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Apr 3rd, 2024
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  1. [Display]
  2. flocalShadowMapHalveEveryXUnit=750.0000
  3. focusShadowMapDoubleEveryXUnit=450.0000
  4. fShadowBiasScale=1.0000
  5. fDirShadowDistance=3000
  6. fShadowDistance=3000
  7. uiOrthoShadowFilter=1
  8. uiShadowFilter=1
  9. iShadowMapResolution=1024
  10. uPipboyTargetHeight=700
  11. uPipboyTargetWidth=876
  12. iVolumetricLightingQuality=0
  13. bVolumetricLightingEnable=1
  14. bSAOEnable=1
  15. iDirShadowSplits=2
  16. bVolumetricLightingForceCasters=0
  17. iTiledLightingMinLights=40
  18. bComputeShaderDeferredTiledLighting=1
  19. iMaxFocusShadowsDialogue=4
  20. iMaxFocusShadows=1
  21. bForceIgnoreSmoothness=1
  22. fBlendSplitDirShadow=0
  23. bSinglePassDirShadow=1
  24. bEnableWetnessMaterials=0
  25. fTessFactorMaxDistanceScale=100.0000
  26. sAntiAliasing=FXAA
  27. fLeafAnimDampenDistEnd=4600.0000
  28. fLeafAnimDampenDistStart=3600.0000
  29. fMeshLODFadePercentDefault=1.2000
  30. fMeshLODFadeBoundDefault=256.0000
  31. fMeshLODFadeScalar=2.9410
  32. fMeshLODLevel2FadeTreeDistance=2048.0000
  33. fMeshLODLevel1FadeTreeDistance=2844.0000
  34. fInteriorMeshLODLevel2FadeDist=1950.0000
  35. fInteriorMeshLODLevel1FadeDist=2600.0000
  36. fMeshLODLevel2FadeDist=1600
  37. fMeshLODLevel1FadeDist=4000
  38. iMaxAnisotropy=1
  39. iPresentInterval=0
  40. bTopMostWindow=0
  41. bMaximizeWindow=0
  42. bBorderless=1
  43. bFull Screen=0
  44. iSize H=1440
  45. iSize W=5120
  46. bAllowShadowcasterNPCLights=0
  47. iScreenShotIndex=0
  48. fMaxFocusShadowMapDistance=450.0000
  49. bPrecipitationOcclusion=1
  50. iMaxSkinDecalsPerFrame=0
  51. iMaxDecalsPerFrame=0
  52. bEnableRainOcclusion=0
  53. iTexMipMapSkip=2
  54. sD3DDevice="NVIDIA GeForce RTX 3060 Ti"
  55. iAdapter=0
  56. bFullScreen=0
  57. fDefaultWorldFOV=90
  58. fDefault1stPersonFOV=90
  59. [Imagespace]
  60. bDoDepthOfField=1
  61. bScreenSpaceBokeh=0
  62. bMBEnable=0
  63. bLensFlare=0
  64. [Pipboy]
  65. fPipboyEffectColorB=1.0000
  66. fPipboyEffectColorG=1.0000
  67. fPipboyEffectColorR=1.0000
  68. [VATS]
  69. fModMenuEffectHighlightPAColorB=0.4100
  70. fModMenuEffectHighlightPAColorG=0.8200
  71. fModMenuEffectHighlightPAColorR=1.0000
  72. fModMenuEffectPAColorB=0.4100
  73. fModMenuEffectPAColorG=0.8200
  74. fModMenuEffectPAColorR=1.0000
  75. fModMenuEffectHighlightColorB=0.0824
  76. fModMenuEffectHighlightColorG=1.0000
  77. fModMenuEffectHighlightColorR=0.0706
  78. fModMenuEffectColorB=0.4200
  79. fModMenuEffectColorG=0.9900
  80. fModMenuEffectColorR=0.4900
  81. [MAIN]
  82. fSkyCellRefFadeDistance=150000.0000
  83. bCrosshairEnabled=1
  84. fHUDOpacity=1.0000
  85. bSaveOnPause=1
  86. bSaveOnTravel=1
  87. bSaveOnWait=1
  88. bSaveOnRest=1
  89. [LightingShader]
  90. bScreenSpaceSubsurfaceScattering=0
  91. bScreenSpaceReflections=0
  92. [General]
  93. bGamepadEnable=1
  94. bPipboyCompanionEnabled=0
  95. iStoryManagerLoggingEvent=-1
  96. bEnableStoryManagerLogging=0
  97. uGridsToLoad=5
  98. [Interface]
  99. bDialogueSubtitles=1
  100. bGeneralSubtitles=1
  101. iHUDColorB=21
  102. iHUDColorG=255
  103. iHUDColorR=18
  104. bDialogueCameraEnable=1
  105. bShowCompass=1
  106. uHUDActiveEffectWidget=2
  107. [Controls]
  108. fMouseHeadingSensitivity=0.0300
  109. fGamepadHeadingSensitivity=0.6667
  110. bAlwaysRunByDefault=1
  111. bInvertYValues=0
  112. bGamePadRumble=1
  113. [GamePlay]
  114. iDifficulty=2
  115. bShowFloatingQuestMarkers=1
  116. bShowQuestMarkers=1
  117. [Particles]
  118. iMaxDesired=750
  119. [SaveGame]
  120. fAutosaveEveryXMins=10.0000
  121. [AudioMenu]
  122. fAudioMasterVolume=1.0000
  123. fVal7=1.0000
  124. uID7=0
  125. fVal6=1.0000
  126. uID6=0
  127. fVal5=1.0000
  128. uID5=0
  129. fVal4=0.6500
  130. uID4=138006
  131. fVal3=0.6500
  132. uID3=1007612
  133. fVal2=1.0000
  134. uID2=94881
  135. fVal1=0.6500
  136. uID1=466532
  137. fVal0=0.6500
  138. uID0=554685
  139. [Water]
  140. bUseWaterDisplacements=1
  141. bUseWaterRefractions=1
  142. bUseWaterReflections=1
  143. bUseWaterDepth=1
  144. [TerrainManager]
  145. fTreeLoadDistance=12500
  146. fBlockMaximumDistance=100000
  147. fBlockLevel2Distance=75000
  148. fBlockLevel1Distance=25000
  149. fBlockLevel0Distance=15000
  150. fSplitDistanceMult=0.5
  151. bShowLODInEditor=0
  152. [Grass]
  153. fGrassStartFadeDistance=1000
  154. fGrassMaxStartFadeDistance=7000.0000
  155. fGrassMinStartFadeDistance=400.0000
  156. [Decals]
  157. uMaxDecals=0
  158. bDecals=0
  159. uMaxSkinDecals=0
  160. bSkinnedDecals=0
  161. uMaxSkinDecalsPerActor=0
  162. [LOD]
  163. fLODFadeOutMultSkyCell=1.0000
  164. fLODFadeOutMultObjects=5
  165. fLODFadeOutMultItems=1.5
  166. fLODFadeOutMultActors=5
  167. [NVFlex]
  168. iQuality=0
  169. bNVFlexEnable=0
  170. iMaxNeighbors2=64
  171. iMaxNeighbors1=48
  172. iMaxNeighbors0=32
  173. iMaxParticles2=32768
  174. iMaxParticles1=16000
  175. iMaxParticles0=6000
  176. fKillRadius2=4000.0000
  177. fKillRadius1=3000.0000
  178. fKillRadius0=2000.0000
  179. bNVFlexInstanceDebris=1
  180. bNVFlexDrawDebris=1
  181. [NVHBAO]
  182. bEnable=0
  183. fBackgroundAOViewDepth=750.0000
  184. bBackgroundAOEnable=1
  185. fDepthThresholdSharpness=100.0000
  186. fDepthThresholdMaxViewDepth=500.0000
  187. bDepthThresholdEnable=0
  188. iDepthClampModeEnum=0
  189. fCoarseAO=1.0000
  190. fDetailAO=0.6500
  191. fBlurSharpnessProfileBackgroundViewDepth=1.0000
  192. fBlurSharpnessProfileForegroundViewDepth=0.0000
  193. fBlurSharpnessProfileForegroundSharpnessScale=4.0000
  194. bBlurSharpnessProfileEnable=0
  195. fBlurSharpness=16.0000
  196. iBlurRadiusEnum=1
  197. bBlurEnable=1
  198. fPowerExponent=2.5000
  199. fBias=0.1000
  200. fRadius=0.6500
  201. [BlurShaderHDR]
  202. bDoHighDynamicRange=0
  203. [BlurShader]
  204. bUseBlurShader=0
  205. [Launcher]
  206. uLastAspectRatio=0
  207. [Bethesda.net]
  208. uPersistentUuidData3=2639609546
  209. uPersistentUuidData2=2333714709
  210. uPersistentUuidData1=585584479
  211. uPersistentUuidData0=1708950631
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