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- # Item filter downloaded at FilterBLAST - for updates visit:
- # http://filterblast.oversoul.xyz/StupidFatHobbit/o3og94
- #Sovereign Filter by StupidFatHobbit updated 5/31/18 ♦ Incursion League ♦ 3.3.0 - STRICT VERSION
- #Update Notes: Incursion League Launch Release
- #defaultcolors:
- #uniqueitem rgb(175,96,37)
- #rareitem rgb(255,255,119)
- #magicitem rgb(136,136,255)
- #whiteitem rgb(200,200,200)
- #gemitem rgb(27,162,155)
- #currencyitem rgb(170,158,130)
- #questitem rgb(74,230,58)
- #defaultfontsize: 32 (18-45)
- #New Color Guide:
- #Colors follow a value progression from black -> green -> blue -> purple -> red -> white
- #Ranged items are green, melee are red, and caster blue for racing/levelling purposes
- #ROUGH LIST OF STRICT FILTER DIFFERENCES FROM MAIN VERSION:
- #Nearly all junk currency is hidden besides baubles and chance orbs
- #Chrome items hidden
- #Nonquality gems hidden (Empower, etc still show)
- #Removed sounds from all maps below t10 except unique and shaped maps
- #Chisel recipe disabled
- #Hid nearly all non-bordered rares
- #Adjusted pre-map armor basetypes so they don't show up in low level breach domains
- #Hid all white jewelery in maps and low level breach domains
- #Hid quality flasks (q20 still shows) and all utility flasks
- #Extended strict filter restrictions to levelling ranges (severe, use only w/levelling gear)
- #Levelling Mana/Life flasks show up to level 68 as opposed to 75
- ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
- #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
- #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
- #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
- #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
- #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
- #General is reccommended for start of leagues and racing. Strict is for endgame mapping and when you're no longer doing chaos recipe. Uberstrict is meant for going extremely quickly and only picking up the bare minimums.
- #Race and SSF Overrides are located in Section 0. Common options and settings are all located in Section 1.
- #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
- #Using Filterblast (http://filterblast.oversoul.xyz/StupidFatHobbit/) is the best way to preview my (or anyone's) filter.
- #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
- #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
- #######################################################################################################
- #notes for me / random info / stuff you probably shouldn't be reading
- #docks/lake levels: 29/34, 51/55, 64/67
- #oriath: lake 34, harvest 40, church 45, bridge 60
- #-------------------------
- #SOUND 2.0
- #1 - clashgong - levelling 4L's, 5L
- #2 - stone drop - mid tier currency / div card
- #3 - sour stone drop - currency / div card
- #4 - rising wind - variable value or multiple basetype unique, divine vessels
- #5 - rising metal - high value unique
- #6 - sharper rising metal? - top tier currency / div card / unique
- #7 - ALIENS - unique jewel, unique map
- #8 - dadadadada - red tier map
- #9 - quieter #8 - all other maps
- #ORIATH SOUNDS
- #10 - hard metal drop - (unused)
- #11 - soft metal drop - high value nets (temp)
- #12 - crystal drop - quality gems
- #13 - synth metal reverb? - generic high value (rare atlas basetypes, high ilvl abyss jewels)
- #14 - metal echo - levelling flasks
- #15 - rapid metal echo - max tier maps
- #16 - muffled drop - shaped/elder items
- #############################################################################################
- ############################## --- Table of Contents --- ####################################
- #############################################################################################
- #Note: Ctrl+F a section i.e. "Section 5" to jump to that area
- #Options and Customization Blocks:
- #Section 0 - Racing Options & Overrides
- #Section 1 - Chance Items, Priority Highlight, Link Options
- #High Priority Blocks:
- #Section 2 - League & Zone Specific
- #Section 3 - Maps
- #Section 4 - Currency
- #Section 5 - Jewels
- #Section 6 - Shaper/Elder
- #Section 7 - Sockets
- #Section 8 - Uniques
- #Section 9 - Divination Cards
- #Basetype Highlighting Blocks:
- #Section 10 - Top Tier Craft
- #Section 11 - Rare Highlighting
- #Section 12 - Misc Part I
- #Levelling Blocks:
- #Section 13 - Global Levelling I - Jewellery & Basics
- #Section 14 - Caster Weapons
- #Section 15 - Melee Weapons
- #Section 16 - Ranged Weapons
- #Section 17 - Armour
- #Section 18 - Flasks
- #Section 19 - Global Levelling II - Worst Case Scenario Insurance
- #Other Blocks:
- #Section 20 - Gems
- #Section 21 - Miscellaneous Part II - Low Priority & Catch-Alls
- #Section 22 - Animate Weapon
- #Section 23 - Global Hide
- ##################################################
- ########## Section 0A - Race Overrides ###########
- ##################################################
- #RACE OVERRIDES - Enable all these blocks for racing. WARNING: Has lots of sounds on low tier currency, and hides some otherwise valuable currency that is useless in racing
- #Show
- # BaseType "Orb of Transmutation" "Orb of Alteration" "Blacksmith's Whetstone"
- # Class Currency
- # SetTextColor 0 0 0
- # SetBackgroundColor 0 200 0
- # SetBorderColor 0 0 0
- # SetFontSize 45
- # PlayAlertSound 3 50
- #Show
- # BaseType "Orb of Alchemy" "Chaos Orb"
- # Class Currency
- # SetTextColor 0 0 0
- # SetBackgroundColor 0 225 225
- # SetBorderColor 0 0 0
- # PlayAlertSound 2 100
- # SetFontSize 45
- #Hide
- # BaseType "Silver Coin" "Engineer's Shard" "Ancient Shard" "Harbinger's Shard" "Horizon Shard" "Annulment Shard" "Binding Shard" "Chaos Shard" "Regal Shard" "Exalted Shard"
- # Class Currency
- ##################################################
- ########## Section 0B - SSF Overrides ############
- ##################################################
- #Show
- # BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy"
- # Class Currency
- # SetTextColor 0 0 0
- # SetBackgroundColor 0 200 0
- # SetBorderColor 0 0 0
- # SetFontSize 45
- # PlayAlertSound 3 100
- #Show
- # BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance" "Blacksmith's Whetstone"
- # Class Currency
- # SetBackgroundColor 170 158 130
- # SetTextColor 0 0 0
- # SetBorderColor 0 0 0
- # SetFontSize 40
- #Show
- # BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Alchemy Shard"
- # Class Currency
- # SetFontSize 40
- #Show
- # BaseType "Portal Scroll"
- # SetFontSize 40
- # SetTextColor 100 150 200
- #Show
- # BaseType "Scroll of Wisdom"
- # SetFontSize 34
- #Show
- # BaseType "Bone Spirit Shield"
- # Rarity Normal Magic Rare
- # SetFontSize 34
- # SetBackgroundColor 200 200 200
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # ItemLevel <= 50
- ##################################################################
- ###### Section 1 - Chance, Priority Highlight, Link Options ######
- ##################################################################
- #Set your preferred chance basetype(s) here.
- Show
- Sockets < 6
- Corrupted False
- ShaperItem False
- ElderItem False
- BaseType "Leather Belt"
- Rarity = Normal
- ItemLevel >= 48
- ItemLevel <= 85
- SetFontSize 36
- SetBorderColor 200 80 0
- # SetBorderColor 255 100 0
- #Priority Highlight Blocks
- #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
- #Warning: Items added to blocks at the top of filters override blocks beneath them. Use these premade blocks to avoid conflicts with shaper/elder items, uniques, and sockets. Be careful when writing blocks from scratch.
- #Show
- # BaseType "Rubber Ducky"
- # SetTextColor 0 0 0
- # SetBorderColor 0 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ShaperItem False
- # ElderItem False
- # Corrupted False
- # Sockets < 6
- # PlayAlertSound 1 150
- # ItemLevel >= 1
- #Show
- # BaseType "Crude Bow"
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ShaperItem False
- # ElderItem False
- # Corrupted False
- # Sockets < 6
- # ItemLevel >= 50
- # PlayAlertSound 1 150
- #Racing/Levelling Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc). By default the lines are disabled meaning all color configurations will be shown.
- #Note: If creating an archetype-specific racing filter it's useful to also delete the levelling sections you don't need and save as another filter. For example - to make a ranger racing filter simply set these blocks to GG then delete Sections 14 and 15 entirely and save as a separate filter.
- Hide #Strict Filter Only
- LinkedSockets = 4
- Class "Gloves" "Helm"
- Rarity = Normal Magic Rare
- ItemLevel <= 47
- SetFontSize 36
- SetBackgroundColor 0 60 60
- SetBorderColor 0 255 255
- # SocketGroup BB
- # PlayAlertSound 1 100 #Sound off in Strict Filter Only
- Hide #Strict Filter Only
- LinkedSockets = 4
- Class "Gloves" "Helm" "Boots" "Body Armour"
- Rarity = Normal Magic Rare
- ItemLevel <= 47
- SetFontSize 34
- SetBackgroundColor 0 60 60
- SetBorderColor 0 255 255
- # SocketGroup BB
- # PlayAlertSound 1 100 #Sound off in Strict Filter Only
- Hide #Strict Filter Only
- LinkedSockets = 4
- Class "Gloves" "Helm"
- Rarity = Normal Magic Rare
- ItemLevel <= 67
- SetFontSize 34
- SetBackgroundColor 0 60 60
- SetBorderColor 0 255 255
- # SocketGroup BB
- Hide #Strict Filter Only
- LinkedSockets = 3
- Class "Gloves" "Helm"
- Rarity = Normal Magic Rare
- ItemLevel <= 14
- SetFontSize 34
- SetBackgroundColor 0 60 60
- SetBorderColor 0 225 225
- # SocketGroup BB
- Hide #Strict Filter Only
- LinkedSockets = 3
- Class "Gloves" "Helm"
- Rarity = Normal Magic Rare
- ItemLevel <= 47
- SetBorderColor 0 225 225
- # SocketGroup BB
- Hide #Strict Filter Only
- LinkedSockets = 2
- Class "Gloves" "Helm"
- Rarity = Normal Magic Rare
- ItemLevel <= 14
- SetBorderColor 0 200 200
- # SocketGroup BB
- ##################################################
- ####### Section 2 - League & Zone Specific #######
- ##################################################
- #Note:(White Text/Border, Solid Color Backgrounds)
- #Talisman - Maroon
- Show
- Class "Amulet"
- BaseType "Talisman"
- Rarity = Unique
- SetFontSize 38
- SetTextColor 225 100 0
- SetBackgroundColor 100 0 0
- SetBorderColor 225 100 0
- PlayAlertSound 4 100
- Show
- Class "Amulet"
- BaseType "Talisman"
- SetBackgroundColor 100 0 0
- SetBorderColor 200 200 200
- #Perandus - Orange
- Show
- Class "Currency"
- BaseType "Perandus Coin"
- SetFontSize 40
- SetTextColor 200 200 200
- SetBackgroundColor 150 50 0
- SetBorderColor 200 200 200
- #Prophecy - Purple
- Show
- Class "Currency"
- BaseType "Silver Coin" "Prophecy"
- SetFontSize 40
- SetTextColor 200 200 200
- SetBackgroundColor 75 0 125
- SetBorderColor 200 200 200
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetFontSize 40
- SetTextColor 200 200 200
- SetBackgroundColor 75 0 125
- SetBorderColor 200 200 200
- #Essence - Raised Colors (Green, Teal, Red)
- Show
- Class "Currency"
- BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
- SetFontSize 45
- SetTextColor 250 0 125
- SetBackgroundColor 80 0 40
- SetBorderColor 250 250 250
- Show
- Class "Currency"
- BaseType "Shrieking Essence" "Deafening Essence" "Remnant of Corruption"
- SetFontSize 45
- SetTextColor 250 0 125
- SetBackgroundColor 80 0 40
- SetBorderColor 0 0 0
- Show
- Class "Currency"
- BaseType "Screaming Essence"
- SetFontSize 40
- SetTextColor 0 250 250
- SetBackgroundColor 0 75 75
- SetBorderColor 0 0 0
- Show
- Class "Currency"
- BaseType "Wailing Essence"
- SetFontSize 38
- SetTextColor 0 250 175
- SetBackgroundColor 0 75 50
- SetBorderColor 0 0 0
- # SetTextColor 0 250 0
- # SetBackgroundColor 0 75 0
- Show
- Class "Currency"
- BaseType "Essence"
- SetFontSize 34
- SetTextColor 0 250 0
- SetBackgroundColor 0 75 0
- SetBorderColor 0 0 0
- #Breach - Bright text on darker background, colored by breach type
- Show
- BaseType "Breach Ring"
- SetFontSize 34
- SetBackgroundColor 0 50 100
- SetBorderColor 75 150 255
- Show
- BaseType "Blessing of Chayula" "Chayula's Breachstone"
- SetFontSize 45
- SetTextColor 200 100 250
- SetBackgroundColor 40 0 80
- SetBorderColor 250 250 250
- Show
- BaseType "Splinter of Chayula"
- SetFontSize 45
- SetTextColor 200 100 250
- SetBackgroundColor 40 0 80
- SetBorderColor 0 0 0
- Show
- BaseType "Blessing of Esh" "Esh's Breachstone"
- SetFontSize 45
- SetTextColor 175 225 250
- SetBackgroundColor 40 40 80
- SetBorderColor 250 250 250
- Show
- BaseType "Splinter of Esh"
- SetFontSize 40
- SetTextColor 175 225 250
- SetBackgroundColor 40 40 80
- # SetTextColor 150 200 250
- Show
- BaseType "Blessing of Xoph" "Xoph's Breachstone"
- SetFontSize 45
- SetTextColor 225 0 0
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- Show
- BaseType "Splinter of Xoph"
- SetFontSize 40
- SetTextColor 225 0 0
- SetBackgroundColor 40 0 0
- Show
- BaseType "Blessing of Uul-Netol" "Uul-Netol's Breachstone"
- SetFontSize 45
- SetTextColor 225 225 225
- SetBackgroundColor 40 40 40
- SetBorderColor 250 250 250
- Show
- BaseType "Splinter of Uul-Netol"
- SetFontSize 40
- SetTextColor 225 225 225
- SetBackgroundColor 40 40 40
- Show
- BaseType "Blessing of Tul" "Tul's Breachstone"
- SetFontSize 45
- SetTextColor 50 175 250
- SetBackgroundColor 0 0 75
- SetBorderColor 250 250 250
- Show
- BaseType "Splinter of Tul"
- SetFontSize 40
- SetTextColor 50 175 250
- SetBackgroundColor 0 0 75
- # SetTextColor 0 150 250
- #Legacy - Lime
- Show
- Class "Leaguestone"
- SetFontSize 40
- SetTextColor 0 0 0
- SetBackgroundColor 150 250 50
- SetBorderColor 0 0 0
- PlayAlertSound 3 100
- Show
- BaseType "Ancient Reliquary Key"
- SetFontSize 45
- SetTextColor 0 250 0
- SetBackgroundColor 0 75 0
- SetBorderColor 250 250 250
- PlayAlertSound 2 200
- #Labyrinth - Green
- Show
- Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
- SetFontSize 45
- SetTextColor 250 250 250
- SetBackgroundColor 0 80 0
- SetBorderColor 250 250 250
- Show
- BaseType "Offering to the Goddess"
- SetFontSize 45
- SetTextColor 250 250 250
- SetBackgroundColor 0 80 0
- SetBorderColor 250 250 250
- #Pantheon - Raised Light Blue
- Show
- BaseType "Divine Vessel"
- SetFontSize 45
- SetTextColor 150 200 250
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- PlayAlertSound 4 100
- Show
- Class "Pantheon Soul"
- SetFontSize 45
- SetTextColor 150 200 250
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- PlayAlertSound 4 100
- #Harbinger
- Show
- Class "Piece"
- SetFontSize 45
- SetTextColor 250 150 0
- SetBackgroundColor 100 50 0
- SetBorderColor 250 250 250
- PlayAlertSound 4 100
- Show
- BaseType "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 0 0 0
- PlayAlertSound 2 150
- Show
- BaseType "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- Hide #STRICT FILTER ONLY
- BaseType "Horizon Shard" "Binding Shard" "Engineer's Shard"
- SetFontSize 40
- SetBorderColor 170 158 130
- #Abyss
- Show
- BaseType "Stygian Vise"
- Rarity = Unique
- SetFontSize 42
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- PlayAlertSound 5 150
- Show
- BaseType "Stygian Vise"
- ItemLevel >= 86
- SetFontSize 45
- SetBackgroundColor 65 0 65
- SetBorderColor 250 200 150
- PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- ItemLevel >= 85
- SetFontSize 40
- SetBackgroundColor 65 0 65
- SetBorderColor 200 150 0
- PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- Rarity = Rare
- SetFontSize 38
- SetBackgroundColor 65 0 65
- SetBorderColor 225 0 225
- # SetBorderColor 225 0 0
- # SetBackgroundColor 75 0 0
- # PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- Rarity = Magic
- SetFontSize 38
- SetBackgroundColor 65 0 65
- SetBorderColor 225 0 225
- # PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- SetFontSize 38
- SetBackgroundColor 65 0 65
- SetBorderColor 225 0 225
- # PlayAlertSound 16 200
- #Bestiary - "Dirty" Green
- Show
- BaseType "Thaumaturgical Net" "Necromancy Net"
- SetFontSize 40
- SetTextColor 250 250 250
- SetBackgroundColor 125 175 0
- SetBorderColor 250 250 250
- PlayAlertSound 11 100
- Hide #Strict Filter Only
- BaseType "Strong Steel Net"
- SetFontSize 40
- SetTextColor 125 225 0
- DisableDropSound
- # SetTextColor 125 200 40
- # SetBorderColor 75 150 0
- Hide #Strict Filter Only
- BaseType "Simple Steel Net" "Reinforced Steel Net"
- SetFontSize 36
- SetTextColor 100 200 0
- DisableDropSound
- Hide #Strict Filter Only
- BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
- SetFontSize 36
- SetTextColor 75 175 0
- DisableDropSound
- Hide #Strict Filter Only
- BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
- SetFontSize 34
- SetTextColor 50 150 0
- DisableDropSound
- Show
- BaseType "Bestiary Orb" "Imprinted Bestiary Orb"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 175 200 0
- SetBorderColor 0 0 0
- PlayAlertSound 2 150
- #Incursion - Dark Red
- Show
- BaseType "Vial of Dominance" "Vial of Summoning" "Vial of Awakening" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of the Ghost" "Vial of Transcendence" "Vial of Sacrifice"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 200 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 11 200
- Show
- BaseType "Stone of Passage" "Flashpowder Keg"
- SetFontSize 45
- SetTextColor 225 225 225
- SetBackgroundColor 100 0 0
- SetBorderColor 225 225 225
- PlayAlertSound 10 150
- Show
- HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Xopec's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi"
- SetFontSize 40
- SetTextColor 225 0 0
- ##################################################
- ############### Section 3 - Maps #################
- ##################################################
- #Other Endgame
- Show
- Class "Map Fragments"
- BaseType "Fragment"
- SetFontSize 42
- SetTextColor 250 225 150
- SetBackgroundColor 60 40 0
- SetBorderColor 250 250 250
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- Show
- Class "Map Fragments"
- BaseType "Mortal"
- SetFontSize 42
- SetTextColor 250 225 150
- SetBackgroundColor 60 40 0
- SetBorderColor 250 250 250
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- Show
- Class "Map Fragments"
- SetFontSize 40
- SetTextColor 250 225 150
- SetBackgroundColor 60 40 0
- SetBorderColor 0 0 0
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- Show
- Class "Map"
- Rarity = Unique
- SetFontSize 38
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 221 153
- PlayAlertSound 7 200
- #guardian and elder maps (pink)
- Show
- ElderMap True
- Class "Map"
- SetFontSize 45
- SetTextColor 240 0 240
- SetBackgroundColor 255 221 153
- SetBorderColor 0 250 250
- PlayAlertSound 15 200
- Show
- DropLevel >= 83
- Class "Map"
- SetFontSize 45
- SetTextColor 240 0 240
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 255
- PlayAlertSound 15 200
- #top tier (red)
- Show
- ShapedMap True
- DropLevel >= 73
- Class "Map"
- SetFontSize 40
- SetTextColor 240 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- PlayAlertSound 8 150
- Show
- DropLevel >= 78
- Class "Map"
- SetFontSize 40
- SetTextColor 240 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- PlayAlertSound 8 150
- #non-top tier shaped maps (teal)
- Show
- ShapedMap True
- Class "Map"
- SetFontSize 38
- SetTextColor 0 200 200
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- PlayAlertSound 9 150
- #mid tier (3 blue and 2 purple)
- Show
- DropLevel >= 76
- Class "Map"
- SetFontSize 38
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- PlayAlertSound 9 150
- Show
- DropLevel >= 73
- Class "Map"
- ItemLevel <= 79
- SetFontSize 36
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 125 #Sound Off in Strict Filter Only
- Show
- DropLevel >= 73
- Class "Map"
- SetFontSize 36
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 125 #Sound Off in Strict Filter Only
- #bottom tier (3 black and 2 green)
- Show
- DropLevel >= 71
- Class "Map"
- ItemLevel <= 79
- SetFontSize 34
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- PlayAlertSound 9 100 #Sound Off in Strict Filter Only
- Show
- DropLevel >= 71
- Class "Map"
- SetFontSize 34
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- Show
- Class "Map"
- ItemLevel <= 74
- SetFontSize 34
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- PlayAlertSound 9 100 #Sound Off in Strict Filter Only
- Show
- Class "Map"
- SetFontSize 34
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- ##################################################
- ############# Section 4 - Currency ###############
- ##################################################
- Show
- BaseType "Eternal Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard" "Imprint"
- SetFontSize 45
- SetTextColor 250 0 0
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- Show
- BaseType "Exalted Orb" "Orb of Annulment"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 250 0 125
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- Show
- BaseType "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant" "Divine Orb"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 0 0 0
- PlayAlertSound 2 150
- Show
- BaseType "Chaos Shard" "Regal Shard"
- SetFontSize 40
- SetBorderColor 0 200 200
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck" "Exalted Shard" "Cartographer's Sextant"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- Show
- BaseType "Cartographer's Seal" "Unshaping Orb"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 150 0 250
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- Show
- BaseType "Vaal Orb" "Blessed Orb"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 0 175 0
- SetBorderColor 0 0 0
- # PlayAlertSound 3 100 #SOUND OFF IN STRICT FILTER ONLY
- Show
- BaseType "Orb of Fusing" "Orb of Alchemy"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 0 175 0
- SetBorderColor 0 0 0
- # PlayAlertSound 3 100 #SOUND OFF IN STRICT FILTER ONLY
- Show
- BaseType "Cartographer's Chisel"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 0 175 0
- SetBorderColor 0 0 0
- # PlayAlertSound 3 100 #SOUND OFF IN STRICT FILTER ONLY
- Show
- BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
- SetFontSize 40
- SetTextColor 0 0 0
- SetBackgroundColor 170 158 130
- SetBorderColor 0 0 0
- Hide #Strict Filter Only
- BaseType "Portal Scroll"
- SetFontSize 40
- SetTextColor 100 150 200
- DisableDropSound
- Show #Strict Filter Only
- BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone"
- SetFontSize 40
- DisableDropSound
- Hide #Strict Filter Only
- BaseType "Scroll of Wisdom"
- SetFontSize 25
- DisableDropSound
- ##################################################
- ############## Section 5 - Jewels ################
- ##################################################
- Show
- Class "Abyss Jewel"
- BaseType "Searching Eye Jewel"
- ItemLevel >= 82
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 250 125 150
- SetBorderColor 0 250 250
- PlayAlertSound 13 250
- Show
- Class "Abyss Jewel"
- Rarity = Rare
- ItemLevel >= 82
- SetFontSize 42
- SetTextColor 0 0 0
- SetBackgroundColor 250 225 100
- SetBorderColor 0 250 250
- PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- Rarity = Magic
- ItemLevel >= 82
- SetFontSize 42
- SetTextColor 0 0 0
- SetBackgroundColor 150 125 250
- SetBorderColor 0 250 250
- PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- SetFontSize 42
- SetTextColor 0 0 0
- SetBackgroundColor 150 125 225
- SetBorderColor 0 250 250
- PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- Rarity = Rare
- SetFontSize 40
- SetTextColor 0 0 0
- SetBackgroundColor 250 225 100
- SetBorderColor 0 0 0
- # SetBackgroundColor 225 175 125
- # SetBackgroundColor 250 200 100
- # SetBackgroundColor 250 150 100
- # SetBackgroundColor 250 200 0
- # SetBackgroundColor 250 200 100
- # PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- Rarity = Magic
- SetFontSize 38
- SetTextColor 0 0 0
- SetBackgroundColor 150 125 250
- SetBorderColor 0 0 0
- # PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- SetTextColor 0 0 0
- SetBackgroundColor 150 125 225
- SetBorderColor 0 0 0
- # PlayAlertSound 12 200
- Show
- Class "Jewel"
- Rarity = Unique
- SetFontSize 40
- SetTextColor 0 0 0
- SetBackgroundColor 250 150 0
- SetBorderColor 0 0 0
- PlayAlertSound 7 150
- Show
- Class "Jewel"
- Rarity = Rare
- SetFontSize 40
- SetTextColor 0 0 0
- SetBackgroundColor 225 225 110
- SetBorderColor 0 0 0
- Show
- Class "Jewel"
- Rarity = Magic
- SetFontSize 38
- SetTextColor 0 0 0
- SetBackgroundColor 135 135 254
- SetBorderColor 0 0 0
- Show
- Class "Jewel"
- SetTextColor 0 0 0
- SetBackgroundColor 135 135 254
- SetBorderColor 0 0 0
- ##################################################
- ########## Section 6 - Shaper/Elder ##############
- ##################################################
- Show
- ElderItem True
- Rarity = Unique
- SetFontSize 42
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 250 250 250
- PlayAlertSound 5 150
- Show
- ShaperItem True
- Rarity = Unique
- SetFontSize 42
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 250 250 250
- PlayAlertSound 5 150
- Show
- LinkedSockets = 6
- ShaperItem True
- SetFontSize 45
- SetTextColor 0 200 200
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 200
- Show
- LinkedSockets = 6
- ElderItem True
- SetFontSize 45
- SetTextColor 0 200 200
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 200
- #max value (white background, raspberry text) - very rare and/or high demand bases, max tier sound
- Show
- ShaperItem True
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise"
- SetFontSize 45
- SetTextColor 250 0 125
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- Show
- ElderItem True
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise"
- SetFontSize 45
- SetTextColor 250 0 125
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- Show
- ShaperItem True
- BaseType "Imbued Wand"
- ItemLevel >= 85
- SetFontSize 45
- SetTextColor 250 0 125
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- Show
- ElderItem True
- BaseType "Leather Belt"
- ItemLevel >= 75
- SetFontSize 45
- SetTextColor 250 0 125
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- #other high value shaper/elder bases - white background, violet text
- Show
- ShaperItem True
- Class "Amulet"
- ItemLevel >= 85
- SetFontSize 45
- SetTextColor 250 0 125
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- Show
- ShaperItem True
- Class "Sceptre"
- ItemLevel >= 85
- SetFontSize 45
- SetTextColor 250 0 125
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- Show
- ShaperItem True
- BaseType "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring"
- ItemLevel >= 80
- SetFontSize 45
- SetTextColor 125 0 250
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- Show
- ElderItem True
- BaseType "Eternal Burgonet" "Royal Burgonet"
- ItemLevel >= 82
- SetFontSize 45
- SetTextColor 125 0 250
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- #high value basic armor shaper/elder bases - white background, brown text
- Show
- ShaperItem True
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 150 100 0
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 200
- Show
- ElderItem True
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 150 100 0
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 200
- #all other bases - borders depending on rarity
- Show
- Sockets = 6
- ShaperItem True
- SetFontSize 40
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 250 0 125
- PlayAlertSound 16 200
- Show
- Sockets = 6
- ElderItem True
- SetFontSize 40
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 250 0 125
- PlayAlertSound 16 200
- Show
- ShaperItem True
- ItemLevel >= 84
- SetFontSize 45
- SetBackgroundColor 50 0 25
- SetBorderColor 250 175 0
- PlayAlertSound 16 200
- Show
- ElderItem True
- ItemLevel >= 84
- SetFontSize 45
- SetBackgroundColor 50 0 25
- SetBorderColor 250 175 0
- PlayAlertSound 16 200
- Show
- ShaperItem True
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet" "Iron Ring"
- SetFontSize 45
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- PlayAlertSound 16 250
- Show
- ElderItem True
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet" "Iron Ring"
- SetFontSize 45
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- PlayAlertSound 16 250
- Show
- ShaperItem True
- Class "Ring" "Amulet"
- ItemLevel >= 75
- SetFontSize 45
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- PlayAlertSound 16 250
- Show
- ElderItem True
- Class "Ring" "Amulet"
- ItemLevel >= 75
- SetFontSize 45
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- PlayAlertSound 16 250
- Show
- ShaperItem True
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Dragonscale Gauntlets" "Dragonscale Boots"
- SetFontSize 45
- SetBackgroundColor 50 0 25
- SetBorderColor 0 250 250
- PlayAlertSound 16 250
- Show
- ElderItem True
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Dragonscale Gauntlets" "Dragonscale Boots"
- SetFontSize 45
- SetBackgroundColor 50 0 25
- SetBorderColor 0 250 250
- PlayAlertSound 16 250
- Show
- ShaperItem True
- DropLevel >= 60
- SetFontSize 40
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- PlayAlertSound 16 200
- Show
- ElderItem True
- DropLevel >= 60
- SetFontSize 40
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- PlayAlertSound 16 200
- Show
- ShaperItem True
- SetFontSize 40
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- Show
- ElderItem True
- SetFontSize 40
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- ##################################################
- ############# Section 7 - Sockets ################
- ##################################################
- Show
- LinkedSockets = 6
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 250 250 250
- PlayAlertSound 2 200
- Show
- LinkedSockets >= 5
- Rarity = Unique
- SetFontSize 45
- SetTextColor 225 100 0
- SetBackgroundColor 0 255 255
- SetBorderColor 255 255 255
- PlayAlertSound 4 150
- Show
- Sockets = 6
- Rarity = Unique
- SetFontSize 45
- SetTextColor 225 100 0
- SetBackgroundColor 0 150 150
- SetBorderColor 225 100 0
- PlayAlertSound 4 100
- Show
- LinkedSockets >= 5
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 150 100 0
- SetBackgroundColor 0 255 255
- SetBorderColor 255 255 255
- PlayAlertSound 1 200
- Show
- Sockets = 6
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 150 100 0
- SetBackgroundColor 0 255 255
- SetBorderColor 255 255 255
- PlayAlertSound 1 200
- Show
- LinkedSockets = 5
- Sockets = 5
- DropLevel >= 60
- Class "Body Armour"
- Rarity = Normal Magic Rare
- SetFontSize 45
- SetBackgroundColor 0 150 150
- SetBorderColor 0 250 250
- # PlayAlertSound 1 100 #Sound off in Strict
- Show
- LinkedSockets = 5
- Sockets = 5
- Class "Staves"
- Rarity = Normal Magic Rare
- ItemLevel >= 55
- SetFontSize 45
- SetBackgroundColor 0 150 150
- SetBorderColor 0 250 250
- # PlayAlertSound 1 100 #Sound off in Strict
- Show
- LinkedSockets = 5
- Sockets = 5
- Rarity = Normal Magic Rare
- SetBackgroundColor 0 150 150
- SetBorderColor 0 250 250
- # PlayAlertSound 1 100 #Sound off in Strict
- # SetFontSize 45
- Show
- Sockets = 6
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- ##################################################
- ############## Section 8 - Uniques ###############
- ##################################################
- #Exceptions for Guardian drops (Shaper drops covered by ShapedItem now)
- Show
- BaseType "Terror Claw" "Sapphire Ring" "Gladiator Plate" "Citrine Amulet"
- Rarity = Unique
- ItemLevel >= 85
- SetFontSize 42
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- PlayAlertSound 5 150
- #Prophecy valuable uniques
- Show
- BaseType "Arcanist Slippers" "Clasped Mitts" "Carnal Sceptre" "Arcanist Gloves" "Zealot Gloves"
- Rarity = Unique
- SetFontSize 42
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- PlayAlertSound 5 150
- #Maximum Tier - Only uniques with VERY high (~150c+) value and no shared basetypes.
- Show
- BaseType "Glorious Plate" "Occultist's Vestment" "Sapphire Flask" "Crusader Boots" "Rawhide Tower Shield" "Sorcerer Boots"
- Rarity = Unique
- SetFontSize 45
- SetTextColor 250 125 0
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- #High Tier - Basetypes with guaranteed valuable uniques. Should be worth ~10c minimum.
- Show
- BaseType "Citrine Amulet" "Conjurer Gloves" "Hubris Circlet" "Deicide Mask" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Varnished Coat" "Exquisite Leather" "Necromancer Silks" "Titan Greaves" "Champion Kite Shield" "Titanium Spirit Shield" "Topaz Flask" "Ruby Flask" "Granite Flask" "Stibnite Flask" "Bismuth Flask" "Vaal Sceptre" "Prophecy Wand" "Void Axe" "Abyssal Axe" "Cutlass" "Crystal Belt" "Jewelled Foil" "Highborn Staff" "Arcanist Gloves" "Murder Boots" "Callous Mask" "Nubuck Gloves" "Nightmare Mace" "Cardinal Round Shield" "Demon Dagger" "Stygian Vise" "Siege Axe" "Full Wyrmscale"
- Rarity = Unique
- SetFontSize 42
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- PlayAlertSound 5 150
- #Upper Multiple Basetype Tier (THINK OF A BETTER NAME) - basetypes with multiple uniques where at least one drops in main game and has VERY high value - all others should in regular variable value tier. 10 minimum?
- #Multiple Basetypes - uniques with multiple bases but with at least one with consistent high value (at least 1 exalt) that drops in the main game (not league-specific). Teal border. Examples: Bisco's, Windripper, Hegemony's
- Show
- BaseType "Gold Amulet" "Onyx Amulet" "Ebony Tower Shield" "Imperial Bow" "Judgement Staff" "Lacquered Garb" "Nightmare Bascinet"
- Rarity = Unique
- SetFontSize 40
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 250 250
- PlayAlertSound 4 100
- #Multiple Basetypes / Variable Value Tier - Basetypes with both valuable and worthless uniques. Also includes lower value but still easily sellable uniques.
- #Variable Value Tier - unqiues that are relatively low value or only have value with high rolls (clean up this wording)
- #Variable/Mid value tier. Uniques worth <10c or with multiple bases where the valuable uniques are also 10c or less.
- Show
- BaseType "Gold Ring" "Paua Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Iron Ring" "Marble Amulet" "Steel Ring" "Opal Ring" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Ezomyte Burgonet" "Abyssal Axe" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Spike-Point Arrow Quiver" "Stealth Boots" "Royal Burgonet" "Ancient Greaves" "Prophet Crown" "Sorcerer Gloves" "Auric Mace" "Heavy Belt" "Ancient Gauntlets" "Serpentscale Gauntlets" "Tornado Wand" "Imperial Staff" "Carnal Armour" "Midnight Blade" "Great Crown" "Jingling Spirit Shield" "Widowsilk Robe" "Close Helmet" "Nubuck Boots" "Vanguard Belt" "Pinnacle Tower Shield" "Sadist Garb" "Eternal Burgonet" "Corrugated Buckler" "Silk Slippers" "Blue Pearl Amulet" "Saintly Chainmail"
- Rarity = Unique
- SetFontSize 38
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 100
- Show
- BaseType "Archon Kite Shield" "Vaal Axe" "Rawhide Boots" "Coiled Staff" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Hallowed Hybrid Flask" "Strapped Mitts" "Imperial Claw" "Vaal Gauntlets" "Eternal Sword" "War Sword" "Terror Maul" "Fiend Dagger" "Sinner Tricorne" "Astral Plate" "Vaal Regalia" "Gladius" "Imperial Skean" "Secutor Helm" "Opal Sceptre" "Silver Flask" "Mosaic Kite Shield" "Corsair Sword" "Void Sceptre" "Coronal Leather" "Assassin's Garb" "Sage's Robe" "Destiny Leather" "Carved Wand" "Mirrored Spiked Shield" "Infernal Axe" "Karui Sceptre"
- Rarity = Unique
- SetFontSize 38
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 100
- Show
- BaseType "Leather Cap" "Iron Gauntlets" "Driftwood Wand" "Wool Shoes" "War Hammer"
- Rarity = Unique
- SetFontSize 38
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 100
- #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks). Grey border. Examples: Headhunter, Varunastra, The Gull
- Show
- BaseType "Vaal Blade" "Rustic Sash" "Jade Amulet" "Amber Amulet" "Agate Amulet" "Turquoise Amulet" "Diamond Ring" "Moonstone Ring" "Amethyst Ring" "Sapphire Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Spiraled Wand" "Thorium Spirit Shield" "Praetor Crown" "Bronzescale Gauntlets" "Ezomyte Tower Shield" "Sanctified Life Flask" "Grand Mana Flask" "Shadow Sceptre"
- Rarity = Unique
- SetFontSize 38
- SetTextColor 75 75 75
- SetBackgroundColor 225 100 0
- SetBorderColor 100 100 100
- PlayAlertSound 4 100
- Show
- BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow" "Great Mallet"
- Rarity = Unique
- SetFontSize 38
- SetTextColor 75 75 75
- SetBackgroundColor 225 100 0
- SetBorderColor 100 100 100
- PlayAlertSound 4 100
- #TEMPORARY INCURSION LEAGUE UNIQUE BLOCKS - will be moved/deleted once values are known
- Show
- BaseType "Vaal Spirit Shield" "Grinning Fetish"
- Rarity = Unique
- SetFontSize 38
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 100
- Show
- BaseType "Paua Amulet" "Crusader Helmet" "Shackled Boots"
- Rarity = Unique
- SetFontSize 38
- SetTextColor 75 75 75
- SetBackgroundColor 225 100 0
- SetBorderColor 100 100 100
- PlayAlertSound 4 100
- #Maelstrom staves are fun (Taryn's)
- Show
- DropLevel = 64
- BaseType "Staff"
- Rarity = Unique
- SetFontSize 38
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 100
- #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that) - NEED TO ADD WAY WAY MORE ONE HANDERS TO THIS!!!
- Show
- BaseType "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Jade Amulet" "Rustic Sash" "Karui Maul"
- Rarity = Unique
- ItemLevel <= 67
- SetFontSize 38
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- PlayAlertSound 4 80
- #Fated-capable uniques have a purple border - 2 tiers, lower tier is faded out like bottom tier uniques. Upper tier used only for those with GOOD fates (Coral Ring, Death Bow, etc) (note: only applies if the other filters didn't apply, which means sounds take priority)
- Show
- BaseType "Coral Ring"
- Rarity = Unique
- SetFontSize 34
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 150 0 250
- PlayAlertSound 4 100
- Show
- BaseType "Sharktooth Arrow Quiver" "Coral Amulet" "Moonstone Ring" "Leather Hood" "Ironscale Boots" "Royal Bow" "Brass Maul" "Gold Amulet" "Crystal Wand" "Coral Ring" "Cleaver" "Gavel" "Skinning Knife" "Reaver Sword" "Wild Leather" "Reinforced Greaves" "Gilded Sallet" "Latticed Ringmail" "Fire Arrow Quiver" "Goathide Gloves" "Iron Ring" "Velvet Slippers" "Serrated Arrow Quiver" "Strapped Leather" "War Buckler" "Plank Kite Shield" "Vine Circlet" "Spiraled Wand" "Woodsplitter" "Iron Circlet" "Clasped Boots" "Jade Hatchet" "Iron Staff" "Iron Hat" "Death Bow" "Rusted Sword" "Jagged Maul" "Scholar Boots" "Studded Belt" "Jade Amulet" "Plate Vest" "Velvet Gloves" "Ornate Sword" "Iron Mask" "Golden Buckler" "Long Bow" "Crude Bow" "Painted Buckler" "Royal Staff" "Gnarled Branch" "Sledgehammer"
- Rarity = Unique
- SetTextColor 0 0 0
- SetBackgroundColor 200 75 0
- SetBorderColor 150 0 250
- #All other low value, mostly shit uniques (no sound, darker background)
- Show
- Rarity = Unique
- SetTextColor 0 0 0
- SetBackgroundColor 200 75 0
- SetBorderColor 0 0 0
- ##################################################
- ######### Section 9 - Divination Cards ###########
- ##################################################
- #Note: Now using poe.ninja HC temp league lists to compile these tier lists
- #Note: All div cards make sounds by default. There are 3 categories.
- #Shit or Very Common Div Cards: No sounds on these, darker blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos. NOTE: This block must be above the other tiers because of Wolf and Wolf's Shadow
- Show
- Class "Divination Card"
- BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Dying Anguish" "Cartographer's Delight" "The Pack Leader" "The Gentleman" "The Opulent" "A Mother's Parting Gift" "The Sun" "The Lunaris Priestess" "The Conduit" "The Coming Storm" "The Fox" "The Realm" "The Betrayal" "The Web" "Turn the Other Cheek" "Lysah's Respite" "The Lich" "The Feast" "The Witch"
- SetFontSize 36
- SetTextColor 0 0 0
- SetBackgroundColor 110 160 210
- SetBorderColor 0 0 0
- # SetBackgroundColor 150 200 250
- # SetBackgroundColor 125 175 225
- #Maximum Tier: Extreme Value only (always hundreds of chaos). White background. Really just HH and mirror cards.
- Show
- BaseType "House of Mirrors" "The Doctor" "The Fiend" "The Celestial Stone" "Immortal Resolve"
- SetFontSize 45
- SetTextColor 240 0 240
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- #Top Tier: VERY high and consistent value (15-20c+), very few cards should be in this tier. Fuschia background and max tier sound. Cutoff to lavender tier is whatever Abandoned Wealth is worth that league.
- Show
- Class "Divination Card"
- BaseType "The Offering" "Pride Before the Fall" "The King's Heart" "The Last One Standing" "Hunter's Reward" "The Formless Sea" "The Immortal" "Mawr Blaid" "The Celestial Justicar" "The Brittle Emperor" "Wealth and Power" "The Hunger" "The Polymath" "Abandoned Wealth" "The World Eater" "The Iron Bard" "The Undisputed" "Perfection" "The Master" "The Beast" "The Samurai's Eye"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 250 100 200
- SetBorderColor 0 0 0
- PlayAlertSound 6 200
- #High Tier: 3c or higher per card. Lavender background, mid tier sound.
- Show
- Class "Divination Card"
- BaseType "The Devastator" "The Ethereal" "The Spark and the Flame" "The Dragon's Heart" "The Artist" "The Enlightened" "The Queen" "The Saint's Treasure" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast" "The Wolven King's Bite" "The Throne" "The Wind" "The Aesthete" "The Wolf" "Last Hope" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Cursed King" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Harvester" "The Dark Mage" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Standoff" "The Breach" "The Dreamer" "The Obscured" "Harmony of Souls" "The Admirer" "The Undaunted" "The Sword King's Salute" "The Professor" "The Mayor" "The Jeweller's Boon" "The Darkest Dream" "The Hale Heart"
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 200 150 250
- SetBorderColor 0 0 0
- PlayAlertSound 2 125
- #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used VERY sparingly.
- Hide
- Class "Divination Card"
- BaseType "The Carrion Crow" "The Surgeon" "The King's Blade"
- SetTextColor 0 0 0
- SetBackgroundColor 110 160 210
- SetBorderColor 0 0 0
- # SetBackgroundColor 150 200 250
- # SetBackgroundColor 125 175 225
- #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either higher tiers or bottom (no sound) tier
- Show
- Class "Divination Card"
- SetFontSize 40
- SetTextColor 0 0 0
- SetBackgroundColor 150 200 250
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- ##################################################
- ####### Section 10 - Basetypes & Crafting ########
- ##################################################
- #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
- #High Priority Top Tier Craft - Brown Background, White Border - stuff that's always selling (usually only meta relevant i84+ helms for lab enchants)
- Show
- BaseType "Eternal Burgonet" "Royal Burgonet"
- ItemLevel >= 84
- SetFontSize 38
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- #Warbands Prefix Highlighting (Bright Violet / Pink'ish Text)
- Show
- HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
- SetFontSize 40
- SetTextColor 200 0 250
- #ID'd craft with good mods, will be expanded or reduced depending on how spammy it winds up being
- Show
- BaseType "Vaal Axe" "Corsair Sword" "Vaal Rapier" "Harbinger Bow" "Ambusher" "Siege Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil"
- ItemLevel >= 84
- HasExplicitMod "Tyrannical" "Merciless"
- SetFontSize 36
- SetTextColor 150 50 250
- SetBorderColor 250 175 0
- Show
- BaseType "Imbued Wand" "Jewelled Foil" "Spiraled Foil"
- ItemLevel >= 84
- HasExplicitMod "Electrocuting"
- SetFontSize 36
- SetTextColor 150 50 250
- SetBorderColor 250 175 0
- Show
- BaseType "Vaal Regalia"
- ItemLevel >= 84
- HasExplicitMod "Resplendent"
- SetFontSize 36
- SetTextColor 150 50 250
- SetBorderColor 250 175 0
- Show
- BaseType "Titanium Spirit Shield"
- ItemLevel >= 84
- HasExplicitMod "Incandescent"
- SetFontSize 36
- SetTextColor 150 50 250
- SetBorderColor 250 175 0
- Show
- BaseType "Astral Plate"
- ItemLevel >= 84
- HasExplicitMod "Rapturous" "Prime"
- SetFontSize 36
- SetTextColor 150 50 250
- SetBorderColor 250 175 0
- Show
- BaseType "Ezomyte Tower Shield"
- ItemLevel >= 84
- HasExplicitMod "Vigorous"
- SetFontSize 36
- SetTextColor 150 50 250
- SetBorderColor 250 175 0
- Show
- BaseType "Leather Belt"
- ItemLevel >= 84
- HasExplicitMod "Fecund"
- SetFontSize 36
- SetTextColor 150 50 250
- SetBackgroundColor 75 40 0
- SetBorderColor 250 175 0
- Show
- BaseType "Coral Ring" "Two-Stone Ring"
- ItemLevel >= 84
- HasExplicitMod "Virile" "Overpowering" "of the Rainbow" "of Ephij" "of Haast" "of Tzteosh"
- SetFontSize 36
- SetTextColor 150 50 250
- SetBackgroundColor 75 40 0
- SetBorderColor 250 175 0
- #i86 Highlight Blocks
- #Rare i86 Jewellery - Bright Tan Border, brown background
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity = Rare
- ItemLevel >= 86
- SetFontSize 42
- SetBackgroundColor 75 40 0
- SetBorderColor 250 200 150
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity = Rare
- ItemLevel >= 86
- SetFontSize 40
- SetBorderColor 250 200 150
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- Rarity = Rare
- ItemLevel >= 86
- SetFontSize 40
- SetBorderColor 250 200 150
- #All the rest - Bright Tan Border, large font
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 86
- SetFontSize 40
- SetBorderColor 250 200 150
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 86
- SetFontSize 40
- SetBorderColor 250 200 150
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 86
- SetFontSize 40
- SetBorderColor 250 200 150
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 86
- SetFontSize 40
- SetBorderColor 250 200 150
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 86
- SetFontSize 40
- SetBorderColor 250 200 150
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 86
- SetFontSize 40
- SetBorderColor 250 200 150
- #awkward items (maelstrom staff, sai)
- Show
- DropLevel = 64
- BaseType "Staff"
- ItemLevel >= 86
- SetFontSize 40
- SetBorderColor 250 200 150
- Show
- Class "Dagger"
- BaseType "Sai"
- ItemLevel >= 86
- SetFontSize 40
- SetBorderColor 250 200 150
- #i85 Highlight Blocks
- #Rare Top level Jewellery - Bright brown border, brown background
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity = Rare
- ItemLevel >= 85
- SetFontSize 40
- SetBackgroundColor 75 40 0
- SetBorderColor 250 175 0
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity = Rare
- ItemLevel >= 85
- SetFontSize 38
- SetBorderColor 200 150 0
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- Rarity = Rare
- ItemLevel >= 85
- SetFontSize 36
- SetBorderColor 200 150 0
- #All the rest - Bright Brown Border, slightly larger font
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 85
- SetFontSize 36
- SetBorderColor 200 150 0
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 85
- SetFontSize 36
- SetBorderColor 200 150 0
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 85
- SetFontSize 36
- SetBorderColor 200 150 0
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 85
- SetFontSize 36
- SetBorderColor 200 150 0
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 85
- SetFontSize 36
- SetBorderColor 200 150 0
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 85
- SetFontSize 36
- SetBorderColor 200 150 0
- #awkward items (maelstrom staff, sai)
- Show
- DropLevel = 64
- BaseType "Staff"
- ItemLevel >= 85
- SetFontSize 36
- SetBorderColor 200 150 0
- Show
- Class "Dagger"
- BaseType "Sai"
- ItemLevel >= 85
- SetFontSize 36
- SetBorderColor 200 150 0
- #i84 Highlight Blocks
- #Rare Top level Jewellery - Bright brown border, brown background
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity = Rare
- ItemLevel >= 84
- SetFontSize 38
- SetBackgroundColor 75 50 0
- SetBorderColor 225 150 0
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity = Rare
- ItemLevel >= 84
- SetFontSize 36
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- Rarity = Rare
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #All the rest - Dim Brown Border
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #awkward items (maelstrom staff, sai)
- Show
- DropLevel = 64
- BaseType "Staff"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- Class "Dagger"
- BaseType "Sai"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet"
- SetFontSize 40
- SetTextColor 0 255 255
- SetBackgroundColor 65 0 65
- SetBorderColor 225 0 225
- PlayAlertSound 13 250
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt"
- ItemLevel >= 84
- SetFontSize 40
- SetBackgroundColor 75 0 75
- SetBorderColor 200 0 200
- PlayAlertSound 13 250
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- ItemLevel >= 84
- SetFontSize 40
- SetBackgroundColor 75 0 75
- SetBorderColor 200 0 200
- PlayAlertSound 13 250
- #ID'd craft with good mods, will be expanded or reduced depending on how spammy it winds up being
- Show
- BaseType "Vaal Axe" "Corsair Sword" "Vaal Rapier" "Harbinger Bow" "Ambusher" "Siege Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil"
- HasExplicitMod "Tyrannical" "Merciless"
- SetFontSize 36
- SetTextColor 150 50 250
- Show
- BaseType "Imbued Wand" "Jewelled Foil" "Spiraled Foil"
- HasExplicitMod "Electrocuting"
- SetFontSize 36
- SetTextColor 150 50 250
- Show
- BaseType "Vaal Regalia"
- HasExplicitMod "Resplendent"
- SetFontSize 36
- SetTextColor 150 50 250
- Show
- BaseType "Titanium Spirit Shield"
- HasExplicitMod "Incandescent"
- SetFontSize 36
- SetTextColor 150 50 250
- Show
- BaseType "Astral Plate"
- HasExplicitMod "Rapturous" "Prime"
- SetFontSize 36
- SetTextColor 150 50 250
- Show
- BaseType "Ezomyte Tower Shield"
- HasExplicitMod "Vigorous"
- SetFontSize 36
- SetTextColor 150 50 250
- Show
- BaseType "Leather Belt"
- HasExplicitMod "Fecund"
- SetFontSize 36
- SetTextColor 150 50 250
- Show
- BaseType "Coral Ring" "Two-Stone Ring"
- HasExplicitMod "Virile" "Overpowering" "of the Rainbow" "of Ephij" "of Haast" "of Tzteosh"
- SetFontSize 36
- SetTextColor 150 50 250
- ##################################################
- ######## Section 11 - Rare Highlighting ##########
- ##################################################
- #Violet borders on t1 bases, blue borders on t2 bases, faint yellow on chaos recipe rares
- Show
- BaseType "Astral Plate" "Vaal Regalia"
- Rarity = Rare
- SetFontSize 34
- SetBorderColor 150 0 255
- Show
- BaseType "Glorious Plate" "Assassin's Garb"
- Rarity = Rare
- SetBorderColor 75 150 255
- Show
- BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
- Rarity = Rare
- SetFontSize 34
- SetBorderColor 150 0 255
- Show
- BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Dragonscale Boots" "Dragonscale Gauntlets"
- Rarity = Rare
- SetFontSize 36
- SetBorderColor 150 0 255
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity = Rare
- SetFontSize 38
- SetBorderColor 200 0 200
- #light blue borders on caster weapons
- #note: removed border from eclipse staff due to zero demand
- Hide
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- Rarity = Rare
- SetFontSize 36
- SetBorderColor 150 200 250
- Hide
- BaseType "Profane Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- Rarity = Rare
- SetFontSize 34
- SetBorderColor 150 200 250
- #lime green on ranged weapons
- Hide
- BaseType "Imbued Wand"
- Rarity = Rare
- SetFontSize 34
- SetBorderColor 125 200 40
- Hide
- BaseType "Harbinger Bow"
- Rarity = Rare
- SetBorderColor 125 200 40
- # SetBorderColor 150 250 50
- #maroon on melee weapons
- #note: removed border from exquisite blade due to zero demand, dropped border from Colossus now that the EQ era has passed leaving only the 2 top mace bases
- Hide
- BaseType "Vaal Axe"
- Rarity = Rare
- SetFontSize 34
- SetBorderColor 128 0 0
- Hide
- BaseType "Fleshripper" "Coronal Maul"
- Rarity = Rare
- SetBorderColor 128 0 0
- #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
- Hide
- BaseType "Ambusher" "Jewelled Foil" "Siege Axe" "Runic Hatchet"
- Rarity = Rare
- SetFontSize 34
- SetBorderColor 128 0 0
- Hide
- BaseType "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Spiraled Foil" "Behemoth Mace" "Eternal Sword"
- Rarity = Rare
- SetBorderColor 128 0 0
- #Jewellery - Nested purple for best basetypes, nested blue for all other basetypes
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Diamond Ring" "Unset Ring" "Leather Belt" "Heavy Belt" "Vanguard Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Blue Pearl Amulet"
- Rarity = Rare
- SetFontSize 38
- SetBackgroundColor 50 0 100
- SetBorderColor 175 75 255
- Show
- Height = 1
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Rarity = Rare
- SetFontSize 36
- SetBackgroundColor 0 50 100
- SetBorderColor 75 150 255
- # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Rustic Sash" "Chain Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- #Second-Tier 2x2 highlighting
- #blue border exceptions (only applies in strict version)
- Hide
- Height = 2
- Width = 2
- BaseType "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts" "Crusader Boots"
- Rarity = Rare
- SetFontSize 36
- SetBorderColor 75 150 255
- #Expanded 2nd tier gloves, boots, shields due to meta demand
- Hide
- Height = 2
- Width = 2
- BaseType "Goliath Gauntlets" "Wyrmscale Gauntlets" "Ancient Gauntlets" "Serpentscale Gauntlets"
- Rarity = Rare
- SetFontSize 36
- SetBorderColor 75 150 255
- Hide
- Height = 2
- Width = 2
- BaseType "Arcanist Slippers" "Assassin's Boots" "Legion Boots" "Conjurer Boots" "Shagreen Boots" "Goliath Greaves" "Soldier Boots" "Ambush Boots" "Carnal Boots" "Wyrmscale Boots" "Ancient Greaves" "Serpentscale Boots"
- Rarity = Rare
- SetFontSize 36
- SetBorderColor 75 150 255
- Hide
- BaseType "Ivory Spirit Shield" "Bone Spirit Shield" "Angelic Kite Shield"
- Rarity = Rare
- SetFontSize 36
- SetBorderColor 75 150 255
- #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
- #new: blue borders on all droplevel 60+ boots
- Show
- DropLevel >= 60
- Class "Boots"
- Rarity = Rare
- SetFontSize 36
- SetBorderColor 75 150 255
- #Show
- # BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
- # Class "Helm"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 75 150 255
- ##################################################
- ########### Section 12 - Misc Part I #############
- ##################################################
- #Common Atlas bases (magic included due to rarity here)
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt"
- Rarity = Normal Magic
- SetBorderColor 200 0 200
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity = Normal Magic
- SetBorderColor 200 0 200
- #Oddball items & items that should never normally drop
- Show
- Class "Quest Items"
- SetFontSize 45
- SetTextColor 0 250 0
- SetBorderColor 0 250 0
- Show
- Corrupted True
- Identified True
- Class "Amulet"
- SetBorderColor 175 0 0
- Show
- BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- Show
- BaseType "Jet Amulet" "Jet Ring" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- #Lavender border around 75+ jewellery
- Hide #Strict Filter Only
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- Rarity = Normal
- ItemLevel >= 75
- SetBorderColor 150 120 255
- Hide #Strict Filter Only
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- Rarity = Normal
- ItemLevel >= 72
- #3CL - Ridiculously specific spot b/c of code prioritization
- Hide #Strict Filter Only
- Sockets >= 3
- Height = 2
- Width = 2
- SocketGroup RGB
- SetBackgroundColor 0 35 0
- SetBorderColor 0 200 0
- Hide #Strict Filter Only
- Sockets >= 3
- Height = 3
- Width = 1
- SocketGroup RGB
- SetBackgroundColor 0 35 0
- SetBorderColor 0 200 0
- Hide #Strict Filter Only
- Sockets >= 3
- SocketGroup RGB
- ItemLevel <= 74
- SetBackgroundColor 0 35 0
- SetBorderColor 0 150 0
- ##################################################
- ######## Section 13 - Global Levelling I #########
- ##################################################
- Hide #Strict Filter Only
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
- Rarity = Magic
- ItemLevel <= 67
- SetFontSize 34
- SetBorderColor 150 120 255
- Hide #Strict Filter Only
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- ItemLevel <= 47
- SetBorderColor 150 120 255
- Hide #Strict Filter Only
- BaseType "Leather Belt" "Coral Ring"
- ItemLevel <= 24
- SetFontSize 34
- SetBorderColor 255 204 102
- Hide #Strict Filter Only
- BaseType "Rustic Sash"
- ItemLevel <= 19
- SetBorderColor 200 80 0
- Hide #Strict Filter Only
- BaseType "Iron Ring"
- ItemLevel <= 24
- SetFontSize 34
- SetBorderColor 200 80 0
- Hide #Strict Filter Only
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
- ItemLevel <= 24
- SetBorderColor 150 0 150
- Hide #Strict Filter Only
- BaseType "Heavy Belt"
- ItemLevel <= 24
- SetBorderColor 150 0 150
- Hide #Strict Filter Only
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- ItemLevel <= 33
- SetFontSize 34
- SetBorderColor 200 0 200
- Hide #Strict Filter Only
- BaseType "Leather Belt" "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- Rarity = Normal Magic
- ItemLevel <= 69
- Hide #Strict Filter Only
- BaseType "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity = Normal Magic
- ItemLevel <= 47
- Hide #Strict Filter Only
- BaseType "Rustic Sash"
- Rarity = Normal Magic
- ItemLevel <= 69
- Hide #Strict Filter Only
- BaseType "Heavy Belt"
- Rarity = Normal
- ItemLevel <= 47
- Hide #Strict Filter Only
- BaseType "Iron Ring"
- ItemLevel <= 47
- Hide #Strict Filter Only
- BaseType "Ring" "Amulet"
- ItemLevel <= 14
- Hide #Strict Filter Only
- LinkedSockets = 4
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 59
- SetBorderColor 0 200 200
- #tan border on magic and rare levelling boots
- Hide #Strict Filter Only
- Class "Boots"
- Rarity = Magic
- ItemLevel < 47
- SetFontSize 38
- SetBorderColor 255 204 102
- Hide #Strict Filter Only
- Class "Boots"
- Rarity = Rare
- ItemLevel < 67
- SetFontSize 38
- SetBorderColor 255 204 102
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
- Show
- Sockets = 3
- Rarity = Normal
- ItemLevel = 1
- Hide #Strict Filter Only
- Class "Shield"
- ItemLevel <= 11
- ##################################################
- ########## Section 14 - Caster Weapons ###########
- ##################################################
- Hide #Strict Filter Only
- LinkedSockets = 3
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 47
- SetBackgroundColor 50 60 70
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- LinkedSockets = 3
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 61
- SetBackgroundColor 50 60 70
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- LinkedSockets = 3
- BaseType "Opal Sceptre" "Void Sceptre"
- ItemLevel <= 69
- SetBackgroundColor 50 60 70
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- LinkedSockets = 3
- Class "Wand" "Sceptre"
- ItemLevel <= 25
- SetBackgroundColor 50 60 70
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- LinkedSockets = 3
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 47
- SetBorderColor 100 150 200
- Hide #Strict Filter Only
- BaseType "Crystal Sceptre" "Abyssal Sceptre" "Pagan Wand"
- ItemLevel <= 59
- SetBorderColor 100 150 200
- Hide #Strict Filter Only
- BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand" "Heathen Wand"
- ItemLevel <= 72
- SetBorderColor 100 150 200
- Hide #Strict Filter Only
- Class "Wand" "Sceptre"
- Rarity = Rare
- ItemLevel <= 47
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- Class "Wand" "Sceptre" "Dagger"
- Rarity = Magic
- ItemLevel <= 25
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- Hide #Strict Filter Only
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- ItemLevel <= 72
- SetBorderColor 100 150 200
- #Extra shields as shield charge is not going away anytime soon it seems
- Hide
- BaseType "War Buckler" "Copper Tower Shield" "Bone Spirit Shield"
- ItemLevel <= 40
- Hide
- BaseType "Ceremonial Kite Shield" "Bronze Tower Shield" "Ivory Spirit Shield"
- ItemLevel <= 67
- Hide
- BaseType "Angelic Kite Shield" "Archon Kite Shield" "Ezomyte Tower Shield" "Fossilised Spirit Shield"
- ItemLevel <= 72
- ##################################################
- ######## Section 15.1 - 2H Melee Weapons #########
- ##################################################
- #Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
- #only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
- #favors axes, shows swords, and hides maces by end of levelling phase
- Hide #Strict Filter Only
- BaseType "Corroded Blade" "Driftwood Maul"
- ItemLevel < 8
- Hide #Strict Filter Only
- BaseType "Stone Axe"
- ItemLevel < 9
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Longsword" "Tribal Maul"
- ItemLevel < 12
- Hide #Strict Filter Only
- BaseType "Jade Chopper"
- ItemLevel < 13
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Bastard Sword" "Mallet"
- ItemLevel < 17
- Hide #Strict Filter Only
- BaseType "Woodsplitter"
- ItemLevel < 18
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Two-Handed Sword" "Sledgehammer"
- ItemLevel < 22
- Hide #Strict Filter Only
- BaseType "Poleaxe"
- ItemLevel < 23
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Etched Greatsword" "Jagged Maul"
- ItemLevel < 27
- Hide #Strict Filter Only
- BaseType "Double Axe"
- ItemLevel < 28
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Gilded Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Shadow Axe"
- ItemLevel < 37
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Jasper Chopper"
- ItemLevel < 41
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Timber Axe"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Headsman Axe"
- ItemLevel < 49
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Labrys"
- ItemLevel < 53
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Noble Axe"
- ItemLevel < 57
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Abyssal Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
- ItemLevel < 63
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Vaal Axe" "Coronal Maul"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ##################################################
- ######## Section 15.2 - 1H Melee Weapons #########
- ##################################################
- #note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
- Hide #Strict Filter Only
- BaseType "Copper Sword" "Sabre"
- ItemLevel <= 11
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Jade Hatchet"
- ItemLevel < 11
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Boarding Axe"
- ItemLevel < 16
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Cleaver"
- ItemLevel < 21
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Broad Axe"
- ItemLevel < 25
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Arming Axe"
- ItemLevel < 29
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Decorative Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Spectral Axe"
- ItemLevel < 36
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Jasper Axe" "Etched Hatchet"
- ItemLevel < 39
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Tomahawk"
- ItemLevel < 42
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Wrist Chopper"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "War Axe"
- ItemLevel < 48
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Chest Splitter"
- ItemLevel < 51
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Ceremonial Axe"
- ItemLevel < 57
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Wraith Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Engraved Hatchet" "Karui Axe"
- ItemLevel < 59
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Vaal Hatchet"
- ItemLevel < 69
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Siege Axe" "Runic Hatchet"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ##################################################
- ########## Section 16 - Ranged Weapons ###########
- ##################################################
- Hide #Strict Filter Only
- BaseType "Serrated Arrow Quiver"
- ItemLevel <= 14
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
- ItemLevel <= 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Quiver"
- Rarity = Magic
- ItemLevel <= 20
- Hide #Strict Filter Only
- BaseType "Short Bow"
- ItemLevel < 9
- SetBorderColor 125 200 40
- # SetBorderColor 150 250 50
- Hide #Strict Filter Only
- BaseType "Long Bow"
- ItemLevel < 14
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Composite Bow"
- ItemLevel < 18
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Recurve Bow"
- ItemLevel < 23
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Bone Bow"
- ItemLevel < 28
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Royal Bow"
- ItemLevel < 32
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Death Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Grove Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Reflex Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Decurve Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Compound Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Sniper Bow"
- ItemLevel < 47
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Ivory Bow"
- ItemLevel < 50
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Highborn Bow"
- ItemLevel < 53
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Steelwood Bow"
- ItemLevel < 60
- Hide #Strict Filter Only
- BaseType "Citadel Bow"
- ItemLevel < 61
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Assassin Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Spine Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Decimation Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Thicket Bow"
- ItemLevel <= 72
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Harbinger Bow"
- ItemLevel <= 72
- SetBorderColor 125 200 40
- ##################################################
- ###### Section 16.2 - Ranged (Shield Throw) ###### - DISABLED IN 3.2.1 BECAUSE THIS SHIT IS FUCKING AWFUL
- ##################################################
- #Hide #Strict Filter Only
- # BaseType "Cedar Tower Shield"
- # ItemLevel < 24
- # SetBorderColor 125 200 40
- #Hide #Strict Filter Only
- # BaseType "Copper Tower Shield"
- # ItemLevel < 30
- # SetBorderColor 125 200 40
- #Hide #Strict Filter Only
- # BaseType "Reinforced Tower Shield"
- # ItemLevel < 47
- # SetBorderColor 125 200 40
- #Hide #Strict Filter Only
- # BaseType "Bronze Tower Shield"
- # ItemLevel < 51
- # SetBorderColor 125 200 40
- #Hide #Strict Filter Only
- # BaseType "Girded Tower Shield"
- # ItemLevel < 64
- # SetBorderColor 125 200 40
- #Hide #Strict Filter Only
- # BaseType "Ezomyte Tower Shield"
- # ItemLevel < 72
- # SetBorderColor 125 200 40
- #Hide #Strict Filter Only
- # BaseType "Colossal Tower Shield"
- # ItemLevel < 72
- # SetBorderColor 125 200 40
- ##################################################
- ############## Section 17 - Armour ###############
- ##################################################
- #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
- #effectively ends at 68 maps, other sections take over.
- Hide #Strict Filter Only
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- Rarity = Rare
- ItemLevel <= 3
- SetFontSize 34
- Hide #Strict Filter Only
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Hide #Strict Filter Only
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- Rarity = Rare
- ItemLevel <= 6
- SetFontSize 34
- Hide #Strict Filter Only
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Hide #Strict Filter Only
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- Rarity = Rare
- ItemLevel <= 8
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 8
- SetBorderColor 150 100 0
- #note: extended to 11 over 9 for brutus worst case scenarios
- Hide #Strict Filter Only
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 11
- Hide #Strict Filter Only
- BaseType "Cone Helmet" "Steel Greaves"
- Rarity = Rare
- ItemLevel <= 11
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- #note: extended to 13 over 12 to smooth things out after brutus
- Hide #Strict Filter Only
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 13
- Hide #Strict Filter Only
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- Rarity = Rare
- ItemLevel <= 13
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 13
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- Hide #Strict Filter Only
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- Rarity = Rare
- ItemLevel <= 15
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 18
- Hide #Strict Filter Only
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- Rarity = Rare
- ItemLevel <= 18
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 21
- Hide #Strict Filter Only
- BaseType "Barbute Helmet"
- Rarity = Rare
- ItemLevel <= 21
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Barbute Helmet"
- ItemLevel <= 24
- Hide #Strict Filter Only
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- Rarity = Rare
- ItemLevel <= 24
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 27
- Hide #Strict Filter Only
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- Rarity = Rare
- ItemLevel <= 27
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 30
- #note - docks/lunaris normal 29
- Hide #Strict Filter Only
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- Rarity = Rare
- ItemLevel <= 30
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 33
- Hide #Strict Filter Only
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- Rarity = Rare
- ItemLevel <= 33
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 36
- Hide #Strict Filter Only
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- Rarity = Rare
- ItemLevel <= 36
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 39
- Hide #Strict Filter Only
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- Rarity = Rare
- ItemLevel <= 39
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 42
- Hide #Strict Filter Only
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- Rarity = Rare
- ItemLevel <= 42
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- Hide #Strict Filter Only
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- Rarity = Rare
- ItemLevel <= 45
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 48
- Hide #Strict Filter Only
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- Rarity = Rare
- ItemLevel <= 48
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- Hide #Strict Filter Only
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- Rarity = Rare
- ItemLevel <= 51
- SetFontSize 34
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- #note: rare font size increases stop shortly after kitava
- Hide #Strict Filter Only
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- Hide #Strict Filter Only
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Hide #Strict Filter Only
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Hide #Strict Filter Only
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Hide #Strict Filter Only
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
- ItemLevel <= 70
- Hide #Strict Filter Only
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- Rarity = Normal
- ItemLevel <= 72
- SetBorderColor 150 100 0
- ##################################################
- ############## Section 18 - Flasks ###############
- ##################################################
- #Levelling flasks w/sounds
- Show
- BaseType "Quicksilver Flask" "Silver Flask" "Granite Flask"
- ItemLevel <= 67
- SetFontSize 36
- SetTextColor 250 0 125
- # SetTextColor 0 255 255
- # SetTextColor 200 150 250
- # PlayAlertSound 14 150 #SOUND OFF IN STRICT ONLY
- Show
- BaseType "Basalt Flask" "Diamond Flask" "Bismuth Flask" "Amethyst Flask"
- ItemLevel <= 67
- SetFontSize 34
- SetTextColor 200 150 250
- # PlayAlertSound 14 150 #SOUND OFF IN STRICT ONLY
- #Quality Flask Highlighting
- Show
- Quality = 20
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- SetFontSize 34
- SetTextColor 250 0 125
- SetBorderColor 255 204 102
- Show
- Quality >= 10
- BaseType "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- SetFontSize 34
- SetTextColor 200 150 250
- SetBorderColor 255 204 102
- Hide #Strict Version Only
- Quality >= 10
- Class "Flask"
- ItemLevel >= 75
- SetBorderColor 75 150 255
- Hide #Strict Version Only
- Quality > 7
- Class "Flask"
- ItemLevel >= 43
- ItemLevel <= 74
- SetBorderColor 75 150 255
- Hide #Strict Version Only
- BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- ItemLevel <= 42
- SetTextColor 200 150 250
- # SetBorderColor 150 25 250
- # SetTextColor 125 0 250 #maybe use this more appropriate for resist flasks? will probably stand out too much with new highlights though, also a bit dark
- Show
- BaseType "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
- ItemLevel <= 77
- SetTextColor 200 150 250
- Hide #Strict Version Only
- BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Quicksilver Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
- ItemLevel < 79
- Hide #Strict Version Only
- BaseType "Bismuth Flask" "Aquamarine Flask"
- ItemLevel < 72
- #Level-Based Flask Highlighting
- Show
- DropLevel >= 0
- Class "Life Flasks"
- ItemLevel <= 5
- SetFontSize 34
- SetBorderColor 200 0 0
- Show
- DropLevel >= 0
- Class "Mana Flasks"
- ItemLevel <= 5
- SetBorderColor 75 150 255
- Show
- DropLevel >= 3
- Class "Life Flasks"
- ItemLevel <= 12
- SetFontSize 34
- SetBorderColor 200 0 0
- Show
- DropLevel >= 3
- Class "Mana Flasks"
- ItemLevel <= 12
- SetBorderColor 75 150 255
- Show
- DropLevel >= 6
- Class "Life Flasks"
- ItemLevel <= 18
- SetFontSize 34
- SetBorderColor 200 0 0
- Show
- DropLevel >= 6
- Class "Mana Flasks"
- ItemLevel <= 18
- SetBorderColor 75 150 255
- Show
- DropLevel >= 12
- Class "Life Flasks"
- ItemLevel <= 24
- SetFontSize 34
- SetBorderColor 200 0 0
- Show
- DropLevel >= 12
- Class "Mana Flasks"
- ItemLevel <= 24
- SetBorderColor 75 150 255
- Show
- DropLevel >= 18
- Class "Life Flasks"
- ItemLevel <= 30
- SetFontSize 34
- SetBorderColor 200 0 0
- Show
- DropLevel >= 18
- Class "Mana Flasks"
- ItemLevel <= 30
- SetBorderColor 75 150 255
- Show
- DropLevel >= 24
- Class "Life Flasks"
- ItemLevel <= 36
- SetFontSize 34
- SetBorderColor 200 0 0
- Show
- DropLevel >= 24
- Class "Mana Flasks"
- ItemLevel <= 36
- SetBorderColor 75 150 255
- Show
- DropLevel >= 30
- Class "Life Flasks"
- ItemLevel <= 42
- SetFontSize 34
- SetBorderColor 200 0 0
- Show
- DropLevel >= 30
- Class "Mana Flasks"
- ItemLevel <= 42
- SetBorderColor 75 150 255
- #note: Hallowed starts at 42 and is prioritized until harbor bridge, others are shown but not bordered
- Show
- DropLevel >= 42
- BaseType "Hallowed Life Flask"
- ItemLevel <= 61
- SetFontSize 34
- SetBorderColor 200 0 0
- Show
- DropLevel >= 36
- Class "Life Flasks"
- ItemLevel <= 50
- Show
- DropLevel >= 36
- Class "Mana Flasks"
- ItemLevel <= 50
- Show
- DropLevel >= 42
- Class "Life Flasks" "Mana Flasks"
- ItemLevel <= 66
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- ItemLevel < 68
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- Rarity = Magic
- ItemLevel < 68
- ##################################################
- ######## Section 19 - Global Levelling II ########
- ##################################################
- #Note: Worst Case Scenario Insurance
- #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
- Hide #Strict Filter Only
- LinkedSockets = 4
- Class "Gloves" "Helm"
- ItemLevel <= 69
- Hide #Strict Filter Only
- LinkedSockets >= 3
- Class "Gloves" "Helm"
- ItemLevel <= 59
- Hide #Strict Filter Only
- LinkedSockets >= 2
- Class "Gloves" "Helm"
- ItemLevel <= 33
- Hide #Strict Filter Only
- Sockets = 4
- Class "Gloves" "Helm"
- ItemLevel <= 59
- #note: cutoff reverted back to 36 to include dried lake in oriath, may revert later
- Hide #Strict Filter Only
- Sockets >= 3
- Class "Gloves" "Helm"
- ItemLevel <= 36
- Hide #Strict Filter Only
- LinkedSockets >= 3
- Class "Body Armour"
- ItemLevel <= 36
- Hide #Strict Filter Only
- LinkedSockets = 4
- Class "Body Armour" "Boots"
- ItemLevel <= 62
- #offhand weapon links for sunder racing meta
- Hide #Strict Filter Only
- SocketGroup RGG RRG
- Class "One Hand" "Claw" "Dagger"
- ItemLevel <= 25
- #pre-brutus catchalls
- Hide #Strict Filter Only
- Class "One Hand"
- ItemLevel <= 5
- Hide #Strict Filter Only
- DropLevel >= 4
- Class "One Hand"
- ItemLevel <= 11
- Show
- Class "Flask"
- ItemLevel <= 11
- Hide #Strict Filter Only
- Rarity = Magic
- ItemLevel <= 47
- Hide #Strict Filter Only
- Height = 1
- Width = 1
- Rarity = Magic
- ItemLevel > 47
- ItemLevel <= 66
- #chaos recipe assist: faint yellow borders on low droplevel 2x2 items (this must be placed below Section 17 - Armour or it takes priority on rares)
- Hide #Strict Filter Only
- Class "Gloves" "Helm" "Boots"
- Rarity = Rare
- SetBorderColor 150 150 75
- ##################################################
- ############### Section 20 - Gems ################
- ##################################################
- Show
- Class "Gem"
- BaseType "Empower" "Enlighten" "Portal" "Vaal Breach" "Item Quantity" "Detonate Mines"
- SetFontSize 40
- SetTextColor 250 125 0
- SetBorderColor 250 250 250
- PlayAlertSound 12 200
- # SetBackgroundColor 27 162 155
- # SetTextColor 255 204 102
- # SetTextColor 0 200 200
- Show
- Quality >= 15
- Class "Gem"
- SetFontSize 40
- SetTextColor 0 200 200
- SetBorderColor 255 204 102
- PlayAlertSound 12 200
- Show
- Quality >= 10
- Class "Gem"
- SetFontSize 36
- SetBorderColor 255 204 102
- Show
- Quality > 7
- Class "Gem"
- SetBorderColor 255 204 102
- Show
- Class "Gem"
- BaseType "Enhance" "Added Chaos"
- SetFontSize 36
- SetTextColor 0 200 200
- Show
- Class "Gem"
- BaseType "Vaal Haste" "Vaal Grace"
- SetFontSize 36
- SetTextColor 0 200 200
- SetBorderColor 200 0 0
- Show
- Corrupted True
- Class "Gem"
- SetBorderColor 200 0 0
- Show
- Class "Active Skill Gems"
- GemLevel >= 19
- Hide #Strict Filter Only
- Class "Gem"
- ##################################################
- ######### Section 21 - Miscellaneous II ##########
- ##################################################
- #Note: Low priority odd items and catch-alls
- #Race Whetstone Recipe Toggle - On by default.
- Hide #Strict Filter Only
- Quality >= 10
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- SetBorderColor 100 100 100
- Hide #Strict Filter Only
- Quality > 0
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Hide #Strict Filter Only
- Height = 1
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Rarity = Magic
- ItemLevel <= 66
- #Chisel recipe
- Hide #Strict Filter Only
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Normal
- ItemLevel > 66
- Hide
- BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard" "Alchemy Shard"
- Hide #Strict Filter Only
- ItemLevel <= 5
- Show
- Class "Currency"
- Hide #Strict Filter Only
- DropLevel <= 60
- Rarity = Rare
- ItemLevel >= 68
- SetTextColor 255 255 119 175
- SetBackgroundColor 0 0 0 175
- Hide #Strict Filter Only
- Rarity = Rare
- #Show
- # Class "Hideout Doodads" "Microtransactions"
- ##################################################
- ########## Section 22 - Animate Weapon ###########
- ##################################################
- #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
- #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
- #Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
- #Hide
- # Class "Wands"
- # Rarity Normal
- # SetFontSize 32
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Height >= 3
- # Width = 1
- # Rarity Normal
- # SetFontSize 30
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
- # Rarity Normal
- # SetFontSize 34
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- ##################################################
- ########### Section 23 - Global Hide #############
- ##################################################
- #Global Hide Block
- Hide
- Rarity = Normal Magic
- SetFontSize 25
- SetBackgroundColor 0 0 0 200
- Hide
- ##################################################
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