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- Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
- at FFXIVClassic_Map_Server.Actors.Player.IsQuestCompleted(String questName) in C:\Users\daveb\Documents\ffxiv-classic-serverdev\FFXIVClassic Map Server\actors\chara\player\Player.cs:line 1313
- at lambda_method(Closure , Object , Object[] )
- at MoonSharp.Interpreter.Interop.MethodMemberDescriptor.Execute(Script script, Object obj, ScriptExecutionContext context, CallbackArguments args) in g:\my\moonsharp\src\MoonSharp.Interpreter\Interop\StandardDescriptors\ReflectionMemberDescriptors\MethodMemberDescriptor.cs:line 176
- at MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor.PerformOverloadedCall(Script script, Object obj, ScriptExecutionContext context, CallbackArguments args) in g:\my\moonsharp\src\MoonSharp.Interpreter\Interop\StandardDescriptors\ReflectionMemberDescriptors\OverloadedMethodMemberDescriptor.cs:line 217
- at MoonSharp.Interpreter.Interop.OverloadedMethodMemberDescriptor.<>c__DisplayClass3.<GetCallback>b__2(ScriptExecutionContext context, CallbackArguments args) in g:\my\moonsharp\src\MoonSharp.Interpreter\Interop\StandardDescriptors\ReflectionMemberDescriptors\OverloadedMethodMemberDescriptor.cs:line 425
- at MoonSharp.Interpreter.CallbackFunction.Invoke(ScriptExecutionContext executionContext, IList`1 args, Boolean isMethodCall) in g:\my\moonsharp\src\MoonSharp.Interpreter\DataTypes\CallbackFunction.cs:line 50
- at MoonSharp.Interpreter.Execution.VM.Processor.Internal_ExecCall(Int32 argsCount, Int32 instructionPtr, CallbackFunction handler, CallbackFunction continuation, Boolean thisCall, String debugText, DynValue unwindHandler) in g:\my\moonsharp\src\MoonSharp.Interpreter\Execution\VM\Processor\Processor_InstructionLoop.cs:line 712
- at MoonSharp.Interpreter.Execution.VM.Processor.Processing_Loop(Int32 instructionPtr) in g:\my\moonsharp\src\MoonSharp.Interpreter\Execution\VM\Processor\Processor_InstructionLoop.cs:line 116
- at MoonSharp.Interpreter.Execution.VM.Processor.Coroutine_Resume(DynValue[] args) in g:\my\moonsharp\src\MoonSharp.Interpreter\Execution\VM\Processor\Processor_Coroutines.cs:line 84
- at MoonSharp.Interpreter.Coroutine.Resume(DynValue[] args) in g:\my\moonsharp\src\MoonSharp.Interpreter\DataTypes\Coroutine.cs:line 142
- at MoonSharp.Interpreter.Coroutine.Resume(Object[] args) in g:\my\moonsharp\src\MoonSharp.Interpreter\DataTypes\Coroutine.cs:line 207
- at FFXIVClassic_Map_Server.lua.LuaEngine.CallLuaFunctionNpc(Player player, Npc target, String funcName, Boolean optional, Object[] args) in C:\Users\daveb\Documents\ffxiv-classic-serverdev\FFXIVClassic Map Server\lua\LuaEngine.cs:line 263
- at FFXIVClassic_Map_Server.lua.LuaEngine.CallLuaFunction(Player player, Actor target, String funcName, Boolean optional, Object[] args) in C:\Users\daveb\Documents\ffxiv-classic-serverdev\FFXIVClassic Map Server\lua\LuaEngine.cs:line 336
- at FFXIVClassic_Map_Server.Actors.Npc.DoOnActorSpawn(Player player) in C:\Users\daveb\Documents\ffxiv-classic-serverdev\FFXIVClassic Map Server\actors\chara\npc\Npc.cs:line 382
- at FFXIVClassic_Map_Server.dataobjects.Session.UpdateInstance(List`1 list) in C:\Users\daveb\Documents\ffxiv-classic-serverdev\FFXIVClassic Map Server\dataobjects\Session.cs:line 132
- at FFXIVClassic_Map_Server.Actors.Player.SendInstanceUpdate() in C:\Users\daveb\Documents\ffxiv-classic-serverdev\FFXIVClassic Map Server\actors\chara\player\Player.cs:line 1591
- at FFXIVClassic_Map_Server.PacketProcessor.ProcessPacket(ZoneConnection client, SubPacket subpacket) in C:\Users\daveb\Documents\ffxiv-classic-serverdev\FFXIVClassic Map Server\PacketProcessor.cs:line 139
- at FFXIVClassic_Map_Server.Server.ReceiveCallback(IAsyncResult result) in C:\Users\daveb\Documents\ffxiv-classic-serverdev\FFXIVClassic Map Server\Server.cs:line 216
- at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
- at System.Net.ContextAwareResult.CompleteCallback(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Net.ContextAwareResult.Complete(IntPtr userToken)
- at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
- at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
- at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
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