Sciencegar

Mock Battle: Zeon Forces

Mar 1st, 2014
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  1. Rezin Schnyder
  2. Aspects: Oldtype And Proud, Ship Hunter
  3. +4 Blast
  4. +3 Melee, Armor
  5. +2 Notice, Vigor, Will
  6.  
  7. Sturm Doga - Ground/Air
  8. Aspect: Long-Distance Flyer
  9. Core - Flight System: +2 to defend against effects which would disable flight, or to overcome obstacles related to endurance in flight.
  10. Left Arm - Twin Large Rifle: When you succeed with style on a Ranged Attack, it does not cost 1 damage to gain a Boost.
  11. Right Arm - Shield: Your opponent does not get a boost when you draw on a defense.
  12. Hips - Sturm Faust: Offline this system to gain a Perfect Invocation on a Ranged Attack
  13. Head - Shrouded Sensors: +2 to defend against attempts to damage your sensors
  14.  
  15. Stress 1[ ] 2[ ] 3[ ]
  16.  
  17. ---------------------------------------------
  18.  
  19. Vanessa Vermillion
  20. Aspects: Home Guard, Sigh Of Exasperation
  21. +4 Armor
  22. +3 Blast, Notice
  23. +2 Melee, Will, Investigation
  24.  
  25. RF Rick Dom - Ground/Space
  26. Aspect: Master of Space
  27. Core - Armor of Mars: +4 Vigor
  28. Chest - Scattering Megaparticle Cannon: +2 to Blast rolls to create Advantages against mechs.
  29. Right Arm - Beam Bazooka: Weapon 2 versus larger targets
  30. Back - 2-slot Grenade Launcher: +2 to Blast when making zone-wide attacks
  31. Legs - Nuclear Thrusters: When moving Zones, if you are not blocked, you may move an extra zone in the same direction.
  32.  
  33. Stress 1[ ] 2[ ] 3[ ] 4[ ]
  34.  
  35. ---------------------------------------------
  36.  
  37. Charles Rochester
  38. Aspects: Ace From The Red Planet, The Man Who Strikes Forth
  39. +4 Melee
  40. +3 Blast, Will
  41. +2 Armor, Notice, Vigor
  42.  
  43. RF Gelgoog - Ground/Space
  44. Aspect: Vanguard of Mars
  45. Core - New Tech in Old Ways: The difficulty of scanning the mech for weakpoints or analysing its technology is 4 at base.
  46. Left Arm - Beam Shield: +2 to Armor to defend against Beam weapons.
  47. Hip: Beam Rifle - +2 to Blast Attacks 1 zone away
  48. Right Arm - Beam Bazooka: Weapon 2 versus larger targets
  49. Shoulder - Beam Saber: +2 to melee attacks defended by Armor
  50. Frame - ReFined: When you spend a Fate Point to add +2 to or reroll an Armor check, add +1 to the result.
  51.  
  52. Stress 1[ ] 2[ ] 3[ ]
  53. --------------------------------------------
  54.  
  55. Gabriel Zola
  56. Aspects: Zeon Alive!, Harass and Obstruct
  57. +5 Blast
  58. +4 Armor, Will
  59. +3 Vigor, Melee, Stealth
  60. +2 Contacts, Notice, Larceny, Survival
  61.  
  62. Stunts:
  63. Space Guerilla: +2 to create Ambush aspects in space.
  64. Schutzer Style: Whenever you make an attack from an unexpected angle, using an Ambush, Distracted, Grenade Bounce, Banked Shot or similar aspect, your enemy must roll their defense twice and take the worst result (if they reroll using Fate, this does not apply).
  65.  
  66. Rick Dias II - Ground/Space
  67. Aspect: Made To Oppose Earth
  68. Core - Superior Propulsion: When rolling opposed Armor checks, you may roll twice and take the result of your choice.
  69. Right Arm - 2-Barrel Mega Beam Gun: When you succeed with style on a Ranged Attack, it does not cost 1 damage to gain a Boost.
  70. Back - Random Binder: Whenever you succeed with style on an Armor check, you may move to an adjacent zone in addition to the normal effect
  71. Left Arm - Flare Launcher: +2 to Armor checks to create 'Distracted' and 'Signal' aspects.
  72. Shoulder - Beam Saber: +2 to melee attacks defended by Armor
  73. Head - Vulcan Phalanx: May use Blast to defend against missile attacks.
  74.  
  75. Stress 1[ ] 2[ ] 3[ ] 4[ ]
  76.  
  77. ------------------------------------------
  78.  
  79. Jung Bosch
  80. Aspects: My Cunning Plan, Char Is My Idol
  81. +4 Decieve
  82. +3 Notice, Blast
  83. +2 Melee, Armor, Stealth
  84. +1 Vigor, Will
  85.  
  86. Grand Zam - Ground
  87. Aspect: Come Down From Olympus, Once It's Mass-Produced
  88. Core - Big: This unit has two additional 2[ ] Stress Boxes
  89. Hull - Beam Deflection Barrier: +2 to Armor versus Beam Weapons. When you succeed with style on a defense this way, you may inflict a 2-shift hit on the attacker instead of getting a boost.
  90. Torso - Large Megaparticle Cannon: Your Blast Attacks have Weapon 2
  91. Second Torso - Megaparticle Gun Array: +3 to Blast when doing a zone-wide attack in your own zone (Not friendly fire!).
  92. Arms - Claw Arms: +2 on Melee attacks against smaller foes.
  93. Back - AA Guns and Missiles: +2 to Blast versus airborne foes
  94. 'Legs' - Giant Hover Unit: Travel freely over water, loose sand and similar surfaces.
  95.  
  96. Stress 1[ ] 2[ ] 2[ ] 2[ ] 3[ ]
  97. -----------------------------------------
  98.  
  99. Lt. Commander Haptism
  100. Aspects: Kill Or Be Killed, Shut Up You Weakling!
  101. +5 Armor
  102. +4 ???????, Melee
  103. +3 Blast, Intimidation, Swagger
  104. +2 Notice, Cunning, Athletics, Survival
  105. +1 Vigor, Will, Larceny, Resources, Investigation
  106.  
  107. Extras: Sealed
  108.  
  109. Alstromeria Rozen-Type - Ground/Air/Space/Water
  110. Aspect: Mystery Of Mars, Advantage Remover
  111. Core - Boson Connector: You may use ????? to overcome obstacles and move to any zone as an action.
  112. Frame - Distortion Field: Opponents must beat your defense by 4 to Succeed with Style, rather than 3.
  113. Hands - Buster Claws: When you succeed with style on a melee attack, you inflict a 'Ripped and Torn' Aspect rather than gain a boost.
  114. Arms - Distortion Attack: As long as 'Distortion Field' and 'Buster Claws' are both intact, Your melee attacks have Weapon 1.
  115. Head - Boson Targetter: If you succeed with style when activating the Boson Connector, you may make a melee attack upon appearing in the new zone.
  116. Back - ???? Condenser: When you invoke 'Mystery of Mars', you may offline this system to make it a Perfect Invocation
  117. Hips - Beam SMG: +2 to Blast against targets 1 zone away
  118.  
  119. Stress 1[ ] 2[ ] 3[ ]
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