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- Rezin Schnyder
- Aspects: Oldtype And Proud, Ship Hunter
- +4 Blast
- +3 Melee, Armor
- +2 Notice, Vigor, Will
- Sturm Doga - Ground/Air
- Aspect: Long-Distance Flyer
- Core - Flight System: +2 to defend against effects which would disable flight, or to overcome obstacles related to endurance in flight.
- Left Arm - Twin Large Rifle: When you succeed with style on a Ranged Attack, it does not cost 1 damage to gain a Boost.
- Right Arm - Shield: Your opponent does not get a boost when you draw on a defense.
- Hips - Sturm Faust: Offline this system to gain a Perfect Invocation on a Ranged Attack
- Head - Shrouded Sensors: +2 to defend against attempts to damage your sensors
- Stress 1[ ] 2[ ] 3[ ]
- ---------------------------------------------
- Vanessa Vermillion
- Aspects: Home Guard, Sigh Of Exasperation
- +4 Armor
- +3 Blast, Notice
- +2 Melee, Will, Investigation
- RF Rick Dom - Ground/Space
- Aspect: Master of Space
- Core - Armor of Mars: +4 Vigor
- Chest - Scattering Megaparticle Cannon: +2 to Blast rolls to create Advantages against mechs.
- Right Arm - Beam Bazooka: Weapon 2 versus larger targets
- Back - 2-slot Grenade Launcher: +2 to Blast when making zone-wide attacks
- Legs - Nuclear Thrusters: When moving Zones, if you are not blocked, you may move an extra zone in the same direction.
- Stress 1[ ] 2[ ] 3[ ] 4[ ]
- ---------------------------------------------
- Charles Rochester
- Aspects: Ace From The Red Planet, The Man Who Strikes Forth
- +4 Melee
- +3 Blast, Will
- +2 Armor, Notice, Vigor
- RF Gelgoog - Ground/Space
- Aspect: Vanguard of Mars
- Core - New Tech in Old Ways: The difficulty of scanning the mech for weakpoints or analysing its technology is 4 at base.
- Left Arm - Beam Shield: +2 to Armor to defend against Beam weapons.
- Hip: Beam Rifle - +2 to Blast Attacks 1 zone away
- Right Arm - Beam Bazooka: Weapon 2 versus larger targets
- Shoulder - Beam Saber: +2 to melee attacks defended by Armor
- Frame - ReFined: When you spend a Fate Point to add +2 to or reroll an Armor check, add +1 to the result.
- Stress 1[ ] 2[ ] 3[ ]
- --------------------------------------------
- Gabriel Zola
- Aspects: Zeon Alive!, Harass and Obstruct
- +5 Blast
- +4 Armor, Will
- +3 Vigor, Melee, Stealth
- +2 Contacts, Notice, Larceny, Survival
- Stunts:
- Space Guerilla: +2 to create Ambush aspects in space.
- Schutzer Style: Whenever you make an attack from an unexpected angle, using an Ambush, Distracted, Grenade Bounce, Banked Shot or similar aspect, your enemy must roll their defense twice and take the worst result (if they reroll using Fate, this does not apply).
- Rick Dias II - Ground/Space
- Aspect: Made To Oppose Earth
- Core - Superior Propulsion: When rolling opposed Armor checks, you may roll twice and take the result of your choice.
- Right Arm - 2-Barrel Mega Beam Gun: When you succeed with style on a Ranged Attack, it does not cost 1 damage to gain a Boost.
- Back - Random Binder: Whenever you succeed with style on an Armor check, you may move to an adjacent zone in addition to the normal effect
- Left Arm - Flare Launcher: +2 to Armor checks to create 'Distracted' and 'Signal' aspects.
- Shoulder - Beam Saber: +2 to melee attacks defended by Armor
- Head - Vulcan Phalanx: May use Blast to defend against missile attacks.
- Stress 1[ ] 2[ ] 3[ ] 4[ ]
- ------------------------------------------
- Jung Bosch
- Aspects: My Cunning Plan, Char Is My Idol
- +4 Decieve
- +3 Notice, Blast
- +2 Melee, Armor, Stealth
- +1 Vigor, Will
- Grand Zam - Ground
- Aspect: Come Down From Olympus, Once It's Mass-Produced
- Core - Big: This unit has two additional 2[ ] Stress Boxes
- Hull - Beam Deflection Barrier: +2 to Armor versus Beam Weapons. When you succeed with style on a defense this way, you may inflict a 2-shift hit on the attacker instead of getting a boost.
- Torso - Large Megaparticle Cannon: Your Blast Attacks have Weapon 2
- Second Torso - Megaparticle Gun Array: +3 to Blast when doing a zone-wide attack in your own zone (Not friendly fire!).
- Arms - Claw Arms: +2 on Melee attacks against smaller foes.
- Back - AA Guns and Missiles: +2 to Blast versus airborne foes
- 'Legs' - Giant Hover Unit: Travel freely over water, loose sand and similar surfaces.
- Stress 1[ ] 2[ ] 2[ ] 2[ ] 3[ ]
- -----------------------------------------
- Lt. Commander Haptism
- Aspects: Kill Or Be Killed, Shut Up You Weakling!
- +5 Armor
- +4 ???????, Melee
- +3 Blast, Intimidation, Swagger
- +2 Notice, Cunning, Athletics, Survival
- +1 Vigor, Will, Larceny, Resources, Investigation
- Extras: Sealed
- Alstromeria Rozen-Type - Ground/Air/Space/Water
- Aspect: Mystery Of Mars, Advantage Remover
- Core - Boson Connector: You may use ????? to overcome obstacles and move to any zone as an action.
- Frame - Distortion Field: Opponents must beat your defense by 4 to Succeed with Style, rather than 3.
- Hands - Buster Claws: When you succeed with style on a melee attack, you inflict a 'Ripped and Torn' Aspect rather than gain a boost.
- Arms - Distortion Attack: As long as 'Distortion Field' and 'Buster Claws' are both intact, Your melee attacks have Weapon 1.
- Head - Boson Targetter: If you succeed with style when activating the Boson Connector, you may make a melee attack upon appearing in the new zone.
- Back - ???? Condenser: When you invoke 'Mystery of Mars', you may offline this system to make it a Perfect Invocation
- Hips - Beam SMG: +2 to Blast against targets 1 zone away
- Stress 1[ ] 2[ ] 3[ ]
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