Sairaan

Rabi-Ribi - 0% Movement (Obsolete)

Aug 16th, 2017
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  1. I will upload videos of the more significant aspects of the run but anything not uploaded are available upon request. I won't upload everything due to the sheer amount of videos though.
  2. Some of these may be inaccurate due to human execution/insufficient trials. Be wary of results within 0.1s difference of each other.
  3. Movement done in 10TM runs were probably already investigated and skipped over.
  4. Some videos may not contain audio. Sorry about that.
  5.  
  6. =====
  7. Forest
  8. =====
  9. Trampoline Room After Cocoa
  10. Start: After transition entering the room.
  11. End: Erina landing on the lowest level.
  12. 2.016s - Launch
  13. 2.051s - QD
  14.  
  15. =====
  16. Beach
  17. =====
  18. Going down the pyramid
  19. Start: The frame when Erina jumps.
  20. End: When the third slime at the base of the pyramid appears on screen.
  21. 4.400s - Launch > Launch
  22. 4.451s - Jump QD > Jump QD > Launch
  23. 4.466s - Jump QD > Jump QD > Jump QD
  24. 4.534s - Launch > Jump QD
  25. 4.568s - Half Launch > QD down steps
  26. 4.601s - Jump QD > Jump QD > QD down steps
  27.  
  28. =====
  29. Riverbank
  30. =====
  31. Room all the way to the right of the save point that leads up to the next floor of the area.
  32. Start: After transition entering the room.
  33. End: At transition leaving the room.
  34. 2.416s - Wall kicking up the left side. https://puu.sh/xcaaI/9237dae7e0.mp4
  35. 5.634s - On the right side, wall jumping off the left wall then wall kicking off the right wall. The wall kick must be low enough to land on the next platform without excess air time. https://puu.sh/xcabp/cbd76ba403.mp4
  36. 5.782s - On the right side, wall jumping off the left wall then wall kicking off the right wall. This wall kick was high.
  37. 5.817s - On the right side, wall jumping off the right wall.
  38.  
  39. Center spike pit in the long room to the right of Atk Grow.
  40. Start: Before the spike pit.
  41. End: When Erina reaches the leftmost white flower.
  42. 2.616s - QD over pit. Jump over the block column then wall kick off it.
  43. 2.684s - Jump over the pit on to the block column then -wimpy- wall kick off it. (Somersaults are faster. Needs revisiting.)
  44. 2.717s - QD over pit. QD onto block column. Jump off block column and QD.
  45. 2.717s - QD over pit. QD over block column.
  46. 2.751s - Jump over the pit on to the block column. Jump off block column and QD.
  47. 2.766s - QD over pit. QD onto block column. Wall kick off of block column.
  48. Note: Performing a wimpy wall kick off the block column will cause you to get numbed if the yellow uprprc stays still and attacks.
  49. General movement: https://puu.sh/xca4V/e483f675d9.mp4
  50.  
  51. Room directly right of Atk Grow.
  52. Start: After transition entering the room.
  53. End: At transition leaving the room.
  54. 5.565s - Jumping up directly to each step. https://puu.sh/xca5H/75f109b02b.mp4
  55. 5.650s - Jumping up directly to each step. Launching at the top of the room.
  56. 5.800s - Wall jumping up the left side of the room.
  57. 5.984s - Wall jumping up the left side of the room. Launching at the top of the room.
  58.  
  59. The series of spike pits in the topmost long room with the save point.
  60. Start: Before the series of spike pits.
  61. End: When Erina reaches the first yellow shroom after the rightmost spike pit.
  62. 3.344s - Just QDing across.
  63. 3.408s - Performing one wall kick and landing in the spikes then QDing across.
  64. 3.760s - Performing two wall kicks and landing in the spikes. The second one puts you against a wall.
  65. 3.824s - Performing three -wimpy- wall jumps (you can cancel these with quick drops) across the first three pits. Slips into the last pit and jumps out.
  66. General movement: https://puu.sh/xcaVf/7673144c84.mp4
  67.  
  68. Room right before Ashuri 2
  69. Start: After transition entering the room.
  70. End: When Erina lands on the first higher step on the right.
  71. 1.984s - QDing past the uprprc enemies.
  72. 2.368s - Launching over the uprprc enemies and landing at the bottom against the wall.
  73.  
  74. =====
  75. Evernight
  76. =====
  77. Room to the left of the warp stone.
  78. Start: When Erina jumps from the first step above the slide tunnel.
  79. End: At transition leaving the room.
  80. 2.800s - Wall jumping off the left wall then quickly wall kicking off the right wall with an earlier quick drop. https://puu.sh/xcs60/a2c3131b40.mp4
  81. 2.849s - Wall jumping off the left wall then wall kicking when you reach the right wall for a higher wall kick.
  82. 2.967s - Jumping up directly to each step.
  83. 3.083s - Jumping up directly to each step. Then launch low enough from the gap to avoid flying into the overhang on the left.
  84. 3.117s - Jumping up then wall jumping off the right wall.
  85.  
  86. Long room to the right of the health up.
  87. General movement: https://puu.sh/xcQ3B/358ed354da.mp4
  88. Note: If the green uprprc goes to the ledge it's possible to jump over her. However, if she stays still to emit a wave then she'll hit you if you don't slow down.
  89.  
  90. Series of rooms starting from the left of the long room up to the auto save point before uprprc.
  91. Start: When Erina jumps from the floor of the long room.
  92. End: At transition between the room with the auto save point and the room to the left of it.
  93. 4.750s - Starting your wall jump on the right so that you end up launching to the right in the blue bunny room. Lands at the higher step from the launch. Note: It's easy to wall kick off the left wall when trying to land on the first semisolid platform. https://puu.sh/xcw8n/27eeffdbf1.mp4
  94. 4.800s - Same as above except landing one step lower after the launch.
  95. 4.884s - Starting your wall jump on the left side so that you can wall kick to the second semisolid platform directly. Simply jumps and QDs to the auto save from there.
  96. 5.617s - Same as above except in the right of the blue bunny room wall jump off the wall of the largest step on the right and then wall kick off the left wall.
  97.  
  98. Autosave room before uprprc.
  99. Start: When Erina jumps up from the bottom step in the room to the left.
  100. End: At transition leaving the room.
  101. 3.549s - Launching to the transition. https://puu.sh/xcSaO/b40d602f21.mp4
  102. 3.617s - Quick dropping into the spikes then jumping up to the transition.
  103. 3.900s - Wall jumping to the transition.
  104.  
  105. Room with egg after uprprc.
  106. Start: After transition entering the room.
  107. End: At transition leaving the room.
  108. 2.450s - Launching off the wall. Prepare a charged shot for the fairy. https://puu.sh/xcR1D/ecc73af810.mp4
  109. 2.749s - Quick dropping throughout the room.
  110. 2.901s - Wall jump off the left wall to bypass the corner at the bottom.
  111.  
  112. Hammer Roll room to Saya recruit room.
  113. Start: When Erina jumps up from the lower semisolid platform in the hammer roll room.
  114. End: At left transition when entering Saya recruit room.
  115. 4.150s - Wall kicking to the upper room. https://puu.sh/xcVe0/c4be844dd8.mp4
  116. Note: The blue flower may provide a visual cue on when to jump
  117. 4.182s - Jumping onto higher semisolid platform then jumping up to the upper room.
  118.  
  119. Series of rooms from after defeating Saya to dropping into the long room with bunny tanks.
  120. General movement: https://puu.sh/xcVpm/be4a8fcb1e.mp4
  121.  
  122. Long room with bunny tanks that leads rightward to Snowland.
  123. Start: After transition entering the room.
  124. End: When IGT starts ticking after entering Snowland.
  125. 9.049s - Falling on the left side and spawning the bunny tank. https://puu.sh/xcVa0/bbc691428a.mp4
  126. 9.315s - Falling on the right side to despawn the bunny tank.
  127. Note: You can shoot a charged shot at the second bunny tank to knock it back and make it easier to jump past.
  128.  
  129. =====
  130. Aurora
  131. =====
  132. The ledge and ramp before where the stamina plus badge is.
  133. Start: When Erina jumps off the ledge.
  134. End: When Erina reaches the pillar over where the stamina plus badge is.
  135. 1.351s - Launching from the ledge.
  136. 1.417s - QD
  137.  
  138. The long room with stamina plus badge in it.
  139. Start: After transition entering the room.
  140. End: At transition leaving the room.
  141. 6.500s - Wall kicking to the right at the start and also launching off the ledge before the ramp. https://puu.sh/xd0OI/027a3b909e.mp4
  142. 6.665s - Wall kicking to the right at the start and QDing the rest of the way. https://puu.sh/xd0Q4/07760f298e.mp4
  143. 6.960s - Launching off the ledge before the ramp. https://puu.sh/xd0Rh/f4f1c84a7d.mp4
  144. Note: When wall kicking to the right at the start, it's possible to avoid dboosting off the first rolling enemy. The spinning cursors enemy usually knock you down after this but it's possible to jump up the ledge in time. https://puu.sh/xd0S7/e770b91744.mp4
  145. The second rolling enemy might spew bullets that will persist and disrupt you when you approach the ledge. I'm unsure how to move to ensure preventing this.
  146.  
  147. The vertical room with the trampoline and the easter egg.
  148. Start: After transition entering the room.
  149. End: At transition leaving the room.
  150. 8.160s - Wall jumping up the right side. https://puu.sh/xaojP/23518bbfa1.mp4
  151. 9.285s - Jumping up the left side then going right to collect the egg. https://puu.sh/xcZwm/3ab166de25.mp4
  152.  
  153. The small room shaped like a funnel.
  154. Start: After transition entering the room.
  155. End: At transition leaving the room.
  156. 2.864s - QDing then dboosting off the glowing enemy. https://puu.sh/xcZ3G/ddb4ed3b99.mp4
  157. 3.136s - Walking then dboosting off the glowing enemy. https://puu.sh/xcZ42/84c7ccfe25.mp4
  158. Note: It's probably possible to get a launch after the dboost but I didn't attempt it. Landing on a level higher from where you launched from is generally slower.
  159.  
  160. The long room on the semi-highest floor.
  161. General movement: https://puu.sh/xcZEI/5e3cb8bac6.mp4
  162. **Needs revisiting.**
  163.  
  164. The room below the save point.
  165. Start: After transition entering the room.
  166. End: At transition leaving the room.
  167. 2.849s - Damage boost https://puu.sh/xcZWg/ae4a70c292.mp4
  168. Note: You may opt to dboost off the first cat as opposed to killing it.
  169. 3.032s - Shooting all cats before QDing.
  170.  
  171. The long room on the highest level to the left of the save point.
  172. General movement: https://puu.sh/xd00B/2f288fb5e3.mp4
  173. Note: Requires the rng of one of the uprprc running forward to dboost off of.
  174.  
  175. Dropping down and going to the upper right trampoline room after defeating Nieve.
  176. Start: After transition entering the room.
  177. End: At transition leaving the room.
  178. 2.799s - QDing past a gap.
  179. 2.950s - Dropping down then launching off the gap in the room below.
  180.  
  181. =====
  182. Snowland
  183. =====
  184. Room beneath the one with the egg on a tree.
  185. Start: After transition entering the room.
  186. End: At transition leaving the room.
  187. 1.650s - Wall jumping off the left to the right.
  188. 1.750s - Wall jumping off the right to wall kick off the left.
  189.  
  190. Submerged room under the warp stone room and before Rita.
  191. General movement: https://puu.sh/xd1X2/b08056fff2.mp4
  192. Note: It's possible to reach the right ledge via wall jumping off the left. However, when done as quickly as possible the cat enemies in the room will jump and block you.
  193.  
  194. =====
  195. Icy
  196. =====
  197. Lowest long room.
  198. Start: After transition entering the room.
  199. End: At transition leaving the room.
  200. 8.218s - Going over the right gap to Snowland by launching from the lower ledge. https://puu.sh/xd5KU/d15d85ed89.mp4
  201. 8.250s - Going over the right gap to Snowland via the higher semisolid platform.
  202.  
  203. Climbing the vertical room to the left of the warp stone.
  204. Start: When Erina jumps.
  205. End: When Erina lands on the elevated platform at the top of the ramp.
  206. 2.449s - Wall Kick https://puu.sh/xd9op/7e43a6139e.mp4
  207. 2.450s - Wall Jump https://puu.sh/xd9oH/30c7afb721.mp4
  208. Both are equivalent
  209.  
  210. Start: When Erina jumps from the elevated platform at the top of the ramp.
  211. End: When Erina passes by the blue flower on the ledge at the top of the room.
  212. 3.750s - Dboost off the blue uprprc to wall kick through the fairy to the top of the room. https://puu.sh/xd9XP/e426336168.mp4
  213. 3.800s - Wall jump off the right of the upper area to jump to the top of the room.
  214.  
  215. Long room above the mana up.
  216. Start: After transition entering the room.
  217. End: When Erina jumps over the gap leading to the mana up.
  218. 3.601s - Launch https://puu.sh/xdauW/2c16b606c1.mp4
  219. 3.834s - QD https://puu.sh/xdaw2/276adf81d5.mp4
  220.  
  221. Start: When Erina jumps over the gap leading to the mana up.
  222. End: When Erina lands on the step before the mushroom enemies.
  223. 1.833 - QD https://puu.sh/xdaw2/276adf81d5.mp4
  224. 1.885 - Launch
  225. 1.899 - Wimpy Jump https://puu.sh/xdauW/2c16b606c1.mp4
  226. These videos are the same as above.
  227.  
  228. Going up to shadow rita autosave.
  229. Start: When Erina jumps.
  230. End: When Erina lands.
  231. 0.984s - Wall jump off left. https://puu.sh/xdeGO/a44e8bc2db.mp4
  232. 1.167s - Wall jump off right then wall kick off left. Bonks head.
  233. 1.567s - Wall jump off right then wall kick off left. Doesn't bonk off the left corner and gains excess air.
  234.  
  235. The left end of the long room at the top of the area with the attack up.
  236. Start: When Erina starts to move. Starting position is on the left side of the rock in the background.
  237. Ends: When Erina reaches the first flower in the background in the next room to the left.
  238. 2.783s - Launching off the first ledge.
  239. 2.800s - Launching off the second ledge.
  240. 2.950s - QD
  241. General movement: https://puu.sh/xdgz9/88a117cbf8.mp4
  242.  
  243. Going up to the save point before Nixie.
  244. Start: After transition entering the room.
  245. End: At transition leaving the room.
  246. 3.384s - Going up from the left side of the floating platform. https://puu.sh/xdgzs/d0433bc689.mp4
  247. 4.282s - Going up from the right side of the floating platform.
  248.  
  249. =====
  250. Park
  251. =====
  252. https://puu.sh/xd8Dz/37cd572c5b.mp4
  253. Wall kick low enough so that you somersault a good way into the upper corridor.
  254.  
  255. https://gfycat.com/BriskPracticalLeafbird
  256.  
  257. https://puu.sh/xd8DV/cd62174cc4.mp4
  258. After a wall jump, quick dropping a bit above the corner seems to induce this.
  259. https://gfycat.com/IdleLinearGilamonster
  260. Seems precise.
  261.  
  262. https://puu.sh/xdWdz/6a46b6392b.mp4
  263.  
  264. https://puu.sh/xdD5P/92a6330024.mp4
  265. Seems to require precise height.
  266.  
  267. =====
  268. Bridge
  269. =====
  270. Vertical room before the warp stone room.
  271. General movement: https://puu.sh/xd7Gl/3e93391fce.mp4
  272. Note: The pink uprprc may not move forward at you. If this happens, move more to the left to dboost off the card enemy instead.
  273.  
  274. First long room with thwomps after the warp stone room.
  275. Start: After transition entering the room.
  276. End: At transition leaving the room.
  277. 3.032s - Launch https://puu.sh/xd7JE/36b12a1153.mp4
  278. 3.183s - QD
  279. 3.217s - Upon landing on the left, walk off and wall jump off the ledge.
  280.  
  281. =====
  282. Graveyard
  283. =====
  284. Dropping down from the ribbon gap and going to Kotri.
  285. Start: After transition entering the room.
  286. End: At transition leaving the room.
  287. 5.700s - Launch https://puu.sh/xd81S/7f4ca64715.mp4
  288. 5.818s - QD https://puu.sh/xd86T/492dd79d8b.mp4
  289. 6.050s - Launching but stopping mid-flight to avoid the ghost enemy.
  290. Note: You may opt to shoot more things with Ribbon during this segment to prepare more boost for Kotri.
  291.  
  292. Going from Kotri to the warp stone.
  293. Start: After transition entering the room.
  294. End: When Erina lands after climbing up and falling to the area before auto earrings.
  295. 7.465s - Launch https://puu.sh/xd8fr/fcfb67d813.mp4
  296. 7.732s - QD
  297.  
  298. =====
  299. Pyramid
  300. =====
  301. Vertical room with security to the left of the auto save point near the attack up door.
  302. Start: After transition entering the room.
  303. End: At transition leaving the room.
  304. 2.640s - QDing down and then wall kicking off the side of the block. https://puu.sh/xdfBh/36293c396d.mp4
  305. 3.040s - QDing down onto a block and then hopping over to the transition.
  306.  
  307. =====
  308. Forgotten Cave
  309. =====
  310. General movement: https://puu.sh/xdfcx/da8b4bb392.mp4
  311. Note: It's possible to land on the highest semisolid platform in the charge ring room.
  312. It's probably possible to QD between the two uprprc bomb bunnies at the end of the video.
  313.  
  314. =====
  315. Spectral
  316. =====
  317. Long room above the wall jump item room.
  318. Start: After transition entering the room.
  319. End: When the first crystal in the background beyond the gap that leads down to wall jump scrolls on screen.
  320. 3.216s - Jumping directly to the next platform at the start with the speedy buff. https://puu.sh/xdfFn/b2ab9105b8.mp4
  321. 3.360s - Wall kicking up the walls and somersaulting to the right at the start.
  322.  
  323. =====
  324. Volcanic
  325. =====
  326. From entrance to save point.
  327. General movement: https://puu.sh/xd58g/5cd318bd40.mp4
  328. Note: If you use an amulet, I don't know if it'll recharge in time for Kotri 3. If not, then waste some time at the save point to accelerate its recharge.
  329.  
  330. At the right end of the warp stone room.
  331. Start: When Erina jumps up from the bottom of the rightmost valley.
  332. End: When Erina moves past the wall of the floating platform in the next room.
  333. 2.550s - Wall jumping off the right wall then wall kicking off the left wall. https://puu.sh/xdbWE/7c9dc567aa.mp4
  334. 2.917s - Jumping out of the valley then QD.
  335. 3.134s - Jumping out of the valley then launching off of the outside of it.
  336. General movement: https://puu.sh/xddVz/ad1e2d589a.mp4
  337. Note: Do NOT use an amulet in this room if you used 3 amulets on Kotri. Instead, dboost off the low flower at the end of the room.
  338.  
  339. Big intersection room.
  340. Start: After transition entering the room.
  341. End: At transition leaving the room.
  342. 5.167s - Top route. https://puu.sh/xddYa/6b54d5e9a4.mp4
  343. 5.634s - Bottom route.
  344.  
  345. Room leading to spectral cave with spikes and bouncing lasers.
  346. Start: After transition entering the room.
  347. End: When IGT starts ticking after entering spectral cave.
  348. 12.368s - https://puu.sh/xdepr/fac48d79de.mp4
  349. 13.084 - Being more safe. https://puu.sh/xddHY/f7727ec948.mp4
  350. Note: It's possible to enter the room with additional speed with a wall kick from the previous room. However, it's still not enough to bypass the second set of lasers.
  351. The full jump between the two 2x2 blocks near the end may be precise to do. Consider stopping movement to jump over the laser but land on the short 1x1 block. (It's possible to short hop on to it without stopping but that's risky too)
  352.  
  353. =====
  354. Spectral
  355. =====
  356. To Rainbow Crystals.
  357. General movement: https://puu.sh/xdcBO/3b0ff46b6d.mp4
  358.  
  359. =====
  360. Volcanic
  361. =====
  362. Room leading to spectral cave with spikes and bouncing lasers.
  363. Start: When the top of the HUD finishes scrolling in from the reload.
  364. End: At transition leaving the room.
  365. 8.400s - https://puu.sh/xrWrW/724b0de0a1.mp4
  366. 8.968s - Being somewhat safe. https://puu.sh/xrWyG/e159e45bdd.mp4
  367. The jump to the first 1x1 block is a full jump. It's possible to bump into the lasers when performing the wall kick in the middle of the room. You may opt to not QD when approaching that point.
  368. 10.099s - Being more safe. https://puu.sh/xddIe/a7b2675fb5.mp4
  369.  
  370. Going back to the warp stone.
  371. General movement: https://puu.sh/xde3I/a8f972738f.mp4
  372. Note: Despite having a greater distance between walls, it's still faster to wall kick over the last elevated flower. However, the bullets spewed by the rolling enemy on the other side will stop you and render the wall kick not viable.
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