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- Ninteldan Empire Tofig
- Level 3 Scale 1 LIGHT Warrior/Pendulum/Effect
- 200/1600
- Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
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- (Quick Effect): You can reveal this card in your hand, then target 1 "Ninteldan Empire" card you control, except "Ninteldan Empire Tofig"; Special Summon this card, and if you do, return that card to the hand. You can only use this effect of "Ninteldan Empire Tofig" once per turn.
- Ninteldan Empire Kichou
- Level 1 Scale 1 FIRE Warrior/Pendulum/Tuner/Effect
- 500/500
- Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
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- If you have 2 "Ninteldan Empire" cards in your Pendulum Zones, while this card is in your hand: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can target 1 other "Ninteldan Empire" monster you control; this card's Level becomes the Level of that target, until the end of this turn. You can only use each effect of "Ninteldan Empire Kichou" once per turn.
- Ninteldan Empire Myomuto
- Level 7 Scale 1 EARTH Warrior/Pendulum/Effect
- 2300/1800
- Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
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- During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Ninteldan Empire" monsters you control. You can only use this effect of "Ninteldan Empire Myomuto" once per turn. This Pendulum Summoned card cannot be destroyed by battle.
- Ninteldan Empire E. Vazer
- Level 4 Scale 1 WIND Warrior/Pendulum/Effect
- 1700/1000
- Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
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- If a card(s) in your Pendulum Zone is destroyed by card effect: You can Special Summon this card from your hand, then, you can inflict 700 damage to your opponent. You can only use this effect of "Ninteldan Empire E. Vazer" once per turn.
- Ninteldan Empire Sevena
- Level 7 Scale 8 DARK Warrior/Pendulum/Effect
- 2100/1500
- Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
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- During your Main Phase: You can destroy monsters your opponent controls, up to the number of "Ninteldan Empire" monsters you control. You can only use this effect of "Ninteldan Empire Sevena" once per turn. This Pendulum Summoned card cannot be destroyed by your opponent's card effects.
- Ninteldan Empire Sakira
- Level 5 Scale 8 WIND Warrior/Pendulum/Effect
- 1900/1900
- Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
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- If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can send 1 "Ninteldan" Spell/Trap from your Deck to the GY. You can only use this effect of "Ninteldan Empire Sakira" once per turn.
- Ninteldan Empire Pacnos
- Level 6 Scale 8 WATER Warrior/Pendulum/Effect
- 2000/2000
- Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
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- If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. (Quick Effect): You can target 1 "Ninteldan" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Ninteldan Empire Pacnos" once per turn.
- Ninteldan Empire Aia
- Level 2 Scale 8 LIGHT Warrior/Pendulum/Effect
- 800/400
- Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
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- Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Materials.
- Ninteldan Empire Vortex Marcus
- Level 7 Scale 4 WIND Warrior/Fusion/Pendulum/Effect
- 2500/2000
- Once per turn, if you have no cards in your other Pendulum Zone: You can add 1 face-up "Ninteldan Empire" Pendulum Monster from your Extra Deck to your hand.
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- 2 Warrior Pendulum Monsters with different Pendulum Scales
- If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ninteldan Empire Vortex Marcus" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
- Ninteldan Empire Meteor Marcus
- Level 7 Scale 4 FIRE Warrior/Synchro/Pendulum/Effect
- 2500/2000
- Once per turn, if you have no cards in your other Pendulum Zone: You can Special Summon 1 "Ninteldan Empire" monster from your hand, GY, or among your banished cards.
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- 1 Tuner Pendulum Monster + 1+ non-Tuner Pendulum Monsters
- If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: This card gains 300 ATK/DEF. You can only use this effect of "Ninteldan Empire Meteor Marcus" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
- Ninteldan Empire Absolute Marcus
- Rank 7 Scale 4 WATER Warrior/Xyz/Pendulum/Effect
- 2500/2000
- Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
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- 2 Level 7 Pendulum Monsters
- If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can detach 1 material from this card; banish up to 3 cards in any GYs. You can only use this effect of "Ninteldan Empire Absolute Marcus" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
- Ninteldan Fusion
- Normal Spell
- Fusion Summon 1 Fusion Pendulum Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If Summoning "Ninteldan Empire Vortex Marcus" this way, destroy 1 card your opponent controls. You can only activate 1 "Ninteldan Fusion" per turn.
- Ninteldan Synchro
- Quick-Play Spell
- Immediately after this effect resolves, Synchro Summon 1 Synchro Pendulum Monster using monsters you control as Materials. If Summoning "Ninteldan Empire Meteor Marcus" this way, Special Summon 1 Level 7 Warrior Pendulum Monster from your hand or Deck. You can only activate 1 "Ninteldan Synchro" per turn.
- Ninteldan Xyz
- Quick-Play Spell
- Immediately after this effect resolves, Xyz Summon 1 Xyz Pendulum Monster using monsters you control as Materials. If Summoning "Ninteldan Empire Absolute Marcus" this way, attach all cards in your Pendulum Zones to the Summoned monster as materials. You can only activate 1 "Ninteldan Xyz" per turn.
- Ninteldan Battlefield
- Continuous Spell
- All "Ninteldan Empire" Pendulum Monsters you control gain ATK equal to their Level/Rank/Pendulum Scale, whichever is higher x 200. All monsters your opponent controls must attack the "Ninteldan Empire" Pendulum Monster you control with the highest ATK, if able.
- Ninteldan Gift
- Normal Spell
- Add 1 "Ninteldan Empire" monster from your Deck to your hand, with a name different than the cards you control and in your face-up Extra Deck.
- Ninteldan Command
- Quick-Play Spell
- Target 1 "Ninteldan Empire" monster you control; apply the following effects, depending on whose turn it is.
- ● Your turn: This turn, if it battles an opponent's monster, destroy it.
- ● Your opponent's turn: This turn, if it would be destroyed, place it in your Pendulum Zone instead.
- Ninteldan Glory
- Normal Trap
- Tribute 1 "Ninteldan Empire" monster, then target 2 cards on the field; destroy them. During either player's turn, except the turn this card was sent to the GY, when a card or effect is activated that targets a "Ninteldan Empire" monster you control: You can banish this card from your GY; negate that effect.
- Ninteldan Arrows
- Normal Trap
- Target 2 "Ninteldan Empire" cards in your Pendulum Zones; destroy them, and if you do, inflict 1000 damage to your opponent. During either player's turn, except the turn this card was sent to the GY, when a card or effect is activated that targets a "Ninteldan Empire" monster you control: You can banish this card from your GY; negate that effect.
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