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- //This HUD Simulates the Quake HUD Positions...
- //Rings of Death 3 "Rings of the fallen"
- //HUD made by AlphaEnt
- //Thanks Redield21 for HIRESTEX
- //Last Modified: December 09th, 2008
- Base Doom;
- CompleteBorder true;
- Resolution 640, 400;
- Mugshot "Normal", Health2
- {
- ST00 1;
- }
- Mugshot "Pain", Health2//, directional
- {
- TL00 5;
- }
- Mugshot "Rampage", Health2
- {
- EVL0 1;
- }
- Mugshot "Ouch"//, directional
- {
- OUCH 5;
- }
- Mugshot "Grin"
- {
- ST00 5;
- }
- Mugshot "God"
- {
- GOD0 1;
- }
- Mugshot "Death"
- {
- TL40-1;
- }
- //Small HUD
- statusbar fullscreen, forcescaled
- {
- drawimage "SBAR", 160, 376;
- Ininventory weaponalt, 1 {
- drawimage ammoicon2, 396, 397;
- drawnumber 3, HUDFONT_DOOM, red, ammo2, 450, 381;
- } Else {
- drawimage ammoicon1, 396, 397;
- drawnumber 3, HUDFONT_DOOM, red, ammo1, 450, 381;
- }
- drawnumber 3, HUDFONT_DOOM, red, health, interpolate(11) , 340, 381;
- drawimage armoricon, 170, 397;
- drawnumber 3, HUDFONT_DOOM, red, armor, interpolate(11) , 230, 381;
- //Face
- drawselectedinventory alternateonempty, INDEXFON, 267, 368
- {
- drawmugshot "QSU", 5, 267, 371;
- }
- }
- //HUD
- height 48;
- statusbar normal, forcescaled
- {
- //Basic Statusbar
- drawimage "SBAR", 160, 376;
- drawimage "IBAR", 160, 352;
- Ininventory weaponalt, 1 {
- drawimage ammoicon2, 396, 397;
- drawnumber 3, HUDFONT_DOOM, red, ammo2, 450, 381;
- } Else {
- drawimage ammoicon1, 396, 397;
- drawnumber 3, HUDFONT_DOOM, red, ammo1, 450, 381;
- }
- drawnumber 3, HUDFONT_DOOM, red, health, interpolate(11) , 340, 381;
- drawimage armoricon, 170, 397;
- drawnumber 3, HUDFONT_DOOM, red, armor, interpolate(11) , 230, 381;
- // Runes
- InInventory EarthRuneChecker, 1 { drawimage "SB_RUNE1", 448, 360; }
- InInventory BlackRuneChecker, 1 { drawimage "SB_RUNE2", 456, 360; }
- InInventory HellRuneChecker, 1 { drawimage "SB_RUNE3", 464, 360; }
- InInventory ElderRuneChecker, 1 { drawimage "SB_RUNE4", 472, 360; }
- //Keys
- drawswitchableimage BlueCard, "nullimage", "SB_CARD1", 352, 360;
- drawswitchableimage YellowCard, "nullimage", "SB_CARD2", 368, 360;
- drawswitchableimage RedCard, "nullimage", "SB_CARD3", 384, 360;
- drawswitchableimage BlueSkull, "nullimage", "SB_KEY1", 400, 360;
- drawswitchableimage YellowSkull, "nullimage", "SB_KEY2", 416, 360;
- drawswitchableimage RedSkull, "nullimage", "SB_KEY3", 432, 360;
- //Ammo
- drawnumber 3, INDEXFON, gold, ammo NailAmmo, interpolate(13) , 243, 354;
- drawnumber 3, INDEXFON, red, ammo LavaNailAmmo, interpolate(11) , 230, 354;
- drawnumber 3, INDEXFON, gold, ammo shellammo, interpolate(7) , 196, 354;
- drawnumber 3, INDEXFON, gold, ammo ExplosiveAmmo, interpolate(11) , 291, 354;
- drawnumber 3, INDEXFON, red, ammo MultiExplosiveAmmo, interpolate(7) , 278, 354;
- drawnumber 3, INDEXFON, gold, ammo CellAmmo, interpolate(11) , 336, 354;
- drawnumber 3, INDEXFON, red, ammo PlasmaAmmo, interpolate(3) , 323, 354;
- //Stats (AlphaEnt Idea)
- drawnumber 3, INDEXFON, white, secrets, 373, 354;
- drawnumber 3, INDEXFON, white, totalsecrets, 405, 354;
- drawnumber 4, INDEXFON, gray, kills, 440, 354;
- drawnumber 4, INDEXFON, gray, monsters, 472, 354;
- //Weapon Slots and Frags
- gamemode deathmatch, teamgame
- {
- drawnumber 2, HUDFONT_DOOM, red, frags, 298, 371;
- }
- gamemode cooperative, singleplayer
- {
- drawswitchableimage weaponslot 2, "INV_SHOT", "INV2_SHO", 172, 372;
- drawswitchableimage weaponslot 3, "INV_SSHO", "INV2_SSH", 196, 372;
- drawswitchableimage weaponslot 4, "INV_NAIL", "INV2_NAI", 220, 372;
- drawswitchableimage weaponslot 5, "INV_SNAI", "INV2_SNA", 243, 372;
- drawswitchableimage weaponslot 6, "INV_RLAU", "INV2_RLA", 269, 372;
- drawswitchableimage weaponslot 7, "INV_SRLA", "INV2_SRL", 292, 372;
- drawswitchableimage weaponslot 8, "INV_LIGH", "INV2_LIG", 328, 372;
- }
- gamemode cooperative, deathmatch, teamgame
- {
- drawimage translatable "QSUBANY", 267, 373;
- }
- //Face
- drawselectedinventory alternateonempty, INDEXFON, 267, 368
- {
- drawmugshot "QSU", 5, 267, 371;
- }
- }
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