Dancer_A

JoP Detailed Changelog

Sep 1st, 2024 (edited)
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  1. Detailed Change Logs:
  2. 1.31 - Summer Updates
  3. General Updates:
  4.  
  5. Chapter Progress:
  6.  
  7. New Content:
  8.  
  9. Stat Changes:
  10. Brunhilda - Magic +2 (4), Res +1 (6)
  11. Sigurd - Magic +1 (3), Speed +1 (7)
  12. Fredegund - Luck +1 (5)
  13. Hywel - Luck +2 (8)
  14. Freyja - HP +2 (18)
  15. Odr - Mag +1 (9), Def +1 (6)
  16. Brychan - Skill +3 (13)
  17. Nenyve - Str +1 (7)
  18. Sebile - Luck +1 (8), Def +1 (9)
  19. Fenice - HP +2 (27)
  20. Roestoc - Con +1 (7)
  21. Ogier - HP +2 (32), Skl +1 (8), Luck +1 (6)
  22. Stirling - HP +2 (35), Skl +1 (14)
  23. Branor - Str +1 (11), Skl +1 (10), Spd +1 (13), Def +1 (6)
  24. Dagonet - Str +1 (6), Skl +1 (10)
  25. Melehan - Def +1 (6)
  26. Kriemhild - Str +2 (11)
  27. Breunor - Def +3 (14)
  28. Agravain - Def +1 (15)
  29. Palamedes - Skl +2 (15)
  30.  
  31. NPCs:
  32. Nymanne - Str +2 (6), Mag +1 (12), Skl +1 (14), Spd +1 (16), Def +1 (8), Res +1 (12)
  33.  
  34. Growth Changes:
  35. Pellinore - Strength, Magic
  36. Helizabel - Magic, Res
  37. Lunete - Res
  38. Crioxe - Magic
  39. Childebert - Magic, Res
  40. Hywel - Luck
  41. Ywain - Skill, Speed, Def
  42. Merlina - Mag, Luck, Res
  43. Elle - Def
  44. Roestoc - Str, Mag, Luck, Spd, Luck, Res
  45. Orgeluse - Mag, Def
  46. Trasq - Skl, Spd, Def
  47. Orcades - Mag, Skl, Lck, Res
  48. Ezekiel - Spd
  49. Dagonet - Str, Lck, Res
  50. Anna - HP
  51. Agravain - Str, Skl, Spd, Def
  52.  
  53. Inventory Changes:
  54. Roestoc - Iron Lance -> Bident
  55.  
  56. Chapter Updates:
  57.  
  58. 1.30 - Holiday Cheer Update:
  59. Chapter Progress:
  60. Chapter 16x Normal
  61. Chapter 16 Hard
  62. Chapter 8x Advice
  63.  
  64. New Content:
  65. Chapter 9 - Scene Added
  66. Chapter 10A/B - Text Changes
  67. Chapter 11A/B - Text Changes
  68. Chapter 12 - Text Changes
  69. Chapter 12x - Text Changes
  70. Xenologue 1 - Now Playable
  71. Chapter 13 - Text completed - Scene Added
  72. Chapter 14 - Text completed
  73. Chapter 15 - Text completed
  74.  
  75. Stat Changes:
  76. Trasq - Now Metal Affinity
  77. Revenants, Bonewalkers increased stats
  78.  
  79. Inventory Changes:
  80. Hywel: Now has a Bronze Dagger
  81. Agravain: Now has an Iron Trident
  82.  
  83. Bugs:
  84. When units die, their inventory isn't being sent to the convoy.
  85. Debuffs currently override buffs and vice versa. This will be changed. Rend will decrease a buff by the rend value, while Crush will override buffs entirely.
  86.  
  87. Bugfixes:
  88. Crystal weapons had no WTA interaction when against each other. This has been addressed.
  89. Gigaton was able to be used at range. This has been fixed.
  90. Dorin was not joining at the end of chapter 1. This has been fixed.
  91. Lantern was not ensuring you got a fish. This has been fixed
  92.  
  93. General Updates:
  94. - Debuffs will now always occur as soon as the effect is applied, just like status effects.
  95. - Supports now give buffs in a 2-tile radius instead of no boosts whatsoever.
  96. - Dark Pact now overrides any passive healing effects, always resulting in HP lost every turn (outside of terrain)
  97. - Bonus EXP modifier is now increased from average of your ranking to 1.5x your ranking (for normal mode). Hard mode has a -25% modifier applied still
  98. - Fishing rates for the fishing characters have been increased.
  99.  
  100. Chapter Updates:
  101. - Chapter 1
  102. There is now a checkpoint when Renoart is the only remaining enemy.
  103. - Chapter 5
  104. Pegasus Knights now have the "Do not rescue" status
  105. - Chapter 10B
  106. Mage now drops a Combustion instead of a Vortex
  107. - Chapter 11A
  108. An additional house & event have been added for Roestoc. A similar event now exists for her in 11B.
  109. - Chapter 13
  110. No longer has a time limit (I don't remember why it had one, so I'm removing it lol)
  111. - Chapter 14
  112. Claymore Mercenary now drops a Herculean Cowl
  113. - Chapter 16
  114. Adventurer in Normal mode now has a staff rank (still no staff though)
  115. - Chapter 16x
  116. Intruder units now all have Void Curse status effect, meaning they give no experience points
  117. Talk Events added
  118.  
  119. New & Edited Weapons:
  120. Sumihomura: -5 Hit, +1 Weight
  121. Caliburnus: Now works properly
  122. Coreiseuse: Now works properly
  123.  
  124. Skill updates:
  125. Pessimist: Now has an Active portion that grants the Awareness status to the user for 2 turns. Awareness grants Vantage and ignores enemy terrain effects.
  126.  
  127. 1.29 - "Dog Days of Summer" Update:
  128. Chapter Progress:
  129. Chapter 16x Normal
  130. Chapter 16 Hard
  131. Chapter 8x Advice
  132.  
  133. Stat Changes:
  134. PC:
  135. Breunor: Level -3 (5)
  136. Annales: Level -2 (10), Mag +2 (8), Skl +2 (13), Spd +1 (14)
  137. Renoart: Mag +1 (3), Spd +1 (12), Def +1 (6)
  138. Ogier: Str +1 (12), Spd +1 (9)
  139. Dorin: Str +1 (5), Spd +1 (6)
  140. Viviane: Int +1 (3)
  141. Orcades: Int +1 (9), Res +3 (12)
  142. Freyja: Mag +1 (6), Res +2 (8)
  143. Fredegund: Con +1 (10)
  144. Seth: Con +2 (12)
  145. Ezekiel: Luck +2 (10)
  146.  
  147. NPC:
  148. Nymanne: Level +2 (5)
  149.  
  150. Inventory Changes:
  151. Agravain: Damas Lance -> Damas Bow
  152. Kriemhild: Javelin -> Short Spear
  153. Branor: Now has a Critical Ring and a Fiery Flounder
  154. Elle: Now has a Tempest Mussel
  155. Seth: Now has a Static Catfish
  156. Nenyve: Now has a Swordfin Carp, and Axemouth Bass, and a Lancetail Tuna
  157. Meirchion: Now has a Terra Salmon. Will now drop the Hex Shield if defeated.
  158. Trasq: Now has a Crystal Cross instead of a Huntsman. Will now drop the Armguards if defeated
  159.  
  160. Bugfixes:
  161. - Savior now properly refreshes the +2 buff every time you rescue (before it would not give you the buff twice in one chapter)
  162. - Interlude check for Brunhilda and Escanor's levels was coded incorrectly, and would only confirm if they were EXACTLY level 10 as opposed to greater than or equal to level 10.
  163. - Seville's check in Ch5 to retreat was done at the start of the chapter, and thus he would never retreat
  164. - Gigaton is supposed to charge every 5 turns but it was taking 6.
  165. - If the Pegasus Knights in ch13 rescue someone, and you recruit Kriemhild it will crash. They will no longer rescue anyone.
  166. - Reinforcements in Chapter 13 were arriving too quickly out of error
  167. - Crystal weapons had weapon triangle interactions with magic weapons, this has been removed
  168.  
  169. General Updates:
  170. - Classic Mode renamed Ironman Mode
  171. - Elite Mode added, functionally identical to Normal Mode, but increases experience gained by 100%
  172. - Costs & Stats reworked for Bronze/Iron/Steel/Damas/Dire/Killer weapons
  173. - Growths for Escanor, Lunete, Sigurd, Fredegund, Mark, Sebile, Fenice, and Elle modified
  174. - Convoy size increased from 150 to 250
  175. - Smite (Lucidus) now has WTA vs any and all Dark magic, regardless of type
  176. - Ch12 Knight/Longbowman AI has been modified to not jump the player all at once
  177. - New Status added to indicate if NPC units will rescue or not
  178. - In order to obtain the Blessed chaplet, Lunete must now fight Marison in chapter 3 and speak to Escanor in Chapter 4.
  179.  
  180. Chapter Updates:
  181. - Chapter 4
  182. Fishing event added
  183. - Chapter 5
  184. 1 additional deployment slot in Hard Mode
  185. Advice added
  186. - Chapter 6
  187. Unit placement modified
  188. Diviner AI changed
  189. Ballista locations moved
  190. Advice added
  191. Heal drop replaced with a Refresh drop
  192. Stealable Iron Will added
  193. - Chapter 7
  194. Steel weapons added to Armory
  195. - Chapter 8
  196. Rockfall replaced with a Huntsman
  197. - Chapter 8x
  198. Stealable Pure Water replaced with Wrath
  199. - Interlude 1
  200. Steel Dagger and Rockfall added to Shop
  201. Lumen and Toxic added to Church
  202. Potion and Charm added to Tavern
  203. - Chapter 9
  204. Iron Shield added to Tavern
  205. - Chapter 10A
  206. Pegasi have been delayed 1 turn & Axereaver swapped for a Bident
  207. Heavy Spear moved to northern Cavalier in exchange for an Iron Trident
  208. - Chapter 12
  209. AI has been changed to be less aggressive immediately for all modes
  210. - Chapter 12x
  211. Monk now has a Golden Apple to steal
  212. - Chapter 13:
  213. Fishing event added
  214. Villages no longer give different items depending on visit location
  215. Warrior now drops a Hound Claw
  216. Paladin & Cavaliers do not rush you as a group
  217. General does not rush you with the group in Normal Mode
  218. House and Shops moved around as well as the mage reinforcement
  219. - Chapter 14
  220. Mage's Critical Ring swapped for a Dodge Ring (only on Normal Mode)
  221. Fishing event added
  222. - Chapter 15:
  223. Fishing event added
  224. - Ch16
  225. Paravir no longer has a critical ring (drops the Damas Sword)
  226.  
  227. New & Edited Weapons:
  228. Static: Might +5 (8)
  229. Iron Broad: Might +1 (10)
  230. Armorslayer: Weight -1 (12)
  231. Gelida: C --> B Rank
  232. Iron Dagger: D --> C Rank
  233. Steel Dagger: C --> B Rank
  234. Damas Dagger: B --> A Rank
  235. Status Staves: Uses reduced
  236. Gringolet: Crit +5 (10)
  237. Potion: Now heals Burn and Chill
  238.  
  239. Skill updates:
  240. Grounded (Static): Now gives +3 defenses when attacked.
  241. Showoff (Sigurd): Now gives +1 AS and +5 crit per unit adjacent.
  242. High Society (Escanor): Now caps at +20 crit.
  243. Camouflage (Hywel): Now doubles terrain avoid.
  244. Devotion -> Perjury (Odr): Renamed
  245. Lock-On (Meirchion): Now does not require user to be at full HP for the increased effectiveness effect
  246.  
  247. 1.28 - June & July Update:
  248. Chapter Progress:
  249. Chapter 16 Normal & Hard
  250.  
  251. Unit Stat Changes:
  252. PC:
  253. Galehaut: HP +1 (27)
  254. Crioxe: Mag +3 (3)
  255. Mark: Str +1 (8), Skl +3 (11), Spd +1 (10), Def +2 (6), Con +1 (11)
  256. Quinn: HP +1 (18), Mag +1 (5), Int +1 (7), Spd +1 (9), Res +1 (6)
  257. Morfydd: HP +2 (29)
  258. Freyja: HP +1 (16), Mag +2 (5), Res +2 (6)
  259. Viviane: Mag -1 (4), Spd -1 (5)
  260. Ywain: Def +1 (6)
  261. Brunhilda: Mag -1 (2)
  262. Brychan: B Lance
  263. Ezekiel: Luck -1 (8)
  264. Renoart: Mag +1 (2)
  265. Escanor: D+ Sword, D Lance
  266. Lunete: D+ Lance, D Sword
  267.  
  268. NPC:
  269. Nymanne: Level -2 (3)
  270.  
  271. Boss:
  272. Hydra: Level -2 (5)
  273. Camlann (13): Level -3 (7)
  274. Pylos: Level -2 (8), Str +2 (16), Dex +3 (16), Spd +1 (13)
  275. Gaunes: Level -2 (10)
  276. Blamure: Level -2 (10)
  277. Camlann (15): Level -4 (10)
  278. Laurel: Level -2 (10)
  279. Renoart: +1 Mag
  280.  
  281. Generic Base Stat Changes:
  282. Pegasus Knight, Falcoknight, Harrier: 2 Mag, -1 Str
  283. Cavalier, Paladin, Cataphract: +1 Mag
  284. Berserker: +1 Mag
  285. Hunter & Horseman: +1 Mag
  286. Myrmidon, Parivir: +1 Mag
  287. Dreadfighter: +1 Def, +1 Skl
  288.  
  289. General Updates:
  290. - When characters aren't available, they will just not be selectable in the prep screen, allowing you to still access items for trading around
  291. - Anglesey will now be deployable via a choice (similar to fe7 Merlinus), and will not be selectable in the prep screen otherwise
  292. - Status effects now have animations that aren't poison map animations
  293. - Intellect now gives +4 hit & +1/4th crit per level
  294. - Skill now gives +3 hit & + 1/3rd crit per level
  295. - Nenyve is now B route exclusive instead of A
  296. - Roestoc & Elle are no longer exclusive to either route
  297. - Interlude now has a prep screen prior to the shopping portion so you can view shops and change items if needed
  298. - All levels for generic enemies between 9 and 12 have been lowered by 1
  299. - Cherusci now has a Vortex tome in Hard Mode
  300. - Pylos has a Quick Lance instead of a Steel Trident in Normal Mode
  301. - Ch15 & 16 inventories modified
  302. - Additional thief added to chapter 8
  303. - Escape points will now be visible on the map
  304. - Renoart will now not move in 4x until the enemies are cleared from his vicinity.
  305. - Ch3 Archer will no longer drop a Curprite - you will now have to steal it. Instead, another archer drops a Crystal bow.
  306. - Crioxe now starts with a Crystal Axe instead of a Bronze Axe
  307. - Escanor now starts with a Crystal Sword and Iron Lance instead of an Iron Sword and Bronze Lance
  308. - Lunete now starts with an Iron Sword instead of a Bronze Sword
  309. - Chapter 7 Hard now has an additional Monk, and AI has been adjusted for Monks in both versions of Chapter 7
  310. - Chapter 8 Hard now has a Monk
  311. - Chapter 9 Hard now has an additional Troubadour
  312. - Chapter 10A now has Troubadours
  313. - Chapter 10B now has Monks, one will drop a Toxic staff
  314. - Chapter 11A now has Monks, one will drop a Toxic staff
  315. - Chapter 11B now has Troubadours
  316. - Chapter 12x now has Monks
  317. - Chapter 13 now has Monks
  318. - Chapter 14 now has an additional troubadour
  319. - 1 Physic available in Ch15 base shop
  320. - Chapter 15 now has Monks and a Troubadour
  321. - Chapter 16 now has Monks
  322.  
  323. New Events:
  324. - More flower and fishing events!!! How neat!
  325. - New event added to the Prologue
  326.  
  327. Bugfixes:
  328. - Fleetfoot: Now (should) always allow Pellinore 1 movement after an action
  329. - Refresh: Now properly heals 10HP always
  330. - Rosary: Now works properly
  331. - Pellinore, Ywain, and Merlina now should always be able to seize locations
  332. - Supply tents will no longer give as much exp
  333. - Kronos soldiers in Ch8x will now act more consistently
  334. - Exp gain was bugged, everyone essentially always got 30exp for kills, which worked great for tier 2 units fighting tier 1 units, but not the other way around.
  335. - Astigi had a Crystal Axe in Hard Mode, it has been changed to a Hatchet
  336. - Mark was not in 4x for some reason, he has been added
  337. - A fighter in 4x had wrong stats, it has been adjusted
  338. - 5 hard mode had incorrectly spawned Fighters instead of Soldiers
  339. - Crystal weapons now do not affect the magic weapon triangle
  340. - Paladin in 10A normal mode
  341. would switch weapons when returning, this has been fixed
  342. - Valkyrie in 11B has no usable weapons, this has been fixed
  343. - 12 Hard mode spawned a Trickster instead of an Assassin, fixed
  344. - Tarvos did not have Canter, fixed
  345.  
  346. Skill updates:
  347. Perfect Aim (Roestoc): Now gives +15 hit instead of +15 avoid
  348. Stormborn (Viviane): No longer gives bonus Attack Speed during the rain, Attack Speed required to perform Follow-up attacks increased to 6 for Thunder magic
  349. Miracle (Merlina): Now scales the bonus avoid, starting from +10 up to +40
  350. Ambush (Branor): Now gives crit +10 when active
  351. Pessimist (Annales): Now gives Dex/Spd +5
  352. Imbue (Breunor): No longer gives increased defenses with magic weapons
  353. Arc Flash (Orgeluse): Now gives +5 crit always, with a bonus when above 50% HP. Immune to Stun status effect.
  354. Dark Power (Kronos): Now actually does what it says
  355. Eerie Screech (Talos): Inflicts damage -2 to adjacent enemies & inflicts silence
  356. Gigaton (Galehaut): Now fully charges every 5 turns and ignores attack priority when activated.
  357. Agility -> Changed to Idk(Mark): If Strength > target Strength, attack speed +3. If Speed > target speed, attack +3. Can be stacked. Initiating combat only.
  358. Provision -> Changed to Celerity (Anglesey): Movement +2, Level requirement changed from 5 to 10.
  359. Blitz (Marison): Attack speed buff increased to 4 from 3
  360. Weight Mastery -> Counterweight (Generals): Bonus damage decreased from 25% to 20% of weapon weight.
  361. Prayer (Freyja): Increased to +3 res from +2 res
  362. Rally (Anglesey): Increased to +10 Hit/Avoid from +7
  363.  
  364. New & Edited Items:
  365. Iron Shield: Def +3, Spd -2 [New]
  366. Steel Shield: Def +4, Spd -3 [Nerf]
  367. Damas Shield: Def +5, Res +2, Spd -4 [New]
  368. Hex Shield: Def +1, Res +3, Spd -2 [Buff]
  369. Bowguard: Def +2, Spd -2 [Nerf]
  370. Body Ring: Con +1 when used [Nerf]
  371. Crane Down: HP +4 when used [Nerf]
  372.  
  373. New & Edited Weapons:
  374. Astrum: White Magic, B Rank [New]
  375. Caligo: Dark Magic, C Rank [New]
  376. Tenebrae: Dark Magic, A Rank [New]
  377. Shredder: Knife, A Rank, Effective vs Fliers [New]
  378. Shock: Hit -5 (75)
  379. Thoron: Hit -5 (65)
  380. Gravity: Hit -5 (55)
  381. Fulmen: Hit -5 (65)
  382. 'Worn' series: essentially worse versions of bronze weapons, enemy & normal mode only
  383. Thrown weapons: gain hit +10, lose 10 hit when attacking at range. [Buff]
  384. Crystal weapons: will now always hit resistance as opposed to adaptive damage.
  385. White magic: Additional crit
  386. All magic: -10 hit to compensate for Intellect & Skill's buff
  387. Wind magic: WTA vs fliers
  388. Rearguard: +15 Hit (85)
  389.  
  390. Chapter 8x:
  391. - Archer added
  392. Chapter 10B:
  393. - Reinforcement Myrmidon now drops a Longsword
  394. Chapter 11A:
  395. - Mercenary now drops a Longsword
  396. Chapter 13:
  397. - Shop inventory modified
  398. - 20 turn limit added
  399. Chapter 14:
  400. - Completed with minimal text
  401. Chapter 15:
  402. - Completed with minimal text
  403. Chapter 16:
  404. In progress
  405.  
  406. 1.27 - Spring Update
  407. Unit Stats:
  408.  
  409. Ywain: Con +1 (8)
  410. Mark: Con +2 (10)
  411. Quinn: HP +1 (18), Mag +1 (5), Int +1 (7), Spd +1 (9), Res +1 (6)
  412. Morfydd: Con +1 (12)
  413. Ogier: Con +1 (9)
  414. Stirling: Con +1 (9)
  415. Kriemhild: HP +2, Str +1, Def +1
  416. Nenyve: Str -2, Mag +2, Skl, +1 Spd, +1
  417. Trasq: Mag +1
  418. Odr: Def/Res +1
  419. Generic Hunters: Spd/Con -1
  420. New Crossbows:
  421. Viper - Poison - Obtainable in Ch9
  422. Huntsman - Flier effective - Added to Trasq's inventory
  423. Crystal - Magic damage - Purchasable in Ch13 shop
  424. New Staves:
  425. Valor - Strength +4; decays over time - Purchasable in 10B Church
  426. Faith - Magic +4; decays over time - Purchasable in 11A Church
  427. Haste - Speed +3; decays over time
  428. Protect - Defense +5; decays over time - Purchasable in 12 Base
  429. New Items:
  430. Dodge Ring - Rosary Renamed (no new icon yet)
  431. Rosary - Grants Devotion
  432. Blessed Chaplet - Grants Dodge +10 & Guardian Angel (Lunete exclusive)
  433. New Skills:
  434. Devotion: Healing +5 and amount healed from staves +5
  435. Guardian Angel: If HP > 1, reduces damage of fatal hits by 50%
  436. Chapter 4:
  437. Blessed Chaplet replacing Rosary [Dodge Ring]
  438. Chapter 10B:
  439. Valor added to the inventory of the church shop
  440. Chapter 11A:
  441. Faith added to the inventory of the church shop
  442. Chapter 12:
  443. Protect added to the inventory of the base shop
  444. Chapter 13:
  445. Rebalanced and completed w/ minimal text
  446.  
  447. 1.26 - New Year Updates
  448. - Childebert Con +2
  449. - Death Quote added for Viviane
  450. - Descriptions added for Elle, Viviane, Orcades, Dagonet, Nymanne, Hydra
  451. Chapter 12:
  452. - Outro re-written
  453. Chapter 12x:
  454. - Talk conversations added
  455. [Brychan x Helizabel], [Ezekiel x Crioxe], [Orcades x Roestoc], [Stirling x Roestoc], [Hywel x Morfydd], [Merlina x Sebile]
  456. - Hydra had their Hard Mode stats in Normal Mode and vice versa. This has been addressed
  457. - Water trap event can be now started with anyone, as opposed to just being Viviane
  458. - Outro Added
  459. - Music Changed
  460.  
  461. 1.25 - Magic Update [October]
  462. - White magic's bonus damage has been changed from 25% of Luck to 20% of Resistance
  463. - Dark magic no longer gains bonus damage from Resistance
  464. - All magic tomes have been modified in one way or another (mostly -1 might, but costs have been reduced overall)
  465. - 3 Additional Black magic tomes have been added
  466. Static's skill Grounded updated to perform follow-up attacks when defending.
  467. - Magic distribution has been modified, giving more tome options earlier at lower ranks (D and C rank tomes added)
  468. - Diviner generic con increased by 1
  469. - Viking skill Swim changed for "Climbswim" (name is temporary), allows mountain and water tiles to be crossed
  470. - Seth now gains bonuses weapon experience from bonus experience (he overworks himself after all)
  471. - Price adjustments for basic swords, lances, axes, bows, Javelins, Hand Axes
  472. Chapter 4:
  473. - Base shop updated (Gale now available)
  474. Interlude 1:
  475. - Church inventory updated (Lumen now available)
  476. - Shop inventory updated (Ardeo, Zephyr, and Static available)
  477. Chapter 9:
  478. - Elle will now talk to Quinn if she's able
  479. Chapter 10B:
  480. - Stirling inventory changed (Lumen -> Vulcan)
  481. Chapter 11: (A & B)
  482. - Shop inventory updated (Combustion & Vortex available)
  483. Chapter 12x:
  484. - Secret shop inventory updated (Thoron -> Sagittae, Lucidus -> Sanctus)
  485. Chapter 13: [Playtest only]
  486. - Anna inventory changed (Thoron -> Flamma)
  487.  
  488.  
  489. 1.24 - The Skill update [September]
  490. - Fleetfoot - Dodge +5 removed
  491. - Duality - Now gives Attack +3 in combat as opposed to Strength +3
  492. - Duelist - +7 Hit/Avo stays until T2, then becomes +10 Hit/Avo
  493. - Gigaton - Weapon weight modifier removed
  494. +1 Con to Galehaut
  495. - Mercantile - Hit +10 removed
  496. +1 Res to Crioxe
  497. - War Cry - Aura power reduced to -5 Hit/Dodge. Retains -10 Hit/Dodge when Brunhilda initiates combat.
  498. - Show Off - +15 Crit reduced to +10 Crit
  499. - Full Guard - Now ignored by crossbows. Attack reduction only occurs when defending at full HP now, instead of always at full HP.
  500. Now always active when attacked, damage reduction reduced to 2.
  501. - Rally - Hit/Avoid +10 reduced to Hit/Avoid +7
  502. - Agility - +10 Crit removed, instead restoring normal crit rate at 50% HP
  503. +1 Con to Mark
  504. - Hard Worker - 50% weapon weight reduced to 25% weapon weight
  505. - Wind Force - Bonus damage increased to 25% of speed but now only applied when initiating combat
  506. - Devotion - No longer can inflict Chill
  507. - Inspired - +10 Hit/Avoid reduced to +5 Hit/Avoid
  508. - Solitude - +10 Hit/Avoid/Dodge/Crit reduced to +5 Hit/Avoid/Dodge/Crit. Threshold for Hit/Avoid reduced to no adjacent allies. Threshold for Dodge/Crit reduced to no allies within 2 tiles.
  509. - Miracle - +20 Avoid increased to +25 Avoid. All additional effects removed.
  510. - Vantage - Activates when at full HP only. Overrides all other attack priority skills.
  511. now activates at 75% and above HP only. Always ignores Smash debuff.
  512. - Frenzy - Rate changed from Speed x2% to average of Speed & Dex %
  513. - Quick Riposte -> Perfect Aim - Auto-follow up removed. +2 Attack Speed increased to +3 Attack Speed and +15 avoid.
  514. Can perform follow-up attacks when defending with a throwing spear, but with no boosts
  515. - Seadog - Movement +1 on water tiles removed
  516. - Stormborn - Weapon weight modifier removed. +3 Attack Speed in the rain
  517. - Opportunist - +4 Attack Speed removed
  518. - Smokescreen - Damage reduction at 1 range removed
  519. - Arc Flash - First strike-mechanic removed
  520. - Ambush - Bonus Crit removed
  521. - Persuasion -> Mug - 25% selling profit removed
  522. - +1 Con to Ezekiel
  523. - Gang Up - Maximum bonus damage reduced from 50% to 40%
  524. - Survivor - Now allows water movement and actually does what it's supposed to do.
  525. Modified to no longer have a damage buff & Bonus AS maxes at +4 instead of +8.
  526. - Charisma - Now actually does what its supposed to
  527. - Magic Armor - Dodge portion removed, buff reduced to 33% from 50%
  528. - Vengeful - Now actually does what its supposed to
  529. - Geryon now has a Leather Shield
  530. - Vannes now has a Hex Shield and his weapons re-ordered
  531. - Gelida switched out for a Longbow
  532. - Eerie Screech - Now always applies Silence when initiating combat
  533. - +1 Con to Freyja
  534. - Stirling base level +2 (now 5), stats adjusted accordingly
  535. - Passive weapon level bonuses removed and now attributed to a skill: Prowess
  536. Skill now present on all members of the Lion Sons (including bosses) and members of the Western District Mercenaries
  537. Is only active when they are not at weapon triangle disadvantage
  538. - Sellswords now have the faction skill: Desperation
  539. +2 Attack & +2 Attack Speed when at 25% HP or lower
  540. - Mercenaries now have the faction skill: Anticipation
  541. Reflexively switch weapons when attacked
  542. - Western Nobles and Blue Bloods now have the faction skill: Vanity
  543. +2 Attack when fighting a lower leveled opponent.
  544. - Ch10A Vulcan changed to Resire
  545. - Ch10B Resire changed to Vulcan -> Changed to Lumen
  546. A route exclusive tome remains Resire, B route exclusive tome remains Vortex
  547. - Gram -> Royth Ch11 Subboss Name (Naming conflict)
  548. - 12x Requirement changed to destroying all portals in 20 turns & having Viviane alive
  549. - Hunters & Mercenaries gain +1 Con when promoting to Horseman
  550. - -1 Might to Armorslayer, Heavy Spear, Bronze Knife, Iron Knife
  551. - -2 Might to Steel Knife, Damas Knife
  552. - Odr vs Sphinx Battle Conversation added
  553. - Fenice vs Blaise Battle Conversation added
  554. - Talk added with Ywain and Roestoc to Ch10B
  555. - +1 Con promotion added for Merc -> Horseman, Soldier -> Sentry, Hunter -> Sentry
  556. - -1 Con promtion taken from Soldier -> Halberdier
  557. - Ballista updated to x3 effectiveness
  558. - Ranged weapon attacks (longbows) have a range debuff applied, losing 10 hit at 3 range, additional 20 at 4, and additional 30 at 5. These debuffs stack, so it's a -30 hit loss at 4 range. Longbows gain +5 hit as compensation, effectively hitting 55 Hit at 3 range, matching the rate of FE6 longbows
  559. - +2 Con to generic armors
  560. - Roche Inventory modified from Steel Sword -> Quick Sword
  561. - Evasion Ring evasion bonus reduced from +15 to +10
  562. - Accuracy Ring accuracy bonus reduced from +15 to +10
  563. - Int 1 Map edited
  564.  
  565. 1.23 - The Odr & Roestoc update
  566. - Odr, Diviner, added to Ch6
  567. Devotion personal skill
  568. Inflicts Res Crush 4 when initiating combat. Luck x2% to inflict Chill
  569. - Roestoc, Soldier, added to Ch9
  570. Quick Riposte personal skill
  571. Always perform follow-up attacks when attacked at 75% or higher HP. Attack Speed +2 when attacking with thrown weapons at range.
  572. - Price readjustment for all weapons (too many to list, overall prices were lowered)
  573. - Knife revamp, now more similar to standard weapons (Bronze/Iron/Steel/Silver).
  574. All 'Knife' weapons inflict Rend Defense
  575. All 'Dagger' weapons inflict Rend Offense
  576. Rend Speed is more rare and only on specific weapons
  577. - Frostbite buffed to now reduce Strength & Magic by 33%
  578. - Persuasion - Level requirement needed to steal accessories added
  579. - Total amount of gold gained reduced
  580. - Shop inventories for all chapters edited
  581. - Hard Mode experience lowered by 25% overall
  582. Experience for opening doors/chests/bridges with thieves reduced to 10. 5 less in Hard Mode
  583. - Softlock that can occur in Ch6 with the enemy cavaliers has been fixed
  584. - 1 longbow removed in Ch6 Normal Mode
  585. - Gwladys inventory changed from Iron Sword to Crystal Sword
  586. - New quest added to Ch9
  587. - Crystal weapons now have Crystalline skill
  588. When initiating combat, adds 25% of target's resistance to damage (minumum of 1 damage). Still hits target's lower defense.
  589. - Sumihomura now has Dark Pact skill
  590. User losers 2 Defense, 2 Resistance, and 4 HP per turn
  591. - Fortress now ignores any and all Defense and Resistance debuffs
  592. - Brutalize now inflicts Defense Crush 4 when initiating combat
  593. - Armorslayer inflicts Defense Crush 4 instead of Defense Crush 5
  594. - Heavy Spear now inflicts Strength Crush 5
  595.  
  596. 1.22 - Knight update
  597. - Knights lose bow weapon ranks, gain axe weapon ranks
  598. Fredegund gains E+ Axes and now starts with a Bronze Axe
  599. Retains a hidden Bow rank accessible if promoted into Fortress
  600. Base defense -1
  601. Seth gains C axes and now starts with a Steel Axe
  602. Momentum buffed to now give +1 movement when Seth at full HP.
  603. - Magic weapons all gain secondary status effects.
  604. Fulgar inflicts Stun
  605. Reduces the target's movement to 1 and reduces their avoid by 30. Duration:
  606. Cyclos (now Ventus) inflicts Chill
  607. Reduces the target's magic by 50% and dealing 10% damage per turn. Duration:
  608. Infernal (now ) inflicts Burn
  609. Reduces the target's strength by 50% and dealing 10% damage per turn. Duration:
  610. Frost Bow (Now Gelida) inflicts Frostbite
  611. Reduces the target's strength and magic by 25% and dealing 15% damage per turn. Duration:
  612. - Fenice base stats & growths adjusted/buffed
  613. Frenzy effect now Spd x2% chance
  614. - Veteran nerfed from +50% Exp to +20% exp
  615.  
  616. 1.21 - The nothing update
  617. - Dindrane portrait update
  618. - Viviane portrait update
  619. - Bugfixes for 1-1 & 1-2 (I don't remember what they were lol)
  620.  
  621. 1.20 - The magical update
  622. - Strength/Magic split implemented
  623. - Brunhilda inventory changed from Slim Lance to Crystal Lance
  624. - Magic weapons
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