Advertisement
TheInsidiousOne

Ninteldan Empire pt2

Aug 15th, 2021
249
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.58 KB | None | 0 0
  1. Ninteldan Empire Tofig
  2. Level 3 Scale 1 LIGHT Warrior/Pendulum/Effect
  3. 200/1600
  4. Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
  5. ----
  6. (Quick Effect): You can reveal this card in your hand, then target 1 "Ninteldan Empire" card you control, except "Ninteldan Empire Tofig"; Special Summon this card, and if you do, return that card to the hand. You can only use this effect of "Ninteldan Empire Tofig" once per turn.
  7.  
  8. Ninteldan Empire Kichou
  9. Level 1 Scale 1 FIRE Warrior/Pendulum/Tuner/Effect
  10. 500/500
  11. Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
  12. ----
  13. If you have 2 "Ninteldan Empire" cards in your Pendulum Zones, while this card is in your hand: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can target 1 other "Ninteldan Empire" monster you control; this card's Level becomes the Level of that target, until the end of this turn. You can only use each effect of "Ninteldan Empire Kichou" once per turn.
  14.  
  15. Ninteldan Empire Myomuto
  16. Level 7 Scale 1 EARTH Warrior/Pendulum/Effect
  17. 2300/1800
  18. Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
  19. ----
  20. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Ninteldan Empire" monsters you control. You can only use this effect of "Ninteldan Empire Myomuto" once per turn. This Pendulum Summoned card cannot be destroyed by battle.
  21.  
  22. Ninteldan Empire E. Vazer
  23. Level 4 Scale 1 WIND Warrior/Pendulum/Effect
  24. 1700/1000
  25. Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
  26. ----
  27. If a card(s) in your Pendulum Zone is destroyed by card effect: You can Special Summon this card from your hand, then, you can inflict 700 damage to your opponent. You can only use this effect of "Ninteldan Empire E. Vazer" once per turn.
  28.  
  29. Ninteldan Empire Sevena
  30. Level 7 Scale 8 DARK Warrior/Pendulum/Effect
  31. 2100/1500
  32. Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
  33. ----
  34. During your Main Phase: You can destroy monsters your opponent controls, up to the number of "Ninteldan Empire" monsters you control. You can only use this effect of "Ninteldan Empire Sevena" once per turn. This Pendulum Summoned card cannot be destroyed by your opponent's card effects.
  35.  
  36. Ninteldan Empire Sakira
  37. Level 5 Scale 8 WIND Warrior/Pendulum/Effect
  38. 1900/1900
  39. Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
  40. ----
  41. If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can send 1 "Ninteldan" Spell/Trap from your Deck to the GY. You can only use this effect of "Ninteldan Empire Sakira" once per turn.
  42.  
  43. Ninteldan Empire Pacnos
  44. Level 6 Scale 8 WATER Warrior/Pendulum/Effect
  45. 2000/2000
  46. Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
  47. ----
  48. If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. (Quick Effect): You can target 1 "Ninteldan" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Ninteldan Empire Pacnos" once per turn.
  49.  
  50. Ninteldan Empire Aia
  51. Level 2 Scale 8 LIGHT Warrior/Pendulum/Effect
  52. 800/400
  53. Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
  54. ----
  55. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Materials.
  56.  
  57. Ninteldan Empire Vortex Marcus
  58. Level 7 Scale 4 WIND Warrior/Fusion/Pendulum/Effect
  59. 2500/2000
  60. Once per turn, if you have no cards in your other Pendulum Zone: You can add 1 face-up "Ninteldan Empire" Pendulum Monster from your Extra Deck to your hand.
  61. ----
  62. 2 Warrior Pendulum Monsters with different Pendulum Scales
  63. If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ninteldan Empire Vortex Marcus" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
  64.  
  65. Ninteldan Empire Meteor Marcus
  66. Level 7 Scale 4 FIRE Warrior/Synchro/Pendulum/Effect
  67. 2500/2000
  68. Once per turn, if you have no cards in your other Pendulum Zone: You can Special Summon 1 "Ninteldan Empire" monster from your hand, GY, or among your banished cards.
  69. ----
  70. 1 Tuner Pendulum Monster + 1+ non-Tuner Pendulum Monsters
  71. If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: This card gains 300 ATK/DEF. You can only use this effect of "Ninteldan Empire Meteor Marcus" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
  72.  
  73. Ninteldan Empire Absolute Marcus
  74. Rank 7 Scale 4 WATER Warrior/Xyz/Pendulum/Effect
  75. 2500/2000
  76. Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
  77. ----
  78. 2 Level 7 Pendulum Monsters
  79. If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can detach 1 material from this card; banish up to 3 cards in any GYs. You can only use this effect of "Ninteldan Empire Absolute Marcus" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
  80.  
  81. Ninteldan Fusion
  82. Normal Spell
  83. Fusion Summon 1 Fusion Pendulum Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If Summoning "Ninteldan Empire Vortex Marcus" this way, destroy 1 card your opponent controls. You can only activate 1 "Ninteldan Fusion" per turn.
  84.  
  85. Ninteldan Synchro
  86. Quick-Play Spell
  87. Immediately after this effect resolves, Synchro Summon 1 Synchro Pendulum Monster using monsters you control as Materials. If Summoning "Ninteldan Empire Meteor Marcus" this way, Special Summon 1 Level 7 Warrior Pendulum Monster from your hand or Deck. You can only activate 1 "Ninteldan Synchro" per turn.
  88.  
  89. Ninteldan Xyz
  90. Quick-Play Spell
  91. Immediately after this effect resolves, Xyz Summon 1 Xyz Pendulum Monster using monsters you control as Materials. If Summoning "Ninteldan Empire Absolute Marcus" this way, attach all cards in your Pendulum Zones to the Summoned monster as materials. You can only activate 1 "Ninteldan Xyz" per turn.
  92.  
  93. Ninteldan Battlefield
  94. Continuous Spell
  95. All "Ninteldan Empire" Pendulum Monsters you control gain ATK equal to their Level/Rank/Pendulum Scale, whichever is higher x 200. All monsters your opponent controls must attack the "Ninteldan Empire" Pendulum Monster you control with the highest ATK, if able.
  96.  
  97. Ninteldan Gift
  98. Normal Spell
  99. Add 1 "Ninteldan Empire" monster from your Deck to your hand, with a name different than the cards you control and in your face-up Extra Deck.
  100.  
  101. Ninteldan Command
  102. Quick-Play Spell
  103. Target 1 "Ninteldan Empire" monster you control; apply the following effects, depending on whose turn it is.
  104. ● Your turn: This turn, if it battles an opponent's monster, destroy it.
  105. ● Your opponent's turn: This turn, if it would be destroyed, place it in your Pendulum Zone instead.
  106.  
  107. Ninteldan Glory
  108. Normal Trap
  109. Tribute 1 "Ninteldan Empire" monster, then target 2 cards on the field; destroy them. During either player's turn, except the turn this card was sent to the GY, when a card or effect is activated that targets a "Ninteldan Empire" monster you control: You can banish this card from your GY; negate that effect.
  110.  
  111. Ninteldan Arrows
  112. Normal Trap
  113. Target 2 "Ninteldan Empire" cards in your Pendulum Zones; destroy them, and if you do, inflict 1000 damage to your opponent. During either player's turn, except the turn this card was sent to the GY, when a card or effect is activated that targets a "Ninteldan Empire" monster you control: You can banish this card from your GY; negate that effect.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement