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LadyFuzztail

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Oct 17th, 2017
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  1. //This HUD Simulates the Quake HUD Positions...
  2. //Rings of Death 3 "Rings of the fallen"
  3. //HUD made by AlphaEnt
  4. //Thanks Redield21 for HIRESTEX
  5. //Last Modified: December 09th, 2008
  6.  
  7. Base Doom;
  8. CompleteBorder true;
  9. Resolution 640, 400;
  10.  
  11. Mugshot "Normal", Health2
  12. {
  13. ST00 1;
  14. }
  15.  
  16. Mugshot "Pain", Health2//, directional
  17. {
  18. TL00 5;
  19.  
  20. }
  21.  
  22. Mugshot "Rampage", Health2
  23. {
  24. EVL0 1;
  25. }
  26.  
  27. Mugshot "Ouch"//, directional
  28. {
  29. OUCH 5;
  30. }
  31.  
  32. Mugshot "Grin"
  33. {
  34. ST00 5;
  35. }
  36.  
  37. Mugshot "God"
  38. {
  39. GOD0 1;
  40. }
  41.  
  42. Mugshot "Death"
  43. {
  44. TL40-1;
  45. }
  46.  
  47. //Small HUD
  48. statusbar fullscreen, forcescaled
  49. {
  50. drawimage "SBAR", 160, 376;
  51. Ininventory weaponalt, 1 {
  52. drawimage ammoicon2, 396, 397;
  53. drawnumber 3, HUDFONT_DOOM, red, ammo2, 450, 381;
  54. } Else {
  55. drawimage ammoicon1, 396, 397;
  56. drawnumber 3, HUDFONT_DOOM, red, ammo1, 450, 381;
  57. }
  58. drawnumber 3, HUDFONT_DOOM, red, health, interpolate(11) , 340, 381;
  59. drawimage armoricon, 170, 397;
  60. drawnumber 3, HUDFONT_DOOM, red, armor, interpolate(11) , 230, 381;
  61. //Face
  62. drawselectedinventory alternateonempty, INDEXFON, 267, 368
  63. {
  64. drawmugshot "QSU", 5, 267, 371;
  65. }
  66. }
  67.  
  68. //HUD
  69. height 48;
  70. statusbar normal, forcescaled
  71. {
  72. //Basic Statusbar
  73. drawimage "SBAR", 160, 376;
  74. drawimage "IBAR", 160, 352;
  75. Ininventory weaponalt, 1 {
  76. drawimage ammoicon2, 396, 397;
  77. drawnumber 3, HUDFONT_DOOM, red, ammo2, 450, 381;
  78. } Else {
  79. drawimage ammoicon1, 396, 397;
  80. drawnumber 3, HUDFONT_DOOM, red, ammo1, 450, 381;
  81. }
  82. drawnumber 3, HUDFONT_DOOM, red, health, interpolate(11) , 340, 381;
  83. drawimage armoricon, 170, 397;
  84. drawnumber 3, HUDFONT_DOOM, red, armor, interpolate(11) , 230, 381;
  85.  
  86. // Runes
  87.  
  88. InInventory EarthRuneChecker, 1 { drawimage "SB_RUNE1", 448, 360; }
  89. InInventory BlackRuneChecker, 1 { drawimage "SB_RUNE2", 456, 360; }
  90. InInventory HellRuneChecker, 1 { drawimage "SB_RUNE3", 464, 360; }
  91. InInventory ElderRuneChecker, 1 { drawimage "SB_RUNE4", 472, 360; }
  92.  
  93. //Keys
  94. drawswitchableimage BlueCard, "nullimage", "SB_CARD1", 352, 360;
  95. drawswitchableimage YellowCard, "nullimage", "SB_CARD2", 368, 360;
  96. drawswitchableimage RedCard, "nullimage", "SB_CARD3", 384, 360;
  97. drawswitchableimage BlueSkull, "nullimage", "SB_KEY1", 400, 360;
  98. drawswitchableimage YellowSkull, "nullimage", "SB_KEY2", 416, 360;
  99. drawswitchableimage RedSkull, "nullimage", "SB_KEY3", 432, 360;
  100.  
  101. //Ammo
  102. drawnumber 3, INDEXFON, gold, ammo NailAmmo, interpolate(13) , 243, 354;
  103. drawnumber 3, INDEXFON, red, ammo LavaNailAmmo, interpolate(11) , 230, 354;
  104. drawnumber 3, INDEXFON, gold, ammo shellammo, interpolate(7) , 196, 354;
  105. drawnumber 3, INDEXFON, gold, ammo ExplosiveAmmo, interpolate(11) , 291, 354;
  106. drawnumber 3, INDEXFON, red, ammo MultiExplosiveAmmo, interpolate(7) , 278, 354;
  107. drawnumber 3, INDEXFON, gold, ammo CellAmmo, interpolate(11) , 336, 354;
  108. drawnumber 3, INDEXFON, red, ammo PlasmaAmmo, interpolate(3) , 323, 354;
  109.  
  110. //Stats (AlphaEnt Idea)
  111. drawnumber 3, INDEXFON, white, secrets, 373, 354;
  112. drawnumber 3, INDEXFON, white, totalsecrets, 405, 354;
  113. drawnumber 4, INDEXFON, gray, kills, 440, 354;
  114. drawnumber 4, INDEXFON, gray, monsters, 472, 354;
  115.  
  116. //Weapon Slots and Frags
  117. gamemode deathmatch, teamgame
  118. {
  119. drawnumber 2, HUDFONT_DOOM, red, frags, 298, 371;
  120. }
  121. gamemode cooperative, singleplayer
  122. {
  123. drawswitchableimage weaponslot 2, "INV_SHOT", "INV2_SHO", 172, 372;
  124. drawswitchableimage weaponslot 3, "INV_SSHO", "INV2_SSH", 196, 372;
  125. drawswitchableimage weaponslot 4, "INV_NAIL", "INV2_NAI", 220, 372;
  126. drawswitchableimage weaponslot 5, "INV_SNAI", "INV2_SNA", 243, 372;
  127. drawswitchableimage weaponslot 6, "INV_RLAU", "INV2_RLA", 269, 372;
  128. drawswitchableimage weaponslot 7, "INV_SRLA", "INV2_SRL", 292, 372;
  129. drawswitchableimage weaponslot 8, "INV_LIGH", "INV2_LIG", 328, 372;
  130. }
  131. gamemode cooperative, deathmatch, teamgame
  132. {
  133. drawimage translatable "QSUBANY", 267, 373;
  134. }
  135. //Face
  136. drawselectedinventory alternateonempty, INDEXFON, 267, 368
  137. {
  138. drawmugshot "QSU", 5, 267, 371;
  139. }
  140. }
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