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sneakydodge123

oofoofo

Jul 5th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. --//====================================================\\--
  143. --|| CREATED BY SHACKLUSTER
  144. --\\====================================================//--
  145.  
  146.  
  147.  
  148. wait(0.2)
  149.  
  150.  
  151.  
  152. Player = game:GetService("Players").LocalPlayer
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. Mouse = Player:GetMouse()
  159. RootPart = Character["HumanoidRootPart"]
  160. Torso = Character["Torso"]
  161. Head = Character["Head"]
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172. local sick = Instance.new("Sound",Character)
  173. sick.SoundId = "rbxassetid://183142252"
  174. sick.Looped = true
  175. sick.Pitch = 1
  176. sick.Volume = 5
  177. sick:Play()
  178. Humanoid.DisplayDistanceType = "None"
  179.  
  180. local naeeym2 = Instance.new("BillboardGui",Character)
  181. naeeym2.AlwaysOnTop = true
  182. naeeym2.Size = UDim2.new(5,35,2,35)
  183. naeeym2.StudsOffset = Vector3.new(0,3,0)
  184. naeeym2.Adornee = Character.Head
  185. naeeym2.Name = "Name"
  186. naeeym2.PlayerToHideFrom = Player
  187. local tecks2 = Instance.new("TextLabel",naeeym2)
  188. tecks2.BackgroundTransparency = 1
  189. tecks2.TextScaled = true
  190. tecks2.BorderSizePixel = 0
  191. tecks2.Text = "Ali"
  192. tecks2.Font = "SourceSansBold"
  193. tecks2.TextSize = 30
  194. tecks2.TextStrokeTransparency = 0
  195. tecks2.TextColor3 = BrickColor.new("Really red").Color
  196. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  197. tecks2.Size = UDim2.new(1,0,0.5,0)
  198. tecks2.Parent = naeeym2
  199.  
  200. IT = Instance.new
  201. CF = CFrame.new
  202. VT = Vector3.new
  203. RAD = math.rad
  204. C3 = Color3.new
  205. UD2 = UDim2.new
  206. BRICKC = BrickColor.new
  207. ANGLES = CFrame.Angles
  208. EULER = CFrame.fromEulerAnglesXYZ
  209. COS = math.cos
  210. ACOS = math.acos
  211. SIN = math.sin
  212. ASIN = math.asin
  213. ABS = math.abs
  214. MRANDOM = math.random
  215. FLOOR = math.floor
  216.  
  217. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  218. local NEWMESH = IT(MESH)
  219. if MESH == "SpecialMesh" then
  220. NEWMESH.MeshType = MESHTYPE
  221. if MESHID ~= "nil" and MESHID ~= "" then
  222. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  223. end
  224. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  225. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  226. end
  227. end
  228. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  229. NEWMESH.Scale = SCALE
  230. NEWMESH.Parent = PARENT
  231. return NEWMESH
  232. end
  233.  
  234. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  235. local NEWPART = IT("Part")
  236. NEWPART.formFactor = FORMFACTOR
  237. NEWPART.Reflectance = REFLECTANCE
  238. NEWPART.Transparency = TRANSPARENCY
  239. NEWPART.CanCollide = false
  240. NEWPART.Locked = true
  241. NEWPART.Anchored = true
  242. if ANCHOR == false then
  243. NEWPART.Anchored = false
  244. end
  245. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  246. NEWPART.Name = NAME
  247. NEWPART.Size = SIZE
  248. NEWPART.Position = Torso.Position
  249. NEWPART.Material = MATERIAL
  250. NEWPART:BreakJoints()
  251. NEWPART.Parent = PARENT
  252. return NEWPART
  253. end
  254.  
  255. --//=================================\\
  256. --|| CUSTOMIZATION
  257. --\\=================================//
  258.  
  259. Player_Size = 1 --Size of the player.
  260. Animation_Speed = 3
  261. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  262.  
  263. local Speed = 16
  264. local Effects2 = {}
  265.  
  266. --//=================================\\
  267. --|| END OF CUSTOMIZATION
  268. --\\=================================//
  269.  
  270. local function weldBetween(a, b)
  271. local weldd = Instance.new("ManualWeld")
  272. weldd.Part0 = a
  273. weldd.Part1 = b
  274. weldd.C0 = CFrame.new()
  275. weldd.C1 = b.CFrame:inverse() * a.CFrame
  276. weldd.Parent = a
  277. return weldd
  278. end
  279.  
  280. --//=================================\\
  281. --|| USEFUL VALUES
  282. --\\=================================//
  283.  
  284. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  285. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  286. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  287. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  288. local CHANGEDEFENSE = 0
  289. local CHANGEDAMAGE = 0
  290. local CHANGEMOVEMENT = 0
  291. local ANIM = "Idle"
  292. local ATTACK = false
  293. local EQUIPPED = false
  294. local HOLD = false
  295. local COMBO = 1
  296. local Rooted = false
  297. local SINE = 0
  298. local KEYHOLD = false
  299. local CHANGE = 2 / Animation_Speed
  300. local WALKINGANIM = false
  301. local WALK = 0
  302. local VALUE1 = false
  303. local VALUE2 = false
  304. local POWERLEVEL = 1
  305. local DEATH = false
  306. local ROBLOXIDLEANIMATION = IT("Animation")
  307. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  308. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  309. --ROBLOXIDLEANIMATION.Parent = Humanoid
  310. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  311. WEAPONGUI.Name = "Weapon GUI"
  312. local Weapon = IT("Model")
  313. Weapon.Name = "Adds"
  314. local Effects = IT("Folder", Weapon)
  315. Effects.Name = "Effects"
  316. local ANIMATOR = Humanoid.Animator
  317. local ANIMATE = Character.Animate
  318. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  319. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  320. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  321. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  322. local UNANCHOR = true
  323. local LIMITBROKEN = false
  324. local HITFLOOR, HITPOS = nil
  325. local FLIGHT = false
  326.  
  327. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  328.  
  329. --//=================================\\
  330. --\\=================================//
  331.  
  332.  
  333. --//=================================\\
  334. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  335. --\\=================================//
  336.  
  337. ArtificialHB = Instance.new("BindableEvent", script)
  338. ArtificialHB.Name = "ArtificialHB"
  339.  
  340. script:WaitForChild("ArtificialHB")
  341.  
  342. frame = Frame_Speed
  343. tf = 0
  344. allowframeloss = false
  345. tossremainder = false
  346. lastframe = tick()
  347. script.ArtificialHB:Fire()
  348.  
  349. game:GetService("RunService").Heartbeat:connect(function(s, p)
  350. tf = tf + s
  351. if tf >= frame then
  352. if allowframeloss then
  353. script.ArtificialHB:Fire()
  354. lastframe = tick()
  355. else
  356. for i = 1, math.floor(tf / frame) do
  357. script.ArtificialHB:Fire()
  358. end
  359. lastframe = tick()
  360. end
  361. if tossremainder then
  362. tf = 0
  363. else
  364. tf = tf - frame * math.floor(tf / frame)
  365. end
  366. end
  367. end)
  368.  
  369. --//=================================\\
  370. --\\=================================//
  371.  
  372.  
  373.  
  374.  
  375.  
  376. --//=================================\\
  377. --|| SOME FUNCTIONS
  378. --\\=================================//
  379.  
  380. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  381. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  382. end
  383.  
  384. function PositiveAngle(NUMBER)
  385. if NUMBER >= 0 then
  386. NUMBER = 0
  387. end
  388. return NUMBER
  389. end
  390.  
  391. function NegativeAngle(NUMBER)
  392. if NUMBER <= 0 then
  393. NUMBER = 0
  394. end
  395. return NUMBER
  396. end
  397.  
  398. function Swait(NUMBER)
  399. if NUMBER == 0 or NUMBER == nil then
  400. ArtificialHB.Event:wait()
  401. else
  402. for i = 1, NUMBER do
  403. ArtificialHB.Event:wait()
  404. end
  405. end
  406. end
  407.  
  408. function QuaternionFromCFrame(cf)
  409. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  410. local trace = m00 + m11 + m22
  411. if trace > 0 then
  412. local s = math.sqrt(1 + trace)
  413. local recip = 0.5 / s
  414. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  415. else
  416. local i = 0
  417. if m11 > m00 then
  418. i = 1
  419. end
  420. if m22 > (i == 0 and m00 or m11) then
  421. i = 2
  422. end
  423. if i == 0 then
  424. local s = math.sqrt(m00 - m11 - m22 + 1)
  425. local recip = 0.5 / s
  426. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  427. elseif i == 1 then
  428. local s = math.sqrt(m11 - m22 - m00 + 1)
  429. local recip = 0.5 / s
  430. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  431. elseif i == 2 then
  432. local s = math.sqrt(m22 - m00 - m11 + 1)
  433. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  434. end
  435. end
  436. end
  437.  
  438. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  439. local xs, ys, zs = x + x, y + y, z + z
  440. local wx, wy, wz = w * xs, w * ys, w * zs
  441. local xx = x * xs
  442. local xy = x * ys
  443. local xz = x * zs
  444. local yy = y * ys
  445. local yz = y * zs
  446. local zz = z * zs
  447. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  448. end
  449.  
  450. function QuaternionSlerp(a, b, t)
  451. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  452. local startInterp, finishInterp;
  453. if cosTheta >= 0.0001 then
  454. if (1 - cosTheta) > 0.0001 then
  455. local theta = ACOS(cosTheta)
  456. local invSinTheta = 1 / SIN(theta)
  457. startInterp = SIN((1 - t) * theta) * invSinTheta
  458. finishInterp = SIN(t * theta) * invSinTheta
  459. else
  460. startInterp = 1 - t
  461. finishInterp = t
  462. end
  463. else
  464. if (1 + cosTheta) > 0.0001 then
  465. local theta = ACOS(-cosTheta)
  466. local invSinTheta = 1 / SIN(theta)
  467. startInterp = SIN((t - 1) * theta) * invSinTheta
  468. finishInterp = SIN(t * theta) * invSinTheta
  469. else
  470. startInterp = t - 1
  471. finishInterp = t
  472. end
  473. end
  474. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  475. end
  476.  
  477. function Clerp(a, b, t)
  478. local qa = {QuaternionFromCFrame(a)}
  479. local qb = {QuaternionFromCFrame(b)}
  480. local ax, ay, az = a.x, a.y, a.z
  481. local bx, by, bz = b.x, b.y, b.z
  482. local _t = 1 - t
  483. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  484. end
  485.  
  486. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  487. local frame = IT("Frame")
  488. frame.BackgroundTransparency = TRANSPARENCY
  489. frame.BorderSizePixel = BORDERSIZEPIXEL
  490. frame.Position = POSITION
  491. frame.Size = SIZE
  492. frame.BackgroundColor3 = COLOR
  493. frame.BorderColor3 = BORDERCOLOR
  494. frame.Name = NAME
  495. frame.Parent = PARENT
  496. return frame
  497. end
  498.  
  499. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  500. local label = IT("TextLabel")
  501. label.BackgroundTransparency = 1
  502. label.Size = UD2(1, 0, 1, 0)
  503. label.Position = UD2(0, 0, 0, 0)
  504. label.TextColor3 = TEXTCOLOR
  505. label.TextStrokeTransparency = STROKETRANSPARENCY
  506. label.TextTransparency = TRANSPARENCY
  507. label.FontSize = TEXTFONTSIZE
  508. label.Font = TEXTFONT
  509. label.BorderSizePixel = BORDERSIZEPIXEL
  510. label.TextScaled = false
  511. label.Text = TEXT
  512. label.Name = NAME
  513. label.Parent = PARENT
  514. return label
  515. end
  516.  
  517. function NoOutlines(PART)
  518. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  519. end
  520.  
  521.  
  522. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  523. local NEWWELD = IT(TYPE)
  524. NEWWELD.Part0 = PART0
  525. NEWWELD.Part1 = PART1
  526. NEWWELD.C0 = C0
  527. NEWWELD.C1 = C1
  528. NEWWELD.Parent = PARENT
  529. return NEWWELD
  530. end
  531.  
  532. local SOUND = IT("Sound")
  533.  
  534. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  535. local NEWSOUND = nil
  536. coroutine.resume(coroutine.create(function()
  537. NEWSOUND = SOUND:Clone()
  538. NEWSOUND.Parent = PARENT
  539. NEWSOUND.Volume = VOLUME
  540. NEWSOUND.Pitch = PITCH
  541. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  542. --Swait()
  543. NEWSOUND:play()
  544. if DOESLOOP == false then
  545. repeat Swait() until NEWSOUND.Playing == false
  546. NEWSOUND:remove()
  547. elseif DOESLOOP == true then
  548. NEWSOUND.Looped = true
  549. end
  550. end))
  551. return NEWSOUND
  552. end
  553.  
  554. function CFrameFromTopBack(at, top, back)
  555. local right = top:Cross(back)
  556. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  557. end
  558.  
  559. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  560. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  561. local mesh = IT("SpecialMesh",wave)
  562. mesh.MeshType = "FileMesh"
  563. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  564. mesh.Scale = SIZE
  565. mesh.Offset = VT(0,0,-SIZE.X/8)
  566. wave.CFrame = CFRAME
  567. coroutine.resume(coroutine.create(function(PART)
  568. for i = 1, WAIT do
  569. Swait()
  570. mesh.Scale = mesh.Scale + GROW
  571. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  572. if DOESROT == true then
  573. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  574. end
  575. wave.Transparency = wave.Transparency + (0.5/WAIT)
  576. if wave.Transparency > 0.99 then
  577. wave:remove()
  578. end
  579. end
  580. end))
  581. end
  582.  
  583. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  584. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  585. local mesh = IT("SpecialMesh",wave)
  586. mesh.MeshType = "FileMesh"
  587. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  588. mesh.Scale = SIZE
  589. mesh.Offset = VT(0,0,0)
  590. wave.CFrame = CFRAME
  591. coroutine.resume(coroutine.create(function(PART)
  592. for i = 1, WAIT do
  593. Swait()
  594. mesh.Scale = mesh.Scale + GROW
  595. if DOESROT == true then
  596. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  597. end
  598. wave.Transparency = wave.Transparency + (0.5/WAIT)
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  607. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  608. local mesh = IT("SpecialMesh",wave)
  609. mesh.MeshType = "Sphere"
  610. mesh.Scale = SIZE
  611. mesh.Offset = VT(0,0,0)
  612. wave.CFrame = CFRAME
  613. coroutine.resume(coroutine.create(function(PART)
  614. for i = 1, WAIT do
  615. Swait()
  616. mesh.Scale = mesh.Scale + GROW
  617. wave.Transparency = wave.Transparency + (1/WAIT)
  618. if wave.Transparency > 0.99 then
  619. wave:remove()
  620. end
  621. end
  622. end))
  623. end
  624.  
  625. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  626. if FLOOR ~= nil then
  627. coroutine.resume(coroutine.create(function()
  628. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  629. PART.CFrame = CF(POSITION)
  630. for i = 1, 45 do
  631. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  632. RingPiece.Material = FLOOR.Material
  633. RingPiece.Color = FLOOR.Color
  634. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  635. Debris:AddItem(RingPiece,SWAIT)
  636. end
  637. PART:remove()
  638. end))
  639. end
  640. end
  641.  
  642. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  643. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  644. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  645. wave.CFrame = CFRAME
  646. coroutine.resume(coroutine.create(function(PART)
  647. for i = 1, WAIT do
  648. Swait()
  649. mesh.Scale = mesh.Scale * GROW
  650. wave.Transparency = wave.Transparency + (0.5/WAIT)
  651. if wave.Transparency > 0.99 then
  652. wave:remove()
  653. end
  654. end
  655. end))
  656. end
  657.  
  658. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  659. if FLOOR ~= nil then
  660. for i = 1, AMOUNT do
  661. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  662. DEBREE.Material = FLOOR.Material
  663. DEBREE.Color = FLOOR.Color
  664. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  665. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  666. coroutine.resume(coroutine.create(function()
  667. Swait(15)
  668. DEBREE.Parent = workspace
  669. DEBREE.CanCollide = true
  670. Debris:AddItem(DEBREE,SWAIT)
  671. end))
  672. end
  673. end
  674. end
  675.  
  676. function MakeForm(PART,TYPE)
  677. if TYPE == "Cyl" then
  678. local MSH = IT("CylinderMesh",PART)
  679. elseif TYPE == "Ball" then
  680. local MSH = IT("SpecialMesh",PART)
  681. MSH.MeshType = "Sphere"
  682. elseif TYPE == "Wedge" then
  683. local MSH = IT("SpecialMesh",PART)
  684. MSH.MeshType = "Wedge"
  685. end
  686. end
  687.  
  688. function CheckTableForString(Table, String)
  689. for i, v in pairs(Table) do
  690. if string.find(string.lower(String), string.lower(v)) then
  691. return true
  692. end
  693. end
  694. return false
  695. end
  696.  
  697. function CheckIntangible(Hit)
  698. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  699. if Hit and Hit.Parent then
  700. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  701. return true
  702. end
  703. end
  704. return false
  705. end
  706.  
  707. Debris = game:GetService("Debris")
  708.  
  709. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  710. local Direction = CFrame.new(StartPos, Vec).lookVector
  711. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  712. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  713. if RayHit and CheckIntangible(RayHit) then
  714. if DelayIfHit then
  715. wait()
  716. end
  717. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  718. end
  719. return RayHit, RayPos, RayNormal
  720. end
  721.  
  722. function turnto(position)
  723. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  724. end
  725.  
  726. --//=================================\\
  727. --|| WEAPON CREATION
  728. --\\=================================//
  729.  
  730. function particles(art)
  731. local EyeSizes={
  732. NumberSequenceKeypoint.new(0,1,0),
  733. NumberSequenceKeypoint.new(1,1,0)
  734. }
  735. local EyeTrans={
  736. NumberSequenceKeypoint.new(0,0.8,0),
  737. NumberSequenceKeypoint.new(1,1,0)
  738. }
  739. local PE=Instance.new("ParticleEmitter",art)
  740. PE.LightEmission=.8
  741. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  742. PE.Size=NumberSequence.new(EyeSizes)
  743. PE.Transparency=NumberSequence.new(EyeTrans)
  744. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  745. PE.Rotation=NumberRange.new(0,360)
  746. PE.Rate=999
  747. PE.VelocitySpread = 10000
  748. PE.Acceleration = Vector3.new(0,75,0)
  749. PE.Drag = 5
  750. PE.Speed = NumberRange.new(0,0,0)
  751. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  752. PE.ZOffset = -1.5
  753. PE.Name = "PE"
  754. end
  755.  
  756. Weapon.Parent = Character
  757.  
  758. Humanoid.Died:connect(function()
  759. ATTACK = true
  760. DEATH = true
  761. end)
  762.  
  763. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  764. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  765. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  766. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  767. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  768. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  769.  
  770. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  771. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  772. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  773. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  774. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  775. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  776.  
  777. --//=================================\\
  778. --|| DAMAGING
  779. --\\=================================//
  780.  
  781. function killnearest(position,range,maxstrength)
  782. for i,v in ipairs(workspace:GetChildren()) do
  783. if v.ClassName == "Model" then
  784. local body = v:GetChildren()
  785. for part = 1, #body do
  786. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  787. if(body[part].Position - position).Magnitude < range then
  788. if v.ClassName == "Model" then
  789. v:BreakJoints()
  790. end
  791. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  792. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  793. end
  794. end
  795. end
  796. end
  797. end
  798. end
  799.  
  800. --//=================================\\
  801. --|| ATTACK FUNCTIONS AND STUFF
  802. --\\=================================//
  803.  
  804. Humanoid.HealthChanged:connect(function()
  805. if DEATH == false then
  806. if Humanoid.Health ~= "inf" then
  807. Humanoid.Health = "inf"
  808. CreateSound("907330011", Torso, 10, 1)
  809. end
  810. if Humanoid.MaxHealth ~= "inf" then
  811. Humanoid.MaxHealth = "inf"
  812. end
  813. end
  814. end)
  815.  
  816. function VanishPlayer()
  817. tecks2.TextTransparency = 1
  818. tecks2.TextStrokeTransparency = 1
  819. for _, c in pairs(Character:GetChildren()) do
  820. if c.ClassName == "Part" then
  821. c.Transparency = 1
  822. if c:FindFirstChildOfClass("Decal") then
  823. c:FindFirstChildOfClass("Decal").Transparency = 1
  824. end
  825. if c:FindFirstChildOfClass("ParticleEmitter") then
  826. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  827. end
  828. elseif c.ClassName == "Accessory" then
  829. c.Handle.Transparency = 1
  830. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  831. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  832. end
  833. end
  834. end
  835. end
  836.  
  837. function Reappear()
  838. tecks2.TextTransparency = 0
  839. tecks2.TextStrokeTransparency = 0
  840. for _, c in pairs(Character:GetChildren()) do
  841. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  842. c.Transparency = 0
  843. if c:FindFirstChildOfClass("Decal") then
  844. c:FindFirstChildOfClass("Decal").Transparency = 0
  845. end
  846. if c:FindFirstChildOfClass("ParticleEmitter") then
  847. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  848. end
  849. elseif c.ClassName == "Accessory" then
  850. c.Handle.Transparency = 0
  851. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  852. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  853. end
  854. end
  855. end
  856. end
  857.  
  858. function Warp()
  859. ATTACK = true
  860. Rooted = true
  861. for i = 1, 50 do
  862. Swait()
  863. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  864. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  871. end
  872. if VALUE2 == false then
  873. VALUE2 = true
  874. elseif VALUE2 == true then
  875. VALUE2 = false
  876. end
  877. ATTACK = false
  878. Rooted = false
  879. end
  880.  
  881. function RivalingOverthrower()
  882. if HITFLOOR ~= nil then
  883. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  884. local HITBODY = Mouse.Target.Parent
  885. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  886. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  887. if TORS ~= nil and HUMAN ~= nil then
  888. ATTACK = true
  889. Rooted = true
  890. TORS.Anchored = true
  891. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  892. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  893. local FLOOR = HITFLOOR
  894. local POS = HITPOS
  895. print(FLOOR)
  896. UNANCHOR = false
  897. RootPart.Anchored = true
  898. CreateSound("1295446488", Torso, 10, 1)
  899. for i=0, 1, 0.1 / Animation_Speed do
  900. Swait()
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  907. end
  908. local TAUNTS = {"907329532","907333294","907329893"}
  909. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  910. for i=0, 1, 0.1 / Animation_Speed do
  911. Swait()
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  918. end
  919. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  920. CreateSound("260411131", TORS, 10, 1)
  921. TORS.Anchored = false
  922. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  923. for i=0, 1, 0.1 / Animation_Speed do
  924. Swait()
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  931. end
  932. for i=0, 2, 0.1 / Animation_Speed do
  933. Swait()
  934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  940. end
  941. for i = 1, 15 do
  942. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  943. end
  944. WELD:remove()
  945. local grav = Instance.new("BodyPosition",TORS)
  946. grav.P = 20000
  947. grav.D = 100
  948. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  949. grav.position = TORS.Position + VT(0,50,0)
  950. grav.Name = "GravityForce"
  951. for i=0, 1, 0.1 / Animation_Speed do
  952. Swait()
  953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  959. end
  960. for i=0, 2, 0.1 / Animation_Speed do
  961. Swait()
  962. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  968. end
  969. CreateSound("1295446488", Torso, 10, 1)
  970. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  971. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  972. for i=0, 2, 0.1 / Animation_Speed do
  973. Swait()
  974. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  980. end
  981. VanishPlayer()
  982. for i = 1, 50+(25*POWERLEVEL) do
  983. Swait()
  984. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  985. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  986. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  987. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  988. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  989. end
  990. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  991. Reappear()
  992. for i=0, 2, 0.1 / Animation_Speed do
  993. Swait()
  994. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1000. end
  1001. for i = 1, 15 do
  1002. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1003. end
  1004. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1005. grav.Position = POS
  1006. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1007. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1008. CreateSound("289842971", TORS, 3, 1)
  1009. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1010. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1011. killnearest(POS,POWERLEVEL*10,5)
  1012. if POWERLEVEL > 3 then
  1013. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  1014. end
  1015. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1016. for i=0, 1, 0.1 / Animation_Speed do
  1017. Swait()
  1018. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1024. end
  1025. HITBODY:BreakJoints()
  1026. grav:remove()
  1027. ATTACK = false
  1028. Rooted = false
  1029. UNANCHOR = true
  1030. RootPart.Anchored = false
  1031. if POWERLEVEL > 1 then
  1032. POWERLEVEL = POWERLEVEL - 1
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038.  
  1039. function ChunkChuck()
  1040. if HITFLOOR ~= nil then
  1041. ATTACK = true
  1042. Rooted = true
  1043. CreateSound("305685800", Head, 10, 1)
  1044. for i=0, 1, 0.1 / Animation_Speed do
  1045. Swait()
  1046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1052. end
  1053. for i=0, 1, 0.1 / Animation_Speed do
  1054. Swait()
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1061. end
  1062. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1063. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1064. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1065. CHUNK.Color = HITFLOOR.Color
  1066. CHUNK.Material = HITFLOOR.Material
  1067. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1068. CreateSound("260411131", CHUNK, 10, 1)
  1069. CreateSound("289842971", Torso, 3, 1)
  1070. repeat
  1071. Swait()
  1072. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1073. turnto(Mouse.Hit.p)
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1080. until HOLD == true
  1081. for i=0, 1, 0.1 / Animation_Speed do
  1082. Swait()
  1083. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1090. end
  1091. CHUNK.CanCollide = true
  1092. CHUNK.Anchored = false
  1093. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1094. for i = 1, 25 do
  1095. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1096. end
  1097. local bv = Instance.new("BodyVelocity")
  1098. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1099. bv.velocity = RootPart.CFrame.lookVector*400
  1100. bv.Parent = CHUNK
  1101. local HIT = CHUNK.Touched:Connect(function(hit)
  1102. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1103. hit.Parent:BreakJoints()
  1104. end
  1105. end)
  1106. CreateSound("138079201", CHUNK, 10, 1)
  1107. Debris:AddItem(CHUNK,5)
  1108. for i=0, 1, 0.1 / Animation_Speed do
  1109. Swait()
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1116. end
  1117. ATTACK = false
  1118. Rooted = false
  1119. if POWERLEVEL > 1 then
  1120. POWERLEVEL = POWERLEVEL - 1
  1121. end
  1122. end
  1123. end
  1124.  
  1125. function Boost()
  1126. ATTACK = true
  1127. Rooted = true
  1128. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1129. for i = 1, 50 do
  1130. Swait()
  1131. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1132. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1133. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1140. end
  1141. POWERLEVEL = POWERLEVEL + 1
  1142. ATTACK = false
  1143. Rooted = false
  1144. end
  1145.  
  1146. function XEvent()
  1147. if HITFLOOR ~= nil then
  1148. VALUE2 = false
  1149. CreateSound("907332670", Effects, 10, 1)
  1150. local POS = HITPOS
  1151. local FLOOR = HITFLOOR
  1152. local STARTPOS = RootPart.CFrame
  1153. ATTACK = true
  1154. Rooted = true
  1155. for i=0, 2, 0.1 / Animation_Speed do
  1156. Swait()
  1157. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1163. end
  1164. UNANCHOR = false
  1165. RootPart.Anchored = true
  1166. CreateSound("1295446488", Effects, 10, 1)
  1167. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1168. for i=0, 1, 0.1 / Animation_Speed do
  1169. Swait()
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1176. end
  1177. CreateSound("289315275", Effects, 10, 1)
  1178. for i=0, 5, 0.1 / Animation_Speed do
  1179. Swait()
  1180. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1181. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1188. end
  1189. CreateSound("260411131", Effects, 3, 1)
  1190. for i=0, 1, 0.1 / Animation_Speed do
  1191. Swait()
  1192. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1193. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1200. end
  1201. for i=0, 0.3, 0.1 / Animation_Speed do
  1202. Swait()
  1203. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1204. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1211. end
  1212. for i=0, 0.3, 0.1 / Animation_Speed do
  1213. Swait()
  1214. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1215. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1222. end
  1223. local BURNMARKS = {}
  1224. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1225. MakeForm(DEATHRAY1,"Cyl")
  1226. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1227. MakeForm(DEATHRAY2,"Cyl")
  1228. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1229. local AMOUNT = POWERLEVEL * 25
  1230. for i = 1, POWERLEVEL * 50 do
  1231. Swait()
  1232. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1233. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1234. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1235. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1236. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1237. table.insert(BURNMARKS,MARK)
  1238. MakeForm(MARK,"Cyl")
  1239. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1240. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1241. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1242. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1243. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1244. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1245. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1246. AMOUNT = AMOUNT - 1
  1247. end
  1248. local AMOUNT = POWERLEVEL * 25
  1249. for i = 1, POWERLEVEL * 50 do
  1250. Swait()
  1251. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1252. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1253. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1254. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1255. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1256. table.insert(BURNMARKS,MARK)
  1257. MakeForm(MARK,"Cyl")
  1258. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1259. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1260. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1261. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1262. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1263. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1264. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1265. AMOUNT = AMOUNT - 1
  1266. end
  1267. DEATHRAY1:remove()
  1268. DEATHRAY2:remove()
  1269. loopsound:remove()
  1270. for i=0, 1, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1278. end
  1279. RootPart.CFrame = STARTPOS
  1280. for i=0, 0.1, 0.1 / Animation_Speed do
  1281. Swait()
  1282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1288. end
  1289. for i = 1, 10+(5*POWERLEVEL) do
  1290. Swait()
  1291. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1292. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1293. end
  1294. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1295. CreateSound("414517163", Effects, 10, 1)
  1296. IT("EchoSoundEffect",SOUND)
  1297. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1298. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1299. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1300. for i = 1, 25 do
  1301. Swait()
  1302. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1303. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1304. killnearest(POS,POWERLEVEL*100,500)
  1305. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1306. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1307. end
  1308. for i = 1, 50 do
  1309. Swait()
  1310. for e=1,#BURNMARKS do
  1311. if BURNMARKS[e]~=nil then
  1312. local Thing=BURNMARKS[e]
  1313. if Thing~=nil then
  1314. local Part=Thing
  1315. Part.Transparency = Part.Transparency + (1/50)
  1316. end
  1317. end
  1318. end
  1319. end
  1320. for e=1,#BURNMARKS do
  1321. if BURNMARKS[e]~=nil then
  1322. local Thing=BURNMARKS[e]
  1323. if Thing~=nil then
  1324. local Part=Thing
  1325. Part:remove()
  1326. end
  1327. end
  1328. end
  1329. ATTACK = false
  1330. Rooted = false
  1331. UNANCHOR = true
  1332. RootPart.Anchored = false
  1333. POWERLEVEL = 1
  1334. end
  1335. end
  1336.  
  1337. function Taunt()
  1338. ATTACK = true
  1339. Rooted = true
  1340. CreateSound("907330011", Head, 10, 1.1)
  1341. for i=0, 1, 0.1 / Animation_Speed do
  1342. Swait()
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1349. end
  1350. for i=0, 2, 0.1 / Animation_Speed do
  1351. Swait()
  1352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1358. end
  1359. ATTACK = false
  1360. Rooted = false
  1361. end
  1362.  
  1363. function BreakLimit()
  1364. ATTACK = true
  1365. Rooted = false
  1366. UNANCHOR = false
  1367. RootPart.Anchored = true
  1368. for i=0, 5, 0.1 / Animation_Speed do
  1369. Swait()
  1370. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1371. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1377. end
  1378. CreateSound("1368598393", Effects, 10, 1)
  1379. for i=0, 2, 0.1 / Animation_Speed do
  1380. Swait()
  1381. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1382. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1383. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1384. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1390. end
  1391. CreateSound("1368583274", Effects, 10, 1)
  1392. for i=0, 6, 0.1 / Animation_Speed do
  1393. Swait()
  1394. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1395. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1396. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1397. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1398. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1399. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1400. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1406. end
  1407. CreateSound("907329532", Effects, 10, 1.1)
  1408. Swait(175)
  1409. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1410. CreateSound("1368605755", Effects, 10, 1)
  1411. CreateSound("1368637781", Effects, 10, 1)
  1412. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1413. LIMITBROKEN = true
  1414. for i=0, 1, 0.1 / Animation_Speed do
  1415. Swait()
  1416. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1417. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1418. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1424. end
  1425. UNANCHOR = true
  1426. RootPart.Anchored = false
  1427. ATTACK = false
  1428. Rooted = false
  1429. end
  1430.  
  1431. -- LIMIT BROKEN
  1432.  
  1433. function RivalingOverthrower2()
  1434. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1435. local HITBODY = Mouse.Target.Parent
  1436. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1437. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1438. if TORS ~= nil and HUMAN ~= nil then
  1439. ATTACK = true
  1440. Rooted = false
  1441. VanishPlayer()
  1442. TORS.Anchored = true
  1443. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1444. CreateSound("260411131", RootPart, 3, 1)
  1445. for i = 1, 75 do
  1446. Swait()
  1447. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1448. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1449. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1450. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1451. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1452. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1453. end
  1454. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1455. Reappear()
  1456. CreateSound("1368583274", RightArm, 10, 1)
  1457. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1458. MakeForm(ORB,"Ball")
  1459. ORB.Color = C3(0,0,0)
  1460. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1461. for i=0, 4, 0.1 / Animation_Speed do
  1462. Swait()
  1463. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1464. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1465. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1466. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1473. end
  1474. for i = 1, 5 do
  1475. Swait()
  1476. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1477. ORB.Size = ORB.Size * 0.8
  1478. end
  1479. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1480. MakeForm(BEAM,"Ball")
  1481. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1482. MakeForm(BEAM2,"Cyl")
  1483. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1484. ORB.Color = BRICKC("Really red").Color
  1485. for i = 1, 5 do
  1486. Swait()
  1487. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1488. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1489. BEAM.Size = BEAM.Size + VT(2,0,2)
  1490. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1491. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1492. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1493. ORB.Size = ORB.Size * 1.3
  1494. end
  1495. CreateSound("1368605755", Effects, 10, 1)
  1496. HITBODY:BreakJoints()
  1497. TORS.Anchored = false
  1498. local POS = TORS.Position
  1499. for i = 1, 25 do
  1500. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1501. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1502. end
  1503. for i=0, 2, 0.1 / Animation_Speed do
  1504. Swait()
  1505. killnearest(POS,15,700)
  1506. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1507. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1508. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1509. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1510. RootPart.CFrame = CF(RootPart.Position,POS)
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1517. end
  1518. for i = 1, 5 do
  1519. Swait()
  1520. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1521. BEAM.Size = BEAM.Size - VT(2,0,2)
  1522. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1523. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1524. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1525. ORB.Size = ORB.Size * 0.8
  1526. end
  1527. turnto(POS)
  1528. ORB:remove()
  1529. BEAM:remove()
  1530. BEAM2:remove()
  1531. ATTACK = false
  1532. Rooted = false
  1533. end
  1534. end
  1535. end
  1536.  
  1537. function ChunkChuck2()
  1538. if HITFLOOR ~= nil then
  1539. ATTACK = true
  1540. Rooted = false
  1541. for i=0, 1, 0.1 / Animation_Speed do
  1542. Swait()
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1549. end
  1550. local DIST = (RootPart.Position - HITPOS).Magnitude
  1551. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1552. for i=0, 0.1, 0.1 / Animation_Speed do
  1553. Swait()
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1560. end
  1561. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1562. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1563. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1564. CHUNK.Color = HITFLOOR.Color
  1565. CHUNK.Material = HITFLOOR.Material
  1566. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1567. CreateSound("260411131", CHUNK, 10, 1)
  1568. CreateSound("289842971", Torso, 3, 1)
  1569. for i=0, 1, 0.1 / Animation_Speed do
  1570. Swait()
  1571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1577. end
  1578. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1579. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1580. repeat
  1581. Swait()
  1582. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1583. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1590. until HOLD == true
  1591. for i=0, 1, 0.1 / Animation_Speed do
  1592. Swait()
  1593. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1600. end
  1601. coroutine.resume(coroutine.create(function()
  1602. local COLLISION = false
  1603. CHUNK.CFrame = RootPart.CFrame
  1604. for i = 1, 300 do
  1605. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1606. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1607. local TRAIL = CHUNK:Clone()
  1608. TRAIL.CanCollide = false
  1609. TRAIL.Transparency = 0.9
  1610. TRAIL.Parent = Effects
  1611. TRAIL.CFrame = CHUNK.CFrame
  1612. coroutine.resume(coroutine.create(function()
  1613. for i = 1, 10 do
  1614. Swait()
  1615. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1616. end
  1617. TRAIL:remove()
  1618. end))
  1619. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1620. if HIT ~= nil then
  1621. COLLISION = true
  1622. break
  1623. end
  1624. end
  1625. CHUNK:remove()
  1626. if COLLISION == true then
  1627. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1628. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1629. end
  1630. end))
  1631. turnto(CHUNK.Position)
  1632. for i=0, 1, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1640. end
  1641. ATTACK = false
  1642. Rooted = false
  1643. end
  1644. end
  1645.  
  1646. function XEvent2()
  1647. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1648. if FLOOR then
  1649. local BURNMARKS = {}
  1650. local POS = HITPOS
  1651. ATTACK = true
  1652. Rooted = false
  1653. local AMOUNT = 200
  1654. for i=0, 3, 0.1 / Animation_Speed do
  1655. Swait()
  1656. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1663. end
  1664. CreateSound("1368583274", Effects, 10, 0.5)
  1665. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1666. MakeForm(ORB,"Ball")
  1667. ORB.Color = C3(0,0,0)
  1668. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1669. for i=0, 12, 0.1 / Animation_Speed do
  1670. Swait()
  1671. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1672. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1673. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1674. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1675. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1682. end
  1683. for i = 1, 50 do
  1684. Swait()
  1685. ORB.Size = ORB.Size * 0.9
  1686. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1687. end
  1688. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1689. MakeForm(BEAM,"Ball")
  1690. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1691. MakeForm(BEAM2,"Cyl")
  1692. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1693. ORB.Color = BRICKC("Really red").Color
  1694. CreateSound("1368598393", Effects, 10, 0.3)
  1695. CreateSound("1368605755", Effects, 10, 0.3)
  1696. CreateSound("1368637781", Effects, 10, 0.3)
  1697. for i = 1, 10 do
  1698. local COLOR = C3(0,0,0)
  1699. ORB.Size = VT(10,10,10)
  1700. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1701. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1702. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1703. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1704. BEAM.Size = BEAM.Size + VT(4,0,4)
  1705. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1706. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1707. BEAM.Color = COLOR
  1708. ORB.Color = COLOR
  1709. BEAM2.Color = COLOR
  1710. end
  1711. for i = 1, 400 do
  1712. Swait()
  1713. local COLOR = C3(1,1,1)
  1714. BEAM.Color = COLOR
  1715. ORB.Color = COLOR
  1716. BEAM2.Color = COLOR
  1717. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1718. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1719. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1720. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1721. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1722. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1723. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1724. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1725. table.insert(BURNMARKS,MARK)
  1726. MakeForm(MARK,"Cyl")
  1727. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1728. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1729. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1730. AMOUNT = AMOUNT - 1
  1731. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1732. end
  1733. local AMOUNT = 200
  1734. for i = 1, 400 do
  1735. Swait()
  1736. local COLOR = C3(1,1,1)
  1737. BEAM.Color = COLOR
  1738. ORB.Color = COLOR
  1739. BEAM2.Color = COLOR
  1740. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1741. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1742. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1743. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1744. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1745. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1746. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1747. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1748. table.insert(BURNMARKS,MARK)
  1749. MakeForm(MARK,"Cyl")
  1750. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1751. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1752. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1753. AMOUNT = AMOUNT - 1
  1754. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1755. end
  1756. for i = 1, 40 do
  1757. Swait()
  1758. local COLOR = C3(0,0,0)
  1759. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1760. BEAM.Size = BEAM.Size - VT(2,0,2)
  1761. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1762. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1763. ORB.Size = ORB.Size * 0.9
  1764. BEAM.Color = COLOR
  1765. ORB.Color = COLOR
  1766. BEAM2.Color = COLOR
  1767. end
  1768. ORB:remove()
  1769. BEAM:remove()
  1770. BEAM2:remove()
  1771. CreateSound("1368583274", Effects, 10, 0.375)
  1772. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1773. MakeForm(ORB,"Ball")
  1774. ORB.Color = C3(0,0,0)
  1775. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1776. for i=0, 18, 0.1 / Animation_Speed do
  1777. Swait()
  1778. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1779. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1780. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1781. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1782. RootPart.CFrame = CF(RootPart.Position,POS)
  1783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1789. end
  1790. for i = 1, 50 do
  1791. Swait()
  1792. ORB.Size = ORB.Size * 0.9
  1793. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1794. end
  1795. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1796. MakeForm(BEAM,"Ball")
  1797. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1798. MakeForm(BEAM2,"Cyl")
  1799. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1800. ORB.Color = BRICKC("Institutional white").Color
  1801. CreateSound("1368598393", Effects, 10, 1)
  1802. CreateSound("1368605755", Effects, 10, 1)
  1803. CreateSound("1368637781", Effects, 10, 1)
  1804. CreateSound("314970772", Effects, 10, 1)
  1805. for i = 1, 60 do
  1806. Swait()
  1807. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1808. local COLOR = C3(0,0,0)
  1809. ORB.Size = VT(10,10,10)
  1810. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1811. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1812. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1813. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1814. BEAM.Size = BEAM.Size + VT(6,0,6)
  1815. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1816. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1817. BEAM.Color = COLOR
  1818. ORB.Color = COLOR
  1819. BEAM2.Color = COLOR
  1820. end
  1821. for _, c in pairs(workspace:GetChildren()) do
  1822. if c ~= Character then
  1823. if c.ClassName == "Model" then
  1824. c:BreakJoints()
  1825. for _, g in pairs(c:GetChildren()) do
  1826. if g ~= Character then
  1827. if g.ClassName == "Part" then
  1828. g.Anchored = false
  1829. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1830. end
  1831. end
  1832. end
  1833. elseif c.ClassName == "Folder" then
  1834. for _, g in pairs(c:GetChildren()) do
  1835. if g ~= Character then
  1836. if g.ClassName == "Part" then
  1837. g.Anchored = false
  1838. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1839. end
  1840. end
  1841. end
  1842. elseif c.ClassName == "Part" then
  1843. c.Anchored = false
  1844. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1845. end
  1846. end
  1847. end
  1848. for e=1,#BURNMARKS do
  1849. if BURNMARKS[e]~=nil then
  1850. local Thing=BURNMARKS[e]
  1851. if Thing~=nil then
  1852. local Part=Thing
  1853. Part:remove()
  1854. end
  1855. end
  1856. end
  1857. ORB:remove()
  1858. BEAM:remove()
  1859. BEAM2:remove()
  1860. Swait(100)
  1861. for i = 1, 60 do
  1862. Swait()
  1863. end
  1864. ATTACK = false
  1865. Rooted = false
  1866. end
  1867. end
  1868.  
  1869. --//=================================\\
  1870. --|| ASSIGN THINGS TO KEYS
  1871. --\\=================================//
  1872.  
  1873. function MouseDown(Mouse)
  1874. HOLD = true
  1875. if ATTACK == false then
  1876. end
  1877. end
  1878.  
  1879. function CastProperRay(StartPos, Vec, Length, Ignore)
  1880. local Direction = CFrame.new(StartPos, Vec).lookVector
  1881. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1882. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1883. return RayHit, RayPos, RayNormal
  1884. end
  1885.  
  1886. function MouseUp(Mouse)
  1887. HOLD = false
  1888. end
  1889.  
  1890. function KeyDown(Key)
  1891. KEYHOLD = true
  1892. if LIMITBROKEN == false then
  1893. if Key == "t" and ATTACK == false then
  1894. Taunt()
  1895. end
  1896.  
  1897. if Key == "z" and ATTACK == false then
  1898. Warp()
  1899. end
  1900.  
  1901. if Key == "b" and ATTACK == false then
  1902. RivalingOverthrower()
  1903. end
  1904.  
  1905. if Key == "c" and ATTACK == false then
  1906. ChunkChuck()
  1907. end
  1908.  
  1909. if Key == "v" and ATTACK == false then
  1910. if POWERLEVEL < 5 then
  1911. Boost()
  1912. end
  1913. end
  1914.  
  1915. if Key == "q" and ATTACK == false then
  1916. BreakLimit()
  1917. end
  1918.  
  1919. if Key == "x" and ATTACK == false then
  1920. XEvent()
  1921. end
  1922. else
  1923. if Key == "b" and ATTACK == false then
  1924. RivalingOverthrower2()
  1925. end
  1926.  
  1927. if Key == "c" and ATTACK == false then
  1928. ChunkChuck2()
  1929. end
  1930.  
  1931. if Key == "x" and ATTACK == false then
  1932. XEvent2()
  1933. end
  1934.  
  1935. if Key == "q" and ATTACK == false then
  1936. LIMITBROKEN = false
  1937. POWERLEVEL = 1
  1938. end
  1939.  
  1940. if Key == "w" and ATTACK == false then
  1941. FLIGHT = true
  1942. repeat
  1943. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1944. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1945. Swait()
  1946. until KEYHOLD == false
  1947. FLIGHT = false
  1948. end
  1949. if Key == "s" and ATTACK == false then
  1950. FLIGHT = true
  1951. repeat
  1952. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1953. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1954. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1955. Swait()
  1956. until KEYHOLD == false
  1957. FLIGHT = false
  1958. end
  1959. if Key == "a" and ATTACK == false then
  1960. FLIGHT = true
  1961. repeat
  1962. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1963. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1964. Swait()
  1965. until KEYHOLD == false
  1966. FLIGHT = false
  1967. end
  1968. if Key == "d" and ATTACK == false then
  1969. FLIGHT = true
  1970. repeat
  1971. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1972. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1973. Swait()
  1974. until KEYHOLD == false
  1975. FLIGHT = false
  1976. end
  1977. end
  1978. end
  1979.  
  1980. function KeyUp(Key)
  1981. KEYHOLD = false
  1982. end
  1983.  
  1984. Mouse.Button1Down:connect(function(NEWKEY)
  1985. MouseDown(NEWKEY)
  1986. end)
  1987. Mouse.Button1Up:connect(function(NEWKEY)
  1988. MouseUp(NEWKEY)
  1989. end)
  1990. Mouse.KeyDown:connect(function(NEWKEY)
  1991. KeyDown(NEWKEY)
  1992. end)
  1993. Mouse.KeyUp:connect(function(NEWKEY)
  1994. KeyUp(NEWKEY)
  1995. end)
  1996.  
  1997. --//=================================\\
  1998. --\\=================================//
  1999.  
  2000.  
  2001. function unanchor()
  2002. if UNANCHOR == true then
  2003. g = Character:GetChildren()
  2004. for i = 1, #g do
  2005. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2006. g[i].Anchored = false
  2007. end
  2008. if g[i].ClassName == "Accessory" then
  2009. g[i].Handle.Anchored = false
  2010. end
  2011. end
  2012. if LIMITBROKEN == false then
  2013. RootPart.Anchored = false
  2014. end
  2015. end
  2016. end
  2017.  
  2018.  
  2019. --//=================================\\
  2020. --|| WRAP THE WHOLE SCRIPT UP
  2021. --\\=================================//
  2022.  
  2023. Humanoid.Changed:connect(function(Jump)
  2024. if Jump == "Jump" and (Disable_Jump == true) then
  2025. Humanoid.Jump = false
  2026. end
  2027. end)
  2028.  
  2029. Speed = 12
  2030. Humanoid.JumpPower = 200
  2031.  
  2032. local FF = IT("ForceField",Character)
  2033. FF.Visible = false
  2034.  
  2035. while true do
  2036. Swait()
  2037. ANIMATE.Parent = nil
  2038. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2039. IDLEANIMATION:Play()
  2040. SINE = SINE + CHANGE
  2041. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2042. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2043. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2044. if LIMITBROKEN == false then
  2045. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2046. if HITFLOOR ~= nil then
  2047. if HITFLOOR.CanCollide == false then
  2048. HITFLOOR = nil
  2049. end
  2050. end
  2051. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2052. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2053. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2054. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2055. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2056. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2057. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2058. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2059. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2060. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2061. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2062. end
  2063. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2064. ANIM = "Jump"
  2065. if ATTACK == false then
  2066. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2072. end
  2073. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2074. ANIM = "Fall"
  2075. if ATTACK == false then
  2076. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2082. end
  2083. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2084. if ANIM == "Fall" then
  2085. Rooted = true
  2086. CreateSound("289842971", Torso, 3, 1)
  2087. Humanoid.WalkSpeed = 0
  2088. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2089. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2090. for i=0, 1, 0.1 / Animation_Speed do
  2091. Swait()
  2092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2098. end
  2099. Rooted = false
  2100. end
  2101. ANIM = "Idle"
  2102. if ATTACK == false then
  2103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2109. end
  2110. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2111. if ANIM == "Fall" then
  2112. Rooted = true
  2113. CreateSound("289842971", Torso, 3, 1)
  2114. Humanoid.WalkSpeed = 0
  2115. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2116. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2117. for i=0, 1, 0.1 / Animation_Speed do
  2118. Swait()
  2119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2125. end
  2126. Rooted = false
  2127. end
  2128. ANIM = "Walk"
  2129. WALK = WALK + 1 / Animation_Speed
  2130. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2131. WALK = 0
  2132. if WALKINGANIM == true then
  2133. WALKINGANIM = false
  2134. elseif WALKINGANIM == false then
  2135. WALKINGANIM = true
  2136. end
  2137. end
  2138. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2139. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2140. if ATTACK == false then
  2141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2145. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2147. end
  2148. end
  2149. if ATTACK == false and POWERLEVEL > 2 then
  2150. killnearest(Torso.Position,POWERLEVEL*2,15)
  2151. end
  2152. if sick.SoundId ~= "rbxassetid://1057854857" then
  2153. sick.SoundId = "rbxassetid://1057854857"
  2154. sick.Volume = 5
  2155. sick:Play()
  2156. end
  2157. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2158. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2159. else
  2160. VALUE2 = false
  2161. if ATTACK == false and POWERLEVEL > 2 then
  2162. killnearest(Torso.Position,15,15)
  2163. end
  2164. local RANDOM = MRANDOM(1,4)
  2165. if MRANDOM(1,5) == 1 then
  2166. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2167. end
  2168. if MRANDOM(1,5) == 1 then
  2169. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2170. end
  2171. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2172. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2173. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2174. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2175. POWERLEVEL = 100
  2176. RootPart.Anchored = true
  2177. if FLIGHT == false then
  2178. ANIM = "Levitate"
  2179. if ATTACK == false then
  2180. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2186. end
  2187. else
  2188. ANIM = "Fly"
  2189. if ATTACK == false then
  2190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2196. end
  2197. end
  2198. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2199. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2200. if sick.SoundId ~= "rbxassetid://1100698694" then
  2201. sick.SoundId = "rbxassetid://1100698694"
  2202. sick.Volume = 5
  2203. sick:Play()
  2204. sick.Pitch = 1
  2205. end
  2206. end
  2207. unanchor()
  2208. Humanoid.MaxHealth = "inf"
  2209. Humanoid.Health = "inf"
  2210. if Rooted == false then
  2211. Disable_Jump = false
  2212. if ANIM == "Jump" or ANIM == "Fall" then
  2213. Humanoid.WalkSpeed = Speed*3
  2214. else
  2215. Humanoid.WalkSpeed = Speed
  2216. end
  2217. elseif Rooted == true then
  2218. Disable_Jump = true
  2219. Humanoid.WalkSpeed = 0
  2220. end
  2221. q = Character:GetChildren()
  2222. for u = 1, #q do
  2223. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2224. if q[u].Handle:FindFirstChild("PE") == nil then
  2225. particles(q[u].Handle)
  2226. elseif q[u].Handle:FindFirstChild("PE") then
  2227. if LIMITBROKEN == false then
  2228. local EyeSizes={
  2229. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2230. NumberSequenceKeypoint.new(1,0,0)
  2231. }
  2232. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2233. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2234. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2235. else
  2236. local EyeSizes={
  2237. NumberSequenceKeypoint.new(0,4,0),
  2238. NumberSequenceKeypoint.new(1,0,0)
  2239. }
  2240. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2241. q[u].Handle.PE.Speed = NumberRange.new(25)
  2242. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2243. end
  2244. end
  2245. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2246. if q[u]:FindFirstChild("PE") == nil then
  2247. particles(q[u])
  2248. elseif q[u]:FindFirstChild("PE") then
  2249. if LIMITBROKEN == false then
  2250. local EyeSizes={
  2251. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2252. NumberSequenceKeypoint.new(1,0,0)
  2253. }
  2254. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2255. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2256. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2257. else
  2258. local EyeSizes={
  2259. NumberSequenceKeypoint.new(0,4,0),
  2260. NumberSequenceKeypoint.new(1,0,0)
  2261. }
  2262. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2263. q[u].PE.Speed = NumberRange.new(25)
  2264. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2265. end
  2266. end
  2267. end
  2268. end
  2269. script.Parent = PlayerGui
  2270. if VALUE2 == false then
  2271. if HITFLOOR ~= nil then
  2272. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2273. end
  2274. Speed = 12
  2275. Character.Parent = workspace
  2276. Weapon.Parent = Character
  2277. elseif VALUE2 == true then
  2278. Speed = 45
  2279. Character.Parent = Cam
  2280. Weapon.Parent = workspace
  2281. end
  2282. Effects.Parent = Weapon
  2283. FF.Parent = Character
  2284. local MATHS = {"0","1"}
  2285. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2286. Humanoid.PlatformStand = false
  2287. sick.Parent = Character
  2288. end
  2289.  
  2290. --//=================================\\
  2291. --\\=================================//
  2292.  
  2293.  
  2294.  
  2295.  
  2296.  
  2297. --//====================================================\\--
  2298. --|| END OF SCRIPT
  2299. --\\====================================================//--
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