Advertisement
Guest User

Untitled

a guest
Feb 26th, 2019
948
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.79 KB | None | 0 0
  1. 0.000 2019-02-26 20:15:38; Factorio 0.17.1 (build 43001, win64, steam)
  2. 0.000 Operating system: Windows 10 (version 1803)
  3. 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
  5. 0.000 Write data path: C:/Users/Bhodi/AppData/Roaming/Factorio [26500/952514MB]
  6. 0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
  7. 0.004 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 6 cores, RAM: 5044/16314 MB, page: 8364/18746 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
  8. 0.005 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
  9. 0.010 Available displays: 2
  10. 0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 2560x1440, 32bit, 120Hz}
  11. 0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [2560,130], 1920x1200, 32bit, 59Hz}
  12. 0.046 Display: 0 -> Adapter: 0, Output: 0
  13. 0.047 Verbose GraphicsInterfaceDX11.cpp:228: DXGI 1.5 detected, Allow tearing is supported
  14. 0.048 Verbose GraphicsInterfaceDX11.cpp:259: [0]: NVIDIA GeForce GTX 1080 (25.21.14.1722)
  15. 0.049 Verbose GraphicsInterfaceDX11.cpp:259: [1]: Microsoft Basic Render Driver (10.0.17134.112)
  16. 0.107 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 25.21.14.1722
  17. 0.107 D3D Feature Level: 11.1, DXGI 1.5+
  18. 0.107 [Local Video Memory] Budget: 6867MB, CurrentUsage: 2MB, Reservation: 0/3635MB
  19. 0.107 [Non-Local Vid.Mem.] Budget: 7341MB, CurrentUsage: 0MB, Reservation: 0/3874MB
  20. 0.107 Tiled resources: Tier 2
  21. 0.107 Unified Memory Architecture: No
  22. 0.107 BGR 565 Supported: Yes
  23. 0.107 MaximumFrameLatency: 3, GPUThreadPriority: 0
  24. 0.128 Verbose PipelineStateObject.cpp:82: Time to load shaders: 0.020604 seconds.
  25. 0.135 Desktop composition is active.
  26. 0.135 Graphics settings preset: very-high
  27. 0.135 Dedicated video memory size 8079 MB
  28. 0.135 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
  29. 0.135 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
  30. 0.165 DSound: Starting _dsound_update thread
  31. 0.165 DSound: Enter _dsound_update; tid=4200
  32. 0.513 Loading mod core 0.0.0 (data.lua)
  33. 0.560 Loading mod base 0.17.1 (data.lua)
  34. 0.909 Verbose PipelineStateObject.cpp:74: Time to load shaders in background: 0.781166 seconds.
  35. 0.944 Loading mod base 0.17.1 (data-updates.lua)
  36. 1.603 Checksum for core: 1014885620
  37. 1.603 Checksum of base: 819815259
  38. 1.906 Verbose ModManager.cpp:466: Time to load mods: 1.39544
  39. 1.923 Loading sounds...
  40. 1.971 Info PlayerData.cpp:69: Local player-data.json unavailable
  41. 1.971 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551229216
  42. 2.576 Initial atlas bitmap size is 16384
  43. 2.595 Created atlas bitmap 16384x16380 [none]
  44. 2.597 Created atlas bitmap 16384x11284 [none]
  45. 2.597 Created atlas bitmap 16384x2116 [decal]
  46. 2.598 Created atlas bitmap 16384x3808 [low-object]
  47. 2.598 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  48. 2.599 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  49. 2.599 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  50. 2.599 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  51. 2.600 Created atlas bitmap 16384x748 [alpha-mask]
  52. 2.601 Created atlas bitmap 16384x12636 [shadow, linear-magnification, alpha-mask]
  53. 2.601 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  54. 4.371 Parallel Sprite Loader initialized (threads: 5)
  55. 12.642 D3D11_ERROR: IDXGISwapChain::Present failed in swapBuffers on line 1267. Error [0x887a0005] - DXGI_ERROR_DEVICE_REMOVED
  56. 12.642 D3D11_ERROR: ID3D11Device::GetDeviceRemovedReason failed in swapBuffers on line 1277. Error [0x887a0007] - DXGI_ERROR_DEVICE_RESET
  57. 13.837 Error Util.cpp:75: Swap buffers failed.
  58.  
  59. IDXGISwapChanin::Present error: DXGI_ERROR_DEVICE_REMOVED (0x887a0005)
  60.  
  61. Reason: DXGI_ERROR_DEVICE_RESET (0x887a0007)
  62. 23.372 DSound: Stopping voice
  63. 23.372 DSound: Joining thread
  64. 23.375 DSound: Exit _dsound_update; tid=4200
  65. 23.375 DSound: Waiting for voice to stop ... signaled
  66. 23.376 DSound: Joined thread
  67. 23.376 DSound: Destroying thread
  68. 23.376 DSound: Thread destroyed
  69. 23.376 DSound: Releasing buffer
  70. 23.376 DSound: Voice stopped
  71. 23.376 DSound: Deallocating voice
  72. 23.376 DSound: Deallocated voice
  73. 23.438 Steam API shutdown.
  74. 23.439 Goodbye
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement