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Feb 16th, 2020
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  1. The clay soldier moves into a position to parry.
  2. >
  3. You feel fully prepared to cast your spell.
  4. > harness $Camb.SHADOWS
  5.  
  6. Usage:
  7.  
  8. HARNESS....................see your harness information
  9. HARNESS <amount>...........harness mana and hold it for later use
  10.  
  11. HARNESS QUIET..............no harness messaging when preparing a spell (default)
  12. HARNESS WARN...............only warn if a spell might use up most of your harness
  13. HARNESS VERBOSE............always see harness messaging when preparing a spell
  14.  
  15. HARNESS INFORMATION........explain what all this means
  16.  
  17. You can also use MANA to see your harness information while in roundtime.
  18.  
  19. >
  20. The clay soldier moves into a position to parry.
  21. >
  22. * A grey clay soldier sweeps low at you. You dodge.
  23. [You're solidly balanced with opponent in superior position.]
  24. >
  25. Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
  26.  
  27. * A grey clay soldier sweeps low at you. You evade.
  28. [You're solidly balanced with opponent in excellent position.]
  29. >
  30. Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
  31.  
  32. >
  33. A grey clay soldier stands perfectly still, looking for all the world like a regular statue.
  34. >
  35. [Script debuglevel set to 5 for script: ubercombat.cmd]
  36.  
  37. ubercombat.cmd: matchwait TIMEOUT!
  38. ubercombat.cmd(13822): return
  39. ubercombat.cmd(13163): math: cambCount add 1
  40. ubercombat.cmd(13163): math result: cambCount=1
  41. ubercombat.cmd: if evaluate: (2 = 1)
  42. ubercombat.cmd: if returned: False
  43. ubercombat.cmd(13165): goto HARNESS_SPELL
  44. ubercombat.cmd: if evaluate: ($Camb.SHADOWS = 0)
  45. ubercombat.cmd: if returned: False
  46. ubercombat.cmd: if evaluate: matchre("(?i)\b(ABAN|AD|AC|AEWO|ALB|ARS|AF|BES|BOTF|CARE|CS|DALU|EE|EYE|FAE|FR|GHS|GJ|GS|HODI|HOW|HYH|IZ|MOM|MG|PYRE|REGEN|REGENERATE|REZZ|REV|RIM|ROS|ROC|ROG|SANCTUARY|SA|SLS|SOV|TR|USOL)\b", "\bSHADOWS\b")
  47. ubercombat.cmd: if returned: False
  48. ubercombat.cmd: if evaluate: ("$Camb.SHADOWS.Sorcery" = "NULL")
  49. ubercombat.cmd: if returned: False
  50. ubercombat.cmd: if evaluate: (("Aggressive Stance" != "None") && (2 > 1) && (0 = 0))
  51. ubercombat.cmd: if returned: True
  52. ubercombat.cmd(13162): gosub HARNESS $Camb.SHADOWS
  53. ubercombat.cmd(13810): setvariable harness $Camb.SHADOWS
  54. ubercombat.cmd(13811): setvariable LOCATION HARNESS_1
  55. ubercombat.cmd(13812): pause 0.0001
  56. ubercombat.cmd(13813): passing label: HARNESS_1
  57. ubercombat.cmd(13821): matchwait
  58. harness $Camb.SHADOWS
  59.  
  60. Usage:
  61.  
  62. HARNESS....................see your harness information
  63. HARNESS <amount>...........harness mana and hold it for later use
  64.  
  65. HARNESS QUIET..............no harness messaging when preparing a spell (default)
  66. HARNESS WARN...............only warn if a spell might use up most of your harness
  67. HARNESS VERBOSE............always see harness messaging when preparing a spell
  68.  
  69. HARNESS INFORMATION........explain what all this means
  70.  
  71. You can also use MANA to see your harness information while in roundtime.
  72.  
  73. >
  74. * A grey clay soldier chops a longsword at you. You partially block with a triangular sipar stamped with the emblem of Saint Aesetani in gold.
  75. ubercombat.cmd(1093): action triggered: solidly balanced
  76. ubercombat.cmd(1093): action commands: put #var UC_balance 4
  77. [You're solidly balanced with opponent in better position.]
  78. >
  79. Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
  80.  
  81. * A grey clay soldier slices a longsword at you. You evade.
  82. ubercombat.cmd(1093): action triggered: solidly balanced
  83. ubercombat.cmd(1093): action commands: put #var UC_balance 4
  84. [You're solidly balanced with opponent overwhelming you.]
  85. >
  86. Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
  87.  
  88. >
  89. * A grey clay soldier chops wide at you. You evade.
  90. ubercombat.cmd(1093): action triggered: solidly balanced
  91. ubercombat.cmd(1093): action commands: put #var UC_balance 4
  92. [You're solidly balanced with opponent in superior position.]
  93. >
  94. Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
  95.  
  96. >
  97. * A grey clay soldier chops a longsword at you. You evade.
  98. ubercombat.cmd(1093): action triggered: solidly balanced
  99. ubercombat.cmd(1093): action commands: put #var UC_balance 4
  100. [You're solidly balanced with opponent dominating.]
  101. >
  102. Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
  103.  
  104. ubercombat.cmd: matchwait TIMEOUT!
  105. ubercombat.cmd(13822): return
  106. ubercombat.cmd(13163): math: cambCount add 1
  107. ubercombat.cmd(13163): math result: cambCount=2
  108. ubercombat.cmd: if evaluate: (2 = 2)
  109. ubercombat.cmd: if returned: True
  110. ubercombat.cmd(13164): setvariable cambCharged 1
  111. ubercombat.cmd(13165): goto HARNESS_SPELL
  112. ubercombat.cmd: if evaluate: ($Camb.SHADOWS = 0)
  113. ubercombat.cmd: if returned: False
  114. ubercombat.cmd: if evaluate: matchre("(?i)\b(ABAN|AD|AC|AEWO|ALB|ARS|AF|BES|BOTF|CARE|CS|DALU|EE|EYE|FAE|FR|GHS|GJ|GS|HODI|HOW|HYH|IZ|MOM|MG|PYRE|REGEN|REGENERATE|REZZ|REV|RIM|ROS|ROC|ROG|SANCTUARY|SA|SLS|SOV|TR|USOL)\b", "\bSHADOWS\b")
  115. ubercombat.cmd: if returned: False
  116. ubercombat.cmd: if evaluate: ("$Camb.SHADOWS.Sorcery" = "NULL")
  117. ubercombat.cmd: if returned: False
  118. ubercombat.cmd: if evaluate: (("Aggressive Stance" != "None") && (2 > 2) && (1 = 0))
  119. ubercombat.cmd: if returned: False
  120. ubercombat.cmd(13167): return
  121. ubercombat.cmd(12618): pause 0.1
  122. ubercombat.cmd: if evaluate: (0 = 1)
  123. ubercombat.cmd: if returned: False
  124. ubercombat.cmd(12620): pause 0.1
  125. ubercombat.cmd(12621): pause 0.1
  126. ubercombat.cmd(12622): passing label: BUFF_CAST_1
  127. ubercombat.cmd(12623): setvariable orb 0
  128. ubercombat.cmd(12624): pause 0.1
  129. ubercombat.cmd: if evaluate: ($SpellTimer.OsrelMeraud.active = 1)
  130. ubercombat.cmd: if returned: False
  131. ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Sanctify Pattern")
  132. ubercombat.cmd: if returned: False
  133. ubercombat.cmd: if evaluate: (matchre("", "\bOM\b") || ("Aggressive Stance" = "Osrel Meraud") || ($SpellTimer.OsrelMeraud.active = 1))
  134. ubercombat.cmd: if returned: False
  135. ubercombat.cmd: if evaluate: matchre("", "SLS") && ("NULL" != "NULL") || ("Aggressive Stance" = "Starlight Sphere")
  136. ubercombat.cmd: if returned: False
  137. ubercombat.cmd: if evaluate: matchre("Aggressive Stance", "(Albreda's Balm|Electrostatic Eddy|Fire Rain|Universal Solvent)") || matchre("", "(EE|ALB|FR|USOL)")
  138. ubercombat.cmd: if returned: False
  139. ubercombat.cmd: if evaluate: matchre("Aggressive Stance", "Hydra Hex") || matchre("", "HH")
  140. ubercombat.cmd: if returned: False
  141. ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Cage of Light")
  142. ubercombat.cmd: if returned: False
  143. ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Ignite") && matchre("Heavy_Thrown","^(Brawling|Slings|Bow|Crossbow)")
  144. ubercombat.cmd: if returned: False
  145. ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Ethereal Fissure")
  146. ubercombat.cmd: if returned: False
  147. ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Ignite") && !matchre("throwing hammer Empty", "throwing hammer")
  148. ubercombat.cmd: if returned: False
  149. ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Ignite")
  150. ubercombat.cmd: if returned: False
  151. ubercombat.cmd: if evaluate: matchre("Aggressive Stance", "(Resonance|Rutilor\'s Edge)")
  152. ubercombat.cmd: if returned: False
  153. ubercombat.cmd: if evaluate: ((0 = 1) && (0 = 0))
  154. ubercombat.cmd: if returned: False
  155. ubercombat.cmd: if evaluate: ((0 = 0) || (0 = 1))
  156. ubercombat.cmd: if returned: True
  157. ubercombat.cmd(12755): matchwait
  158. cast
  159. You gesture.
  160. ubercombat.cmd, ubercombat-buffs.inc(395): action triggered: ^You reach out with your magically augmented senses, attuning yourself to the rhythms of fear and violence in the world around you.
  161. ubercombat.cmd, ubercombat-buffs.inc(395): action commands: put #tvar spellAGS 1
  162. You reach out with your magically augmented senses, attuning yourself to the rhythms of fear and violence in the world around you.
  163. Your body abruptly adjusts its stance, causing your heart to skip a beat.
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