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- IRON MON CHALLENGE Rules:
- 1. Only 6 different pokemon can be used at a time. If you catch a 7th, you must release or permanently box another. (No dupes)
- 2. Only 1 wild pokemon can be caught/defeated per route, it does not have to be the first one you see.
- 3. Exp can only be gained by defeating trainers and the single pokemon you choose to defeat in a given route. (No mass wild pokemon level up grind)
- 4. Only items that are found can be used, no store purchases (Pokeballs and Repels are an exception)
- 5. Once a pokemon faints, it must be released / stored.
- 6. A team whiteout results in a game over and the run needs to be restarted.
- 7. The starter must be chosen at random by committing to a ball without looking at all 3 options. Once you've committed to a choice, you can check the other starters and if you see
- any of your top 3 favourite pokemon, it can be chosen instead, otherwise, the originally committed choice needs to be taken.
- 8. If you defeat a pokemon while trying to catch it on accident, you will not be able to catch a pokemon from that route as it will count as the route catch/defeat.
- 9. You have to talk to MOM when you start your journey otherwise, that's just rude.
- 10. Legendaries/mythicals cannot be caught. Trainers will still have them. If a pokemon evolves into a legendary it can be used. Pseudo legendaries are okay as well.
- If the starter you commit too is legendary it cannot be used and you have to choose again unless it is one of your top 3 favourite pokemon
- Favourite legendaries can only be trio legendaries (i.e. Articuno Zapdos Moltres Etc..)
- 11. No lucky Egg Exp item
- 12. In the event that you catch or defeat more than 1 pokemon per route, you must forgo catching/defeating a pokemon on the next route you enter.
- 13.If a pokemon faints with an item attached to it, the item cannot be salvaged.
- 14. The battle style has to be changed from switch to set
- 15. If you find a shiny pokemon, you're allowed to catch it.
- ULTIMATE IRON MON CHALLENGE Additional Rules (Only for real gamers):
- 1. No leftovers item
- 2. No way out gyms. Once you enter a gym, you cannot leave until you've cleared the gym leader. Beat it, or game over.
- You must also defeat every trainer in a gym before challenging the Gym Leader (Trainer Gauntlet)
- 3. No HM moves can be used in battle.
- 4. Only 6 different pokemon can be caught throughout the entire run IN TOTAL including the starter. Choose carefully. (No dupes)
- If 5 of your pokemon faint you may catch an extra to use for HMs outside of battle.
- 5. If a pokemon is going to evolve, you cannot stop the evolution or use everstone.
- 6. One Shot Dungeons. You can only enter a dungeon once and must be cleared without exiting the entrance unless the story requires a revisit.
- Dungeons include caves, hideouts, mansions/buildings with trainers but DO NOT include forests, routes, or safari zones.
- ORAS SPECIFIC RULES:
- 1. No Berry Trees
- 2. You cannot catch Pokemon over 600 BST (meant to prevent OP megas)
- 3. No Eon Flute
- 4. EXP Share is banned
- Randomizer Settings:
- - Pokemon Base Stats: Random
- - Pokemon Abilities: Random | Ban Trapping Abilities
- - Pokemon Evolutions: Random | Similar Strength, Typing + Force Change, Change impossible evolutions
- - Starter Pokemon: Completely Random
- - Static Encounters: Completely Random
- - Pokemon Movesets: Random Completely with Guaranteed Level 1 Moves at 4
- - Trainer Pokemon: Random | No Early Wonder Guard, Rival Carries Starter Through Game, Force Fully Evolved at Level 30, Percentage Level Modifier at 50%
- - Wild Pokemon: Area 1-to-1 Mapping | Set Minimum Catch Rate at 4
- - TM&HMs: Random | FULL HM Compatability, TM Compatability set to Random
- - Move Tutors: Random
- - Field Items: Random
- - Misc Tweaks: Fastest Text, Running Shoes Indoors, Randomize PC Potion
- - Pokemon Base Stats: Standardize EXP Curve to Legendaries (Slow), all others to Fluctuating (ULTIMATE IRON MON ONLY)
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