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- <html>
- <head>
- <meta http-equiv="Content-type" content="text/html; charset=utf-8">
- <script type="text/javascript" src="test.js"></script>
- <script type="text/javascript">
- debugger;
- // Do this because a page resart seems to keep old data
- function SetGlobals()
- {
- var ui;
- var el;
- // Arr00
- ui = document.getElementById("Arr00");
- el = arr0.arrayGet(0);
- ui.innerHTML = el.m_String;
- // Arr01
- ui = document.getElementById("Arr01");
- el = arr0.arrayGet(1);
- ui.innerHTML = el.m_String;
- // Arr10
- ui = document.getElementById("Arr10");
- el = arr1.arrayGet(0);
- ui.innerHTML = el.m_String;
- // Arr11
- ui = document.getElementById("Arr11");
- el = arr1.arrayGet(1);
- ui.innerHTML = el.m_String;
- }
- function MyOnLoad()
- {
- SetGlobals();
- }
- </script>
- </head>
- <body onload="MyOnLoad()" style="width:100%; height: 100%; padding: 0 0 0 0; margin: 0 0 0 0; overflow: hidden; background:#000000">
- <div id="divScreen" style="display: block; width:100%; height="100%">
- <div id="divMenu" style='float: left; background:#00FF00; border-color: #000000; border-width: 1px;'>
- <table>
- <tr>
- <td>
- Array 0/String 0: <label id="Arr00"></label>
- </td>
- </tr>
- <tr>
- <td>
- Array 0/String 1: <label id="Arr01"></label>
- </td>
- </tr>
- <tr>
- <td>
- Array 1/String 0: <label id="Arr10"></label>
- </td>
- </tr>
- <tr>
- <td>
- Array 1/String 1: <label id="Arr11"></label>
- </td>
- </tr>
- </table>
- </div>
- <div id="divMain" style='height: 100%; background:#0000FF; margin-left: 250px; border-color: #000000; border-width: 1px;'>
- </div>
- </div>
- </body>
- </html>
- var BaseARR = function()
- {
- _arr = []; // new Array();
- // Public functions that can access private members
- this.Add = function(arg)
- {
- var i, addAt;
- if(arg==null || (addAt = FindEnterPos(arg))<0)
- return false;
- // since adding and not deleting anything, nothing of value will be returned
- _arr.splice(addAt, 0, arg);
- return true;
- };
- // This finds the entry position for in
- FindEnterPos = function(arg)
- {
- return (_arr.length + 1);
- };
- this.arrayGet = function(i)
- {
- return ((_arr != null && i >= 0 && i < _arr.length) ? _arr[i] : null);
- };
- };
- var stringId = function(id, str)
- {
- // public has a this. , privates have just var
- this.m_Id = id; // int
- this.m_String = str; // string
- };
- // This so allow statics
- var stringIdARR = function()
- {
- BaseARR.call(this);
- };
- // using "braces on same line" style
- (function () {
- return {
- key: 'value'
- };
- })();
- // using "braces on line by themself"-style
- (function ()
- {
- return
- {
- key: 'value'
- }
- })();
- var anObject = {
- key: 'value'
- };
- function MakeAnObject() {
- }
- MakeAnObject.prototype = anObject;
- var o = new MakeAnObject();
- console.log(o.key); // will output 'value'
- function MakeThing() {
- }
- MakeThing.prototype = {
- key: 'value'
- };
- var o1 = new MakeThing(), o2 = new MakeThing();
- console.log(o1); // will output 'value'
- console.log(o2); // will output 'value'
- o2.key = 'other';
- console.log(o1); // will output 'value'
- console.log(o2); // will output 'other'
- MakeThing.prototype.key = 'changed';
- console.log(o1); // will output 'changed'
- console.log(o2); // will output 'other'
- delete o2.key;
- console.log(o1); // will output 'changed'
- console.log(o2); // will output 'changed'
- function BaseAAR {
- this._arr = []; // note >this<. You created a global array in your code.
- };
- BaseAAR.prototype.add = function(arg) {
- var i, addAt;
- // always use identity (triple) operators when comparing to null!
- if (arg === null || (addAt = this.findEnterPos(arg))<0)
- return false;
- // since adding and not deleting anything, nothing of value will be returned
- this._arr.splice(addAt, 0, arg);
- return true;
- };
- // This finds the entry position for in
- BaseAAR.prototype.findEnterPos = function(arg) {
- return (_arr.length + 1);
- };
- BaseAAR.prototype.arrayGet = function(i) {
- return ((this._arr !== null && i >= 0 && i < this._arr.length) ? _arr[i] : null);
- };
- function StringIdAAR(id, str) {
- BaseAAR.call(this); // invoke the constructor of the base object
- this.m_Id = id; // int
- this.m_String = str; // string
- }
- StringIdAAR.prototype = BaseAAR.prototype; // innherit from StringIdAAR prototype
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