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Xenorager

Suraimu [GooPony Samurai]

Nov 18th, 2013
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  1. Portrait: https://www.dropbox.com/sh/9rc11r77y8x9h9o/x-aWLFv7n6
  2.  
  3. Name: Suraimu
  4.  
  5. Gender: Male
  6.  
  7. Race: Goopony
  8.  
  9. Race Abilties:
  10.  
  11. Goo: passive; can traverse small areas (under doors, in cracks, etc.) able to store items inside yourself, DC-1 to escape grapple attacks and effects, can disguise as a regular pony with a DC4 roll
  12.  
  13. Aqueous: No longer affected by healing spells and skills, can heal by absorbing sources of water. roll for appropriate healing amount by touching/drinking water, lakes and rivers heal for full, will dissolve is fully submerged in water.
  14.  
  15. Class: Samurai (Monk/Knight)
  16.  
  17. Class Bonus (If multiclass):
  18.  
  19. Revolving Blade: Recharge 3; Autocrits. A crit by any other means will instantly recharge this ability
  20.  
  21. Skills:
  22.  
  23. (1) Stances: Passive; Gain three stances, switching stances is an instant action
  24. -Bear Stance: Gain X max hits at the cost of X max wounds
  25. -Tiger Stance: Cannot benefit from weapon tags, gain +2 to normal attacks
  26. -Cross Stance: Self-inflicted helplessness does not cause a wound of damage
  27.  
  28. (2) Soul Punch: Recharge 3; Can spend a max of 3 hits to give yourself a +3 bonus next roll. failing the next roll always results in a critfail
  29.  
  30. Special Talent (Water of the ancients): You carry within you the souls of your Forefathers; call to them for aid and they will reply. Soul Punch gains a +2 modifier to the initial cast (does not apply to successful cast bonus)
  31.  
  32. Hits/Wounds: 5/5
  33.  
  34. Weapon:
  35. Mizu (Katana, Great)
  36. Suraimu carries with him the blade Mizu. An ancient weapon passed down by generations of Slimurai before him, it is said that the blade cuts through solids as if parting a stream
  37. Cleave: Attack multiple nearby opponents at once, each additional target increases critfail range by 1 (2 targets = critfail on 2-, 5 targets critfail on 5-, etc.)
  38.  
  39. Inventory:
  40.  
  41. Mizu - A worthy blade to those who can wield it, it has become the go-to choice for any conflict
  42.  
  43. Kikou and Kabuto - armor and helmet of an age long passed. A full set is quite a rarity, and speaks volumes of the wearer's point of origin.
  44.  
  45. Whetstone and Cloth - The blade of a hero requires the up-keep of a hero: Suraimu can often be seen sharpening and polishing Mizu, a small way to repay the Old sword for it's service
  46.  
  47. Lantern - A simple thing to light the way
  48.  
  49. Flask of aquatic replenishment - A constant threat to the Goo Pony race is the danger of dehydration. The easiest solution: Bring the water with you. (5 Charges, refill at an open water source)
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