple turns (depending on the infernalist's generation). Botching this roll will cause the rift to swallow the body of the infernalist into the Outer Dark, where there is usually no return (check Torment 10 below).
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  8. * Gifts (rather than Curses) may be turned on and off instinctively, though they won't work on those who do not welcome them to taint and haunt them. Additionally, Gifts CANNOT stack from multiple sources (e.g two rings with the same power, though they may stack if the same Gift was purchased multiple times on a single ring (details below)). Lastly, attempts to levy Gifts or Curses on an already-enchanted object/person will simply overwrite the old effects.
  9.  
  10. ===================== [Systems to prevent going overboard] =======================
  11. * When a Gift is activated, the bearer gains the Torment trait (dots equal to the number of successes the Gift cost) as the visions of Gehenna will start haunting, tainting, and aggravating them. Those who go overboard will often find themselves devoured by the darkness, check Torment mechanics below.
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  13. * Torment side-effects from all levels stack on top of each other.
  14.  
  15. Torment •: The bearer begins hearing blasphemous whispers.
  16. Torment ••: The bearer begins occasionally to see and hear shards of Gehenna; +1 difficulty to resist Frenzy.
  17. Torment •••: The bearer exudes entropic resonance, plants die upon touch, milk sours in their proximity, etc...
  18. Torment ••••: The bearer begins to slowly disconnect from their humanity; -2 Humanity while activated.
  19. Torment •••••: The bearer gains the Beacon of Unholy flaw (VTM page 494).
  20. Torment ••••• •: The bearer's visions of Gehenna intensifies; +1 additional difficulty to resist Frenzy.
  21. Torment ••••• ••: The bearer's aura manifests black veins in it (akin to a Diablerist's), even if they were a mortal.
  22. Torment ••••• •••: The bearer exudes slight ripples in the air as the void starts devouring reality around them (detectable by Auspex users).
  23. Torment ••••• ••••: The bearer gains the weakness of clan Baali if they weren't one.
  24. Torment ••••• •••••: The Outer Dark begins pulling the body of the bearer away from this world, swallowing them into the darkness. For every turn spent with Torment higher than 10, the bearer must roll their Willpower against difficulty 8 in order to not be devoured by the darkness. Once the bearer is being pulled into the Outer Dark there is usually no escape for most people. Additionally, aside from the lurking horrors in that realm, 3 dices of Aggravated damage have to be rolled for each turn spent in there as physics does not apply in such a place.
  25. ===========================================================================================
  26.  
  27. Effects:
  28. 1 Success: +1 or -1 dot to an Attribute/Ability.
  29. 2 Successes: +1 or -1 difficulty for a specific task or Ability.
  30. 3 Successes: +1 or -1 Health Level / +1 or -1 Physical Discipline dot
  31. 4 Successes: Visage/Investment
  32.  
  33. Duration:
  34. 0 Successes: Scene
  35. 1 Success: 1 Night
  36. 2 Successes: 3 Nights
  37. 3 Successes: 1 Week
  38. 4 Successes: 1 Month
  39. 5 Successes: 3 Months
  40. 6 Successes: 6 Months
  41. 7 Successes: Permanent
  42.  
  43. Example 1:
  44. Camila would like to bestow a gift onto a necklace and make it empower its bearer with physical boosts. Camila begins mumbling her blasphemous prayers and rolls her Willpower against difficulty 8. Camila has scored 5 successes on that roll and splits 3 successes into Effect by sacrificing 2 additional blood points, using it to boost Attributes (+1 Dexterity and +2 Stamina) while the other 2 successes go into Duration, making the necklace haunt, taint, and empower its bearer with +3 Torment, +1 Dexterity and +2 Stamina for the next 3 nights.
  45.  
  46. Example 2:
  47. Camila would like to bestow a gift onto a painting brush turn its bearer into the greatest artist alive. Camila begins mumbling her blasphemous prayers and rolls her Willpower against difficulty 8. Camila has scored 6 successes on that roll and splits 4 successes into Effect by sacrificing additional 3 blood points, using it to increase its bearer's Art trait by +1 and decrease the difficulty of the Art trait by -1. The other 2 successes go into Duration, making the painting brush take effect for the next 3 nights (+4 Torment to the bearer).
  48.  
  49. Example 3:
  50. Camila would like to empower herself, she begins mumbling her blasphemous prayers and rolls her Willpower against difficulty 8. Camila got lucky and scored 6 successes. She decides to temporarily grant herself Fire Immunity visage (similar to the classic Concordance effect) by sacrificing 3 additional blood points in order to pick that 4 successes effect and splits the left 2 successes into Duration, making the Gift last for the next 3 nights while she gains +4 Torment.
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