Znimator

Rival

Apr 27th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. --//====================================================\\--
  154. --|| CREATED BY SHACKLUSTER
  155. --\\====================================================//--
  156.  
  157.  
  158.  
  159. wait(0.2)
  160.  
  161.  
  162.  
  163. Player = owner
  164. PlayerGui = Player.PlayerGui
  165. Cam = workspace.CurrentCamera
  166. Backpack = Player.Backpack
  167. Character = Player.Character
  168. Humanoid = Character.Humanoid
  169. Mouse = Player:GetMouse()
  170. RootPart = Character["HumanoidRootPart"]
  171. Torso = Character["Torso"]
  172. Head = Character["Head"]
  173. RightArm = Character["Right Arm"]
  174. LeftArm = Character["Left Arm"]
  175. RightLeg = Character["Right Leg"]
  176. LeftLeg = Character["Left Leg"]
  177. RootJoint = RootPart["RootJoint"]
  178. Neck = Torso["Neck"]
  179. RightShoulder = Torso["Right Shoulder"]
  180. LeftShoulder = Torso["Left Shoulder"]
  181. RightHip = Torso["Right Hip"]
  182. LeftHip = Torso["Left Hip"]
  183. local sick = Instance.new("Sound",Character)
  184. sick.SoundId = "rbxassetid://183142252"
  185. sick.Looped = true
  186. sick.Pitch = 1
  187. sick.Volume = 5
  188. sick:Play()
  189. Humanoid.DisplayDistanceType = "None"
  190.  
  191. local naeeym2 = Instance.new("BillboardGui",Character)
  192. naeeym2.AlwaysOnTop = true
  193. naeeym2.Size = UDim2.new(5,35,2,35)
  194. naeeym2.StudsOffset = Vector3.new(0,3,0)
  195. naeeym2.Adornee = Character.Head
  196. naeeym2.Name = "Name"
  197. naeeym2.PlayerToHideFrom = Player
  198. local tecks2 = Instance.new("TextLabel",naeeym2)
  199. tecks2.BackgroundTransparency = 1
  200. tecks2.TextScaled = true
  201. tecks2.BorderSizePixel = 0
  202. tecks2.Text = "Ali"
  203. tecks2.Font = "SourceSansBold"
  204. tecks2.TextSize = 30
  205. tecks2.TextStrokeTransparency = 0
  206. tecks2.TextColor3 = BrickColor.new("Really red").Color
  207. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  208. tecks2.Size = UDim2.new(1,0,0.5,0)
  209. tecks2.Parent = naeeym2
  210.  
  211. IT = Instance.new
  212. CF = CFrame.new
  213. VT = Vector3.new
  214. RAD = math.rad
  215. C3 = Color3.new
  216. UD2 = UDim2.new
  217. BRICKC = BrickColor.new
  218. ANGLES = CFrame.Angles
  219. EULER = CFrame.fromEulerAnglesXYZ
  220. COS = math.cos
  221. ACOS = math.acos
  222. SIN = math.sin
  223. ASIN = math.asin
  224. ABS = math.abs
  225. MRANDOM = math.random
  226. FLOOR = math.floor
  227.  
  228. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  229. local NEWMESH = IT(MESH)
  230. if MESH == "SpecialMesh" then
  231. NEWMESH.MeshType = MESHTYPE
  232. if MESHID ~= "nil" and MESHID ~= "" then
  233. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  234. end
  235. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  236. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  237. end
  238. end
  239. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  240. NEWMESH.Scale = SCALE
  241. NEWMESH.Parent = PARENT
  242. return NEWMESH
  243. end
  244.  
  245. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  246. local NEWPART = IT("Part")
  247. NEWPART.formFactor = FORMFACTOR
  248. NEWPART.Reflectance = REFLECTANCE
  249. NEWPART.Transparency = TRANSPARENCY
  250. NEWPART.CanCollide = false
  251. NEWPART.Locked = true
  252. NEWPART.Anchored = true
  253. if ANCHOR == false then
  254. NEWPART.Anchored = false
  255. end
  256. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  257. NEWPART.Name = NAME
  258. NEWPART.Size = SIZE
  259. NEWPART.Position = Torso.Position
  260. NEWPART.Material = MATERIAL
  261. NEWPART:BreakJoints()
  262. NEWPART.Parent = PARENT
  263. return NEWPART
  264. end
  265.  
  266. --//=================================\\
  267. --|| CUSTOMIZATION
  268. --\\=================================//
  269.  
  270. Player_Size = 1 --Size of the player.
  271. Animation_Speed = 3
  272. Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60)
  273.  
  274. local Speed = 16
  275. local Effects2 = {}
  276.  
  277. --//=================================\\
  278. --|| END OF CUSTOMIZATION
  279. --\\=================================//
  280.  
  281. local function weldBetween(a, b)
  282. local weldd = Instance.new("ManualWeld")
  283. weldd.Part0 = a
  284. weldd.Part1 = b
  285. weldd.C0 = CFrame.new()
  286. weldd.C1 = b.CFrame:inverse() * a.CFrame
  287. weldd.Parent = a
  288. return weldd
  289. end
  290.  
  291. --//=================================\\
  292. --|| USEFUL VALUES
  293. --\\=================================//
  294.  
  295. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  296. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  297. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  298. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  299. local CHANGEDEFENSE = 0
  300. local CHANGEDAMAGE = 0
  301. local CHANGEMOVEMENT = 0
  302. local ANIM = "Idle"
  303. local ATTACK = false
  304. local EQUIPPED = false
  305. local HOLD = false
  306. local COMBO = 1
  307. local Rooted = false
  308. local SINE = 0
  309. local KEYHOLD = false
  310. local CHANGE = 2 / Animation_Speed
  311. local WALKINGANIM = false
  312. local WALK = 0
  313. local VALUE1 = false
  314. local VALUE2 = false
  315. local POWERLEVEL = 1
  316. local DEATH = false
  317. local ROBLOXIDLEANIMATION = IT("Animation")
  318. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  319. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  320. --ROBLOXIDLEANIMATION.Parent = Humanoid
  321. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  322. WEAPONGUI.Name = "Weapon GUI"
  323. local Weapon = IT("Model")
  324. Weapon.Name = "Adds"
  325. local Effects = IT("Folder", Weapon)
  326. Effects.Name = "Effects"
  327. local ANIMATOR = Humanoid.Animator
  328. local ANIMATE = Character.Animate
  329. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  330. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  331. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  332. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  333. local UNANCHOR = true
  334. local LIMITBROKEN = false
  335. local HITFLOOR, HITPOS = nil
  336. local FLIGHT = false
  337.  
  338. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  339.  
  340. --//=================================\\
  341. --\\=================================//
  342.  
  343.  
  344. --//=================================\\
  345. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  346. --\\=================================//
  347.  
  348. ArtificialHB = Instance.new("BindableEvent", script)
  349. ArtificialHB.Name = "ArtificialHB"
  350.  
  351. script:WaitForChild("ArtificialHB")
  352.  
  353. frame = Frame_Speed
  354. tf = 0
  355. allowframeloss = false
  356. tossremainder = false
  357. lastframe = tick()
  358. script.ArtificialHB:Fire()
  359.  
  360. game:GetService("RunService").Heartbeat:connect(function(s, p)
  361. tf = tf + s
  362. if tf >= frame then
  363. if allowframeloss then
  364. script.ArtificialHB:Fire()
  365. lastframe = tick()
  366. else
  367. for i = 1, math.floor(tf / frame) do
  368. script.ArtificialHB:Fire()
  369. end
  370. lastframe = tick()
  371. end
  372. if tossremainder then
  373. tf = 0
  374. else
  375. tf = tf - frame * math.floor(tf / frame)
  376. end
  377. end
  378. end)
  379.  
  380. --//=================================\\
  381. --\\=================================//
  382.  
  383.  
  384.  
  385.  
  386.  
  387. --//=================================\\
  388. --|| SOME FUNCTIONS
  389. --\\=================================//
  390.  
  391. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  392. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  393. end
  394.  
  395. function PositiveAngle(NUMBER)
  396. if NUMBER >= 0 then
  397. NUMBER = 0
  398. end
  399. return NUMBER
  400. end
  401.  
  402. function NegativeAngle(NUMBER)
  403. if NUMBER <= 0 then
  404. NUMBER = 0
  405. end
  406. return NUMBER
  407. end
  408.  
  409. function Swait(NUMBER)
  410. if NUMBER == 0 or NUMBER == nil then
  411. ArtificialHB.Event:wait()
  412. else
  413. for i = 1, NUMBER do
  414. ArtificialHB.Event:wait()
  415. end
  416. end
  417. end
  418.  
  419. function QuaternionFromCFrame(cf)
  420. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  421. local trace = m00 + m11 + m22
  422. if trace > 0 then
  423. local s = math.sqrt(1 + trace)
  424. local recip = 0.5 / s
  425. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  426. else
  427. local i = 0
  428. if m11 > m00 then
  429. i = 1
  430. end
  431. if m22 > (i == 0 and m00 or m11) then
  432. i = 2
  433. end
  434. if i == 0 then
  435. local s = math.sqrt(m00 - m11 - m22 + 1)
  436. local recip = 0.5 / s
  437. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  438. elseif i == 1 then
  439. local s = math.sqrt(m11 - m22 - m00 + 1)
  440. local recip = 0.5 / s
  441. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  442. elseif i == 2 then
  443. local s = math.sqrt(m22 - m00 - m11 + 1)
  444. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  445. end
  446. end
  447. end
  448.  
  449. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  450. local xs, ys, zs = x + x, y + y, z + z
  451. local wx, wy, wz = w * xs, w * ys, w * zs
  452. local xx = x * xs
  453. local xy = x * ys
  454. local xz = x * zs
  455. local yy = y * ys
  456. local yz = y * zs
  457. local zz = z * zs
  458. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  459. end
  460.  
  461. function QuaternionSlerp(a, b, t)
  462. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  463. local startInterp, finishInterp;
  464. if cosTheta >= 0.0001 then
  465. if (1 - cosTheta) > 0.0001 then
  466. local theta = ACOS(cosTheta)
  467. local invSinTheta = 1 / SIN(theta)
  468. startInterp = SIN((1 - t) * theta) * invSinTheta
  469. finishInterp = SIN(t * theta) * invSinTheta
  470. else
  471. startInterp = 1 - t
  472. finishInterp = t
  473. end
  474. else
  475. if (1 + cosTheta) > 0.0001 then
  476. local theta = ACOS(-cosTheta)
  477. local invSinTheta = 1 / SIN(theta)
  478. startInterp = SIN((t - 1) * theta) * invSinTheta
  479. finishInterp = SIN(t * theta) * invSinTheta
  480. else
  481. startInterp = t - 1
  482. finishInterp = t
  483. end
  484. end
  485. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  486. end
  487.  
  488. function Clerp(a, b, t)
  489. local qa = {QuaternionFromCFrame(a)}
  490. local qb = {QuaternionFromCFrame(b)}
  491. local ax, ay, az = a.x, a.y, a.z
  492. local bx, by, bz = b.x, b.y, b.z
  493. local _t = 1 - t
  494. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  495. end
  496.  
  497. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  498. local frame = IT("Frame")
  499. frame.BackgroundTransparency = TRANSPARENCY
  500. frame.BorderSizePixel = BORDERSIZEPIXEL
  501. frame.Position = POSITION
  502. frame.Size = SIZE
  503. frame.BackgroundColor3 = COLOR
  504. frame.BorderColor3 = BORDERCOLOR
  505. frame.Name = NAME
  506. frame.Parent = PARENT
  507. return frame
  508. end
  509.  
  510. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  511. local label = IT("TextLabel")
  512. label.BackgroundTransparency = 1
  513. label.Size = UD2(1, 0, 1, 0)
  514. label.Position = UD2(0, 0, 0, 0)
  515. label.TextColor3 = TEXTCOLOR
  516. label.TextStrokeTransparency = STROKETRANSPARENCY
  517. label.TextTransparency = TRANSPARENCY
  518. label.FontSize = TEXTFONTSIZE
  519. label.Font = TEXTFONT
  520. label.BorderSizePixel = BORDERSIZEPIXEL
  521. label.TextScaled = false
  522. label.Text = TEXT
  523. label.Name = NAME
  524. label.Parent = PARENT
  525. return label
  526. end
  527.  
  528. function NoOutlines(PART)
  529. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  530. end
  531.  
  532.  
  533. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  534. local NEWWELD = IT(TYPE)
  535. NEWWELD.Part0 = PART0
  536. NEWWELD.Part1 = PART1
  537. NEWWELD.C0 = C0
  538. NEWWELD.C1 = C1
  539. NEWWELD.Parent = PARENT
  540. return NEWWELD
  541. end
  542.  
  543. local SOUND = IT("Sound")
  544.  
  545. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  546. local NEWSOUND = nil
  547. coroutine.resume(coroutine.create(function()
  548. NEWSOUND = SOUND:Clone()
  549. NEWSOUND.Parent = PARENT
  550. NEWSOUND.Volume = VOLUME
  551. NEWSOUND.Pitch = PITCH
  552. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  553. --Swait()
  554. NEWSOUND:play()
  555. if DOESLOOP == false then
  556. repeat Swait() until NEWSOUND.Playing == false
  557. NEWSOUND:remove()
  558. elseif DOESLOOP == true then
  559. NEWSOUND.Looped = true
  560. end
  561. end))
  562. return NEWSOUND
  563. end
  564.  
  565. function CFrameFromTopBack(at, top, back)
  566. local right = top:Cross(back)
  567. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  568. end
  569.  
  570. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  571. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  572. local mesh = IT("SpecialMesh",wave)
  573. mesh.MeshType = "FileMesh"
  574. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  575. mesh.Scale = SIZE
  576. mesh.Offset = VT(0,0,-SIZE.X/8)
  577. wave.CFrame = CFRAME
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, WAIT do
  580. Swait()
  581. mesh.Scale = mesh.Scale + GROW
  582. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  583. if DOESROT == true then
  584. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  585. end
  586. wave.Transparency = wave.Transparency + (0.5/WAIT)
  587. if wave.Transparency > 0.99 then
  588. wave:remove()
  589. end
  590. end
  591. end))
  592. end
  593.  
  594. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  595. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  596. local mesh = IT("SpecialMesh",wave)
  597. mesh.MeshType = "FileMesh"
  598. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  599. mesh.Scale = SIZE
  600. mesh.Offset = VT(0,0,0)
  601. wave.CFrame = CFRAME
  602. coroutine.resume(coroutine.create(function(PART)
  603. for i = 1, WAIT do
  604. Swait()
  605. mesh.Scale = mesh.Scale + GROW
  606. if DOESROT == true then
  607. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  608. end
  609. wave.Transparency = wave.Transparency + (0.5/WAIT)
  610. if wave.Transparency > 0.99 then
  611. wave:remove()
  612. end
  613. end
  614. end))
  615. end
  616.  
  617. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  618. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  619. local mesh = IT("SpecialMesh",wave)
  620. mesh.MeshType = "Sphere"
  621. mesh.Scale = SIZE
  622. mesh.Offset = VT(0,0,0)
  623. wave.CFrame = CFRAME
  624. coroutine.resume(coroutine.create(function(PART)
  625. for i = 1, WAIT do
  626. Swait()
  627. mesh.Scale = mesh.Scale + GROW
  628. wave.Transparency = wave.Transparency + (1/WAIT)
  629. if wave.Transparency > 0.99 then
  630. wave:remove()
  631. end
  632. end
  633. end))
  634. end
  635.  
  636. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  637. if FLOOR ~= nil then
  638. coroutine.resume(coroutine.create(function()
  639. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  640. PART.CFrame = CF(POSITION)
  641. for i = 1, 45 do
  642. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  643. RingPiece.Material = FLOOR.Material
  644. RingPiece.Color = FLOOR.Color
  645. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  646. Debris:AddItem(RingPiece,SWAIT)
  647. end
  648. PART:remove()
  649. end))
  650. end
  651. end
  652.  
  653. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  654. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  655. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  656. wave.CFrame = CFRAME
  657. coroutine.resume(coroutine.create(function(PART)
  658. for i = 1, WAIT do
  659. Swait()
  660. mesh.Scale = mesh.Scale * GROW
  661. wave.Transparency = wave.Transparency + (0.5/WAIT)
  662. if wave.Transparency > 0.99 then
  663. wave:remove()
  664. end
  665. end
  666. end))
  667. end
  668.  
  669. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  670. if FLOOR ~= nil then
  671. for i = 1, AMOUNT do
  672. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  673. DEBREE.Material = FLOOR.Material
  674. DEBREE.Color = FLOOR.Color
  675. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  676. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  677. coroutine.resume(coroutine.create(function()
  678. Swait(15)
  679. DEBREE.Parent = workspace
  680. DEBREE.CanCollide = true
  681. Debris:AddItem(DEBREE,SWAIT)
  682. end))
  683. end
  684. end
  685. end
  686.  
  687. function MakeForm(PART,TYPE)
  688. if TYPE == "Cyl" then
  689. local MSH = IT("CylinderMesh",PART)
  690. elseif TYPE == "Ball" then
  691. local MSH = IT("SpecialMesh",PART)
  692. MSH.MeshType = "Sphere"
  693. elseif TYPE == "Wedge" then
  694. local MSH = IT("SpecialMesh",PART)
  695. MSH.MeshType = "Wedge"
  696. end
  697. end
  698.  
  699. function CheckTableForString(Table, String)
  700. for i, v in pairs(Table) do
  701. if string.find(string.lower(String), string.lower(v)) then
  702. return true
  703. end
  704. end
  705. return false
  706. end
  707.  
  708. function CheckIntangible(Hit)
  709. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  710. if Hit and Hit.Parent then
  711. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  712. return true
  713. end
  714. end
  715. return false
  716. end
  717.  
  718. Debris = game:GetService("Debris")
  719.  
  720. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  721. local Direction = CFrame.new(StartPos, Vec).lookVector
  722. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  723. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  724. if RayHit and CheckIntangible(RayHit) then
  725. if DelayIfHit then
  726. wait()
  727. end
  728. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  729. end
  730. return RayHit, RayPos, RayNormal
  731. end
  732.  
  733. function turnto(position)
  734. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  735. end
  736.  
  737. --//=================================\\
  738. --|| WEAPON CREATION
  739. --\\=================================//
  740.  
  741. function particles(art)
  742. local EyeSizes={
  743. NumberSequenceKeypoint.new(0,1,0),
  744. NumberSequenceKeypoint.new(1,1,0)
  745. }
  746. local EyeTrans={
  747. NumberSequenceKeypoint.new(0,0.8,0),
  748. NumberSequenceKeypoint.new(1,1,0)
  749. }
  750. local PE=Instance.new("ParticleEmitter",art)
  751. PE.LightEmission=.8
  752. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  753. PE.Size=NumberSequence.new(EyeSizes)
  754. PE.Transparency=NumberSequence.new(EyeTrans)
  755. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  756. PE.Rotation=NumberRange.new(0,360)
  757. PE.Rate=999
  758. PE.VelocitySpread = 10000
  759. PE.Acceleration = Vector3.new(0,75,0)
  760. PE.Drag = 5
  761. PE.Speed = NumberRange.new(0,0,0)
  762. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  763. PE.ZOffset = -1.5
  764. PE.Name = "PE"
  765. end
  766.  
  767. Weapon.Parent = Character
  768.  
  769. Humanoid.Died:connect(function()
  770. ATTACK = true
  771. DEATH = true
  772. end)
  773.  
  774. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  775. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  776. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  777. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  778. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  779. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  780.  
  781. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  782. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  783. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  784. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  785. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  786. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  787.  
  788. --//=================================\\
  789. --|| DAMAGING
  790. --\\=================================//
  791.  
  792. function killnearest(position,range,maxstrength)
  793. for i,v in ipairs(workspace:GetChildren()) do
  794. if v.ClassName == "Model" then
  795. local body = v:GetChildren()
  796. for part = 1, #body do
  797. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  798. if(body[part].Position - position).Magnitude < range then
  799. if v.ClassName == "Model" then
  800. v:BreakJoints()
  801. end
  802. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  803. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  804. end
  805. end
  806. end
  807. end
  808. end
  809. end
  810.  
  811. --//=================================\\
  812. --|| ATTACK FUNCTIONS AND STUFF
  813. --\\=================================//
  814.  
  815. Humanoid.HealthChanged:connect(function()
  816. if DEATH == false then
  817. if Humanoid.Health ~= "inf" then
  818. Humanoid.Health = "inf"
  819. CreateSound("907330011", Torso, 10, 1)
  820. end
  821. if Humanoid.MaxHealth ~= "inf" then
  822. Humanoid.MaxHealth = "inf"
  823. end
  824. end
  825. end)
  826.  
  827. function VanishPlayer()
  828. tecks2.TextTransparency = 1
  829. tecks2.TextStrokeTransparency = 1
  830. for _, c in pairs(Character:GetChildren()) do
  831. if c.ClassName == "Part" then
  832. c.Transparency = 1
  833. if c:FindFirstChildOfClass("Decal") then
  834. c:FindFirstChildOfClass("Decal").Transparency = 1
  835. end
  836. if c:FindFirstChildOfClass("ParticleEmitter") then
  837. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  838. end
  839. elseif c.ClassName == "Accessory" then
  840. c.Handle.Transparency = 1
  841. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  842. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  843. end
  844. end
  845. end
  846. end
  847.  
  848. function Reappear()
  849. tecks2.TextTransparency = 0
  850. tecks2.TextStrokeTransparency = 0
  851. for _, c in pairs(Character:GetChildren()) do
  852. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  853. c.Transparency = 0
  854. if c:FindFirstChildOfClass("Decal") then
  855. c:FindFirstChildOfClass("Decal").Transparency = 0
  856. end
  857. if c:FindFirstChildOfClass("ParticleEmitter") then
  858. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  859. end
  860. elseif c.ClassName == "Accessory" then
  861. c.Handle.Transparency = 0
  862. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  863. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  864. end
  865. end
  866. end
  867. end
  868.  
  869. function Warp()
  870. ATTACK = true
  871. Rooted = true
  872. for i = 1, 50 do
  873. Swait()
  874. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  875. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  882. end
  883. if VALUE2 == false then
  884. VALUE2 = true
  885. elseif VALUE2 == true then
  886. VALUE2 = false
  887. end
  888. ATTACK = false
  889. Rooted = false
  890. end
  891.  
  892. function RivalingOverthrower()
  893. if HITFLOOR ~= nil then
  894. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  895. local HITBODY = Mouse.Target.Parent
  896. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  897. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  898. if TORS ~= nil and HUMAN ~= nil then
  899. ATTACK = true
  900. Rooted = true
  901. TORS.Anchored = true
  902. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  903. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  904. local FLOOR = HITFLOOR
  905. local POS = HITPOS
  906. print(FLOOR)
  907. UNANCHOR = false
  908. RootPart.Anchored = true
  909. CreateSound("1295446488", Torso, 10, 1)
  910. for i=0, 1, 0.1 / Animation_Speed do
  911. Swait()
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  918. end
  919. local TAUNTS = {"907329532","907333294","907329893"}
  920. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  921. for i=0, 1, 0.1 / Animation_Speed do
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  929. end
  930. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  931. CreateSound("260411131", TORS, 10, 1)
  932. TORS.Anchored = false
  933. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  934. for i=0, 1, 0.1 / Animation_Speed do
  935. Swait()
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  942. end
  943. for i=0, 2, 0.1 / Animation_Speed do
  944. Swait()
  945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  951. end
  952. for i = 1, 15 do
  953. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  954. end
  955. WELD:remove()
  956. local grav = Instance.new("BodyPosition",TORS)
  957. grav.P = 20000
  958. grav.D = 100
  959. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  960. grav.position = TORS.Position + VT(0,50,0)
  961. grav.Name = "GravityForce"
  962. for i=0, 1, 0.1 / Animation_Speed do
  963. Swait()
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  970. end
  971. for i=0, 2, 0.1 / Animation_Speed do
  972. Swait()
  973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  979. end
  980. CreateSound("1295446488", Torso, 10, 1)
  981. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  982. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  983. for i=0, 2, 0.1 / Animation_Speed do
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  991. end
  992. VanishPlayer()
  993. for i = 1, 50+(25*POWERLEVEL) do
  994. Swait()
  995. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  996. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  997. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  998. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  999. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  1000. end
  1001. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  1002. Reappear()
  1003. for i=0, 2, 0.1 / Animation_Speed do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1011. end
  1012. for i = 1, 15 do
  1013. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1014. end
  1015. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1016. grav.Position = POS
  1017. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1018. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1019. CreateSound("289842971", TORS, 3, 1)
  1020. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1021. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1022. killnearest(POS,POWERLEVEL*10,5)
  1023. if POWERLEVEL > 3 then
  1024. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  1025. end
  1026. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1027. for i=0, 1, 0.1 / Animation_Speed do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1035. end
  1036. HITBODY:BreakJoints()
  1037. grav:remove()
  1038. ATTACK = false
  1039. Rooted = false
  1040. UNANCHOR = true
  1041. RootPart.Anchored = false
  1042. if POWERLEVEL > 1 then
  1043. POWERLEVEL = POWERLEVEL - 1
  1044. end
  1045. end
  1046. end
  1047. end
  1048. end
  1049.  
  1050. function ChunkChuck()
  1051. if HITFLOOR ~= nil then
  1052. ATTACK = true
  1053. Rooted = true
  1054. CreateSound("305685800", Head, 10, 1)
  1055. for i=0, 1, 0.1 / Animation_Speed do
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1063. end
  1064. for i=0, 1, 0.1 / Animation_Speed do
  1065. Swait()
  1066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1072. end
  1073. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1074. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1075. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1076. CHUNK.Color = HITFLOOR.Color
  1077. CHUNK.Material = HITFLOOR.Material
  1078. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1079. CreateSound("260411131", CHUNK, 10, 1)
  1080. CreateSound("289842971", Torso, 3, 1)
  1081. repeat
  1082. Swait()
  1083. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1084. turnto(Mouse.Hit.p)
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1091. until HOLD == true
  1092. for i=0, 1, 0.1 / Animation_Speed do
  1093. Swait()
  1094. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1101. end
  1102. CHUNK.CanCollide = true
  1103. CHUNK.Anchored = false
  1104. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1105. for i = 1, 25 do
  1106. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1107. end
  1108. local bv = Instance.new("BodyVelocity")
  1109. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1110. bv.velocity = RootPart.CFrame.lookVector*400
  1111. bv.Parent = CHUNK
  1112. local HIT = CHUNK.Touched:Connect(function(hit)
  1113. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1114. hit.Parent:BreakJoints()
  1115. end
  1116. end)
  1117. CreateSound("138079201", CHUNK, 10, 1)
  1118. Debris:AddItem(CHUNK,5)
  1119. for i=0, 1, 0.1 / Animation_Speed do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1127. end
  1128. ATTACK = false
  1129. Rooted = false
  1130. if POWERLEVEL > 1 then
  1131. POWERLEVEL = POWERLEVEL - 1
  1132. end
  1133. end
  1134. end
  1135.  
  1136. function Boost()
  1137. ATTACK = true
  1138. Rooted = true
  1139. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1140. for i = 1, 50 do
  1141. Swait()
  1142. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1143. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1144. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1151. end
  1152. POWERLEVEL = POWERLEVEL + 1
  1153. ATTACK = false
  1154. Rooted = false
  1155. end
  1156.  
  1157. function XEvent()
  1158. if HITFLOOR ~= nil then
  1159. VALUE2 = false
  1160. CreateSound("907332670", Effects, 10, 1)
  1161. local POS = HITPOS
  1162. local FLOOR = HITFLOOR
  1163. local STARTPOS = RootPart.CFrame
  1164. ATTACK = true
  1165. Rooted = true
  1166. for i=0, 2, 0.1 / Animation_Speed do
  1167. Swait()
  1168. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1174. end
  1175. UNANCHOR = false
  1176. RootPart.Anchored = true
  1177. CreateSound("1295446488", Effects, 10, 1)
  1178. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1179. for i=0, 1, 0.1 / Animation_Speed do
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1187. end
  1188. CreateSound("289315275", Effects, 10, 1)
  1189. for i=0, 5, 0.1 / Animation_Speed do
  1190. Swait()
  1191. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1192. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1199. end
  1200. CreateSound("260411131", Effects, 3, 1)
  1201. for i=0, 1, 0.1 / Animation_Speed do
  1202. Swait()
  1203. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1204. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1211. end
  1212. for i=0, 0.3, 0.1 / Animation_Speed do
  1213. Swait()
  1214. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1215. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1222. end
  1223. for i=0, 0.3, 0.1 / Animation_Speed do
  1224. Swait()
  1225. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1226. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1233. end
  1234. local BURNMARKS = {}
  1235. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1236. MakeForm(DEATHRAY1,"Cyl")
  1237. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1238. MakeForm(DEATHRAY2,"Cyl")
  1239. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1240. local AMOUNT = POWERLEVEL * 25
  1241. for i = 1, POWERLEVEL * 50 do
  1242. Swait()
  1243. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1244. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1245. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1246. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1247. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1248. table.insert(BURNMARKS,MARK)
  1249. MakeForm(MARK,"Cyl")
  1250. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1251. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1252. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1253. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1254. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1255. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1256. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1257. AMOUNT = AMOUNT - 1
  1258. end
  1259. local AMOUNT = POWERLEVEL * 25
  1260. for i = 1, POWERLEVEL * 50 do
  1261. Swait()
  1262. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1263. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1264. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1265. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1266. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1267. table.insert(BURNMARKS,MARK)
  1268. MakeForm(MARK,"Cyl")
  1269. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1270. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1271. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1272. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1273. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1274. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1275. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1276. AMOUNT = AMOUNT - 1
  1277. end
  1278. DEATHRAY1:remove()
  1279. DEATHRAY2:remove()
  1280. loopsound:remove()
  1281. for i=0, 1, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1289. end
  1290. RootPart.CFrame = STARTPOS
  1291. for i=0, 0.1, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1299. end
  1300. for i = 1, 10+(5*POWERLEVEL) do
  1301. Swait()
  1302. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1303. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1304. end
  1305. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1306. CreateSound("414517163", Effects, 10, 1)
  1307. IT("EchoSoundEffect",SOUND)
  1308. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1309. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1310. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1311. for i = 1, 25 do
  1312. Swait()
  1313. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1314. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1315. killnearest(POS,POWERLEVEL*100,500)
  1316. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1317. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1318. end
  1319. for i = 1, 50 do
  1320. Swait()
  1321. for e=1,#BURNMARKS do
  1322. if BURNMARKS[e]~=nil then
  1323. local Thing=BURNMARKS[e]
  1324. if Thing~=nil then
  1325. local Part=Thing
  1326. Part.Transparency = Part.Transparency + (1/50)
  1327. end
  1328. end
  1329. end
  1330. end
  1331. for e=1,#BURNMARKS do
  1332. if BURNMARKS[e]~=nil then
  1333. local Thing=BURNMARKS[e]
  1334. if Thing~=nil then
  1335. local Part=Thing
  1336. Part:remove()
  1337. end
  1338. end
  1339. end
  1340. ATTACK = false
  1341. Rooted = false
  1342. UNANCHOR = true
  1343. RootPart.Anchored = false
  1344. POWERLEVEL = 1
  1345. end
  1346. end
  1347.  
  1348. function Taunt()
  1349. ATTACK = true
  1350. Rooted = true
  1351. CreateSound("907330011", Head, 10, 1.1)
  1352. for i=0, 1, 0.1 / Animation_Speed do
  1353. Swait()
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1360. end
  1361. for i=0, 2, 0.1 / Animation_Speed do
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1369. end
  1370. ATTACK = false
  1371. Rooted = false
  1372. end
  1373.  
  1374. function BreakLimit()
  1375. ATTACK = true
  1376. Rooted = false
  1377. UNANCHOR = false
  1378. RootPart.Anchored = true
  1379. for i=0, 5, 0.1 / Animation_Speed do
  1380. Swait()
  1381. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1382. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1388. end
  1389. CreateSound("1368598393", Effects, 10, 1)
  1390. for i=0, 2, 0.1 / Animation_Speed do
  1391. Swait()
  1392. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1393. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1394. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1395. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1401. end
  1402. CreateSound("1368583274", Effects, 10, 1)
  1403. for i=0, 6, 0.1 / Animation_Speed do
  1404. Swait()
  1405. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1406. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1407. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1408. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1409. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1410. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1411. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1417. end
  1418. CreateSound("907329532", Effects, 10, 1.1)
  1419. Swait(175)
  1420. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1421. CreateSound("1368605755", Effects, 10, 1)
  1422. CreateSound("1368637781", Effects, 10, 1)
  1423. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1424. LIMITBROKEN = true
  1425. for i=0, 1, 0.1 / Animation_Speed do
  1426. Swait()
  1427. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1428. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1429. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1435. end
  1436. UNANCHOR = true
  1437. RootPart.Anchored = false
  1438. ATTACK = false
  1439. Rooted = false
  1440. end
  1441.  
  1442. -- LIMIT BROKEN
  1443.  
  1444. function RivalingOverthrower2()
  1445. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1446. local HITBODY = Mouse.Target.Parent
  1447. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1448. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1449. if TORS ~= nil and HUMAN ~= nil then
  1450. ATTACK = true
  1451. Rooted = false
  1452. VanishPlayer()
  1453. TORS.Anchored = true
  1454. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1455. CreateSound("260411131", RootPart, 3, 1)
  1456. for i = 1, 75 do
  1457. Swait()
  1458. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1459. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1460. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1461. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1462. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1463. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1464. end
  1465. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1466. Reappear()
  1467. CreateSound("1368583274", RightArm, 10, 1)
  1468. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1469. MakeForm(ORB,"Ball")
  1470. ORB.Color = C3(0,0,0)
  1471. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1472. for i=0, 4, 0.1 / Animation_Speed do
  1473. Swait()
  1474. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1475. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1476. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1477. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1484. end
  1485. for i = 1, 5 do
  1486. Swait()
  1487. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1488. ORB.Size = ORB.Size * 0.8
  1489. end
  1490. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1491. MakeForm(BEAM,"Ball")
  1492. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1493. MakeForm(BEAM2,"Cyl")
  1494. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1495. ORB.Color = BRICKC("Really red").Color
  1496. for i = 1, 5 do
  1497. Swait()
  1498. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1499. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1500. BEAM.Size = BEAM.Size + VT(2,0,2)
  1501. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1502. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1503. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1504. ORB.Size = ORB.Size * 1.3
  1505. end
  1506. CreateSound("1368605755", Effects, 10, 1)
  1507. HITBODY:BreakJoints()
  1508. TORS.Anchored = false
  1509. local POS = TORS.Position
  1510. for i = 1, 25 do
  1511. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1512. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1513. end
  1514. for i=0, 2, 0.1 / Animation_Speed do
  1515. Swait()
  1516. killnearest(POS,15,700)
  1517. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1518. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1519. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1520. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1521. RootPart.CFrame = CF(RootPart.Position,POS)
  1522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1528. end
  1529. for i = 1, 5 do
  1530. Swait()
  1531. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1532. BEAM.Size = BEAM.Size - VT(2,0,2)
  1533. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1534. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1535. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1536. ORB.Size = ORB.Size * 0.8
  1537. end
  1538. turnto(POS)
  1539. ORB:remove()
  1540. BEAM:remove()
  1541. BEAM2:remove()
  1542. ATTACK = false
  1543. Rooted = false
  1544. end
  1545. end
  1546. end
  1547.  
  1548. function ChunkChuck2()
  1549. if HITFLOOR ~= nil then
  1550. ATTACK = true
  1551. Rooted = false
  1552. for i=0, 1, 0.1 / Animation_Speed do
  1553. Swait()
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1560. end
  1561. local DIST = (RootPart.Position - HITPOS).Magnitude
  1562. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1563. for i=0, 0.1, 0.1 / Animation_Speed do
  1564. Swait()
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1571. end
  1572. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1573. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1574. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1575. CHUNK.Color = HITFLOOR.Color
  1576. CHUNK.Material = HITFLOOR.Material
  1577. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1578. CreateSound("260411131", CHUNK, 10, 1)
  1579. CreateSound("289842971", Torso, 3, 1)
  1580. for i=0, 1, 0.1 / Animation_Speed do
  1581. Swait()
  1582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1588. end
  1589. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1590. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1591. repeat
  1592. Swait()
  1593. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1594. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1601. until HOLD == true
  1602. for i=0, 1, 0.1 / Animation_Speed do
  1603. Swait()
  1604. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1611. end
  1612. coroutine.resume(coroutine.create(function()
  1613. local COLLISION = false
  1614. CHUNK.CFrame = RootPart.CFrame
  1615. for i = 1, 300 do
  1616. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1617. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1618. local TRAIL = CHUNK:Clone()
  1619. TRAIL.CanCollide = false
  1620. TRAIL.Transparency = 0.9
  1621. TRAIL.Parent = Effects
  1622. TRAIL.CFrame = CHUNK.CFrame
  1623. coroutine.resume(coroutine.create(function()
  1624. for i = 1, 10 do
  1625. Swait()
  1626. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1627. end
  1628. TRAIL:remove()
  1629. end))
  1630. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1631. if HIT ~= nil then
  1632. COLLISION = true
  1633. break
  1634. end
  1635. end
  1636. CHUNK:remove()
  1637. if COLLISION == true then
  1638. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1639. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1640. end
  1641. end))
  1642. turnto(CHUNK.Position)
  1643. for i=0, 1, 0.1 / Animation_Speed do
  1644. Swait()
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1651. end
  1652. ATTACK = false
  1653. Rooted = false
  1654. end
  1655. end
  1656.  
  1657. function XEvent2()
  1658. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1659. if FLOOR then
  1660. local BURNMARKS = {}
  1661. local POS = HITPOS
  1662. ATTACK = true
  1663. Rooted = false
  1664. local AMOUNT = 200
  1665. for i=0, 3, 0.1 / Animation_Speed do
  1666. Swait()
  1667. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1674. end
  1675. CreateSound("1368583274", Effects, 10, 0.5)
  1676. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1677. MakeForm(ORB,"Ball")
  1678. ORB.Color = C3(0,0,0)
  1679. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1680. for i=0, 12, 0.1 / Animation_Speed do
  1681. Swait()
  1682. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1683. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1684. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1685. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1686. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1693. end
  1694. for i = 1, 50 do
  1695. Swait()
  1696. ORB.Size = ORB.Size * 0.9
  1697. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1698. end
  1699. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1700. MakeForm(BEAM,"Ball")
  1701. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1702. MakeForm(BEAM2,"Cyl")
  1703. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1704. ORB.Color = BRICKC("Really red").Color
  1705. CreateSound("1368598393", Effects, 10, 0.3)
  1706. CreateSound("1368605755", Effects, 10, 0.3)
  1707. CreateSound("1368637781", Effects, 10, 0.3)
  1708. for i = 1, 10 do
  1709. local COLOR = C3(0,0,0)
  1710. ORB.Size = VT(10,10,10)
  1711. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1712. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1713. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1714. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1715. BEAM.Size = BEAM.Size + VT(4,0,4)
  1716. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1717. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1718. BEAM.Color = COLOR
  1719. ORB.Color = COLOR
  1720. BEAM2.Color = COLOR
  1721. end
  1722. for i = 1, 400 do
  1723. Swait()
  1724. local COLOR = C3(1,1,1)
  1725. BEAM.Color = COLOR
  1726. ORB.Color = COLOR
  1727. BEAM2.Color = COLOR
  1728. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1729. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1730. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1731. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1732. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1733. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1734. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1735. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1736. table.insert(BURNMARKS,MARK)
  1737. MakeForm(MARK,"Cyl")
  1738. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1739. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1740. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1741. AMOUNT = AMOUNT - 1
  1742. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1743. end
  1744. local AMOUNT = 200
  1745. for i = 1, 400 do
  1746. Swait()
  1747. local COLOR = C3(1,1,1)
  1748. BEAM.Color = COLOR
  1749. ORB.Color = COLOR
  1750. BEAM2.Color = COLOR
  1751. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1752. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1753. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1754. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1755. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1756. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1757. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1758. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1759. table.insert(BURNMARKS,MARK)
  1760. MakeForm(MARK,"Cyl")
  1761. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1762. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1763. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1764. AMOUNT = AMOUNT - 1
  1765. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1766. end
  1767. for i = 1, 40 do
  1768. Swait()
  1769. local COLOR = C3(0,0,0)
  1770. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1771. BEAM.Size = BEAM.Size - VT(2,0,2)
  1772. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1773. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1774. ORB.Size = ORB.Size * 0.9
  1775. BEAM.Color = COLOR
  1776. ORB.Color = COLOR
  1777. BEAM2.Color = COLOR
  1778. end
  1779. ORB:remove()
  1780. BEAM:remove()
  1781. BEAM2:remove()
  1782. CreateSound("1368583274", Effects, 10, 0.375)
  1783. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1784. MakeForm(ORB,"Ball")
  1785. ORB.Color = C3(0,0,0)
  1786. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1787. for i=0, 18, 0.1 / Animation_Speed do
  1788. Swait()
  1789. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1790. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1791. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1792. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1793. RootPart.CFrame = CF(RootPart.Position,POS)
  1794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1800. end
  1801. for i = 1, 50 do
  1802. Swait()
  1803. ORB.Size = ORB.Size * 0.9
  1804. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1805. end
  1806. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1807. MakeForm(BEAM,"Ball")
  1808. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1809. MakeForm(BEAM2,"Cyl")
  1810. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1811. ORB.Color = BRICKC("Institutional white").Color
  1812. CreateSound("1368598393", Effects, 10, 1)
  1813. CreateSound("1368605755", Effects, 10, 1)
  1814. CreateSound("1368637781", Effects, 10, 1)
  1815. CreateSound("314970772", Effects, 10, 1)
  1816. for i = 1, 60 do
  1817. Swait()
  1818. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1819. local COLOR = C3(0,0,0)
  1820. ORB.Size = VT(10,10,10)
  1821. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1822. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1823. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1824. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1825. BEAM.Size = BEAM.Size + VT(6,0,6)
  1826. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1827. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1828. BEAM.Color = COLOR
  1829. ORB.Color = COLOR
  1830. BEAM2.Color = COLOR
  1831. end
  1832. for _, c in pairs(workspace:GetChildren()) do
  1833. if c ~= Character then
  1834. if c.ClassName == "Model" then
  1835. c:BreakJoints()
  1836. for _, g in pairs(c:GetChildren()) do
  1837. if g ~= Character then
  1838. if g.ClassName == "Part" then
  1839. g.Anchored = false
  1840. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1841. end
  1842. end
  1843. end
  1844. elseif c.ClassName == "Folder" then
  1845. for _, g in pairs(c:GetChildren()) do
  1846. if g ~= Character then
  1847. if g.ClassName == "Part" then
  1848. g.Anchored = false
  1849. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1850. end
  1851. end
  1852. end
  1853. elseif c.ClassName == "Part" then
  1854. c.Anchored = false
  1855. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1856. end
  1857. end
  1858. end
  1859. for e=1,#BURNMARKS do
  1860. if BURNMARKS[e]~=nil then
  1861. local Thing=BURNMARKS[e]
  1862. if Thing~=nil then
  1863. local Part=Thing
  1864. Part:remove()
  1865. end
  1866. end
  1867. end
  1868. ORB:remove()
  1869. BEAM:remove()
  1870. BEAM2:remove()
  1871. Swait(100)
  1872. for i = 1, 60 do
  1873. Swait()
  1874. end
  1875. ATTACK = false
  1876. Rooted = false
  1877. end
  1878. end
  1879.  
  1880. --//=================================\\
  1881. --|| ASSIGN THINGS TO KEYS
  1882. --\\=================================//
  1883.  
  1884. function MouseDown(Mouse)
  1885. HOLD = true
  1886. if ATTACK == false then
  1887. end
  1888. end
  1889.  
  1890. function CastProperRay(StartPos, Vec, Length, Ignore)
  1891. local Direction = CFrame.new(StartPos, Vec).lookVector
  1892. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1893. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1894. return RayHit, RayPos, RayNormal
  1895. end
  1896.  
  1897. function MouseUp(Mouse)
  1898. HOLD = false
  1899. end
  1900.  
  1901. function KeyDown(Key)
  1902. KEYHOLD = true
  1903. if LIMITBROKEN == false then
  1904. if Key == "t" and ATTACK == false then
  1905. Taunt()
  1906. end
  1907.  
  1908. if Key == "z" and ATTACK == false then
  1909. Warp()
  1910. end
  1911.  
  1912. if Key == "b" and ATTACK == false then
  1913. RivalingOverthrower()
  1914. end
  1915.  
  1916. if Key == "c" and ATTACK == false then
  1917. ChunkChuck()
  1918. end
  1919.  
  1920. if Key == "v" and ATTACK == false then
  1921. if POWERLEVEL < 5 then
  1922. Boost()
  1923. end
  1924. end
  1925.  
  1926. if Key == "q" and ATTACK == false then
  1927. BreakLimit()
  1928. end
  1929.  
  1930. if Key == "x" and ATTACK == false then
  1931. XEvent()
  1932. end
  1933. else
  1934. if Key == "b" and ATTACK == false then
  1935. RivalingOverthrower2()
  1936. end
  1937.  
  1938. if Key == "c" and ATTACK == false then
  1939. ChunkChuck2()
  1940. end
  1941.  
  1942. if Key == "x" and ATTACK == false then
  1943. XEvent2()
  1944. end
  1945.  
  1946. if Key == "q" and ATTACK == false then
  1947. LIMITBROKEN = false
  1948. POWERLEVEL = 1
  1949. end
  1950.  
  1951. if Key == "w" and ATTACK == false then
  1952. FLIGHT = true
  1953. repeat
  1954. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1955. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1956. Swait()
  1957. until KEYHOLD == false
  1958. FLIGHT = false
  1959. end
  1960. if Key == "s" and ATTACK == false then
  1961. FLIGHT = true
  1962. repeat
  1963. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1964. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1965. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1966. Swait()
  1967. until KEYHOLD == false
  1968. FLIGHT = false
  1969. end
  1970. if Key == "a" and ATTACK == false then
  1971. FLIGHT = true
  1972. repeat
  1973. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1974. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1975. Swait()
  1976. until KEYHOLD == false
  1977. FLIGHT = false
  1978. end
  1979. if Key == "d" and ATTACK == false then
  1980. FLIGHT = true
  1981. repeat
  1982. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1983. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1984. Swait()
  1985. until KEYHOLD == false
  1986. FLIGHT = false
  1987. end
  1988. end
  1989. end
  1990.  
  1991. function KeyUp(Key)
  1992. KEYHOLD = false
  1993. end
  1994.  
  1995. Mouse.Button1Down:connect(function(NEWKEY)
  1996. MouseDown(NEWKEY)
  1997. end)
  1998. Mouse.Button1Up:connect(function(NEWKEY)
  1999. MouseUp(NEWKEY)
  2000. end)
  2001. Mouse.KeyDown:connect(function(NEWKEY)
  2002. KeyDown(NEWKEY)
  2003. end)
  2004. Mouse.KeyUp:connect(function(NEWKEY)
  2005. KeyUp(NEWKEY)
  2006. end)
  2007.  
  2008. --//=================================\\
  2009. --\\=================================//
  2010.  
  2011.  
  2012. function unanchor()
  2013. if UNANCHOR == true then
  2014. g = Character:GetChildren()
  2015. for i = 1, #g do
  2016. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2017. g[i].Anchored = false
  2018. end
  2019. if g[i].ClassName == "Accessory" then
  2020. g[i].Handle.Anchored = false
  2021. end
  2022. end
  2023. if LIMITBROKEN == false then
  2024. RootPart.Anchored = false
  2025. end
  2026. end
  2027. end
  2028.  
  2029.  
  2030. --//=================================\\
  2031. --|| WRAP THE WHOLE SCRIPT UP
  2032. --\\=================================//
  2033.  
  2034. Humanoid.Changed:connect(function(Jump)
  2035. if Jump == "Jump" and (Disable_Jump == true) then
  2036. Humanoid.Jump = false
  2037. end
  2038. end)
  2039.  
  2040. Speed = 12
  2041. Humanoid.JumpPower = 200
  2042.  
  2043. local FF = IT("ForceField",Character)
  2044. FF.Visible = false
  2045.  
  2046. while true do
  2047. Swait()
  2048. ANIMATE.Parent = nil
  2049. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2050. IDLEANIMATION:Play()
  2051. SINE = SINE + CHANGE
  2052. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2053. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2054. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2055. if LIMITBROKEN == false then
  2056. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2057. if HITFLOOR ~= nil then
  2058. if HITFLOOR.CanCollide == false then
  2059. HITFLOOR = nil
  2060. end
  2061. end
  2062. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2063. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2064. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2065. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2066. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2067. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2068. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2069. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2070. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2071. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2072. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2073. end
  2074. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2075. ANIM = "Jump"
  2076. if ATTACK == false then
  2077. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2083. end
  2084. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2085. ANIM = "Fall"
  2086. if ATTACK == false then
  2087. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2093. end
  2094. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2095. if ANIM == "Fall" then
  2096. Rooted = true
  2097. CreateSound("289842971", Torso, 3, 1)
  2098. Humanoid.WalkSpeed = 0
  2099. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2100. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2101. for i=0, 1, 0.1 / Animation_Speed do
  2102. Swait()
  2103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2109. end
  2110. Rooted = false
  2111. end
  2112. ANIM = "Idle"
  2113. if ATTACK == false then
  2114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2120. end
  2121. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2122. if ANIM == "Fall" then
  2123. Rooted = true
  2124. CreateSound("289842971", Torso, 3, 1)
  2125. Humanoid.WalkSpeed = 0
  2126. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2127. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2128. for i=0, 1, 0.1 / Animation_Speed do
  2129. Swait()
  2130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2136. end
  2137. Rooted = false
  2138. end
  2139. ANIM = "Walk"
  2140. WALK = WALK + 1 / Animation_Speed
  2141. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2142. WALK = 0
  2143. if WALKINGANIM == true then
  2144. WALKINGANIM = false
  2145. elseif WALKINGANIM == false then
  2146. WALKINGANIM = true
  2147. end
  2148. end
  2149. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2150. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2151. if ATTACK == false then
  2152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2156. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2158. end
  2159. end
  2160. if ATTACK == false and POWERLEVEL > 2 then
  2161. killnearest(Torso.Position,POWERLEVEL*2,15)
  2162. end
  2163. if sick.SoundId ~= "rbxassetid://1057854857" then
  2164. sick.SoundId = "rbxassetid://1057854857"
  2165. sick.Volume = 5
  2166. sick:Play()
  2167. end
  2168. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2169. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2170. else
  2171. VALUE2 = false
  2172. if ATTACK == false and POWERLEVEL > 2 then
  2173. killnearest(Torso.Position,15,15)
  2174. end
  2175. local RANDOM = MRANDOM(1,4)
  2176. if MRANDOM(1,5) == 1 then
  2177. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2178. end
  2179. if MRANDOM(1,5) == 1 then
  2180. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2181. end
  2182. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2183. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2184. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2185. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2186. POWERLEVEL = 100
  2187. RootPart.Anchored = true
  2188. if FLIGHT == false then
  2189. ANIM = "Levitate"
  2190. if ATTACK == false then
  2191. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2197. end
  2198. else
  2199. ANIM = "Fly"
  2200. if ATTACK == false then
  2201. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2207. end
  2208. end
  2209. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2210. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2211. if sick.SoundId ~= "rbxassetid://1100698694" then
  2212. sick.SoundId = "rbxassetid://1100698694"
  2213. sick.Volume = 5
  2214. sick:Play()
  2215. sick.Pitch = 1
  2216. end
  2217. end
  2218. unanchor()
  2219. Humanoid.MaxHealth = "inf"
  2220. Humanoid.Health = "inf"
  2221. if Rooted == false then
  2222. Disable_Jump = false
  2223. if ANIM == "Jump" or ANIM == "Fall" then
  2224. Humanoid.WalkSpeed = Speed*3
  2225. else
  2226. Humanoid.WalkSpeed = Speed
  2227. end
  2228. elseif Rooted == true then
  2229. Disable_Jump = true
  2230. Humanoid.WalkSpeed = 0
  2231. end
  2232. q = Character:GetChildren()
  2233. for u = 1, #q do
  2234. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2235. if q[u].Handle:FindFirstChild("PE") == nil then
  2236. particles(q[u].Handle)
  2237. elseif q[u].Handle:FindFirstChild("PE") then
  2238. if LIMITBROKEN == false then
  2239. local EyeSizes={
  2240. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2241. NumberSequenceKeypoint.new(1,0,0)
  2242. }
  2243. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2244. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2245. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2246. else
  2247. local EyeSizes={
  2248. NumberSequenceKeypoint.new(0,4,0),
  2249. NumberSequenceKeypoint.new(1,0,0)
  2250. }
  2251. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2252. q[u].Handle.PE.Speed = NumberRange.new(25)
  2253. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2254. end
  2255. end
  2256. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2257. if q[u]:FindFirstChild("PE") == nil then
  2258. particles(q[u])
  2259. elseif q[u]:FindFirstChild("PE") then
  2260. if LIMITBROKEN == false then
  2261. local EyeSizes={
  2262. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2263. NumberSequenceKeypoint.new(1,0,0)
  2264. }
  2265. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2266. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2267. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2268. else
  2269. local EyeSizes={
  2270. NumberSequenceKeypoint.new(0,4,0),
  2271. NumberSequenceKeypoint.new(1,0,0)
  2272. }
  2273. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2274. q[u].PE.Speed = NumberRange.new(25)
  2275. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2276. end
  2277. end
  2278. end
  2279. end
  2280. script.Parent = PlayerGui
  2281. if VALUE2 == false then
  2282. if HITFLOOR ~= nil then
  2283. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2284. end
  2285. Speed = 12
  2286. Character.Parent = workspace
  2287. Weapon.Parent = Character
  2288. elseif VALUE2 == true then
  2289. Speed = 45
  2290. Character.Parent = Cam
  2291. Weapon.Parent = workspace
  2292. end
  2293. Effects.Parent = Weapon
  2294. FF.Parent = Character
  2295. local MATHS = {"0","1"}
  2296. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2297. Humanoid.PlatformStand = false
  2298. sick.Parent = Character
  2299. end
  2300.  
  2301. --//=================================\\
  2302. --\\=================================//
  2303.  
  2304.  
  2305.  
  2306.  
  2307.  
  2308. --//====================================================\\--
  2309. --|| END OF SCRIPT
  2310. --\\====================================================//--
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