r16

Untitled

r16
Feb 27th, 2019
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  1. --this is Ruin III--
  2. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  3. maincolor = BrickColor.new("Really red")
  4. secondcolor = "Really black"
  5. wait(0.016666666666666666)
  6. Effects = {}
  7. local Player = game.Players.localPlayer
  8. local Character = Player.Character
  9. local Humanoid = Character.Humanoid
  10. local mouse = Player:GetMouse()
  11. local LeftArm = Character["Left Arm"]
  12. local RightArm = Character["Right Arm"]
  13. local LeftLeg = Character["Left Leg"]
  14. local RightLeg = Character["Right Leg"]
  15. local Head = Character.Head
  16. local Torso = Character.Torso
  17. local cam = game.Workspace.CurrentCamera
  18. local RootPart = Character.HumanoidRootPart
  19. local RootJoint = RootPart.RootJoint
  20. local equipped = true
  21. local attack = false
  22. local Anim = "Idle"
  23. local idle = 0
  24. local attacktype = 1
  25. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  26. local velocity = RootPart.Velocity.y
  27. local sine = 0
  28. local change = 1
  29. local grabbed = false
  30. local cn = CFrame.new
  31. local mr = math.rad
  32. local angles = CFrame.Angles
  33. local ud = UDim2.new
  34. local c3 = Color3.new
  35. local dir = {
  36. w = 0,
  37. s = 0,
  38. a = 0,
  39. d = 0
  40. }
  41. Climbanim = false
  42. Runkey = false
  43. firemode = false
  44. inair = false
  45. blocking = false
  46. humHsave = 0
  47. humDsave = 0
  48. extralock = true
  49. lasthit = nil
  50. elementmode = "Mode 1"
  51. local BCsave = Character["Body Colors"]:Clone()
  52. local BC = Character["Body Colors"]
  53. function New(Object, Parent, Name, Data)
  54. local Object = Instance.new(Object)
  55. for Index, Value in pairs(Data or {}) do
  56. Object[Index] = Value
  57. end
  58. Object.Parent = Parent
  59. Object.Name = Name
  60. return Object
  61. end
  62. Model = New("Model", Workspace, "PowerGlow", {})
  63. Part = New("Part", Model, "Part", {
  64. BrickColor = maincolor,
  65. Material = Enum.Material.Neon,
  66. FormFactor = Enum.FormFactor.Custom,
  67. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  68. CFrame = CFrame.new(-15.4243536, 2.56596589, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  69. Anchored = true,
  70. CanCollide = false,
  71. BottomSurface = Enum.SurfaceType.Smooth,
  72. TopSurface = Enum.SurfaceType.Smooth,
  73. Color = Color3.new(1, 0, 0)
  74. })
  75. Mesh = New("BlockMesh", Part, "Mesh", {
  76. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  77. })
  78. Part = New("Part", Model, "Part", {
  79. BrickColor = maincolor,
  80. Material = Enum.Material.Neon,
  81. FormFactor = Enum.FormFactor.Custom,
  82. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  83. CFrame = CFrame.new(-15.4243536, 2.56596589, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  84. Anchored = true,
  85. CanCollide = false,
  86. BottomSurface = Enum.SurfaceType.Smooth,
  87. TopSurface = Enum.SurfaceType.Smooth,
  88. Color = Color3.new(1, 0, 0)
  89. })
  90. Mesh = New("BlockMesh", Part, "Mesh", {
  91. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  92. })
  93. Part = New("Part", Model, "Part", {
  94. BrickColor = BrickColor.new("Dark stone grey"),
  95. Material = Enum.Material.SmoothPlastic,
  96. FormFactor = Enum.FormFactor.Custom,
  97. Size = Vector3.new(1.08000004, 0.950000048, 0.200000033),
  98. CFrame = CFrame.new(-14.7160664, 3.91589618, -77.7635422, -1.13133467E-8, -0.258819193, 0.965925574, -4.22219522E-8, -0.965925694, -0.258819163, 0.99999994, -4.37113847E-8, 0),
  99. Anchored = true,
  100. CanCollide = false,
  101. BottomSurface = Enum.SurfaceType.Smooth,
  102. TopSurface = Enum.SurfaceType.Smooth,
  103. Color = Color3.new(0.388235, 0.372549, 0.384314)
  104. })
  105. Part = New("Part", Model, "Part", {
  106. BrickColor = maincolor,
  107. Material = Enum.Material.Neon,
  108. FormFactor = Enum.FormFactor.Custom,
  109. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  110. CFrame = CFrame.new(-15.3176498, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  111. Anchored = true,
  112. CanCollide = false,
  113. BottomSurface = Enum.SurfaceType.Smooth,
  114. TopSurface = Enum.SurfaceType.Smooth,
  115. Color = Color3.new(1, 0, 0)
  116. })
  117. Mesh = New("BlockMesh", Part, "Mesh", {
  118. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  119. })
  120. Part = New("Part", Model, "Part", {
  121. Material = Enum.Material.SmoothPlastic,
  122. FormFactor = Enum.FormFactor.Custom,
  123. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  124. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  125. Anchored = true,
  126. CanCollide = false,
  127. BottomSurface = Enum.SurfaceType.Smooth,
  128. TopSurface = Enum.SurfaceType.Smooth
  129. })
  130. Mesh = New("CylinderMesh", Part, "Mesh", {
  131. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  132. })
  133. Part = New("Part", Model, "Part", {
  134. BrickColor = BrickColor.new("Lily white"),
  135. Material = Enum.Material.SmoothPlastic,
  136. FormFactor = Enum.FormFactor.Custom,
  137. Size = Vector3.new(1.10000002, 0.73999995, 0.220000014),
  138. CFrame = CFrame.new(-15.1012945, 3.79362583, -77.7635422, 3.78551768E-8, 0.866025448, 0.499999523, -2.18556764E-8, -0.499999583, 0.866025388, 0.99999994, -4.37113847E-8, 0),
  139. Anchored = true,
  140. CanCollide = false,
  141. BottomSurface = Enum.SurfaceType.Smooth,
  142. TopSurface = Enum.SurfaceType.Smooth,
  143. Color = Color3.new(0.929412, 0.917647, 0.917647)
  144. })
  145. Part = New("Part", Model, "Part", {
  146. Material = Enum.Material.SmoothPlastic,
  147. FormFactor = Enum.FormFactor.Custom,
  148. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  149. CFrame = CFrame.new(-15.4412384, 2.74341011, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  150. Anchored = true,
  151. CanCollide = false,
  152. BottomSurface = Enum.SurfaceType.Smooth,
  153. TopSurface = Enum.SurfaceType.Smooth
  154. })
  155. Mesh = New("CylinderMesh", Part, "Mesh", {
  156. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  157. })
  158. Part = New("Part", Model, "Part", {
  159. Material = Enum.Material.SmoothPlastic,
  160. FormFactor = Enum.FormFactor.Custom,
  161. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  162. CFrame = CFrame.new(-14.4219961, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  163. Anchored = true,
  164. CanCollide = false,
  165. BottomSurface = Enum.SurfaceType.Smooth,
  166. TopSurface = Enum.SurfaceType.Smooth
  167. })
  168. Mesh = New("BlockMesh", Part, "Mesh", {
  169. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  170. })
  171. Part = New("Part", Model, "Part", {
  172. BrickColor = BrickColor.new("Dark stone grey"),
  173. Material = Enum.Material.SmoothPlastic,
  174. FormFactor = Enum.FormFactor.Custom,
  175. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  176. CFrame = CFrame.new(-15.171958, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  177. Anchored = true,
  178. CanCollide = false,
  179. BottomSurface = Enum.SurfaceType.Smooth,
  180. TopSurface = Enum.SurfaceType.Smooth,
  181. Color = Color3.new(0.388235, 0.372549, 0.384314)
  182. })
  183. Mesh = New("CylinderMesh", Part, "Mesh", {
  184. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  185. })
  186. Part = New("Part", Model, "Part", {
  187. BrickColor = maincolor,
  188. Material = Enum.Material.Neon,
  189. FormFactor = Enum.FormFactor.Custom,
  190. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  191. CFrame = CFrame.new(-15.3223877, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  192. Anchored = true,
  193. CanCollide = false,
  194. BottomSurface = Enum.SurfaceType.Smooth,
  195. TopSurface = Enum.SurfaceType.Smooth,
  196. Color = Color3.new(1, 0, 0)
  197. })
  198. Mesh = New("BlockMesh", Part, "Mesh", {
  199. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  200. })
  201. Part = New("Part", Model, "Part", {
  202. Material = Enum.Material.SmoothPlastic,
  203. FormFactor = Enum.FormFactor.Custom,
  204. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  205. CFrame = CFrame.new(-14.8567038, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  206. Anchored = true,
  207. CanCollide = false,
  208. BottomSurface = Enum.SurfaceType.Smooth,
  209. TopSurface = Enum.SurfaceType.Smooth
  210. })
  211. Mesh = New("CylinderMesh", Part, "Mesh", {
  212. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  213. })
  214. Part = New("Part", Model, "Part", {
  215. Material = Enum.Material.SmoothPlastic,
  216. FormFactor = Enum.FormFactor.Custom,
  217. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  218. CFrame = CFrame.new(-14.5614405, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  219. Anchored = true,
  220. CanCollide = false,
  221. BottomSurface = Enum.SurfaceType.Smooth,
  222. TopSurface = Enum.SurfaceType.Smooth
  223. })
  224. Mesh = New("CylinderMesh", Part, "Mesh", {
  225. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  226. })
  227. Part = New("Part", Model, "Part", {
  228. BrickColor = maincolor,
  229. Material = Enum.Material.Neon,
  230. FormFactor = Enum.FormFactor.Custom,
  231. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  232. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  233. Anchored = true,
  234. CanCollide = false,
  235. BottomSurface = Enum.SurfaceType.Smooth,
  236. TopSurface = Enum.SurfaceType.Smooth,
  237. Color = Color3.new(1, 0, 0)
  238. })
  239. Mesh = New("BlockMesh", Part, "Mesh", {
  240. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  241. })
  242. Part = New("Part", Model, "Part", {
  243. Material = Enum.Material.SmoothPlastic,
  244. FormFactor = Enum.FormFactor.Custom,
  245. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  246. CFrame = CFrame.new(-15.171958, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  247. Anchored = true,
  248. CanCollide = false,
  249. BottomSurface = Enum.SurfaceType.Smooth,
  250. TopSurface = Enum.SurfaceType.Smooth
  251. })
  252. Mesh = New("CylinderMesh", Part, "Mesh", {
  253. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  254. })
  255. Part = New("Part", Model, "Part", {
  256. BrickColor = BrickColor.new("Dark stone grey"),
  257. Material = Enum.Material.SmoothPlastic,
  258. FormFactor = Enum.FormFactor.Custom,
  259. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  260. CFrame = CFrame.new(-14.5614405, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  261. Anchored = true,
  262. CanCollide = false,
  263. BottomSurface = Enum.SurfaceType.Smooth,
  264. TopSurface = Enum.SurfaceType.Smooth,
  265. Color = Color3.new(0.388235, 0.372549, 0.384314)
  266. })
  267. Mesh = New("CylinderMesh", Part, "Mesh", {
  268. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  269. })
  270. Part = New("Part", Model, "Part", {
  271. Material = Enum.Material.SmoothPlastic,
  272. FormFactor = Enum.FormFactor.Custom,
  273. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  274. CFrame = CFrame.new(-15.171958, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  275. Anchored = true,
  276. CanCollide = false,
  277. BottomSurface = Enum.SurfaceType.Smooth,
  278. TopSurface = Enum.SurfaceType.Smooth
  279. })
  280. Mesh = New("CylinderMesh", Part, "Mesh", {
  281. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  282. })
  283. Part = New("Part", Model, "Part", {
  284. BrickColor = BrickColor.new("Really black"),
  285. Material = Enum.Material.SmoothPlastic,
  286. FormFactor = Enum.FormFactor.Custom,
  287. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  288. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  289. Anchored = true,
  290. CanCollide = false,
  291. BottomSurface = Enum.SurfaceType.Smooth,
  292. TopSurface = Enum.SurfaceType.Smooth,
  293. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  294. })
  295. Mesh = New("BlockMesh", Part, "Mesh", {
  296. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  297. })
  298. Part = New("Part", Model, "Part", {
  299. BrickColor = BrickColor.new("Dark stone grey"),
  300. Material = Enum.Material.SmoothPlastic,
  301. FormFactor = Enum.FormFactor.Custom,
  302. Size = Vector3.new(1.08000004, 0.0500000007, 0.200000033),
  303. CFrame = CFrame.new(-15.026329, 2.95079517, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  304. Anchored = true,
  305. CanCollide = false,
  306. BottomSurface = Enum.SurfaceType.Smooth,
  307. TopSurface = Enum.SurfaceType.Smooth,
  308. Color = Color3.new(0.388235, 0.372549, 0.384314)
  309. })
  310. Part = New("Part", Model, "Part", {
  311. BrickColor = BrickColor.new("Dark stone grey"),
  312. Material = Enum.Material.SmoothPlastic,
  313. FormFactor = Enum.FormFactor.Custom,
  314. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  315. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  316. Anchored = true,
  317. CanCollide = false,
  318. BottomSurface = Enum.SurfaceType.Smooth,
  319. TopSurface = Enum.SurfaceType.Smooth,
  320. Color = Color3.new(0.388235, 0.372549, 0.384314)
  321. })
  322. Mesh = New("CylinderMesh", Part, "Mesh", {
  323. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  324. })
  325. Part = New("Part", Model, "Part", {
  326. BrickColor = BrickColor.new("Really black"),
  327. Material = Enum.Material.SmoothPlastic,
  328. FormFactor = Enum.FormFactor.Custom,
  329. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  330. CFrame = CFrame.new(-15.3137436, 2.54138398, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  331. Anchored = true,
  332. CanCollide = false,
  333. BottomSurface = Enum.SurfaceType.Smooth,
  334. TopSurface = Enum.SurfaceType.Smooth,
  335. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  336. })
  337. Mesh = New("BlockMesh", Part, "Mesh", {
  338. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  339. })
  340. Part = New("Part", Model, "Part", {
  341. BrickColor = maincolor,
  342. Material = Enum.Material.Neon,
  343. FormFactor = Enum.FormFactor.Custom,
  344. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  345. CFrame = CFrame.new(-15.0171576, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  346. Anchored = true,
  347. CanCollide = false,
  348. BottomSurface = Enum.SurfaceType.Smooth,
  349. TopSurface = Enum.SurfaceType.Smooth,
  350. Color = Color3.new(1, 0, 0)
  351. })
  352. Mesh = New("BlockMesh", Part, "Mesh", {
  353. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  354. })
  355. Part = New("Part", Model, "Part", {
  356. BrickColor = BrickColor.new("Dark stone grey"),
  357. Material = Enum.Material.SmoothPlastic,
  358. FormFactor = Enum.FormFactor.Custom,
  359. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  360. CFrame = CFrame.new(-15.1691818, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  361. Anchored = true,
  362. CanCollide = false,
  363. BottomSurface = Enum.SurfaceType.Smooth,
  364. TopSurface = Enum.SurfaceType.Smooth,
  365. Color = Color3.new(0.388235, 0.372549, 0.384314)
  366. })
  367. Mesh = New("CylinderMesh", Part, "Mesh", {
  368. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  369. })
  370. Part = New("Part", Model, "Part", {
  371. BrickColor = maincolor,
  372. Material = Enum.Material.Neon,
  373. FormFactor = Enum.FormFactor.Custom,
  374. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  375. CFrame = CFrame.new(-14.4300385, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  376. Anchored = true,
  377. CanCollide = false,
  378. BottomSurface = Enum.SurfaceType.Smooth,
  379. TopSurface = Enum.SurfaceType.Smooth,
  380. Color = Color3.new(1, 0, 0)
  381. })
  382. Mesh = New("BlockMesh", Part, "Mesh", {
  383. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  384. })
  385. Part = New("Part", Model, "Part", {
  386. Material = Enum.Material.SmoothPlastic,
  387. FormFactor = Enum.FormFactor.Custom,
  388. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  389. CFrame = CFrame.new(-14.8567038, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  390. Anchored = true,
  391. CanCollide = false,
  392. BottomSurface = Enum.SurfaceType.Smooth,
  393. TopSurface = Enum.SurfaceType.Smooth
  394. })
  395. Mesh = New("CylinderMesh", Part, "Mesh", {
  396. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  397. })
  398. Part = New("Part", Model, "Part", {
  399. Material = Enum.Material.SmoothPlastic,
  400. FormFactor = Enum.FormFactor.Custom,
  401. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  402. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  403. Anchored = true,
  404. CanCollide = false,
  405. BottomSurface = Enum.SurfaceType.Smooth,
  406. TopSurface = Enum.SurfaceType.Smooth
  407. })
  408. Mesh = New("CylinderMesh", Part, "Mesh", {
  409. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  410. })
  411. Part = New("Part", Model, "Part", {
  412. BrickColor = BrickColor.new("Really black"),
  413. Material = Enum.Material.SmoothPlastic,
  414. FormFactor = Enum.FormFactor.Custom,
  415. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  416. CFrame = CFrame.new(-14.7080917, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  417. Anchored = true,
  418. CanCollide = false,
  419. BottomSurface = Enum.SurfaceType.Smooth,
  420. TopSurface = Enum.SurfaceType.Smooth,
  421. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  422. })
  423. Mesh = New("BlockMesh", Part, "Mesh", {
  424. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  425. })
  426. Part = New("Part", Model, "Part", {
  427. Material = Enum.Material.SmoothPlastic,
  428. FormFactor = Enum.FormFactor.Custom,
  429. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  430. CFrame = CFrame.new(-15.3188915, 2.42498994, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  431. Anchored = true,
  432. CanCollide = false,
  433. BottomSurface = Enum.SurfaceType.Smooth,
  434. TopSurface = Enum.SurfaceType.Smooth
  435. })
  436. Mesh = New("BlockMesh", Part, "Mesh", {
  437. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  438. })
  439. Part = New("Part", Model, "Part", {
  440. BrickColor = BrickColor.new("Dark stone grey"),
  441. Material = Enum.Material.SmoothPlastic,
  442. FormFactor = Enum.FormFactor.Custom,
  443. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  444. CFrame = CFrame.new(-14.5560598, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  445. Anchored = true,
  446. CanCollide = false,
  447. BottomSurface = Enum.SurfaceType.Smooth,
  448. TopSurface = Enum.SurfaceType.Smooth,
  449. Color = Color3.new(0.388235, 0.372549, 0.384314)
  450. })
  451. Mesh = New("CylinderMesh", Part, "Mesh", {
  452. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  453. })
  454. Part = New("Part", Model, "Part", {
  455. BrickColor = maincolor,
  456. Material = Enum.Material.Neon,
  457. FormFactor = Enum.FormFactor.Custom,
  458. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  459. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  460. Anchored = true,
  461. CanCollide = false,
  462. BottomSurface = Enum.SurfaceType.Smooth,
  463. TopSurface = Enum.SurfaceType.Smooth,
  464. Color = Color3.new(1, 0, 0)
  465. })
  466. Mesh = New("BlockMesh", Part, "Mesh", {
  467. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  468. })
  469. Part = New("Part", Model, "Part", {
  470. Material = Enum.Material.SmoothPlastic,
  471. FormFactor = Enum.FormFactor.Custom,
  472. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  473. CFrame = CFrame.new(-15.318634, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  474. Anchored = true,
  475. CanCollide = false,
  476. BottomSurface = Enum.SurfaceType.Smooth,
  477. TopSurface = Enum.SurfaceType.Smooth
  478. })
  479. Mesh = New("BlockMesh", Part, "Mesh", {
  480. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  481. })
  482. Part = New("Part", Model, "Part", {
  483. Material = Enum.Material.SmoothPlastic,
  484. FormFactor = Enum.FormFactor.Custom,
  485. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  486. CFrame = CFrame.new(-15.3213959, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  487. Anchored = true,
  488. CanCollide = false,
  489. BottomSurface = Enum.SurfaceType.Smooth,
  490. TopSurface = Enum.SurfaceType.Smooth
  491. })
  492. Mesh = New("BlockMesh", Part, "Mesh", {
  493. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  494. })
  495. Part = New("Part", Model, "Part", {
  496. Material = Enum.Material.SmoothPlastic,
  497. FormFactor = Enum.FormFactor.Custom,
  498. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  499. CFrame = CFrame.new(-14.3547363, 2.41636896, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  500. Anchored = true,
  501. CanCollide = false,
  502. BottomSurface = Enum.SurfaceType.Smooth,
  503. TopSurface = Enum.SurfaceType.Smooth
  504. })
  505. Mesh = New("CylinderMesh", Part, "Mesh", {
  506. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  507. })
  508. Part = New("Part", Model, "Part", {
  509. BrickColor = BrickColor.new("Really black"),
  510. Material = Enum.Material.SmoothPlastic,
  511. FormFactor = Enum.FormFactor.Custom,
  512. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  513. CFrame = CFrame.new(-14.4300385, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  514. Anchored = true,
  515. CanCollide = false,
  516. BottomSurface = Enum.SurfaceType.Smooth,
  517. TopSurface = Enum.SurfaceType.Smooth,
  518. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  519. })
  520. Mesh = New("BlockMesh", Part, "Mesh", {
  521. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  522. })
  523. Part = New("Part", Model, "Part", {
  524. Material = Enum.Material.SmoothPlastic,
  525. FormFactor = Enum.FormFactor.Custom,
  526. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  527. CFrame = CFrame.new(-15.0161581, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  528. Anchored = true,
  529. CanCollide = false,
  530. BottomSurface = Enum.SurfaceType.Smooth,
  531. TopSurface = Enum.SurfaceType.Smooth
  532. })
  533. Mesh = New("BlockMesh", Part, "Mesh", {
  534. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  535. })
  536. Part = New("Part", Model, "Part", {
  537. BrickColor = BrickColor.new("Lily white"),
  538. Material = Enum.Material.SmoothPlastic,
  539. FormFactor = Enum.FormFactor.Custom,
  540. Size = Vector3.new(1.10000002, 0.159999892, 0.99999994),
  541. CFrame = CFrame.new(-15.0029793, 4.39438772, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  542. Anchored = true,
  543. CanCollide = false,
  544. BottomSurface = Enum.SurfaceType.Smooth,
  545. TopSurface = Enum.SurfaceType.Smooth,
  546. Color = Color3.new(0.929412, 0.917647, 0.917647)
  547. })
  548. Part = New("Part", Model, "Part", {
  549. Material = Enum.Material.SmoothPlastic,
  550. FormFactor = Enum.FormFactor.Custom,
  551. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  552. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  553. Anchored = true,
  554. CanCollide = false,
  555. BottomSurface = Enum.SurfaceType.Smooth,
  556. TopSurface = Enum.SurfaceType.Smooth
  557. })
  558. Mesh = New("CylinderMesh", Part, "Mesh", {
  559. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  560. })
  561. Part = New("Part", Model, "Part", {
  562. Material = Enum.Material.SmoothPlastic,
  563. FormFactor = Enum.FormFactor.Custom,
  564. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  565. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  566. Anchored = true,
  567. CanCollide = false,
  568. BottomSurface = Enum.SurfaceType.Smooth,
  569. TopSurface = Enum.SurfaceType.Smooth
  570. })
  571. Mesh = New("BlockMesh", Part, "Mesh", {
  572. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  573. })
  574. Part = New("Part", Model, "Part", {
  575. BrickColor = BrickColor.new("Really black"),
  576. Material = Enum.Material.SmoothPlastic,
  577. FormFactor = Enum.FormFactor.Custom,
  578. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  579. CFrame = CFrame.new(-15.3137436, 2.54138398, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  580. Anchored = true,
  581. CanCollide = false,
  582. BottomSurface = Enum.SurfaceType.Smooth,
  583. TopSurface = Enum.SurfaceType.Smooth,
  584. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  585. })
  586. Mesh = New("BlockMesh", Part, "Mesh", {
  587. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  588. })
  589. Part = New("Part", Model, "Part", {
  590. Material = Enum.Material.SmoothPlastic,
  591. FormFactor = Enum.FormFactor.Custom,
  592. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  593. CFrame = CFrame.new(-14.5614405, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  594. Anchored = true,
  595. CanCollide = false,
  596. BottomSurface = Enum.SurfaceType.Smooth,
  597. TopSurface = Enum.SurfaceType.Smooth
  598. })
  599. Mesh = New("CylinderMesh", Part, "Mesh", {
  600. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  601. })
  602. Part = New("Part", Model, "Part", {
  603. BrickColor = BrickColor.new("Really black"),
  604. Material = Enum.Material.SmoothPlastic,
  605. FormFactor = Enum.FormFactor.Custom,
  606. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  607. CFrame = CFrame.new(-14.7046661, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  608. Anchored = true,
  609. CanCollide = false,
  610. BottomSurface = Enum.SurfaceType.Smooth,
  611. TopSurface = Enum.SurfaceType.Smooth,
  612. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  613. })
  614. Mesh = New("BlockMesh", Part, "Mesh", {
  615. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  616. })
  617. Part = New("Part", Model, "Part", {
  618. Material = Enum.Material.SmoothPlastic,
  619. FormFactor = Enum.FormFactor.Custom,
  620. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  621. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  622. Anchored = true,
  623. CanCollide = false,
  624. BottomSurface = Enum.SurfaceType.Smooth,
  625. TopSurface = Enum.SurfaceType.Smooth
  626. })
  627. Mesh = New("BlockMesh", Part, "Mesh", {
  628. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  629. })
  630. Part = New("Part", Model, "Part", {
  631. BrickColor = maincolor,
  632. Material = Enum.Material.Neon,
  633. FormFactor = Enum.FormFactor.Custom,
  634. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  635. CFrame = CFrame.new(-14.7122498, 2.32805109, -78.1807938, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  636. Anchored = true,
  637. CanCollide = false,
  638. BottomSurface = Enum.SurfaceType.Smooth,
  639. TopSurface = Enum.SurfaceType.Smooth,
  640. Color = Color3.new(1, 0, 0)
  641. })
  642. Mesh = New("BlockMesh", Part, "Mesh", {
  643. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  644. })
  645. Part = New("Part", Model, "Part", {
  646. BrickColor = maincolor,
  647. Material = Enum.Material.Neon,
  648. FormFactor = Enum.FormFactor.Custom,
  649. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  650. CFrame = CFrame.new(-14.7046738, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  651. Anchored = true,
  652. CanCollide = false,
  653. BottomSurface = Enum.SurfaceType.Smooth,
  654. TopSurface = Enum.SurfaceType.Smooth,
  655. Color = Color3.new(1, 0, 0)
  656. })
  657. Mesh = New("BlockMesh", Part, "Mesh", {
  658. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  659. })
  660. Part = New("Part", Model, "Part", {
  661. Material = Enum.Material.SmoothPlastic,
  662. FormFactor = Enum.FormFactor.Custom,
  663. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  664. CFrame = CFrame.new(-14.3411398, 2.74341011, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  665. Anchored = true,
  666. CanCollide = false,
  667. BottomSurface = Enum.SurfaceType.Smooth,
  668. TopSurface = Enum.SurfaceType.Smooth
  669. })
  670. Mesh = New("CylinderMesh", Part, "Mesh", {
  671. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  672. })
  673. Part = New("Part", Model, "Part", {
  674. BrickColor = maincolor,
  675. Material = Enum.Material.Neon,
  676. FormFactor = Enum.FormFactor.Custom,
  677. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  678. CFrame = CFrame.new(-14.4229956, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  679. Anchored = true,
  680. CanCollide = false,
  681. BottomSurface = Enum.SurfaceType.Smooth,
  682. TopSurface = Enum.SurfaceType.Smooth,
  683. Color = Color3.new(1, 0, 0)
  684. })
  685. Mesh = New("BlockMesh", Part, "Mesh", {
  686. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  687. })
  688. Part = New("Part", Model, "Part", {
  689. BrickColor = BrickColor.new("Mid gray"),
  690. Material = Enum.Material.SmoothPlastic,
  691. FormFactor = Enum.FormFactor.Custom,
  692. Size = Vector3.new(0.239707053, 0.356012672, 0.327865243),
  693. CFrame = CFrame.new(-15.3217621, 2.53892994, -77.7649002, -2.80526753E-21, -3.37120127E-7, -0.99999994, 2.89002344E-7, 1, -3.37120156E-7, 0.99999994, -2.89002372E-7, 2.87535776E-21),
  694. Anchored = true,
  695. CanCollide = false,
  696. BottomSurface = Enum.SurfaceType.Smooth,
  697. TopSurface = Enum.SurfaceType.Smooth,
  698. Color = Color3.new(0.803922, 0.803922, 0.803922)
  699. })
  700. Part = New("Part", Model, "Part", {
  701. Material = Enum.Material.SmoothPlastic,
  702. FormFactor = Enum.FormFactor.Custom,
  703. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  704. CFrame = CFrame.new(-14.3411398, 2.41636896, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  705. Anchored = true,
  706. CanCollide = false,
  707. BottomSurface = Enum.SurfaceType.Smooth,
  708. TopSurface = Enum.SurfaceType.Smooth
  709. })
  710. Mesh = New("CylinderMesh", Part, "Mesh", {
  711. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  712. })
  713. Part = New("Part", Model, "Part", {
  714. BrickColor = BrickColor.new("Really black"),
  715. Material = Enum.Material.SmoothPlastic,
  716. FormFactor = Enum.FormFactor.Custom,
  717. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  718. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  719. Anchored = true,
  720. CanCollide = false,
  721. BottomSurface = Enum.SurfaceType.Smooth,
  722. TopSurface = Enum.SurfaceType.Smooth,
  723. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  724. })
  725. Mesh = New("BlockMesh", Part, "Mesh", {
  726. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  727. })
  728. Part = New("Part", Model, "Part", {
  729. Material = Enum.Material.SmoothPlastic,
  730. FormFactor = Enum.FormFactor.Custom,
  731. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  732. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  733. Anchored = true,
  734. CanCollide = false,
  735. BottomSurface = Enum.SurfaceType.Smooth,
  736. TopSurface = Enum.SurfaceType.Smooth
  737. })
  738. Mesh = New("CylinderMesh", Part, "Mesh", {
  739. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  740. })
  741. Part = New("Part", Model, "Part", {
  742. BrickColor = maincolor,
  743. Material = Enum.Material.Neon,
  744. FormFactor = Enum.FormFactor.Custom,
  745. Size = Vector3.new(0.150000006, 0.1199999, 0.339999944),
  746. CFrame = CFrame.new(-15.584116, 4.23808193, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  747. Anchored = true,
  748. CanCollide = false,
  749. BottomSurface = Enum.SurfaceType.Smooth,
  750. TopSurface = Enum.SurfaceType.Smooth,
  751. Color = Color3.new(1, 0, 0)
  752. })
  753. Part = New("Part", Model, "Part", {
  754. BrickColor = BrickColor.new("Dark stone grey"),
  755. Material = Enum.Material.SmoothPlastic,
  756. FormFactor = Enum.FormFactor.Custom,
  757. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  758. CFrame = CFrame.new(-14.3411398, 2.59506392, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  759. Anchored = true,
  760. CanCollide = false,
  761. BottomSurface = Enum.SurfaceType.Smooth,
  762. TopSurface = Enum.SurfaceType.Smooth,
  763. Color = Color3.new(0.388235, 0.372549, 0.384314)
  764. })
  765. Mesh = New("CylinderMesh", Part, "Mesh", {
  766. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  767. })
  768. Part = New("Part", Model, "Part", {
  769. BrickColor = BrickColor.new("Dark stone grey"),
  770. Material = Enum.Material.SmoothPlastic,
  771. FormFactor = Enum.FormFactor.Custom,
  772. Size = Vector3.new(1.08000004, 0.149999961, 0.100000046),
  773. CFrame = CFrame.new(-15.0022106, 3.1973877, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  774. Anchored = true,
  775. CanCollide = false,
  776. BottomSurface = Enum.SurfaceType.Smooth,
  777. TopSurface = Enum.SurfaceType.Smooth,
  778. Color = Color3.new(0.388235, 0.372549, 0.384314)
  779. })
  780. Part = New("Part", Model, "Part", {
  781. BrickColor = BrickColor.new("Dark stone grey"),
  782. Material = Enum.Material.SmoothPlastic,
  783. FormFactor = Enum.FormFactor.Custom,
  784. Size = Vector3.new(1.08000004, 0.349999964, 0.100000046),
  785. CFrame = CFrame.new(-14.8763285, 3.00079513, -77.7635345, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  786. Anchored = true,
  787. CanCollide = false,
  788. BottomSurface = Enum.SurfaceType.Smooth,
  789. TopSurface = Enum.SurfaceType.Smooth,
  790. Color = Color3.new(0.388235, 0.372549, 0.384314)
  791. })
  792. Part = New("Part", Model, "Part", {
  793. Material = Enum.Material.SmoothPlastic,
  794. FormFactor = Enum.FormFactor.Custom,
  795. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  796. CFrame = CFrame.new(-15.318634, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  797. Anchored = true,
  798. CanCollide = false,
  799. BottomSurface = Enum.SurfaceType.Smooth,
  800. TopSurface = Enum.SurfaceType.Smooth
  801. })
  802. Mesh = New("BlockMesh", Part, "Mesh", {
  803. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  804. })
  805. Part = New("Part", Model, "Part", {
  806. BrickColor = BrickColor.new("Dark stone grey"),
  807. Material = Enum.Material.SmoothPlastic,
  808. FormFactor = Enum.FormFactor.Custom,
  809. Size = Vector3.new(1.08000004, 0.0500000007, 0.300000042),
  810. CFrame = CFrame.new(-15.0964251, 3.27579474, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  811. Anchored = true,
  812. CanCollide = false,
  813. BottomSurface = Enum.SurfaceType.Smooth,
  814. TopSurface = Enum.SurfaceType.Smooth,
  815. Color = Color3.new(0.388235, 0.372549, 0.384314)
  816. })
  817. Part = New("Part", Model, "Part", {
  818. BrickColor = BrickColor.new("Lily white"),
  819. Material = Enum.Material.SmoothPlastic,
  820. FormFactor = Enum.FormFactor.Custom,
  821. Size = Vector3.new(1.10000002, 0.169999897, 0.339999944),
  822. CFrame = CFrame.new(-15.5664377, 4.16182661, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  823. Anchored = true,
  824. CanCollide = false,
  825. BottomSurface = Enum.SurfaceType.Smooth,
  826. TopSurface = Enum.SurfaceType.Smooth,
  827. Color = Color3.new(0.929412, 0.917647, 0.917647)
  828. })
  829. Part = New("Part", Model, "Part", {
  830. BrickColor = BrickColor.new("Lily white"),
  831. Material = Enum.Material.SmoothPlastic,
  832. FormFactor = Enum.FormFactor.Custom,
  833. Size = Vector3.new(1.10000002, 0.349999905, 0.100000009),
  834. CFrame = CFrame.new(-15.3763304, 3.00079513, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  835. Anchored = true,
  836. CanCollide = false,
  837. BottomSurface = Enum.SurfaceType.Smooth,
  838. TopSurface = Enum.SurfaceType.Smooth,
  839. Color = Color3.new(0.929412, 0.917647, 0.917647)
  840. })
  841. Part = New("Part", Model, "Part", {
  842. BrickColor = BrickColor.new("Lily white"),
  843. Material = Enum.Material.SmoothPlastic,
  844. FormFactor = Enum.FormFactor.Custom,
  845. Size = Vector3.new(1.10000002, 0.200000063, 1.10000002),
  846. CFrame = CFrame.new(-14.8763256, 2.37579489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  847. Anchored = true,
  848. CanCollide = false,
  849. BottomSurface = Enum.SurfaceType.Smooth,
  850. TopSurface = Enum.SurfaceType.Smooth,
  851. Color = Color3.new(0.929412, 0.917647, 0.917647)
  852. })
  853. Part = New("Part", Model, "Part", {
  854. Material = Enum.Material.SmoothPlastic,
  855. FormFactor = Enum.FormFactor.Custom,
  856. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  857. CFrame = CFrame.new(-14.4698181, 2.42498994, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  858. Anchored = true,
  859. CanCollide = false,
  860. BottomSurface = Enum.SurfaceType.Smooth,
  861. TopSurface = Enum.SurfaceType.Smooth
  862. })
  863. Mesh = New("BlockMesh", Part, "Mesh", {
  864. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  865. })
  866. Part = New("Part", Model, "Part", {
  867. BrickColor = BrickColor.new("Dark stone grey"),
  868. Material = Enum.Material.SmoothPlastic,
  869. FormFactor = Enum.FormFactor.Custom,
  870. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  871. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  872. Anchored = true,
  873. CanCollide = false,
  874. BottomSurface = Enum.SurfaceType.Smooth,
  875. TopSurface = Enum.SurfaceType.Smooth,
  876. Color = Color3.new(0.388235, 0.372549, 0.384314)
  877. })
  878. Mesh = New("CylinderMesh", Part, "Mesh", {
  879. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  880. })
  881. Part = New("Part", Model, "Part", {
  882. Material = Enum.Material.SmoothPlastic,
  883. FormFactor = Enum.FormFactor.Custom,
  884. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  885. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  886. Anchored = true,
  887. CanCollide = false,
  888. BottomSurface = Enum.SurfaceType.Smooth,
  889. TopSurface = Enum.SurfaceType.Smooth
  890. })
  891. Mesh = New("CylinderMesh", Part, "Mesh", {
  892. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  893. })
  894. Part = New("Part", Model, "Part", {
  895. BrickColor = BrickColor.new("Lily white"),
  896. Material = Enum.Material.SmoothPlastic,
  897. FormFactor = Enum.FormFactor.Custom,
  898. Size = Vector3.new(1.10000002, 0.819999993, 0.170000002),
  899. CFrame = CFrame.new(-14.7231722, 3.88893676, -77.7635422, -1.13133209E-8, -0.258818597, 0.965925694, -4.22219593E-8, -0.965925813, -0.258818567, 0.99999994, -4.37113847E-8, 0),
  900. Anchored = true,
  901. CanCollide = false,
  902. BottomSurface = Enum.SurfaceType.Smooth,
  903. TopSurface = Enum.SurfaceType.Smooth,
  904. Color = Color3.new(0.929412, 0.917647, 0.917647)
  905. })
  906. Part = New("Part", Model, "Part", {
  907. Material = Enum.Material.SmoothPlastic,
  908. FormFactor = Enum.FormFactor.Custom,
  909. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  910. CFrame = CFrame.new(-15.1691818, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  911. Anchored = true,
  912. CanCollide = false,
  913. BottomSurface = Enum.SurfaceType.Smooth,
  914. TopSurface = Enum.SurfaceType.Smooth
  915. })
  916. Mesh = New("CylinderMesh", Part, "Mesh", {
  917. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  918. })
  919. Part = New("Part", Model, "Part", {
  920. Material = Enum.Material.SmoothPlastic,
  921. FormFactor = Enum.FormFactor.Custom,
  922. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  923. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  924. Anchored = true,
  925. CanCollide = false,
  926. BottomSurface = Enum.SurfaceType.Smooth,
  927. TopSurface = Enum.SurfaceType.Smooth
  928. })
  929. Mesh = New("CylinderMesh", Part, "Mesh", {
  930. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  931. })
  932. Part = New("Part", Model, "Part", {
  933. Material = Enum.Material.SmoothPlastic,
  934. FormFactor = Enum.FormFactor.Custom,
  935. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  936. CFrame = CFrame.new(-14.7036819, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  937. Anchored = true,
  938. CanCollide = false,
  939. BottomSurface = Enum.SurfaceType.Smooth,
  940. TopSurface = Enum.SurfaceType.Smooth
  941. })
  942. Mesh = New("BlockMesh", Part, "Mesh", {
  943. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  944. })
  945. Part = New("Part", Model, "Part", {
  946. Material = Enum.Material.SmoothPlastic,
  947. FormFactor = Enum.FormFactor.Custom,
  948. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  949. CFrame = CFrame.new(-15.1691818, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  950. Anchored = true,
  951. CanCollide = false,
  952. BottomSurface = Enum.SurfaceType.Smooth,
  953. TopSurface = Enum.SurfaceType.Smooth
  954. })
  955. Mesh = New("CylinderMesh", Part, "Mesh", {
  956. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  957. })
  958. Part = New("Part", Model, "Part", {
  959. BrickColor = maincolor,
  960. Material = Enum.Material.Neon,
  961. FormFactor = Enum.FormFactor.Custom,
  962. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  963. CFrame = CFrame.new(-14.3643541, 2.56596589, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  964. Anchored = true,
  965. CanCollide = false,
  966. BottomSurface = Enum.SurfaceType.Smooth,
  967. TopSurface = Enum.SurfaceType.Smooth,
  968. Color = Color3.new(1, 0, 0)
  969. })
  970. Mesh = New("BlockMesh", Part, "Mesh", {
  971. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  972. })
  973. Part = New("Part", Model, "Part", {
  974. Material = Enum.Material.SmoothPlastic,
  975. FormFactor = Enum.FormFactor.Custom,
  976. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  977. CFrame = CFrame.new(-15.0161581, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  978. Anchored = true,
  979. CanCollide = false,
  980. BottomSurface = Enum.SurfaceType.Smooth,
  981. TopSurface = Enum.SurfaceType.Smooth
  982. })
  983. Mesh = New("BlockMesh", Part, "Mesh", {
  984. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  985. })
  986. Part = New("Part", Model, "Part", {
  987. BrickColor = BrickColor.new("Lily white"),
  988. Material = Enum.Material.SmoothPlastic,
  989. FormFactor = Enum.FormFactor.Custom,
  990. Size = Vector3.new(1.10000002, 0.479999989, 0.25999999),
  991. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  992. Anchored = true,
  993. CanCollide = false,
  994. BottomSurface = Enum.SurfaceType.Smooth,
  995. TopSurface = Enum.SurfaceType.Smooth,
  996. Color = Color3.new(0.929412, 0.917647, 0.917647)
  997. })
  998. Part = New("Part", Model, "Part", {
  999. BrickColor = BrickColor.new("Dark stone grey"),
  1000. Material = Enum.Material.SmoothPlastic,
  1001. FormFactor = Enum.FormFactor.Custom,
  1002. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1003. CFrame = CFrame.new(-14.8513403, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1004. Anchored = true,
  1005. CanCollide = false,
  1006. BottomSurface = Enum.SurfaceType.Smooth,
  1007. TopSurface = Enum.SurfaceType.Smooth,
  1008. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1009. })
  1010. Mesh = New("CylinderMesh", Part, "Mesh", {
  1011. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1012. })
  1013. Part = New("Part", Model, "Part", {
  1014. BrickColor = BrickColor.new("Lily white"),
  1015. Material = Enum.Material.SmoothPlastic,
  1016. FormFactor = Enum.FormFactor.Custom,
  1017. Size = Vector3.new(1.10000002, 0.199999884, 1.30000007),
  1018. CFrame = CFrame.new(-15.0405703, 4.20417261, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1019. Anchored = true,
  1020. CanCollide = false,
  1021. BottomSurface = Enum.SurfaceType.Smooth,
  1022. TopSurface = Enum.SurfaceType.Smooth,
  1023. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1024. })
  1025. Part = New("Part", Model, "Part", {
  1026. BrickColor = BrickColor.new("Really black"),
  1027. Material = Enum.Material.SmoothPlastic,
  1028. FormFactor = Enum.FormFactor.Custom,
  1029. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1030. CFrame = CFrame.new(-15.0171423, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1031. Anchored = true,
  1032. CanCollide = false,
  1033. BottomSurface = Enum.SurfaceType.Smooth,
  1034. TopSurface = Enum.SurfaceType.Smooth,
  1035. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1036. })
  1037. Mesh = New("BlockMesh", Part, "Mesh", {
  1038. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1039. })
  1040. Part = New("Part", Model, "Part", {
  1041. Material = Enum.Material.SmoothPlastic,
  1042. FormFactor = Enum.FormFactor.Custom,
  1043. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1044. CFrame = CFrame.new(-15.4412384, 2.41636896, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1045. Anchored = true,
  1046. CanCollide = false,
  1047. BottomSurface = Enum.SurfaceType.Smooth,
  1048. TopSurface = Enum.SurfaceType.Smooth
  1049. })
  1050. Mesh = New("CylinderMesh", Part, "Mesh", {
  1051. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1052. })
  1053. Part = New("Part", Model, "Part", {
  1054. Material = Enum.Material.SmoothPlastic,
  1055. FormFactor = Enum.FormFactor.Custom,
  1056. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1057. CFrame = CFrame.new(-14.5560598, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1058. Anchored = true,
  1059. CanCollide = false,
  1060. BottomSurface = Enum.SurfaceType.Smooth,
  1061. TopSurface = Enum.SurfaceType.Smooth
  1062. })
  1063. Mesh = New("CylinderMesh", Part, "Mesh", {
  1064. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1065. })
  1066. Part = New("Part", Model, "Part", {
  1067. BrickColor = BrickColor.new("Dark stone grey"),
  1068. Material = Enum.Material.SmoothPlastic,
  1069. FormFactor = Enum.FormFactor.Custom,
  1070. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1071. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1072. Anchored = true,
  1073. CanCollide = false,
  1074. BottomSurface = Enum.SurfaceType.Smooth,
  1075. TopSurface = Enum.SurfaceType.Smooth,
  1076. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1077. })
  1078. Mesh = New("CylinderMesh", Part, "Mesh", {
  1079. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1080. })
  1081. Part = New("Part", Model, "Part", {
  1082. BrickColor = BrickColor.new("Lily white"),
  1083. Material = Enum.Material.SmoothPlastic,
  1084. FormFactor = Enum.FormFactor.Custom,
  1085. Size = Vector3.new(0.25, 0.449999988, 0.300000012),
  1086. CFrame = CFrame.new(-15.3963308, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1087. Anchored = true,
  1088. CanCollide = false,
  1089. BottomSurface = Enum.SurfaceType.Smooth,
  1090. TopSurface = Enum.SurfaceType.Smooth,
  1091. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1092. })
  1093. Part = New("Part", Model, "Part", {
  1094. Material = Enum.Material.SmoothPlastic,
  1095. FormFactor = Enum.FormFactor.Custom,
  1096. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1097. CFrame = CFrame.new(-14.7090759, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1098. Anchored = true,
  1099. CanCollide = false,
  1100. BottomSurface = Enum.SurfaceType.Smooth,
  1101. TopSurface = Enum.SurfaceType.Smooth
  1102. })
  1103. Mesh = New("BlockMesh", Part, "Mesh", {
  1104. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1105. })
  1106. Part = New("Part", Model, "Part", {
  1107. Material = Enum.Material.SmoothPlastic,
  1108. FormFactor = Enum.FormFactor.Custom,
  1109. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1110. CFrame = CFrame.new(-14.5560598, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1111. Anchored = true,
  1112. CanCollide = false,
  1113. BottomSurface = Enum.SurfaceType.Smooth,
  1114. TopSurface = Enum.SurfaceType.Smooth
  1115. })
  1116. Mesh = New("CylinderMesh", Part, "Mesh", {
  1117. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1118. })
  1119. Part = New("Part", Model, "Part", {
  1120. Material = Enum.Material.SmoothPlastic,
  1121. FormFactor = Enum.FormFactor.Custom,
  1122. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1123. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1124. Anchored = true,
  1125. CanCollide = false,
  1126. BottomSurface = Enum.SurfaceType.Smooth,
  1127. TopSurface = Enum.SurfaceType.Smooth
  1128. })
  1129. Mesh = New("CylinderMesh", Part, "Mesh", {
  1130. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1131. })
  1132. Part = New("Part", Model, "Part", {
  1133. Material = Enum.Material.SmoothPlastic,
  1134. FormFactor = Enum.FormFactor.Custom,
  1135. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1136. CFrame = CFrame.new(-14.4219961, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1137. Anchored = true,
  1138. CanCollide = false,
  1139. BottomSurface = Enum.SurfaceType.Smooth,
  1140. TopSurface = Enum.SurfaceType.Smooth
  1141. })
  1142. Mesh = New("BlockMesh", Part, "Mesh", {
  1143. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1144. })
  1145. Part = New("Part", Model, "Part", {
  1146. BrickColor = BrickColor.new("Lily white"),
  1147. Material = Enum.Material.SmoothPlastic,
  1148. FormFactor = Enum.FormFactor.Custom,
  1149. Size = Vector3.new(0.100000001, 0.169999897, 0.389999956),
  1150. CFrame = CFrame.new(-15.584115, 4.24414873, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  1151. Anchored = true,
  1152. CanCollide = false,
  1153. BottomSurface = Enum.SurfaceType.Smooth,
  1154. TopSurface = Enum.SurfaceType.Smooth,
  1155. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1156. })
  1157. Part = New("Part", Model, "Part", {
  1158. BrickColor = maincolor,
  1159. Material = Enum.Material.Neon,
  1160. FormFactor = Enum.FormFactor.Custom,
  1161. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1162. CFrame = CFrame.new(-15.4316874, 2.58891606, -77.7711258, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0),
  1163. Anchored = true,
  1164. CanCollide = false,
  1165. BottomSurface = Enum.SurfaceType.Smooth,
  1166. TopSurface = Enum.SurfaceType.Smooth,
  1167. Color = Color3.new(1, 0, 0)
  1168. })
  1169. Mesh = New("BlockMesh", Part, "Mesh", {
  1170. Scale = Vector3.new(0.194377586, 0.630986929, 0.435548395)
  1171. })
  1172. Part = New("Part", Model, "Part", {
  1173. Material = Enum.Material.SmoothPlastic,
  1174. FormFactor = Enum.FormFactor.Custom,
  1175. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1176. CFrame = CFrame.new(-15.0143118, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1177. Anchored = true,
  1178. CanCollide = false,
  1179. BottomSurface = Enum.SurfaceType.Smooth,
  1180. TopSurface = Enum.SurfaceType.Smooth
  1181. })
  1182. Mesh = New("BlockMesh", Part, "Mesh", {
  1183. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1184. })
  1185. Part = New("Part", Model, "Part", {
  1186. Material = Enum.Material.SmoothPlastic,
  1187. FormFactor = Enum.FormFactor.Custom,
  1188. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1189. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1190. Anchored = true,
  1191. CanCollide = false,
  1192. BottomSurface = Enum.SurfaceType.Smooth,
  1193. TopSurface = Enum.SurfaceType.Smooth
  1194. })
  1195. Mesh = New("BlockMesh", Part, "Mesh", {
  1196. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1197. })
  1198. Part = New("Part", Model, "Part", {
  1199. Material = Enum.Material.SmoothPlastic,
  1200. FormFactor = Enum.FormFactor.Custom,
  1201. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1202. CFrame = CFrame.new(-15.3188915, 2.42498994, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1203. Anchored = true,
  1204. CanCollide = false,
  1205. BottomSurface = Enum.SurfaceType.Smooth,
  1206. TopSurface = Enum.SurfaceType.Smooth
  1207. })
  1208. Mesh = New("BlockMesh", Part, "Mesh", {
  1209. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1210. })
  1211. Part = New("Part", Model, "Part", {
  1212. Material = Enum.Material.SmoothPlastic,
  1213. FormFactor = Enum.FormFactor.Custom,
  1214. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1215. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1216. Anchored = true,
  1217. CanCollide = false,
  1218. BottomSurface = Enum.SurfaceType.Smooth,
  1219. TopSurface = Enum.SurfaceType.Smooth
  1220. })
  1221. Mesh = New("CylinderMesh", Part, "Mesh", {
  1222. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1223. })
  1224. Part = New("Part", Model, "Part", {
  1225. Material = Enum.Material.SmoothPlastic,
  1226. FormFactor = Enum.FormFactor.Custom,
  1227. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1228. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1229. Anchored = true,
  1230. CanCollide = false,
  1231. BottomSurface = Enum.SurfaceType.Smooth,
  1232. TopSurface = Enum.SurfaceType.Smooth
  1233. })
  1234. Mesh = New("BlockMesh", Part, "Mesh", {
  1235. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1236. })
  1237. Part = New("Part", Model, "Part", {
  1238. BrickColor = maincolor,
  1239. Material = Enum.Material.Neon,
  1240. FormFactor = Enum.FormFactor.Custom,
  1241. Size = Vector3.new(0.150000006, 0.209999889, 0.99999994),
  1242. CFrame = CFrame.new(-14.9994497, 4.42768335, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1243. Anchored = true,
  1244. CanCollide = false,
  1245. BottomSurface = Enum.SurfaceType.Smooth,
  1246. TopSurface = Enum.SurfaceType.Smooth,
  1247. Color = Color3.new(1, 0, 0)
  1248. })
  1249. Part = New("Part", Model, "Part", {
  1250. BrickColor = BrickColor.new("Lily white"),
  1251. Material = Enum.Material.SmoothPlastic,
  1252. FormFactor = Enum.FormFactor.Custom,
  1253. Size = Vector3.new(1.10000002, 0.100000009, 1.10000002),
  1254. CFrame = CFrame.new(-14.8763256, 2.77579546, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1255. Anchored = true,
  1256. CanCollide = false,
  1257. BottomSurface = Enum.SurfaceType.Smooth,
  1258. TopSurface = Enum.SurfaceType.Smooth,
  1259. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1260. })
  1261. Part = New("Part", Model, "Part", {
  1262. BrickColor = BrickColor.new("Dark stone grey"),
  1263. Material = Enum.Material.SmoothPlastic,
  1264. FormFactor = Enum.FormFactor.Custom,
  1265. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1266. CFrame = CFrame.new(-14.3547363, 2.59506392, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1267. Anchored = true,
  1268. CanCollide = false,
  1269. BottomSurface = Enum.SurfaceType.Smooth,
  1270. TopSurface = Enum.SurfaceType.Smooth,
  1271. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1272. })
  1273. Mesh = New("CylinderMesh", Part, "Mesh", {
  1274. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1275. })
  1276. Part = New("Part", Model, "Part", {
  1277. BrickColor = BrickColor.new("Lily white"),
  1278. Material = Enum.Material.SmoothPlastic,
  1279. FormFactor = Enum.FormFactor.Custom,
  1280. Size = Vector3.new(0.100000001, 0.159999892, 1.00999999),
  1281. CFrame = CFrame.new(-14.9978085, 4.49309349, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1282. Anchored = true,
  1283. CanCollide = false,
  1284. BottomSurface = Enum.SurfaceType.Smooth,
  1285. TopSurface = Enum.SurfaceType.Smooth,
  1286. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1287. })
  1288. Part = New("Part", Model, "Part", {
  1289. BrickColor = maincolor,
  1290. Material = Enum.Material.Neon,
  1291. FormFactor = Enum.FormFactor.Custom,
  1292. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1293. CFrame = CFrame.new(-14.7080917, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1294. Anchored = true,
  1295. CanCollide = false,
  1296. BottomSurface = Enum.SurfaceType.Smooth,
  1297. TopSurface = Enum.SurfaceType.Smooth,
  1298. Color = Color3.new(1, 0, 0)
  1299. })
  1300. Mesh = New("BlockMesh", Part, "Mesh", {
  1301. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1302. })
  1303. Part = New("Part", Model, "Part", {
  1304. BrickColor = BrickColor.new("Really black"),
  1305. Material = Enum.Material.SmoothPlastic,
  1306. FormFactor = Enum.FormFactor.Custom,
  1307. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1308. CFrame = CFrame.new(-15.3223877, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1309. Anchored = true,
  1310. CanCollide = false,
  1311. BottomSurface = Enum.SurfaceType.Smooth,
  1312. TopSurface = Enum.SurfaceType.Smooth,
  1313. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1314. })
  1315. Mesh = New("BlockMesh", Part, "Mesh", {
  1316. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1317. })
  1318. SwHandle = New("Part", Model, "Handle", {
  1319. BrickColor = BrickColor.new("Really black"),
  1320. Material = Enum.Material.SmoothPlastic,
  1321. FormFactor = Enum.FormFactor.Custom,
  1322. Size = Vector3.new(1.04999995, 2.04999995, 1.04999995),
  1323. CFrame = CFrame.new(-14.8763285, 3.25079489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1324. Anchored = true,
  1325. CanCollide = false,
  1326. BottomSurface = Enum.SurfaceType.Smooth,
  1327. TopSurface = Enum.SurfaceType.Smooth,
  1328. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1329. })
  1330. Part = New("Part", Model, "Part", {
  1331. BrickColor = BrickColor.new("Dark stone grey"),
  1332. Material = Enum.Material.SmoothPlastic,
  1333. FormFactor = Enum.FormFactor.Custom,
  1334. Size = Vector3.new(1.08000004, 0.549999952, 0.300000042),
  1335. CFrame = CFrame.new(-14.8763285, 3.40079522, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1336. Anchored = true,
  1337. CanCollide = false,
  1338. BottomSurface = Enum.SurfaceType.Smooth,
  1339. TopSurface = Enum.SurfaceType.Smooth,
  1340. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1341. })
  1342. Part = New("Part", Model, "Part", {
  1343. BrickColor = BrickColor.new("Dark stone grey"),
  1344. Material = Enum.Material.SmoothPlastic,
  1345. FormFactor = Enum.FormFactor.Custom,
  1346. Size = Vector3.new(1.08000004, 0.25, 0.800000012),
  1347. CFrame = CFrame.new(-15.0897255, 3.78739715, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  1348. Anchored = true,
  1349. CanCollide = false,
  1350. BottomSurface = Enum.SurfaceType.Smooth,
  1351. TopSurface = Enum.SurfaceType.Smooth,
  1352. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1353. })
  1354. Part = New("Part", Model, "Part", {
  1355. Material = Enum.Material.SmoothPlastic,
  1356. FormFactor = Enum.FormFactor.Custom,
  1357. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1358. CFrame = CFrame.new(-14.7036819, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1359. Anchored = true,
  1360. CanCollide = false,
  1361. BottomSurface = Enum.SurfaceType.Smooth,
  1362. TopSurface = Enum.SurfaceType.Smooth
  1363. })
  1364. Mesh = New("BlockMesh", Part, "Mesh", {
  1365. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1366. })
  1367. Part = New("Part", Model, "Part", {
  1368. BrickColor = BrickColor.new("Dark stone grey"),
  1369. Material = Enum.Material.SmoothPlastic,
  1370. FormFactor = Enum.FormFactor.Custom,
  1371. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1372. CFrame = CFrame.new(-14.8567038, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1373. Anchored = true,
  1374. CanCollide = false,
  1375. BottomSurface = Enum.SurfaceType.Smooth,
  1376. TopSurface = Enum.SurfaceType.Smooth,
  1377. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1378. })
  1379. Mesh = New("CylinderMesh", Part, "Mesh", {
  1380. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1381. })
  1382. Part = New("Part", Model, "Part", {
  1383. BrickColor = BrickColor.new("Dark stone grey"),
  1384. Material = Enum.Material.SmoothPlastic,
  1385. FormFactor = Enum.FormFactor.Custom,
  1386. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1387. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1388. Anchored = true,
  1389. CanCollide = false,
  1390. BottomSurface = Enum.SurfaceType.Smooth,
  1391. TopSurface = Enum.SurfaceType.Smooth,
  1392. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1393. })
  1394. Mesh = New("CylinderMesh", Part, "Mesh", {
  1395. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1396. })
  1397. Part = New("Part", Model, "Part", {
  1398. Material = Enum.Material.SmoothPlastic,
  1399. FormFactor = Enum.FormFactor.Custom,
  1400. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1401. CFrame = CFrame.new(-14.8513403, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1402. Anchored = true,
  1403. CanCollide = false,
  1404. BottomSurface = Enum.SurfaceType.Smooth,
  1405. TopSurface = Enum.SurfaceType.Smooth
  1406. })
  1407. Mesh = New("CylinderMesh", Part, "Mesh", {
  1408. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1409. })
  1410. Part = New("Part", Model, "Part", {
  1411. BrickColor = maincolor,
  1412. Material = Enum.Material.Neon,
  1413. FormFactor = Enum.FormFactor.Custom,
  1414. Size = Vector3.new(0.300000012, 0.5, 0.300000012),
  1415. CFrame = CFrame.new(-15.3863306, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1416. Anchored = true,
  1417. CanCollide = false,
  1418. BottomSurface = Enum.SurfaceType.Smooth,
  1419. TopSurface = Enum.SurfaceType.Smooth,
  1420. Color = Color3.new(1, 0, 0)
  1421. })
  1422. Part = New("Part", Model, "Part", {
  1423. BrickColor = BrickColor.new("Dark stone grey"),
  1424. Material = Enum.Material.SmoothPlastic,
  1425. FormFactor = Enum.FormFactor.Custom,
  1426. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1427. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1428. Anchored = true,
  1429. CanCollide = false,
  1430. BottomSurface = Enum.SurfaceType.Smooth,
  1431. TopSurface = Enum.SurfaceType.Smooth,
  1432. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1433. })
  1434. Mesh = New("CylinderMesh", Part, "Mesh", {
  1435. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1436. })
  1437. Part = New("Part", Model, "Part", {
  1438. Material = Enum.Material.SmoothPlastic,
  1439. FormFactor = Enum.FormFactor.Custom,
  1440. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1441. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1442. Anchored = true,
  1443. CanCollide = false,
  1444. BottomSurface = Enum.SurfaceType.Smooth,
  1445. TopSurface = Enum.SurfaceType.Smooth
  1446. })
  1447. Mesh = New("CylinderMesh", Part, "Mesh", {
  1448. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1449. })
  1450. Part = New("Part", Model, "Part", {
  1451. Material = Enum.Material.SmoothPlastic,
  1452. FormFactor = Enum.FormFactor.Custom,
  1453. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1454. CFrame = CFrame.new(-14.8513403, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1455. Anchored = true,
  1456. CanCollide = false,
  1457. BottomSurface = Enum.SurfaceType.Smooth,
  1458. TopSurface = Enum.SurfaceType.Smooth
  1459. })
  1460. Mesh = New("CylinderMesh", Part, "Mesh", {
  1461. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1462. })
  1463. Part = New("Part", Model, "Part", {
  1464. BrickColor = BrickColor.new("Dark stone grey"),
  1465. Material = Enum.Material.SmoothPlastic,
  1466. FormFactor = Enum.FormFactor.Custom,
  1467. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1468. CFrame = CFrame.new(-15.4412384, 2.59506392, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1469. Anchored = true,
  1470. CanCollide = false,
  1471. BottomSurface = Enum.SurfaceType.Smooth,
  1472. TopSurface = Enum.SurfaceType.Smooth,
  1473. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1474. })
  1475. Mesh = New("CylinderMesh", Part, "Mesh", {
  1476. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1477. })
  1478. Part = New("Part", Model, "Part", {
  1479. BrickColor = maincolor,
  1480. Material = Enum.Material.Neon,
  1481. FormFactor = Enum.FormFactor.Custom,
  1482. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1483. CFrame = CFrame.new(-15.0133123, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1484. Anchored = true,
  1485. CanCollide = false,
  1486. BottomSurface = Enum.SurfaceType.Smooth,
  1487. TopSurface = Enum.SurfaceType.Smooth,
  1488. Color = Color3.new(1, 0, 0)
  1489. })
  1490. Mesh = New("BlockMesh", Part, "Mesh", {
  1491. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1492. })
  1493. Part = New("Part", Model, "Part", {
  1494. Material = Enum.Material.SmoothPlastic,
  1495. FormFactor = Enum.FormFactor.Custom,
  1496. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1497. CFrame = CFrame.new(-15.3188915, 2.70039511, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1498. Anchored = true,
  1499. CanCollide = false,
  1500. BottomSurface = Enum.SurfaceType.Smooth,
  1501. TopSurface = Enum.SurfaceType.Smooth
  1502. })
  1503. Mesh = New("BlockMesh", Part, "Mesh", {
  1504. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1505. })
  1506. Part = New("Part", Model, "Part", {
  1507. BrickColor = BrickColor.new("Really black"),
  1508. Material = Enum.Material.SmoothPlastic,
  1509. FormFactor = Enum.FormFactor.Custom,
  1510. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1511. CFrame = CFrame.new(-14.4229803, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1512. Anchored = true,
  1513. CanCollide = false,
  1514. BottomSurface = Enum.SurfaceType.Smooth,
  1515. TopSurface = Enum.SurfaceType.Smooth,
  1516. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1517. })
  1518. Mesh = New("BlockMesh", Part, "Mesh", {
  1519. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1520. })
  1521. Part = New("Part", Model, "Part", {
  1522. Material = Enum.Material.SmoothPlastic,
  1523. FormFactor = Enum.FormFactor.Custom,
  1524. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1525. CFrame = CFrame.new(-14.4698181, 2.70039511, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1526. Anchored = true,
  1527. CanCollide = false,
  1528. BottomSurface = Enum.SurfaceType.Smooth,
  1529. TopSurface = Enum.SurfaceType.Smooth
  1530. })
  1531. Mesh = New("BlockMesh", Part, "Mesh", {
  1532. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1533. })
  1534. Part = New("Part", Model, "Part", {
  1535. Material = Enum.Material.SmoothPlastic,
  1536. FormFactor = Enum.FormFactor.Custom,
  1537. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1538. CFrame = CFrame.new(-14.431016, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1539. Anchored = true,
  1540. CanCollide = false,
  1541. BottomSurface = Enum.SurfaceType.Smooth,
  1542. TopSurface = Enum.SurfaceType.Smooth
  1543. })
  1544. Mesh = New("BlockMesh", Part, "Mesh", {
  1545. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1546. })
  1547. Part = New("Part", Model, "Part", {
  1548. Material = Enum.Material.SmoothPlastic,
  1549. FormFactor = Enum.FormFactor.Custom,
  1550. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1551. CFrame = CFrame.new(-15.3213959, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1552. Anchored = true,
  1553. CanCollide = false,
  1554. BottomSurface = Enum.SurfaceType.Smooth,
  1555. TopSurface = Enum.SurfaceType.Smooth
  1556. })
  1557. Mesh = New("BlockMesh", Part, "Mesh", {
  1558. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1559. })
  1560. Part = New("Part", Model, "Part", {
  1561. Material = Enum.Material.SmoothPlastic,
  1562. FormFactor = Enum.FormFactor.Custom,
  1563. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1564. CFrame = CFrame.new(-15.0143118, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1565. Anchored = true,
  1566. CanCollide = false,
  1567. BottomSurface = Enum.SurfaceType.Smooth,
  1568. TopSurface = Enum.SurfaceType.Smooth
  1569. })
  1570. Mesh = New("BlockMesh", Part, "Mesh", {
  1571. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1572. })
  1573. Part = New("Part", Model, "Part", {
  1574. Material = Enum.Material.SmoothPlastic,
  1575. FormFactor = Enum.FormFactor.Custom,
  1576. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1577. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1578. Anchored = true,
  1579. CanCollide = false,
  1580. BottomSurface = Enum.SurfaceType.Smooth,
  1581. TopSurface = Enum.SurfaceType.Smooth
  1582. })
  1583. Mesh = New("CylinderMesh", Part, "Mesh", {
  1584. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1585. })
  1586. Part = New("Part", Model, "Part", {
  1587. BrickColor = BrickColor.new("Lily white"),
  1588. Material = Enum.Material.SmoothPlastic,
  1589. FormFactor = Enum.FormFactor.Custom,
  1590. Size = Vector3.new(1.10000002, 0.379999995, 0.100000001),
  1591. CFrame = CFrame.new(-14.8763304, 3.34079528, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1592. Anchored = true,
  1593. CanCollide = false,
  1594. BottomSurface = Enum.SurfaceType.Smooth,
  1595. TopSurface = Enum.SurfaceType.Smooth,
  1596. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1597. })
  1598. Part = New("Part", Model, "Part", {
  1599. Material = Enum.Material.SmoothPlastic,
  1600. FormFactor = Enum.FormFactor.Custom,
  1601. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1602. CFrame = CFrame.new(-14.431016, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1603. Anchored = true,
  1604. CanCollide = false,
  1605. BottomSurface = Enum.SurfaceType.Smooth,
  1606. TopSurface = Enum.SurfaceType.Smooth
  1607. })
  1608. Mesh = New("BlockMesh", Part, "Mesh", {
  1609. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1610. })
  1611. Part = New("Part", Model, "Part", {
  1612. BrickColor = BrickColor.new("Dark stone grey"),
  1613. Material = Enum.Material.SmoothPlastic,
  1614. FormFactor = Enum.FormFactor.Custom,
  1615. Size = Vector3.new(1.08000004, 0.370000094, 0.099999994),
  1616. CFrame = CFrame.new(-15.1763277, 3.01079535, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1617. Anchored = true,
  1618. CanCollide = false,
  1619. BottomSurface = Enum.SurfaceType.Smooth,
  1620. TopSurface = Enum.SurfaceType.Smooth,
  1621. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1622. })
  1623. Part = New("Part", Model, "Part", {
  1624. BrickColor = BrickColor.new("Really black"),
  1625. Material = Enum.Material.SmoothPlastic,
  1626. FormFactor = Enum.FormFactor.Custom,
  1627. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1628. CFrame = CFrame.new(-14.4749603, 2.54138398, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1629. Anchored = true,
  1630. CanCollide = false,
  1631. BottomSurface = Enum.SurfaceType.Smooth,
  1632. TopSurface = Enum.SurfaceType.Smooth,
  1633. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1634. })
  1635. Mesh = New("BlockMesh", Part, "Mesh", {
  1636. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1637. })
  1638. Part = New("Part", Model, "Part", {
  1639. BrickColor = BrickColor.new("Really black"),
  1640. Material = Enum.Material.SmoothPlastic,
  1641. FormFactor = Enum.FormFactor.Custom,
  1642. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1643. CFrame = CFrame.new(-15.3176498, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1644. Anchored = true,
  1645. CanCollide = false,
  1646. BottomSurface = Enum.SurfaceType.Smooth,
  1647. TopSurface = Enum.SurfaceType.Smooth,
  1648. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1649. })
  1650. Mesh = New("BlockMesh", Part, "Mesh", {
  1651. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1652. })
  1653. Part = New("Part", Model, "Part", {
  1654. BrickColor = maincolor,
  1655. Material = Enum.Material.Neon,
  1656. FormFactor = Enum.FormFactor.Custom,
  1657. Size = Vector3.new(1.11000001, 0.300000012, 0.100000001),
  1658. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1659. Anchored = true,
  1660. CanCollide = false,
  1661. BottomSurface = Enum.SurfaceType.Smooth,
  1662. TopSurface = Enum.SurfaceType.Smooth,
  1663. Color = Color3.new(1, 0, 0)
  1664. })
  1665. Part = New("Part", Model, "Part", {
  1666. Material = Enum.Material.SmoothPlastic,
  1667. FormFactor = Enum.FormFactor.Custom,
  1668. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1669. CFrame = CFrame.new(-14.7090759, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1670. Anchored = true,
  1671. CanCollide = false,
  1672. BottomSurface = Enum.SurfaceType.Smooth,
  1673. TopSurface = Enum.SurfaceType.Smooth
  1674. })
  1675. Mesh = New("BlockMesh", Part, "Mesh", {
  1676. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1677. })
  1678. Part = New("Part", Model, "Part", {
  1679. BrickColor = BrickColor.new("Lily white"),
  1680. Material = Enum.Material.SmoothPlastic,
  1681. FormFactor = Enum.FormFactor.Custom,
  1682. Size = Vector3.new(1.10000002, 0.849999905, 0.300000012),
  1683. CFrame = CFrame.new(-15.3763304, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1684. Anchored = true,
  1685. CanCollide = false,
  1686. BottomSurface = Enum.SurfaceType.Smooth,
  1687. TopSurface = Enum.SurfaceType.Smooth,
  1688. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1689. })
  1690. Part = New("Part", Model, "Part", {
  1691. Material = Enum.Material.SmoothPlastic,
  1692. FormFactor = Enum.FormFactor.Custom,
  1693. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1694. CFrame = CFrame.new(-15.3188915, 2.70039511, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1695. Anchored = true,
  1696. CanCollide = false,
  1697. BottomSurface = Enum.SurfaceType.Smooth,
  1698. TopSurface = Enum.SurfaceType.Smooth
  1699. })
  1700. Mesh = New("BlockMesh", Part, "Mesh", {
  1701. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1702. })
  1703. Part = New("Part", Model, "Part", {
  1704. BrickColor = BrickColor.new("Really black"),
  1705. Material = Enum.Material.SmoothPlastic,
  1706. FormFactor = Enum.FormFactor.Custom,
  1707. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1708. CFrame = CFrame.new(-15.0133123, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1709. Anchored = true,
  1710. CanCollide = false,
  1711. BottomSurface = Enum.SurfaceType.Smooth,
  1712. TopSurface = Enum.SurfaceType.Smooth,
  1713. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1714. })
  1715. Mesh = New("BlockMesh", Part, "Mesh", {
  1716. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1717. })
  1718. Part = New("Part", Model, "Part", {
  1719. Material = Enum.Material.SmoothPlastic,
  1720. FormFactor = Enum.FormFactor.Custom,
  1721. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1722. CFrame = CFrame.new(-14.3547363, 2.74341011, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1723. Anchored = true,
  1724. CanCollide = false,
  1725. BottomSurface = Enum.SurfaceType.Smooth,
  1726. TopSurface = Enum.SurfaceType.Smooth
  1727. })
  1728. Mesh = New("CylinderMesh", Part, "Mesh", {
  1729. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1730. })
  1731. Part = New("Part", Model, "Part", {
  1732. BrickColor = BrickColor.new("Lily white"),
  1733. Material = Enum.Material.SmoothPlastic,
  1734. FormFactor = Enum.FormFactor.Custom,
  1735. Size = Vector3.new(1.08000004, 0.0599999726, 1.08000004),
  1736. CFrame = CFrame.new(-14.8763285, 2.24579477, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1737. Anchored = true,
  1738. CanCollide = false,
  1739. BottomSurface = Enum.SurfaceType.Smooth,
  1740. TopSurface = Enum.SurfaceType.Smooth,
  1741. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1742. })
  1743. Part = New("Part", Model, "Part", {
  1744. BrickColor = BrickColor.new("Lily white"),
  1745. Material = Enum.Material.SmoothPlastic,
  1746. FormFactor = Enum.FormFactor.Custom,
  1747. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1748. CFrame = CFrame.new(-15.5471468, 4.27926397, -77.7635422, -2.1855703E-8, -0.500000179, 0.866025209, -3.7855159E-8, -0.866025209, -0.500000179, 0.99999994, -4.37113847E-8, 0),
  1749. Anchored = true,
  1750. CanCollide = false,
  1751. BottomSurface = Enum.SurfaceType.Smooth,
  1752. TopSurface = Enum.SurfaceType.Smooth,
  1753. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1754. })
  1755. Part = New("Part", Model, "Part", {
  1756. BrickColor = BrickColor.new("Lily white"),
  1757. Material = Enum.Material.SmoothPlastic,
  1758. FormFactor = Enum.FormFactor.Custom,
  1759. Size = Vector3.new(0.899999976, 0.0599999987, 0.899999976),
  1760. CFrame = CFrame.new(-14.8763285, 2.22579479, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1761. Anchored = true,
  1762. CanCollide = false,
  1763. BottomSurface = Enum.SurfaceType.Smooth,
  1764. TopSurface = Enum.SurfaceType.Smooth,
  1765. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1766. })
  1767. Part = New("Part", Model, "Part", {
  1768. BrickColor = BrickColor.new("Lily white"),
  1769. Material = Enum.Material.SmoothPlastic,
  1770. FormFactor = Enum.FormFactor.Custom,
  1771. Size = Vector3.new(0.0900000036, 0.509999812, 0.209999979),
  1772. CFrame = CFrame.new(-15.29809, 4.35893965, -77.7635422, 4.22219522E-8, 0.965925694, 0.258818924, -1.13133378E-8, -0.258818924, 0.965925694, 0.99999994, -4.37113847E-8, 0),
  1773. Anchored = true,
  1774. CanCollide = false,
  1775. BottomSurface = Enum.SurfaceType.Smooth,
  1776. TopSurface = Enum.SurfaceType.Smooth,
  1777. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1778. })
  1779. Part = New("Part", Model, "Part", {
  1780. BrickColor = BrickColor.new("Dark stone grey"),
  1781. Material = Enum.Material.SmoothPlastic,
  1782. FormFactor = Enum.FormFactor.Custom,
  1783. Size = Vector3.new(1, 0.0599999987, 1),
  1784. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1785. Anchored = true,
  1786. CanCollide = false,
  1787. BottomSurface = Enum.SurfaceType.Smooth,
  1788. TopSurface = Enum.SurfaceType.Smooth,
  1789. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1790. })
  1791. Part = New("Part", Model, "Part", {
  1792. BrickColor = BrickColor.new("Lily white"),
  1793. Material = Enum.Material.SmoothPlastic,
  1794. FormFactor = Enum.FormFactor.Custom,
  1795. Size = Vector3.new(0.0900000036, 0.259999871, 0.75999999),
  1796. CFrame = CFrame.new(-15.0625782, 4.56317425, -77.7635422, -2.18556693E-8, -0.499999553, -0.866025507, 3.78551803E-8, 0.866025507, -0.499999553, 0.99999994, -4.37113847E-8, 0),
  1797. Anchored = true,
  1798. CanCollide = false,
  1799. BottomSurface = Enum.SurfaceType.Smooth,
  1800. TopSurface = Enum.SurfaceType.Smooth,
  1801. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1802. })
  1803. Part = New("Part", Model, "Part", {
  1804. BrickColor = maincolor,
  1805. Material = Enum.Material.Neon,
  1806. FormFactor = Enum.FormFactor.Custom,
  1807. Size = Vector3.new(0.949999988, 0.0700000003, 0.949999988),
  1808. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1809. Anchored = true,
  1810. CanCollide = false,
  1811. BottomSurface = Enum.SurfaceType.Smooth,
  1812. TopSurface = Enum.SurfaceType.Smooth,
  1813. Color = Color3.new(1, 0, 0)
  1814. })
  1815. Part = New("Part", Model, "Part", {
  1816. BrickColor = BrickColor.new("Lily white"),
  1817. Material = Enum.Material.SmoothPlastic,
  1818. FormFactor = Enum.FormFactor.Custom,
  1819. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1820. CFrame = CFrame.new(-14.627532, 4.49887943, -77.7635422, -1.42108547E-14, -2.38418579E-7, 0.999999881, -4.37113812E-8, -0.999999881, -2.38418579E-7, 0.99999994, -4.37113847E-8, 0),
  1821. Anchored = true,
  1822. CanCollide = false,
  1823. BottomSurface = Enum.SurfaceType.Smooth,
  1824. TopSurface = Enum.SurfaceType.Smooth,
  1825. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1826. })
  1827. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  1828. ArmorColorParts = {}
  1829. NeonColorParts = {}
  1830. NeonColorParts2 = {}
  1831. Eye = New("Part", Character, "Eye", {
  1832. BrickColor = BrickColor.new("Really black"),
  1833. Size = Vector3.new(0.879999995, 0.699999976, 1.0999999),
  1834. CFrame = CFrame.new(48.0200577, 1.00104618, 0.0799999982, 0.99999994, -1.93715096E-7, 0, 1.93715096E-7, 0.99999994, 0, 0, 0, 1),
  1835. Anchored = false,
  1836. BottomSurface = Enum.SurfaceType.Smooth,
  1837. TopSurface = Enum.SurfaceType.Smooth
  1838. })
  1839. Mesh = New("SpecialMesh", Eye, "Mesh", {
  1840. Scale = Vector3.new(1.29999995, 1.25, 1.29999995)
  1841. })
  1842. test = -0.0200577000000024
  1843. test2 = -0.001045229999999897
  1844. print("" .. test)
  1845. test3 = 0.0499999968
  1846. print("" .. test2)
  1847. print("" .. test3)
  1848. local all, last = {}, nil
  1849. function scan(p)
  1850. for _, v in pairs(p:GetChildren()) do
  1851. if v:IsA("BasePart") then
  1852. if v.BrickColor == BrickColor.new("Lily white") then
  1853. table.insert(ArmorColorParts, v)
  1854. end
  1855. if v.BrickColor == BrickColor.new("Really red") then
  1856. table.insert(NeonColorParts, v)
  1857. table.insert(NeonColorParts2, v)
  1858. end
  1859. if last then
  1860. local w = Instance.new("Weld")
  1861. w.Part0, w.Part1 = last, v
  1862. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1863. w.Parent = last
  1864. end
  1865. table.insert(all, v)
  1866. last = v
  1867. end
  1868. scan(v)
  1869. end
  1870. end
  1871. scan(Model)
  1872. for _, v in pairs(all) do
  1873. v.Anchored = false
  1874. v.CanCollide = false
  1875. end
  1876. Model.Parent = Character
  1877. local eye1 = Instance.new("Part")
  1878. eye1.Parent = Character
  1879. eye1.Size = Vector3.new(0.2, 0.2, 0.2)
  1880. eye1.Archivable = true
  1881. eye1.Transparency = 0
  1882. eye1.Shape = "Ball"
  1883. eye1.BrickColor = maincolor
  1884. eye1.Material = "Neon"
  1885. eye1.CanCollide = false
  1886. local mesh = Instance.new("SpecialMesh", eye1)
  1887. mesh.MeshType = "Sphere"
  1888. mesh.Scale = Vector3.new(1.2, 1.2, 1)
  1889. local weld1en = Instance.new("Weld")
  1890. weld1en.Parent = Character.Head
  1891. weld1en.Part0 = Character.Head
  1892. weld1en.Part1 = eye1
  1893. weld1en.C1 = CFrame.new(-0.18, -0.16, 0.5175)
  1894. table.insert(NeonColorParts, eye1)
  1895. for i, v in pairs(NeonColorParts) do
  1896. v.BrickColor = maincolor
  1897. end
  1898. local Services = {
  1899. SoundService = game:GetService("SoundService"),
  1900. Players = game:GetService("Players"),
  1901. Debris = game:GetService("Debris"),
  1902. Workspace = game:GetService("Workspace"),
  1903. Lighting = game:GetService("Lighting"),
  1904. HttpService = game:GetService("HttpService"),
  1905. InsertService = game:GetService("InsertService")
  1906. }
  1907. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1908. Humanoid.Animator:Destroy()
  1909. Character.Animate:Destroy()
  1910. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1911. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  1912. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  1913. EyeW = Instance.new("Weld")
  1914. EyeW.Name = "EyeW"
  1915. EyeW.Parent = Head
  1916. EyeW.Part0 = Eye
  1917. EyeW.C1 = cn(-test, test2 + 0.145, -test3)
  1918. EyeW.Part1 = Head
  1919. SWW = Instance.new("Weld")
  1920. SWW.Name = "SWW"
  1921. SWW.Part0 = RightArm
  1922. SWW.C0 = cn(0, 0, 0) * angles(math.rad(180), math.rad(-90), math.rad(0))
  1923. SWW.C1 = cn(0, 0, 0)
  1924. SWW.Part1 = SwHandle
  1925. SWW.Parent = RightArm
  1926. RSH, LSH = nil, nil
  1927. RW = Instance.new("Weld")
  1928. LW = Instance.new("Weld")
  1929. RH = Torso["Right Hip"]
  1930. LH = Torso["Left Hip"]
  1931. RSH = Torso["Right Shoulder"]
  1932. LSH = Torso["Left Shoulder"]
  1933. RSH.Parent = nil
  1934. LSH.Parent = nil
  1935. RW.Name = "RW"
  1936. RW.Part0 = Torso
  1937. RW.C0 = cn(1.5, 0.5, 0)
  1938. RW.C1 = cn(0, 0.5, 0)
  1939. RW.Part1 = RightArm
  1940. RW.Parent = Torso
  1941. LW.Name = "LW"
  1942. LW.Part0 = Torso
  1943. LW.C0 = cn(-1.5, 0.5, 0)
  1944. LW.C1 = cn(0, 0.5, 0)
  1945. LW.Part1 = LeftArm
  1946. LW.Parent = Torso
  1947. function clerp(a, b, t)
  1948. local qa = {
  1949. QuaternionFromCFrame(a)
  1950. }
  1951. local qb = {
  1952. QuaternionFromCFrame(b)
  1953. }
  1954. local ax, ay, az = a.x, a.y, a.z
  1955. local bx, by, bz = b.x, b.y, b.z
  1956. local _t = 1 - t
  1957. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1958. end
  1959. function QuaternionFromCFrame(cf)
  1960. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1961. local trace = m00 + m11 + m22
  1962. if trace > 0 then
  1963. local s = math.sqrt(1 + trace)
  1964. local recip = 0.5 / s
  1965. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1966. else
  1967. local i = 0
  1968. if m00 < m11 then
  1969. i = 1
  1970. end
  1971. if m22 > (i == 0 and m00 or m11) then
  1972. i = 2
  1973. end
  1974. if i == 0 then
  1975. local s = math.sqrt(m00 - m11 - m22 + 1)
  1976. local recip = 0.5 / s
  1977. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1978. elseif i == 1 then
  1979. local s = math.sqrt(m11 - m22 - m00 + 1)
  1980. local recip = 0.5 / s
  1981. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1982. elseif i == 2 then
  1983. local s = math.sqrt(m22 - m00 - m11 + 1)
  1984. local recip = 0.5 / s
  1985. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1986. end
  1987. end
  1988. end
  1989. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1990. local xs, ys, zs = x + x, y + y, z + z
  1991. local wx, wy, wz = w * xs, w * ys, w * zs
  1992. local xx = x * xs
  1993. local xy = x * ys
  1994. local xz = x * zs
  1995. local yy = y * ys
  1996. local yz = y * zs
  1997. local zz = z * zs
  1998. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1999. end
  2000. function QuaternionSlerp(a, b, t)
  2001. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2002. local startInterp, finishInterp
  2003. if cosTheta >= 1.0E-4 then
  2004. if 1 - cosTheta > 1.0E-4 then
  2005. local theta = math.acos(cosTheta)
  2006. local invSinTheta = 1 / math.sin(theta)
  2007. startInterp = math.sin((1 - t) * theta) * invSinTheta
  2008. finishInterp = math.sin(t * theta) * invSinTheta
  2009. else
  2010. startInterp = 1 - t
  2011. finishInterp = t
  2012. end
  2013. elseif 1 + cosTheta > 1.0E-4 then
  2014. local theta = math.acos(-cosTheta)
  2015. local invSinTheta = 1 / math.sin(theta)
  2016. startInterp = math.sin((t - 1) * theta) * invSinTheta
  2017. finishInterp = math.sin(t * theta) * invSinTheta
  2018. else
  2019. startInterp = t - 1
  2020. finishInterp = t
  2021. end
  2022. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2023. end
  2024. function swait(num)
  2025. if num == 0 or num == nil then
  2026. game:service("RunService").RenderStepped:wait(0)
  2027. else
  2028. for i = 0, num do
  2029. game:service("RunService").RenderStepped:wait(0)
  2030. end
  2031. end
  2032. end
  2033. local RbxUtility = LoadLibrary("RbxUtility")
  2034. local Create = RbxUtility.Create
  2035. function RemoveOutlines(part)
  2036. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2037. end
  2038. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2039. local Part = Create("Part")({
  2040. formFactor = FormFactor,
  2041. Parent = Parent,
  2042. Reflectance = Reflectance,
  2043. Transparency = Transparency,
  2044. CanCollide = false,
  2045. Locked = true,
  2046. BrickColor = BrickColor.new(tostring(BColor)),
  2047. Name = Name,
  2048. Size = Size,
  2049. Material = Material
  2050. })
  2051. RemoveOutlines(Part)
  2052. return Part
  2053. end
  2054. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2055. local Msh = Create(Mesh)({
  2056. Parent = Part,
  2057. Offset = OffSet,
  2058. Scale = Scale
  2059. })
  2060. if Mesh == "SpecialMesh" then
  2061. Msh.MeshType = MeshType
  2062. Msh.MeshId = MeshId
  2063. end
  2064. return Msh
  2065. end
  2066. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2067. local Weld = Create("Weld")({
  2068. Parent = Parent,
  2069. Part0 = Part0,
  2070. Part1 = Part1,
  2071. C0 = C0,
  2072. C1 = C1
  2073. })
  2074. return Weld
  2075. end
  2076. function rayCast(Position, Direction, Range, Ignore)
  2077. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2078. end
  2079. function CreateSound(id, par, vol, pit)
  2080. coroutine.resume(coroutine.create(function()
  2081. local sou = Instance.new("Sound", par or workspace)
  2082. sou.Volume = vol
  2083. sou.Pitch = pit or 1
  2084. sou.SoundId = id
  2085. wait()
  2086. sou:play()
  2087. game:GetService("Debris"):AddItem(sou, 6)
  2088. end))
  2089. end
  2090. function CreateSong(id, par, vol, pit)
  2091. coroutine.resume(coroutine.create(function()
  2092. sou2 = Instance.new("Sound", par or workspace)
  2093. sou2.Volume = vol
  2094. sou2.Pitch = 1
  2095. sou2.SoundId = id
  2096. wait()
  2097. sou2:play()
  2098. sou2.Looped = true
  2099. end))
  2100. end
  2101. local function getclosest(obj, distance)
  2102. local last, lastx = distance + 1, nil
  2103. for i, v in pairs(workspace:GetChildren()) do
  2104. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  2105. local t = v.Torso
  2106. local dist = (t.Position - obj.Position).magnitude
  2107. if distance >= dist and last > dist then
  2108. last = dist
  2109. lastx = v
  2110. end
  2111. end
  2112. end
  2113. return lastx
  2114. end
  2115. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2116. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2117. prt.Anchored = true
  2118. prt.CFrame = cframe
  2119. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2120. game:GetService("Debris"):AddItem(prt, 10)
  2121. if Type == 1 or Type == nil then
  2122. table.insert(Effects, {
  2123. prt,
  2124. "Block1",
  2125. delay,
  2126. x3,
  2127. y3,
  2128. z3,
  2129. msh
  2130. })
  2131. elseif Type == 2 then
  2132. table.insert(Effects, {
  2133. prt,
  2134. "Block2",
  2135. delay,
  2136. x3,
  2137. y3,
  2138. z3,
  2139. msh
  2140. })
  2141. elseif Type == 3 then
  2142. table.insert(Effects, {
  2143. prt,
  2144. "Block3",
  2145. delay,
  2146. x3,
  2147. y3,
  2148. z3,
  2149. msh
  2150. })
  2151. end
  2152. end
  2153. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2154. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2155. prt.Anchored = true
  2156. prt.CFrame = cframe
  2157. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2158. game:GetService("Debris"):AddItem(prt, 10)
  2159. table.insert(Effects, {
  2160. prt,
  2161. "Cylinder",
  2162. delay,
  2163. x3,
  2164. y3,
  2165. z3,
  2166. msh
  2167. })
  2168. end
  2169. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2170. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2171. prt.Anchored = true
  2172. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  2173. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2174. game:GetService("Debris"):AddItem(prt, 10)
  2175. table.insert(Effects, {
  2176. prt,
  2177. "Cylinder",
  2178. delay,
  2179. x3,
  2180. y3,
  2181. z3,
  2182. msh
  2183. })
  2184. end
  2185. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2186. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2187. prt.Anchored = true
  2188. prt.CFrame = cframe
  2189. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2190. game:GetService("Debris"):AddItem(prt, 10)
  2191. table.insert(Effects, {
  2192. prt,
  2193. "Cylinder",
  2194. delay,
  2195. x3,
  2196. y3,
  2197. z3,
  2198. msh
  2199. })
  2200. end
  2201. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2202. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2203. prt.Anchored = true
  2204. prt.CFrame = cframe
  2205. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2206. game:GetService("Debris"):AddItem(prt, 10)
  2207. table.insert(Effects, {
  2208. prt,
  2209. "Cylinder",
  2210. delay,
  2211. x3,
  2212. y3,
  2213. z3,
  2214. msh
  2215. })
  2216. end
  2217. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2218. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2219. prt.Anchored = true
  2220. prt.CFrame = cframe
  2221. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2222. game:GetService("Debris"):AddItem(prt, 10)
  2223. table.insert(Effects, {
  2224. prt,
  2225. "Cylinder",
  2226. delay,
  2227. x3,
  2228. y3,
  2229. z3,
  2230. msh
  2231. })
  2232. end
  2233. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2234. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2235. prt.Anchored = true
  2236. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2237. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2238. local num = math.random(10, 50) / 1000
  2239. game:GetService("Debris"):AddItem(prt, 10)
  2240. table.insert(Effects, {
  2241. prt,
  2242. "Shatter",
  2243. num,
  2244. prt.CFrame,
  2245. math.random() - math.random(),
  2246. 0,
  2247. math.random(50, 100) / 100
  2248. })
  2249. end
  2250. for i = 0, 1, 0.05 do
  2251. swait()
  2252. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2253. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  2254. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2255. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  2256. if Torsovelocity.y > 2 then
  2257. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  2258. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2259. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2260. elseif Torsovelocity.y < 1 then
  2261. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2262. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2263. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2264. end
  2265. end
  2266. attack = false
  2267. game:GetService("RunService").Stepped:connect(function()
  2268. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2269. velocity = RootPart.Velocity.y
  2270. sine = sine + change
  2271. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2272. if equipped == true or equipped == false then
  2273. if RootPart.Velocity.y > -1 and hit == nil then
  2274. Anim = "Jump"
  2275. inair = true
  2276. if attack == false then
  2277. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1)
  2278. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2279. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(25), math.rad(0), math.rad(40)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(45), math.rad(0), math.rad(-70)), 0.1)
  2281. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3)
  2282. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3)
  2283. end
  2284. elseif RootPart.Velocity.y < -1 and hit == nil then
  2285. Anim = "Fall"
  2286. inair = true
  2287. if attack == false then
  2288. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2289. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2290. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05)
  2291. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  2292. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2293. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2294. end
  2295. elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then
  2296. Anim = "Idle"
  2297. inair = false
  2298. if attack == false then
  2299. Humanoid.JumpPower = 50
  2300. if elementmode == "Mode 1" then
  2301. change = 0.8
  2302. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2303. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2304. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-50)), 0.1)
  2305. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(70)), 0.1)
  2306. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2307. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2308. elseif elementmode == "Mode 2" then
  2309. change = 0.8
  2310. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(25)), 0.1)
  2311. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-25)), 0.1)
  2312. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(10)), 0.1)
  2313. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(-10)), 0.1)
  2314. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2315. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2316. elseif elementmode == "Mode 3" then
  2317. change = 0.8
  2318. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(35)), 0.1)
  2319. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(-35)), 0.1)
  2320. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(15), math.rad(45)), 0.1)
  2321. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.3) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.1)
  2322. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-5 + 0.05 * math.cos(sine / 25))), 0.1)
  2323. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2324. elseif elementmode == "Mode 4" then
  2325. change = 0.6
  2326. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * math.cos(sine / 2)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2327. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(19 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2328. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 2 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1)
  2329. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 + 2 * math.cos(sine / 1)), math.rad(-7), math.rad(70)), 0.1)
  2330. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2331. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 + 0.05 * math.cos(sine / 25))), 0.1)
  2332. elseif elementmode == "Mode 5" then
  2333. change = 0.8
  2334. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  2335. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  2336. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2337. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2338. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  2339. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  2340. elseif elementmode == "Mode 6" then
  2341. change = 0.5
  2342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2346. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-25 + 2 * math.cos(sine / 8))), 0.1)
  2347. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 - 1 * math.cos(sine / 8))), 0.1)
  2348. end
  2349. end
  2350. elseif (Torso.Velocity).magnitude < 50 and hit ~= nil then
  2351. Anim = "Walk"
  2352. inair = false
  2353. if attack == false and Runkey == false then
  2354. if elementmode == "Mode 1" then
  2355. change = 0.9
  2356. Humanoid.WalkSpeed = 22
  2357. Humanoid.JumpPower = 50
  2358. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2359. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2360. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2361. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2362. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2363. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2364. elseif elementmode == "Mode 2" then
  2365. change = 1.4
  2366. Humanoid.WalkSpeed = 14
  2367. Humanoid.JumpPower = 60
  2368. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2369. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2370. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2371. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2372. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2373. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2374. elseif elementmode == "Mode 3" then
  2375. change = 0.9
  2376. Humanoid.WalkSpeed = 22
  2377. Humanoid.JumpPower = 60
  2378. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2379. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2380. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2381. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2382. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2383. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2384. elseif elementmode == "Mode 4" then
  2385. change = 1.1
  2386. Humanoid.WalkSpeed = 9
  2387. Humanoid.JumpPower = 60
  2388. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2389. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2390. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2391. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2392. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2393. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2394. elseif elementmode == "Mode 5" then
  2395. change = 1
  2396. Humanoid.WalkSpeed = 9
  2397. Humanoid.JumpPower = 100
  2398. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  2399. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(6 - 2.5 * math.cos(sine / 3.5)), math.rad(10 - 0.5 * math.cos(sine / 3.5)), math.rad(10 - 10 * math.cos(sine / 7))), 0.15)
  2400. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.3) * angles(math.rad(150 - 5.5 * math.cos(sine / 3.5)), math.rad(0 - 0.5 * math.cos(sine / 3.5)), math.rad(25 - -5 * math.cos(sine / 7))), 0.2)
  2402. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2403. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2404. elseif elementmode == "Mode 6" then
  2405. BlockEffect(BrickColor.new("Gold"), RightArm.CFrame * cn(0, 0, 0.2), 19, 39, 19, 0, 0, 0, 0.15, 2)
  2406. change = 0.9
  2407. Humanoid.WalkSpeed = 42
  2408. Humanoid.JumpPower = 80
  2409. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(15), math.rad(1), math.rad(0)), 0.1)
  2410. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.1)
  2411. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2412. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2413. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-35 + 5 * math.cos(sine / 8))), 0.1)
  2414. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 - 5 * math.cos(sine / 8))), 0.1)
  2415. end
  2416. end
  2417. function onClimbing(speed)
  2418. if attack == false then
  2419. attack = true
  2420. Climbanim = true
  2421. Humanoid.WalkSpeed = 14
  2422. while Climbanim == true do
  2423. for i = 0, 0, 0.1 do
  2424. swait()
  2425. change = 3
  2426. if RootPart.Velocity.y > 0.01 then
  2427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2428. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 70 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2430. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 70 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2431. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.5 * math.cos(sine / 25), -0.2 + 0.1 * math.cos(sine / 25)) * RHCF * angles(math.rad(3), math.rad(0), math.rad(5 - 15 * math.cos(sine / 25))), 0.2)
  2432. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0.5 * math.cos(sine / 25), -0.2 - 0.1 * math.cos(sine / 25)) * LHCF * angles(math.rad(3), math.rad(0), math.rad(-5 - 15 * math.cos(sine / 25))), 0.2)
  2433. end
  2434. if RootPart.Velocity.y < 0.5 and RootPart.Velocity.y > -0.5 then
  2435. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.3)
  2436. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2437. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2438. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2439. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0 * math.cos(sine / 25), -0.2 + 0 * math.cos(sine / 25)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(5 - 0 * math.cos(sine / 25))), 0.2)
  2440. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0 * math.cos(sine / 25), -0.2 - 0 * math.cos(sine / 25)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5 - 0 * math.cos(sine / 25))), 0.2)
  2441. end
  2442. if RootPart.Velocity.y < -1 then
  2443. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2444. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  2445. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(20)), 0.2)
  2446. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20)), 0.2)
  2447. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2448. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2449. end
  2450. end
  2451. if Torsovelocity.y > 1 then
  2452. Climbanim = false
  2453. end
  2454. end
  2455. attack = false
  2456. end
  2457. end
  2458. Humanoid.Climbing:connect(onClimbing)
  2459. end
  2460. end
  2461. if 0 < #Effects then
  2462. for e = 1, #Effects do
  2463. if Effects[e] ~= nil then
  2464. local Thing = Effects[e]
  2465. if Thing ~= nil then
  2466. local Part = Thing[1]
  2467. local Mode = Thing[2]
  2468. local Delay = Thing[3]
  2469. local IncX = Thing[4]
  2470. local IncY = Thing[5]
  2471. local IncZ = Thing[6]
  2472. if 1 >= Thing[1].Transparency then
  2473. if Thing[2] == "Block1" then
  2474. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2475. local Mesh = Thing[1].Mesh
  2476. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2477. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2478. elseif Thing[2] == "Block2" then
  2479. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2480. local Mesh = Thing[7]
  2481. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2482. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2483. elseif Thing[2] == "Block3" then
  2484. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2485. local Mesh = Thing[7]
  2486. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2487. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2488. elseif Thing[2] == "Cylinder" then
  2489. local Mesh = Thing[1].Mesh
  2490. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2491. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2492. elseif Thing[2] == "Blood" then
  2493. local Mesh = Thing[7]
  2494. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2495. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2496. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2497. elseif Thing[2] == "Elec" then
  2498. local Mesh = Thing[1].Mesh
  2499. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2501. elseif Thing[2] == "Disappear" then
  2502. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2503. elseif Thing[2] == "Shatter" then
  2504. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2505. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2506. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2507. Thing[6] = Thing[6] + Thing[5]
  2508. end
  2509. else
  2510. Part.Parent = nil
  2511. table.remove(Effects, e)
  2512. end
  2513. end
  2514. end
  2515. end
  2516. end
  2517. end)
  2518. local BlackHole1 = Create("ParticleEmitter")({
  2519. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2520. Transparency = NumberSequence.new(0.8, 1),
  2521. Size = NumberSequence.new(3, 6),
  2522. Texture = "rbxassetid://153700391",
  2523. Lifetime = NumberRange.new(2),
  2524. Rate = 30,
  2525. VelocitySpread = 0,
  2526. Rotation = NumberRange.new(0),
  2527. RotSpeed = NumberRange.new(10),
  2528. Speed = NumberRange.new(0),
  2529. LightEmission = 0,
  2530. LockedToPart = true,
  2531. Acceleration = Vector3.new(0, 0, 0),
  2532. EmissionDirection = "Bottom"
  2533. })
  2534. Effects = {
  2535. Block = {
  2536. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2537. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2538. prt.Anchored = true
  2539. prt.CFrame = cframe
  2540. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2541. game:GetService("Debris"):AddItem(prt, 10)
  2542. if Type == 1 or Type == nil then
  2543. table.insert(Effects, {
  2544. prt,
  2545. "Block1",
  2546. delay,
  2547. x3,
  2548. y3,
  2549. z3,
  2550. msh
  2551. })
  2552. elseif Type == 2 then
  2553. table.insert(Effects, {
  2554. prt,
  2555. "Block2",
  2556. delay,
  2557. x3,
  2558. y3,
  2559. z3,
  2560. msh
  2561. })
  2562. else
  2563. table.insert(Effects, {
  2564. prt,
  2565. "Block3",
  2566. delay,
  2567. x3,
  2568. y3,
  2569. z3,
  2570. msh
  2571. })
  2572. end
  2573. end
  2574. },
  2575. Sphere = {
  2576. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2577. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2578. prt.Anchored = true
  2579. prt.CFrame = cframe
  2580. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2581. game:GetService("Debris"):AddItem(prt, 10)
  2582. table.insert(Effects, {
  2583. prt,
  2584. "Cylinder",
  2585. delay,
  2586. x3,
  2587. y3,
  2588. z3,
  2589. msh
  2590. })
  2591. end
  2592. },
  2593. Cylinder = {
  2594. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2595. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2596. prt.Anchored = true
  2597. prt.CFrame = cframe
  2598. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2599. game:GetService("Debris"):AddItem(prt, 10)
  2600. table.insert(Effects, {
  2601. prt,
  2602. "Cylinder",
  2603. delay,
  2604. x3,
  2605. y3,
  2606. z3,
  2607. msh
  2608. })
  2609. end
  2610. },
  2611. Wave = {
  2612. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2613. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2614. prt.Anchored = true
  2615. prt.CFrame = cframe
  2616. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2617. game:GetService("Debris"):AddItem(prt, 10)
  2618. table.insert(Effects, {
  2619. prt,
  2620. "Cylinder",
  2621. delay,
  2622. x3 / 60,
  2623. y3 / 60,
  2624. z3 / 60,
  2625. msh
  2626. })
  2627. end
  2628. },
  2629. Ring = {
  2630. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2631. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2632. prt.Anchored = true
  2633. prt.CFrame = cframe
  2634. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2635. game:GetService("Debris"):AddItem(prt, 10)
  2636. table.insert(Effects, {
  2637. prt,
  2638. "Cylinder",
  2639. delay,
  2640. x3,
  2641. y3,
  2642. z3,
  2643. msh
  2644. })
  2645. end
  2646. },
  2647. Break = {
  2648. Create = function(brickcolor, cframe, x1, y1, z1)
  2649. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2650. prt.Anchored = true
  2651. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2652. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2653. local num = math.random(10, 50) / 1000
  2654. game:GetService("Debris"):AddItem(prt, 10)
  2655. table.insert(Effects, {
  2656. prt,
  2657. "Shatter",
  2658. num,
  2659. prt.CFrame,
  2660. math.random() - math.random(),
  2661. 0,
  2662. math.random(50, 100) / 100
  2663. })
  2664. end
  2665. }
  2666. }
  2667. function RemoveOutlines(part)
  2668. part.TopSurface = 10
  2669. end
  2670. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2671. local Part = Create("Part")({
  2672. Parent = Parent,
  2673. Reflectance = Reflectance,
  2674. Transparency = Transparency,
  2675. CanCollide = false,
  2676. Locked = true,
  2677. BrickColor = BrickColor.new(tostring(BColor)),
  2678. Name = Name,
  2679. Size = Size,
  2680. Material = Material
  2681. })
  2682. RemoveOutlines(Part)
  2683. return Part
  2684. end
  2685. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2686. local Msh = Create(Mesh)({
  2687. Parent = Part,
  2688. Offset = OffSet,
  2689. Scale = Scale
  2690. })
  2691. if Mesh == "SpecialMesh" then
  2692. Msh.MeshType = MeshType
  2693. Msh.MeshId = MeshId
  2694. end
  2695. return Msh
  2696. end
  2697. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2698. local Weld = Create("Weld")({
  2699. Parent = Parent,
  2700. Part0 = Part0,
  2701. Part1 = Part1,
  2702. C0 = C0,
  2703. C1 = C1
  2704. })
  2705. return Weld
  2706. end
  2707. WSHM = {
  2708. "White",
  2709. "Pastel light red"
  2710. }
  2711. WSH = WSHM[math.random(1, #WSHM)]
  2712. function IcePartFunk(HPart, aria, Min, Max)
  2713. IcePart = Instance.new("Part", HPart)
  2714. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2715. IcePart.CanCollide = false
  2716. IuW = Instance.new("Weld")
  2717. IuW.Name = "GuW"
  2718. IuW.Part0 = HPart
  2719. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  2720. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  2721. IuW.Part1 = IcePart
  2722. IuW.Parent = HPart
  2723. IcePart.Transparency = 0.9
  2724. IcePart.Material = "Neon"
  2725. WSH = WSHM[math.random(1, #WSHM)]
  2726. IcePart.BrickColor = BrickColor.new("" .. WSH)
  2727. RemoveOutlines(IcePart)
  2728. game:GetService("Debris"):AddItem(IuW, 4)
  2729. game:GetService("Debris"):AddItem(IcePart, 6)
  2730. end
  2731. function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num)
  2732. IcePart2 = Instance.new("Part", HPart)
  2733. IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2734. IcePart2.CanCollide = false
  2735. RemoveOutlines(IcePart2)
  2736. IcePart2.Anchored = true
  2737. game:GetService("Debris"):AddItem(IcePart2, 0.4)
  2738. IcePart2.Transparency = 0.95
  2739. IcePart2.Material = "Neon"
  2740. IcePart2.BrickColor = BrickColor.new("Really black")
  2741. IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
  2742. for i = 0, num do
  2743. if num > 1 then
  2744. GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0)
  2745. end
  2746. end
  2747. end
  2748. SpikeMeshId = 1033714
  2749. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  2750. local Part = Instance.new("Part", Parent)
  2751. Part.Name = Name
  2752. Part.BrickColor = BrickColor.new(Color)
  2753. Part.Size = Size
  2754. Part.Material = Material
  2755. Part.Transparency = Transparency
  2756. Part.CanCollide = false
  2757. RemoveOutlines(Part)
  2758. local Mesh = Instance.new("SpecialMesh", Part)
  2759. Mesh.MeshType = "Sphere"
  2760. Mesh.Scale = Scale
  2761. return Mesh and Part
  2762. end
  2763. CFuncs = {
  2764. Part = {
  2765. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2766. local Part = Create("Part")({
  2767. Parent = Parent,
  2768. Reflectance = Reflectance,
  2769. Transparency = Transparency,
  2770. CanCollide = false,
  2771. Locked = true,
  2772. BrickColor = BrickColor.new(tostring(BColor)),
  2773. Name = Name,
  2774. Size = Size,
  2775. Material = Material
  2776. })
  2777. RemoveOutlines(Part)
  2778. return Part
  2779. end
  2780. },
  2781. Mesh = {
  2782. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2783. local Msh = Create(Mesh)({
  2784. Parent = Part,
  2785. Offset = OffSet,
  2786. Scale = Scale
  2787. })
  2788. if Mesh == "SpecialMesh" then
  2789. Msh.MeshType = MeshType
  2790. Msh.MeshId = MeshId
  2791. end
  2792. return Msh
  2793. end
  2794. },
  2795. Mesh = {
  2796. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2797. local Msh = Create(Mesh)({
  2798. Parent = Part,
  2799. Offset = OffSet,
  2800. Scale = Scale
  2801. })
  2802. if Mesh == "SpecialMesh" then
  2803. Msh.MeshType = MeshType
  2804. Msh.MeshId = MeshId
  2805. end
  2806. return Msh
  2807. end
  2808. },
  2809. Weld = {
  2810. Create = function(Parent, Part0, Part1, C0, C1)
  2811. local Weld = Create("Weld")({
  2812. Parent = Parent,
  2813. Part0 = Part0,
  2814. Part1 = Part1,
  2815. C0 = C0,
  2816. C1 = C1
  2817. })
  2818. return Weld
  2819. end
  2820. },
  2821. Sound = {
  2822. Create = function(id, par, vol, pit)
  2823. coroutine.resume(coroutine.create(function()
  2824. local S = Create("Sound")({
  2825. Volume = vol,
  2826. Pitch = pit or 1,
  2827. SoundId = id,
  2828. Parent = par or workspace
  2829. })
  2830. wait()
  2831. S:play()
  2832. game:GetService("Debris"):AddItem(S, 6)
  2833. end))
  2834. end
  2835. },
  2836. ParticleEmitter = {
  2837. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2838. local fp = Create("ParticleEmitter")({
  2839. Parent = Parent,
  2840. Color = ColorSequence.new(Color1, Color2),
  2841. LightEmission = LightEmission,
  2842. Size = Size,
  2843. Texture = Texture,
  2844. Transparency = Transparency,
  2845. ZOffset = ZOffset,
  2846. Acceleration = Accel,
  2847. Drag = Drag,
  2848. LockedToPart = LockedToPart,
  2849. VelocityInheritance = VelocityInheritance,
  2850. EmissionDirection = EmissionDirection,
  2851. Enabled = Enabled,
  2852. Lifetime = LifeTime,
  2853. Rate = Rate,
  2854. Rotation = Rotation,
  2855. RotSpeed = RotSpeed,
  2856. Speed = Speed,
  2857. VelocitySpread = VelocitySpread
  2858. })
  2859. return fp
  2860. end
  2861. }
  2862. }
  2863. function Snow(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2864. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2865. prt.Anchored = true
  2866. prt.CFrame = cframe
  2867. prt.Material = "Neon"
  2868. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2869. game:GetService("Debris"):AddItem(prt, 10)
  2870. coroutine.resume(coroutine.create(function(Part, Mesh)
  2871. local SnowTiltX = math.random(-1, 1)
  2872. local SnowTiltY = math.random(-1, 1)
  2873. local SnowTiltZ = math.random(-1, 1)
  2874. for i = 0, 6, delay do
  2875. swait()
  2876. Part.Transparency = i
  2877. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  2878. Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + Vector3.new(0, -0.11, 0)
  2879. end
  2880. Part.Parent = nil
  2881. end), prt, msh)
  2882. end
  2883. function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2884. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2885. prt.Anchored = true
  2886. prt.CFrame = cframe
  2887. prt.Material = "Neon"
  2888. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2889. game:GetService("Debris"):AddItem(prt, 10)
  2890. coroutine.resume(coroutine.create(function(Part, Mesh)
  2891. for i = 0, 6, delay do
  2892. swait()
  2893. Part.Transparency = i
  2894. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  2895. end
  2896. Part.Parent = nil
  2897. end), prt, msh)
  2898. end
  2899. function ShadArm(mouse, partt, SpreadAmount)
  2900. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2901. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  2902. local MainPos2 = mouse + SpreadVectors
  2903. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2904. local speed = 1000
  2905. local num = 0
  2906. coroutine.resume(coroutine.create(function()
  2907. repeat
  2908. swait()
  2909. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2910. local mag = (MainPos - pos).magnitude
  2911. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0.5, -0.421, 0, -0.021, 0.1)
  2912. MainPos = MainPos + MouseLook.lookVector * speed
  2913. num = num - 1
  2914. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  2915. if hit ~= nil then
  2916. num = 0
  2917. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2918. refpart.Anchored = true
  2919. refpart.CFrame = CFrame.new(pos)
  2920. game:GetService("Debris"):AddItem(refpart, 2)
  2921. end
  2922. if num <= 0 then
  2923. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2924. refpart.Anchored = true
  2925. refpart.CFrame = CFrame.new(pos)
  2926. if hit ~= nil then
  2927. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2928. end
  2929. game:GetService("Debris"):AddItem(refpart, 0)
  2930. end
  2931. until num <= 0
  2932. end))
  2933. end
  2934. function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd)
  2935. local magz = (Part0 - Part1).magnitude
  2936. local curpos = Part0
  2937. local trz = {
  2938. -Offset,
  2939. Offset
  2940. }
  2941. for i = 1, Times do
  2942. local li = Instance.new("Part", Torso)
  2943. li.Name = "Lightning"
  2944. li.TopSurface = 0
  2945. li.Material = "Neon"
  2946. li.BottomSurface = 0
  2947. li.Anchored = true
  2948. li.Locked = true
  2949. li.Transparency = 0
  2950. li.BrickColor = Color
  2951. li.formFactor = "Custom"
  2952. li.CanCollide = false
  2953. li.Size = Vector3.new(Thickness, Thickness, magz / Times)
  2954. local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2955. local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
  2956. if Times == i then
  2957. local magz2 = (curpos - Part1).magnitude
  2958. li.Size = Vector3.new(Thickness, Thickness, magz2)
  2959. li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
  2960. else
  2961. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
  2962. end
  2963. curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
  2964. game.Debris:AddItem(li, 0.01)
  2965. BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2)
  2966. end
  2967. end
  2968. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2969. if hit.Parent == nil then
  2970. return
  2971. end
  2972. local h = hit.Parent:FindFirstChild("Humanoid")
  2973. for _, v in pairs(hit.Parent:children()) do
  2974. if v:IsA("Humanoid") then
  2975. h = v
  2976. end
  2977. end
  2978. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2979. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2980. return
  2981. end
  2982. local c = Create("ObjectValue")({
  2983. Name = "creator",
  2984. Value = game:service("Players").LocalPlayer,
  2985. Parent = h
  2986. })
  2987. game:GetService("Debris"):AddItem(c, 0.5)
  2988. if HitSound ~= nil and HitPitch ~= nil then
  2989. CreateSound(HitSound, hit, 1, HitPitch)
  2990. end
  2991. local Damage = math.random(minim, maxim)
  2992. local blocked = false
  2993. local block = hit.Parent:findFirstChild("Block")
  2994. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  2995. blocked = true
  2996. block.Value = block.Value - 1
  2997. print(block.Value)
  2998. end
  2999. if blocked == false then
  3000. h.Health = h.Health - Damage
  3001. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3002. else
  3003. h.Health = h.Health - Damage / 2
  3004. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3005. end
  3006. if Type == "Knockdown" then
  3007. local hum = hit.Parent.Humanoid
  3008. hum.PlatformStand = true
  3009. coroutine.resume(coroutine.create(function(HHumanoid)
  3010. swait(0.2)
  3011. HHumanoid.PlatformStand = false
  3012. end), hum)
  3013. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  3014. local bodvol = Create("BodyVelocity")({
  3015. velocity = angle * knockback,
  3016. P = 50,
  3017. maxForce = Vector3.new(80000, 80000, 80000),
  3018. Parent = hit
  3019. })
  3020. local rl = Create("BodyAngularVelocity")({
  3021. P = 3000,
  3022. maxTorque = Vector3.new(5000, 5000, 5000) * 50,
  3023. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3024. Parent = hit
  3025. })
  3026. game:GetService("Debris"):AddItem(bodvol, 0.1)
  3027. game:GetService("Debris"):AddItem(rl, 0.1)
  3028. elseif Type == "Normal" then
  3029. local vp = Create("BodyVelocity")({
  3030. P = 500,
  3031. maxForce = Vector3.new(math.huge, 0, math.huge),
  3032. velocity = Property.CFrame.lookVector * knockback
  3033. })
  3034. if knockback > 0 then
  3035. vp.Parent = hit.Parent.Torso
  3036. end
  3037. game:GetService("Debris"):AddItem(vp, 0.5)
  3038. elseif Type == "Impale" then
  3039. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5))
  3040. Spike.Anchored = true
  3041. Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45))
  3042. Spike.Position = hit.Parent.Torso.Position
  3043. Services.Debris:AddItem(Spike, 4)
  3044. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  3045. hit.Parent.Humanoid.PlatformStand = true
  3046. swait(1)
  3047. hit.Parent.Humanoid.PlatformStand = false
  3048. elseif Type == "Stalk" then
  3049. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3050. lasthit = hit.Parent.Torso
  3051. end
  3052. local bp = Create("BodyPosition")({
  3053. P = 900,
  3054. D = 1000,
  3055. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3056. position = hit.Parent.Torso.Position,
  3057. Parent = hit.Parent.Torso
  3058. })
  3059. game:GetService("Debris"):AddItem(bp, 5)
  3060. elseif Type == "Up" then
  3061. local bodyVelocity = Create("BodyVelocity")({
  3062. velocity = Vector3.new(0, 20, 0),
  3063. P = 5000,
  3064. maxForce = Vector3.new(8000, 8000, 8000),
  3065. Parent = hit
  3066. })
  3067. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3068. local bodyVelocity = Create("BodyVelocity")({
  3069. velocity = Vector3.new(0, 20, 0),
  3070. P = 5000,
  3071. maxForce = Vector3.new(8000, 8000, 8000),
  3072. Parent = hit
  3073. })
  3074. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3075. elseif Type == "Drag" then
  3076. coroutine.resume(coroutine.create(function()
  3077. for i = 1, 10 do
  3078. ShadArm(hit.Parent.Torso.Position, RootPart, 0)
  3079. Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame * cn(0, 0, 0), -100, -0.5, -50, -1, 0, -1, 0.05)
  3080. local ShadeArmDrag = Create("BodyPosition")({
  3081. P = 9000,
  3082. D = 1000,
  3083. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3084. position = RootPart.Position + RootPart.CFrame.lookVector * 6,
  3085. Parent = hit.Parent.Torso
  3086. })
  3087. game:GetService("Debris"):AddItem(ShadeArmDrag, 0.2)
  3088. wait()
  3089. end
  3090. end))
  3091. elseif Type == "UltSlice" then
  3092. do
  3093. local BHE = BlackHole1:Clone()
  3094. local bp2 = Create("BodyPosition")({
  3095. P = 900,
  3096. D = 1000,
  3097. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3098. position = hit.Parent.Head.Position,
  3099. Parent = hit.Parent.Torso
  3100. })
  3101. game:GetService("Debris"):AddItem(bp2, 5)
  3102. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3103. coroutine.resume(coroutine.create(function()
  3104. BHE.Parent = hit.Parent.Torso
  3105. game:GetService("Debris"):AddItem(BHE, 5)
  3106. wait(3)
  3107. BHE.Rate = 0
  3108. end))
  3109. end
  3110. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3111. for i = 1, 30 do
  3112. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3113. end
  3114. end
  3115. end
  3116. elseif Type == "Slice" then
  3117. local bp2 = Create("BodyPosition")({
  3118. P = 900,
  3119. D = 1000,
  3120. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3121. position = hit.Parent.Head.Position,
  3122. Parent = hit.Parent.Torso
  3123. })
  3124. game:GetService("Debris"):AddItem(bp2, 1)
  3125. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3126. for i = 1, 10 do
  3127. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3128. end
  3129. end
  3130. elseif Type == "Snare" then
  3131. local bp = Create("BodyPosition")({
  3132. P = 900,
  3133. D = 1000,
  3134. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3135. position = hit.Parent.Torso.Position,
  3136. Parent = hit.Parent.Torso
  3137. })
  3138. game:GetService("Debris"):AddItem(bp, 1)
  3139. elseif Type == "Slowness" then
  3140. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  3141. if SpeedSave > 6 then
  3142. if elementmode == "Mode 4" then
  3143. coroutine.resume(coroutine.create(function()
  3144. for i = 1, 10 do
  3145. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.5
  3146. wait()
  3147. end
  3148. end))
  3149. wait(1)
  3150. coroutine.resume(coroutine.create(function()
  3151. for i = 1, 10 do
  3152. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.5
  3153. wait()
  3154. end
  3155. end))
  3156. else
  3157. coroutine.resume(coroutine.create(function()
  3158. for i = 1, 10 do
  3159. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.25
  3160. wait()
  3161. end
  3162. end))
  3163. wait(1)
  3164. coroutine.resume(coroutine.create(function()
  3165. for i = 1, 10 do
  3166. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.25
  3167. wait()
  3168. end
  3169. end))
  3170. end
  3171. end
  3172. elseif Type == "Firedmg" then
  3173. coroutine.resume(coroutine.create(function()
  3174. for i = 1, 10 do
  3175. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3176. BlockEffect(BrickColor.new("Really black"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
  3177. wait()
  3178. end
  3179. end
  3180. end))
  3181. elseif Type == "Freeze" then
  3182. local bp = Create("BodyPosition")({
  3183. P = 1000,
  3184. D = 1000,
  3185. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3186. position = hit.Parent.Torso.Position,
  3187. Parent = hit.Parent.Torso
  3188. })
  3189. game:GetService("Debris"):AddItem(bp, 4)
  3190. coroutine.resume(coroutine.create(function()
  3191. for i = 1, 35 do
  3192. IcePartFunk(hit.Parent.Torso, 0.6, 1, 1.5)
  3193. end
  3194. hit.Parent.Torso.Anchored = true
  3195. wait(4)
  3196. hit.Parent.Torso.Anchored = false
  3197. end))
  3198. coroutine.resume(coroutine.create(function()
  3199. for i = 1, 10 do
  3200. Snow(maincolor, hit.Parent.Torso.CFrame * cn(math.random(-3, 3), math.random(4, 6), math.random(-3, 3)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  3201. wait(0.4)
  3202. end
  3203. end))
  3204. elseif Type == "Freeze2" then
  3205. local BodPos = Create("BodyPosition")({
  3206. P = 50000,
  3207. D = 1000,
  3208. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3209. position = hit.Parent.Torso.Position,
  3210. Parent = hit.Parent.Torso
  3211. })
  3212. local BodGy = Create("BodyGyro")({
  3213. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3214. P = 20000,
  3215. Parent = hit.Parent.Torso,
  3216. cframe = hit.Parent.Torso.CFrame
  3217. })
  3218. hit.Parent.Torso.Anchored = true
  3219. coroutine.resume(coroutine.create(function(Part)
  3220. swait(1.5)
  3221. Part.Anchored = false
  3222. end), hit.Parent.Torso)
  3223. game:GetService("Debris"):AddItem(BodPos, 3)
  3224. game:GetService("Debris"):AddItem(BodGy, 3)
  3225. end
  3226. local debounce = Create("BoolValue")({
  3227. Name = "DebounceHit",
  3228. Parent = hit.Parent,
  3229. Value = true
  3230. })
  3231. game:GetService("Debris"):AddItem(debounce, Delay)
  3232. c = Instance.new("ObjectValue")
  3233. c.Name = "creator"
  3234. c.Value = Player
  3235. c.Parent = h
  3236. game:GetService("Debris"):AddItem(c, 0.5)
  3237. end
  3238. end
  3239. function ShowDamage(Pos, Text, Time, Color)
  3240. local Rate = 0.033333333333333
  3241. if not Pos then
  3242. local Pos = Vector3.new(0, 0, 0)
  3243. end
  3244. local Text = Text or ""
  3245. local Time = Time or 2
  3246. if not Color then
  3247. local Color = Color3.new(1, 0, 1)
  3248. end
  3249. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3250. EffectPart.Anchored = true
  3251. local BillboardGui = Create("BillboardGui")({
  3252. Size = UDim2.new(3, 0, 3, 0),
  3253. Adornee = EffectPart,
  3254. Parent = EffectPart
  3255. })
  3256. local TextLabel = Create("TextLabel")({
  3257. BackgroundTransparency = 1,
  3258. Size = UDim2.new(1, 0, 1, 0),
  3259. Text = Text,
  3260. TextColor3 = Color,
  3261. TextScaled = true,
  3262. Font = Enum.Font.ArialBold,
  3263. Parent = BillboardGui
  3264. })
  3265. game.Debris:AddItem(EffectPart, Time + 0.1)
  3266. EffectPart.Parent = game:GetService("Workspace")
  3267. delay(0, function()
  3268. local Frames = Time / Rate
  3269. for Frame = 1, Frames do
  3270. wait(Rate)
  3271. local Percent = Frame / Frames
  3272. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3273. TextLabel.TextTransparency = Percent
  3274. end
  3275. if EffectPart and EffectPart.Parent then
  3276. EffectPart:Destroy()
  3277. end
  3278. end)
  3279. end
  3280. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3281. for _, c in pairs(workspace:children()) do
  3282. local hum = c:findFirstChild("Humanoid")
  3283. if hum ~= nil then
  3284. local head = c:findFirstChild("Head")
  3285. if head ~= nil then
  3286. local targ = head.Position - Part.Position
  3287. local mag = targ.magnitude
  3288. if magni >= mag and c.Name ~= Player.Name then
  3289. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  3290. end
  3291. end
  3292. end
  3293. end
  3294. end
  3295. function MagniKILL(Part, magni, knock, Type)
  3296. for _, c in pairs(workspace:children()) do
  3297. local hum = c:findFirstChild("Humanoid")
  3298. if hum ~= nil then
  3299. local head = c:findFirstChild("Head")
  3300. if head ~= nil then
  3301. local targ = head.Position - Part.Position
  3302. local mag = targ.magnitude
  3303. if magni >= mag and c.Name ~= Player.Name then
  3304. hum.Health = 0
  3305. end
  3306. end
  3307. end
  3308. end
  3309. end
  3310.  
  3311. ---rip cloths---
  3312. for _,v in pairs(Character:children()) do
  3313. if v:IsA("Shirt") then
  3314. v.ShirtTemplate = "rbxassetid://"
  3315. elseif v:IsA("Pants") then
  3316. v.PantsTemplate = "rbxassetid://"
  3317. elseif v:IsA("ShirtGraphic") then
  3318. v:Remove()
  3319. wait(.1)
  3320. Torso.roblox:Remove()
  3321. elseif v:IsA("Accessory") then
  3322. v:Remove()
  3323. end
  3324. end
  3325.  
  3326. ---myface!1---
  3327. local p = game.Players.LocalPlayer;
  3328. local c = p.Character;
  3329. local h = c:WaitForChild'Head';
  3330. local f = h:WaitForChild'face';
  3331. f.Texture = 'rbxassetid://1117324305';
  3332.  
  3333.  
  3334. EffectModel = Instance.new("Model", Character)
  3335. EffectModel.Name = "Effects"
  3336. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3337. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3338. prt.Anchored = true
  3339. prt.CFrame = cframe
  3340. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3341. game:GetService("Debris"):AddItem(prt, 10)
  3342. if Type == 1 or Type == nil then
  3343. table.insert(Effects, {
  3344. prt,
  3345. "Block1",
  3346. delay,
  3347. x3,
  3348. y3,
  3349. z3,
  3350. msh
  3351. })
  3352. elseif Type == 2 then
  3353. table.insert(Effects, {
  3354. prt,
  3355. "Block2",
  3356. delay,
  3357. x3,
  3358. y3,
  3359. z3,
  3360. msh
  3361. })
  3362. elseif Type == 3 then
  3363. table.insert(Effects, {
  3364. prt,
  3365. "Block3",
  3366. delay,
  3367. x3,
  3368. y3,
  3369. z3,
  3370. msh
  3371. })
  3372. end
  3373. end
  3374. function CreateSound(id, par, vol, pit)
  3375. coroutine.resume(coroutine.create(function()
  3376. local sou = Instance.new("Sound", par or workspace)
  3377. sou.Volume = vol
  3378. sou.Pitch = pit or 1
  3379. sou.SoundId = id
  3380. swait()
  3381. sou:play()
  3382. game:GetService("Debris"):AddItem(sou, 6)
  3383. end))
  3384. end
  3385. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3386. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3387. prt.Anchored = true
  3388. prt.CFrame = cframe
  3389. prt.Material = "Neon"
  3390. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3391. game:GetService("Debris"):AddItem(prt, 10)
  3392. coroutine.resume(coroutine.create(function(Part, Mesh)
  3393. for i = 0, 6, delay do
  3394. swait()
  3395. Part.Transparency = i
  3396. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3397. end
  3398. Part.Parent = nil
  3399. end), prt, msh)
  3400. end
  3401. function shoottraildd(mouse, partt, SpreadAmount)
  3402. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount))
  3403. local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2
  3404. local MainPos2 = mouse + SpreadVectors
  3405. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3406. local speed = 100
  3407. local num = 1
  3408. coroutine.resume(coroutine.create(function()
  3409. repeat
  3410. swait()
  3411. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3412. local mag = (MainPos - pos).magnitude
  3413. Laser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3414. MainPos = MainPos + MouseLook.lookVector * speed
  3415. num = num - 1
  3416. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3417. if hit ~= nil then
  3418. num = 0
  3419. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3420. refpart.Anchored = true
  3421. refpart.CFrame = CFrame.new(pos)
  3422. game:GetService("Debris"):AddItem(refpart, 2)
  3423. end
  3424. if num <= 0 then
  3425. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3426. refpart.Anchored = true
  3427. refpart.CFrame = CFrame.new(pos)
  3428. if hit ~= nil then
  3429. GroundPartFunk2(refpart, EffectModel, "Really black", 1, 0.05, 0.05, 10)
  3430. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -10, 0, -10, 0.15)
  3431. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 2.97, 0), 60, 60, 60, -10, -10, -10, 0.15)
  3432. MagniDamage(refpart, 6, 30, 45, 0, "Slice")
  3433. end
  3434. game:GetService("Debris"):AddItem(refpart, 0)
  3435. end
  3436. until num <= 0
  3437. end))
  3438. end
  3439. function shoottraildd2(mouse, partt, SpreadAmount)
  3440. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3441. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  3442. local MainPos2 = mouse + SpreadVectors
  3443. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3444. local speed = 1000
  3445. local num = 0
  3446. coroutine.resume(coroutine.create(function()
  3447. repeat
  3448. swait()
  3449. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3450. local mag = (MainPos - pos).magnitude
  3451. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.475, 0, -0.475, 0.14)
  3452. BlockLaser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.475, 0, -0.475, 0.14)
  3453. MainPos = MainPos + MouseLook.lookVector * speed
  3454. num = num - 1
  3455. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3456. if hit ~= nil then
  3457. num = 0
  3458. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3459. refpart.Anchored = true
  3460. refpart.CFrame = CFrame.new(pos)
  3461. game:GetService("Debris"):AddItem(refpart, 2)
  3462. end
  3463. if num <= 0 then
  3464. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3465. refpart.Anchored = true
  3466. refpart.CFrame = CFrame.new(pos)
  3467. if hit ~= nil then
  3468. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3469. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, 3)
  3470. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3471. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3472. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 3, 3, 3, 0.1)
  3473. MagniDamage(refpart, 6, 2, 5, 0, "Slowness")
  3474. end
  3475. game:GetService("Debris"):AddItem(refpart, 0)
  3476. end
  3477. until num <= 0
  3478. end))
  3479. end
  3480. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  3481. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3482. local MainPos = mouse + Vector3.new(0, 500, 0) + SpreadVectors
  3483. local MainPos2 = mouse + SpreadVectors + Vector3.new(0, -110, 0)
  3484. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3485. local speed = 1000000
  3486. local num = 5
  3487. coroutine.resume(coroutine.create(function()
  3488. repeat
  3489. swait()
  3490. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3491. local mag = (MainPos - pos).magnitude
  3492. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.275, 0, -0.275, 0.35)
  3493. MainPos = MainPos + MouseLook.lookVector * speed
  3494. num = num - 1
  3495. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3496. if hit ~= nil then
  3497. num = 0
  3498. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3499. refpart.Anchored = true
  3500. refpart.CFrame = CFrame.new(pos)
  3501. game:GetService("Debris"):AddItem(refpart, 2)
  3502. end
  3503. if num <= 0 then
  3504. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3505. refpart.Anchored = true
  3506. refpart.CFrame = CFrame.new(pos)
  3507. if hit ~= nil then
  3508. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, 0, -60, 0.1)
  3509. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 1, 10, 1, 15, 40, 15, 0.1)
  3510. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 10, 0.05, 10, 15, 0, 15, 0.1)
  3511. MagniDamage(refpart, 14, 15, 15, 0, "Slice")
  3512. end
  3513. game:GetService("Debris"):AddItem(refpart, 0)
  3514. end
  3515. until num <= 0
  3516. end))
  3517. end
  3518. function shoottraildd4(mouse, partt, SpreadAmount)
  3519. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3520. local MainPos = partt.Position
  3521. local MainPos2 = mouse + SpreadVectors
  3522. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3523. local speed = 150
  3524. local num = 0
  3525. coroutine.resume(coroutine.create(function()
  3526. repeat
  3527. swait()
  3528. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3529. local mag = (MainPos - pos).magnitude
  3530. Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3531. MainPos = MainPos + MouseLook.lookVector * speed
  3532. num = num - 1
  3533. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3534. if hit ~= nil then
  3535. num = 0
  3536. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3537. refpart.Anchored = true
  3538. refpart.CFrame = CFrame.new(pos)
  3539. game:GetService("Debris"):AddItem(refpart, 2)
  3540. end
  3541. if num <= 0 then
  3542. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3543. refpart.Anchored = true
  3544. refpart.CFrame = CFrame.new(pos)
  3545. if hit ~= nil then
  3546. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3547. MagniDamage(refpart, 3, 0.001, 0.01, 0, "Stalk")
  3548. end
  3549. game:GetService("Debris"):AddItem(refpart, 0)
  3550. end
  3551. until num <= 0
  3552. end))
  3553. end
  3554. function shoottraildd5(mouse, partt, SpreadAmount)
  3555. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3556. local MainPos = partt.Position + RootPart.CFrame.lookVector * 2.5
  3557. local MainPos2 = mouse + SpreadVectors
  3558. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3559. local speed = 3
  3560. local num = 50
  3561. coroutine.resume(coroutine.create(function()
  3562. repeat
  3563. swait()
  3564. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3565. local mag = (MainPos - pos).magnitude
  3566. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 0.1, 0.175, 0, 0.175, 0.14)
  3567. MainPos = MainPos + MouseLook.lookVector * speed
  3568. num = num - 1
  3569. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  3570. if hit ~= nil then
  3571. num = 0
  3572. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3573. refpart.Anchored = true
  3574. refpart.CFrame = CFrame.new(pos)
  3575. game:GetService("Debris"):AddItem(refpart, 2)
  3576. end
  3577. if num <= 0 then
  3578. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3579. refpart.Anchored = true
  3580. refpart.CFrame = CFrame.new(pos)
  3581. if hit ~= nil then
  3582. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3583. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 5, 5, 5, 0.1)
  3584. MagniDamage(refpart, 8, 3, 15, 0, "Drag")
  3585. end
  3586. game:GetService("Debris"):AddItem(refpart, 1)
  3587. end
  3588. until num <= 0
  3589. end))
  3590. end
  3591. local Blood1 = Create("ParticleEmitter")({
  3592. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3593. Transparency = NumberSequence.new(0.1, 1),
  3594. Size = NumberSequence.new(0.5, 0),
  3595. Texture = "rbxassetid://602578593",
  3596. Lifetime = NumberRange.new(0.8),
  3597. Rate = 255,
  3598. VelocitySpread = 40,
  3599. Rotation = NumberRange.new(100),
  3600. Speed = NumberRange.new(5),
  3601. LightEmission = 0,
  3602. LockedToPart = false,
  3603. Acceleration = Vector3.new(0, -10, 0),
  3604. EmissionDirection = "Bottom"
  3605. })
  3606. local Blood2 = Create("ParticleEmitter")({
  3607. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3608. Transparency = NumberSequence.new(0.1, 1),
  3609. Size = NumberSequence.new(0.3, 0),
  3610. Texture = "rbxassetid://602578593",
  3611. Lifetime = NumberRange.new(0.8),
  3612. Rate = 255,
  3613. VelocitySpread = 180,
  3614. Rotation = NumberRange.new(100),
  3615. Speed = NumberRange.new(2),
  3616. LightEmission = 0.1,
  3617. LockedToPart = false,
  3618. Acceleration = Vector3.new(0, -5, 0),
  3619. EmissionDirection = "Bottom"
  3620. })
  3621. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3622. Hitpart3 = Instance.new("Part", EffectModel)
  3623. RemoveOutlines(Hitpart3)
  3624. Hitpart3.Size = Vector3.new(1, 1, 1)
  3625. Hitpart3.CanCollide = false
  3626. HuW3 = Instance.new("Weld")
  3627. HuW3.Name = "GuW"
  3628. HuW3.Part0 = HPart3
  3629. HuW3.C0 = cn(Xv, Yv, Zv)
  3630. HuW3.C1 = cn(0, 0, 0)
  3631. HuW3.Part1 = Hitpart3
  3632. HuW3.Parent = HPart3
  3633. Hitpart3.Transparency = 1
  3634. game:GetService("Debris"):AddItem(Hitpart3, 20)
  3635. end
  3636. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3637. Hitpart2 = Instance.new("Part", EffectModel)
  3638. RemoveOutlines(Hitpart2)
  3639. Hitpart2.Size = Vector3.new(1, 1, 1)
  3640. Hitpart2.CanCollide = false
  3641. HuW2 = Instance.new("Weld")
  3642. HuW2.Name = "GuW"
  3643. HuW2.Part0 = HPart2
  3644. HuW2.C0 = cn(Xv, Yv, Zv)
  3645. HuW2.C1 = cn(0, 0, 0)
  3646. HuW2.Part1 = Hitpart2
  3647. HuW2.Parent = HPart2
  3648. Hitpart2.Transparency = 1
  3649. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3650. end
  3651. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3652. Hitpart = Instance.new("Part", EffectModel)
  3653. RemoveOutlines(Hitpart)
  3654. Hitpart.Size = Vector3.new(1, 1, 1)
  3655. Hitpart.CanCollide = false
  3656. HuW = Instance.new("Weld")
  3657. HuW.Name = "GuW"
  3658. HuW.Part0 = HPart
  3659. HuW.C0 = cn(Xv, Yv, Zv)
  3660. HuW.C1 = cn(0, 0, 0)
  3661. HuW.Part1 = Hitpart
  3662. HuW.Parent = HPart
  3663. Hitpart.Transparency = 1
  3664. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3665. MagniDamage(Hitpart, 4.5, Min, Max, kb, atype)
  3666. end
  3667. function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3668. Hitpart4 = Instance.new("Part", EffectModel)
  3669. RemoveOutlines(Hitpart4)
  3670. Hitpart4.Size = Vector3.new(1, 1, 1)
  3671. Hitpart4.CanCollide = false
  3672. HuW4 = Instance.new("Weld")
  3673. HuW4.Name = "HuW4"
  3674. HuW4.Part0 = HPart
  3675. HuW4.C0 = cn(Xv, Yv, Zv)
  3676. HuW4.C1 = cn(0, 0, 0)
  3677. HuW4.Part1 = Hitpart4
  3678. HuW4.Parent = HPart
  3679. Hitpart4.Transparency = 1
  3680. game:GetService("Debris"):AddItem(Hitpart4, 1)
  3681. MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype)
  3682. end
  3683. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3684. Hitboxpart = Instance.new("Part", EffectModel)
  3685. RemoveOutlines(Hitboxpart)
  3686. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3687. Hitboxpart.CanCollide = false
  3688. Hitboxpart.Transparency = 1
  3689. Hitboxpart.Anchored = true
  3690. Hitboxpart.CFrame = Pose
  3691. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3692. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3693. end
  3694. wait2 = false
  3695. combo = 1
  3696. mouse.Button1Down:connect(function(key)
  3697. if attack == false then
  3698. attack = true
  3699. Humanoid.WalkSpeed = 3.01
  3700. if combo == 1 and wait2 == false then
  3701. wait2 = true
  3702. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 0.8)
  3703. for i = 0, 1, 0.1 do
  3704. swait()
  3705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  3706. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.1)
  3707. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1)
  3708. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3709. RH.C0 = clerp(RH.C0, cn(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(25), math.rad(-10)), 0.3)
  3710. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3711. end
  3712. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3713. for i = 0, 1, 0.1 do
  3714. swait()
  3715. BlockEffect(maincolor, SwHandle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3716. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3717. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3718. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.4)
  3719. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3720. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3721. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3722. end
  3723. combo = 2
  3724. end
  3725. if combo == 2 and wait2 == false then
  3726. wait2 = true
  3727. for i = 0, 1, 0.1 do
  3728. swait()
  3729. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3730. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3731. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.3, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3732. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3733. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3734. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3735. end
  3736. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3737. for i = 0, 0.5, 0.1 do
  3738. swait()
  3739. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(4), math.rad(0), math.rad(45)), 0.3)
  3740. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3741. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  3742. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3743. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3744. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3745. end
  3746. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", SwHandle, 2, 0.9)
  3747. BlockEffect(maincolor, Hitboxpart.CFrame, 11, 11, 11, 10, 10, 10, 0.08, 2)
  3748. for i = 0, 0.8, 0.1 do
  3749. swait()
  3750. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3751. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(-16), math.rad(0), math.rad(-45)), 0.3)
  3752. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(35)), 0.1)
  3753. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3754. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3755. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3756. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(25), math.rad(50)), 0.3)
  3757. end
  3758. combo = 3
  3759. end
  3760. if combo == 3 and wait2 == false then
  3761. wait2 = true
  3762. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", SwHandle, 1, 0.8)
  3763. for i = 0, 1, 0.1 do
  3764. swait()
  3765. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-90)), 0.3)
  3766. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3767. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(95 + 0 * math.cos(sine / 25)), math.rad(95 + 1 * math.cos(sine / 25))), 0.4)
  3768. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45 + 1 * math.cos(sine / 25))), 0.2)
  3769. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3770. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3771. end
  3772. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.1, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3773. for i = 0, 1, 0.1 do
  3774. swait()
  3775. BlockEffect(maincolor, RightArm.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3776. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3777. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3778. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3779. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3780. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3781. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3782. end
  3783. for i = 0, 0.5, 0.1 do
  3784. swait()
  3785. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3786. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3787. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3788. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3789. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3790. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3791. end
  3792. combo = 1
  3793. end
  3794. Humanoid.WalkSpeed = 16
  3795. wait2 = false
  3796. attack = false
  3797. end
  3798. end)
  3799. local s = Instance.new("Sound", Torso)
  3800. s.Name = "BGMusic"
  3801. s.SoundId = "http://www.roblox.com/asset/?id=831135257"
  3802. s.Pitch = 1
  3803. s.Volume = 2
  3804. s.Looped = true
  3805. s.archivable = false
  3806. s:play()
  3807. function resetmode()
  3808. for i, v in pairs(ArmorColorParts) do
  3809. v.BrickColor = BrickColor.new("Dark stone grey")
  3810. v.Material = "Metal"
  3811. v.Transparency = 0
  3812. end
  3813. for i, v in pairs(NeonColorParts) do
  3814. maincolor = BrickColor.new("Gold")
  3815. v.BrickColor = maincolor
  3816. v.Material = "Neon"
  3817. v.Transparency = 0
  3818. end
  3819. s.SoundId = "http://www.roblox.com/asset/?id=831135257"
  3820. s:play()
  3821. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  3822. Character.Head.face.Transparency = 0
  3823. Eye.BrickColor = BrickColor.new("Really black")
  3824. Eye.Transparency = 0
  3825. s.Volume = 1.7
  3826. end
  3827. elementwait = false
  3828. mouse.KeyDown:connect(function(key)
  3829. if attack == false then
  3830. if key == "q" and elementmode == "Mode 1" then
  3831. elementmode = "Mode 2"
  3832. s.SoundId = "http://www.roblox.com/asset/?id=539526132"
  3833. s:play()
  3834. RoHead = Instance.new("Part")
  3835. RoHead.Parent = Character
  3836. RoHead.Size = Vector3.new(0.2, 0.2, 0.2)
  3837. RoHead.Archivable = true
  3838. RoHead.Transparency = 0
  3839. RoHead.Shape = "Ball"
  3840. RoHead.BrickColor = BrickColor.new("Crimson")
  3841. RoHead.Material = "SmoothPlastic"
  3842. RoHead.CanCollide = false
  3843. local mesh = Instance.new("SpecialMesh", RoHead)
  3844. mesh.MeshId = "rbxassetid://1098615373"
  3845. mesh.Scale = Vector3.new(1, 1, 1)
  3846. local weld2en = Instance.new("Weld")
  3847. weld2en.Parent = Character.Head
  3848. weld2en.Part0 = Character.Head
  3849. weld2en.Part1 = RoHead
  3850. weld2en.C1 = cn(0, -0.01, 0) * angles(math.rad(0), math.rad(180), math.rad(0))
  3851. local eye2 = Instance.new("Part")
  3852. eye2.Parent = RoHead
  3853. eye2.Size = Vector3.new(0.2, 0.2, 0.2)
  3854. eye2.Archivable = true
  3855. eye2.Transparency = 0
  3856. eye2.Shape = "Ball"
  3857. eye2.BrickColor = maincolor
  3858. eye2.Material = "Neon"
  3859. eye2.CanCollide = false
  3860. local mesh = Instance.new("SpecialMesh", eye2)
  3861. mesh.MeshType = "Sphere"
  3862. mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
  3863. local weld3en = Instance.new("Weld")
  3864. weld3en.Parent = Character.Head
  3865. weld3en.Part0 = Character.Head
  3866. weld3en.Part1 = eye2
  3867. weld3en.C1 = CFrame.new(-0.48, -0.2, 0.3275)
  3868. table.insert(NeonColorParts, eye2)
  3869. BC.HeadColor = BrickColor.new("Really black")
  3870. for i, v in pairs(ArmorColorParts) do
  3871. v.BrickColor = BrickColor.new("Bright red")
  3872. v.Material = "Metal"
  3873. v.Transparency = 0
  3874. end
  3875. for i, v in pairs(NeonColorParts) do
  3876. maincolor = BrickColor.new("White")
  3877. v.BrickColor = maincolor
  3878. v.Material = "Neon"
  3879. v.Transparency = 0
  3880. end
  3881. elseif key == "q" and elementmode == "Mode 2" then
  3882. elementmode = "Mode 1"
  3883. resetmode()
  3884. BC.HeadColor = BCsave.HeadColor
  3885. RoHead:Destroy()
  3886. end
  3887. if key == "e" and elementmode == "Mode 1" then
  3888. elementmode = "Mode 3"
  3889. s.SoundId = "http://www.roblox.com/asset/?id=250923014"
  3890. s:play()
  3891. for i, v in pairs(ArmorColorParts) do
  3892. v.BrickColor = BrickColor.new("Really black")
  3893. v.Material = "Plastic"
  3894. v.Transparency = 0
  3895. end
  3896. for i, v in pairs(NeonColorParts) do
  3897. maincolor = BrickColor.new("New Yeller")
  3898. v.BrickColor = maincolor
  3899. v.Material = "Neon"
  3900. v.Transparency = 0
  3901. end
  3902. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1058556354"
  3903. elseif key == "e" and elementmode == "Mode 3" then
  3904. elementmode = "Mode 1"
  3905. resetmode()
  3906. end
  3907. if key == "r" and elementmode == "Mode 1" then
  3908. elementmode = "Mode 4"
  3909. s.SoundId = "http://www.roblox.com/asset/?id=925488833"
  3910. s:play()
  3911. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=419010253"
  3912. Character.Head.face.Transparency = 1
  3913. for i, v in pairs(ArmorColorParts) do
  3914. v.BrickColor = BrickColor.new("Hurricane grey")
  3915. v.Material = "Granite"
  3916. v.Transparency = 0.2
  3917. end
  3918. for i, v in pairs(NeonColorParts) do
  3919. maincolor = BrickColor.new("Pastel light blue")
  3920. v.BrickColor = maincolor
  3921. v.Material = "Neon"
  3922. v.Transparency = 0
  3923. end
  3924. elseif key == "r" and elementmode == "Mode 4" then
  3925. elementmode = "Mode 1"
  3926. resetmode()
  3927. end
  3928. if key == "t" and elementmode == "Mode 1" then
  3929. elementmode = "Mode 5"
  3930. s.SoundId = "http://www.roblox.com/asset/?id=156879167"
  3931. s:play()
  3932. for i, v in pairs(ArmorColorParts) do
  3933. v.BrickColor = BrickColor.new("Really black")
  3934. v.Material = "Slate"
  3935. v.Transparency = 0.01
  3936. end
  3937. for i, v in pairs(NeonColorParts) do
  3938. maincolor = BrickColor.new("Really red")
  3939. v.BrickColor = maincolor
  3940. v.Material = "Neon"
  3941. v.Transparency = 0
  3942. end
  3943. eye1.Material = "Neon"
  3944. eye1.BrickColor = BrickColor.new("Really red")
  3945. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=939036084"
  3946. elseif key == "t" and elementmode == "Mode 5" then
  3947. elementmode = "Mode 1"
  3948. resetmode()
  3949. end
  3950. if key == "y" and elementmode == "Mode 1" then
  3951. elementmode = "Mode 6"
  3952. s.SoundId = "http://www.roblox.com/asset/?id=657142623"
  3953. s:play()
  3954. for i, v in pairs(ArmorColorParts) do
  3955. v.BrickColor = BrickColor.new("Gold")
  3956. v.Material = "Neon"
  3957. v.Transparency = 0
  3958. end
  3959. for i, v in pairs(NeonColorParts) do
  3960. maincolor = BrickColor.new("White")
  3961. v.BrickColor = maincolor
  3962. v.Material = "Neon"
  3963. v.Transparency = 0
  3964. end
  3965. s.Volume = 2
  3966. elseif key == "y" and elementmode == "Mode 6" then
  3967. elementmode = "Mode 1"
  3968. resetmode()
  3969. end
  3970. end
  3971. end)
  3972. attackz = false
  3973. attackx = false
  3974. attackc = false
  3975. mouse.KeyDown:connect(function(key)
  3976. if elementmode == "Mode 2" then
  3977. if key == "z" and attack == false and attackz == false then
  3978. attack = true
  3979. attackz = true
  3980. local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
  3981. Humanoid.WalkSpeed = 4
  3982. for i = 0, 2, 0.1 do
  3983. swait()
  3984. bg2.D = 500
  3985. bg2.P = 9999
  3986. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  3987. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  3988. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.3)
  3989. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2)
  3990. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, -0.2) * angles(math.rad(140), math.rad(0), math.rad(5)), 0.2)
  3991. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.1)
  3992. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3993. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3994. end
  3995. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698823472", SwHandle, 1, 1.1)
  3996. Humanoid.WalkSpeed = 2
  3997. for i = 0, 3, 0.1 do
  3998. swait()
  3999. bg2.D = 500
  4000. bg2.P = 9999
  4001. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4002. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4003. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4004. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4005. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.2)
  4006. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  4007. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4008. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4009. end
  4010. game:GetService("Debris"):AddItem(bg2, 1.5)
  4011. for i = 0, 17 do
  4012. Humanoid.WalkSpeed = 0
  4013. bg2.D = 50
  4014. bg2.P = 9999
  4015. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4016. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4017. for i = 0, 0.3, 0.1 do
  4018. swait()
  4019. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4020. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4021. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.4)
  4022. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4)
  4023. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4024. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4025. end
  4026. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=397307108", RightArm, 1.4, 1.2)
  4027. shoottraildd2(mouse.Hit.p, RightArm, 0.55)
  4028. BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 2, 2, 2, 0.05, 1)
  4029. BlockEffect(BrickColor.new("White"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 1, 1, 1, 0.06, 1)
  4030. Effects.Sphere.Create(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1, 0), 10, 0.01, 10, 3, 0, 3, 0.05)
  4031. for i = 0, 0.1, 0.1 do
  4032. swait()
  4033. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4034. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4035. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.2)
  4036. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(120), math.rad(0), math.rad(45)), 0.2)
  4037. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4038. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4039. end
  4040. end
  4041. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698824317", SwHandle, 1, 1.1)
  4042. for i = 0, 2, 0.1 do
  4043. swait()
  4044. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4045. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4046. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(40), math.rad(0), math.rad(25)), 0.2)
  4047. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(40), math.rad(0), math.rad(45)), 0.2)
  4048. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4049. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4050. end
  4051. attack = false
  4052. Humanoid.WalkSpeed = 16
  4053. wait(1.5)
  4054. attackz = false
  4055. end
  4056. if key == "x" and attack == false and attackx == false then
  4057. Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4058. BlockEffect(BrickColor.new("White"), RightLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4059. BlockEffect(BrickColor.new("White"), LeftLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4060. attack = true
  4061. attackx = true
  4062. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=874376217", Torso, 2, 1)
  4063. local bodyVelocity = Create("BodyVelocity")({
  4064. velocity = Vector3.new(0, 200, 0) + RootPart.CFrame.lookVector * 40,
  4065. P = 5000,
  4066. maxForce = Vector3.new(80000, 80000, 80000),
  4067. Parent = RootPart
  4068. })
  4069. game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
  4070. for i = 0, 2, 0.1 do
  4071. swait()
  4072. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4073. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4074. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4075. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4076. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4077. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4078. end
  4079. for i = 0, 1, 0.1 do
  4080. swait()
  4081. local bodyVelocity2 = Create("BodyVelocity")({
  4082. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4083. P = 5000,
  4084. maxForce = Vector3.new(8000, 8000, 8000),
  4085. Parent = RootPart
  4086. })
  4087. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4088. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4089. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4090. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4091. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4092. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4093. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4094. end
  4095. for i = 0, 20 do
  4096. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=287142895", Torso, 1, 0.8)
  4097. local targeto1 = RootPart.Position
  4098. shoottraildd3(targeto1, RootPart, 15)
  4099. for i = 0, 0.5, 0.1 do
  4100. swait()
  4101. local bodyVelocity2 = Create("BodyVelocity")({
  4102. velocity = Vector3.new(0, -10, 0) + RootPart.CFrame.lookVector * 50,
  4103. P = 5000,
  4104. maxForce = Vector3.new(8000, 8000, 8000),
  4105. Parent = RootPart
  4106. })
  4107. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4108. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4109. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4110. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.5)
  4111. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4112. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.01 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4113. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.01 * math.cos(sine / 25), -0.2) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(5 + 1 * math.cos(sine / 25))), 0.2)
  4114. end
  4115. end
  4116. while inair == true do
  4117. swait()
  4118. local bodyVelocity2 = Create("BodyVelocity")({
  4119. velocity = Vector3.new(0, -130, 0) + RootPart.CFrame.lookVector * 30,
  4120. P = 5000,
  4121. maxForce = Vector3.new(8000, 8000, 8000),
  4122. Parent = RootPart
  4123. })
  4124. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4125. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4126. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4127. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.05)
  4128. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.05)
  4129. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.1 * math.cos(sine / 25), -0.4) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 25))), 0.05)
  4130. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.05)
  4131. end
  4132. MagniDamage(Torso, 12, 40, 60, 10, "Normal")
  4133. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 2, 2)
  4134. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -20, 4, -20, 0.05)
  4135. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4136. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -60, 2, -60, 0.05)
  4137. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -80, 1, -80, 0.05)
  4138. for i = 0, 2, 0.1 do
  4139. swait()
  4140. local bodyVelocity3 = Create("BodyVelocity")({
  4141. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4142. P = 5000,
  4143. maxForce = Vector3.new(8000, 8000, 8000),
  4144. Parent = RootPart
  4145. })
  4146. game:GetService("Debris"):AddItem(bodyVelocity3, 0.1)
  4147. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4148. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4149. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0 * math.cos(sine / 25)), math.rad(10)), 0.2)
  4150. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
  4151. RH.C0 = clerp(RH.C0, cn(1, 0 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 2 * math.cos(sine / 25))), 0.2)
  4152. LH.C0 = clerp(LH.C0, cn(-1, -1.5 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(90 + 1 * math.cos(sine / 25))), 0.2)
  4153. end
  4154. attack = false
  4155. attackx = false
  4156. end
  4157. if key == "c" and attack == false and attackc == false then
  4158. attack = true
  4159. attackc = true
  4160. Humanoid.WalkSpeed = 0.1
  4161. for i = 0, 1, 0.1 do
  4162. swait()
  4163. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4164. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  4165. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110 - 0 * math.cos(sine / 25)), math.rad(45), math.rad(90 + 0 * math.cos(sine / 25))), 0.3)
  4166. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.3)
  4167. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.6) * RHCF * angles(math.rad(0), math.rad(20), math.rad(20)), 0.3)
  4168. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(10)), 0.3)
  4169. end
  4170. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=178452241", RightArm, 2, 2)
  4171. for i = 0, 1, 0.1 do
  4172. swait()
  4173. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1 - i * 5, 0 + i * 5), 10 + i * 15, 10 + i * 15, 10 + i * 15, 6 + i * 3, 6 + i * 3, 6 + i * 3, 0.2 - i / 6)
  4174. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4175. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  4176. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-15 + 0 * math.cos(sine / 25))), 0.3)
  4177. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4178. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4179. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4180. end
  4181. local Hitboxpart2 = Instance.new("Part", EffectModel)
  4182. RemoveOutlines(Hitboxpart2)
  4183. Hitboxpart2.Size = Vector3.new(1, 1, 1)
  4184. Hitboxpart2.CanCollide = false
  4185. Hitboxpart2.Transparency = 1
  4186. Hitboxpart2.Anchored = true
  4187. Hitboxpart2.CFrame = RootPart.CFrame * cn(0, 0, 0)
  4188. game:GetService("Debris"):AddItem(Hitboxpart2, 6)
  4189. for i = 0, 1, 0.1 do
  4190. swait()
  4191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4192. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4193. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 0 * math.cos(sine / 25))), 0.05)
  4194. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4195. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4196. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4197. end
  4198. local targetV1 = RootPart.Position + RootPart.CFrame.lookVector * 2
  4199. attack = false
  4200. Humanoid.WalkSpeed = 16
  4201. for i = 0, 5, 0.1 do
  4202. swait()
  4203. targetV1 = targetV1 + Hitboxpart2.CFrame.lookVector * i
  4204. shoottraildd(targetV1, RootPart, 0)
  4205. end
  4206. attackc = false
  4207. end
  4208. end
  4209. if elementmode == "Mode 4" and key == "z" and attack == false and attackz == false then
  4210. attack = true
  4211. attackz = true
  4212. Humanoid.WalkSpeed = 1
  4213. for i = 0, 3, 0.1 do
  4214. swait()
  4215. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4216. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  4217. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(20), math.rad(0), math.rad(-5)), 0.1)
  4218. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.1)
  4219. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4220. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4221. end
  4222. coroutine.resume(coroutine.create(function()
  4223. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", SwHandle, 1, 0.8)
  4224. wait(0.4)
  4225. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 10, 10, 20, 3, "Freeze")
  4226. BlockEffect(maincolor, Hitboxpart.CFrame, 55, 55, 55, -5, -5, -5, 0.08, 3)
  4227. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -7, -7, -7, 0.08, 3)
  4228. wait()
  4229. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -30, -30, -30, 0.08, 1)
  4230. end))
  4231. for i = 0, 3.5, 0.1 do
  4232. swait()
  4233. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1.5, 0), -8, -8, -8, -1, -1, -1, 0.08, 3)
  4234. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4235. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-25)), 0.01)
  4236. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(75)), 0.05)
  4237. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.3)
  4238. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4239. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4240. end
  4241. Humanoid.WalkSpeed = 16
  4242. attack = false
  4243. wait(1)
  4244. attackz = false
  4245. end
  4246. if elementmode == "Mode 5" then
  4247. if key == "z" and attack == false and attackz == false then
  4248. attack = true
  4249. attackz = true
  4250. coroutine.resume(coroutine.create(function()
  4251. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565207203", RightArm, 5, 0.6)
  4252. shoottraildd5(mouse.hit.p, RootPart, 0)
  4253. end))
  4254. attack = false
  4255. wait(10)
  4256. attackz = false
  4257. end
  4258. if key == "x" and attack == false and attackx == false then
  4259. attack = true
  4260. attackc = true
  4261. Humanoid.WalkSpeed = 0.1
  4262. for i = 0, 2, 0.1 do
  4263. swait()
  4264. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4265. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.1)
  4266. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4267. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4268. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4269. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4270. end
  4271. for i = 0, 4, 0.1 do
  4272. swait()
  4273. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4274. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(30)), 0.1)
  4275. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1)
  4276. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4277. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4278. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4279. end
  4280. do
  4281. local ModelArm02 = New("Model", Character, "Arm", {})
  4282. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  4283. local Arm02 = LeftArm:Clone()
  4284. LeftArm.Transparency = 1
  4285. Arm02.Parent = ModelArm02
  4286. for i, v in pairs(Arm02:GetChildren()) do
  4287. v:Destroy()
  4288. end
  4289. local weldArm02 = Instance.new("Weld")
  4290. weldArm02.Parent = Arm02
  4291. weldArm02.Part0 = LeftArm
  4292. weldArm02.Part1 = Arm02
  4293. weldArm02.C1 = CFrame.new(0, 0, 0)
  4294. for i, v in pairs(Character:GetChildren()) do
  4295. if v:IsA("Shirt") then
  4296. v:clone().Parent = ModelArm02
  4297. end
  4298. end
  4299. local BE1 = Blood1:Clone()
  4300. BE1.Parent = LeftArm
  4301. game:GetService("Debris"):AddItem(BE1, 3)
  4302. BE1.Rate = 0
  4303. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=180083298", Arm02, 3, 0.4)
  4304. for i = 0, 2, 0.1 do
  4305. swait()
  4306. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4307. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.05)
  4308. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(-70)), 0.1)
  4309. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4310. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4311. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4312. end
  4313. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=704141469", Arm02, 3, 0.8)
  4314. BE1.Rate = 255
  4315. weldArm02.Part0 = RightArm
  4316. weldArm02.C1 = CFrame.new(1.5, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90))
  4317. for i = 0, 2, 0.1 do
  4318. swait()
  4319. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4320. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4321. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(0)), 0.05)
  4322. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4323. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4324. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4325. end
  4326. for i = 0, 2, 0.1 do
  4327. swait()
  4328. BE1.Rate = BE1.Rate - i * 10
  4329. weldArm02.C1 = clerp(weldArm02.C1, CFrame.new(0, 0.5, -1.5) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  4330. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-40)), 0.3)
  4331. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)
  4332. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(200), math.rad(0), math.rad(40)), 0.05)
  4333. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  4334. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(20)), 0.1)
  4335. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10)), 0.1)
  4336. end
  4337. BE1.Rate = 0
  4338. for i = 0, 0.2, 0.1 do
  4339. swait()
  4340. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4341. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4342. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4343. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4344. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4345. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4346. end
  4347. weldArm02:Destroy()
  4348. Arm02.CanCollide = true
  4349. local bodyVelocity2 = Create("BodyVelocity")({
  4350. velocity = Vector3.new(0, 10, 0) + RootPart.CFrame.lookVector * 50,
  4351. P = 5000,
  4352. maxForce = Vector3.new(8000, 8000, 8000),
  4353. Parent = Arm02
  4354. })
  4355. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4356. for i = 0, 2, 0.1 do
  4357. swait()
  4358. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4359. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4360. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4361. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4362. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4363. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4364. end
  4365. for i = 0, 3, 0.1 do
  4366. swait()
  4367. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4368. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4369. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4370. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  4371. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4372. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4373. end
  4374. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", LeftArm, 2, 2)
  4375. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0.5, 1, 0.5, 0.03, 2)
  4376. LeftArm.Transparency = 0
  4377. for i = 0, 4, 0.1 do
  4378. swait()
  4379. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4380. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4381. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4382. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1)
  4383. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4384. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4385. end
  4386. coroutine.resume(coroutine.create(function()
  4387. ModelArm02.Parent = workspace
  4388. wait(0.7)
  4389. if ModelArm02 ~= nil then
  4390. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, -10, -60, 0.088)
  4391. Effects.Sphere.Create(maincolor, Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -55, -55, -55, 0.09)
  4392. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -56, -56, -56, 0.04)
  4393. MagniDamage(Arm02, 20, 45, 45, 0, "UltSlice")
  4394. Arm02.Transparency = 1
  4395. Arm02.CanCollide = false
  4396. Arm02.Anchored = true
  4397. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Arm02, 5, 0.7)
  4398. end
  4399. end))
  4400. game:GetService("Debris"):AddItem(ModelArm02, 4)
  4401. Humanoid.WalkSpeed = 16
  4402. LeftArm.Transparency = 0
  4403. attack = false
  4404. attackc = false
  4405. end
  4406. end
  4407. if key == "c" and attack == false and attackc == false then
  4408. attack = true
  4409. attackc = true
  4410. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
  4411. Humanoid.WalkSpeed = 5
  4412. shoottraildd4(mouse.Hit.p, RightArm, 0)
  4413. wait()
  4414. if lasthit ~= nil then
  4415. print("hit")
  4416. local lastplace = RootPart.CFrame
  4417. local tp1 = lasthit.CFrame + lasthit.CFrame.lookVector * -4
  4418. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4419. BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4420. BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4421. BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4422. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4423. BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4424. BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4425. RootPart.CFrame = tp1
  4426. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", Torso, 3, 0.5)
  4427. for i = 0, 3, 0.1 do
  4428. swait()
  4429. RootPart.CFrame = tp1
  4430. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4431. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4432. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  4433. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4434. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4435. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4436. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4437. end
  4438. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=649634100", Torso, 7, 0.5)
  4439. for i = 0, 1, 0.1 do
  4440. swait()
  4441. RootPart.CFrame = tp1
  4442. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4443. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4444. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(0)), 0.05)
  4445. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4446. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4447. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4448. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4449. end
  4450. for i = 0, 3, 0.1 do
  4451. swait()
  4452. RootPart.CFrame = tp1
  4453. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4454. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4455. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.05)
  4456. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4457. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4458. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4459. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4460. end
  4461. for i = 0, 8, 0.1 do
  4462. swait()
  4463. RootPart.CFrame = tp1
  4464. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4465. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.05)
  4466. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(40)), 0.05)
  4467. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.05)
  4468. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4469. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4470. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4471. end
  4472. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=444667859", RightArm, 2, 1)
  4473. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=144884872", RightArm, 2, 1)
  4474. for i = 0, 0.1, 0.1 do
  4475. swait()
  4476. RootPart.CFrame = tp1
  4477. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4478. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4479. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4480. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4481. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4482. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4483. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4484. end
  4485. local BloodColor = Color3.new(1, 0, 0)
  4486. local PE1 = Blood1:Clone()
  4487. local PE2 = Blood2:Clone()
  4488. local OrbHeart = Instance.new("Part")
  4489. OrbHeart.Parent = workspace
  4490. OrbHeart.Size = Vector3.new(1, 1, 1)
  4491. OrbHeart.Archivable = true
  4492. OrbHeart.Transparency = 0
  4493. OrbHeart.BrickColor = BrickColor.new("Really red")
  4494. OrbHeart.Material = "Granite"
  4495. OrbHeart.CanCollide = true
  4496. local mesh = Instance.new("SpecialMesh", OrbHeart)
  4497. mesh.MeshType = "Sphere"
  4498. mesh.Scale = Vector3.new(1, 1, 1)
  4499. local weld1OrbHeart = Instance.new("Weld")
  4500. weld1OrbHeart.Parent = RightArm
  4501. weld1OrbHeart.Part0 = RightArm
  4502. weld1OrbHeart.Part1 = OrbHeart
  4503. weld1OrbHeart.C1 = CFrame.new(0, 1.2, 0)
  4504. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131038747", Torso, 7, 1)
  4505. PE1.Parent = RightArm
  4506. PE2.Parent = OrbHeart
  4507. game:GetService("Debris"):AddItem(PE1, 3)
  4508. game:GetService("Debris"):AddItem(weld1OrbHeart, 1.5)
  4509. game:GetService("Debris"):AddItem(OrbHeart, 8)
  4510. for i = 0, 8, 0.1 do
  4511. swait()
  4512. RootPart.CFrame = tp1
  4513. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4514. lasthit.Anchored = true
  4515. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4516. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4517. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4518. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4519. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4520. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4521. end
  4522. MagniKILL(RightArm, 4, 999, 999, 0, "Normal")
  4523. PE1.Rate = 0
  4524. for i = 0, 8, 0.1 do
  4525. swait()
  4526. RootPart.CFrame = tp1
  4527. lasthit.Anchored = false
  4528. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -1.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4529. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(20), math.rad(-30)), 0.05)
  4530. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)
  4531. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4532. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4533. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4534. end
  4535. lasthit = nil
  4536. for i = 0, 4, 0.1 do
  4537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  4538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  4539. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4540. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4541. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  4542. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  4543. end
  4544. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4545. BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4546. BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4547. BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4548. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4549. BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4550. BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4551. RootPart.CFrame = lastplace
  4552. end
  4553. attack = false
  4554. attackc = false
  4555. end
  4556. end
  4557. end)
  4558. coroutine.resume(coroutine.create(function()
  4559. BillboardGui0 = Instance.new("BillboardGui")
  4560. ImageLabel1 = Instance.new("ImageLabel")
  4561. BillboardGui0.Name = "Healthbar"
  4562. BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  4563. BillboardGui0.AlwaysOnTop = true
  4564. BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  4565. ImageLabel1.Parent = BillboardGui0
  4566. ImageLabel1.Transparency = 1
  4567. ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  4568. ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  4569. ImageLabel1.BackgroundTransparency = 1
  4570. ImageLabel1.ImageTransparency = 1
  4571. ImageLabel1.Image = "rbxassetid://278806942"
  4572. BillboardGui0.Parent = Torso
  4573. end))
  4574. humHsave = Humanoid.Health
  4575. function GainCharge(Humanoid)
  4576. if Humanoid.Health == 0 then
  4577. equipped = false
  4578. end
  4579. if blocking == true then
  4580. humDsave = Humanoid.Health
  4581. humDsave = humHsave - humDsave
  4582. if humDsave > 0.01 then
  4583. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, 0.5)
  4584. BlockEffect(maincolor, Torso.CFrame, 42, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4585. BlockEffect(maincolor, RightArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4586. BlockEffect(maincolor, LeftArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4587. BlockEffect(maincolor, RightLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4588. BlockEffect(maincolor, LeftLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4589. humDsave = humDsave / 3
  4590. end
  4591. if 0 > humDsave then
  4592. Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
  4593. humDsave = humDsave * 2.5
  4594. end
  4595. humHsave = humHsave - humDsave
  4596. end
  4597. end
  4598. Humanoid.HealthChanged:connect(function()
  4599. GainCharge(Humanoid)
  4600. end)
  4601. function OnDeath()
  4602. equipped = false
  4603. end
  4604. Humanoid.Died:connect(function()
  4605. OnDeath(Character)
  4606. end)
  4607. Removeface = false
  4608. function newface()
  4609. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  4610. if Removeface == true then
  4611. Character.Head.face:Destroy()
  4612. end
  4613. end
  4614.  
  4615. resetmode()
  4616. newface()
  4617. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  4618. ff.Visible = false
  4619. Humanoid.Name = "God Mode"
  4620. Humanoid.MaxHealth = 1.0E298
  4621. Humanoid.Health = 1.0E298
  4622. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  4623. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  4624. Humanoid.MaxHealth = 1.0E298
  4625. Humanoid.Health = 1.0E298
  4626. end
  4627. end)
  4628. BodyParts = {}
  4629. for _, v in pairs(Character:GetChildren()) do
  4630. if v:IsA("Part") then
  4631. table.insert(BodyParts, v)
  4632. end
  4633. end
  4634. Bounding = {}
  4635. for _, v in pairs(BodyParts) do
  4636. local temp = {
  4637. X = nil,
  4638. Y = nil,
  4639. Z = nil
  4640. }
  4641. temp.X = v.Size.X / 2 * 35
  4642. temp.Y = v.Size.Y / 2 * 35
  4643. temp.Z = v.Size.Z / 2 * 35
  4644. Bounding[v.Name] = temp
  4645. end
  4646. coroutine.resume(coroutine.create(function()
  4647. while wait(0.1) do
  4648. if elementmode == "Mode 4" and attack == false then
  4649. Snow(maincolor, Torso.CFrame * cn(math.random(-10, 10), math.random(5, 7), math.random(-10, 10)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  4650. ImageLabel1.ImageTransparency = 0.5
  4651. else
  4652. ImageLabel1.ImageTransparency = 1
  4653. end
  4654. end
  4655. end))
  4656. coroutine.resume(coroutine.create(function()
  4657. while wait(0.3) do
  4658. if elementmode == "Mode 4" and attack == false then
  4659. coroutine.resume(coroutine.create(function()
  4660. HitboxFunction(RootPart.CFrame * cn(0, -1, 0), 0, 1, 1, 1, 11, 0.6, 1, 3, "Slowness")
  4661. end))
  4662. end
  4663. if elementmode == "Mode 3" and attack == false then
  4664. local Body1 = NeonColorParts2[math.random(#NeonColorParts2)]
  4665. local Body2 = ArmorColorParts[math.random(#ArmorColorParts)]
  4666. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4667. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4668. local SPos1 = Body1.Position + Pos1
  4669. local SPos2 = Body2.Position + Pos2
  4670. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.1, 0.05, -0.15)
  4671. end
  4672. if elementmode == "Mode 6" then
  4673. local Body1 = BodyParts[math.random(#BodyParts)]
  4674. local Body2 = BodyParts[math.random(#BodyParts)]
  4675. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4676. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4677. local SPos1 = Body1.Position + Pos1
  4678. local SPos2 = Body2.Position + Pos2
  4679. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.05, 0.05, -0.1)
  4680. end
  4681. end
  4682. end))
  4683. print("by 123jl123")
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