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- public StatusShow(id)
- {
- new pid = read_data(2), team = gTeam[pid];
- new nazwa_gangu[64];
- gang_nazwa(pid, nazwa_gangu, charsmax(nazwa_gangu));
- new cel_misji[256];
- get_objectiveMission(pid, cel_misji, charsmax(cel_misji));
- set_hudmessage(team == 1? 255: 0, 50, team == 1? 0: 255, -1.0, -1.0, 0, 0.01, 6.0);
- ShowSyncHudMsg(id, SyncHudObj1, "%s: %s^nGang: [%s] | Respekt: [%i]^nCel misji: %s | Postep: %i/%i",
- team == 1? "Wiezien": "Straznik", nazwa_gracza[pid], nazwa_gangu, get_respekt(pid),
- cel_misji, get_progressPlayerMission(pid), get_countMissions(pid));
- }
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