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- ** Zadanie.....
- ** Rozkaz > Katalog gry
- ** Parametry> C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike
- ** Zadanie.....
- ** Rozkaz > Kopiuj
- ** Parametry> "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1.map" "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1.map"
- ** Zadanie.....
- ** Rozkaz > D:\vhe\ZHLT34~1\hlcsg.exe
- ** Parametry> "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
- hlcsg v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlcsg -----
- Command line: D:\vhe\ZHLT34~1\hlcsg.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
- Entering C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- clip hull type [ legacy ] [ legacy ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- nullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadinclude list :
- [zhlt.wad]
- 0 brushes (totalling 0 sides) discarded from clipping hulls
- CreateBrush:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
- SetModelCenters:
- 20%...40%...60%...80%... (0.00 seconds)
- CSGBrush:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
- Using Wadfile: \vhe\tekstury\halflife.wad
- - Contains 23 used textures, 100.00 percent of map (3116 textures in wad)
- Using Wadfile: \vhe\tekstury\untitled1.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \vhe\tekstury\untitled2.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \vhe\tekstury\untitled3.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \vhe\tekstury\untitled4.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \vhe\tekstury\untitled5.wad
- - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
- Using Wadfile: \vhe\tekstury\untitled6.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \vhe\tekstury\untitled8.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- added 8 additional animating textures.
- Texture usage is at 0.26 mb (of 4.00 mb MAX)
- 0.32 seconds elapsed
- ----- END hlcsg -----
- ** Zadanie.....
- ** Rozkaz > D:\vhe\ZHLT34~1\hlbsp.exe
- ** Parametry> "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
- hlbsp v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlbsp -----
- Command line: D:\vhe\ZHLT34~1\hlbsp.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noopt [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
- SolidBSP [hull 0] 500...838 (0.13 seconds)
- BSP generation successful, writing portal file 'C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1.prt'
- SolidBSP [hull 1] 397 (0.03 seconds)
- SolidBSP [hull 2] 322 (0.02 seconds)
- SolidBSP [hull 3] 398 (0.04 seconds)
- 0.56 seconds elapsed
- ----- END hlbsp -----
- ** Zadanie.....
- ** Rozkaz > D:\vhe\ZHLT34~1\hlvis.exe
- ** Parametry> "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
- hlvis v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlvis -----
- Command line: D:\vhe\ZHLT34~1\hlvis.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
- 519 portalleafs
- 1659 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Normal ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
- LeafThread:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.03 seconds)
- average leafs visible: 231
- g_visdatasize:30738 compressed from 33735
- 8.17 seconds elapsed
- ----- END hlvis -----
- ** Zadanie.....
- ** Rozkaz > D:\vhe\ZHLT34~1\hlrad.exe
- ** Parametry> "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
- hlrad v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlrad -----
- Command line: D:\vhe\ZHLT34~1\hlrad.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- vismatrix algorithm [ Original ] [ Original ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 1 ] [ 1 ]
- bounce dynamic light [ on ] [ on ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- maximum light [ 255.000 ] [ 256.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- direct threshold [ 25.000 ] [ 25.000 ]
- direct light scale [ 2.000 ] [ 2.000 ]
- coring threshold [ 1.000 ] [ 1.000 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global falloff [ 2 ] [ 2 ]
- global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
- global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
- global light scale [ 1.000 ] [ 1.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
- diffuse hack [ on ] [ on ]
- spotlight points [ on ] [ on ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- [Reading texlights from 'D:\vhe\ZHLT34~1\lights.rad']
- [59 texlights parsed from 'D:\vhe\ZHLT34~1\lights.rad']
- 2198 faces
- Create Patches : 9122 base patches
- 0 opaque faces
- 99611 square feet [14344098.00 square inches]
- 16 direct lights
- BuildFacelights:
- 10%...20%...Malformed face (508) normal @
- (938.00, 221.00, -434.00)
- (938.00, 221.00, -435.00)
- (937.00, 221.00, -435.00)
- (937.00, 221.00, -434.00)
- Error: Malformed face normal
- Description: The texture alignment of a visible face is unusable
- Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
- Malformed face (510) normal @
- (1022.00, 306.00, -434.00)
- (1022.00, 306.00, -435.00)
- (1021.00, 306.00, -435.00)
- (1021.00, 306.00, -434.00)
- Error: Malformed face normal
- Description: The texture alignment of a visible face is unusable
- Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
- ----- END hlrad -----
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