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- GameZ game = new GameZ(this, "BattleRoyale");
- game.createGameState("Waiting");
- game.createGameState("Starting");
- game.createGameState("Pregame");
- game.createGameState("Game");
- game.createGameState("End");
- game.setFirstGameState("Waiting");
- game.setLastGameState("Starting");
- GameStateZ waiting = game.getGameState("Waiting");
- waiting.getManagerPlayers().setPlayers(10).setGameState("Starting");
- waiting.getManagerDuration().setTime(20).setGameState("Starting");
- waiting.getManagerActionbar().setFrames(2, message.colorize('&', Arrays.asList(
- "&e▉▇▆▅▃▂▂▂▂▂▂▂▂",
- "&e▇▉▇▆▅▃▂▂▂▂▂▂▂",
- "&e▆▇▉▇▆▅▃▂▂▂▂▂▂",
- "&e▅▆▇▉▇▆▅▃▂▂▂▂▂",
- "&e▃▅▆▇▉▇▆▅▃▂▂▂▂",
- "&e▂▃▅▆▇▉▇▆▅▃▂▂▂",
- "&e▂▂▃▅▆▇▉▇▆▅▃▂▂",
- "&e▂▂▂▃▅▆▇▉▇▆▅▃▂",
- "&e▂▂▂▂▃▅▆▇▉▇▆▅▃",
- "&e▂▂▂▂▂▃▅▆▇▉▇▆▅",
- "&e▂▂▂▂▂▂▃▅▆▇▉▇▆",
- "&e▂▂▂▂▂▂▂▃▅▆▇▉▇",
- "&e▂▂▂▂▂▂▂▂▃▅▆▇▉",
- "&e▂▂▂▂▂▂▂▃▅▆▇▉▇",
- "&e▂▂▂▂▂▂▃▅▆▇▉▇▆",
- "&e▂▂▂▂▂▃▅▆▇▉▇▆▅",
- "&e▂▂▂▂▃▅▆▇▉▇▆▅▃",
- "&e▂▂▂▃▅▆▇▉▇▆▅▃▂",
- "&e▂▂▃▅▆▇▉▇▆▅▃▂▂",
- "&e▂▃▅▆▇▉▇▆▅▃▂▂▂",
- "&e▃▅▆▇▉▇▆▅▃▂▂▂▂",
- "&e▅▆▇▉▇▆▅▃▂▂▂▂▂",
- "&e▆▇▉▇▆▅▃▂▂▂▂▂▂",
- "&e▇▉▇▆▅▃▂▂▂▂▂▂▂")));
- GameStateZ starting = game.getGameState("Starting");
- starting.getManagerPlayers().setPlayers(0).setGameState("Pregame");
- starting.getManagerDuration().setTime(20).setGameState("Pregame");
- starting.getManagerActionbar().setFrames(2,
- message.colorize('&', Arrays.asList("&eIl gioco sta iniziando, preparatevi ad un'epica esperienza")));
- GameStateZ pregame = game.getGameState("Pregame");
- pregame.getManagerPlayers().setPlayers(0).setGameState("Starting");
- pregame.getManagerDuration().setTime(20).setGameState("Game");
- pregame.getManagerActionbar().setFrames(2,
- message.colorize('&', Arrays.asList("&eIl gioco è iniziato, potrete muovervi fra poco")));
- GameStateZ game1 = game.getGameState("Game");
- game1.getManagerPlayers().setPlayers(0).setGameState("Pregame");
- game1.getManagerDuration().setTime(20).setGameState("End");
- game1.getManagerActionbar().setFrames(2,
- message.colorize('&', Arrays.asList("&eIl gioco è iniziato, buon divertimento!")));
- GameStateZ end = game.getGameState("End");
- end.getManagerPlayers().setPlayers(0).setGameState("Game");
- end.getManagerDuration().setTime(20).setGameState("Waiting");
- end.getManagerActionbar().setFrames(2,
- message.colorize('&', Arrays.asList("&eIl gioco è finito, grazie per aver giocato")));
- game.start();
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