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- Whoo!
- @Kylesky:
- Sonic Distortion.
- So, I forgot if you hold down all four keys, you quickly gain heat and can lose before the enemies' bullets can actually reach you.
- It seems you have to get in the enemies' face to actually fire the sonic attack at them.
- Also, sometimes when there is a stream of a million bullets you can accidentally get hit by just one bullet and lose automatically. As Stuffman said, the player needs some breathing space - give the player some invincibility after getting hit, please!
- 6/10. Just too hard, but I expected as much from you. But it's still too hard anyways; it would've gotten a bit higher score if it were easier.
- -----
- @Naut:
- Assssballss.
- I like how you gave the player a few optionss (I got a record of two sso far on the highesst difficulty, let'ss ssee how many the game givess in total!)
- I don't really like how ssome enemiess are sspawned from behind, it ssorta makess ssome enemy typess impossssible to defeat (for exxample, the wall-creating one)
- For ssome reason, the player sship and itss bulletss just fade away like normal bulletss in a normal Danmakufu sscript.
- Also, are you able to deathbomb? From my playthroughss sso far, it hassn't been possssible.
- Pluss, I like how all the texxt iss enlarged without the blurrinessss...
- 9/10, almosst perfect, jusst need ssome very ssmall improvementss.
- -----
- @Thaws:
- ZXC.
- Easiest title to type! :V
- First things first, I don't like the stage practice thing, I cannot remember that long block of letters, and I can't bother to copy it down on a paper that I won't be caring about after this contest.
- I like the idea of combining, whatsthatgame and danmaku. However,
- "The letters, I can't see them! The bullets are actually covering up the letters...!!"
- And of course, it just gets to an unreasonable stage where the enemies actually move around too fast.
- 6/10, would've been a higher score if it were a bit easier to see the "words". (Well, strings of letters, but whatever!)
- -----
- @Azure:
- Logic Break "Duality".
- Actually, no. Just "Duality".
- I like this idea, actually! It just needs some getting used to controlling both ships at once. Y'know, dodging two patterns at once is quite hard.
- It sorta gets a bit too hard to dodge both patterns at once, so I sorta needed to bomb, well, a lot.
- (By the way, I should see what happens if I take one side of the screen and overlay it on top of the other. Y'know, I'll go take a random snapshot and see right now!)
- I like the hidden other modes. (I should see how long I can last on Hyper mode at 600-something FPS.)
- Ok so what I already said I'll say now - of course it's pretty god compared to other games of this type. For some reason, I don't really like survival games, however...
- 9/10. I just can't say what I don't find perfect about this script, what is it that sorta bugs me?
- ----
- @Helepolis:
- Mikkols.
- What is that name? I like playing around with killing Marisa and the music. Hurry up and finish this thing.
- 4/10 because I feel like rating it even though it's not done.
- ----
- @Drake:
- Dodgeplz.
- Alright, I'll dodge the task of actually reviewing this.
- ... No, I won't. Ok so, it's sorta the same as Naut's thing - the enemies that spawn from behind you just can't kill sometimes.
- Ok, now I actually perfected every pattern this game throws at me. Great.
- Not really the same quality that Azure's game gave.
- 7/10.
- ----
- @Stuffman:
- Eientei Invaders!
- Drake already said: This Ain't Space Invaders!
- And he's right - this is EIENTEI INVADERS!! :V
- I can't beat up to wave 15. Sad because I can't regain any of the Impossible Requests.
- I don't like how Eirin can only be called for once every 5 or more waves.
- Seems like after wave 10 I have to bomb at least once every wave.
- So yeah. Haven't achieved SUPREME VICTORY just yet. I don't think I'll have the patience for that.
- 8/10 because it really deserves this high a score.
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