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- Detailed Change Logs:
- 1.31 - Summer Updates
- General Updates:
- Chapter Progress:
- New Content:
- Stat Changes:
- Brunhilda - Magic +2 (4), Res +1 (6)
- Sigurd - Magic +1 (3), Speed +1 (7)
- Fredegund - Luck +1 (5)
- Hywel - Luck +2 (8)
- Freyja - HP +2 (18)
- Odr - Mag +1 (9), Def +1 (6)
- Brychan - Skill +3 (13)
- Nenyve - Str +1 (7)
- Sebile - Luck +1 (8), Def +1 (9)
- Fenice - HP +2 (27)
- Roestoc - Con +1 (7)
- Ogier - HP +2 (32), Skl +1 (8), Luck +1 (6)
- Stirling - HP +2 (35), Skl +1 (14)
- Branor - Str +1 (11), Skl +1 (10), Spd +1 (13), Def +1 (6)
- Dagonet - Str +1 (6), Skl +1 (10)
- Melehan - Def +1 (6)
- Kriemhild - Str +2 (11)
- Breunor - Def +3 (14)
- Agravain - Def +1 (15)
- Palamedes - Skl +2 (15)
- NPCs:
- Nymanne - Str +2 (6), Mag +1 (12), Skl +1 (14), Spd +1 (16), Def +1 (8), Res +1 (12)
- Growth Changes:
- Pellinore - Strength, Magic
- Helizabel - Magic, Res
- Lunete - Res
- Crioxe - Magic
- Childebert - Magic, Res
- Hywel - Luck
- Ywain - Skill, Speed, Def
- Merlina - Mag, Luck, Res
- Elle - Def
- Roestoc - Str, Mag, Luck, Spd, Luck, Res
- Orgeluse - Mag, Def
- Trasq - Skl, Spd, Def
- Orcades - Mag, Skl, Lck, Res
- Ezekiel - Spd
- Dagonet - Str, Lck, Res
- Anna - HP
- Agravain - Str, Skl, Spd, Def
- Inventory Changes:
- Roestoc - Iron Lance -> Bident
- Chapter Updates:
- 1.30 - Holiday Cheer Update:
- Chapter Progress:
- Chapter 16x Normal
- Chapter 16 Hard
- Chapter 8x Advice
- New Content:
- Chapter 9 - Scene Added
- Chapter 10A/B - Text Changes
- Chapter 11A/B - Text Changes
- Chapter 12 - Text Changes
- Chapter 12x - Text Changes
- Xenologue 1 - Now Playable
- Chapter 13 - Text completed - Scene Added
- Chapter 14 - Text completed
- Chapter 15 - Text completed
- Stat Changes:
- Trasq - Now Metal Affinity
- Revenants, Bonewalkers increased stats
- Inventory Changes:
- Hywel: Now has a Bronze Dagger
- Agravain: Now has an Iron Trident
- Bugs:
- When units die, their inventory isn't being sent to the convoy.
- Debuffs currently override buffs and vice versa. This will be changed. Rend will decrease a buff by the rend value, while Crush will override buffs entirely.
- Bugfixes:
- Crystal weapons had no WTA interaction when against each other. This has been addressed.
- Gigaton was able to be used at range. This has been fixed.
- Dorin was not joining at the end of chapter 1. This has been fixed.
- Lantern was not ensuring you got a fish. This has been fixed
- General Updates:
- - Debuffs will now always occur as soon as the effect is applied, just like status effects.
- - Supports now give buffs in a 2-tile radius instead of no boosts whatsoever.
- - Dark Pact now overrides any passive healing effects, always resulting in HP lost every turn (outside of terrain)
- - Bonus EXP modifier is now increased from average of your ranking to 1.5x your ranking (for normal mode). Hard mode has a -25% modifier applied still
- - Fishing rates for the fishing characters have been increased.
- Chapter Updates:
- - Chapter 1
- There is now a checkpoint when Renoart is the only remaining enemy.
- - Chapter 5
- Pegasus Knights now have the "Do not rescue" status
- - Chapter 10B
- Mage now drops a Combustion instead of a Vortex
- - Chapter 11A
- An additional house & event have been added for Roestoc. A similar event now exists for her in 11B.
- - Chapter 13
- No longer has a time limit (I don't remember why it had one, so I'm removing it lol)
- - Chapter 14
- Claymore Mercenary now drops a Herculean Cowl
- - Chapter 16
- Adventurer in Normal mode now has a staff rank (still no staff though)
- - Chapter 16x
- Intruder units now all have Void Curse status effect, meaning they give no experience points
- Talk Events added
- New & Edited Weapons:
- Sumihomura: -5 Hit, +1 Weight
- Caliburnus: Now works properly
- Coreiseuse: Now works properly
- Skill updates:
- Pessimist: Now has an Active portion that grants the Awareness status to the user for 2 turns. Awareness grants Vantage and ignores enemy terrain effects.
- 1.29 - "Dog Days of Summer" Update:
- Chapter Progress:
- Chapter 16x Normal
- Chapter 16 Hard
- Chapter 8x Advice
- Stat Changes:
- PC:
- Breunor: Level -3 (5)
- Annales: Level -2 (10), Mag +2 (8), Skl +2 (13), Spd +1 (14)
- Renoart: Mag +1 (3), Spd +1 (12), Def +1 (6)
- Ogier: Str +1 (12), Spd +1 (9)
- Dorin: Str +1 (5), Spd +1 (6)
- Viviane: Int +1 (3)
- Orcades: Int +1 (9), Res +3 (12)
- Freyja: Mag +1 (6), Res +2 (8)
- Fredegund: Con +1 (10)
- Seth: Con +2 (12)
- Ezekiel: Luck +2 (10)
- NPC:
- Nymanne: Level +2 (5)
- Inventory Changes:
- Agravain: Damas Lance -> Damas Bow
- Kriemhild: Javelin -> Short Spear
- Branor: Now has a Critical Ring and a Fiery Flounder
- Elle: Now has a Tempest Mussel
- Seth: Now has a Static Catfish
- Nenyve: Now has a Swordfin Carp, and Axemouth Bass, and a Lancetail Tuna
- Meirchion: Now has a Terra Salmon. Will now drop the Hex Shield if defeated.
- Trasq: Now has a Crystal Cross instead of a Huntsman. Will now drop the Armguards if defeated
- Bugfixes:
- - Savior now properly refreshes the +2 buff every time you rescue (before it would not give you the buff twice in one chapter)
- - Interlude check for Brunhilda and Escanor's levels was coded incorrectly, and would only confirm if they were EXACTLY level 10 as opposed to greater than or equal to level 10.
- - Seville's check in Ch5 to retreat was done at the start of the chapter, and thus he would never retreat
- - Gigaton is supposed to charge every 5 turns but it was taking 6.
- - If the Pegasus Knights in ch13 rescue someone, and you recruit Kriemhild it will crash. They will no longer rescue anyone.
- - Reinforcements in Chapter 13 were arriving too quickly out of error
- - Crystal weapons had weapon triangle interactions with magic weapons, this has been removed
- General Updates:
- - Classic Mode renamed Ironman Mode
- - Elite Mode added, functionally identical to Normal Mode, but increases experience gained by 100%
- - Costs & Stats reworked for Bronze/Iron/Steel/Damas/Dire/Killer weapons
- - Growths for Escanor, Lunete, Sigurd, Fredegund, Mark, Sebile, Fenice, and Elle modified
- - Convoy size increased from 150 to 250
- - Smite (Lucidus) now has WTA vs any and all Dark magic, regardless of type
- - Ch12 Knight/Longbowman AI has been modified to not jump the player all at once
- - New Status added to indicate if NPC units will rescue or not
- - In order to obtain the Blessed chaplet, Lunete must now fight Marison in chapter 3 and speak to Escanor in Chapter 4.
- Chapter Updates:
- - Chapter 4
- Fishing event added
- - Chapter 5
- 1 additional deployment slot in Hard Mode
- Advice added
- - Chapter 6
- Unit placement modified
- Diviner AI changed
- Ballista locations moved
- Advice added
- Heal drop replaced with a Refresh drop
- Stealable Iron Will added
- - Chapter 7
- Steel weapons added to Armory
- - Chapter 8
- Rockfall replaced with a Huntsman
- - Chapter 8x
- Stealable Pure Water replaced with Wrath
- - Interlude 1
- Steel Dagger and Rockfall added to Shop
- Lumen and Toxic added to Church
- Potion and Charm added to Tavern
- - Chapter 9
- Iron Shield added to Tavern
- - Chapter 10A
- Pegasi have been delayed 1 turn & Axereaver swapped for a Bident
- Heavy Spear moved to northern Cavalier in exchange for an Iron Trident
- - Chapter 12
- AI has been changed to be less aggressive immediately for all modes
- - Chapter 12x
- Monk now has a Golden Apple to steal
- - Chapter 13:
- Fishing event added
- Villages no longer give different items depending on visit location
- Warrior now drops a Hound Claw
- Paladin & Cavaliers do not rush you as a group
- General does not rush you with the group in Normal Mode
- House and Shops moved around as well as the mage reinforcement
- - Chapter 14
- Mage's Critical Ring swapped for a Dodge Ring (only on Normal Mode)
- Fishing event added
- - Chapter 15:
- Fishing event added
- - Ch16
- Paravir no longer has a critical ring (drops the Damas Sword)
- New & Edited Weapons:
- Static: Might +5 (8)
- Iron Broad: Might +1 (10)
- Armorslayer: Weight -1 (12)
- Gelida: C --> B Rank
- Iron Dagger: D --> C Rank
- Steel Dagger: C --> B Rank
- Damas Dagger: B --> A Rank
- Status Staves: Uses reduced
- Gringolet: Crit +5 (10)
- Potion: Now heals Burn and Chill
- Skill updates:
- Grounded (Static): Now gives +3 defenses when attacked.
- Showoff (Sigurd): Now gives +1 AS and +5 crit per unit adjacent.
- High Society (Escanor): Now caps at +20 crit.
- Camouflage (Hywel): Now doubles terrain avoid.
- Devotion -> Perjury (Odr): Renamed
- Lock-On (Meirchion): Now does not require user to be at full HP for the increased effectiveness effect
- 1.28 - June & July Update:
- Chapter Progress:
- Chapter 16 Normal & Hard
- Unit Stat Changes:
- PC:
- Galehaut: HP +1 (27)
- Crioxe: Mag +3 (3)
- Mark: Str +1 (8), Skl +3 (11), Spd +1 (10), Def +2 (6), Con +1 (11)
- Quinn: HP +1 (18), Mag +1 (5), Int +1 (7), Spd +1 (9), Res +1 (6)
- Morfydd: HP +2 (29)
- Freyja: HP +1 (16), Mag +2 (5), Res +2 (6)
- Viviane: Mag -1 (4), Spd -1 (5)
- Ywain: Def +1 (6)
- Brunhilda: Mag -1 (2)
- Brychan: B Lance
- Ezekiel: Luck -1 (8)
- Renoart: Mag +1 (2)
- Escanor: D+ Sword, D Lance
- Lunete: D+ Lance, D Sword
- NPC:
- Nymanne: Level -2 (3)
- Boss:
- Hydra: Level -2 (5)
- Camlann (13): Level -3 (7)
- Pylos: Level -2 (8), Str +2 (16), Dex +3 (16), Spd +1 (13)
- Gaunes: Level -2 (10)
- Blamure: Level -2 (10)
- Camlann (15): Level -4 (10)
- Laurel: Level -2 (10)
- Renoart: +1 Mag
- Generic Base Stat Changes:
- Pegasus Knight, Falcoknight, Harrier: 2 Mag, -1 Str
- Cavalier, Paladin, Cataphract: +1 Mag
- Berserker: +1 Mag
- Hunter & Horseman: +1 Mag
- Myrmidon, Parivir: +1 Mag
- Dreadfighter: +1 Def, +1 Skl
- General Updates:
- - When characters aren't available, they will just not be selectable in the prep screen, allowing you to still access items for trading around
- - Anglesey will now be deployable via a choice (similar to fe7 Merlinus), and will not be selectable in the prep screen otherwise
- - Status effects now have animations that aren't poison map animations
- - Intellect now gives +4 hit & +1/4th crit per level
- - Skill now gives +3 hit & + 1/3rd crit per level
- - Nenyve is now B route exclusive instead of A
- - Roestoc & Elle are no longer exclusive to either route
- - Interlude now has a prep screen prior to the shopping portion so you can view shops and change items if needed
- - All levels for generic enemies between 9 and 12 have been lowered by 1
- - Cherusci now has a Vortex tome in Hard Mode
- - Pylos has a Quick Lance instead of a Steel Trident in Normal Mode
- - Ch15 & 16 inventories modified
- - Additional thief added to chapter 8
- - Escape points will now be visible on the map
- - Renoart will now not move in 4x until the enemies are cleared from his vicinity.
- - Ch3 Archer will no longer drop a Curprite - you will now have to steal it. Instead, another archer drops a Crystal bow.
- - Crioxe now starts with a Crystal Axe instead of a Bronze Axe
- - Escanor now starts with a Crystal Sword and Iron Lance instead of an Iron Sword and Bronze Lance
- - Lunete now starts with an Iron Sword instead of a Bronze Sword
- - Chapter 7 Hard now has an additional Monk, and AI has been adjusted for Monks in both versions of Chapter 7
- - Chapter 8 Hard now has a Monk
- - Chapter 9 Hard now has an additional Troubadour
- - Chapter 10A now has Troubadours
- - Chapter 10B now has Monks, one will drop a Toxic staff
- - Chapter 11A now has Monks, one will drop a Toxic staff
- - Chapter 11B now has Troubadours
- - Chapter 12x now has Monks
- - Chapter 13 now has Monks
- - Chapter 14 now has an additional troubadour
- - 1 Physic available in Ch15 base shop
- - Chapter 15 now has Monks and a Troubadour
- - Chapter 16 now has Monks
- New Events:
- - More flower and fishing events!!! How neat!
- - New event added to the Prologue
- Bugfixes:
- - Fleetfoot: Now (should) always allow Pellinore 1 movement after an action
- - Refresh: Now properly heals 10HP always
- - Rosary: Now works properly
- - Pellinore, Ywain, and Merlina now should always be able to seize locations
- - Supply tents will no longer give as much exp
- - Kronos soldiers in Ch8x will now act more consistently
- - Exp gain was bugged, everyone essentially always got 30exp for kills, which worked great for tier 2 units fighting tier 1 units, but not the other way around.
- - Astigi had a Crystal Axe in Hard Mode, it has been changed to a Hatchet
- - Mark was not in 4x for some reason, he has been added
- - A fighter in 4x had wrong stats, it has been adjusted
- - 5 hard mode had incorrectly spawned Fighters instead of Soldiers
- - Crystal weapons now do not affect the magic weapon triangle
- - Paladin in 10A normal mode
- would switch weapons when returning, this has been fixed
- - Valkyrie in 11B has no usable weapons, this has been fixed
- - 12 Hard mode spawned a Trickster instead of an Assassin, fixed
- - Tarvos did not have Canter, fixed
- Skill updates:
- Perfect Aim (Roestoc): Now gives +15 hit instead of +15 avoid
- Stormborn (Viviane): No longer gives bonus Attack Speed during the rain, Attack Speed required to perform Follow-up attacks increased to 6 for Thunder magic
- Miracle (Merlina): Now scales the bonus avoid, starting from +10 up to +40
- Ambush (Branor): Now gives crit +10 when active
- Pessimist (Annales): Now gives Dex/Spd +5
- Imbue (Breunor): No longer gives increased defenses with magic weapons
- Arc Flash (Orgeluse): Now gives +5 crit always, with a bonus when above 50% HP. Immune to Stun status effect.
- Dark Power (Kronos): Now actually does what it says
- Eerie Screech (Talos): Inflicts damage -2 to adjacent enemies & inflicts silence
- Gigaton (Galehaut): Now fully charges every 5 turns and ignores attack priority when activated.
- Agility -> Changed to Idk(Mark): If Strength > target Strength, attack speed +3. If Speed > target speed, attack +3. Can be stacked. Initiating combat only.
- Provision -> Changed to Celerity (Anglesey): Movement +2, Level requirement changed from 5 to 10.
- Blitz (Marison): Attack speed buff increased to 4 from 3
- Weight Mastery -> Counterweight (Generals): Bonus damage decreased from 25% to 20% of weapon weight.
- Prayer (Freyja): Increased to +3 res from +2 res
- Rally (Anglesey): Increased to +10 Hit/Avoid from +7
- New & Edited Items:
- Iron Shield: Def +3, Spd -2 [New]
- Steel Shield: Def +4, Spd -3 [Nerf]
- Damas Shield: Def +5, Res +2, Spd -4 [New]
- Hex Shield: Def +1, Res +3, Spd -2 [Buff]
- Bowguard: Def +2, Spd -2 [Nerf]
- Body Ring: Con +1 when used [Nerf]
- Crane Down: HP +4 when used [Nerf]
- New & Edited Weapons:
- Astrum: White Magic, B Rank [New]
- Caligo: Dark Magic, C Rank [New]
- Tenebrae: Dark Magic, A Rank [New]
- Shredder: Knife, A Rank, Effective vs Fliers [New]
- Shock: Hit -5 (75)
- Thoron: Hit -5 (65)
- Gravity: Hit -5 (55)
- Fulmen: Hit -5 (65)
- 'Worn' series: essentially worse versions of bronze weapons, enemy & normal mode only
- Thrown weapons: gain hit +10, lose 10 hit when attacking at range. [Buff]
- Crystal weapons: will now always hit resistance as opposed to adaptive damage.
- White magic: Additional crit
- All magic: -10 hit to compensate for Intellect & Skill's buff
- Wind magic: WTA vs fliers
- Rearguard: +15 Hit (85)
- Chapter 8x:
- - Archer added
- Chapter 10B:
- - Reinforcement Myrmidon now drops a Longsword
- Chapter 11A:
- - Mercenary now drops a Longsword
- Chapter 13:
- - Shop inventory modified
- - 20 turn limit added
- Chapter 14:
- - Completed with minimal text
- Chapter 15:
- - Completed with minimal text
- Chapter 16:
- In progress
- 1.27 - Spring Update
- Unit Stats:
- Ywain: Con +1 (8)
- Mark: Con +2 (10)
- Quinn: HP +1 (18), Mag +1 (5), Int +1 (7), Spd +1 (9), Res +1 (6)
- Morfydd: Con +1 (12)
- Ogier: Con +1 (9)
- Stirling: Con +1 (9)
- Kriemhild: HP +2, Str +1, Def +1
- Nenyve: Str -2, Mag +2, Skl, +1 Spd, +1
- Trasq: Mag +1
- Odr: Def/Res +1
- Generic Hunters: Spd/Con -1
- New Crossbows:
- Viper - Poison - Obtainable in Ch9
- Huntsman - Flier effective - Added to Trasq's inventory
- Crystal - Magic damage - Purchasable in Ch13 shop
- New Staves:
- Valor - Strength +4; decays over time - Purchasable in 10B Church
- Faith - Magic +4; decays over time - Purchasable in 11A Church
- Haste - Speed +3; decays over time
- Protect - Defense +5; decays over time - Purchasable in 12 Base
- New Items:
- Dodge Ring - Rosary Renamed (no new icon yet)
- Rosary - Grants Devotion
- Blessed Chaplet - Grants Dodge +10 & Guardian Angel (Lunete exclusive)
- New Skills:
- Devotion: Healing +5 and amount healed from staves +5
- Guardian Angel: If HP > 1, reduces damage of fatal hits by 50%
- Chapter 4:
- Blessed Chaplet replacing Rosary [Dodge Ring]
- Chapter 10B:
- Valor added to the inventory of the church shop
- Chapter 11A:
- Faith added to the inventory of the church shop
- Chapter 12:
- Protect added to the inventory of the base shop
- Chapter 13:
- Rebalanced and completed w/ minimal text
- 1.26 - New Year Updates
- - Childebert Con +2
- - Death Quote added for Viviane
- - Descriptions added for Elle, Viviane, Orcades, Dagonet, Nymanne, Hydra
- Chapter 12:
- - Outro re-written
- Chapter 12x:
- - Talk conversations added
- [Brychan x Helizabel], [Ezekiel x Crioxe], [Orcades x Roestoc], [Stirling x Roestoc], [Hywel x Morfydd], [Merlina x Sebile]
- - Hydra had their Hard Mode stats in Normal Mode and vice versa. This has been addressed
- - Water trap event can be now started with anyone, as opposed to just being Viviane
- - Outro Added
- - Music Changed
- 1.25 - Magic Update [October]
- - White magic's bonus damage has been changed from 25% of Luck to 20% of Resistance
- - Dark magic no longer gains bonus damage from Resistance
- - All magic tomes have been modified in one way or another (mostly -1 might, but costs have been reduced overall)
- - 3 Additional Black magic tomes have been added
- Static's skill Grounded updated to perform follow-up attacks when defending.
- - Magic distribution has been modified, giving more tome options earlier at lower ranks (D and C rank tomes added)
- - Diviner generic con increased by 1
- - Viking skill Swim changed for "Climbswim" (name is temporary), allows mountain and water tiles to be crossed
- - Seth now gains bonuses weapon experience from bonus experience (he overworks himself after all)
- - Price adjustments for basic swords, lances, axes, bows, Javelins, Hand Axes
- Chapter 4:
- - Base shop updated (Gale now available)
- Interlude 1:
- - Church inventory updated (Lumen now available)
- - Shop inventory updated (Ardeo, Zephyr, and Static available)
- Chapter 9:
- - Elle will now talk to Quinn if she's able
- Chapter 10B:
- - Stirling inventory changed (Lumen -> Vulcan)
- Chapter 11: (A & B)
- - Shop inventory updated (Combustion & Vortex available)
- Chapter 12x:
- - Secret shop inventory updated (Thoron -> Sagittae, Lucidus -> Sanctus)
- Chapter 13: [Playtest only]
- - Anna inventory changed (Thoron -> Flamma)
- 1.24 - The Skill update [September]
- - Fleetfoot - Dodge +5 removed
- - Duality - Now gives Attack +3 in combat as opposed to Strength +3
- - Duelist - +7 Hit/Avo stays until T2, then becomes +10 Hit/Avo
- - Gigaton - Weapon weight modifier removed
- +1 Con to Galehaut
- - Mercantile - Hit +10 removed
- +1 Res to Crioxe
- - War Cry - Aura power reduced to -5 Hit/Dodge. Retains -10 Hit/Dodge when Brunhilda initiates combat.
- - Show Off - +15 Crit reduced to +10 Crit
- - Full Guard - Now ignored by crossbows. Attack reduction only occurs when defending at full HP now, instead of always at full HP.
- Now always active when attacked, damage reduction reduced to 2.
- - Rally - Hit/Avoid +10 reduced to Hit/Avoid +7
- - Agility - +10 Crit removed, instead restoring normal crit rate at 50% HP
- +1 Con to Mark
- - Hard Worker - 50% weapon weight reduced to 25% weapon weight
- - Wind Force - Bonus damage increased to 25% of speed but now only applied when initiating combat
- - Devotion - No longer can inflict Chill
- - Inspired - +10 Hit/Avoid reduced to +5 Hit/Avoid
- - Solitude - +10 Hit/Avoid/Dodge/Crit reduced to +5 Hit/Avoid/Dodge/Crit. Threshold for Hit/Avoid reduced to no adjacent allies. Threshold for Dodge/Crit reduced to no allies within 2 tiles.
- - Miracle - +20 Avoid increased to +25 Avoid. All additional effects removed.
- - Vantage - Activates when at full HP only. Overrides all other attack priority skills.
- now activates at 75% and above HP only. Always ignores Smash debuff.
- - Frenzy - Rate changed from Speed x2% to average of Speed & Dex %
- - Quick Riposte -> Perfect Aim - Auto-follow up removed. +2 Attack Speed increased to +3 Attack Speed and +15 avoid.
- Can perform follow-up attacks when defending with a throwing spear, but with no boosts
- - Seadog - Movement +1 on water tiles removed
- - Stormborn - Weapon weight modifier removed. +3 Attack Speed in the rain
- - Opportunist - +4 Attack Speed removed
- - Smokescreen - Damage reduction at 1 range removed
- - Arc Flash - First strike-mechanic removed
- - Ambush - Bonus Crit removed
- - Persuasion -> Mug - 25% selling profit removed
- - +1 Con to Ezekiel
- - Gang Up - Maximum bonus damage reduced from 50% to 40%
- - Survivor - Now allows water movement and actually does what it's supposed to do.
- Modified to no longer have a damage buff & Bonus AS maxes at +4 instead of +8.
- - Charisma - Now actually does what its supposed to
- - Magic Armor - Dodge portion removed, buff reduced to 33% from 50%
- - Vengeful - Now actually does what its supposed to
- - Geryon now has a Leather Shield
- - Vannes now has a Hex Shield and his weapons re-ordered
- - Gelida switched out for a Longbow
- - Eerie Screech - Now always applies Silence when initiating combat
- - +1 Con to Freyja
- - Stirling base level +2 (now 5), stats adjusted accordingly
- - Passive weapon level bonuses removed and now attributed to a skill: Prowess
- Skill now present on all members of the Lion Sons (including bosses) and members of the Western District Mercenaries
- Is only active when they are not at weapon triangle disadvantage
- - Sellswords now have the faction skill: Desperation
- +2 Attack & +2 Attack Speed when at 25% HP or lower
- - Mercenaries now have the faction skill: Anticipation
- Reflexively switch weapons when attacked
- - Western Nobles and Blue Bloods now have the faction skill: Vanity
- +2 Attack when fighting a lower leveled opponent.
- - Ch10A Vulcan changed to Resire
- - Ch10B Resire changed to Vulcan -> Changed to Lumen
- A route exclusive tome remains Resire, B route exclusive tome remains Vortex
- - Gram -> Royth Ch11 Subboss Name (Naming conflict)
- - 12x Requirement changed to destroying all portals in 20 turns & having Viviane alive
- - Hunters & Mercenaries gain +1 Con when promoting to Horseman
- - -1 Might to Armorslayer, Heavy Spear, Bronze Knife, Iron Knife
- - -2 Might to Steel Knife, Damas Knife
- - Odr vs Sphinx Battle Conversation added
- - Fenice vs Blaise Battle Conversation added
- - Talk added with Ywain and Roestoc to Ch10B
- - +1 Con promotion added for Merc -> Horseman, Soldier -> Sentry, Hunter -> Sentry
- - -1 Con promtion taken from Soldier -> Halberdier
- - Ballista updated to x3 effectiveness
- - Ranged weapon attacks (longbows) have a range debuff applied, losing 10 hit at 3 range, additional 20 at 4, and additional 30 at 5. These debuffs stack, so it's a -30 hit loss at 4 range. Longbows gain +5 hit as compensation, effectively hitting 55 Hit at 3 range, matching the rate of FE6 longbows
- - +2 Con to generic armors
- - Roche Inventory modified from Steel Sword -> Quick Sword
- - Evasion Ring evasion bonus reduced from +15 to +10
- - Accuracy Ring accuracy bonus reduced from +15 to +10
- - Int 1 Map edited
- 1.23 - The Odr & Roestoc update
- - Odr, Diviner, added to Ch6
- Devotion personal skill
- Inflicts Res Crush 4 when initiating combat. Luck x2% to inflict Chill
- - Roestoc, Soldier, added to Ch9
- Quick Riposte personal skill
- Always perform follow-up attacks when attacked at 75% or higher HP. Attack Speed +2 when attacking with thrown weapons at range.
- - Price readjustment for all weapons (too many to list, overall prices were lowered)
- - Knife revamp, now more similar to standard weapons (Bronze/Iron/Steel/Silver).
- All 'Knife' weapons inflict Rend Defense
- All 'Dagger' weapons inflict Rend Offense
- Rend Speed is more rare and only on specific weapons
- - Frostbite buffed to now reduce Strength & Magic by 33%
- - Persuasion - Level requirement needed to steal accessories added
- - Total amount of gold gained reduced
- - Shop inventories for all chapters edited
- - Hard Mode experience lowered by 25% overall
- Experience for opening doors/chests/bridges with thieves reduced to 10. 5 less in Hard Mode
- - Softlock that can occur in Ch6 with the enemy cavaliers has been fixed
- - 1 longbow removed in Ch6 Normal Mode
- - Gwladys inventory changed from Iron Sword to Crystal Sword
- - New quest added to Ch9
- - Crystal weapons now have Crystalline skill
- When initiating combat, adds 25% of target's resistance to damage (minumum of 1 damage). Still hits target's lower defense.
- - Sumihomura now has Dark Pact skill
- User losers 2 Defense, 2 Resistance, and 4 HP per turn
- - Fortress now ignores any and all Defense and Resistance debuffs
- - Brutalize now inflicts Defense Crush 4 when initiating combat
- - Armorslayer inflicts Defense Crush 4 instead of Defense Crush 5
- - Heavy Spear now inflicts Strength Crush 5
- 1.22 - Knight update
- - Knights lose bow weapon ranks, gain axe weapon ranks
- Fredegund gains E+ Axes and now starts with a Bronze Axe
- Retains a hidden Bow rank accessible if promoted into Fortress
- Base defense -1
- Seth gains C axes and now starts with a Steel Axe
- Momentum buffed to now give +1 movement when Seth at full HP.
- - Magic weapons all gain secondary status effects.
- Fulgar inflicts Stun
- Reduces the target's movement to 1 and reduces their avoid by 30. Duration:
- Cyclos (now Ventus) inflicts Chill
- Reduces the target's magic by 50% and dealing 10% damage per turn. Duration:
- Infernal (now ) inflicts Burn
- Reduces the target's strength by 50% and dealing 10% damage per turn. Duration:
- Frost Bow (Now Gelida) inflicts Frostbite
- Reduces the target's strength and magic by 25% and dealing 15% damage per turn. Duration:
- - Fenice base stats & growths adjusted/buffed
- Frenzy effect now Spd x2% chance
- - Veteran nerfed from +50% Exp to +20% exp
- 1.21 - The nothing update
- - Dindrane portrait update
- - Viviane portrait update
- - Bugfixes for 1-1 & 1-2 (I don't remember what they were lol)
- 1.20 - The magical update
- - Strength/Magic split implemented
- - Brunhilda inventory changed from Slim Lance to Crystal Lance
- - Magic weapons
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