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- Localplyer = game.Players.LocalPlayer.Name
- game:GetService("Workspace").Map.Sell.Zone.Transparency = 1
- game:GetService("StarterGui").MainUI.FullBag:Destroy()
- while true do
- game:GetService("Workspace").Map.Sell.Zone.Position = game.workspace[Localplyer].HumanoidRootPart.Position
- wait(0.02)
- game:GetService("Workspace").Map.Sell.Zone.Position = game.workspace[Localplyer].HumanoidRootPart.Position + Vector3.new(40,0,0)
- local Remote = game.ReplicatedStorage.Events['Dig']
- local Arguments = {
- [1] = Workspace.Map.Zones["Starting Area"].Spawns.Pile.Body
- }
- Remote:FireServer(unpack(Arguments))
- wait(0.01)
- local Remote = game.ReplicatedStorage.Events['Dig']
- local Arguments = {
- [1] = Workspace.Map.Zones["City Area"].Spawns.Pile.Body
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['Dig']
- local Arguments = {
- [1] = Workspace.Map.Zones["Candy Area"].Spawns.Pile.Body
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['Dig']
- local Arguments = {
- [1] = Workspace.Map.Zones["Beach Area"].Spawns.Pile.Body
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['Dig']
- local Arguments = {
- [1] = Workspace.Map.Zones["Ice Cream Area"].Spawns.Pile.Body
- }
- Remote:FireServer(unpack(Arguments))
- wait(0.01)
- end
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