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  1.  
  2. ** Zadanie.....
  3. ** Rozkaz > Katalog gry
  4. ** Parametry> C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike
  5.  
  6.  
  7. ** Zadanie.....
  8. ** Rozkaz > Kopiuj
  9. ** Parametry> "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1.map" "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1.map"
  10.  
  11.  
  12. ** Zadanie.....
  13. ** Rozkaz > D:\vhe\ZHLT34~1\hlcsg.exe
  14. ** Parametry> "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
  15.  
  16. hlcsg v3.4 Final (Feb 25 2006)
  17. Zoner's Half-Life Compilation Tools -- Custom Build
  18. Based on code modifications by Sean 'Zoner' Cavanaugh
  19. Based on Valve's version, modified with permission.
  20. Submit detailed bug reports to (amckern@yahoo.com)
  21. ----- BEGIN hlcsg -----
  22. Command line: D:\vhe\ZHLT34~1\hlcsg.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
  23. Entering C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1.map
  24.  
  25. Current hlcsg Settings
  26. Name | Setting | Default
  27. ---------------------|-----------|-------------------------
  28. threads [ 4 ] [ Varies ]
  29. verbose [ off ] [ off ]
  30. log [ on ] [ on ]
  31. developer [ 0 ] [ 0 ]
  32. chart [ off ] [ off ]
  33. estimate [ off ] [ off ]
  34. max texture memory [ 4194304 ] [ 4194304 ]
  35. max lighting memory [ 6291456 ] [ 6291456 ]
  36. priority [ Normal ] [ Normal ]
  37.  
  38. noclip [ off ] [ off ]
  39. null texture stripping[ on ] [ on ]
  40. clipnode economy mode [ on ] [ on ]
  41. clip hull type [ legacy ] [ legacy ]
  42. onlyents [ off ] [ off ]
  43. wadtextures [ on ] [ on ]
  44. skyclip [ on ] [ on ]
  45. hullfile [ None ] [ None ]
  46. nullfile [ None ] [ None ]
  47. min surface area [ 0.500 ] [ 0.500 ]
  48. brush union threshold [ 0.000 ] [ 0.000 ]
  49.  
  50. Using mapfile wad configuration
  51. Wadinclude list :
  52. [zhlt.wad]
  53.  
  54. 0 brushes (totalling 0 sides) discarded from clipping hulls
  55. CreateBrush:
  56. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
  57. SetModelCenters:
  58. 20%...40%...60%...80%... (0.00 seconds)
  59. CSGBrush:
  60. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
  61.  
  62. Using Wadfile: \vhe\tekstury\halflife.wad
  63. - Contains 23 used textures, 100.00 percent of map (3116 textures in wad)
  64. Using Wadfile: \vhe\tekstury\untitled1.wad
  65. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  66. Using Wadfile: \vhe\tekstury\untitled2.wad
  67. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  68. Using Wadfile: \vhe\tekstury\untitled3.wad
  69. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  70. Using Wadfile: \vhe\tekstury\untitled4.wad
  71. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  72. Using Wadfile: \vhe\tekstury\untitled5.wad
  73. - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
  74. Using Wadfile: \vhe\tekstury\untitled6.wad
  75. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  76. Using Wadfile: \vhe\tekstury\untitled8.wad
  77. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  78.  
  79. added 8 additional animating textures.
  80. Texture usage is at 0.26 mb (of 4.00 mb MAX)
  81. 0.32 seconds elapsed
  82.  
  83. ----- END hlcsg -----
  84.  
  85.  
  86.  
  87.  
  88. ** Zadanie.....
  89. ** Rozkaz > D:\vhe\ZHLT34~1\hlbsp.exe
  90. ** Parametry> "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
  91.  
  92. hlbsp v3.4 Final (Feb 25 2006)
  93. Zoner's Half-Life Compilation Tools -- Custom Build
  94. Based on code modifications by Sean 'Zoner' Cavanaugh
  95. Based on Valve's version, modified with permission.
  96. Submit detailed bug reports to (amckern@yahoo.com)
  97. ----- BEGIN hlbsp -----
  98. Command line: D:\vhe\ZHLT34~1\hlbsp.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
  99.  
  100. Current hlbsp Settings
  101. Name | Setting | Default
  102. -------------------|-----------|-------------------------
  103. threads [ 4 ] [ Varies ]
  104. verbose [ off ] [ off ]
  105. log [ on ] [ on ]
  106. developer [ 0 ] [ 0 ]
  107. chart [ off ] [ off ]
  108. estimate [ off ] [ off ]
  109. max texture memory [ 4194304 ] [ 4194304 ]
  110. priority [ Normal ] [ Normal ]
  111.  
  112. noclip [ off ] [ off ]
  113. nofill [ off ] [ off ]
  114. noopt [ off ] [ off ]
  115. null tex. stripping [ on ] [ on ]
  116. notjunc [ off ] [ off ]
  117. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  118. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  119.  
  120.  
  121. SolidBSP [hull 0] 500...838 (0.13 seconds)
  122. BSP generation successful, writing portal file 'C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1.prt'
  123. SolidBSP [hull 1] 397 (0.03 seconds)
  124. SolidBSP [hull 2] 322 (0.02 seconds)
  125. SolidBSP [hull 3] 398 (0.04 seconds)
  126. 0.56 seconds elapsed
  127.  
  128. ----- END hlbsp -----
  129.  
  130.  
  131.  
  132.  
  133. ** Zadanie.....
  134. ** Rozkaz > D:\vhe\ZHLT34~1\hlvis.exe
  135. ** Parametry> "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
  136.  
  137. hlvis v3.4 Final (Feb 25 2006)
  138. Zoner's Half-Life Compilation Tools -- Custom Build
  139. Based on code modifications by Sean 'Zoner' Cavanaugh
  140. Based on Valve's version, modified with permission.
  141. Submit detailed bug reports to (amckern@yahoo.com)
  142. ----- BEGIN hlvis -----
  143. Command line: D:\vhe\ZHLT34~1\hlvis.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
  144. 519 portalleafs
  145. 1659 numportals
  146.  
  147. -= Current hlvis Settings =-
  148. Name | Setting | Default
  149. -------------------|-----------|-------------------------
  150. threads [ 4 ] [ Varies ]
  151. verbose [ off ] [ off ]
  152. log [ on ] [ on ]
  153. developer [ 0 ] [ 0 ]
  154. chart [ off ] [ off ]
  155. estimate [ off ] [ off ]
  156. max texture memory [ 4194304 ] [ 4194304 ]
  157. max vis distance [ 0 ] [ 0 ]
  158. priority [ Normal ] [ Normal ]
  159.  
  160. fast vis [ off ] [ off ]
  161. full vis [ off ] [ off ]
  162.  
  163.  
  164. BasePortalVis:
  165. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
  166. LeafThread:
  167. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.03 seconds)
  168. average leafs visible: 231
  169. g_visdatasize:30738 compressed from 33735
  170. 8.17 seconds elapsed
  171.  
  172. ----- END hlvis -----
  173.  
  174.  
  175.  
  176.  
  177. ** Zadanie.....
  178. ** Rozkaz > D:\vhe\ZHLT34~1\hlrad.exe
  179. ** Parametry> "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
  180.  
  181. hlrad v3.4 Final (Feb 25 2006)
  182. Zoner's Half-Life Compilation Tools -- Custom Build
  183. Based on code modifications by Sean 'Zoner' Cavanaugh
  184. Based on Valve's version, modified with permission.
  185. Submit detailed bug reports to (amckern@yahoo.com)
  186. ----- BEGIN hlrad -----
  187. Command line: D:\vhe\ZHLT34~1\hlrad.exe "C:\Program Files (x86)\Valve\Steam\SteamApps\necromanterisback\counter-strike\cstrike_polish\maps\Jail_theris_v1"
  188.  
  189. -= Current hlrad Settings =-
  190. Name | Setting | Default
  191. --------------------|---------------------|-------------------------
  192. threads [ 4 ] [ Varies ]
  193. verbose [ off ] [ off ]
  194. log [ on ] [ on ]
  195. developer [ 0 ] [ 0 ]
  196. chart [ off ] [ off ]
  197. estimate [ off ] [ off ]
  198. max texture memory [ 4194304 ] [ 4194304 ]
  199. max lighting memory [ 6291456 ] [ 6291456 ]
  200. priority [ Normal ] [ Normal ]
  201.  
  202. vismatrix algorithm [ Original ] [ Original ]
  203. oversampling (-extra)[ off ] [ off ]
  204. bounces [ 1 ] [ 1 ]
  205. bounce dynamic light [ on ] [ on ]
  206. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  207. maximum light [ 255.000 ] [ 256.000 ]
  208. circus mode [ off ] [ off ]
  209.  
  210. smoothing threshold [ 50.000 ] [ 50.000 ]
  211. direct threshold [ 25.000 ] [ 25.000 ]
  212. direct light scale [ 2.000 ] [ 2.000 ]
  213. coring threshold [ 1.000 ] [ 1.000 ]
  214. patch interpolation [ on ] [ on ]
  215.  
  216. texscale [ on ] [ on ]
  217. patch subdividing [ on ] [ on ]
  218. chop value [ 64.000 ] [ 64.000 ]
  219. texchop value [ 32.000 ] [ 32.000 ]
  220.  
  221. global fade [ 1.000 ] [ 1.000 ]
  222. global falloff [ 2 ] [ 2 ]
  223. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  224. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  225. global light scale [ 1.000 ] [ 1.000 ]
  226. global sky diffusion [ 1.000 ] [ 1.000 ]
  227.  
  228. opaque entities [ on ] [ on ]
  229. sky lighting fix [ on ] [ on ]
  230. incremental [ off ] [ off ]
  231. dump [ off ] [ off ]
  232.  
  233. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  234. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  235. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  236. diffuse hack [ on ] [ on ]
  237. spotlight points [ on ] [ on ]
  238.  
  239. custom shadows with bounce light
  240. [ off ] [ off ]
  241. rgb transfers [ off ] [ off ]
  242.  
  243.  
  244. [Reading texlights from 'D:\vhe\ZHLT34~1\lights.rad']
  245. [59 texlights parsed from 'D:\vhe\ZHLT34~1\lights.rad']
  246.  
  247. 2198 faces
  248. Create Patches : 9122 base patches
  249. 0 opaque faces
  250. 99611 square feet [14344098.00 square inches]
  251. 16 direct lights
  252.  
  253. BuildFacelights:
  254. 10%...20%...Malformed face (508) normal @
  255. (938.00, 221.00, -434.00)
  256. (938.00, 221.00, -435.00)
  257. (937.00, 221.00, -435.00)
  258. (937.00, 221.00, -434.00)
  259. Error: Malformed face normal
  260. Description: The texture alignment of a visible face is unusable
  261. Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
  262.  
  263. Malformed face (510) normal @
  264. (1022.00, 306.00, -434.00)
  265. (1022.00, 306.00, -435.00)
  266. (1021.00, 306.00, -435.00)
  267. (1021.00, 306.00, -434.00)
  268. Error: Malformed face normal
  269. Description: The texture alignment of a visible face is unusable
  270. Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
  271.  
  272.  
  273. ----- END hlrad -----
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