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- precision mediump float;
- //uniform vec4 gl_FragCoord;
- uniform vec2 u_resolution; // screen size (px) {width, height}
- uniform vec2 u_mouse; // mouse cursor position (px) {x, y}
- uniform float u_time; // time in milliseconds since the beginning
- uniform float u_deltaTime; // time in milliseconds since the last frame
- varying vec2 vUV;
- void main() {
- gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
- }
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