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- So basically the gauge is going from 0 to 10000
- and enemies, once we make the new "EnemyBonus" we want, will give factors of 100
- And rings will give 100 too
- So basically, at 0 the gauge is empty
- from 1 to 99 it will load a certain texture (energy_1)
- 1 to 100**
- from 101 to 200 it will load energy_2 (and remove energy_1)
- from 201 to 300 it will load energy_3 and remove energy_2
- and from 301 to 9999 it will load "left closure" which position will not change; "middle" which should just stretch to the right, and the "right closure", that shall move along the "middle" so that it looks nice
- And when reaching 10000 it shall load the "full" texture and remove the other ones
- That should do it nicely
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